Easily identify ghosts with more details and by their hidden abilities!
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Useful Information
The * symbol means it is currently being tested.
LoS – Line of sight
Breaker – Circuit breaker or fuse box
(m)etres
(s)econds
(min)utes
Crucifix : 3m
Fingerprints : 2min
Hunts : 50% sanity
Hunts Cooldown : 25s
Hunts Ghost Electronic Interference : 10m
Hunts Ghost Flicker Rate : 0.3s – 1s
Hunts Ghost Speed : 1.5m/s
Smudge Stick : 90s, 6m
Total Activty : Jumps of 5, means EMF 5
Banshee (Tunnel Vision)
Crucifix : 5m
Events : Prefers singing
Hunts : Chases main target only or everyone else if target not in investigation area
Hunts : Only checks the sanity of target when attempting hunts
Parabolic Microphone : Scream
Demon (Always Hunting)
Ability : Hunt at any sanity
Crucifix : 5m
Hunts : 70% sanity
Hunts : Cooldown 20s
Smudge Stick : 60s
Deogen (Slow Chaser)
*Hunts : Look at ghost to slow it down
Hunts : 0.5x speed LoS (loopable), 2x speed no LoS
Goryo (Missing Evidence)
Characteristics : Less likely to roam around
Evidence : DOTS guaranteed in nightmare
Video Camera : Hold camera outside of ghost room and look for DOTS in person
Hantu (Cold)
Breaker : Twice more likely to turn off
Breaker : Never turns on
Evidence : Freezing temperatures guaranteed in nightmare
Hunts : Moves faster when cold, slower when warm (loopable)
Jinn (Power)
*Ability : Teleport to player when hunting (only once)
Ability : Chance of -25% sanity within 3m (breaker on)
Breaker : Never turns off
Hunts : 2x speed >2m LoS (breaker on), 1x speed no LoS
Mare (Dark)
Characteristics : Decreased interaction when lights on
Events : Prefers exploding lights
Hunts : 60% sanity, ghost room lights off
Hunts : 40% sanity, ghost room lights on
Lights : Chance of turning lights off immediately
Lights : Never turns on light
Moroi (Accelerating)
*Hunts : Speeds up over time
Myling (Silent Steps)
Hunts : Quieter footsteps (hear footsteps same time as electronics begin to flicker, same floor)
Parabolic Microphone : Murmuring or growling
Obake (Special Fingerprints)
Ability : Fingerprints disappear in less than 2 minutes
Evidence : Fingerprints guaranteed in nightmare
Fingerprints : 75% chance to leave fingerprints
Fingerprints : 6/5 finger handprints
Fingerprints : 2/1 fingerprints on light switches
Fingerprints : 5/4 fingerprints on keyboards and prison cell block gates
Oni (Active)
Ability : Throw items fast and far
Characteristics : Very active
Events : Prefers physical form
Events : Will never cause ghost events where it appears as a smoke and hisses at player
Onryo (Candle)
Ability : 50% chance of hunting after extinguishing flames, increased after every kill (~100% after 2 kills)
Characteristics : Prioritize blowing out a flame instead of using a crucifix (use multiple candles)
Flames : Blows out flames more often
Hunts : 60% sanity, no flames
Phantom (Camera-Shy)
Ability : Walks to players
Photo : Taking a photo makes it instantly and temporarily disappear (‘ghost’ photo but not visible)
Hunts : Flash visible every 1 to 2 seconds, invisible for longer periods of time
Poltergeist (Item Explosion)
Ability : Throw multiple items
Ability : Throw items fast and far
Characteristics : Interact with objects much more frequently
Total Activty : 0 – 10 short spike
Raiju (Electronics)
Hunts : 65% sanity
Hunts : Active electronics gives speed boost
Hunts : Interfere with electronics at a longer range (same floor)
Revenant (Fast Chaser)
Hunts : 2x speed LoS, 0.5x speed no LoS
Shade (No Evidence)
Characteristics : Low activity if player in room
Events : Prefers mist-type ‘hissing’
Events : Prefers shadow form
Hunts : 35% sanity
Hunts : Will not hunt if player in room
Summoning Circle : Chance of shadow form
Spirit (420)
Smudge Stick : 180s
Thaye (Tired)
Characteristics : Activity decreases over time
*Hunts : 20% sanity
Hunts : Slows down over time (loopable)
The Mimic (Ghost Orbs)
Ability : Copy other ghosts (multiple times, not during hunts)
Evidence : Ghost Orbs guaranteed in nightmare
Evidence : 3+ evidence in nightmare and 4+ evidence in others
The Twins (Multiple Locations)
Characteristics : Interactions occuring in very quick succession
Crucifix : Only works on main twin
Decoy Twin : Cannot be detected by motion sensors
Decoy Twin : Only gives EMF 5 as evidence
Hunts : Decoy twin less chance of hunts
Hunts : Main twin 0.9x speed, decoy twin 1.1x speed
Hunts : Start in either twin location
Total Activty : Slope gradient change (not flat)
Wraith (Salt)
Ability : Teleports to players, EMF 2/5 at teleport location
Salt : Footsteps, no footprint (don’t put salt on carpet)
Salt : Increased interactions after stepping on salt
Yokai (Deaf)
Characteristics : Talking nearby will increase the chance of interactions
Hunts : 80% sanity within 2m of ghost when talking
Traits : 2m hearing range
Yurei (Door)
Ability : Closes a door sharply (7.5m , -13% sanity)
Events : Prefers hisses
This is all about Phasmophobia – How to Identify Ghost Tips; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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