Hi, welcome to this post, we will give you information about Omega Strikers – Terminology and Stats, we hope this post will be useful to you.
Terminology for the game
Determines the amount and type of damage applied to an enemy. Every ability uses the multiplier to determine which percentage of a striker’s power will be used to calculate its damage or knockback.
Determines a Striker’s movement speed. It uses diminishing effects to reduce HASTE’s effectiveness once a Speed is reached
This determines how much damage the Striker can take without becoming Staggered
- Cooldown Rate:
Determines the Striker’s abilities cooldowns. The cooldown scale is nonlinear and is used to calculate what percentage should be applied to each ability’s base cooling down.
- Knockback Resistance:
Determines whether a Striker can ignore a certain percentage from the knockbacks received.
The Striker’s physical size and their Strike Ability radius are used to determine this. MELEE ability also scales with a Striker’s Size
Players are prevented from taking any action. Stops the Core from moving until the stun expires.
Ability blocking prevents the player from using it. Makes affected Strikers (and the Core) immune to all other effects.
Pushes the enemy Strikers in a given direction. They are stunned for that duration. Redirects Core but doesn’t stun it. Does not cause DAMAGE
- Knocked Out (KO):
When a player is pushed away from the Arena and removed from action, they will not be able to act again until they respawn.
The Stagger Bar will empty and the Striker will experience ma*sively increased damage. The Stagger Bar is rapidly regenerated after being Staggered. However further damage will delay this effect.
Some amount reduces the StaggerBar of the target. It does not knock back the target unless a HIT OR KNOCKBACK is used.
A catch-all expression that describes any action that has the effect of causing an event to occur on a specific target (DAMAGE),
Striker becomes untargetable, immune to abilities and effects. However, any existing DEBUFF or BUFF will persist even if elusive.
This effect makes Strikers untargetable and immune from all other abilities and effects except BUFFS. This effect appears briefly after the Striker respawns following a Knockout.
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