Phoenotopia Awakening – Briskly Collecting All Badges – A Video Walkthrough Series

Phoenotopia Awakening – Briskly Collecting All Badges – A Video Walkthrough Series 1 - steamlists.com
Phoenotopia Awakening – Briskly Collecting All Badges – A Video Walkthrough Series 1 - steamlists.com
Basically, this is a port of the PABCAB Index to make it easier for Steam users to find the series with all due clarifications.

 
 

Foreword

 
I realize that the Steam Community has a section for videos, but I’d rather present this series in the form of a guide, that way all the videos and clarifications are in one place. (I mean, I have a lot of clarifications to make, because the quality of my commentary betrays how introverted I am.) 
 
Speaking of clarifications, I have a few primary ones to get out of the way. 

  • EchecCritiqueMisc is in fact my YouTube account, despite the lack of resemblance to my Steam name. 
  • This walkthrough was done on version 1.0.9 of the Nintendo Switch release. This shouldn’t matter too much, and I will clarify when I know that it does. (Even before that, the Steam release generally has better loading times than the Switch release.) 
  • My capture card setup, at the time of recording, involves using one of my PC monitors as a makeshift TV on which to play the game, and the other to read notes while running RECentral. The former monitor is a Grade A HP 25VX 25″ 7ms (GTG) IPS HDMI Widescreen LED. (Also, I play with a Pro Controller when docked and Joycons when undocked.) 
  • I apologize for the “quality” of my headset, especially in the moments when I emphatically announce the number of takes. I’m not proficient with audio engineering, let alone in RECentral, so I never notice anything strange until it’s too late. (Still, it’s better than the Macbook Pro built-in audio mic I was stuck with, back in my earlier YouTube days.) 
  • OpenShot Video Editor was used to edit the footage, so the editing is probably not as clean as it could be otherwise. 
  • The “Index” mentioned above is docs.google.com – https://docs.google.com/document/d/1Q1TDlJjzelQnE616ZGbnUh4_CQBN0quLzfk5V0T7mMg 
  • Collectible numbering is merely based on the walkthrough; it is not necessarily to be followed to the dot.

 
Use Ctrl+F to look for Oracle hints or particular names of collectibles, badges, etc. to find timestamps of the notables in question. (Box Breaker is omitted due to being easy enough to obtain without trying.) 
 
 

Part 1: Getting Started

 
 

 

Clarifications

 

  • I sometimes mistakenly refer to “energy” as “stamina.” The former is the official term, but the latter is what I called it while playing the Flash game. Same goes for “Badge” and “achievement.” 
  • miopasid (a.k.a. Whiskpl) was the first to demonstrate somersaulting and tumbling in that order. This movement tech makes the game so satisfying to run that it outweighs the Flash game despite being more than twice as long in every common category. 
  • Both upward and downward slopes slow Gail down, so it’s best to jump over them as much as possible. 
  • (Day 1) Upon further investigation, had I quick-equipped the Pumpkin Muffin along with the Slingshot, Alex would have not told me about the Gear Ring, and instead said, “Good luck!” This indicates that at least two items must be quick-equipped for the tutorial to be avoided. 
  • The scaber bypass on the way to the second pearlstone was not possible in Demo v0.06b, because I-frames (invincibility frames) were virtually nonexistent back then. 
  • There’s a shortcut to the fourth pearlstone (I don’t know why I said moonstone), but I forgot to mention that it requires the Bombs, which cannot be obtained until the next region. 
  • Leading up to the post-abduction cutscene, to make sure that I select the second dialog options, I use a sort of rolling technique from the Confirm button to the Cancel button, prioritizing the latter because it does not select dialog options. 
  • Regarding my explanation of why I don’t “Say everyone went camping,” I meant to say, “You get the unique text boxes from Alex’s fabrication, alongside the ones that occur either way.” 
  • (Day 2) Amanda is the blue-haired girl among the orphanage trio, which additionally consists of Alex (brown hair) and Seth (blond hair). 
  • Random encounters are technically not that big a waste of time (let alone as early as Panselo) in the Zero Trial portion of All Badges. You need 30 total, and 6 of them are mandatory for the Gold Moon badge. 
  • The treasure chest in the middle of the west side of South Castella Bridge is a dud; it only contains 1 Rin. 
  • As Vio says that Skye likes animals, Skye says that Porta likes the mayor, Porta says that Leaf likes the shooting gallery, and Leaf says that Mango likes dark places. 
  • “See, if you were to return to Vio, then he or she would tell you that [Skye likes animals]…or they, I guess” goes to show how much I respect the lore. I mean, some of it is trivial to fast gameplay. 
  • The solution to the song puzzle at southern Kingdom Bridge is in the engravings on the wall. You would have to blow up the rubble to see all of them. 
  • “So, the reason why I don’t need to learn the Song of the Ouroboros just yet…” is because of this sequence break that I’m about to perform. I blame the box weirdness for disallowing me to finish that thought. 
  • Speaking of the sequence break, my tutorial can be found
  • Seriously, the lore dump art makes Lisa look curvier than she deserves. 
  • After the lore dump, you have the option to talk to Thomas and Bart before bed, to learn why and by whom the villagers were kidnapped. Wish I had any idea how significant this is. 
  • (Day 4) If you try to request equipment from Thomas without having freed Fran, his client (conspicuously called Narf) fails to respond to his call, and guess what happens? A whole lot of nothing, at the cost of nothing (except the run, if applicable). 
  • As a pacing guideline towards the Speed Runner achievement, in-game time should be no more than 2 hours before the hike from Panselo to Cosette.

 
 
 

Part 1 timestamps (1/2)

 

Timestamp Notable Description Notes
4:25 Side Quest Talk to Nana on day 1 Pumpkin Muffin (safety healing)
4:33 Badge Starting Arsenal Wooden Bat obtained
4:40 Loot Beneath the Wooden Bat 25 Rin
5:55 Loot Doki Forest screen 4 35 Rin
6:53 Weapon Slingshot
7:16 Main Story Anuri Parlstone 1 above the first gate
7:45 Loot Scaber maze pot 15 Rin
7:45 Main Story Anuri Pearlstone 2 scaber maze
8:37 Main Story Anuri Pearlstone 3 watery path
9:17 Moonstone 1 “Within an ancient temple of amphibians… where bridges move over water… seek upwards…”
9:36 Main Story Anuri Pearlstone 4 pot-filled, three-switch room
10:28 Boss Slargummy
16:44 Side Quest Talk to Amanda on day 2 Potato Lunch (safety healing)
17:25 Loot Northeast of Panselo 30 Rin
17:25 Moonstone 2 “From your home village… seek northeast… the tree holds a treasure…”
17:58 Loot Panselo shortcut cave 50 Rin
18:26 Progress Overworld Encounters 1/30 (1 extra)
18:34 Convenience Nectear *2 for Katash 1
18:43 Moonstone 3 “High among the giant flowers… east of the local residents… a treasure rests on a leaf…”
19:16 Convenience Honey Brew *6 to quicken later portions
19:43 Moonstone 4 “High among the giant flowers… west of the local residents… a treasure rests on a leaf…”
20:10 Loot West Sunflower Road 35 Rin
20:38 Moonstone 5 “Below a broken bridge that runs east and west… it waits, wedged between two boards of wood…” quicker method demonstrated in Part 4 (3:04)
21:14 Loot Southwest Castella Bridge 30 Rin
21:49 Main Story Interact with Adar’s locked door to allow Gail to ask Lisa about it
22:23 Convenience Unlock Atai prison gate to facilitate backtracking to Zeke
22:27 Main Story Talk to Zeke in the bottom-left cell to allow Gail to ask for wine
22:42 Main Story Try and fail to purchase wine to allow Gail to ask Lisa for an ID card
22:53, 23:22, 23:41 Main Story Talk to Lisa, the mayor, and Lisa again so Gail can start asking away
24:02 Main Story Initiate hide-and-seek while Garnet unlocks Adar’s door
24:23 Moonstone 6 “In a lively desert city… where a young girl runs a small daycare… a treasure waits above…”
24:42 Main Story Find Vio kid 1/5
24:47 Loot Near the Atai armory 30 Rin
25:00 Main Story Find Skye kid 2/5
25:10 Main Story Find Porta kid 3/5
25:29 Loot Mayor’s storeroom 30 Rin
25:29 Moonstone 7 “In a lively desert city… seek the mansion of the lonely mayor… in the storeroom waits a treasure…”
26:17 Loot West well 25 Rin
26:33 Main Story Find Mango kid 5 (faster to find before kid 4)
26:54 Main Story Find Leaf kid 4
27:03 Main Story Dye hair Dog-Tail Brown for 20 Rin, to “match” the ID card
27:22 Moonstone 8 “In a lively desert city… a balcony holds a pot that shines…”
28:04 Main Story Purchase wine for 20 Rin, to give to Zeke for the Bandit’s Flute
28:10 Main Story Welcome Garnet back for access to the Bombs
28:27 Main Story Bandit’s Flute to allow Gail to learn the Royal Hymn later on
28:45 Loot Above the jail cells 40 Rin
28:45 Moonstone 9 “In a lively desert city… a treasure waits above some prisoners you know well…”
29:02 Loot Atai Town dark tower 30 Rin
29:02 Moonstone 10 “In a lively desert city… seek a tower without light…” Breaking the second box down makes backtracking easier.
29:49 Weapon Bombs

 
 
 

Part 1 timestamps (2/2)

 

Timestamp Notable Description Notes
30:30 Moonstone 11 “In a beautiful, sunken valley… on the southern pier… a man wanting company waits behind a pole…” “Now I’m gonna stop by Moonlight Ravine…” for a quick NPC moonstone. A thought that I failed to finish. (Bronze Moon)
31:08 Prerequisite Free Fran at South Castella Bridge for late-game weapons and future collectibles
32:00 Loot Kingdom Bridge south 45 Rin
35:38 Loot Kingdom Bridge fortress basement 20 Rin
36:04 Moonstone 12 “Where a broken bridge runs north and south… a pot rests upon each tower… one holds a secret…”
37:39 Convenience Impersonate a Peace Minister to Arch easy 50 Rin
40:28 Boss The Wrecker
43:11 Moonstone 13 “In this fair city… an old woman sways on a rocking chair… listen well to her stories…” The one time I instantly got this moonstone was ironically during the rehearsal I did prior to my recordings.
43:32 Moonstone 14 “In this fair city… an alleyway holds a pot… a pot holds a treasure…”
44:22 Main Story Lose Thomas in Daea City
45:22 Main Story Ask the scholar about the “Secret canal” back at the gate
45:31 Loot Dorm attic 35 Rin
46:06 Main Story Talk to the dorm student to inquire further
46:21 Main Story Obtain Light Caster Card from Bimmy required for stamps
46:42 Main Story Stamp 3: blacksmith fire and molten metal (found out of order because faster)
47:00 Main Story Stamp 1: Blue Lobster owner den of replenishment
47:14 Loot Kitchen song stone 100 Rin
47:33 Loot Beneath the stage 75 Rin
47:43 Main Story Stamp 2: librarian transcribed knowledge
48:00 Main Story Stamp 4: scholar beginning
48:30 Moonstone 15 “In the water channel of this fair city… many wooden boxes float… one holds the treasure you seek…”
48:56 Main Story Touch the bottom-left flickering light to unlock the upper-right path
49:33 Main Story Touch the second-rightmost statue has a flickering light near it
49:54 Convenience Spoil Nectears for Katash 1
50:07 Moonstone 16 “In the dungeons below the royal towers… a room of water boilers holds the treasure you seek…”
50:28 Main Story Free the C-rank guard
50:48 Main Story Gain access to the terminal
51:33 Loot Terminal room 70 Rin (35*2)
51:33 Moonstone 17 “In the dungeons below the royal towers… a room of computers holds a treasure compartment… solve its riddle…”
52:06 Loot C block 25 Rin
52:25 Main Story Free the B-rank guard
53:39 Main Story Free the A-rank guard
55:30 Boss Guard Gauntlet
57:53 Weapon Sonic Spear
58:39 Convenience Blue Lobster discount from backtracking to Bimmy after clearing the Aqua Line
59:44 Moonstone 18 “In the royal towers… it sits in a pot before the statue of a faun…”
1:01:54 Loot White Towers 3F 40 Rin
1:03:18 Boss Katash 1
1:05:36 Moonstone 19 “In the royal towers… hidden within a chandelier… the chandelier hidden behind some drapes…” should have been around 1:00:42 (I could have sought the Panselo gamma fence moonstone as a backup, but I preferred to stick to the route)
1:08:31 Moonstone 20 “In the royal towers… it rests at the very peak…”
1:11:55 Main Story Royal Hymn must be learned for the story to progress
1:12:46 Weapons Kobold Blaster, Double Crossbow The former requires the Broken Blaster after Moonstone 20.

 
 
 

Part 2: Finishing the Sprint

 
 

 

Clarifications

 

  • If using the Franway (which obviously is an impossibility in Zero Trial), an alternative location to buy Honey Brews is at the Blue Lobster, in which they cost as much as in Sunflower Road with Bimmy’s discount, else 5 extra per bottle. 
  • Consumption in the overworld is instant, no matter what item is consumed. That’s why I ate the Nectear before entering Kingdom Bridge. 
  • The principle behind crossing Kingdom Bridge with the Sonic Spear (Anti-Franway?) is to toss the box far enough to not break it, and leap onto it after it starts to float and before it reaches the surface. This is quite precise, but really fast. (Faster, in fact, than the bomb step Ouroboros Skip.) 
  • In Cosette Village, the central barn contains a quick 30 Rin, which I would have picked up had I not forgotten. 
  • FYI: I use the term “automata,” plural for “automaton,” while explaining the three towers in the Cosette region. 
  • Speaking of which, falling from the summit of one of the three towers just gets Gail warped to the nearest platform. 
  • “I think of the Kobold Blaster as my weapon of choice.” I decided this the moment I learned Early Blaster and tried to learn any% with just that weapon. 
  • When editing the first farm for Cooked Mystery Meat, I made more jump cuts than I said I would, because my clarifications had awkward timings. 
  • I mistakenly referred to Bart as Billy. Honest to goodness, the Flash game will never leave my brain alone. 
  • Prior to the Cosette boss (which I like to call the Mainframe), getting too close before hitting the barrier (Aside: Why did I toss the Sonic Spear left before then?) will initiate a cutscene where Bart nearly meets the business end of the rightmost electric pillar. Mother Computer, on the other hand, is impervious to barrier damage until she beckons you. 
  • (Beyond the Walls) Past the middle save point in the Scorched Lands, my preferred strategy for breaking the first three crates is to fire the 5-way at the lower two and break the upper one with a midair attack. 
  • What really screwed my penultimate battery strategy in the Scorched Lands was the unusual bomb placement. I tried to improvise, but it didn’t work out, so…hilarity ensued. 
  • The pause menu strategy on the path to the final Scorched Lands battery is important, because quick-equipping will not guarantee enough time to protect the chain crate, nor is the Double Crossbow alone a potent enough weapon to fend off the ghoul. 
  • Credit to the Discord for the Mul Caves slope jump and the SPHERE “bypass” I mentioned, as well as the E.D.E.N. D block strat. 
  • In Ariadne’s abode, you want to leap as much as possible, because the webbing slows ground movement. 
  • To say that you “cannot” do a leaping hover over the first megalith obstacle in SPHERE is an exaggeration; just experience tells me that the jump to hover is leagues more consistent. 
  • (E.D.E.N.) When I mentioned prematurely picking up the first two Chrystalis in the counterclockwise circuit, I wasn’t necessarily poking fun at miopasid/Whiskpl’s 2:45:32 Zero Trial. Long before that, when I first had the idea to rehearse beforehand, I did exactly that and, having no backup saves in tow, couldn’t bear to do anything short of starting all over again. 
  • In the F block, were the evil eye to eliminate the lower rubble instead of the upper, you’d have to do a leaping hover off two bombs (For a more concise term, how about Liftoff?) from the edge of the basin to the rubble where the 10-Rin pot lies. 
  • Speaking of which, the rubble in question can only be destroyed by lasers. 
  • If 14 takes is somehow an insufficient indicator, it takes a crazy good combination of luck and execution to get through the end sequence. (Heck, my rehearsal probably took me way more attempts.) 
  • Katash 2 does not steal consumables with his slashing attack. Even otherwise, Rat Poisoning wouldn’t work under Zero Trial conditions. 
  • The times I fell to Katash 2 in rehearsal, I had to quit and reload the game via the HOME menu (the Steam equivalent being Alt+F4), just to keep the save file the way it is. 
  • To reiterate, it is not necessary to win against Katash 2 under Zero Trial conditions. The backup is to table that fight, along with the E.D.E.N. basement business, until after Light Wings.

 
 
 

Part 2 timestamps

 

Timestamp Notable Description Notes
6:20 Main Story Tower of Dog
10:32 Main Story Tower of the King
12:55 Moonstone 21 “Where man and machine coexist… climb to the top of the southmost windmill… then look down…” only relevant to All Badges due to being a pain to backtrack for
14:00 Convenience First Survivalist farm superfluous, in retrospect
14:10 Loot Beneath the Tower of the Queen 15 Rin
16:22 Main Story Tower of the Queen
19:11 Loot On the path to the Royal Archive 20 Rin
20:15 Main Story Royal Archive
21:24 Loot 5-note pillar puzzle 40 Rin
23:30 Boss Mainframe
28:00 Main Story Wild goose chase at the First Wall
29:43 Main Story Scorched Lands
35:38 Badge Survivalist
37:22 Main Story Mul Caves
38:21 Main Story Rocket Boots
40:32 Loot Past Ariadne 50 Rin
42:49 Main Story SPHERE Two months after the recording, Japanese runner Waon uploaded https://twitter.com/oswzan/status/1373222731500548098
44:26 Loot Fourth environmental screen 30 Rin
45:26 Main Story Spheralis (credit to Elekitu on Discord) It’s faster to head right from here and save the lower-left beacon for last.
46:09 Main Story Lower-left beacon
46:48 Main Story Activate elevators
47:12 Loot Right corridor 60 Rin
47:30 Main Story Upper-right beacon
48:00 Convenience Purchase Mirandas As I found out the hard way, I purchased too few.
48:27 Main Story Upper-left beacon
49:11 Main Story E.D.E.N.
49:30 Main Story B7 Chrystalis guardian construct gauntlet
50:07 Main Story B5 Chrystalis mole mine puzzle
50:45 Main Story B4 Chrystalis evil eye gauntlet
52:39 Main Story D2 Chrystalis barricade bypassing
53:17 Main Story E4 Chrystalis tripwire avoidance
55:28 Moonstone 22 “Between the metallic azure city… and an underwater research center… the rail car holds a box…” costs no time at all; might as well get it over with
1:01:16 Main Story F5 Chrystalis “hey eye” manipulation
1:03:05 Loot F5 rightmost pot 10 Rin
1:05:27 Badge Speed Runner
1:06:17 Boss Mother Computer
1:08:07 Boss Shadow clones
1:10:35 Badges Dark Wings, Victory, Zero Trial The trailer in question can be found

 
 
 

Part 3: Commence Collectathon

 
 

 

Clarifications

 

  • If I sound strangely quiet or have some background noise in the recording (e.g. my text message notification is the moonstone noise), it’s because I decided to record in the afternoon as opposed to my usual “graveyard shift” hours. (Obviously, I should have had my phone muted, but the text message was an unforeseen circumstance.) 
  • When I mentioned my throat condition, I meant to say that I didn’t see it getting any better but wanted to get the series out by the time the Steam release drops. 
  • From this part on, if I say “excuse me” at seemingly random intervals, it’s because I’m burping. 
  • Evidently, I did not realize that the elevator transitions are good opportunities to consume the Cooked Mystery Meat from the Zero Trial. 
  • Spoiling food, such as for Rat Poisoning and the Mr. Planto sidequest, does not count towards the Experienced Cook badge. (If it did, then the Nutri-Food printer farm would involve less cooking Nutri-Meals in favor of consuming raw Nutri-Food.) 
  • Credit to the Discord for the box lifting strat that I demonstrate in the Royal Archive. Also, it’s more optimal to have two of the spears in the wall prior to the first or second version of the lifting, that way only two breaks are necessary. 
  • In recording this segment, I learned that you can hold the sprint button to buffer a sprinting input in the overworld. 
  • Even though this video is under 48 minutes long, the in-game time taken was closer to an hour. (I didn’t think to check the exact value until after editing Part 4.)

 
 
 

Part 3 timestamps (1/2)

 

Timestamp Notable Description Notes
1:20 Prerequisite E2 podium for E.D.E.N. basement
1:54 Prerequisite A2 podium
2:40 Progress Experienced Cook 39/40
2:40 Badge Experienced Diner
11:24 Bed 1 E.D.E.N. basement
11:38 Journal 1 E.D.E.N. basement Grasso’s logs
13:46 Convenience Forgotten Teleporter activation
15:08 Journal 2 Lake Laboratory gazebo
15:40, 15:49 Prerequisite GEO Club membership, GEO Song for Heart Ruby 11, Energy Gem 7, and Bed 6
16:07 GEO Ticket 1 GEO Club target practice
17:00 Prerequisite Hear the legend of the Daea City fountains for Energy Gem 14
17:11 Progress Hoarder 14/24 (fewer if you route the Concentrate technique into Zero Trial)
18:07 Cat 1 Daea City house of the rambling grandma
18:22 Energy Gem 1 “In the library of this fair city… guarded behind a Song Stone…”
18:47 Prerequisite Donate 5 Rin to the Daea inn fountain for Energy Gem 14
18:55 Bed 2 Daea City dormitory This and the above can be saved until Heart Ruby 18 if funding is low.
19:25 Heart Ruby 1 “Within the tunnels of this fair city… the royal song opens the way…”
19:56 Prerequisite Keycard B *5 for Energy Gem 2 and Moonstone 23
20:27 Moonstone 23 “In the dungeons below the royal towers… as you walk to B sector jail cells… keep your eyes upwards…”
20:49 Energy Gem 2 “In the dungeons below the royal towers… it sits in a jail cell marked B3-3…”
21:46 Moonstone 24 “In the water channel of this fair city… a treasure rests just out of reach… drop unto it from above…”
22:14 Heart Ruby 2 “Beneath this fair city… deep in the water channel… there it waits…”
22:58 Moonstone 25 “In the water channel of this fair city… a giant slimy foe carries a treasure in its gullet…”
24:09 Heart Ruby 3 “Beneath this fair city… deep in the water channel… and deeper still… it waits in a room near a sluice switch…”
25:09 Moonstone 26 “Beneath this fair city… deep in the water channel… and deeper still… search for new areas when the water runs low…” destructible pillars
26:03 Convenience Unlock gate within Subterra to expedite Heart Ruby 39 and Moonstone 91
26:19 Moonstone 27 “Beneath this fair city… deep in the water channel… and deeper still… search for new areas when the water runs low…” chain reaction
27:24 Moonstone 28 “Beneath this fair city… deep in the water channel… and deeper still… search the room adjacent to the second sluice switch…”
28:30 Side Quest Talk to Havelock at the Forgotten Pier for the Serpent Rod
29:09 Mini Boss Green slargummy in Subterra part of Havelock’s side quest
30:47 Convenience Serpent Rod a bit slow, but also free and early
31:12 Progress Overworld Encounters 2/30
31:12 Moonstone 29 “South of the fields of gold… a band of bewitched knights wander the map… one holds the treasure…”
31:55 Prerequisite Initiate Cosette Village sibling side quest for Moonstone 77
32:03 Bed 3 Cosette Village mayor’s barn
32:20 Journal 3 Cosette Village
32:27 Heart Ruby 4 “Where man and machine coexist… it rests high within the house of the mayor…”
33:00 GEO Ticket 2 East Cosette scaber puzzle

 
 
 

Part 3 timestamps (2/2)

 

Timestamp Notable Description Notes
33:50 Prerequisite Talk to the sister in the GEO dungeon for Moonstone 77
35:14 Moonstone 30 “In a deep tomb of knowledge… a tankbot incapable of firing reveals a hidden alcove in the wall…”
35:47 Heart Ruby 5 “In a deep tomb of knowledge… guarded by many blades… a treasure waits for a skilled adventurer…” Bronze Heart
37:27 Heart Ruby 6 “In a deep tomb of knowledge… behind a dragon fossil… a ladder…” I pointed out that the bookcase glyphs were shaped like Space Invaders, but somehow it never clicked that the tankbot minigame also resembles Space Invaders.
38:20 Lunar Artifact 1 Lunar Watch
39:09 Energy Gem 3 “In a deep tomb of knowledge… guarded by many blades… a treasure waits for a skilled adventurer…” I didn’t realize until more than a week after the recording that I could do a liftoff setup, but only because of the version I was on. (Switch 1.1.0 / Steam 1.1.0.2 changed the layout of the room, making such a setup impossible.)
40:30 Moonstone 31 “In a deep tomb of knowledge… it waits guarded by a Song Stone…”
40:47 Bed 4 Royal Archive staff room
41:50 Moonstone 32 “In a deep tomb of knowledge… as you step off the rail car… seek upwards…”
42:42 Prerequisite Spend all Rin to prepare for the Not for Profit sweep
43:43 Heart Ruby 7 “Along the road that cuts through gold… it sits in a small house…”
44:27 Cat 2 Wheat Road
44:40 Moonstone 33 “At the west end of the road that cuts through gold… it sits unnoticed in a box…”
45:15 Cat 3 Lake Laboratory
45:24 Convenience Tailoring Voucher 1 unavoidable reward from Fran, and reduces the cost of the Hoarder badge
45:29 Heart Ruby 8 “Held closely by a short, eccentric scientist… help her in her quest for Moonstones…”

 
 
 

Part 4: From Rags to Riches

 
 

 

Clarifications

 

  • “I keep forgetting” refers to the squandered recording attempt, in case that wasn’t obvious. Shortly after, by “lower-left entrance,” I mean “lower-left exit.” 
  • On the two-moonstone Daea City visit, if you have 5-9 Rin, the contingency is to donate to the fountain near the entrance and get the Energy Gem early. Any higher, and you’re better off making multiple donations to the inn fountain. 
  • What I found amusing about killing the mouse with the Ouro Guard Key is how much thought my mind put into improvising, only for a single Wooden Bat swing to do the trick. 
  • If you deal more than 15 damage to Birdy, then she will drop 10 Rin instead of 5. Also, as efficient as the farm is compared to other methods of obtaining Rin, the issue is that it can only be done in an unrepeatable fight / point of no return. (As recently discovered, https://twitter.com/astrohill/status/1392469515733143557
  • Looking back, I wonder how the Kobold Blaster 5-way hit Bubbles 10 times in one shot during the magma spewing phase. 
  • I think the oddity with Lisa was a byproduct of mashing too fast and creating a situation where a character would normally stay in a talking animation even after being done talking. And seriously, what a shame. 
  • During the badge progress report, I forgot to touch upon Not for Profit and the Overworld Encounters (and less importantly the usual bed, journal, and cat progress). Silly me. 
  • Even though this video is under 58 minutes long, the in-game time taken was 1:27:08. 
  • If you feel strapped for inventory space (e.g. when routing the Concentrate technique into Zero Trial), you can visit Tailoring Tracy’s in Atai Town before walking to Panselo with Lisa, to increase your inventory slot count to 23 (with the last slot being reserved for the second Tailoring Voucher).

 
 
 

Part 4 timestamps (1/2)

 

Timestamp Notable Description Notes
0:15 Not for Profit 1 Moonlight Ravine ferry
1:00 Moonstone 34 “Where a broken bridge runs east and west… seek inside the west tower…”
1:23 Energy Gem 4 “On a broken bridge that runs east and west… it waits beneath some rubble…” Bronze Spirit
2:15 Moonstone 35 “Below a broken bridge that runs east and west… it waits for the daring diver…” The two wooden columns make a good visual cue for the deep dive.
2:31 Moonstone 36 “Below a broken bridge that runs east and west… seek upwards…”
2:55 Heart Ruby 9 “Below a broken bridge that runs east and west… it waits near the water…”
3:26 Prerequisite Talk to the Traveling Melodies to initiate the side quest for Heart Ruby 21 (I like Cobette’s line, “…kill me…” here.)
3:43 Prerequisite Obtain Turtle to initiate the Dream Ore trading sequence
4:38 Convenience Nectear *10 to be spoiled for Mr. Planto
4:40 Energy Gem 5 “Among the giant flowers… west of the local residents… the bees guard it closely…”
5:14 Not for Profit 2, Bed 5 Honey Bee Inn
5:31 Cat 4 Honey Bee Inn
5:53 Heart Ruby 10 “High among the giant flowers… east of the local residents… a treasure rests on a leaf…”
7:03 Progress Overworld Encounters 4/30 (1 extra) (I don’t bother going for Nectears here because they’re not guaranteed.)
7:22 Moonstone 37 “Near where giant flowers grow… a strange glowing bee wanders the map…”
7:41 Energy Gem 6 “South of your home village… there exists a secret fishing spot…”
8:23 GEO Ticket 3 Southwest Panselo The glowing books in this dungeon actually elaborate upon the solutions to the rooms, so the real reason I don’t need them is because I already figured out the songs.
9:46 Heart Ruby 11 “Within the jovial gathering place of explorers… a receptionist waits… present the golden ticket…”
9:51 Energy Gem 7 “Within the jovial gathering place of explorers… a receptionist waits…. present the golden ticket…”
9:58 Bed 6 GEO Club requires membership
10:16 Trade 1 Turtle for Pearl Ring
10:47 Moonstone 38 “Outside the jovial gathering of explorers… a great pool of water… a fish glows…”
11:52 Moonstone 39 “In this fair city… the tunnels yield to a luxurious dining room… a woman seeks to be moved through music…”
11:57 Badge Not for Profit 3: pianist
12:35 Moonstone 40 “In this fair city… there are many windmills… one holds the treasure you seek…”
13:08 Convenience Turn in Lunar Watch to Astrid just to free up the one inventory slot
13:53 Heart Ruby 12 “Beneath the house of an avid collector of artifacts… there it sits…”
14:46 Progress Overworld Encounters 10/30 (5 extra)
15:53 Moonstone 41 “Head west from the avid collector of artifacts… a group of bandits wander the map… one holds the treasure…”
16:10 Energy Gem 8 “Southwest of this fair city is a dark cave… there it waits…”
16:40 Loot Kingdom Bridge fortress attic 50 Rin
16:40 Moonstone 42 “Where a broken bridge runs north and south… seek the Song Stone high above… the bridge that runs east and west… knows the melody…”
17:09 Moonstone 43 “Where a broken bridge runs north and south… in the water… a fish glows…”
18:04 Main Story Song of Ouroboros finally revisiting the Atai arc
18:31 Ouroboros Scroll 1 Atai well I think my failures to cheese the second screen were due to bumping my head on the nearby ceiling.
21:18 Bo’s Free Running 1 Atai Town to initiate the side quest for Energy Gem 23

 
 
 

Part 4 timestamps (2/2)

 

Timestamp Notable Description Notes
22:48 Prerequisite Initiate Mr. Planto side quest for Energy Gem 29 (Saying “Yes” to Mr. Planto’s question, “Do you like flowers?” cuts down on the number of text boxes in the dialogue.)
23:04 Energy Gem 9 “Seek southwest from the lively desert city… there waits an oasis… and there waits a glowing fish…”
23:58 Moonstone 44 “Where a great stairway connects oasis and sandstorm… a boulder above holds a treasure within…”
24:24 Progress Overworld Encounters 15/30 (4 extra)
25:21 Moonstone 45 “Where sandstorms rage without end… a thorny thistle weed wanders the map… be watchful for its glow…”
25:40 Energy Gem 10 “Where sandstorms rage without end… there exists an abandoned tower… a treasure waits at the top…”
26:44 Heart Ruby 13 “Where sandstorms rage without end… search south… an old tree bears a strange mark…”
27:08 Antique Pin 1 Ancient GEO maze (Sand Drifts) for Heart Ruby 47
28:02 Heart Ruby 14 “Where sandstorms rage without end… look west for a strange ruin… inside, seek the loud wind…”
29:19 Heart Ruby 15 “Above where bandits congregate… lies an abandoned tower… there it sits…”
29:50 Moonstone 46 “Where bandits congregate… a tower climbs up and up… within a chest it waits…”
30:02 Loot Forlorn Ruins path 25 Rin
30:18 Ouroboros Scroll 2 Sand Drift Ruins to be exchanged for the Spear Bomb
32:12 Moonstone 47 “Outside a sand-filled temple of worshipping statue… dark birds gather… a patch of sand sounds most odd when passed over…”
32:57 Moonstone 48 “A sand-filled temple of worshipping statues… there waits a serene pool… a treasure waits for the daring diver…”
33:19 Loot Near the serene pool 35 Rin
33:42 Moonstone 49 “A sand-filled temple of worshipping statues… a great stairwell… search the east wall for cracks…”
35:36 Ouro Guard Key 1 Melody donation also contributes to Heart Ruby 21
36:26 Ouro Guard Key 2 Hub kunoichi
36:42 Ouro Guard Key 3 Upper-left mouse
36:51 Moonstone 50 “Where bandits congregate… a storage room locked by Song Stone… seek the password in the shrine…”
36:54 Loot Beyond the storage room 40 Rin
37:15 Main Story Stealth trial
37:35 Ouro Guard Key 4 Stealth trial bandit
38:25 Main Story Combat trial
40:20 Main Story Obstacle trial
41:32 Cat 5 Beneath the lookout
41:42 Heart Ruby 16 “Where bandits congregate… an orange-haired girl is held captive… she awaits your rescue…”
41:59 Prerequisite Stink Root for Heart Ruby 24 (This item is located nowhere else.)
42:34 Energy Gem 11 “Where bandits congregate… a fallen warrior has found solace in breaking boxes… meet his challenge…”
43:48 Convenience Bully Snake easy-ish 30 Rin alongside the shortcut
44:32 Convenience Unlock the Atai metro to facilitate the Part 5 backtrack
45:06 Badges Hard Hits, Treasure Hunter, Quick Hits Birdy farm
52:52 Boss Birdy and Bubbles
53:37 Prerequisite Doggy Biscuit *3 for Moonstone 78
55:57 Main Story Lifesaver for Moonstone 74 and later Atai Town quests

 
 
 

Part 5: Many Good Deeds a Day

 
 

 

Clarifications

 

  • This is the first completely unedited part of the series. No jump cuts or anything, just 100% raw footage. 
  • However, so much happened in this part that it may seem like my enthusiasm was dwindling over the course of my commentary. Please don’t take it the wrong way; my love for this series is unconditional. 
  • More importantly, this is the part where I realized that I should do dress rehearsals before I start recording, that way I don’t have to look at my notes every minute to demonstrate my route. (I mean, I’m confident in my memory, but I guess I can’t be that confident.) 
  • The trips through Sunflower Road are spaced more than 30 minutes apart, that way the Nectears respawn when they’re needed. 
  • Similarly to the last part, I forgot to mention Hoarder in the progress report.

 
 
 

Part 5 timestamps (1/2)

 

Timestamp Notable Description Notes
0:25 Prerequisite Berry Fruit *2 for Heart Ruby 33
0:54 Moonstone 51 “In a forest where thorny fruits grow… a treasure lies hidden in a cave…”
2:04 Moonstone 52 “Seek not within the ancient temple of amphibians… but without…”
2:39 Pearlstone 5 Past the bottom hall hardcore parkour
3:01 Moonstone 53 “Within an ancient temple of amphibians… seek the room of many pots… one hides a secret…”
3:31 Pearlstone 6 Crypt, right wing tombstones and pressure plates
3:55 Pearlstone 7 Crypt, center circular room
4:13 Moonstone 54 “Within an ancient temple of amphibians… a place of death… a sarcophagus holds a secret…” Fun fact: This moonstone location dates back to Demo v0.06b.
4:24 Pearlstone 8 Crypt, bottom Slargummy Jr.
5:04 Energy Gem 12 “Within an ancient temple of amphibians… below the throne but above the tomb… there it sits…” Silver Spirit
5:32 Pearlstone 9 Left corridor, upper path trees and pots
6:04 Prerequisite Doki Herb *2 for Heart Ruby 24
6:57 Moonstone 55 “Within an ancient temple of amphibians… above the old king’s throne… a sealed door hides the treasure…” Silver Moon
7:53 Heart Ruby 17 “Within an ancient temple of amphibians… it waits behind a locked door…”
8:12 Lunar Artifact 2 Lunar Vase
9:20 Moonstone 56 “When you first met your metal companion… in the waters… a fish glows…”
10:13 Pearlstone 10 Beyond the waters climbing
10:44 Lunar Artifact 3 Lunar Frog the reason all ten pearlstones are needed
11:27 Prerequisite Strange Urn for Heart Ruby 39
13:37 Prerequisite Third Doki Herb for Heart Ruby 24
14:12 Convenience Nectear *10 again
15:11 Prerequisite Mr. Planto on Sunflower Road
16:20 Convenience Tailoring Voucher 2 just like the first one
16:30 Energy Gem 13 “In the laboratory of a short, eccentric scientist… help her in her quest for Moonstones…”
17:01 Badge Hoarder
18:51 Heart Ruby 18 “In this fair city… reach it from the balcony of a luxurious inn room…”
19:34 Prerequisite Chocolate *3 one of Heart Ruby 19, one for the trading sequence, one for convenience
20:09 Energy Gem 14 “In this fair city… a woman loved by birds… seeks to start a new legend… humor her…”
20:53 Cat 6 Thomas’s Laboratory
20:57 Energy Gem 15 “In the laboratory of a tall, eccentric scientist… guarded behind a Song Stone…” The nearby note actually says 07734. Funny how I didn’t remember this properly, considering it’s “hello” in a seven-segment calculator.
21:31, 22:02 Prerequisite Thomas’s trials 1-4 and 2-4 for Moonstones 57 and 58
22:41 Heart Ruby 19 “In the laboratory of a tall, eccentric scientist… a woman waits to be freed…”
23:37 Heart Ruby 20 “In the laboratory of a tall, eccentric scientist… hit a punching bag multiple times…” Silver Heart
24:14 Journal 4 Thomas’s Laboratory
24:38 Moonstone 57 “In the laboratory of a tall, eccentric scientist… a loyal assistant waits for a blue medallion…”
24:41 Moonstone 58 “In the laboratory of a tall, eccentric scientist… a loyal assistant waits for a red medallion…”
25:08 Moonstone 59 “In a beautiful, sunken valley… beneath the north dock… a fish glows…”
25:43 Bo’s Free Running 2 Moonlight Ravine
26:40 Energy Gem 16 “In a beautiful, sunken valley… it waits in the depths for the daring diver…”
27:06 Prerequisite Raw Knife Krill for Moonstone 109
27:29 Lunar Artifact 4 Lunar Trident
28:16 Moonstone 60 “In a beautiful, sunken valley… a stubborn boulder blocks the cavity… a treasure waits within…”
28:38 Moonstone 61 “In a beautiful, sunken valley… a young couple embarks on their first steps of love… seek upwards…”
28:49 Trade 2 Chocolate and Pearl Ring for 60 Rin and Moonlight Perfume The former reward is just a bonus.
29:09 Lunar Artifact 5 Lunar Crown
29:21 Prerequisite Lune Fruit for Heart Ruby 33

 
 
 

Part 5 timestamps (2/2)

 

Timestamp Notable Description Notes
29:39 Moonstone 62 “In a beautiful, sunken valley… a little island holds three pots… one holds the treasure…”
30:42 Moonstone 63 “Near the lively desert city… a small abode with a teleporter… a fish glows in its water…”
31:08 Prerequisite Atai Franway donation for the Traveling Melodies
31:30 Prerequisite Moonlight Ravine donation
32:02 Prerequisite Cooked Drake Tail for Heart Ruby 33
33:41 Prerequisite Mr. Planto at the GEO dungeon between labs
34:20 Bo’s Free Running 3 Daea City also makes Moonstone 64 obtainable
35:00 Prerequisite Talk to Harmony and Forte in Daea City for the Traveling Melodies
35:26 Prerequisite Give Raw Knife Krill to Chef Basil for Moonstone 109
35:51 Prerequisite Concentrate technique for Moonstone 64
36:20 Prerequisite Invite free running fan to dojo
36:41 Moonstone 64 “In this fair city… a skilled martial arts master seeks new students…”
37:10 Prerequisite Donate 50 Rin at Cupid’s Fountain for the Traveling Melodies
38:02 Heart Ruby 21 “Held closely by members of a traveling music troupe… aid their cause…”
38:46 Heart Ruby 22 “In this fair city… right of the king’s throne… there it waits…” should be 24 (also, the room layout has changed since Switch 1.1.0 / Steam 1.1.0.2, making the second method impossible and the first method headbutt require a ground-level Sonic Spear throw)
41:08 Energy Gem 17 “High up in the royal towers… a treasure waits in a gazebo…”
42:43 Heart Ruby 23 “High up in the royal towers… it sits in a room guarded by time switches…”
43:05 Moonstone 65 “In the royal towers… it lies, tucked under the western balcony…”
44:34 Moonstone 66 “In the royal towers… an otherworldly foe carries it… he will be hard to catch…”
46:29 Moonstone 67 “In the dungeons below the royal towers… a familiar orange-haired girl seeks your help again… sector A…” On the backtrack here, I actually had two copies of Keycard A, not one. (Still, the liftoff is faster than the normal way up.)
47:44 Moonstone 68 “In the merry wall… in one of the dorm rooms… a well-disguised box holds the treasure…”
47:58 Trade 3 Moonlight Perfume for Stuffed Camel not Stuffed Pony, contrary to what the child at Rhodus Checkpoint says
48:26 Energy Gem 18 “At the merry wall… a treasure waits above the office of the general…”
49:23 Moonstone 69 nice “On the merry wall… a mother and daughter keep missing each other… relay their messages…”
50:25 Heart Ruby 24 “Within the merry wall… a waiter seeks your aid…”
50:36 Cat 7 First Wall
51:29 Cat 8 Rhodus Checkpoint
51:44 Moonstone 70 “Where two kingdoms meet… pester the guard in the watchtower and see what happens…”
51:50 Moonstone 71 “Where two kingdoms meet… a guard waits upon a tower… impress him with your flight…”
52:08 “Weapon” Refurbished Crank Lamp …It does damage, I guess?
52:22 Trade 4 Stuffed Pony Camel for Letter of Recommendation
53:30 Heart Ruby 25 “In a lively desert city… it waits as a prize to be won in a target-shooting game…”
54:53 Moonstone 72 “In a lively desert city… it waits as a prize to be won… shoot the targets…”
56:28 Prerequisite Dye hair Pepper Red for Heart Ruby 28
57:14 Moonstone 73 “Beneath the lively desert city… an abandoned rail car lies in darkness… beware the ghouls that guard it…”
58:21 Lunar Artifact 6 Lunar Drake we be feelin’ like gold
59:05 Ouro Guard Key 5 Bandit on Lunar Drake path
59:17 Heart Ruby 26 “Where bandits congregate… a fallen warrior has found solace in breaking boxes… meet his challenge…”
1:00:38 Moonstone 74 “Where bandits congregate… beneath the waters of their shrine… a treasure rests…”
1:01:17 Convenience Spear Bomb to facilitate Heart Ruby 54 and Energy Gem 33
1:02:26 Moonstone 75 “A sand-filled temple of worshipping statues… behind a locked door… a dragon snare makes an unlikely ally…”
1:03:48 Lunar Artifact 7 Lunar Compass
1:05:20 Prerequisite Drake Tail 2 for Heart Ruby 33

 
 
 

Part 6: A Vault Load of Trouble

 
 

 

Clarifications

 

  • Again, this is unaltered footage. Even though I truly meant to do the D block of Adar’s Vault earlier and forgot to save before the two Wreckers, I only died once (in the D block) and consumed one extra Nutri-Meal, making the segment shorter than I expected. 
  • I’ll admit, my self-awareness in this recording was entirely uncalled for, especially because just one Discord user at one point in time had one open-ended gripe about my commentary. Like, I should just acknowledge my tendency to ramble as novice commentary, because being picky with my words only leads to awkward silence, which perhaps is worse than repetitively constructed explanations. Not to say that I shouldn’t be mindful, just not in such a crude way. (In a manner of speaking, this whole ordeal is what I call sweating the small stuff.) 
  • When I recorded and edited Part 7, I realized that the Antique Cast Iron specifically reduces the speed of the cooking timer. 
  • Unmentioned in this part is the “Broken Doggoro?” item given by the scam-sleuthing guards at Adar’s House. Its purpose will be touched upon in the extra. 
  • The rockfall in Adar’s cave can be triggered by destroying blocks of rubble other than the particular ones that I destroy. 
  • My strat on screen 2 of the C block is not exactly a cheese. Call that a misnomer of habit. (Also, on the night I recorded this, a Discord conversation touched upon the use of the crate as shelter from the turrets/cannons. I personally could not translate this into a consistently fast strat, much less provide a demonstration.) 
  • I pick up all the Golem Cores from the Wreckers in preparation for a moonstone sidequest at the Last Wall.

 
 
 

Part 6 timestamps (1/2)

 

Timestamp Notable Description Notes
1:13 Prerequisite Desert Squash for Moonstone 109
1:15 Lunar Artifact 8 Lunar Comb
1:33 Moonstone 76 “Along the road that cuts through gold… at the top of one of the silos… search for a box…”
1:51 Heart Ruby 27 “Along the road that cuts through gold… it waits in a tall silo…”
3:00 Moonstone 77 “Where man and machine coexist… a young boy seeks the return of his sister…”
3:04 Moonstone 78 “Where man and machine coexist… a dog desires treats…”
3:26 Moonstone 79 “Where man and machine coexist… a dark uninhabited building contains what you seek…”
3:55 Trade 5 Letter of Recommendation for Doggoro
4:02 Bo’s Free Running 4 Cosette Village
4:49 Prerequisite Talk twice to the old lady at Pooki Farms west barn (to initiate the side quest for Heart Ruby 28)
5:15 Prerequisite Talk twice to the old man east barn
5:21 Badge Cat Petter 9: Pooki Farms
5:40 Prerequisite Talk to Judith
5:43 Prerequisite Talk to Rory naturally
5:46 Prerequisite Talk to Rory with red hair
5:53 Prerequisite Find Rory after he hides
6:00 Prerequisite Defeat the Arboar at the orange tree
6:49 Prerequisite Report to Judith
6:56 Heart Ruby 28 “Where man and machine coexist… a troubled couple seeks your aid…”
7:24 Moonstone 80 “Where man and machine coexist… seek the quiet waves… there rests a cave… within waits the treasure…”
7:57 Heart Ruby 29 “Where man and machine coexist… seek the quiet waves… there, a shark glows strangely…”
9:14 Prerequisite Mr. Planto near the Cosette Franway
9:36 Loot Cosette Franway 25 Rin
9:36 Moonstone 81 “Where man and machine coexist… in a barn housing a teleporter… consult the weather vane outside…”
9:53 Energy Gem 19 “Where man and machine coexist… in a barn housing a teleporter… seek upwards…”
10:41 Energy Gem 20 “Held closely by an avid collector of artifacts… win her favor and she will relinquish it…”
11:19 Convenience Give Lunar Artifacts 5-8 to Astrid for a bonus Antique Cast Iron
12:32 Prerequisite Get scammed at Kingdom Bridge to continue the trading sequence
12:51 Prerequisite Lend Doggoro to guards
13:18 Prerequisite Chase the culprits
13:47, 13:59 Prerequisite Give Berry Fruits to Zeke and Birdy to initiate the side quest for Heart Ruby 33
14:10 Heart Ruby 30 “In a lively desert city… there is a door hidden behind a tapestry… there it sits…” This can be obtained faster if you toss the Sonic Spear to the left of the leftmost metal box, place a bomb on the far left of it, and crawl left atop it to get into the gap after its explosion.
14:33 Prerequisite Purchase Vala Beans for Heart Ruby 32
14:37 Prerequisite Initiate hide-and-seek round 2 to continue the trading sequence
14:53 Prerequisite Find Vio again kid 1/6
14:55 Bed 7 Ribbon Gang Babysitting
15:05 Moonstone 82 “In a lively desert city… where a young girl runs a small daycare… a treasure waits above…”
15:21 Prerequisite Give Lune Fruit to Zeke
15:37 Prerequisite Find Mango again kid 2/6 (technically 5)
15:54 Heart Ruby 31 “In a lively desert city… above the equipment shop… you must brave the maze…”
16:19 Prerequisite Find Leaf again kid 3/6 (technically 4)
16:32 Bed 8 Atai Town dormitory
16:48 Prerequisite Find Blondie kid(?) 4/6 (technically 6)
17:11 Prerequisite Find Porta again kid 5/6 (technically 3)
17:21 Prerequisite Talk to the elder in the west hall of the mayor’s palace to initiate the side quest for Heart Ruby 32
17:37 Prerequisite Ask the chef about the safe Aside from her, the NPCs that give you hints to the mayor’s treasure are (in chronological order) Rufus, the table scrubber in the right hall, and the female guard in the upper-left exterior.
17:44 Badge Experienced Cook 40: second Drake Tail

 
 
 

Part 6 timestamps (2/2)

 

Timestamp Notable Description Notes
18:04, 18:16, 18:25 Prerequisite In the mayor’s bedroom, activate all, inner, and odd switches
18:42 Prerequisite Obtain Stack of Letters
18:57 Heart Ruby 32 “In a lively desert city… an elderly man wishes to comfort a bereaved mayor… help him…”
19:30 Prerequisite Find Skye again kid 6/6 (technically 2) (Unlike last time, this returns Gail to base.)
19:41 Prerequisite Obtain Prop Sword to continue the trading sequence
19:55 Trade 6 Prop Sword for Fantasy Novel
20:09 Moonstone 83 “In a lively desert city… above the equipment shop… you must brave the maze…”
20:23 Weapon Composite Bat
20:38 Prerequisite Give Cooked Drake Tails to Zeke
20:59 Prerequisite Hear Birdy’s testimony
21:20 Heart Ruby 33 “In a lively desert city… prisoners you know well are bored… entertain them…”
21:39 Heart Ruby 34 “Near the house of a humble bombmaker… two caves… the dark one…”
22:26 Badge Ethics
22:35 Journal 5 Adar’s House
22:38 Bed 9 Adar’s House
22:53 Energy Gem 21 “In the backyard of a humble bombmaker… brave the cave…”
23:08 Prerequisite Adar’s vault, entrance
24:11 Prerequisite Adar’s vault, A block
25:49 Prerequisite Adar’s vault, B block
27:59 Prerequisite Adar’s vault, C block
31:24, 32:38 Prerequisite Adar’s vault, D block took two attempts
34:31 Prerequisite Adar’s vault, final hall
36:34 Heart Ruby 35 “Seek the humble bombmaker’s abode… find his secret…”
36:36 Energy Gem 22 “In the humble bombmaker’s abode… find his secret…”
38:36 Convenience Nectear *10 one last time

 
 
 

Part 7: we can’t StoP HERE

 
 

 
The capitalization of this title is no mistake. 
 

Clarifications

 

  • Finally, another edited part. The jump cut didn’t mean much to the in-game time, however. 
  • Wendigos are technically not unkillable (if you damage them enough and finish with a powerful attack); they’re just not worth killing. (They only drop 1 Golem Core.) 
  • I came up with a better term for the trick at 20:23 than what I tried to name it. I would call it a Slip Roll, as it’s used to slip through holes in the wall. 
  • The other way to avoid Ariadne’s frenzy is to do a precise leaping hover. But, obviously, the one demonstrated is more reliable. (Also, Ariadne is invincible during that attack.) 
  • The green beetles are called Aciads. Close, but no cigar. 
  • In the environmental area beyond Pristine City, the third screen has multiple traps that punish reckless Spheralis use, not just the one that I pointed out. The one to the left of it punishes left and right notes with Moth Mines only, while the one to the right of it punishes all notes except center with Flying Scrappers on top of the expected mines.

 
 
 

Part 7 timestamps (1/2)

 

Timestamp Notable Description Notes
0:31 Energy Gem 23 “Between the walls of joy and sorrow… a running man wishes to test your skill…” Bo’s Free Running 5
1:26 Bed 10 Old Castles
2:25 Lunar Artifact 9 Lunar Goblet
2:45 Prerequisite Mr. Planto between the walls
3:27 Progress Overworld Encounters 21/30 (5 extra)
4:39 Moonstone 84 “Between the walls of joy and sorrow… a band of bewitched knights wander the map… their security drone holds the treasure…”
5:38 Trade 7 Fantasy Novel for Wendigo Claw
5:48 Bed 11 Last Wall
6:06, 6:08 Prerequisite Talk to Ruby and the female armored guard to initiate the side quest for Heart Ruby 48
6:27 Moonstone 85 “On the weeping wall… it rests high up on a tower…”
6:35 Prerequisite Talk to Wallace about his missing soldier to initiate the side quest for Energy Gem 31
6:41 Prerequisite Talk to Hilde about dog tags to initiate the side quest for Heart Ruby 49
6:59 Prerequisite Deter Wallace’s soldier from the Miranda hologram
9:41 Progress Overworld Encounters 23/30 before the mandatory one (2 extra)
10:11 Prerequisite Open the path to the Ancient GEO Base
11:41 Crystal Lens 1 Right wing for Antique Pin 2
12:19 Journal 6 Ancient GEO Base
12:39 Energy Gem 24 “In a forlorn place… where explorers once gathered… the book tells the tale… and the paintings show the way…”
12:54 Crystal Lens 2 Bottom-left ghoul room
13:50 Prerequisite Unlock the barricade to the ancient GEO puzzle
14:19 Prerequisite Give Crystal Lenses to GEO robot
14:29 Prerequisite Solve the ancient GEO puzzle In retrospect, 0 0 3 0 1 is faster than 2 0 1 0 3.
14:39 Antique Pin 2 Ancient GEO Base
15:36 Heart Ruby 36 “Seek northeast… from the deathly realm of metal and fire… there waits a cave…”
17:54 Moonstone 86 “A deathly realm of metal and fire… a ghoul wanders the map… it holds a treasure within…”
18:08 Lunar Artifact 10 Lunar Medal
20:28 Moonstone 87 “Within a deathly realm of metal and fire… it waits in a box on the second floor…”
20:35 Dog Tag 1 Screen 3
21:00 Dog Tag 2 Screen 4
21:30 Dog Tag 3 Screen 5 acid room
21:46 Dog Tag 4 Screen 5 burrow
21:59 Heart Ruby 37 “Within a deathly realm of metal and fire… hidden within a giant gate…”
22:38 Heart Ruby 38 “Within a deathly realm of metal and fire… above the giant metal soldier… a watchtower…”
22:59 Dog Tag 5 Screen 6
23:08 Convenience Disable the generator on screen 6 for Energy Gem 25
23:16 Energy Gem 25 “Within a deathly realm of metal and fire… guarded by a series of great turrets… climb upwards…”
24:14 Moonstone 88 “Within a deathly realm of metal and fire… it waits in a closed room… perhaps a great turret can be lured to open the way…”
25:00 Dog Tag 6 Screen 7
25:32 Moonstone 89 “Within a deathly realm of metal and fire… a dark room with many ghouls… seek upwards…”
25:47 Dog Tag 7 Underground acid room
26:12 Moonstone 90 “Within a deathly realm of metal and fire… a dark, twisty path guarded by many ghouls… it waits at the end…”
27:15 Dog Tag 8 Abandoned bus
28:54 Heart Ruby 39 “Beneath this fair city… deep in the water channel… and deeper still… help the old amphibian… the last of his kind…”
29:17 Moonstone 91 “Beneath this fair city… deep in the water channel… and deeper still… a secret fishing spot holds a glowing fish…”
32:24 Dog Tag 9 Screen 8
33:56 Heart Ruby 40 “Within a great bug-infested cave… above the first set of nests…”
35:34 Moonstone 92 “Within a great bug-infested cave… beneath a bug’s nest… there lies a secret burrow…”
37:23 Heart Ruby 41 “Within a great bug-infested cave… the queen Ariadne holds a treasure…”

 
 
 

Part 7 timestamps (2/2)

 

Timestamp Notable Description Notes
40:25 Moonstone 93 “Within a great bug-infested cave… a great atrium holds many bug nests… within one lies the treasure…”
40:46 Prerequisite Feed the odd snare out in Mul Caves for Energy Gem 26 and Moonstone 94
41:26 Energy Gem 26 “Within a great bug-infested cave… a secret chamber lies below the sands… a strange dragon snare is the key…”
42:55 Convenience Gold Dragon Scale underground will contribute to the Recycler Pro badge
43:03 Moonstone 94 “Within a great bug-infested cave… a secret chamber lies below the sand… a strange dragon snare is the key…”
43:50 Moonstone 95 “Within a great bug-infested cave… where the crystals shimmer green… a bug makes an unlikely ally…” The intended solution is to clear the mutant snares, let a thorniad crawl to the left side, and coax the thorniad to jump into the spike pit and not roll out.
47:09 Energy Gem 27 “Within a great bug-infested cave… from the food storage of the colony… seek downwards and west…”
49:13 Moonstone 96 “Within a great bug-infested cave… within the colony’s food store… search the ceiling…”
50:11 Heart Ruby 42 “Within a great bug-infested cave… a maze of hidden paths yields to the treasure…”
51:31 Moonstone 97 “Within a great bug-infested cave… a treasure lies below the north exit…”
53:01 Moonstone 98 “West of the giant metal sphere… a bug’s next yields to a cave… the cave yields to a treasure…” actually faster (and safer) to visit just before Aurantia
55:53 Energy Gem 28 “West of the giant metal sphere… a bug’s nest yields to a cave… the cave yields to a treasure…”
58:27 Moonstone 99 “From the great metal sphere… seek northwest… there a shark glows strangely…”
1:00:15 Bunny Figurine 1 First environmental screen required for Energy Gem 30
1:01:24 Bunny Figurine 2 Second environmental screen
1:02:03 Moonstone 100 “Head west from the metallic azure city… on the roof of a rail car station… a pot holds the treasure…”
1:03:14 Bunny Figurine 3 Fourth environmental screen
1:04:27 Energy Gem 29 “A solitary being seeks to plant flowers… he needs materials… aid him in his endeavor…” at the Pristine City entrance
1:04:45 Bed 12 Pristine City
1:05:11 Bunny Figurine 4 Upper-left beacon room
1:05:55 Heart Ruby 43 “In an underwater research center… C… 4…”
1:06:30 Prerequisite C8 Chrystalis troll and harpy fights
1:09:45 Heart Ruby 44 “In an underwater research center… A… 5…”
1:11:43 Loot E.D.E.N. room D3 40 Rin
1:11:43 Moonstone 101 “In an underwater research center… D… 3…”
1:12:18 Heart Ruby 45 “In an underwater research center… D… 4…”
1:13:37 Moonstone 102 “In an underwater research center… F… 4…” the sole reason all seven Chrystalis are required
1:15:58 Moonstone 103 “In an underwater research center… F… 3…”
1:17:13 Bunny Figurine 5 Upper-right beacon room
1:17:35 Bunny Figurine 6 Room 319 robot
1:18:52 Bunny Figurine 7 Room 319 music puzzle
1:19:03 Energy Gem 30 “Within a metallic azure city… a metal being seeks seven hidden hares…”
1:19:12 Lunar Artifact 11 Lunar Key
1:20:24 Heart Ruby 46 “From the metallic azure city… head east… there lies a treasure…”
1:23:33 Moonstone 104 “Head east from the metallic azure city… a moth mine makes an unlikely ally…”

 
 
 

Part 8 (finale): This Is Gold Country

 
 

 

Clarifications

 

  • You can repeat the fights against the triple threat and two Arboars anytime, and the last enemy you defeat will drop 40 or 30 Rin respectively. 
  • I forgot the Panselo gamma fence moonstone mainly because I mixed up my final route with an earlier route (which had it on the first backtrack through Panselo, and I rerouted because it accidentally provides too much Rin to NfP the Daea City pianist). Between that and neglecting to recycle the first Gold Dragon Scale trio on the first Recycler round, this was such a hot mess of a “demonstration,” despite the first try PHALANX. 
  • The unraveling process starting at 1:24:20 is necessary to unlock the Steam achievements. 
  • I compiled a docs.google.com – https://docs.google.com/document/d/1tcALoSwcbZ8eNAN7TqkKZfypFonsnaRhg-QD8m0lSnE/edit?usp=sharing to summarize the fastest(?) way to obtain all badges.

 
…Surprisingly, that’s it. 
 
 

Part 8 timestamps

 

Timestamp Notable Description Notes
0:37 Prerequisite Moon Crystal for access to Aurantia
1:02 Heart Ruby 47 “Within the jovial gathering place of explorers… the leader seeks the lost mementos of her forebears…”
2:02 Prerequisite Retrace Ruby’s steps Progress is unaffected by overworld encounters.
2:30 Moonstone 105 “On the weeping wall… some scientists seeking metal parts hold it close… haggle with them…” “These researchers here take bundles of 10 moonstones…” Obviously, I meant Golem Cores. What happened to my brain at that time?
2:44 Heart Ruby 48 “Within the weeping wall… aid a familiar orange-haired girl in her quest to prove her innocence…”
3:03 Heart Ruby 49 “Upon the weeping wall… help an old woman that seeks peace…”
3:18 Energy Gem 31 “At the weeping wall… the general seeks the return of his lost recruit…”
6:38 Verdant Stone 1 Troll atop the first tower required to progress through Aurantia
7:21 Verdant Stone 2 Harpy atop the second tower
8:24 Verdant Stone 3 Timed switches past the second tower
8:45 Moonstone 106 “In a vast orange forest… a gazebo high up holds a treasure…”
9:42 Verdant Stone 4 Snares before the third tower
11:11 Moonstone 107 “Before the strange town of winged beings and green giants… a battle on a great bridge awaits…”
12:53 Badge Fluffy Pillow Connoisseur 13: Terreleum
13:11 Energy Gem 32 “In a strange town of winged beings and green giants… it waits for a buyer…”
13:15 Heart Ruby 50 “In a strange town of winged beings and green giants… it waits for a buyer…”
13:21 Prerequisite Mysterious Bracelet for Ending Arsenal
13:31 Moonstone 108 “Beyond the strange town of winged beings and green giants… a battle with two great boars…”
16:12 Progress Fishing begins
16:55 Convenience Gold Dragon Scale at World’s End
23:11 Lunar Artifact 12 Lunar Egg
42:30 Convenience GDS fish respawn
47:54 Badge Fishing Pro
50:50 Trade 8 Wendigo Claw for Dream Ore
52:00 Heart Ruby 51 “In your home village… it waits at a high place…”
52:19 Heart Ruby 52 “In your home village… it waits in the bedroom of a dear friend…”
52:29 Badge Snooper 7: Rutea’s room
52:36 Weapons Remote Bomb, Treble Shot, Berserker’s Band The last is even more strange than the Refurbished Crank Lamp, but it is part of the Ending Arsenal all the same.
53:44 Badge Overworld Encounters farmed in the Panselo region
55:31 Heart Ruby 53 “Held closely by an avid collector of artifacts… win her favor, and she will relinquish it…”
56:32 Weapons Night Star, Steel Bat, Civilian’s Crossbow
57:05 Badge Ending Arsenal
57:32 Moonstone 109 “In this fair city… a chef seeks to discover new flavors… aid him in his quest…”
57:56 Progress Recycling trip 1 The first three Gold Dragon Scales should have been involved here but were not.
59:10 Heart Ruby 54 “In the target range of this fair city… it waits as a prize to be won…”
1:00:48 Energy Gem 33 “In the target range of this fair city… it waits as a prize to be won…” Gold Spirit
1:04:16 Convenience Terreleum shopping spree for Gold Dragon Scales and Dekea Butter to recycle (the latter costs less than it yields)
1:06:33 Progress Recycling trip 2
1:07:41 Convenience Chocolate hoarding contingency to avoid having to revisit Terreleum again
1:08:04 Progress Recycling trip 3
1:08:52 Convenience More Chocolate to recycle
1:09:23 Badge Recycling Pro
1:11:01 Heart Ruby 55 “Held closely by a short, eccentric scientist… help her in her quest for Moonstones…” Gold Heart
1:12:42 Moonstone 110 “From the metallic azure city… seek upwards…”
1:13:47 Badge Light Wings It’s important to zoom out to make the PHALANX easier to target and avoid.
1:24:12 Moonstone 111 “From your home village… seek northwest… where the fence bends… a treasure waits…” should have been before the Overworld Encounters farm[/td

 
 
 

Extra: Leftovers

 
 

 
Even the lengthy process of collecting all badges leaves a few stones unturned. This video serves to address the remaining collectibles of Phoenotopia: Awakening, as well as cover some bases that are unimportant to the All Badges route. 
 

Clarifications

 

  • PHST stands for Phoenotopia 100% (Hundo) Speedrun Tutorial, the Flash game counterpart and predecessor of this series. 
  • Like none of the main parts, this extra part wore me out and taught me more than I could have ever foreseen. Recall how unprepared I was in Part 5, and multiply that fourfold to get a rough idea how this recording went. Even so, I wouldn’t have it any other way, given the casual deviation thereof from my usual hasty style in the main series. (FYI: This footage is entirely unedited.) 
  • When playing hide-and-seek with the Perro in Daea and the Forbidden Lands, hitting them (such as with the Rocket Boot thrusters) will cause them to fly away. 
  • In Part 4, when I fought the first Great Drake, I wondered how I hit it 10 times with a single 5-way shot of the Kobold Blaster. Similarly, the two-drake fight also had its fair share of that sort of phenomenon. Could it be that the Great Drake has two hitboxes? 
  • I timed the Atai metro against overworld movement from the Ouroboros’ hideout to Atai Town and vice versa. Turns out the metro is slower as a whole. 
  • Just after the recording, I had put at least 325 hours total into the Switch release. 
  • Now that I’ve played the Steam release to a satisfactory degree, I must say that I prefer it to the Switch release because of its superior loading times, but at least the Switch has portability going for it. (Especially in my case, with my only recreational laptop being a 2012 MacBook Pro.)

 
 
 

Extra timestamps (1/2)

 

Timestamp Notable Description Notes
0:53 Miscellany Cobette aftermath
3:27 Loot E.D.E.N. A2 gauntlet 60 Rin
4:38 Consumables E.D.E.N. A block, unimportant room Nutri-Food and Miranda
5:33 Consumables E.D.E.N. C5 Nutri-Food and Miranda
6:47 Loot E.D.E.N. C72 25 Rin
8:23 Consumable, Loot E3 gauntlet Nutri-Food, 50 Rin
10:31 Song Ava’s Lullaby
15:00 Miscellany Ocean Cliffs mermaid She says something different the first time you catch her.
16:20 Perro 1 South of SPHERE
19:46 Loot Mul Caves, right side of the snare room 25 Rin
20:05 Loot Left side of the snare room 25 Rin
23:01 Loot Hub 2 50 Rin (explained at 21:18)
24:40 Loot Scorched Lands, cursed tunnel 25 Rin
26:11 Loot Screen 7, upper-right crate 40 Rin
27:18 Consumable Screen 6, upper-left Astro-Lunch
28:13, 29:18 Miscellany Scorched Lands jumpscare and veteran bait Flash game reference, with a twist
29:42 Loot Screen 3, upper right 25 Rin
31:06 Perro 2 Between the walls
31:38 Miscellany Fort between the walls The pre-1.0.7 Heart Ruby was glitched and would respawn with a simple screen transition. What a vital piece of history to somehow forget to touch upon, eh?
33:26 GEO Ticket 4 Between the walls In the second room, 0 0 3 is a better solution than 1 2 2. The third room is identical to the ancient GEO puzzle (i.e. 0 0 3 0 1 > 2 0 1 0 3).
35:46 Ouroboros Scroll 3 Cupid’s Fountain
37:02 GEO Ticket 5 Between the laps
40:22 Miscellany Fran’s negotiation attempt
46:37 Convenience Gold Dragon Scale outside Anuri Temple
47:52 Optional Boss Century Toad
50:57 Loot Up-left from Anuri Temple 9 Rin
53:23 Perro 3 South of Daea City
54:25 Equipment Jade Hauberk, Fishing Rod, Crank Lamp
55:20 Miscellany Absence of the Oracle
56:22 GEO Ticket 6 Daea City windmill
1:03:17 Consumables, Miscellany Chocolate *6, Doggoro aftermath
1:04:45 Prerequisite Arboar Meat for Elixir
1:05:39 Consumable Silver League shooting gallery Rubber Ducky
1:10:44 Technique Troll Guard
1:14:25 Ouroboros Scroll 4 Far Beach
1:17:10 Perro 4 Pooki Farms
1:19:11 Consumables, Loot Cosette Village, leftmost barn Cosette Cannoli, Fruit Jam, 40 Rin
1:19:44 Prerequisite Initiate side quest for Temperance
1:20:40 GEO Ticket 7 North Cosette the buried barn that has stumped many a player, myself included
1:24:08 Loot Right entrance above the Subterra fish 25 Rin
1:24:46 Loot Left entrance above Subterra fish 100 Rin
1:25:40 GEO Ticket 8 Subterra

 
 
 

Extra timestamps (2/2)

 

Timestamp Notable Description Notes
1:30:20 Song Prelude of Panselo
1:31:26 Equipment Neutron Lamp One thing I failed to present in this extra: Returning to Rutea’s lab after obtaining all of Thomas’s tools triggers a special cutscene featuring Narf.
1:33:09 Perro 5 North of Panselo Village
1:33:56 Loot South Castella Bridge, beneath where Fran was buried 15 Rin
1:34:09 GEO Ticket 9 South Castella Bridge
1:36:29 Loot Atai Franway, easiest Song Stone puzzle ever 45 Rin
1:37:24 GEO Ticket 10 Kingdom Bridge
1:39:48 Equipment GEO Jacket
1:41:40 Miscellany Dye hair Grape Purple
1:42:41 Consumable Beginner Course shooting gallery Rubber Ducky
1:47:54 Loot Atai Town falling maze 35 Rin (The slower solutions are LLR, CLL, and RLR.)
1:48:16 Equipment Sky Vest
1:49:04 Consumable Caucasian guard at the Oasis Saffron Milk
1:49:16 Ouroboros Scroll 5 Oasis
1:51:21 Perro 6 Sand Drifts
1:55:44 Ouroboros Scroll 6 Sand Drifts
1:59:36 Technique Spell of Rejuvenation second Ouroboros Scroll reward
2:00:27 Song Baroque of Battle final Ouroboros Scroll reward
2:02:24 Technique Tusk Strike
2:04:02 Consumables Perro pen after all six are found Golden Egg *2
2:05:51 Technique Temperance
2:08:07 Consumable Elixir
2:08:36 Miscellany Daea City glowing fountain first five songs (I didn’t know at the time that I could save and reload to cheese the recharge timer.)
2:13:44 Verdant Stone 5 Glowing troll beneath the second tower
2:15:17 Convenience Gold Dragon Scale in the first tower
2:16:07 Loot Timed switches in the second tower 75 Rin
2:18:37 Verdant Stone 6 Pots near the third tower
2:21:44 Loot Timed switches in the third tower 75 Rin (In a similar vein to the rail sawers, scabers can be destroyed with boosted and charged Night Star swings, and they drop 20 Rin each instead of 1.)
2:22:05 Verdant Stone 7 Harpy duo atop the third tower
2:23:50 Loot Barricaded treasures before Terreleum 259 Rin (9 + 250)
2:24:50, 2:25:45 Technique Whirlwind took two attempts
2:27:01 Equipment Life Ring
2:28:01 Consumable Green harpy in the top-right Terreleum room Golden Egg (in exchange for a Gold Dragon Scale)
2:28:47 Verdant Stone 8 Terreleum exterior baby harpy (Arba) also in exchange for a Gold Dragon Scale
2:28:56 Consumables Behind the last Verdant Stone barricade 8 Dekea Nuts
2:31:20 Miscellany Daea City glowing fountain last song
2:34:00 Consumable Super Shroom Mamma mia!

 
 

This is all about Phoenotopia Awakening – Briskly Collecting All Badges – A Video Walkthrough Series; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 
 
 


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