eagle heavy rifle (murkywater guards)
mods:
-long barrel
-rail extension
-tactical laser module
-sniper stock
JP36 rifle (normal ops overkill+)
mods:
-rikpunkt magnifier gadget
-compact holosight
-solid stock
(i also like to use the city operations color since its the closest one to what the enemies have)
Car-4 rifle (normal ops very hard+, medics, tazers, old snipers)
mods:
-oval foregrip
-tactical laser module
-holographic sight
Gewehr 3 rifle (current snipers)
mods:
-dmr kit
-precision foregrip
-military laser module
-precision grip
-reconnaissance sight (closest to the theia magnified scope which is unfortunetly not available for this weapon)
-precision stock
KSP lmg (skulldozers)
mods:
-railed foregrip
-solid stock
Vulcan minigun (minidozers)
no mods, just death
Reinfeld 880 shotgun (normal ops, medics, green dozers)
there are no mods that could fit the weapon so i leave it untouched
Izhma 12g shotgun (black dozers)
no mods
Compact-5 (guards, cops, enemies normal+, medic dozers)
mods:
-polizei tactical barrel
-military laser module
-adjustable stock
Compact-5 (cloakers)
mods:
-low profile suppressor
-sehr kurze barrel
-tactical laser module
-straight magazine
-see more sight
-adjustable stock
Jackal smg (murkywater guards)
mods:
-compact laser module
-see more sight
CMP smg (shields)
mods:
-extended magazine
Bronco .44 revolver (cops)
mods:
-overcompensating barrel
Chimano 88 pistol (guards, cops)
mods:
-polymer flashlight
This is all about PAYDAY 2 – From cop to heister aka enemy weapons replicated; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
- All PAYDAY 2 Posts List
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