Orcs Must Die! 3 – All Effects Damage Explained – Fire – Ice – Stone – Physical – Lightning Info

Orcs Must Die! 3 – All Effects Damage Explained – Fire – Ice – Stone – Physical – Lightning Info 1 - steamlists.com
Orcs Must Die! 3 – All Effects Damage Explained – Fire – Ice – Stone – Physical – Lightning Info 1 - steamlists.com

Epic guide that’ll explain what each effect in Orcs Must Die! 3 does!

What each effect does

Fire – Sets enemies on fire. Enemies who are on fire take damage over time. (You can use this to your advantage with traps such as the tar trap. It has a unique upgrade that increases fire damage taken whilst slowed)

Ice – Freezes enemies. Makes enemies brittle, taking extra damage from physical sources. Also it stops them in-place and unable to move. This effect doesn’t last too long.

Stone – Not a damage type, stoned enemies, like frozen enemies, take bonus damage from physical, however not from ice. You can have a stoned AND frozen enemy for combos but the damage modifier wont be any better.

Physical – Base type of damage.

Lightning – Electrifies enemies. Upon death, electrified enemies explode doing damage in a small radius. Some traps also stun enemies if they have been previously electrified. (Note that ceiling lasers deal lightning damage)

Arcane – Arcane damage debuffs enemy allowing them to take a flat additional amount of damage from other arcane traps. (Lets say a orc steps on arcane (unique) brimstone, after that they get hit by arcane dragon which deals 10 damage (+5 extra damage, because of debuff)

Acid – Causes enemies to take damage over time. Debuffs orcs with “Melt” increasing physical damage taken by 50%.

Written by Solid

Hope you enjoy the Guide about Orcs Must Die! 3 – All Effects Damage Explained – Fire – Ice – Stone – Physical – Lightning Info, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible! also you can check the original post here.


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