PAYDAY 2 – Every Weapon and How to Build Around Them

PAYDAY 2 – Every Weapon and How to Build Around Them 119 - steamlists.com
PAYDAY 2 – Every Weapon and How to Build Around Them 119 - steamlists.com

Table of Contents

In this guide we do an analysis of all PAYDAY 2 weapons and create a few builds around each “category” in order to use them appropriately. The idea is to maximize their utility and to give players more variety on their loadouts. All builds are focused on Solo play, but Coop modifications are also mentioned. Second half of the guide.

 

Primaries

Originally posted by Pinatoun:

Since the guide has started to become too sluggish, I have decided to split the guide in two: Primaries and Secondaries. As far as I am concerned, they are two halves of the same guide.

Sorry for the inconvenience.

 

//TODO

  • Suggestion 2
  • Add Sicario perk deck as a Coop Dodge option to the Perk Decks section.
  • Testing Federales Weapon Pack DLC

 

Changelog

03/01/2020: Started writing this guide.
09/01/2020: Added all Dodge AR sections.
23/01/2020: Added all Assault Rifles.
02/03/2020: Added all Light Machine Guns, Sniper Rifles and published the guide.
09/03/2020: Added all Shotguns (Primary).
10/03/2020: Added Sugggestion 1.
19/03/2020: Added all Akimbo Shotguns.
09/05/2020: Added all Akimbo Pistols.
24/06/2020: Added all Akimbo Submachine Guns.
02/07/2020: Added all Primaries from the Legacy Collection.
04/07/2020: Added Secondaries section and Suggestion 2.
19/08/2020: Started writing the second half of this guide.
25/10/2020: Added Hotline Miami 2 Deluxe Edition DLC.
27/11/2020: Added all Single Pistols.
18/12/2020: Added all SMGs.
26/12/2020: Added all Shotguns (Secondary).
27/12/2020: Added all Secondaries from the Legacy Collection.
27/12/2020: Added all Secondaries from the Legacy Collection. Also added Suggestion 1. (second half of the guide) & published the second part.

Glossary of terms

 

Domain Vocabulary

ADS = Aiming Down Sight
AR = Assault Rifle
Crits = Critical Hits
DB Shotgun = Double Barrel Shotgun
DPS = Damage per second
DS = Death Sentence difficulty
DW = Death Wish difficulty
ICTV = Improved Combined Tactical Vest
LMG = Light Machine Gun
OD = One Down difficulty
SF = Single Fire
Shotty = Shotgun
SMG = Submachine Gun
SP – Special Weapon
SR = Sniper Rifle

Technical Vocabulary

Ak. = Short for Akimbo
Berserker Skills = Martial Arts basic + Bloodthirst basic + Berserker basic + Berserker aced
Dodge Skills = All invested points in the Artful Dodger skilltree except Parkout basic and Duck and Cover basic
getthefukup = Quick Fix aced + Inspire basic + Inspire aced
Hackerman = Hacker perk deck
Meme weapon = Coop + One Down difficulty + Goat Heist only
perfect stats = 100 Accuracy + 100 Stability
reverse build = Build in which the player uses mainly the Secondary Weapon. The Primary Weapon is used only for certain things, such as dealing with Shields and/or Snipers, the opposite of a normal build.

General Information

 

Mods

  • The WolfHUD mod will be used. This should only affect the screenshots displayed in this guide.
  • The Better Bots mod is mentioned.
  • The Optional Skin Attachments mod has been used to compare stats between normal weapons and Legendary Skins that have unique attachments.

 

What is an Effective Build?

An effective build must have a loadout that allows it to do the following:

  1. Deal with Light/Heavy/Cloakers/Tasers/Medics easily throughout all the heist.
  2. Deal with Snipers easily.
  3. Deal with Shields easily.
  4. Remove Bulldozer’s armor plates easily.
  5. Deal with Bulldozers easily.
  6. Deal with Minigun Bulldozers.
  7. Remove Swat Turret’s armor plate.
  8. Deal with Captain Winters (Coop only).

Notes:

  • If you are playing with friends, you can coordinate with them so that you do not need to meet all the criteria listed here.
  • A consistent Primary weapon alongside an explosive Secondary weapon is one of the best ways to meet all these criteria.
  • Bots with the AI’s Piercing Crew Ability (specially if you are using the Better Bots mod) deal with shields pretty well on their own.
  • The best way to deal with Captain Winters is carrying a Molotov throwable OR an explosive Secondary weapon along with the Swang Song aced skill.

 

Crit Chance

The Crit chance tuple in all the Stats tables ALWAYS refers to the Low Blow basic version. Example: A Crit chance shown as 21% is actually 30% if the build includes Low Blow aced. Here is a general summary of all possible Crit Chances with Low Blow basic and Low Blow aced:

Detection RiskLow Blow basic Crit ChanceLow Blow aced Crit Chance
350%0%
323%9%
296%18%
269%27%
22 / 2312%30%
19 / 2015%30%
16 / 1718%30%
12 / 1321%30%
9 / 1024%30%
6 / 727%30%
3 / 430%30%

 

Content

This is the content currently included in the guide, which corresponds to the content I actually own:

  • Legacy Collection
  • Cartel Optics Mod Pack
  • Hotline Miami 2 Deluxe Edition

Content NOT included in the guide:

  • Normal DLC not listed above
  • H3H3 Character DLC

 

Other Things You Should Know

  1. You can press Ctrl+F to look for a specific weapon.
  2. A generic part listed means any option that meets those requirements is valid (e.g. Sights: +4 Stability -1 Concealment means any sight with those stats can be used).
  3. Notes include additional information. Options include optional changes presented that you can make without breaking anything.
  4. Options of other sections (e.g. the build section) will be underlined to help distinguish between options inside the section and options ouside of it.
  5. Variants include skill changes for equivalent perk decks builds. For example, a Dodge setup might include a Crit Anarchist variant (Suggested by the Community).
  6. No builds below Infamy V will be considered.
  7. We will consider laser sights as a great choice on Auto Fire weapons and top priority on Single Fire and Akimbo weapons, but not a necessity.
  8. Stability is, generally speaking, cheap. Accuracy, on the other hand, is harder to obtain.

 

Perk Decks

 

Description

Anarchists: armor gating, 2 seconds of invencibility and the lowest minimum skilltree points required for surviving of all builds. Best offensive perk deck, versatile and suitable for most setups. Avoid using it in maps with little cover.

Armorer/Stoic: ICTV builds that allow some punishment on higher dificulties. Best defensive perk decks, more suitable for maps with little cover and maps that require moving a lot of bags that leave you open for attacks. Movement speed is terrible with the ICTV, but you can mitigate that problem by using the bot’s Invigorator Crew Ability (+50 player stamina, -50% armor speed penalty). Armorer gives you 2 seconds of invencibility and extra body armor. Stoic slows down the damage you receive and gives you two ways to recover from it (not receiving damage for 4 seconds or using your Hip Flask). Stoic is definetly the superior choice, but Armorer is easier to play and it’s a better starting point for this playstyle. Having Molotovs versus Captain Winters in coop might also make Armorer more relevant for you.

Rogue/Hackerman: Dodge builds that try to max dodge and let Jesus take the wheel. RNG perk decks that make the game’s difficulty similar across all levels. Best perk decks for maps where running and high movement is available/required. When playing solo, using the bot’s Distractor Crew Ability (+5% Dodge) is a must have. Rogue gives you flat dodge and can reach up to 65% dodge (75% while running). Hackerman gives you a Pocket ECM with two charges that, when killing an enemy while the ECM is active, can give you up to 70% dodge (80% while running). Hackerman is better than Rogue if you know what you are doing, but Rogue is easier to play and it’s a better starting point for this playstyle. Having Concussion Grenades or Molotovs Cocktails for Captain Winters in coop might make Rogue more desirable in some cases. The health regeneration you get with Hackerman might also be an important factor, as it screws with your Berserker damage bonus.

Notes:

  • Not all benefits have been listed, only the most relevant ones. Check them in-game if you need more information about the perks.

 

Loadouts

These parts of the loadout are consistent between Perk Decks builds. You can find find the rest of the build information in each “The Build” section below.

Anarchist:
Armor: Two-piece Suit
Equipment: Doctor Bag
Throwable: Concussion Grenades / Molotovs Cocktails (Coop)
Melee: Buzzer / Electrical Brass Knuckles
Crew Management Abilities:

  1. Quick
  2. Sharpeyed
  3. Piercing

Crew Management Boosts:

  1. Accelerator
  2. Distractor / Reinforcer
  3. Stockpiler / Healer (Hostage Taker)

Armorer/Stoic:
Armor: ICTV
Equipment: Doctor Bag / Medic Kits (Stoic perk deck)
Throwable: Hip Flask / Concussion Grenades / Molotovs Cocktails (Coop)
Melee: Buzzer / Electrical Brass Knuckles
Perk Deck: Armorer / Stoic
Crew Management Abilities:

  1. Quick
  2. Sharpeyed
  3. Piercing

Crew Management Boosts:

  1. Accelerator
  2. Invigorator
  3. Reinforcer / Healer

Rogue/Hackerman:
Armor: Two-piece Suit
Equipment: Doctor Bag
Throwable: Pocket ECM / Concussion Grenades / Molotovs Cocktails (Coop)
Melee: Buzzer / Electrical Brass Knuckles
Crew Management Abilities:

  1. Quick
  2. Sharpeyed
  3. Piercing

Crew Management Boosts:

  1. Accelerator
  2. Distractor
  3. Concealer / Stockpiler / Reinforcer

 

Pistols – Introduction

Pistols, unlike their Akimbo counterpart, have a high skill ceiling that makes them quite powerful in the hands of a cautious player. They can easily reach perfect stats and high Concealment levels, but they are lacking in the Damage department.

Pistols stats are quite balanced, but their variety allows us to chose more extreme options (such as Revolvers). Just remember to heavily invest in Gunslinger, keep your Crits high and aim for the head. A player with a Pistol build should become a master in the art of peeking behind cover to confront enemies one by one, as the Pistol Damage output is low. Pistols are also a top tier choice for Stealth. Take them out with style.

Notes:

  • Pistols with 76 base Accuracy can raise it to 100 with all stacks of Desesperado basic.
  • Some Pistols can reach the highest Concealment in the game: 34 Concealment.
  • Pistols without an investment in the Gunslinger tree are a piece of jank. Berserker, on the other hand, is not needed.
  • Pistols have four different tiers available: 35+ damage, 65+ damage, 120+ damage and 175+ damage.

 

Pistol – 3/4 Pistol – Build & Overview

 

Overview

Most Pistols have enough Concealment to be playable in a 3/4 Detection Risk setup, specially if we use the AI’s Crew Concealer boost to maximize our Accuracy and Stability (if needed). Their modifications are also pretty straight forward.

Notes:

  • Only Detection Risks below 5 are good enough for this build (unless we are using the AI’s Crew Concealer boost).

 

The Build

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

Options:

  1. If you need getthefukup, take out Stable Shot basic, Underdog basic, Hardware Expert basic, Steady Grip aced, Unseen Strike basic, The Proffessional aced and The Proffessional basic.
  2. You can replace Desesperado aced and Desesperado basic with One Handed Talent basic and One Handed Talent aced. This option is better if the Pistol has 100 base Accuracy, you do not feel the extra Reload Speed is needed and the 10 extra Damage allows you to reach new breakpoints.
  3. You can replace Underdog basic and Hardware Expert basic for Fire Control basic. This option helps Pistols with 100 Stability that can not reach 100 Accuracy.

 

Variant: Crit Anarchist

Replace:
Dodge Skills (except Inner Pockets) + Shock And Awe basic.

With:

  1. (Solo) = Drill Sawgeant basic + Drill Sawgeant aced + Berserker Skills.
  2. (Coop) = getthefukup + Drill Sawgeant basic

Notes:

  • In the Solo variant, you can replace Berserker Skills with Hostage Taker basic and Hostage Taker aced for a more defensive playstyle.

 

Primary: Ak. Judge Shotguns

Weapon Parts:
Ammunition: HE Round
Barrel Ext: The Silent Killer Suppressor
Boost: Concealment
Gadget: Compact Laser Module

Stats:

StatNo skilltreeWith skilltree
Magazine1010
Total Ammo3636
Rate of Fire500500
Damage323,4 (x2)323,4 (x2)
Accuracy4060
Stability028
Concealment2831
Threat66
Reload Time (Tactical/Empty)3 s / 3,5 s3 s / 3,5 s
Critical Chance (Base/With Unseen Strike)Same as 3/4 PistolSame as 3/4 Pistol
Ammo Pickup Rate0.570,57

 

Pistol – 3/4 Pistol – M13 9mm Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - M13 9mm Pistol

While we assessed the Akimbo M13 9mm Pistols as one of the worst pair of pistols in the game and the only one in the 35+ Damage tier that could not reach perfect stats, the single Pistol variant is more in line with the other ones.

It can reach perfect stats (with Desesperado basic), has above average Rate of Fire and Ammo Pickup Rate. On the other hand, no Extended Magazine or +3 Concealment Boost. The base Magazine size is also subpar. All in all, the M13 9mm Pistol passes our minimum stats requirements, but can not do anything more beyond that.

Weapon Parts:
Barrel: Threaded Barrel
Barrel Ext: Jungle Ninja Suppressor
Boost: Accuracy
Gadget: Combined Module
Grip: Wooden Grip
Sight: Pistol Red Dot Sight

Stats:

StatNo skilltreeWith skilltree
Magazine1318
Total Ammo156156
Rate of Fire545818
Damage38,938,9
Accuracy (Base/Desesperado)56 / 5676 / 100
Stability68100
Concealment2225
Threat00
Reload Time (Tactical/Empty)1,5 s / 2,15 s1 s / 1,433 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate4,744,74

 

Pistol – 3/4 Pistol – Gruber Kurz Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Gruber Kurz Pistol

The Single Pistol version of the Gruber Kurz Pistol does not have the issues that we found on the Akimbos, as it can easily reach 100 Stability without skipping on the extra Accuracy given by its modifications. The result is a 35+ Damage tier Pistol with high base Accuracy that is still missing a decent Magazine Extender.

The Gruber Kurz Pistol is also one of the few Secondaries in the game that can reach maximum Concealment (34 Concealment). You can apply a +3 Stealth Concealment Boost to the gun, making it a top choice for any Stealth heist.

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Accuracy
Gadget: Micro Laser
Grip: Laser Grip
Sight: Pistol Red Dot Sight
Slide: Long Slide

Stats:

StatNo skilltreeWith skilltree
Magazine1419
Total Ammo154154
Rate of Fire480720
Damage39,939,9
Accuracy (Base/Desesperado)72 / 7292 / 100
Stability68100
Concealment2225
Threat00
Reload Time (Tactical/Empty)1,55 s / 2,12 s1,033 s / 1,413 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate4,674,67

Options:

  1. In order to reach 34 Concealment, take out the Long Slide AND replace the Jungle Ninja Suppressor with a Standard Issue Suppressor, the Accuracy Boost with the Concealment Boost (+3) and the Pistol Red Dot Sight with the SKOLD Reflex Micro Sight.

 

Pistol – 3/4 Pistol – Chimano 88 Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Chimano 88 Pistol

Once again, the Chimano 88 Pistol is the first 35+ Damage tier Pistol to feature an Extended Magazine. The 34 Magazine size is its most prominent feature, as the other stats are slightly lower than the Guber Kurz Pistol (Ammo Pickup Rate, Total Ammo, Damage and base Accuracy). Damage is unusually low, but it is hard to tell how much it will affect its performance (due to Pistols relying on Crits). Use it if you find yourself running out of ammo too oftenly with the 35+ Damage tier Pistols.

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Accuracy
Gadget: Micro Laser
Grip: Laser Grip
Magazine: Extended Magazine
Sight: Pistol Red Dot Sight

Stats:

StatNo skilltreeWith skilltree
Magazine2934
Total Ammo153153
Rate of Fire480720
Damage36,836,8
Accuracy (Base/Desesperado)68 / 6888 / 100
Stability68100
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,47 s / 2,12 s0,98 s / 1,413 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate4,624,62

 

Pistol – 3/4 Pistol – Chimano Compact Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Chimano Compact Pistol

The Chimano Compact Pistol is restrained by its Concealment, as some of the modifications on the Pistol push us above the 3/4 Detection Risk needed for maximum Dodge. Without the AI’s Crew Concealer boost, the Chimano Compact Pistol trades Magazine size, Total Ammo and Ammo Pickup Rate for just a little bit of extra Damage. Not ideal for a weapon that relies on Crits.

If you have access to the AI’s Crew Concealer boost, you can use the Striking Body Kit and the Striking Slide for a base Damage of 41 (versus 36,8 on the Chimano 88 Pistol). That is enough difference to justify the switch, but some players might still prefer the extra Ammo sustainability on the Chimano 88 Pistol.

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Accuracy
Gadget: Micro Laser
Grip: Laser Grip
Lower Receiver: none
Magazine: Extended Magazine
Sight: Pistol Red Dot Sight
Slide: none

Stats:

StatNo skilltreeWith skilltree
Magazine2227
Total Ammo150150
Rate of Fire480720
Damage38,938,9
Accuracy (Base/Desesperado)68 / 6888 / 100
Stability68100
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,47 s / 2,12 s0,98 s / 1,413 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate4,564,56

Notes:

  • If you have access to the AI’s Crew Concealer boost, install the Striking Body Kit and the Striking Slide AND replace the Pistol Red Dot Sight with a Riktpunkt Holosight. -2 Concealment, but +2,1 Damage.

 

Pistol – 3/4 Pistol – Bernetti 9 Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Bernetti 9 Pistol

The Bernetti 9 Pistol returns as an excellent choice on the 35+ Damage tier for both Loud and Stealth. With a straight upgrade over the Chimano Compact Pistol (without the AI’s Crew Concealment boost) and an upgrade over the Chimano 88 Pistol (lower Magazine size, but higher Damage, Ammo Pickup Rate and Total Ammo), the Bernetti 9 Pistol is only missing some extra Damage in order to top the Damage tier the weapon is in.

The Bernetti 9 Pistol is also one of the few Secondaries in the game that can reach maximum Concealment (34 Concealment). You can apply a +3 Stealth Concealment Boost to the gun, making it a top choice for any Stealth heist.

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Accuracy
Gadget: Micro Laser
Grip: +4 Stability
Magazine: Extended Magazine
Sight: Marksman Sight
Upper Receiver: The Elite Slide

Stats:

StatNo skilltreeWith skilltree
Magazine2631
Total Ammo154154
Rate of Fire480720
Damage38,938,9
Accuracy (Base/Desesperado)68 / 6888 / 100
Stability68100
Concealment2326
Threat00
Reload Time (Tactical/Empty)1,47 s / 2,12 s0,98 s / 1,413 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate4,674,67

Notes:

  • In order to reach 34 Concealment for the Stealth build, replace the Jungle Ninja Suppressor with a Standard Issue Suppressor, the Accuracy Boost with a Concealment Boost (+3) AND remove the Extended Magazine.

 

Pistol – 3/4 Pistol – Crosskill Guard Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Crosskill Guard Pistol

The Akimbo Crosskill Guard Pistols are the best Pistols in the 35+ Damage tier due to them being the only pair that can reach perfect stats (with Desesperado basic). Without the Akimbo Stability penalties, the Crosskill Guard Pistol is still at the top, but the gap between it and the Bernetti 9 Pistol is significantly smaller. The Crosskill Guard Pistol has almost perfect base Accuracy, but the Bernetti 9 Pistol has a higher Magazine size, Total Ammo (one more bullet) and Ammo Pickup Rate (4,67 vs 4,64). Because of this, the Crosskill Guard Pistol feels more like a sidegrade in the Single Pistol category. Also, it can not reach 34 Concealment.

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Accuracy
Gadget: Micro Laser
Grip: +8 Stability
Magazine: Extended Mag
Sight: Pistol Red Dot Sight
Slide: Milled Slide

Stats:

StatNo skilltreeWith skilltree
Magazine2126
Total Ammo153153
Rate of Fire480720
Damage38,938,9
Accuracy (Base/Desesperado)76 / 7696 / 100
Stability80100
Concealment2225
Threat00
Reload Time (Tactical/Empty)1,47 s / 2,12 s0,98 s / 1,413 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate4,644,64

Notes:

  • The Crosskill Guard Pistol build has an excess of Stability. This could give the weapon an edge if a suppressor for Pistols with +8 Accuracy is added to the game on a future update.

 

Pistol – 3/4 Pistol – Signature .40 Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Signature .40 Pistol

The 65+ Damage tier Pistols have no problems reaching perfect stats WITHOUT Desesperado basic. This results in players wasting three skillpoints on Desesperado basic in order to get the extra Reload Speed OR using the build option 2. and forgetting about the Reload Speed. Solo testing has shown that the build option 2. performs better, but mileage may vary between players.

With perfect stats, the next big factor to consider when measuring these Pistols is Ammo Pickup Rate. The Signature .40 Pistol is therefore the first 65+ Damage Pistol, with an Ammo Pickup Rate of 2,55. This trade-off comes with extra Damage, above the other Pistols on the tier, which allows the Signature .40 Pistol to take down Heavy Units with three headshots while using the build option 2. (85,01 breakpoint, Crits not considered).

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Accuracy
Gadget: Micro Laser
Grip: Ergo Grip
Magazine: Extended Magazine
Sight: Pistol Red Dot Sight
Slide: Two Tone Slide

Stats:

StatNo skilltreeWith skilltree
Magazine2025
Total Ammo8484
Rate of Fire361542
Damage70,485,4
Accuracy80100
Stability68100
Concealment2225
Threat00
Reload Time (Tactical/Empty)1,47 s / 2,12 s1,47 s / 2,12 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate2,552,55

Notes:

  • Use the build option 2. if you are playing Solo (AI’s Crew Accelerator boost) OR you can stand the base Reload Speed of this weapon.

 

Pistol – 3/4 Pistol – Contractor Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Contractor Pistol

The Contractor Pistol has the most common Ammo Pickup Rate on this tier, 2,73. The extra Magazine size, Total Ammo and Ammo Pickup Rate helps, but the 1,52 s / 2,32 s Reload Speed sets the Contractor Pistol back. The other stats fall pretty much in line with the other Pistols on the tier.

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Accuracy
Gadget: Micro Laser
Magazine: Extended Magazine
Sight: Tritium Sights

Stats:

StatNo skilltreeWith skilltree
Magazine2530
Total Ammo9090
Rate of Fire361542
Damage69,384,3
Accuracy80100
Stability68100
Concealment2326
Threat00
Reload Time (Tactical/Empty)1,52 s / 2,32 s1,52 s / 2,32 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate2,732,73

Notes:

  • Use the build option 2. if you are playing Solo (AI’s Crew Accelerator boost) OR you can stand the base Reload Speed of this weapon.

 

Pistol – 3/4 Pistol – Crosskill Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Crosskill Pistol

The Crosskill Pistol gets dethroned in the Single Pistol variant due to its 2,73 Ammo Pickup Rate. As a Secondary, the Crosskill Pistol is a sidegrade to the Contractor Pistol with a smaller Magazine size (27 instead of 30), but with the usual (and lower) Reload Speed. This puts it slightly above the Contractor Pistol, as utilizing the Tactical Reload Speed on these Pistols is an essencial skill on any veteran player.

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Concealment
Gadget: Micro Laser
Grip: +4 Stability
Magazine: Magazine with Ameritude!
Sight: Marksman Sight
Slide: Long Vented Slide

Stats:

StatNo skilltreeWith skilltree
Magazine2227
Total Ammo9090
Rate of Fire361542
Damage69,384,3
Accuracy84100
Stability84100
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,47 s / 2,12 s1,47 s / 2,12 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate2,732,73

Notes:

  • The Crosskill Pistol has an excess of both Accuracy and Stability, so you can change some parts around and still reach perfect stats. For example, any Grip currently available works for the build.
  • Use the build option 2. if you are playing Solo (AI’s Crew Accelerator boost) OR you can stand the base Reload Speed of this weapon.

 

Pistol – 3/4 Pistol – Interceptor 45 Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Interceptor 45 Pistol

The Interceptor 45 Pistols steps up the game with a mighty 2,76 Ammo Pickup Rate instead of the measly 2,73 we saw on Pistols such as the Contractor Pistol and the Crosskill Pistol. It has similar Magazine size / Total Ammo to the fomer, but its Empty Reload Speed is slightly weaker to the latter (the Tactical Reload is the same, 1,47 seconds). Jokes aside, it is the better Pistol, but you honestly will not feel the difference.

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Stability
Gadget: Micro Laser
Magazine: I want more Magazine!
Sight: SKOLD Reflex Micro Sight
Slide: Expert Slide

Stats:

StatNo skilltreeWith skilltree
Magazine2530
Total Ammo9191
Rate of Fire361542
Damage68,383,3
Accuracy84100
Stability68100
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,47 s / 2,2 s1,47 s / 2,2 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate2,762,76

Notes:

  • Use the build option 2. if you are playing Solo (AI’s Crew Accelerator boost) OR you can stand the base Reload Speed of this weapon.

Options:

  1. There are several ways of reaching the same stats on the weapon. One way is replacing the Stability Boost with a Concealment Boost, the SKOLD Reflex Micro Sight with a Pistol Red Dot Sight and the Expert Slide with a Match Slide. This option does not use the Cartel Optics Mod Pack DLC.

 

Pistol – 3/4 Pistol – LEO Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - LEO Pistol

Thanks to the extra Stability of the Combined Module, the LEO Pistol can use a part combination that results in a straight upgrade over the Interceptor 45 Pistol. More Magazine size, Total Ammo, Damage and Ammo Pickup Rate (2,86 vs 2,76). Also, the Reload Speed falls back into the standard values. With this, the LEO Pistol has the same Damage as the Signature .40 Pistol and becomes a contender of the best Pistol on the 65+ Damage tier title.

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Accuracy
Gadget: Combined Module
Magazine: Extended Magazine
Sight: Pistol Red Dot Sight
Slide: Custom Slide

Stats:

StatNo skilltreeWith skilltree
Magazine2732
Total Ammo9595
Rate of Fire361542
Damage70,485,4
Accuracy80100
Stability68100
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,47 s / 2,12 s1,47 s / 2,12 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate2,862,86

Notes:

  • Use the build option 2. if you are playing Solo (AI’s Crew Accelerator boost) OR you can stand the base Reload Speed of this weapon.

 

Pistol – 3/4 Pistol – Chimano Custom Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Chimano Custom Pistol

The Chimano Custom Pistol has 2,9 Ammo Pickup Rate, the highest one on the tier. However, we are not looking at a straight upgrade to the LEO Pistol: more Ammo Pickup Rate, Magazine size and Total Ammo, but misses the 85,01 breakpoint and has a worse Empty Reload Speed (same as the Interceptor 45 Pistol). The Reload Speed downgrade is not that big of a deal, but the breakpoint can be an issue if Crits decide not to cooperate (as it reduces the ammount of headshots needed to take down Heavy Units to three). Also, missing the extra Damage on the Long Slide modification due to low Concealment does not help.

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Accuracy
Gadget: Micro Laser
Grip: Ergo Grip
Magazine: Extended Magazine
Sight: Pistol Red Dot Sight
Slide: none

Stats:

StatNo skilltreeWith skilltree
Magazine2833
Total Ammo9696
Rate of Fire361542
Damage68,383,3
Accuracy80100
Stability68100
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,47 s / 2,2 s1,47 s / 2,2 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate2,92,9

Notes:

  • Use the build option 2. if you are playing Solo (AI’s Crew Accelerator boost) OR you can stand the base Reload Speed of this weapon.

 

Pistol – 3/4 Pistol – Deagle Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Deagle Pistol

The 120+ Damage tier Pistols are a royal pain in the a*s. Due to the degraded Reload Speed (on most cases) and the high base Damage, we could assume that skipping the build option 2. and ignoring Desesperado basic in favor of more Reload Speed is the correct idea. It just so happens that doing so results in a Damage below 127,76 and 127,51 on all weapons, the breakpoints that allow you to take down Light Units with one headshot and Heavy Units with two.

Replacing the suppressor with a Flash Hider solves this, but then you are back with 76 base Accuracy and open for missing some early shots until Desesperado basic kicks in. This is a big disadvantage when every shot counts and the Ammo Pickup Rate is low. In conclusion, we can only choose 2 vertex of the triangle. Solo testing has shown that keeping the 100 base Accuracy AND using the build option 2. is the smartest choice.

With all that being said, the Deagle Pistol has the worst Reload Speed and Ammo Pickup Rate on the tier. Stability is above average, but not enough to justify the downsides. Oddly enough, the Deagle Pistol is the only 120+ Damage Pistol that can solve the issue mentioned above (IF you have access to the AI’s Crew Concealer boost). All thanks to the Long Barrel Slide, which gives you +2 Damage, just enough to surpass both breakpoints.

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Concealment
Gadget: Combined Module
Grip: Bling Grip
Magazine: Extended Magazine
Sight: Marksman Sight
Slide: none

Stats:

StatNo skilltreeWith skilltree
Magazine1621
Total Ammo5050
Rate of Fire240360
Damage126141
Accuracy84100
Stability5284
Concealment2124
Threat22
Reload Time (Tactical/Empty)1,85 s / 3,1 s1,85 s / 3,1 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate1,511,51

Notes:

  • If you have access to the AI’s Crew Concealer Boost, you can use option 1. Otherwise, ignore it and use the build option 2. in order to surpass two critical breakpoints (127,76 and 127,51).
  • Since we are using the Marksman Sight, the Deagle Scope Mount is optional.
  • Any future component that gives this weapon +2 Damage will boost its Coop performance significantly.

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can install the Long Barrel Slide. This allows you to switch to the base build and utilize Desesperado aced for the extra Reload Speed.
  2. You can replace the Combined Module with a Micro Laser AND the Concealment Boost with a Stability Boost. +1 Concealment, but no flashlight for Big Oil Day 2. This also works for the option above.

 

Pistol – 3/4 Pistol – White Streak Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - White Streak Pistol

The White Streak Pistol loses on Stability and Magazine size to the Deagle Pistol, but all the upgrades point in the right direction: more Reload Speed, Total Ammo and Ammo Pickup Rate. This makes the White Streak Pistol a more manageable 120+ Damage Pistol. Reload Speed is also the standard one, therefore, being forced to use the build option 2. is not as big of a downside on this Pistol.

Weapon Parts:
Barrel: none
Barrel Ext: Jungle Ninja Suppressor
Boost: Accuracy
Gadget: Micro Laser
Magazine: Extended Magazine
Sight: Pistol Red Dot Sight

Stats:

StatNo skilltreeWith skilltree
Magazine1419
Total Ammo6060
Rate of Fire240360
Damage126141
Accuracy80100
Stability4072
Concealment2225
Threat00
Reload Time (Tactical/Empty)1,47 s / 2,12 s1,47 s / 2,12 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate1,821,82

Notes:

  • Use the build option 2. in order to surpass two critical breakpoints (127,76 and 127,51).
  • Any future component that gives this weapon +2 Damage will boost its performance significantly.
  • The Prototype Barrel can not be used with suppressors.

 

Pistol – 3/4 Pistol – Baby Deagle Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Baby Deagle Pistol

The Baby Deagle Pistol stays in line with the White Streak Pistol with 8 more Stability, but lower Magazine size. Ammo Pickup Rate is the same. Once again, no way of fixing the 127,51 and 127,76 breakpoint issue. Also, the extra Accuracy allows us to miss one Concealment so that we can use the Combined Module and its flashlight utility (Big Oil Day 2). Not much, but their power and performance is similar either way.

Weapon Parts:
Barrel: Threaded Barrel
Barrel Ext: Jungle Ninja Suppressor
Boost: Concealment
Gadget: Combined Module
Grip: Spike Grip
Lower Receiver: Spike Kit
Sight: Pistol Red Dot Sight

Stats:

StatNo skilltreeWith skilltree
Magazine1217
Total Ammo6060
Rate of Fire240360
Damage126141
Accuracy80100
Stability4880
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,47 s / 2,12 s1,47 s / 2,12 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate1,821,82

Notes:

  • Use the build option 2. in order to surpass two critical breakpoints (127,76 and 127,51).
  • Any future component that gives this weapon +2 Damage will boost its performance significantly.

Options:

  1. You can replace the Combined Module with a Micro Laser AND the Concealment Boost with a Stability Boost. +1 Concealment, but no flashlight for Big Oil Day 2. This also works for the option above.

 

Pistol – 3/4 Pistol – Parabellum Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Parabellum Pistol

The Parabellum Pistol has barely changed since we last saw it in the Akimbo Pistols category. The only real change is the fact that the Single Pistol can carry a sight. Below is the text written on the Akimbo Parabellum Pistol section, slightly modified and copied so you do not have to look for it:

“The Parabellum Pistol does have some amazing base stats… the thing is that it does not have anything else. As with most of the 175+ damage tier Pistols, it has no laser sights available, making aiming much more complicated. You do not want to miss two headshots on a weapon with a 1,68 Ammo Pickup Rate. Great Concealment, but no suppressor to back it up. Actually, it lacks any meaningful modifications besides the ability to reach 100 base Accuracy.

You could practice and become a Parabellum god by making good use of its stats, but it is not like other Pistols do not allow you to do that (and with no entry barrier).

On the other hand, the Parabellum Pistol still has stats that other Pistols in the same tier can not reach, and has the best Ammo Pickup Rate on its tier. Additionally, if you want medium-big Magazines, your 175+ damage tier options are limited.”

Weapon Parts:
Barrel: Reinforced Barrel
Boost: Accuracy
Grip: Engraved Grip
Sight: Pistol Red Dot Sight

Stats:

StatNo skilltreeWith skilltree
Magazine813
Total Ammo5656
Rate of Fire361542
Damage189189
Accuracy92100
Stability2448
Concealment2828
Threat99
Reload Time (Tactical/Empty)1,33 s / 2,1 s0,887 s / 1,4 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 30%
Ammo Pickup Rate1,681,68

Notes:

  • Optical Illusions aced, The Professional aced and The Professional basic do nothing for the build. You can replace them for something else. There are several choices available. Check the options below.
  • The build option 2. does not allow you to reach any new breakpoint with OR without Berserker. Because of this, keep the extra Reload Speed of Desesperado aced.

Options:

  1. You can replace Unseen Strike basic, Optical Illusions aced, The Professional aced and The Professional basic for 14/16 of the skillpoints needed for getthefukup. You can take the other 2 points from Underdog basic and Hardware Expert basic.
  2. Instead of option 1., you can use those 14/16 points to boost your damage output even further. 14 points gets you Berserker + Drill Sawgeant basic. You can also take out Underdog basic and Hardware Expert basic for one good 4 points skill (Bloodthirst aced, Joker aced).
  3. Instead of option 1. or 2., the lack of Berserker on the Pistols build allows you to invest in Hostage Taker basic and Hostage Taker aced for a more defensive playstyle.

 

Pistol – 3/4 Pistol – STRYK 18c Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - STRYK 18c Pistol

The STRYK 18c Pistol’s ammo economy is surprisingly good for a Full Auto Pistol with an Ammo Pickup Rate of 4,84. It is all possible thanks to the damage boosts found on the Gunslinger skilltree and the Crits, which improve the STRYK 18c Pistol’s performance considerably. You can think of it as a SMG with poor Ammo Pickup Rate, but high Concealment.

Unlike the other Pistols, the STRYK 18c Pistol is focused around Stability. Reaching 100 Accuracy (while hipfiring) is harder, requiring the build option 3. and access to the AI’s Crew Concealer boost. Despite this, Coop players will still get a respectable 96 Accuracy while hipfiring.

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Accuracy
Gadget: Micro Laser
Grip: Ergo Grip
Magazine: Extended Magazine
Sight: Pistol Red Dot Sight
Stock: none

Stats:

StatNo skilltreeWith skilltree
Magazine3237
Total Ammo160160
Rate of Fire9091364
Damage36,851,8
Accuracy(Base/Hipfiring)64 / 64 84 / 96
Stability72100
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,47 s / 2,12 s1,47 s / 2,12 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate4,844,84

Notes:

  • Use the build option 3. for the extra Accuracy while hipfiring.
  • Do not forget to invest in One Handed Talent basic and One Handed Talent aced when using this Full Auto Pistol (42,51 and 51,01 breakpoints).

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can replace the Ergo Grip with a Laser Grip AND install the Stock. Perfect stats while hipfiring, but -3 Concealment.

 

Pistol – 3/4 Pistol – Broomstick Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Pistol - Broomstick Pistol

The Precision Barrel modification allows us to switch between a 65+ and a 175+ Damage tier Pistol on the Broomstick Pistol. Because of this, the best thing to do is to review both versions separately.

The 65+ Damage Broomstick Pistol has perfect stats and the most common Ammo Pickup Rate on the tier. Unfortunately, the Reload Speed kills the viability of the weapon. Also, compared to the Contractor Pistol, it is a strict downgrade in Magazine Size, Concealment and the aforementioned Reload Speed.

The 175+ Damage Broomstick Pistol can only reach perfect stats (100 base Accuracy) with the AI’s Crew Concealer Boost. Otherwise, you are stuck with 96 Accuracy and no High Capacity Magazine (not a huge issue, as the weapon only has 45 Total Ammo). The Ammo Pickup Rate is the worst on the tier (1,11), but it still has a big Magazine size AND laser sights, two things the Revolvers lack. The SKOLD Reflex Micro Sight allows us to use a sight when playing Coop.

Even if we ignore the Reload Speed, the 65+ damage tier version of the Broomstick Pistol does not reach the stats of most Pistols on the same tier. The 175+ damage tier version is unique, but inconsistent. You will be better off using Revolvers with higher Ammo Pickup Rate instead.

Weapon Parts:
Barrel Ext: Jungle Ninja Suppressor
Boost: Stability
Gadget: Micro Laser
Magazine: High Capacity Magazine
Sight: SKOLD Reflex Micro Sight
Slide: none
Stock: none

Stats:

StatNo skilltreeWith skilltree
Magazine2025
Total Ammo9090
Rate of Fire361542
Damage68,368,3
Accuracy84100
Stability68100
Concealment2124
Threat00
Reload Time (Tactical/Empty)4 s / 4,17 s2,667 s / 2,78 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate2,732,73

Notes:

  • The Single Broomstick Pistol has worse Reload Speed than its Akimbo counterpart.
  • Do not switch to the build option 2. when using this weapon. You need the extra Reload Speed to make it work.

Options:

  1. This is the 175+ damage tier version:

    Weapon Parts:
    Barrel Ext: Jungle Ninja Suppressor
    Boost: Concealment
    Gadget: Micro Laser
    Magazine: none
    Sight: SKOLD Reflex Micro Sight
    Slide: Precision Barrel
    Stock: none

    Stats:

    StatNo skilltreeWith skilltree
    Magazine1015
    Total Ammo4545
    Rate of Fire361542
    Damage183,8183,8
    Accuracy7696
    Stability72100
    Concealment2124
    Threat00
    Reload Time (Tactical/Empty)4 s / 4,17 s2,667 s / 2,78 s
    Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
    Ammo Pickup Rate1,111,11

    Options:

    1. If you have access to the AI’s Crew Concealer boost, you can replace the Concealment Boost with a Accuracy Boost AND install the High Capacity Magazine. -3 Concealment, but perfect stats and +10 Magazine size.
    2. You can replace the Jungle Ninja Suppressor with a Monolith Suppressor AND install the High Capacity Magazine. Less base Accuracy, but +10 Magazine size.

 

Pistol – 3/4 Revolver – Build & Overview

 

Overview

Revolvers are a subtype of Pistols that make most of the 175+ damage tier selection. Revolvers are not affected by Gun Nut basic and do not have suppressors, therefore, their build is slightly different. Aside from that, most of the principles seen on the 3/4 Pistol builds also apply here.

Notes:

  • Only Detection Risks below 5 are good enough for this build (unless we are using the AI’s Crew Concealer boost).

 

The Build

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

Notes:

  • When paired with the usual +80% Berserker Damage boost, One Handed Talent aced does not reach any new breakpoints.

Options:

  1. If you need getthefukup, take out Stable Shot basic, Steady Grip aced and Berserker Skills.

 

Variant: Crit Anarchist

Replace:
Dodge Skills (except Inner Pockets) + Shock And Awe basic.

With:

  1. (Solo) = Hardware Expert basic + Drill Sawgeant basic + Drill Sawgeant aced + Second Wind basic + High Value Target basic + Unseen Strike basic + (Underdog basic OR Scanvenger basic)
  2. (Coop) = getthefukup + Underdog basic + Hardware Expert basic

Notes:

  • The Solo variant invests in some drill skills and Unseen Strike basic. Nothing here is particularly important, therefore, you can replace them with any other skills you might be more fond of.

 

Primary: Ak. Judge Shotguns

Weapon Parts:
Ammunition: HE Round
Barrel Ext: The Silent Killer Suppressor
Boost: Concealment
Gadget: Compact Laser Module

Stats:

StatNo skilltreeWith skilltree
Magazine1010
Total Ammo3636
Rate of Fire500500
Damage323,4 (x2)323,4 (x2)
Accuracy4048
Stability020
Concealment2831
Threat66
Reload Time (Tactical/Empty)3 s / 3,5 s3 s / 3,5 s
Critical ChanceSame as 3/4 RevolverSame as 3/4 Revolver
Ammo Pickup Rate0.570,57

 

Pistol – 3/4 Revolver – Matever .357 Revolver

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Revolver - Matever .357 Revolver

Even without the Stability penalty on the Akimbo weapons, the Stability on the Matever .357 Revolver leaves something to be desired. It is the Revolver with the lowest Stability in the game, although the gap between the Matever .357 Revolver and the Castigo .44 Revolver is rather small. Reload Speed is also subpar (3,6 seconds). Having said that, the laser sight returns as the main selling point of the Revolver (found only on this one), so it is up to you to decide whether that justifies the downsides or not.

Weapon Parts:
Barrel: Medio Barrel
Boost: Accuracy
Gadget: Micro Laser
Grip: Noir Grip

Stats:

StatNo skilltreeWith skilltree
Magazine66
Total Ammo5454
Rate of Fire361361
Damage194194
Accuracy84100
Stability1236
Concealment2424
Threat2424
Reload Time (Tactical/Empty)3,6 s / 3,6 s2,4 s / 2,4 s
Critical Chance0%30%
Ammo Pickup Rate1,611,61

 

Pistol – 3/4 Revolver – Castigo .44 Revolver

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Revolver - Castigo .44 Revolver

The Castigo .44 Revolver offers better stats (Stability and Reload Speed) than the Matever .357 Revolver at the cost of the laser sight. Having laser sights is extremely helpful, specially if you have just started using Revolvers… but the benefits of ditching them in favor of better stats are too good to be ignored, at least on the higher end of the Revolver spectrum. So why not start now with the Castigo .44 Revolver?

Weapon Parts:
Barrel: Diablo Barrel
Boost: Stability
Grip: +8 Stability

Stats:

StatNo skilltreeWith skilltree
Magazine66
Total Ammo5454
Rate of Fire361361
Damage194194
Accuracy84100
Stability1640
Concealment2828
Threat2424
Reload Time (Tactical/Empty)2,97 s / 2,97 s1,98 s / 1,98 s
Critical Chance0%30%
Ammo Pickup Rate1,611,61

Notes:

  • Amigo

 

Pistol – 3/4 Revolver – Peacemaker .45 Revolver

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Revolver - Peacemaker .45 Revolver

The Peacemaker .45 Revolver is one of the few Pistols that has no Akimbo counterpart, as it reloads one bullet at a time. The Reload Speed is therefore much better than the stats table puts it to be. It has 8 more Stability than the Castigo .44 Revolver, but less Rate of Fire. Despite all this, it plays substantially different from the other Revolvers, so do not worry too much about their comparisons. Just like the Breaker 12G Shotgun before, the Peacemaker .45 Revolver is in a league of its own.

Weapon Parts:
Boost: Accuracy
Grip: Grand Grip
Slide: Shootout Barrel
Stock: Ol’ Ben’s Stock

Stats:

StatNo skilltreeWith skilltree
Magazine66
Total Ammo5454
Rate of Fire240240
Damage194194
Accuracy84100
Stability2448
Concealment2525
Threat2828
Reload Time (Tactical/Empty)2,77 s / 1 s1,847 s / 0,667 s
Critical Chance0%30%
Ammo Pickup Rate1,611,61

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can replace the Accuracy Boost with a Stability Boost AND the Shootout Barrel with the Precision Barrel. +4 Stability and -4 Concealment.

 

Pistol – 3/4 Revolver – Bronco .44 Revolver

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - 3/4 Revolver - Bronco .44 Revolver

The Bronco .44 Revolver achieves the highest Stability of all Revolvers thanks to its diverse parts selection. The +3 Concealment Boost allows us to use the Overcompensating Barrel and its sweet +12 Stability. The Bronco .44 Revolver can also use a Flash Hider, upgrading its Stability once more. You can even place a magnifier on it. Crazy stuff.

Damage is slightly lower, but this only affects one bodyshot breakpoint, so it is not an issue. The end result is a Revolver with 68 Stability and an above-average Reload Speed. It is honestly just missing a laser sight at this point.

Weapon Parts:
Barrel Ext: Flash Hider
Boost: Concealment (+3)
Extra: Bronco Scope Mount
Gadget: +4 Stability
Grip: Ergo Wooden Grip
Sight: +4 Stability -1 Concealment
Slide: Overcompensating Barrel
Upper Receiver: Slimline Body

Stats:

StatNo skilltreeWith skilltree
Magazine66
Total Ammo5454
Rate of Fire361361
Damage190,8190,8
Accuracy84100
Stability4468
Concealment2626
Threat2424
Reload Time (Tactical/Empty)2,25 s / 2,25 s1,5 s / 1,5 s
Critical Chance0%30%
Ammo Pickup Rate1,611,61

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can replace the Concealment (+3) Boost with a Stability Boost. +4 Stability and -3 Concealment.

 

Pistol – Utility – 5/7 AP Pistol

PAYDAY 2 - Every Weapon and How to Build Around Them - Pistol - Utility - 5/7 AP Pistol

The 5/7 AP Pistol is the only Pistol with armor piercing rounds. It also has no Akimbo counterpart. It was designed to give players a different way of dealing with Shields and other armored enemies, but nothing else beyond that. That is why it only has an Ammo Pickup Rate of 0,68 and 45 Total Ammo. For comparison, weapons on that tier usually have almost three times more Ammo Pickup Rate.

The humiliating ammo economy breaks any attempt at making a decent build with the 5/7 AP Pistol. Reverse builds with this Pistol tend to become normal builds halfway through the heist. Because of this, we have categorized it as an utility weapon. Components used for this purpose consist of a setup that allows maximum Concealment possible (31 Concealment). Key parts are the Standard Issue Suppressor and the SKOLD Reflex Micro Sight (in case you want a sight).

The stats table below contains the stats of the reverse build (using the usual 120+ Damage tier build for the skilltree):

Weapon Parts:
Barrel: TiN Treated Barrel
Barrel Ext: Jungle Ninja Suppressor
Boost: Stability
Gadget: Combined Module
Magazine: Extended Magazine
Sight: Riktpunkt Holosight

Stats:

StatNo skilltreeWith skilltree
Magazine1924
Total Ammo4545
Rate of Fire600900
Damage126126
Accuracy(Base/Desesperado)56 / 5676 / 100
Stability6092
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,5 s / 2,15 s1 s / 1,433 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate0,680,68

Notes:

  • The 5/7 AP Pistol is a fundamental Secondary weapon on any Akimbo Pistols loadout.
  • A more serious reverse build should use the Anarchist perk deck and reinvest the spared skillpoints from Shock and Awe basic and Dodge Skills on Jack of All trades and an extra ammo bag.

 

SMG – Introduction

SMGs tend to be compared to ARs, but they have considerably more variety than them. Some SMGs act as Assault Rifles and can sustain themselves throughout the whole heist, while others deal higher DPS on bursts despite having a worse ammo economy. Luckily for us, ammo is no longer as big an issue as it once was on their Akimbo counterparts, so we can return to measure their worth based on their Dodge capabilites. Having said that, the 100+ Damage tier will still require Single Fire builds to minimize their poor ammo sustainability.

Notes:

  • SMGs have three different tiers available: 40+ damage, 60+ damage and 100+ damage.
  • A lot of SMGs have unique suppressors. Do not forget to check them out.

 

SMG – 3/4 SMG – Build & Overview

 

Overview

Another way SMGs differentiate themselves from Assault Rifles is by having more 3/4 Concealment options throughout their lineup. This benefits us, since these builds can free up some skillpoints for extra Accuracy and Reload Speed. SMGs that can afford it should therefore try to use a low Concealment build for the extra stats and utility.

Notes:

  • Only Detection Risks below 5 are good enough for this build (unless we are using the AI’s Crew Concealer boost).

 

The Build

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

Notes:

  • 3/4 SMG build options are a little bit messy. They depend on how much Stability excess the SMG has. This results in several combinations that allow you to get away with different benefits. We will specify the ammount of Stability excess needed for each relevant option in order to make it more understandable for everyone.

Options:

  1. If you need getthefukup, take out Aggressive Reload basic, Stable Shot aced, Underdog basic, Hardware Expert basic, Unseen Strike basic and The Proffessional aced.
  2. You can replace Aggressive Reload basic, Underdog basic, Hardware Expert and Unseen Strike basic for Lock N’ Load basic and Lock N’ Load aced. This option puts more emphasis on Reload Speed in exchange for Crits (less Damage, more ammo used). More suited for SMGs with underwhelming Reload Speed and better Ammo Pickup Rate (0 Stability excess needed).
  3. You can replace Steady Grip aced for Surefire basic. This option works really well on SMGs that have an excess of Stability but want to keep Stable Shot aced for the Accuracy (16 Stability excess needed).
  4. You can replace all Sharpshooter skillspoints, Underdog basic, Hardware Expert basic and Steady Grip aced with Lock N’ Load basic, Lock N’ Load aced and Surefire basic. This accomplishes both option 2. and 3. and keeps the Crits, but requires a heavy excess of Stability AND high base Accuracy (24 Stability excess needed).
  5. Alternatively, one variant to option 4. is to replace all Sharpshooter skillpoints, Underdog basic, Hardware Expert basic with Lock N’ Load basic and Lock N’ Load aced. More Reload Speed, but no extra Magazine size in favor of Stability. Also no Stable Shot aced (8 Stability excess needed .
  6. Another option is to replace Aggressive Reload basic, Stable Shot aced, Underdog basic and Hardware Expert basic with Unseen Strike aced. This option is a little bit more greedy, but works in SMGs with a decent Reload Speed and Accuracy (0 Stability excess needed).

 

Variant: Crit Anarchist

Replace:
Dodge Skills (except Inner Pockets) + Shock And Awe basic.

With:

  1. (Solo) = Drill Sawgeant basic + Drill Sawgeant aced + Surefire basic + Lock N’ Load basic + Lock N’ Load aced.
  2. (Coop) = getthefukup + Drill Sawgeant basic

 

Primary: Ak. Judge Shotguns

Weapon Parts:
Ammunition: HE Round
Barrel Ext: The Silent Killer Suppressor
Boost: Concealment
Gadget: Compact Laser Module

Stats:

StatNo skilltreeWith skilltree
Magazine1010
Total Ammo3636
Rate of Fire500500
Damage323,4 (x2)323,4 (x2)
Accuracy4060
Stability028
Concealment2831
Threat66
Reload Time (Tactical/Empty)3 s / 3,5 s3 s / 3,5 s
Critical ChanceSame as 3/4 SMGSame as 3/4 SMG
Ammo Pickup Rate0.570,57

 

SMG – 3/4 SMG – Blaster 9mm SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - Blaster 9mm SMG

We want 40+ Damage tier SMGs to achieve two goals: get as much Accuracy as possible and reach the 85,01 breakpoint (obtained by SMGs with 47,3 Damage when they are paired with the usual +80% Berserker Damage boost). The Blaster 9mm SMG sorta achieves the first goal, but definetly misses the second one. The lack of Accuracy and Reload Speed options leaves the weapon in a rough spot, but players using the AI’s Crew Concealer boost will be able to afford some extra buffs to this SMG.

Weapon Parts:
Barrel: Ghetto Blaster
Barrel Ext: The Bigger The Better Suppressor
Boost: Concealment
Custom: none
Gadget: Compact Laser Module
Magazine: none
Sight: +4 Stability -1 Concealment
Stock: none

Stats:

StatNo skilltreeWith skilltree
Magazine2020
Total Ammo220220
Rate of Fire896896
Damage45,145,1
Accuracy (Base/Hipfiring/Standing still/All)40 / 40 / 40 / 4060 / 72 / 76 / 88
Stability76100
Concealment2124
Threat00
Reload Time (Tactical/Empty)2,315 s / 3,28 s2,013 s / 2,852 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate12,6212,62

Options

  1. If you have access to the AI’s Crew Concealer boost, you can replace the Concealment Boost with an Accuracy Boost AND install the Extended Magazine. -3 Concealment, but +4 Accuracy and +12 Magazine size.

 

SMG – 3/4 SMG – CMP SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - CMP SMG

A normal CMP SMG build would look like a better sidegrade to the Blaster 9mm SMG. It has a higher Magazine size (both Coop and Solo), Rate of Fire and Reload Speed. On the other hand, it has less Ammo Pickup Rate and Total Ammo.

However, due to the fact that the CMP SMG has a unique suppressor that does not reduce the weapon’s Damage (unlike The Bigger The Better Suppressor), one can sacrifice a chunk of Accuracy in order to reach the 85,01 breakpoint when paired with the usual +80% Berserker Damage boost. This key difference is present on most +40 Damage tier SMGs and is something to consider when building around these guns.

We will consider the setup with more Accuracy the most relevant one and sort the SMGs around this stat, but choose the setup that benefits more your playstyle.

Weapon Parts:
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Custom: none
Gadget: Compact Laser Module
Magazine: Extended Magazine
Sight: Compact Profile Sight
Stock: none

Stats:

StatNo skilltreeWith skilltree
Magazine4242
Total Ammo210210
Rate of Fire952952
Damage45,145,1
Accuracy (Base/Hipfiring/Standing still/All)40 / 40 / 40 / 4060 / 72 / 76 / 88
Stability76100
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,51 s / 2,48 s1,313 s / 2,157 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate12,0512,05

Notes:

  • This SMG has a unique suppressor that allows it to reach the 85,01 breakpoint when paired with the usual +80% Berserker Damage boost. Check option 2. for more information on this matter.

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can install the Skeletal Stock. -3 Concealment, but +4 Accuracy.
  2. This is the 85,01 breakpoint build:

    Weapon Parts:
    Barrel Ext: Tactical Suppressor
    Boost: Concealment
    Custom: Auto Fire
    Gadget: Compact Laser Module
    Magazine: Extended Magazine
    Sight: Compact Profile Sight
    Stock: none

    Stats:

    StatNo skilltreeWith skilltree
    Magazine4242
    Total Ammo210210
    Rate of Fire952952
    Damage47,347,3
    Accuracy (Base/Hipfiring/Standing still/All)28 / 28 / 28 / 2848 / 60 / 64 / 76
    Stability92100
    Concealment2124
    Threat00
    Reload Time (Tactical/Empty)1,51 s / 2,48 s1,313 s / 2,157 s
    Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
    Ammo Pickup Rate12,0512,05

    Notes:

    • This setup has an excess of Stability. Use the build option 3. to counter this and gain extra Magazine size.

 

SMG – 3/4 SMG – Cobra SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - Cobra SMG

The Cobra SMG is the first SMG to break the 60 base Accuracy ceiling in both Solo and Coop. You are also looking at more Total Ammo, Rate of Fire and Ammo Pickup Rate than the CMP SMG. Reload Speed and Magazine size are, on the other hand, worse. A decent trade-off for the Cobra SMG.

Aside from that, the Cobra SMG also has a unique suppressor that allows it to switch to a 85,01 breakpoint setup. The unique suppressor is worse, but the end result is the same, stats-wise.

Weapon Parts:
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Custom: none
Gadget: Micro Laser
Grip: Wooden Grip
Magazine: Extended Magazine
Sight: Compact Profile Sight
Stock: No Stock

Stats:

StatNo skilltreeWith skilltree
Magazine4040
Total Ammo220220
Rate of Fire10001000
Damage45,145,1
Accuracy (Base/Hipfiring/Standing still/All)44 / 44 / 44 / 4464 / 76 / 80 / 92
Stability76100
Concealment2225
Threat00
Reload Time (Tactical/Empty)2 s / 2,75 s1,739 s / 2,391 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate12,6212,62

Notes:

  • This SMG has a unique suppressor that allows it to reach the 85,01 breakpoint when paired with the usual +80% Berserker Damage boost. Check option 1. for more information on this matter.

Options:

  1. This is the 85,01 breakpoint build:

    Weapon Parts:
    Barrel Ext: Suppressor
    Boost: Accuracy
    Custom: Auto Fire
    Gadget: Micro Laser
    Grip: Wooden Grip
    Magazine: Extended Magazine
    Sight: Compact Profile Sight
    Stock: No Stock

    Stats:

    StatNo skilltreeWith skilltree
    Magazine4040
    Total Ammo220220
    Rate of Fire10001000
    Damage47,347,3
    Accuracy (Base/Hipfiring/Standing still/All)28 / 28 / 28 / 2848 / 60 / 64 / 76
    Stability84100
    Concealment2326
    Threat00
    Reload Time (Tactical/Empty)2 s / 2,75 s1,739 s / 2,391 s
    Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
    Ammo Pickup Rate12,6212,62

    Notes:

    • This setup has an excess of Stability. Use the build option 3. to counter this and gain extra Magazine size.

 

SMG – 3/4 SMG – Micro Uzi SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - Micro Uzi SMG

Last time we placed the Cobra SMG above the Micro Uzi SMG due to the improvements on the Solo setup (on the Akimbo counterparts). This distiction disappears on the Single counterparts, making the Micro Uzi SMG a slightly better choice with better Total Ammo, Ammo Pickup Rate, Rate of Fire and Reload Speed. Magazine size is worse (32 vs 40).

The Micro Uzi SMG also has access to a unique suppressor that allows it to switch to a 85,01 breakpoint setup. The Futomaki Suppressor is one of the best unique suppressors in the SMG weapon class (+0 Accuracy, +20 Stability and -4 Concealment). It could give the Micro Uzi SMG a huge buff if more modifications that boost Accuracy are released in the future. On the meantime, this setup has 4 more Accuracy than the Cobra SMG one.

Weapon Parts:
Barrel: Custom Barrel
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Custom: none
Gadget: Micro Laser
Stock: No Stock

Stats:

StatNo skilltreeWith skilltree
Magazine3232
Total Ammo224224
Rate of Fire12001200
Damage45,145,1
Accuracy (Base/Hipfiring/Standing still/All)44 / 44 / 44 / 4464 / 76 / 80 / 92
Stability72100
Concealment2629
Threat00
Reload Time (Tactical/Empty)1,85 s / 2,6 s1,609 s / 2,261 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate12,8412,84

Notes:

  • This SMG has a unique suppressor that allows it to reach the 85,01 breakpoint when paired with the usual +80% Berserker Damage boost. Check option 1. for more information on this matter.

Options:

  1. This is the 85,01 breakpoint build:

    Weapon Parts:
    Barrel: Custom Barrel
    Barrel Ext: The Bigger The Better Suppressor
    Boost: Accuracy
    Custom: none
    Gadget: Micro Laser
    Stock: No Stock

    Stats:

    StatNo skilltreeWith skilltree
    Magazine3232
    Total Ammo224224
    Rate of Fire12001200
    Damage47,347,3
    Accuracy (Base/Hipfiring/Standing still/All)32 / 32 / 32 / 3252 / 64 / 68 / 80
    Stability96100
    Concealment2629
    Threat00
    Reload Time (Tactical/Empty)1,85 s / 2,6 s1,609 s / 2,261 s
    Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
    Ammo Pickup Rate12,8412,84

    Notes:

    • This setup has an excess of Stability. Use the build option 3. to counter this and gain extra Magazine size.

 

SMG – 3/4 SMG – Signature SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - Signature SMG

The Signature SMG was considered one of the worst Akimbo SMGs due to its inability to reach 100 Stability. Now that the Stability penalty found on Akimbos is no longer present, the Signature SMG can reach that mark (barely, a +4 Stability -0 Concealment Gadget is required). This leaves the Signature SMG with 72 base Accuracy and perfect stats while hipfiring AND standing still.

Normally, this would make the Signature SMG a solid choice and a powerful option in the tier… but, for some reason, its Ammo Pickup Rate has been cut in half. Had no other 40+ Damage SMGs with such high base Accuracy and decent Ammo Pickup Rate existed, this could have made sense. But this is not the case (Compact-5 SMG, Uzi SMG). It is nowhere near low enough to the point of making the Signature SMG unplayable, but it really makes one ponder on why choosing this SMG over the ones. Also, no 85,01 breakpoint setup is available.

Weapon Parts:
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Custom: Auto Fire
Foregrip: none
Gadget: +4 Stability -0 Concealment
Magazine: Extended Magazine
Sight: +4 Stability -1 Concealment
Stock: Wide Stock

Stats:

StatNo skilltreeWith skilltree
Magazine5050
Total Ammo200200
Rate of Fire750750
Damage46,246,2
Accuracy (Base/Hipfiring/Standing still/All)52 / 52 / 52 / 5272 / 84 / 88 / 100
Stability68100
Concealment2124
Threat00
Reload Time (Tactical/Empty)2,11 s / 2,85 s1,835 s / 2,478 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate6,0756,075

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can replace the Wide Stock with a 2 Piece Stock. +4 Accuracy, but -3 Concealment.

 

SMG – 3/4 SMG – Compact-5 SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - Compact-5 SMG

Thanks to the Adjustable Stock, the Compact-5 SMG is back on track for both Solo and Coop play. At 80 base Accuracy and with an excess of 24 Stability, most of the skills in the Sharpshooter tree can be reinvested in Lock N’ Load basic and Lock N’ Load aced (the build option 4.). Reload Speed is, after all, one of the weaker parts of this SMG. Every other stat is in good shape, but bare in mind the Compact-5 SMG also does not have a 85,01 breakpoint setup available.

Weapon Parts:
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Custom: none
Foregrip: Enlighted Foregrip
Gadget: Compact Laser Module
Magazine: Straight Magazine
Sight: Compact Profile Sight
Stock: Adjustable Stock

Stats:

StatNo skilltreeWith skilltree
Magazine4545
Total Ammo210210
Rate of Fire750750
Damage45,145,1
Accuracy (Base/Hipfiring)60 / 6080 / 92
Stability92100
Concealment2124
Threat00
Reload Time (Tactical/Empty)2,4 s / 3,6 s2,4 s / 3,6 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate12,0512,05

Notes:

  • Use the build option 4. for more Reload Speed and Magazine size in exchange for some extra Stability the Compact-5 SMG does not need.

 

SMG – 3/4 SMG – Uzi SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - Uzi SMG

8. Accuracy is enough to put the Uzi SMG at the top of the +40 Damage SMG tier, but it also happens to come with a unique suppressor for the possibility of a 85,01 breakpoint setup.

Not everything is an upgrade to the Compact-4 SMG, as the build option 4. leaves the Uzi SMG at 96 Stability instead of 100 (the weapon needs Stable Shot basic to have 100 Stability). So you either waste skillpoints on Accuracy you do not need OR you miss 4 Stability. You can use the build option 6. instead, but that does not help players that want to boost their Reload Speed.

One solution to this is to switch to the 85,01 breakpoint setup, as it still has enough Accuracy to obtain perfect stats (while hipfiring AND standing still), and also keeps the 85,01 breakpoint. Other solution is to simply use the build option 2. instead. It is also worth noticing that players that have access to the AI’s Crew Concealer boost can bypass this issue.

Weapon Parts:
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Custom: none
Foregrip: Tactical Foregrip
Gadget: Compact Laser Module
Sight: +4 Stability -1 Concealment
Stock: Folded Stock

Stats:

StatNo skilltreeWith skilltree
Magazine4040
Total Ammo200200
Rate of Fire698698
Damage45,145,1
Accuracy (Base/Hipfiring/Standing still/All)68 / 68 / 68 / 6888 / 100 / 100 / 100
Stability68100
Concealment2225
Threat00
Reload Time (Tactical/Empty)2,45 s / 3,52 s2,13 s / 3,061 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate11,4711,47

Notes:

  • This SMG has a unique suppressor that allows it to reach the 85,01 breakpoint when paired with the usual +80% Berserker Damage boost. Check option 2. for more information on this matter.
  • The summary is this: If you rather have more Reload Speed than Crits, use the build option 2. OR use the AI’s Crew Concealer boost (option 1. below). If you prefer more Crits, switch to the build option 6. instead. If you want to keep both, the 85,01 breakpoint setup should perform better than the one above.

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can replace the Accuracy Boost with a Concealment Boost, the +4 Stability -1 Concealment Sight with a Compact Profile Sight AND the Folded Stock with a Ergonomic Stock. This will give you +4 Accuracy, -3 Concealment and enough Stability to use the build option 4.
  2. This is the 85,01 breakpoint build:

    Weapon Parts:
    Barrel Ext: Silent Death
    Boost: Accuracy
    Custom: Auto Fire
    Foregrip: Tactical Foregrip
    Gadget: Compact Laser Module
    Sight: +4 Stability -1 Concealment
    Stock: Folded Stock

    Stats:

    StatNo skilltreeWith skilltree
    Magazine4040
    Total Ammo200200
    Rate of Fire698698
    Damage47,347,3
    Accuracy (Base/Hipfiring/Standing still/All)52 / 52 / 52 / 5272 / 84 / 88 / 100
    Stability76100
    Concealment2326
    Threat00
    Reload Time (Tactical/Empty)2,45 s / 3,52 s2,13 s / 3,061 s
    Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
    Ammo Pickup Rate11,4711,47

 

SMG – 3/4 SMG – Chicago Typewriter SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - Chicago Typewriter SMG

Unsurprisingly, the order of the 60+ Damage tier SMGs has changed considerably from their Akimbo counterparts now that we are prioritizing Accuracy over Ammo Pickup Rate. What is surprising, however, is the fact that the Chicago Typewriter SMG can be played in a 3/4 Detection Risk setup.

With 18 base Concealment and one of the worst Reload Speeds in the weapon class, the Chicago Typewriter SMG barely makes it to the 3/4 SMG category. The build option 2. allows players to mitigate the Reload Speed issue AND keep Stable Shot aced in order to reach perfect stats while hipfiring and standing still.

Weapon Parts:
Barrel: Stubby Barrel
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Foregrip: none
Gadget: +4 Stability -0 Concealment
Grip: none
Sight: +4 Stability -1 Concealment
Stock: QD Sling Stock

Stats:

StatNo skilltreeWith skilltree
Magazine5050
Total Ammo150150
Rate of Fire723723
Damage59,959,9
Accuracy (Base/Hipfiring/Standing still/All)68 / 68 / 68 / 6876 / 88 / 92 / 100
Stability68100
Concealment2124
Threat00
Reload Time (Tactical/Empty)3,5 s / 4,5 s3,5 s / 4,5 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 30%
Ammo Pickup Rate8,68,6

Notes:

  • The build option 2. conceals the Chicago Typewriter SMG’s downsides. Use it if you can.

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can replace the +4 Stability -0 Concealment Gadget with a LED Combo. -2 Concealment, but a laser sight and a flashlight.

 

SMG – 3/4 SMG – Jacket’s Piece

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - Jacket's Piece

Jacket’s Piece is almost a straight upgrade to the Chicago Typewriter SMG, as it only gets beaten by it on Magazine size. Total Ammo, Ammo Pickup Rate, Rate of Fire, Accuracy, Reload Speed… almost every other stat has received an improvement.

One small detail that shows up in this weapon and in other SMGs in the tier is the fact that the Damage without modifications on this weapon is 58,8, not 59,9 or more. The 106,26 breakpoint can only be achieved when these SMGs have 59,9 Damage AND are using the usual +80% Berserker Damage boost. This means the weapon requires Auto Fire OR a unique modification to work properly. On this instance, the 80s Calling is enough to cover this vulnerability. It also gives Jacket’s Piece enough Stability to use the build option 4. when heisting.

Weapon Parts:
Barrel Ext: The Bigger The Better Suppressor
Boost: Concealment
Custom: none
Gadget: Compact Laser Module
Sight: Compact Profile Sight
Stock: Wide Stock
Upper Receiver: 80’s Calling

Stats:

StatNo skilltreeWith skilltree
Magazine4747
Total Ammo160160
Rate of Fire12001200
Damage59,959,9
Accuracy (Base/Hipfiring)60 / 6080 / 92
Stability92100
Concealment2124
Threat00
Reload Time (Tactical/Empty)2,05 s / 4,35 s2,05 s / 4,35 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate9,29,2

Notes:

  • Use the build option 4. for more Reload Speed and Magazine size in exchange for some extra Stability Jacket’s Piece does not need.

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can replace the Concealment Boost with an Accuracy Boost AND the Compact Laser Module with a LED Combo. -3 Concealment, but +4 Accuracy and a flashlight for Big Oil Day 2.

 

SMG – 3/4 SMG – Para SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - Para SMG

The Para SMG has two small flaws that puts it below other SMGs with 84 Accuracy. The first one is that it needs Auto Fire to reach 59,9 Damage and, alongside it, the 106,26 breakpoint. The second one is that its Ammo Pickup Rate is below other SMGs with the same Accuracy. In fact, its other stats are also generally lower. The counterargument is that players with the AI’s Crew Concealer boost can make good use of the range of modifications at its disposal.

Weapon Parts:
Barrel: Medium Barrel
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Custom: Auto Fire
Foregrip: Aftermarket Shorty
Gadget: Compact Laser Module
Grip: Titanium Skeleton Grip
Lower Receiver: THRUST Lower Receiver
Magazine: Speed Pull Magazine
Sight: +4 Stability -1 Concealment
Stock: Wide Stock
Upper Receiver: LW Upper Receiver

Stats:

StatNo skilltreeWith skilltree
Magazine2525
Total Ammo150150
Rate of Fire682682
Damage59,959,9
Accuracy (Base/Hipfiring)64 / 6484 / 96
Stability92100
Concealment2225
Threat00
Reload Time (Tactical/Empty)1,08 s / 1,615 s1,08 s / 1,615 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate8,68,6

Notes:

  • Use the build option 4. for more Reload Speed and Magazine size in exchange for some extra Stability the Para SMG does not need.

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can replace the Titanium Skeleton Grip with a Rubber Grip, the +4 Stability -1 Concealment Sight with a Compact Profile Sight AND the Wide Stock with a 2 Piece Stock. -4 Concealment, but +4 Accuracy.
  2. Alternatively, in option 1. you can use the build option 2. OR the build option 5. AND substitute the Wide Stock with a War-Torn Stock. This will leave you with 100 Stability and +8 Accuracy, but -4 Concealment and no extra Magazine size.

 

SMG – 3/4 SMG – Kobus 90 SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - Kobus 90 SMG

Just like the Chicago Typewriter SMG before, the Kobus 90 SMG is another 3/4 SMG that barely makes it to this category. It is more of a sidegrade to the Para SMG, as both the Ammo Pickup Rate and Accuracy (without the AI’s Crew Concealer boost) are the same. Their differences reside in a higher Magazine size and Rate of Fire on the Kobus 90 SMG and a faster Reload Speed on the Para SMG. The Magazine size is probably the biggest factor between these two weapons, as the Kobus 90 SMG’s magazine can fit twice as many bullets.

Weapon Parts:
Barrel: Long Barrel
Barrel Ext: The Bigger The Better Suppressor
Boost: Concealment (+2)
Custom: none
Gadget: Compact Laser Module
Magazine: Speed Pull Magazine
Sight: +4 Stability -1 Concealment

Stats:

StatNo skilltreeWith skilltree
Magazine5050
Total Ammo150150
Rate of Fire909909
Damage59,959,9
Accuracy (Base/Hipfiring)64 / 6484 / 96
Stability80100
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,275 s / 1,7 s1,109 s / 1,478 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate8,68,6

Notes:

  • Use the build option 5. for more Reload Speed in exchange for a Stability excess (wasted otherwise).

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can replace the Concealment (+2) Boost with an Accuracy Boost. -2 Concealment, but +4 Accuracy.

 

SMG – 3/4 SMG – Heather SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - Heather SMG

Compared to the Para SMG, the Heather SMG has a bigger Magazine size, Total Ammo, Ammo Pickup Rate, Rate of Fire and Tactical Reload Speed. Empty Reload Speed is worse, but with a Speed Pull Magazine and the ability to invest in Lock N’ Load aced, it does not really affect the weapon’s performance that much. On the other hand, the Kobus 90 SMG has better stats… except for its Ammo Pickup Rate. It is also worth mentioning that the Heather SMG can not improve with the help of the AI’s Crew Concealer boost, so Solo players might still prefer the Para SMG OR the Kobus 90 SMG.

Weapon Parts:
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Custom: none
Gadget: LED Combo
Magazine: Speed Pull Magazine
Sight: +4 Stability -1 Concealment
Stock: Unfolded Stock

Stats:

StatNo skilltreeWith skilltree
Magazine3232
Total Ammo160160
Rate of Fire750750
Damage59,959,9
Accuracy (Base/Hipfiring)64 / 6484 / 96
Stability76100
Concealment2225
Threat00
Reload Time (Tactical/Empty)1,035 s / 2 s1,035 s / 2 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate9,29,2

Notes:

  • Use the build option 5. for more Reload Speed in exchange for a Stability excess (wasted otherwise).

 

SMG – 3/4 SMG – Mark 10 SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - Mark 10 SMG

The Mark 10 SMG blows both the Para SMG and the Heather SMG out of the water by being a straight upgrade to both of them. Better Magazine size, Rate of Fire and Reload Speed than the Heather SMG. It also brings in some uncoventional upgrades for those players that can access the AI’s Crew Concealer boost. The Kobus 90 SMG dodges this beatdown by having a bigger Magazine size of two whole bullets (unless you are playing Solo with the build option 4., in which case the beatdown continues). The star of the show is the Speed Pull Magazine, that comes with a higher Magazine size as a bonus. All in all, the best 3/4 SMG with 84 Accuracy in the tier.

Weapon Parts:
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Custom: none
Extra: none
Gadget: Compact Laser Module
Magazine: Speed Pull Magazine
Sight: +4 Stability -1 Concealment
Stock: Skeletal Stock

Stats:

StatNo skilltreeWith skilltree
Magazine4848
Total Ammo160160
Rate of Fire10001000
Damage59,959,9
Accuracy (Base/Hipfiring)64 / 6484 / 96
Stability84100
Concealment2124
Threat00
Reload Time (Tactical/Empty)1 s / 1,35 s1 s / 1,35 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate9,29,2

Notes:

  • Use the build option 5. for more Reload Speed in exchange for a Stability excess (wasted otherwise).

Options:

  1. Having access to the AI’s Crew Concealer boost allows you to use the build option 4. with the Mark 10 SMG. In order to do that, install the Railed Handguard AND replace the Compact Laser Module with a LED Combo AND the +4 Stability -1 Concealment Sight with a Compact Profile Sight.

 

SMG – 3/4 SMG – SpecOps SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - 3/4 SMG - SpecOps SMG

The SpecOps SMG is once again at the top of the 60+ Damage tier, as it is the only 3/4 SMG in that tier capable of reaching 92 Accuracy in Coop. We have already mentioned how good the Suppressed Barrel is, as it helps the SpecOps SMG more than The Bigger The Better Suppressor does.

This is, however, the only thing it excels at. For example, the Mark 10 SMG has a bigger Magazine size, Rate of Fire and a much better Reload Speed. So one has to wonder if having perfect stats while hipfiring (and without Stable Shot aced) is worth these downgrades. Also, without the AI’s Crew Concealer boost, the Extended Magazine is out of reach.

Weapon Parts:
Barrel Ext: Suppressed Barrel
Boost: Accuracy
Custom: none
Gadget: Compact Laser Module
Magazine: none
Sight: Compact Profile Sight
Stock: none

Stats:

StatNo skilltreeWith skilltree
Magazine2020
Total Ammo160160
Rate of Fire952952
Damage59,959,9
Accuracy (Base/Hipfiring)72 / 7292 / 100
Stability76100
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,96 s / 2,45 s1,96 s / 2,45 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate9,29,2

Notes:

  • Great weapon selection if you are at level 0 after an Infamy reset.
  • Use the build option 5. for more Reload Speed in exchange for a Stability excess (wasted otherwise).
  • Investing in a Stability excess AND using the build option 4. (with the AI’s Crew Concealer boost) is better than simply installing the Extended Magazine part. +15 Magazine size versus +12 with the modification (at the same Concealment cost).

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can replace the Compact Profile Sight with a +4 Stability -1 Concealment Sight AND install the Unfolded Stock. This will give you enough Stability to use the build option 4. (Surefire basic). -3 Concealment and +15 Magazine size.

 

SMG – Crit SMG – Build & Overview

 

Overview

The Crit Anarchist build helps these SMGs free up enough skillpoints for Low Blow aced and other skills needed to compete with the 3/4 SMGs builds. The lack of RNG might also allure some players more than the dodge counterpart. Note that all SMGs on the 3/4 SMGs category can also be played with the Anarchist perk deck.

Notes:

  • Any Detection Risk below 25 is good enough.

 

The Build

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

Options:

  1. If you need getthefukup, take out Underdog basic, Drill Sawgeant basic, Hardware Expert basic, Lock N’ Load aced, Lock N’ Load basic and Surefire basic.
  2. You can replace Underdog basic, Drill Sawgeant basic and Hardware Expert basic for any good 4 points skill (Bloodthirst aced or even Joker aced).
  3. You can replace all Sharpshooter skillpoints with Drill Sawgeant aced and High Value Target basic. This option works on 60+ Damage SMGs with high Accuracy that do not need Stable Shot aced.

 

Primary: Ak. Judge Shotguns

Weapon Parts:
Ammunition: HE Round
Barrel Ext: The Silent Killer Suppressor
Boost: Concealment
Gadget: Compact Laser Module

Stats:

StatNo skilltreeWith skilltree
Magazine1010
Total Ammo3636
Rate of Fire500500
Damage323,4 (x2)323,4 (x2)
Accuracy4060
Stability028
Concealment2831
Threat66
Reload Time (Tactical/Empty)3 s / 3,5 s3 s / 3,5 s
Critical ChanceSame as Crit SMGSame as Crit SMG
Ammo Pickup Rate0.570,57

 

SMG – Crit SMG – Patchett L2A1 SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - Crit SMG - Patchett L2A1 SMG

This time around the Patchett L2A1 SMG CAN be played on a 3/4 SMG build. It is just that its stats are so bad that you might as well switch to a 25 Detection Risk setup and try to maximize its potential. This setup improves its Accuracy as much as possible while also installing the Extended Magazine part for increased effectiveness. The improvements are noticeable.

Weapon Parts:
Barrel: Long Barrel
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Custom: none
Gadget: Compact Laser Module
Magazine: Extended Magazine
Sight: Compact Profile Sight
Stock: Solid Stock

Stats:

StatNo skilltreeWith skilltree
Magazine3045
Total Ammo220220
Rate of Fire545545
Damage44,144,1
Accuracy (Base/Hipfiring/Standing still/All)48 / 48 / 48 / 4868 / 80 / 84 / 96
Stability80100
Concealment1114
Threat00
Reload Time (Tactical/Empty)2,3 s / 3,3 s2 s / 2,87 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate12,6212,62

Options:

  1. This is the 3/4 SMG build (Use the 3/4 SMG build):

    Weapon Parts:
    Barrel: Short Barrel
    Barrel Ext: The Bigger The Better Suppressor
    Boost: Concealment
    Custom: none
    Gadget: Compact Laser Module
    Magazine: Extended Magazine
    Sight: Compact Profile Sight
    Stock: No Stock

    Stats:

    StatNo skilltreeWith skilltree
    Magazine3030
    Total Ammo220220
    Rate of Fire545545
    Damage45,145,1
    Accuracy (Base/Hipfiring/Standing still/All)28 / 28 / 28 / 2848 / 60 / 64 / 76
    Stability72100
    Concealment2124
    Threat00
    Reload Time (Tactical/Empty)2,3 s / 3,3 s2 s / 2,87 s
    Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
    Ammo Pickup Rate12,6212,62

    Options:

    1. You can replace the No Stock with a Folded Stock AND remove the Extended Magazine. -10 Magazine size, but +4 Accuracy.
    2. If you have access to the AI’s Crew Concealer boost, you can replace the Concealment Boost with an Accuracy boost AND the No Stock with a Folded Stock. -3 Concealment and +8 Accuracy.

 

SMG – Crit SMG – Kross Vertex SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - Crit SMG - Kross Vertex SMG

The Kross Vertex SMG is the only 60+ Damage SMG that can not reach 3/4 Detection Risk without the AI’s Crew Concealer boost. That is one of the weapon’s weaknesses. The other one is the lack of a Speed Pull Magazine. When analyzing the 3/4 setup, we can see that the Kross Vertex SMG is a worse Kobus 90 SMG: it trades Magazine size with Rate of Fire, but the lower Concealment and the lack of a Speed Pull Magazine ruin its chances. With all that being said, the Kross Vertex SMG is still a well-rounded weapon choice for anyone looking for a self-reliable SMG.

Weapon Parts:
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Custom: none
Gadget: Compact Laser Module
Sight: +4 Stability -1 Concealment
Stock: War-Torn Stock

Stats:

StatNo skilltreeWith skilltree
Magazine3045
Total Ammo150150
Rate of Fire12001200
Damage59,959,9
Accuracy (Base/Hipfiring/Standing still/All)72 / 72 / 72 / 7292 / 100 / 100 / 100
Stability80100
Concealment1316
Threat00
Reload Time (Tactical/Empty)2 s / 2,5 s1,739 s / 2,174 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate8,68,6

Options:

  • You can use the build option 3. and trade Reload Speed for drill skills and some breakpoints. This option will not waste skillpoints (Stable Shot aced), but some players might still prefer the Reload Speed.
  • This is the 3/4 build (AI’s Crew Concealer boost required. Use the 3/4 SMG build):

    Weapon Parts:
    Barrel Ext: The Bigger The Better Suppressor
    Boost: Accuracy
    Custom: none
    Gadget: Compact Laser Module
    Sight: Compact Profile Sight
    Stock: Wide Stock

    Stats:

    StatNo skilltreeWith skilltree
    Magazine3030
    Total Ammo150150
    Rate of Fire12001200
    Damage59,959,9
    Accuracy (Base/Hipfiring)64 / 6484 / 96
    Stability80100
    Concealment1821
    Threat00
    Reload Time (Tactical/Empty)2 s / 2,5 s2 s / 2,5 s
    Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
    Ammo Pickup Rate8,68,6

    Notes:

    • Use the 3/4 SMG build option 5. for more Reload Speed in exchange for a Stability excess (wasted otherwise).

 

SMG – SF SMG – Build & Overview

 

Overview

When we were looking at the Akimbo SMGs and the 100+ Damage SMGs, we reached the conclusion that a Single Fire build was the right idea to make them consistent and help with their ammo issues. The same is still true to their Single counterparts. Players who dig Crits will be pleased to know that SF SMG can accommodate both Anarchist (3/4 and 23 Detection Risk setups) and Dodge playstyles. The rest is up to the weapon’s Stability and Ammo Pickup rate.

Notes:

  • All weapons in this category can be used in a 3/4 SF build OR a SF Crit build (both 3/4 and 23 Detection Risk). We will use the former as the default setup, as it is the most restrictive one. Check the variants section and each SMG’s options for more information regarding the SF Crit build.
  • Any Detection Risk below 25 on the SF Crit build is good enough. On the other hand, the 3/4 SF builds require Detection Risks below 5 to work (unless you are using the AI’s Crew Concealer boost, in which case the minimum Detection Risk is 9).

 

The Build

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

Options:

  1. If you need getthefukup, take out Aggressive Reload basic, Steady Grip aced and Berserker Skills. Also, use the last two skillpoints in Hardware Expert basic and Underdog basic.

 

Variant: Crit Anarchist

Replace:
Dodge Skills (except Inner Pockets) + Shock And Awe basic.

With:

  1. (Solo) = Aggressive Reload aced + Underdog basic + Hardware Expert basic + Drill Sawgeant basic + Surefire basic + Unseen Strike basic.
  2. (Coop) = getthefukup + Underdog basic + Hardware Expert basic.

Notes:

  • In the Solo variant, you can replace all skills except Aggressive Reload aced with Graze basic and Graze aced.

 

Primary: Ak. Judge Shotguns

Weapon Parts:
Ammunition: HE Round
Barrel Ext: The Silent Killer Suppressor
Boost: Concealment
Gadget: Compact Laser Module

Stats:

StatNo skilltreeWith skilltree
Magazine1010
Total Ammo3636
Rate of Fire500500
Damage323,4 (x2)323,4 (x2)
Accuracy4060
Stability028
Concealment2831
Threat66
Reload Time (Tactical/Empty)3 s / 3,5 s3 s / 3,5 s
Critical ChanceSame as SF SMGSame as SF SMG
Ammo Pickup Rate0.570,57

 

SMG – SF SMG – Tatonka SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - SF SMG - Tatonka SMG

The Tatonka SMG is a weird one. On the one hand, you still have the best Ammo Pickup Rate by a considerable margin (3,9 vs 2,73) and around +50% more Total Ammo and Magazine size than other SMGs on the 100+ Damage tier. On the other hand, the fact that it barely achieves 100 Accuracy hurts the weapon’s configuration considerably, specifically its Stability. Adding to this, on the Single Tatonka SMG we can see a flaw that was hidden on the Akimbo counterpart (due to all Akimbos having their Reload Speed normalized): its Reload Speed is flawed. Ultimately, while it still is a pretty unique SMG in the 100+ Damage tier, the fact that Ammo Pickup Rate is now a lesser factor leads us to prioritize Stability and put the Tatonka SMG at the bottom of the category. But do keep an eye on this one.

Weapon Parts:
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Custom: Single Fire
Gadget: +4 Stability -0 Concealment
Grip: Aluminium Grip
Sight: +4 Stability -1 Concealment

Stats:

StatNo skilltreeWith skilltree
Magazine6464
Total Ammo128128
Rate of Fire652652
Damage102,9102,9
Accuracy72100
Stability5688
Concealment2124
Threat00
Reload Time (Tactical/Empty)3,25 s / 4,25 s2,826 s / 3,696 s
Critical Chance0%30%
Ammo Pickup Rate3,93,9

Notes:

  • Any future component that boosts the Tatonka SMG’s Accuracy by 4 will improve its performance considerably (you will be able to replace the Aluminium Grip with an AK Rubber Grip, getting more Concealment in the process).

Options

  1. If you have access to the AI’s Crew Concealer boost, you can replace the +4 Stability -0 Concealment Gadget with a LED Combo. +4 Stability and -2 Concealment.

 

SMG – SF SMG – Krinkov SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - SF SMG - Krinkov SMG

The Krinkov SMG can use all the modifications from the AK family, making the only limiting factor its Concealment. For 3/4 Detection Risk setups without the AI’s Crew Concealment boost, this means 92 Stability. For everyone else, perfect stats and a Team Boost. The Speed Pull Magazine would then make the Krinkov SMG one of the best SMGs in the tier.

Weapon Parts:
Barrel Ext: The Bigger The Better Suppressor
Boost: Concealment
Custom: Single Fire
Extra: none
Foregrip: Aluminium Foregrip
Gadget: Compact Laser Module
Grip: AK Rubber Grip
Magazine: Speed Pull Magazine
Sight: +4 Stability -1 Concealment
Stock: Wide Stock

Stats:

StatNo skilltreeWith skilltree
Magazine3030
Total Ammo9090
Rate of Fire822822
Damage102,9102,9
Accuracy72100
Stability6092
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,075 s / 1,95 s0,935 s / 1,696 s
Critical Chance0%30%
Ammo Pickup Rate2,732,73

Options:

  1. If you have access to the AI’s Crew Concealer boost OR you are using a 23 Detection Risk Anarchist build, you can replace the Compact Laser Module with a LED Combo AND the Concealment Boost with a Team Boost. Perfect stats and +3% XP and money bonuses at the cost of -3 Concealment.

 

SMG – SF SMG – CR 805B SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - SF SMG - CR 805B SMG

The CR 805B SMG is one Concealment off perfect stats. The weapon parts are all there, but it simply does not have enough Concealment to achieve perfect stats in a 3/4 Detection Risk setup. Of course, with the help of the AI’s Crew Concealer boost OR a 23 Detection Risk Anarchist setup, all these annoyances go away. In that case, if we compare it to the Krinkov SMG, we can see it trades some Rate of Fire for a better Reload Speed. Since Rate of Fire is not so interesting in a Single Fire build, the CR 805B comes out on top. This setup is without a doubt the best 100+ Damage tier SMGs have to offer right now.

Weapon Parts:
Barrel: Shot Barrel
Barrel Ext: The Bigger The Better Suppressor
Boost: Concealment
Custom: Single Fire
Gadget: +4 Stability -0 Concealment
Magazine: Speed Pull Magazine
Sight: Compact Profile Sight

Stats:

StatNo skilltreeWith skilltree
Magazine3030
Total Ammo9090
Rate of Fire750750
Damage102,9102,9
Accuracy72100
Stability6496
Concealment2124
Threat00
Reload Time (Tactical/Empty)1 s / 1,75 s0,87 s / 1,522 s
Critical Chance0%30%
Ammo Pickup Rate2,732,73

Options:

  1. If you have access to the AI’s Crew Concealer boost OR you are using a 23 Detection Risk Anarchist build, you can replace the +4 Stability -0 Concealment Gadget with a LED Combo AND the Concealment Boost with a Team Boost. Perfect stats and +3% XP and money bonuses at the cost of -2 Concealment.

 

SMG – SF SMG – Jackal SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - SF SMG - Jackal SMG

The Jackal SMG is the only weapon in this category to reach perfect stats by default, no strings attached. It makes some compromises to get there, as we are sacrificing some Magazine size and a laser sight, but nothing huge that would make the setup unviable. As suspected, there are some improvements for players using the AI’s Crew Concealer boost OR a 23 Detection Risk Anarchist setup. In the end, the real deal-breaker for players should be the Reload Speed paired with the lack of a Speed Pull Magazine, which is present in other top SMGs in the tier… but not on the Jackal SMG.

Weapon Parts:
Barrel: none
Barrel Ext: The Bigger The Better Suppressor
Boost: Stability
Custom: Single Fire
Gadget: +4 Stability -0 Concealment
Magazine: Short Magazine
Sight: +4 Stability -1 Concealment
Stock: Civilian Stock
Vertical Grip: Twinkle Grip

Stats:

StatNo skilltreeWith skilltree
Magazine2020
Total Ammo9090
Rate of Fire652652
Damage102,9102,9
Accuracy72100
Stability68100
Concealment2124
Threat00
Reload Time (Tactical/Empty)2,15 s / 3,9 s1,87 s / 3,391 s
Critical Chance0%30%
Ammo Pickup Rate2,732,73

Options:

  1. If you have access to the AI’s Crew Concealer boost OR you are using a 23 Detection Risk Anarchist build, you can replace the Compact Laser Module with a LED Combo AND the Stability Boost with a Team Boost. A laser sight, a flashlight (for Big Oil Day 2) and +3% XP and money bonuses at the cost of -2 Concealment.

 

SMG – Meme SMG – Build & Overview

 

Overview

This category is reserved for those SMGs in the +100 Damage tier that are supposed to be played in a Single Fire build but can not. Why? Because they only have a Auto Fire mode by default AND a Single Fire Custom is not part of their modifications selection. Even though their Akimbo counterparts do have it. Imagine that.

Notes:

  • Only Detection Risks below 5 are good enough for this build (unless we are using the AI’s Crew Concealer boost).

 

The Build

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

Options:

  1. If you need getthefukup, take out Lock N’ Load aced, Lock N’ Load basic and Berserker Skills. Also, put the 5 remaining skillpoints into Rifleman basic and Aggressive Reload basic.

 

Variant: Crit Anarchist

Replace:
Dodge Skills (except Inner Pockets) + Shock And Awe basic.

With:

  1. (Solo) = Underdog basic + Drill Sawgeant basic + Drill Sawgeant aced + Surefire basic + Unseen Strike aced.
  2. (Coop) = getthefukup + Drill Sawgeant basic

 

Primary: Ak. Judge Shotguns

Weapon Parts:
Ammunition: HE Round
Barrel Ext: The Silent Killer Suppressor
Boost: Concealment
Gadget: Compact Laser Module

Stats:

StatNo skilltreeWith skilltree
Magazine1010
Total Ammo3636
Rate of Fire500500
Damage323,4 (x2)323,4 (x2)
Accuracy4060
Stability028
Concealment2831
Threat66
Reload Time (Tactical/Empty)3 s / 3,5 s3 s / 3,5 s
Critical ChanceSame as SF SMGSame as SF SMG
Ammo Pickup Rate0.570,57

 

SMG – Meme SMG – MP40 SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - Meme SMG - MP40 SMG

The MP40 is still an abomination, but the Single counterpart is at least less of a joke. A lot of the issues found on the Akimbo MP40 SMG are still present (no default Single Fire mode, bad Ammo Pickup Rate, low Total Ammo), but the MP40 does have access to a unique modification (Folded Stock) that gives it a decent Concealment boost. With this, it can reach 84 Stability. It can also be used in a subpar Stealth build thanks to its ability to reach 29 Concealment. Basically, if it had a Single Fire Custom, it would actually be playable.

Weapon Parts:
Barrel Ext: The Bigger The Better Suppressor
Boost: Accuracy
Gadget: LED Combo
Sight: +4 Stability -1 Concealment
Stock: Folded Stock

Stats:

StatNo skilltreeWith skilltree
Magazine4040
Total Ammo8080
Rate of Fire600600
Damage102,9102,9
Accuracy80100
Stability5284
Concealment2124
Threat00
Reload Time (Tactical/Empty)1,9 s / 3,05 s1,9 s / 3,05 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate2,422,42

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can remove the Folded Stock. -3 Concealment, but +8 Stability.

 

SMG – Meme SMG – Swedish K SMG

PAYDAY 2 - Every Weapon and How to Build Around Them - SMG - Meme SMG - Swedish K SMG

The Akimbo Swedish K SMGs were a direct upgrade to the Akimbo MP40 SMGs due to the fact that the latter were missing their unique Stock. Not only that is no longer the case, but it also turns out the Akimbo counterparts were hiding their real Reload Speed (which is worse by almost a second). So now the Swedish K SMG gains +4 Stability at the cost of a heavely downgraded Reload Speed when compared to the MP40 SMG. And we still do not have a Single Fire Custom.

Regarding the Stealth build, the Swedish K SMG is a top tier choice that can reach 32 Concealment, the highest Concealment possible on all SMGs. Just make sure you equip a Shotgun as your Primary (the Raven Shotgun being the best choice for that).

Weapon Parts:
Barrel: Swedish Barrel
Barrel Ext: The Bigger The Better Suppressor
Boost: Stability
Gadget: Compact Laser Module
Grip: Ergo Grip
Magazine: none
Sight: +4 Stability -1 Concealment
Stock: Folded Stock
Upper Receiver: Swedish Body

Stats:

StatNo skilltreeWith skilltree
Magazine4040
Total Ammo8080
Rate of Fire600600
Damage102,9102,9
Accuracy80100
Stability5688
Concealment2124
Threat00
Reload Time (Tactical/Empty)2,85 s / 3,9 s2,85 s / 3,9 s
Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate2,422,42

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can replace the Compact Laser Module with a LED Combo AND the Ergo Grip with a Bling Grip. This will give you perfect stats at the cost of -3 Concealment.

 

Special Weapons – Introduction

Special Weapons are a mix of Secondaries that do not have a specific class. Some of them, like the Bows and the Grenade Launchers, are utility weapons that are not made to make builds around them. Others, such as the Flamethrowers, are capable of holding on their own with the proper setup.

Notes:

  • Weapons in the Utility category have no build attached to them. We will take into account all the standard Accuracy + Stability boosts available in the skilltrees for their stats tables. These are: Stable Shot basic, Stable Shot aced, Steady Grip basic, Steady Grip aced and Fire Control basic.

 

SP – Utility – Pistol Crossbow

PAYDAY 2 - Every Weapon and How to Build Around Them - SP - Utility - Pistol Crossbow

The Pistol Crossbow deals 350 Damage, not enough to take out Tasers and Medics with one headshot. This is a key downside, as the ability to remove units one by one was one of the main reasons to wield Crossbows on higher difficulties. This distinction separates the Pistol Crossbow from both the Light Crossbow and the Heavy Crossbow and may be enough to turn down any potential use for this weapon. Honestly, there is no excuse for this, as its only feature is a higher Reload Speed. It also has less Total Ammo.

With a maximum Concealment of 29, the Pistol Crossbow could have been used as an alternative explosive Secondary weapon choice to The Judge Shotgun, but alas, it also has no Ammo Pickup Rate.

Weapon Parts:
Ammunition: none OR Poisoned Bolt
Barrel: +1 Concealment
Boost: Concealment
Grip: Camo Grip
Sight: SKOLD Reflex Micro Sight

Stats:

StatNo skilltreeWith skilltree
Magazine11
Total Ammo(Base/Poisoned)25 / 1825 / 18
Rate of Fire5050
Damage(Base/Poisoned)350 / 100350 / 100
Accuracy96100
Stability92100
Concealment2929
Threat1010
Charge Speed1,2 s1,2 s
Ammo Pickup Rate00

Notes:

  • Both bolt types (normal and poisoned) have their advantages and disadvantages. If you are good at scoring headshots, normal bolts will prove more effective. If you are scoring a lot of bodyshots, poisoned bolts are a decent alternative that ensures you get the kill. Try both and choose your favourite.
  • Since the Total Ammo Boost only gives you 1 extra arrow, there is no reason to select it.

 

SP – Utility – Compact 40mm Grenade Launcher

PAYDAY 2 - Every Weapon and How to Build Around Them - SP - Utility - Compact 40mm Grenade Launcher

Grenade Launchers allow players to clean a room full of enemies with one well placed shot and deal tremendous ammounts of damage to enemy armor (Shields, SWAT Turrets, armor plates, etc). They can not be used as a normal weapon, as they have low Total Ammo, Magazine size and Rate of Fire. Their Ammo Pickup Rate is also terrible, but unlike Shotguns with HE Round ammo, their low Rate of Fire and Magazine size helps them conceal this disadvantage pretty well.

If you want Concealment in your Secondary but you are not feeling like using The Judge Shotgun OR the 5/7 AP Pistol, your next best bet is to switch to a Grenade Launcher. None of the Secondary GLs can reach the Concealment levels of the GL40 Grenade Launcher, but the Compact 40mm Grenade Launcher is not so far off. It trades 3 Concealment in order to achieve a higher Reload Speed and the ability to use a laser sight and a sight. With 23 Concealment, the best case for this weapon is a 23 Detection Risk build and a Primary with 19 Concealment or more (AI’s Crew Concealer boost not taken into account, 21 Concealment if no Inner Pockets basic).

Weapon Parts:
Ammunition: none
Boost: Concealment
Gadget: Compact Laser Module
Sight: Compact Profile Sight

Stats:

StatNo skilltreeWith skilltree
Magazine11
Total Ammo66
Rate of Fire3030
Damage13001300
Accuracy (Base/Hipfiring/Standing still/All)84 / 84 / 84 / 8492 / 100 / 100 / 100
Stability80100
Concealment2323
Threat3737
Reload Time (Tactical/Empty)2,5 s / 2,5 s2,5 s / 2,5 s
Ammo Pickup Rate0,470,47

Notes:

  • The Incendiary Round ammo type is not bad, but is considered inferior to the standard ammo type on most occasions. You can still use Incendiary Rounds effectively on chokepoints and/or Crime Spree.

 

SP – Utility – China Puff 40mm Grenade Launcher

PAYDAY 2 - Every Weapon and How to Build Around Them - SP - Utility - China Puff 40mm Grenade Launcher

Since the China Puff 40mm Grenade Launcher can reach the same Concealment as the Compact 40mm Grenade Launcher (23 Concealment), choosing between these two GLs is very simple. If you do not mind the awful Reload Speed of the China Puff 40mm GL, use it and enjoy the extra Magazine size and base Accuracy. Otherwise, stick to the Compact 40mm GL. For players that use the AI’s Crew Accelerator boost, the China Puff 40mm should be the better option between the two.

Weapon Parts:
Ammunition: none
Boost: Concealment
Stock: Riot Stock

Stats:

StatNo skilltreeWith skilltree
Magazine33
Total Ammo66
Rate of Fire5050
Damage960960
Accuracy96100
Stability92100
Concealment2626
Threat3737
Reload Time (Tactical/Empty)5,3 s / 5,3 s5,3 s / 5,3 s
Ammo Pickup Rate0,470,47

Notes:

  • The Incendiary Round ammo type is not bad, but is considered inferior to the standard ammo type on most occasions. You can still use Incendiary Rounds effectively on chokepoints and/or Crime Spree.

 

SP – Utility – Arbiter Grenade Launcher

PAYDAY 2 - Every Weapon and How to Build Around Them - SP - Utility - Arbiter Grenade Launcher

When you DON’T care about Concealment and you need a explosive Secondary to complete your ICTV build, the Arbiter Grenade Launcher is your best friend. With a clip-based magazine and enough Total Ammo to compensate for the lower Damage, the Arbiter GL is clearly the best Grenade Launcher available. Do not forget to give it a laser sight and a Recoinnaissance Sight in order to manage enemies at any distance. The Team Boost is also appreciated.

Weapon Parts:
Ammunition: none
Barrel: Long Barrel
Boost: Team Boost
Gadget: LED Combo
Sight: Reconnaissance Sight

Stats:

StatNo skilltreeWith skilltree
Magazine55
Total Ammo1515
Rate of Fire8080
Damage480480
Accuracy100100
Stability100100
Concealment1111
Threat3737
Reload Time (Tactical/Empty)3,34 s / 4,5 s3,34 s / 4,5 s
Ammo Pickup Rate0,470,47

Notes:

  • The Reconnaissance Sight tells you the distance of the enemy you are aiming at. With some practice, you can use this information to kill Snipers using the Arbiter Grenade Launcher.
  • The Incendiary Round ammo type is not bad, but is considered inferior to the standard ammo type on most occasions. You can still use Incendiary Rounds effectively on chokepoints and/or Crime Spree.

 

SP – Utility – HRL-7 Rocket Launcher

PAYDAY 2 - Every Weapon and How to Build Around Them - SP - Utility - HRL-7 Rocket Launcher

Delete this.

Weapon Parts:
Boost: Team Boost
Gadget: +4 Stability
Sight: +4 Stability

Stats:

StatNo skilltreeWith skilltree
Magazine11
Total Ammo44
Rate of Fire3030
Damage1250012500
Accuracy96100
Stability100100
Concealment33
Threat3737
Reload Time (Tactical/Empty)4,7 s / 4,7 s4,7 s / 4,7 s
Ammo Pickup Rate00

Notes:

  • The HRL-7 Rocket Launcher does not have an Ammo Pickup Rate. Do not use it if no one is bringing an Ammo Bag.

 

SP – Utility – Commando 101 Rocket Launcher

PAYDAY 2 - Every Weapon and How to Build Around Them - SP - Utility - Commando 101 Rocket Launcher

Delete these.

Weapon Parts:
Boost: Team Boost

Stats:

StatNo skilltreeWith skilltree
Magazine44
Total Ammo88
Rate of Fire6060
Damage62006200
Accuracy96100
Stability96100
Concealment55
Threat3737
Reload Time (Tactical/Empty)6 s / 5,57 s6 s / 5,57 s
Ammo Pickup Rate00

Notes:

  • The Commando 101 Rocket Launcher does not have an Ammo Pickup Rate. Do not use it if no one is bringing an Ammo Bag.

 

SP – Utility – OVE900 Saw

PAYDAY 2 - Every Weapon and How to Build Around Them - SP - Utility - OVE900 Saw
The OVE900 Saw is a meme weapon (and do not let Saw Massacre basic and Saw Massacre aced make you think otherwise). But as you probably know already, it can also be used as a literal tool in some maps, in order to open certain safes/doors/deposit boxes. This is the main purpose of the OVE900 Saw, whether we are talking about Loud or Stealth heists.

There are a few interesting points to the OVE900 Saw. Firstly, one of its components (Silent Motor) reduces the range of noise produced (2 m if not using the blade, otherwise 8,5 m) by the OVE900 Saw (making it essential for some Stealth maps such as Transport: Train Heist). Secondly, the OVE900 Saw can only reach up to 17 Concealment. With a 34 Concealment Pistol and the AI’s Crew Concealer boost, the minimum Detection Risk becomes 6.

Thirdly, the OVE900 Saw can be played on the Primary weapon slot or on the Secondary weapon slot (Portable Saw basic required). While playing Stealth, you want the OVE900 Saw as your primary, as Secondaries can achieve higher Concealment levels. In Loud heists, both setups are fine (standard build or reverse build). Finally, Berserker allows you to open deposit boxes with one click, provided you have the usual +80% damage boost. This can also be achieved in Stealth using Molotov Cocktails, but the only Stealth map where speed may be required is the infamous GO Bank. Otherwise, this trick is not really needed in Stealth.

Weapon Parts:
Boost: Total Ammo
Lower Receiver: Fast Motor
Magazine: Sharp Blade

Stats:

StatNo skilltreeWith skilltree
Magazine150150
Total Ammo315473
Rate of Fire400400
Damage30,530,5
Accuracy816
Stability2448
Concealment1616
Threat2424
Reload Time (Tactical/Empty)3,75 s / 3,75 s3,75 s / 3,75 s
Ammo Pickup Rate00

Notes:

  • Portable Saw basic and Portable Saw aced have been taken into consideration for all stats tables on this weapon.
  • Check the Stealth category for more information regarding the Stealth build.

Options:

  1. This is the Stealth, non-Berserker counterpart:

    Weapon Parts:
    Boost: Concealment
    Lower Receiver: Silent Motor
    Magazine: Durable Blade

    Stats:

    StatNo skilltreeWith skilltree
    Magazine200200
    Total Ammo450675
    Rate of Fire400400
    Damage24,224,2
    Accuracy816
    Stability2448
    Concealment1717
    Threat88
    Reload Time (Tactical/Empty)3,75 s / 3,75 s3,75 s / 3,75 s
    Ammo Pickup Rate00

 

SP – Special Case – MA-17 Flamethrower

Flamethrowers require as many generic sources of damage as possible in order to work properly. That means a good MA-17 Flamethrower build will have Berserker Skills and Crits. Luckily for us, the MA-17 Flamethrower has better Concealment options than the Flamethrower MK.1.

With a maximum Concealment of 21, the Flamethrower allows players with the AI’s Crew Concealer boost to use a 3/4 Detection Risk setup. This not recommended, however, as we would need to get rid of the extra Ammo Bag AND we would not gain skillpoints from Low Blow aced (due to the fact that we still need Unseen Strike basic). Because of this, a Crit Anarchist build is our best bet. The MA-17 Flamethrower has plenty more Concealment than the Flamethrower MK.1, but this comes at the cost of Magazine size, Total Ammo and Ammo Pickup Rate. This does not help our ammo economy, yet it still a necessary trade in order to make a more consistent build.

The Build

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

Notes:

  • Some of the extra skillpoints have been used on Jack of All Trades aced and Bulletstorm aced, helping the ammo economy of the Flamethrower.

Options:

  1. If you need getthefukup, take out all Engineer skills and Bulletstorm aced. You can then replace Bulletstorm basic with Drill Sawgeant basic.

 

MA-17 Flamethrower

PAYDAY 2 - Every Weapon and How to Build Around Them

Weapon Parts:
Barrel: Merlin Nozzle
Boost: Concealment
Gadget: Compact Laser Module
Magazine: High Temperature Mixture

Stats:

StatNo skilltreeWith skilltree
Magazine700700
Total Ammo700700
Rate of Fire20002000
Damage14,714,7
Concealment2121
Threat3737
Reload Time (Tactical/Empty)8,5 s / 8,5 s8,5 s / 8,5 s
Critical Chance (Base/With Unseen Strike)0% / 0%21% / 56%
Ammo Pickup Rate9,4559,455

Notes:

  • Flamethrowers do not care about Accuracy and/or Stability.

 

Akimbo Judge Shotguns

Weapon Parts:
Ammunition: HE Round
Barrel Ext: The Silent Killer Suppressor
Boost: Concealment
Gadget: Compact Laser Module

Stats:

StatNo skilltreeWith skilltree
Magazine1010
Total Ammo3636
Rate of Fire500500
Damage323,4 (x2)323,4 (x2)
Accuracy4048
Stability020
Concealment2831
Threat66
Reload Time (Tactical/Empty)3 s / 3,5 s3 s / 3,5 s
Critical ChanceSame as MA-17 FlamethrowerSame as MA-17 Flamethrower
Ammo Pickup Rate0.570,57

 

Shotty – Introduction

Secondary Shotguns are exactly the same as Primary Shotties: Same Damage tiers (plus a new one), same Ammo Pickup Rate. If there is a difference between both classes, it is that Secondary Shotguns have more Concealment and Stealth options. Still, they are as varied as ever, only now our selection is smaller. Since it does not make sense to introduce Shotties again, we will leave the excerpt from the Shotguns introduction in the first half of the guide, slightly modified and copied so you do not have to look for it:

“If there is an attribute that we can use to describe Shotguns, it is short ranged. Shotguns want to get close and personal for maximum damage, something that aligns with the gameplay style of Payday 2. This makes them a popular choice between players and a smart pick on non-open maps.

Shotties have other benefits. While they generally lack Concealment, DPS and Reload Speed, they have one of the best skilltree support in the game alongside Pistols. This includes their own personal Berserker-style +75% damage buff. Both Reload Speed and Stability buffs are also here. Not only that, but if you decide to use the Akimbo Judge Shotguns as your primaries, they also get the boosts from the Shotgunner skilltree. Everything you could possibly want is here…the question lies on what we can realistically afford investing in.

Shotguns also have a selection of ammo types to choose from. 000 Buckshot is free Damage. HE Round is great for armor (Shields, armor plates) and Snipers (Highest maximum range of all ammo types). Dragon’s Breath Round can see some success on Anarchists builds thanks to its lingering damage and the 100% chance to burn enemies, but leaves the build weak against Bulldozers. AP Slug is useful for stealthing Rats Day 2, but is useless otherwise due to HE Round doing the same thing, but better. Flechette boosts Accuracy, therefore it is bad.

Overall, Shotguns are easy to use, fun and diverse. No reason not to send cops to outer space.”

Notes:

  • Remember that Shotguns want as little Accuracy as possible (000 Buckshot and Dragon’s Breath Round only). This is due to the way they have been programmed, which benefits higher spreads.
  • Killing an enemy from a close range will send him flying. This is really useful on Stealth, as it can save you from using a Body Bag.
  • Secondary Shotguns have five damage tiers available: 35+ damage, 55+ damage, 70+ damage, 105+ damage and 170+ damage.
  • If you are planning on using Dragon’s Breath Round on your Shotty, consider using Javelins in order to deal with Bulldozers more efficiently.

 

Shotty – Crit Shotty – Build & Overview

 

Overview

All Secondary Shotguns are able to reach at least 23 Detection Risk. Because of this, we can skip Stable Shotties and go straight into this category. This is what we wrote for these weapons in the first half of the guide:

“Some Shotguns are able to reach decent Stability levels without sacrificing Concealment. On these Shotties, we can resolve the Stability problem by using all the modifications accesible to us. This only leaves the skill investment issue.

While some sacrifices can be made, a Crit Anarchist variant still makes the most out of Crit Shotties. Crit Shotguns are able to reach Detection Risk levels below 25 while also investing the extra points (freed up by Anarchist) on all possible damage boosters (Berserker Skills, Overkill basic, Underdog basic, Crits). The end result is one of the most offensive builds out there.”

Notes:

  • Any Detection Risk below 25 is good enough.
  • The Donald’s Horizontal Leveller flattens the Shotgun’s spread. This makes it a better Barrel Ext than the Shark Teeth Nozzle, which has better stats. It also does not require RNG drops to get it.

 

The Build

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

Options:

  1. If you need getthefukup, take out Shotgun Impact aced and Berserker Skills.
  2. You can replace Drill Sawgeant basic with Inner Pockets basic. This option helps Shotguns that require extra Concealment to reach 23 Detection Risk or lower.
  3. You can also replace drill skills and Scavenger basic with a good 4 point skill (Bloodthirst aced, or even Joker aced).

 

Variant: Sneaky Shotty

Replace:
Shotgun Impact aced + Scavenger basic + Drill Sawgeant basic + Hardware Expert basic + Steady Grip aced + Steady Grip basic + Unseen Strike basic + Berserker Skills.

With:

  1. (Solo) = Shock And Awe basic + Duck And Cover aced + Parkour aced + Inner Pockets basic + Inner Pockets aced + Sneaky Bastard basic + Sneaky Bastard aced.

Notes:

  • Some Crit Shotties have 3/4 variants. Check individual Crit Shotty sections for more information on these possible builds.
  • If you need getthefukup, stick with the Crit Shotgun build as we can not afford reinvesting the 16 skillpoints needed for the skill (in this variant) OR look for a 3/4 variant that can be played Coop.

 

Primary: Ak. Judge Shotguns

Weapon Parts:
Ammunition: HE Round
Barrel Ext: The Silent Killer Suppressor
Boost: Concealment
Gadget: Compact Laser Module

Stats:

StatNo skilltreeWith skilltree
Magazine1010
Total Ammo3636
Rate of Fire500500
Damage323,4 (x2)369,6 (x2)
Accuracy4048
Stability028
Concealment2831
Threat66
Reload Time (Tactical/Empty)3 s / 3,5 s2 s / 2,333 s
Critical ChanceSame as Crit ShottySame as Crit Shotty
Ammo Pickup Rate0.570,57

 

Shotty – Crit Shotty – Grimm 12G Shotgun

PAYDAY 2 - Every Weapon and How to Build Around Them - Shotty - Crit Shotty - Grimm 12G Shotgun

The Grimm 12G Shotgun is the only Shotty in the 40+ Damage tier. We considered it the best Akimbo Shotgun available, but the Single counterpart is not slacker either. With 43,2 Damage, Overkill basic and Berserker allows us to reach both the 127,51 and the 127,76 breakpoints, taking out Light/Heavy enemies in 1/2 hits. All in full Auto Fire glory.

The Grimm 12G Shotgun is so consistent that the only stat that could use some improvements is its Reload Speed, which is not particularly terrible either. This Shotgun is a great example of what reverse builds are capable of with the right build.

Weapon Parts:
Ammunition: 000 Buckshot
Barrel Ext: Donald’s Horizontal Leveller
Boost: Accuracy (-4)
Custom: Auto Fire
Foregrip: none
Gadget: LED Combo
Magazine: Big Brother Magazine
Sight: +4 Stability -1 Concealment

Stats:

StatNo skilltreeWith skilltree
Magazine1227
Total Ammo104104
Rate of Fire300300
Damage37,843,2
Accuracy412
Stability76100
Concealment1414
Threat2828
Reload Time (Tactical/Empty)2,16 s / 2,9 s1,44 s / 1,933 s
Critical Chance (Base/With Unseen Strike)0% / 0%12% / 47%
Ammo Pickup Rate8,748,74

Options:

  1. This is the 3/4 build (Use the AI’s Crew Concealer boost. In the Sneaky Shotty variant, replace Sneaky Bastard aced and Low Blow aced with Steady Grip basic, Steady Grip aced, The Proffessional basic, The Proffessional aced and Unseen Strike basic):

    Weapon Parts:
    Ammunition: 000 Buckshot
    Barrel Ext: The Silent Killer Suppressor
    Boost: Concealment
    Custom: Auto Fire
    Foregrip: Little Brother Foregrip
    Gadget: LED Combo
    Magazine: Big Brother Magazine
    Sight: +4 Stability -1 Concealment

    Stats:

    StatNo skilltreeWith skilltree
    Magazine1227
    Total Ammo104104
    Rate of Fire300300
    Damage31,533
    Accuracy828
    Stability60100
    Concealment1821
    Threat66
    Reload Time (Tactical/Empty)2,16 s / 2,9 s1,44 s / 1,933 s
    Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
    Ammo Pickup Rate8,748,74

    Options:

    1. You can use this build without the AI’s Crew Concealer boost by taking out the Big Brother Magazine AND replacing the Concealment Boost with a Stability Boost and the LED Combo with a +4 Stability -0 Concealment Gadget.

 

Shotty – Crit Shotty – Street Sweeper Shotgun

PAYDAY 2 - Every Weapon and How to Build Around Them - Shotty - Crit Shotty - Street Sweeper Shotgun

The Street Sweeper Shotgun is one of the 55+ Damage tier Shotguns. It reloads shells one a time, a feature that tends to make Shotguns worse, specially in this case as lower tiers are inhabited by clip-based Shotties. But that does not mean the Street Sweeper Shotgun underperforms. With an above average Ammo Pickup Rate and decent Concealment options, this weapon will serve you in any difficulty. Just try to invest in as many Reload Speed bonuses as you can.

Weapon Parts:
Ammunition: 000 Buckshot
Barrel: Long Barrel
Barrel Ext: Donald’s Horizontal Leveller
Boost: Accuracy (-4)
Gadget: LED Combo
Sight: +4 Stability -1 Concealment

Stats:

StatNo skilltreeWith skilltree
Magazine1212
Total Ammo7272
Rate of Fire429429
Damage6270,8
Accuracy3240
Stability68100
Concealment1414
Threat2828
Reload Time (Tactical/Empty)1,4 s / 0,6 s0,933 s / 0,4 s
Critical Chance (Base/With Unseen Strike)0% / 0%12% / 47%
Ammo Pickup Rate6,066,06

Notes:

  • Consider using the build option 3. (investing in Bloodthirst aced) when wielding the Street Sweeper Shotgun.

Options:

  1. This is the 3/4 build (Use the AI’s Crew Concealer boost. In the Sneaky Shotty variant, replace Sneaky Bastard aced and Low Blow aced with Steady Grip basic, Steady Grip aced, The Proffessional basic, The Proffessional aced and Unseen Strike basic):

    Weapon Parts:
    Ammunition: 000 Buckshot
    Barrel: none
    Barrel Ext: The Silent Killer Suppressor
    Boost: Stability
    Gadget: +4 Stability -0 Concealment
    Sight: +4 Stability -1 Concealment

    Stats:

    StatNo skilltreeWith skilltree
    Magazine1212
    Total Ammo7272
    Rate of Fire429429
    Damage55,758,3
    Accuracy2848
    Stability60100
    Concealment1821
    Threat66
    Reload Time (Tactical/Empty)1,4 s / 0,6 s0,933 s / 0,4 s
    Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
    Ammo Pickup Rate6,066,06

 

Shotty – Crit Shotty – Goliath 12G Shotgun

PAYDAY 2 - Every Weapon and How to Build Around Them - Shotty - Crit Shotty - Goliath 12G Shotgun

On paper, the 55+ Damage Goliath 12G Shotgun could theoretically surpass the Grimm 12G Shotgun. The 55+ Damage tier Shotguns do not have new breakpoints against Light and Heavy enemies (alongside Overkill and the usual +80 Berserker Damage boost), but they do have them against Taser, Medics and Cloakers (159,38 breakpoint). The Goliath 12G Shotgun also has less Magazine size and Ammo Pickup Rate, but it is compensated with a better Reload Speed and Rate of Fire.

The problem lies on the fact that the Goliath 12G Shotgun is semi-automatic instead of full automatic. This tends not to be an issue, but it is noticeable when dealing with Bulldozers. It also has low Concealment and high Accuracy, something you do not want to see in a Crit Shotty. In conclusion, the Goliath 12G Shotgun still a strong Secondary Shotgun, but it is definitely not the best one.

Weapon Parts:
Ammunition: 000 Buckshot
Barrel: Short Barrel
Barrel Ext: Donald’s Horizontal Leveller
Boost: Stability
Gadget: LED Combo
Sight: +4 Stability -1 Concealment

Stats:

StatNo skilltreeWith skilltree
Magazine621
Total Ammo5454
Rate of Fire333333
Damage6270,8
Accuracy4856
Stability68100
Concealment1111
Threat2828
Reload Time (Tactical/Empty)2,55 s / 2,55 s1,7 s / 1,7 s
Critical Chance (Base/With Unseen Strike)0% / 0%12% / 47%
Ammo Pickup Rate4,534,53

Notes:

  • The build option 2. will allow the Goliath 12 Shotgun to reach 23 Detection Risk.

 

Shotty – Crit Shotty – Locomotive 12G Shotgun

PAYDAY 2 - Every Weapon and How to Build Around Them - Shotty - Crit Shotty - Locomotive 12G Shotgun

The Locomotive 12G Shotgun is our first (and only) 105+ Damage tier Secondary Shotgun. As we discussed in the first half of the guide, this tier sacrifices pretty much everything in order to bump the Damage to the next tier. This Damage hits some decent breakpoints: 128,4 Damage is enough to kill Light enemies with one headshot. On the other hand, the Locomotive 12G Shotty does not need the extra damage on Shotgun Impact aced to be able to kill Light units, Heavy units and Clokers in one hit while buffed by both Berserker and Overkill (+215%). We considered these breakpoints not worth the downsides and the lack of a magazine in the gun.

Moving on to the Stealth department, the Locomotive 12G Shotgun is able to reach 30 Concealment, 1 less than The Judge Shotgun in a Stealth setup. Because of this, the Locomotive 12G Shotgun is pretty much a top tier choice for any Stealth build out there. Using it allows players to carry any Primary with high Concealment they want, helping them mix things up.

Weapon Parts:
Ammunition: 000 Buckshot
Barrel Ext: Donald’s Horizontal Leveller
Boost: Accuracy (-4)
Gadget: LED Combo
Grip: Contractor Grip
Magazine: Extended Magazine
Sight: +4 Stability -1 Concealment
Stock: Police Shorty Stock
Upper Receiver: Shell Rack

Stats:

StatNo skilltreeWith skilltree
Magazine1010
Total Ammo4242
Rate of Fire160160
Damage112,4128,4
Accuracy4452
Stability68100
Concealment1313
Threat2828
Reload Time (Tactical/Empty)0,84 s / 0,57 s0,56 s / 0,38 s
Critical Chance (Base/With Unseen Strike)0% / 0%12% / 47%
Ammo Pickup Rate1,341,34

Options:

  1. If you want to use this weapon in Stealth, replace the Donald’s Horizontal Leveller with the Silent Killer Suppressor, the Accuracy (-4) Boost with a Concealment Boost, the LED Combo with a +4 Stability -0 Concealment Gadget, the Contractor Grip with a Titanium Skeleton Grip, the +4 Stability -1 Concealment Sight with a Compact Profile Sight, and the Police Shorty Stock with a Tactical Shorty Stock. Also, remove the Shell Rack. This should give you 30 Concealment. Use the build in the Stealth section.
  2. This is the 3/4 build (Use the AI’s Crew Concealer boost. In the Sneaky Shotty variant, replace Sneaky Bastard aced and Low Blow aced with Steady Grip basic, Steady Grip aced, The Proffessional basic, The Proffessional aced and Unseen Strike basic):

    Weapon Parts:
    Ammunition: 000 Buckshot
    Barrel Ext: The Silent Killer Suppressor
    Boost: Stability
    Gadget: LED Combo
    Grip: Straight Grip
    Magazine: Extended Magazine
    Sight: +4 Stability -1 Concealment
    Stock: Wide Stock
    Upper Receiver: Shell Rack

    Stats:

    StatNo skilltreeWith skilltree
    Magazine1010
    Total Ammo4242
    Rate of Fire160160
    Damage106,1111,1
    Accuracy4868
    Stability60100
    Concealment1922
    Threat66
    Reload Time (Tactical/Empty)0,84 s / 0,57 s0,56 s / 0,38 s
    Critical Chance (Base/With Unseen Strike)0% / 0%30% / 65%
    Ammo Pickup Rate1,341,34

    Options:

    1. You can use this build without the AI’s Crew Concealer boost by taking out the Shell Rack.

 

Shotty – Crit Shotty – GSPS 12G Shotgun

PAYDAY 2 - Every Weapon and How to Build Around Them - Shotty - Crit Shotty - GSPS 12G Shotgun

If we were already able to take out most enemies with one headshot with the Locomotive 12G Shotgun: What improvements can we expect in the 155+ Damage tier? The ability to kill “all” (except Bulldozers) units with one headshot, obviously.

The GSPS 12G Shotgun has generally better stats than the Primary Braker 12G Shotgun (including Ammo Pickup Rate), but suffers from a worse Reload Speed. This is big news on a Shotgun that reloads shells one at a time. At the same time, the extra Ammo Pickup Rate will not keep you from relying on the Akimbo Judge Shotguns when it runs out of ammo. Basically, the ammo upgrade is lesser than it might seem. What is more noticeable, however, is the Concealment upgrade, as it allows players with the AI’s Crew Concealer boost to reach 3/4 Detection Risk.

Weapon Parts:
Ammunition: 000 Buckshot
Barrel: Riot Barrel
Barrel Ext: Donald’s Horizontal Leveller
Boost: Accuracy (-4)
Gadget: LED Combo
Lower Receiver: Treated Body
Stock: none

Stats:

StatNo skilltreeWith skilltree
Magazine77
Total Ammo2828
Rate of Fire104104
Damage180,6206,4
Accuracy3240
Stability68100
Concealment2020
Threat2828
Reload Time (Tactical/Empty)1,45 s / 0,65 s0,967 s / 0,433 s
Critical Chance(Base/With Unseen Strike)0% / 0%21% / 56%
Ammo Pickup Rate0,870,87

Notes:

  • Shotgun Impact aced does nothing for this weapon. Replace it for Bloodthirst aced OR Scavenger basic and Scavenger aced. Both options are beneficial for the GSPS 12G Shotgun.

Options:

  1. This is the 3/4 build (In the Sneaky Shotty variant, replace Sneaky Bastard aced and Low Blow aced with Steady Grip basic, Steady Grip aced, The Proffessional basic, The Proffessional aced and Unseen Strike basic):

    Weapon Parts:
    Ammunition: 000 Buckshot
    Barrel: Riot Barrel
    Barrel Ext: The Silent Killer Suppressor
    Boost: Concealment
    Gadget: LED Combo
    Lower Receiver: Treated Body
    Stock: none

    Stats:

    StatNo skilltreeWith skilltree
    Magazine77
    Total Ammo2828
    Rate of Fire104104
    Damage174,3182,6
    Accuracy3656
    Stability64100
    Concealment2124
    Threat66
    Reload Time (Tactical/Empty)1,45 s / 0,65 s0,967 s / 0,433 s
    Critical Chance(Base/With Unseen Strike)0% / 0%30% / 65%
    Ammo Pickup Rate0,870,87

 

Shotty – Crit Shotty – The Judge Shotgun

PAYDAY 2 - Every Weapon and How to Build Around Them - Shotty - Crit Shotty - The Judge Shotgun

This is basically the same setup we discussed in the Akimbo Judges Shotguns sections, only now The Judge Shotgun is the one with the 000 Buckshot ammo type (…making the setup even worse). We will copy some of the relevant parts we explained there, slightly modified to fit The Judge Shotgun’s narrative:

One great use this weapons has is Stealth, as it is the only Secondary Shotgun that can reach 31 Concealment with ease. If you are not planning on bringing a Primary Shotguny, use The Judge Shotguns for Stealth. Otherwise, stick to the Locomotive 12G Shotgun.

If you really really want to make a The Judge Shotguns build (that does not simply feel like a normal build with extra steps), you are going to have to deal with the underwhelming Ammo Pickup Rate on both weapons. It’s not going to be pretty, but you may be able to handle it if you have already practised with DMR Kit ARs, 500+ damage tier SRs and/or DB Shotguns. Try to only kill the enemies closer to you and actively seek ammo pickups. Ammo bags, from players or assets, are also highly recommended. You can also try the 3/4 Detection Risk variant for extra RNG survivability.

Weapon Parts:
Ammunition: 000 Buckshot
Barrel Ext: The Silent Killer Suppressor
Boost: Stability
Gadget: LED Combo
Sight: +4 Stability -1 Concealment

Stats:

StatNo skilltreeWith skilltree
Magazine55
Total Ammo3535
Rate of Fire500500
Damage174,3182,6
Accuracy5260
Stability4888
Concealment2427
Threat66
Reload Time (Tactical/Empty)2,25 s / 2,25 s1,5 s / 1,5 s
Critical Chance(Base/With Unseen Strike)0% / 0%30% / 65%
Ammo Pickup Rate0,440,44

Notes:

  • Shotgun Impact aced does nothing for this weapon. Replace it with Inner Pockets basic and The Proffessional basic. This will give you 3/4 Detection Risk and some extra Stability.

Options:

  1. If you want to use this weapon with 31 Concealment, replace the Stability Boost with a Concealment Boost, the LED Combo with a Compact Laser Module (or a +4 Stability -0 Concealment Gadget) and the +4 Stability -1 Concealment Sight with a Compact Profile Sight. Also, for Loud heists, replace the 000 Buckshot with the HE Round ammo type.
  2. This is the 3/4 build (In the Sneaky Shotty variant, replace Sneaky Bastard aced and Low Blow aced with Steady Grip basic, Steady Grip aced, The Proffessional basic, The Proffessional aced and Unseen Strike basic):

    Weapon Parts:
    Ammunition: 000 Buckshot
    Barrel Ext: The Silent Killer Suppressor
    Boost: Stability
    Gadget: LED Combo
    Sight: +4 Stability -1 Concealment

    Stats:

    StatNo skilltreeWith skilltree
    Magazine55
    Total Ammo3535
    Rate of Fire500500
    Damage174,3182,6
    Accuracy5272
    Stability4888
    Concealment2427
    Threat66
    Reload Time (Tactical/Empty)2,25 s / 2,25 s1,5 s / 1,5 s
    Critical Chance(Base/With Unseen Strike)0% / 0%30% / 65%
    Ammo Pickup Rate0,440,44

 

Shotty – Special Case – Claire 12G Shotgun

The Claire 12G Shotgun does not really require a special build. It just so happens that it is the only Secondary Double Barrel Shotgun in the game. The build used is an exact copy to the one found in the DB Shotty section. The summary is that everything said in the DB Shotty section is still true here (ignore Stability and Accuracy; their high damage, taking-units-out-one-by-one style benefits higher difficulties over lower ones and not using them outside of Death Sentence is not an outrageous idea).

Compared to the Mosconi 12G Shotgun, its 0,595 Ammo Pickup Rate is not looking so good, and it can not justify the other stats bonuses (more Total Ammo, Concealment and Reload Speed). Still, the Claire 12G Shotgun is the only DB Shotty in the game, therefore it is a decent choice for any player looking precisely for this niche.

The Build

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

Options:

  1. Far Away aced and Far Away basic are not mandatory for the build. Consider replacing them for any other 9 skillpoint combination on the Shotgunner skilltree.
  2. You can replace Bloodthrist aced for Hardware Expert AND Scavenger aced. This option is optimal if you are finding yourself frequently out of ammo.
  3. If you need getthefukup, this build can not really miss out on 16 skillpoints. Consider switching to a Crit Shotty version to invest in getthefukup.
  4. If the Crit Shotty is not working for you due to low survivability and/or you rather use an ICTV build, move to a Stable Shotty build. Check the first half of the guide for more information regarding Stable Shotty builds.

 

Variant: Crit Anarchist

Replace:
Dodge Skills (except Inner Pockets basic) + Shock And Awe basic + Scavenger basic.

With:

  1. (Solo) = Scavenger basic + Hardware Expert basic + High Value Target basic + High Value Target aced + Unseen Strike basic + Unseen Strike aced. Also take out Bloodthirst aced.
  2. (Coop) = getthefukup + Hardware Expert basic + Drill Sawgeant basic

 

Claire 12G Shotgun

PAYDAY 2 - Every Weapon and How to Build Around Them

Weapon Parts:
Ammunition: 000 Buckshot
Barrel: Sawed-Off Barrel
Boost: Accuracy (-4)
Stock: DeadMan’s Stock

Stats:

StatNo skilltreeWith skilltree
Magazine22
Total Ammo4444
Rate of Fire500500
Damage178.5178.5
Accuracy2424
Stability1212
Concealment3131
Threat2828
Reload Time (Tactical/Empty)2,2 s / 2,2 s1,467 s / 1,467 s
Critical Chance0%30%
Ammo Pickup Rate0,5950,595

Options:

  1. If you have access to the AI’s Crew Concealer boost, you can remove one of the unique components (Sawed-Off Barrel OR Deadman Stock) and replace the Accuracy (-4) Boost with a Concealment Boost. The result is 40 Accuracy, 28 Stability and 21 Concealment.

 

Akimbo Judge Shotgun

Weapon Parts:
Ammunition: HE Round
Barrel Ext: The Silent Killer Suppressor
Boost: Concealment
Gadget: Compact Laser Module

Stats:

StatNo skilltreeWith skilltree
Magazine1010
Total Ammo3636
Rate of Fire500500
Damage323,4 (x2)323,4 (x2)
Accuracy4040
Stability00
Concealment2831
Threat66
Reload Time (Tactical/Empty)3 s / 3,5 s2 s / 2,333 s
Critical ChanceSame as Claire 12G ShotgunSame as Claire 12G Shotgun
Ammo Pickup Rate0.570,57

 

Stealth – The Build

PAYDAY 2 - Every Weapon and How to Build Around Them - Stealth - The Build

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

PAYDAY 2 - Every Weapon and How to Build Around Them

Notes:

  • Stockholm Syndrome basic for GO Bank Solo Stealth.
  • More Firepower aced for more Trip Mines that allows us to mark the enemies.
  • No drill skills that automatically restart the drill because you always need to stay alongside it anyways (if there is a possibility a guard might see the drill).
  • No Cleaner aced because the only map with a corpse problem is Scarface Mansion, and it can be completed just fine Solo with 8 bodybags (5 inventory + 3 asset).
  • Inner Pockets basic just in case (and there is nothing better to spend the last 2 points on).
  • High Value Target aced so that you know where is every guard at every moment with a good Trip Mine placement.
  • Stability/Accuracy boosts in order to help the player avoid accidentally hitting a window.

Options:

  1. You can replace The Proffessional aced and The Proffessional basic with Martial Arts basic, Bloodthirst basic and Berserker basic. This option is helpful for GO Bank Solo Stealth, as you can buff the OVE9000 Saw’s damage using Molotov Cocktails. This allows you to open safes with one click.

 

Loadout

Armor: Two-piece Suit
Equipment (Primary): ECM Jammer / Trip Mines
Equipment (Secondary): ECM Jammer / Trip Mines / Body Bags
Primary Weapon: Stealth Weapon AND/OR Stealth Shotgun Weapon
Secondary Weapon: Stealth Weapon AND/OR Stealth Shotgun Weapon
Throwable: Ace of Spades
Melee: Kunai Knife
Perk Deck: Burglar
Crew Management Abilities:

  1. Quick
  2. Sharpeyed
  3. Doesn’t matter

Crew Management Boosts:

  1. Accelerator
  2. Invigorator
  3. Concealer

 

Suggestions

 

Suggestions are appreciated and feedback is needed. Thank you very much.

Suggestion 1.

Originally posted by _galaxy:

I just wish maybe you would make “low concealment” builds instead of just dodge, as for instance I saw before 14 concealment smg build that worked pretty well. And I use anarchy with a suit so I can afford crits 😛

Great suggestion. Some players simply prefer Anarchist. Added to the guide.

Suggestion 2.

Originally posted by MrVavlo:

Will you consider weapon parts from legendary skins for those who use mods like Optional Skin Attachments? … Legendary skins have unique attachments as default, but at the price you can’t configure them at all. Just for example: M308 legendary skin have unique +3 damage stock and +20 acc +8 stb barrel (not barrel ext.)

I actually did not know these unique attachments existed. Added to the guide.
 

Written by Pinatoun

I hope you enjoy the Guide we share about PAYDAY 2 – Every Weapon and How to Build Around Them; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!


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