Phantasy Star Online 2 New Genesis – Compilation of All Skills and Effects

Phantasy Star Online 2 New Genesis – Compilation of All Skills and Effects 1 - steamlists.com
Phantasy Star Online 2 New Genesis – Compilation of All Skills and Effects 1 - steamlists.com
Just a compilation of all the skills and other effects that benefit you even when switching weapons in a multiweapon that can cast the skill/effect. As well as skills that don’t require you to be both a specific maincla*s and use a specific weapon to use (Yes these are pretty different things, but this is a basically a compilation of skills and other effects that give you a bit more cla*s freedom). Keep in mind that you still need to read the skill descriptions to determine whether the effects in the “multiweapon effects” section needs you to use a specific maincla*s or not, but the effects of those last even when switching weapons in the multiweapon, even though the descriptions of some say otherwise.

 
 

Weapon Specific Subcla*s Skills

 

Hunter

 

  • Omnidirectional Guard 
  • Slow Landing Charge 
  • Hunter Arts Avenger 
  • Hunter Arts Perfect Parry 
  • Sword Attack Extra 
  • Wired Attack Extra 
  • Same Arts Skip Attack 
  • Another Arts Skip Attack 
  • Sword Guard Counter 
  • Wired Anchor Advanced 
  • Wired Anchor Perfect Parry 
  • Volkraptor 
  • Assault Charge 
  • Assault Charge Avenger 
  • Hunter Arts Avenger PP Gain

 

Fighter

 

  • Fighter Skip Arts 
  • Same Arts Skip Attack 
  • Another Arts Skip Attack 
  • Dagger Attack Extra 
  • Dagger Spin Counter 
  • Deadly Archer 
  • Spiral Dive 
  • Saber Parry Counter 
  • Saber Parry Another Counter 
  • Knuckle Attack Extra 
  • Knuckle Attack Switch 
  • Knuckle Sway Counter 
  • Knuckle Sway Counter Plus

 

Ranger

 

  • Spread Shot 
  • Spread Shot Quick Getaway 
  • Rifle Grenadier 
  • Slide Shot Advance 
  • Sticky Bomb Quick Reload 
  • Launcher Charge Grouping 
  • Slow Landing Attack 
  • Slow Landing Charge

 

Gunner

 

  • Stylish Roll Arts 
  • Stylish Roll Strike Back 
  • Stylish Onslaught 
  • Slow Landing Attack 
  • Slow Landing Charge 
  • Spread Shot 
  • Spread Shot Quick Getaway

 

Force

 

  • Technique Charge PP Well Up 
  • Slow Landing Charge 
  • Barta Blot 
  • Zonde-Clad 
  • Elemental Bullet 
  • Rod Technique Hold 
  • Maintain PP Gain 
  • Rod React Advanced 
  • Tricky Capacitor 
  • Talis Bloom Revoke 
  • Floating Pillbox Multirock

 

Techter

 

  • Weak Element Amplifier 
  • Wand Lovers 
  • Wand Guard Reflection 
  • Wand Element Change 
  • Wand Element Revoke 
  • Wand Parry Counter 
  • Wand Parry Counter Advanced 
  • Slow Landing Charge 
  • Barta Blot 
  • Zonde-Clad 
  • Tricky Capacitor 
  • Talis Bloom Revoke 
  • Floating Pillbox Multirock

 
 
 

General Subcla*s/Multicla*s Skills

 

Hunter

 

  • Hunter Physique 
  • Flash Guard

 
 

Fighter

 

  • Defeat Advantage 
  • Defeat PP Recovery

 
 

Ranger

 

  • Bad Condition Ward 
  • Bad Condition Reduction

 
 

Gunner

 

  • Attack PP Recovery 
  • Overwhelm

 
 

Force

 

  • PP Conversion 
  • PP Conversion Increase 
  • PP Recovery Boost 
  • Eradication PP Gain

 
 

Techter

 

  • Awake Aile

 
 
*Note: While there are more skills for Force and Techter that are technically General Subcla*s Skills, only tech weapons can add elemental damage, or cast techs so far in New Genesis, I’m not sure if we’ll be able to add elements to our weapons or cast techs with other weapons later, but we can’t so far. 
 
 

Multiweapon Effects

 
A lot of effects here from skills and other things are misleading from the skill description, because the description of effects that last even when using the other weapon in the multiweapon is exactly the same as with multiweapon effects where it doesn’t. I’m not sure if the additional effects of upgrades that happen after the initial effects apply even with different weapons, so I won’t include those, unless someone can confirm whether they do or not 
 

Hunter

 

  • Warcry 
  • Volkraptor

 

Fighter

 

  • Overload

 

Ranger

 

  • Blight Rounds 
  • Rifle Grenadier

 

Gunner

 

  • None (Chain Trigger does last while switching to the other weapon in the multiweapon, but you cannot increase it or finish the combo with the other weapon).

 

Force/Techter

 

  • Talis Weapon Action 
  • Floating Pillbox Multirock 
  • Resta Field 
  • Shifta/Deband (and and all their upgrades) 
  • Gizonde 
  • Any elemental ailments to enemies

 
 
 

Special Cases

 
There are special cases for cla*ses that share weapons, where you can save skillpoints in the cla*s that needs them more, by putting them into the other cla*s that uses skills that affects the same weapon (speaking of saving skillpoints I would recommend against putting any in Talis Bloom Revoke unless you already used them on everything else you can that applies to your cla*s combo before then, because there’s no benefit from removing the Talis, you can just summon another to replace the original to if you need to move them). These only happen with Fo/Te (or Te/Fo) and Ra/Gu (or Gu/Ra) as they’re the only cla*ses that share weapons so far. 
 
So yes these are also basically just all the non maincla*s only skills for Talises and Assault Rifles
 
 

Force and Techter Shared Talis Skills

 

  • Slow Landing Charge 
  • Barta Blot 
  • Zonde-Clad 
  • Tricky Capacitor 
  • Talis Bloom Revoke 
  • Floating Pillbox Multirock

 

Ranger and Gunner Shared Assault Rifle Skills

 

  • Slow Landing Attack 
  • Slow Landing Charge 
  • Rifle Grenadier 
  • Spread Shot 
  • Spread Shot Quick Getaway 
  • Slide Shot Advance

 
 

Written by VerdantCross

I hope you enjoy the Guide we share about Phantasy Star Online 2 New Genesis – Multicla*s and Multiweapon Skills and Effects; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 
 
 


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