Pharaoh: A New Era – Gods and Religion

Pharaoh: A New Era – Gods and Religion 2 -
Pharaoh: A New Era – Gods and Religion 2 -

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Gods and Religion

Pharaoh: A New Era - Gods and Religion - Gods and Religion - D0A6FB5

The rich mythology of the ancient Egyptians contained thousands of divinities. However, for our purposes, we are only concerned with five. Your relationship with the gods will be utilitarian. Keep them happy and you will be blessed with blessings. Neglect them and you will be a source of discontent! It’s usually not difficult, as long you don’t forget them.

The Big Five include:

  • Ra – The Falcon-headed God of the Kingdom and Royalty, Trade, Popularity, and All-Over-All Goodwill. When he is treated with respect and kindness, he will improve your Kingdom rating, encourage more trade, and increase your export values by 1.5x. Neglecting him or not paying attention to him will cause a drop in your Kingdom rating, and a reduction in your trade routes.
  • Osiris – God of Agriculture and Flooding. Osiris’ blessings may double floodplain farm output, or increase the quality or severity of the annual Inundation. Failing to honor his results may result in the Inundation completely failing or the destruction a floodplain farmer.
  • Ptah is the God of Industry and Craft. He can also find coins in your couch. You might just see your Storage Yards, or workshops spontaneously combusting if he gets mad. Good-Guy Ptah on the other hand can fill your Yards at will with raw materials/finished items or stop material shortages in any of your industries, making him the inventor NFTs.
  • Seth – God for Destruction, Conflict and Armies. Seth requires you to be submissive and breedable. This will ensure that he attacks your city and protects your soldiers from foreign invaders. If you fail to do this, your forts and ships may mysteriously disappear with the occupants.
  • Bast – Goddess Of Hearth, Home and Happiness. Bast is an incorrigible party girl. Bast will throw parties to elevate your status in front of the gods or ensure that your bazaars are full. But hell has no fury like a woman scorned. Beware of plague in the houses and your city being set aflame when she’s mad.

Each map shows a patron goddess. Your Overseer at the Temples will mark your patron deity by giving you an Eye of Wadjet. In practice, the patron deity feels more entitled than the other gods to your efforts, so it’s best to pay extra attention to him or her! Your relationship to the gods can have an impact on city sentiment. If citizens fear the wrathful gods, their city sentiment will plummet. If you want your homes to grow into anything worthwhile, temple access is also essential.

To please the gods, you will need to build shrines or temples. You may also have festivals in honor one god. Shrines are smaller and require more work than temples, which take up 3×3 blocks. Temples can also be built using workers, but shrines do not require any workers. You can only prepare for and host one festival at once. Festivals take two months to prepare so they can’t easily be spammed.

Troubleshooting, Frequently Asked Questions: Gods or Religion

Q. Q.

A. A. An easy way to get a sense of the god’s mood is to examine their portrait in a temple Popup or the Overseer. The more angry they seem, the redder the portrait.

Q. Q.

A. A. If your religious coverage falls below the total population of your town, the gods may disapprove. You aren’t paying enough attention to them and they will get increasingly upset.

A Shrine is 150 for patron gods and 300 for local deities.

A temple covers 375 people for your patron deity, and 750 people for local deities.

The great temple complex includes 8000 inhabitants dedicated to the patron or non-patron gods.

Q. Q.

A. A. Lightning bolts are malisons, and ankhs are benedictions. You have a chance of accumulating ankhs if your mood is congenial or better. If the mood is negative or worse, you may start accumulating lightning storms. The more lightning strikes or ankhs that you accumulate, then the god will either bless you or curse your life. A blessing or curse wipes clean the slate and moves the god more towards Apathetic.

Q. Q.

A. You can throw a festival by Bast or yourself to improve the god’s mood. Contrary to what the ingame help says, you don’t need a Festival Square to host a festival for a God.

Q. I need a specific blessing of a certain god. What can I do?

A. I don’t know the answer. If they happen at all, blessings and curses always occur at month’s beginning.

Q. Q.

A. A. Priests will be born from the temple complex. They are similar to regular Temple priests. The temple’s priests will be empowered by the construction of the altar and the oracle, which will have map-wide consequences. A temple complex greatly increases proximate deirability. The in-game help on Temple Complexes will explain the exact effects granted by each god.

For more information on Religion mechanics, visit the Pharaoh Heaven posts
here –
Here –

Q. Q.

A. Ptah picks a Storage Yard with surplus space and fills it as full as possible with extra goods. This blessing can affect pottery or linen, jewelry and gemstones, clay or flax. He will only accept as much as you allow him to. For example, if the Storage Yard is set up to take 800 flax and has 100 flax, 700 flax may be added. One good can be stored in the Storage Yard.

For his minor blessing, any Jeweler or Weaver with fewer than 200 units per year of raw material and workers is automatically filled to 200 units. His blessings combined allow you sometimes to bypass the need for a supply line altogether. As long you can put down Jewelers and set up Storage Yards to export over 100 Jewels, there is always a possibility that you will find more than 3100 units of jewelry in your yard.

Q. Q.

A. Bast can throw a party for all gods, without any preparation or cost. This increases the moods of the gods. This is possible only if you aren’t planning a party of your own.

Her major blessing tops off your bazaars or houses of any goods they currently have and are currently using. Bazaars receive 700 units for every food and good they sell and have in stock. Also, houses are immediately filled to capacity with any food or good they consume. This does not affect food and goods that are needed but not being used.

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