Below is a table of all known Fixa Augments that currently can be randomly dropped with weapons and armors. I have not seen Armor with Fatale, Termina, or Attack on them nor weapons with Guard. Please let me know if there is any missing or incorrect information and I will amend it.
Name Ability I II III IV V
Fixa Fatale Critical Activation Rate 5.0% 8.0% 10.0% 12.0% 13.0%
Fixa Termina Crit Potency 6.0% 9.0% 12.0% 14.0% 15.0%
Fixa Attack Potency 2.0% 3.0% 3.5% 4.0% 5.0%
Fixa Natural Natural PP Recov. Speed 2.0% 3.0% 3.5% 4.0% 5.0%
Fixa Performa PP Consumption -1.0% -2.0% -3.0% -3.5% -4.0%
Fixa Guard Damage Resistance 1.0% 2.0% 3.0% 3.5% 4.0%
Fixa Enthusia Offensive PP Recovery 2.0% 3.0% 4.0% 4.5% 5.0%
Crit is simply dealing 120% of your damage from the 75-100% variance, a base 5% of the time. (Thanks for the correction, LOJK2.)
Based on the 10%-12%-4% from the Lvl 3 Fixas that are the most likely affix used by most players:
Base dps = (0.95 x 0.875) + (0.05 x 1.2) = 0.89125
Fixa Attack = 1.04x base damage.
Fixa Fatale = (0.85 x 0.875) + (0.15 x 1.2) = 0.92375 = 1.0365x base damage.
Fixa Termina = (0.95 x 0.875) + (0.05 x 1.32) = 0.89725 = 1.0067x bsse damage.
Basically Fixa Attack is superior to Fixa Fatale for each level (while slightly inferior to the Fatale of the next level), while Fixa Termina is so laughably weak the only reason people pay for them is that a bug made them do +12% on every attack.
Realistically, what you want is a weapon with Fixa 1-3 Attack with the highest base potency of 4-star rarity, the Note of its type (farmed from battle maps), the Soul of its type (farmed from battle maps), the II augment of its type (farmed from exploration maps), Alts Secreta II and a Level 3 potential unlock.
If you’re using two weapons of a different series for the 4 star, then you’re forced to Resurgir if you want to multiweapon them, and always bear in mind that the subcla*s takes a -10% damage malus when planning your main/subcla*s mix – Techer multicla*ses are the only cla*s that can overcome part of this gap by using Shifta (5% boost).
Beyond that, save the meseta to repeat a similar process at the next gear tier. Overspending now will just screw your long term resources and make things harder for you at the next tier.
I hope you enjoy the Guide we share about Phantasy Star Online 2 New Genesis – All Fixa Augments and Their Levels; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
- All Phantasy Star Online 2 New Genesis Posts List
Why did you use 4% for fixa attack instead of 3.5%? Does the game approximate it to the higher integer? or was it a mistake? Because if you use 3.5% for fixa attack, then fixa fatale would be stronger. Btw i did the calculations for Resurgir weapons and even if Termina is not as bad as with other weapons, is still the worst one.