PAYDAY 2 – Anarchist AA 12 Berserker + Crits DW/DS/OD build

PAYDAY 2 – Anarchist AA 12 Berserker + Crits DW/DS/OD build 1 - steamlists.com
PAYDAY 2 – Anarchist AA 12 Berserker + Crits DW/DS/OD build 1 - steamlists.com
The purpose of this guide is giving some love to one of my favorite weapons all across gaming: AA 12, a badass shotgun that is often forgotten in favour of the meta shotguns, such as the Izhma, the Grimms, among others.

But that doesn’t mean we cant have a little fun with it…

Infamy 1, and the following dlcs: Butcher’s BBQ Pack, Gage Weapon Pack #1, Gage Mode Courier Pack (If u got the Legacy Edition u are good to go) are a must in order to run this build.

Disclaimer: im by no means an expert in this game, if there is any mistakes with it do notice me.
May update it necessary

 
 

The Build

 
Mastermind 
 
PAYDAY 2 - Anarchist AA 12 Berserker + Crits DW/DS/OD build 
 
Enforcer 
 
PAYDAY 2 - Anarchist AA 12 Berserker + Crits DW/DS/OD build 
 
Ghost 
 
PAYDAY 2 - Anarchist AA 12 Berserker + Crits DW/DS/OD build 
 
Fugitive 
 
PAYDAY 2 - Anarchist AA 12 Berserker + Crits DW/DS/OD build 
 
 

Weapons, Melee, Perk, Equipment and Throwable.

 
Primary 
 
Who would have thought??? 
 
The AA-12 (Steakout 12G) 
 
PAYDAY 2 - Anarchist AA 12 Berserker + Crits DW/DS/OD build 
 
Mods: 
 
Buckshot 000 
Supressed Barrel 
Auto Fire 
Concealment boost 
Compact Laser Module 
Drum Mag 
 
Secondary 
 
Beretta M9 (The Bernetti) 
 
PAYDAY 2 - Anarchist AA 12 Berserker + Crits DW/DS/OD build 
 
Mods 
 
Asepsis Supressor 
+3 Concealment boost 
Any grip 
Marskman Sight 
Micro Laser 
The Elite slide. 
 
Perk 
 
Anarchist, you know the drill. 
But in any case… 
 
PAYDAY 2 - Anarchist AA 12 Berserker + Crits DW/DS/OD build 
 
Throwable 
 
Molotov 
 
Melee 
 
Buzzer / Electrical Brass Knuckles or Icepick 
 
Equipment 
 
Medic Bag 
 
The Final Product: 
 
PAYDAY 2 - Anarchist AA 12 Berserker + Crits DW/DS/OD build 
 
AA – 12 Damage: (61.6 x 1.9 x 1.75) = 204.82 
 
Crit Chance: 27% 
 
Breakpoints (with ovk) 
 
Light: 1 – 3 
Heavy: 2 – 5 
Taser / Medic : 3 – 10 
Cloaker: 2 – 19 
Dozer: 15 – 103 
 
 

The tricky part

 
So you might be wondering why I only chose berserker instead of the well known frenzerker, giving us no dmg boost at the start of a heist, opposite to the x 1.4 we would doing with said combo. 
 
Well, fear not I will show you a trick to solve that: The molotov. 
 
The molotov will grants us the possibility to lower our hp, ideally, to get up x 2 damage. 
 
Here is a tutorial for anarchist suit 
 

 
1. As soon as we step on the fire we will start hearing ticks 
2. By the 9th tick we will stop taking damage for 2 secs (anarchist perk) 
3. We eont move until the 15th (or 14th if you dont feel confident enough) where will have to rapidly get out. 
4. Wait to get some armor back. (Since we are just using the suit it will take only 2 secs) 
5. Just run through the fire 
6. Done 
 
A few things worth noticing: 
 
– Expect to get downed, Its a bit hard to get it right at first, but after a few tries you will get some results . 
-ALWAYS do this trick on a controlled environment, aka, no enemies close to screw you up. 
– Be aware that if you have a joker the timing will change due to the x 1.3 armor gain (partners in crime aced) 
– Its advisable to get some sort of hud to see the % of berserker you got (in my case pocohud) dont worry if you struggle to get x 1.9, remember that frenzerker grants x 1.4 so any value above that is worth 
-Yes its possible to get 100% zerk but I havent been able to achieve it consistently. 
 
 

AA 12 VS Izhma

 
When at x1.9 berserker the AA 12 actually does more damage than the regular izhma build you find in most pubs. Let me show you: 
 
AA – 12 Damage: 61.6 (Base Damage) x (Zerk) 1.9 = 117.04 
 
117.0. x 1.75 (Overkill) = 204.82 
 
204.8. x 35 (Mag Size) = 7168.7 DMG per mag 
 
Izhma Highest possible base damage 72 x 1.9 zerk = 136.8 
 
136.8 x 1.75 = 239,4 
 
239,4 x 26 (Big Brother mag) = 6224.4 DMG per mag 
 
Does this mean the AA 12 is better? Not really, even tho most izhmas build look the same I may say that: 
 
-It allows the player to bring an actual secondary with stun capabilities (DB Grimm Im looking at you) 
-Has a bit more crit chance 
-Can provide some utility in the form of flashbangs 
-Way more attachments (Donald’s Horizontal Leveller pog) 
 
You get the point 
 
 

A few notes

 
– Dont understimate the bernetti, thanks to that big berserker bonus, it will be dealing 105.83 dmg per shot, tho it only should be used as a backup weapon to gather ammo for the AA 12. 
 
– Yes, I know you can go 100% zerk but I havent been able to get it consistently and I wont do math on stuff I cant replicate 
-AA 12 🙂 
 
-You could also remove the points from Blood Thirst and spend it elsewhere (like scav or stable shot) but I really like the fast reload speed 
 
-Requires some tricky setup 
 
-Its unviable on big open heists and/or where snipers are far off ( even more with a low acc bernetti) 
 
-Dont expect this to be THE BEST SHOTGUN BUILD EVER , etc etc. As I stated before, its just 
for those who wanna try smth different or like the gun in general 
 
-Yes, I put the bernetti as if it was a s 
trenght, it might be decent, but there are way better secondaries across all shotgun builds. I just chose it because it is the weapon with the highest concealment value (34). Another option could have been the Bronco (33) but that would decrease the crit chance significantly 
 

Written by sl1m

I hope you enjoy the Guide we share about PAYDAY 2 – Anarchist AA 12 Berserker + Crits DW/DS/OD build; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 
 
 


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