Night of the Dead – All Power Explanation Guide

Night of the Dead – All Power Explanation Guide 1 - steamlists.com
Night of the Dead – All Power Explanation Guide 1 - steamlists.com
Five simple step-by-step examples for understanding Standby Power, Consumption Power, Power limit, and Short Circuit.

 
 

The Jargons

 
Power Limit is analogous to the internet bandwidth, or to the cross-section size of a pipe in a water pipe system. It’s the maximum amount of electricity per sec that can safely go into or go out of the said electrical device without triggering a short circuit. Thus, it should be understood as the “safety limit” instead. 
 
Consumption Power is the amount of electricity the electrical device needs every time it tries to perform a task such as attacking per cycle, lighting per sec, passing electricity through per sec, etc. 
 
Standby Power is the amount of electricity the device consumes every second. When enough amount of electricity is consumed in that second, the device enters Standby mode and stays in Standby for that second. 
 
Consumption Power has a higher priority than Standby Power. That is, an electrical device consumes electricity in only one fashion, not both. Therefore, Consumption Power is the primary mode for electricity consumption, whereas Standby Power is the secondary mode. 
 
Short Circuit is a phenomenon that happens to an electrical device which an amount of electricity exceeding the device’s Power Limit (safety limit) goes out of or goes into. 
 
 

Example 1

 
Scenario setup: 
A connected electrical system of 2 devices, an upstream – an unupgraded Battery (B500) with 500 units of electricity already stored within, and a downstream – a Plasma Shocker (PS). 
 
There’s no enemies near the Plasma Shocker. 
 
Night of the Dead - All Power Explanation Guide 
 
Night of the Dead - All Power Explanation Guide 
 
What happens: 
Upon connection, PS detects no enemy within a range of 25 units, so it skips its primary consumption mode. 
 
In order to maintain its secondary power consumption mode every sec (Standby Power: 550), PS asks B500 to send 550 units of electricity in the next sec. 
 
B500 has only 500 electricity stored, so it sends 500 in the next sec. 
 
B500 has a bandwidth of 500 electricity per sec (Power Limit: 500), so 500 units safely go out of B500. 
 
PS has a bandwidth of 5000 (Power Limit: 5000), so 500 electricity from B500 safely goes into PS. 
 
PS now has 500 electricity, not enough for either primary power consumption mode (Power Consumption: 2000) nor secondary mode (Standby Power: 550), so it remains non-operational. 
 
Night of the Dead - All Power Explanation Guide 
 
PS must follow a consumption rule, so the rule of the secondary consumption mode takes place, and then PS consumes 500 electricity. 
 
 

Example 2

 
Scenario setup: 
A connected electrical system of 2 devices, an upstream – an unupgraded Battery (B549) with 549 units of electricity already stored within, and a downstream – a Plasma Shocker (PS). 
 
There’s no enemies near the Plasma Shocker. 
 
Night of the Dead - All Power Explanation Guide 
 
Night of the Dead - All Power Explanation Guide 
 
What happens: 
Upon connection, PS detects no enemy within a range of 25 units, so it skips its primary consumption mode. 
 
In order to maintain its secondary power consumption mode every sec (Standby Power: 550), PS asks B549 to send 550 units of electricity in the next sec. 
 
B549 has only 549 electricity stored, so it sends 549 in the next sec. 
 
B549 has a bandwidth of 500 electricity per sec (Power Limit: 500), so 549 units go out of B549 UNSAFELY. 
 
B549 explodes, dealing 50 AoE fire damage to everything within 10 units around it, and also leaves a 10-sec burning damage-over-time debuff on anyone flammable in that range. 
 
B549 short circuits, stopping any further flow of electricity into or out of itself, and spits sparks until it’s repaired with a Piece of Iron. 
 
Night of the Dead - All Power Explanation Guide 
 
PS has a bandwidth of 5000 (Power Limit: 5000), so 549 electricity from B549 safely goes into PS. 
 
PS now has 549 electricity, not enough for either primary power consumption mode (Power Consumption: 2000) nor secondary mode (Standby Power: 550), so it remains non-operational. 
 
Night of the Dead - All Power Explanation Guide 
 
PS must follow a consumption rule, so the rule of the secondary consumption mode takes place, and then PS consumes 549 electricity. 
 
 

Example 3

 
Scenario setup: 
A connected electrical system of 2 devices, an upstream – an unupgraded Battery (B550) with 550 units of electricity already stored within, and a downstream – a Plasma Shocker (PS). 
 
There is an enemy near the Plasma Shocker. 
 
Night of the Dead - All Power Explanation Guide 
 
Night of the Dead - All Power Explanation Guide 
 
What happens: 
Upon connection, PS detects an enemy within a range of 25 units, so it attempts to enter its primary consumption mode. 
 
In order to perform primary power consumption mode (Power Consumption: 2000), PS asks B550 to send 2000 units of electricity in the next sec. 
 
B550 has 550 electricity stored, so it sends 550 in the next sec. 
 
B550 has a bandwidth of 500 electricity per sec (Power Limit: 500), so 550 units go out of B550 UNSAFELY. 
 
B550 explodes and short circuits. 
 
Night of the Dead - All Power Explanation Guide 
 
PS has a bandwidth of 5000 (Power Limit: 5000), so 550 electricity from B550 safely goes into PS. 
 
PS now has 550 electricity, not enough for primary power consumption mode (Power Consumption: 2000), but enough for secondary mode (Standby Power: 550), so it enters Standby by lighting up its 3D model. 
 
Night of the Dead - All Power Explanation Guide 
 
PS follows the rule of seconday consumption mode, consumes 550 electricity, and does a shock attack by using up one of its 5 internal charges (manually reloadable with 100 cells). 
 
Night of the Dead - All Power Explanation Guide 
 
 

Example 4

 
Scenario setup: 
A connected electrical system of 2 devices, an upstream – an unupgraded Battery (B2000) with 2000 units of electricity already stored within, and a downstream – a Plasma Shocker (PS). 
 
There is an enemy near the Plasma Shocker. 
 
Night of the Dead - All Power Explanation Guide 
 
Night of the Dead - All Power Explanation Guide 
 
What happens: 
Upon connection, PS detects an enemy within a range of 25 units, so it attempts to enter its primary consumption mode. 
 
In order to perform primary power consumption mode (Power Consumption: 2000), PS asks B2000 to send 2000 units of electricity in the next sec. 
 
B2000 has 2000 electricity stored, so it sends 2000 in the next sec. 
 
B2000 has a bandwidth of 500 electricity per sec (Power Limit: 500), so 2000 units go out of B2000 UNSAFELY. 
 
B2000 explodes and short circuits. 
 
Night of the Dead - All Power Explanation Guide 
 
PS has a bandwidth of 5000 (Power Limit: 5000), so 2000 electricity from B2000 safely goes into PS. 
 
PS now has 2000 electricity, enough for primary power consumption mode (Power Consumption: 2000). 
 
Night of the Dead - All Power Explanation Guide 
 
PS follows the rule of primary consumption mode, consumes 2000 units of electricity, and does a shock attack WITHOUT using any of its 5 internal charges. 
 
 

Example 5

 
Scenario setup: 
A connected electrical system of 2 devices, an upstream – an upgraded Battery (B2000) with 2000 units of electricity already stored within, and a downstream – a Plasma Shocker (PS). 
 
There is an enemy near the Plasma Shocker. 
 
Night of the Dead - All Power Explanation Guide 
 
Night of the Dead - All Power Explanation Guide 
 
Night of the Dead - All Power Explanation Guide 
 
What happens: 
Upon connection, PS detects an enemy within a range of 25 units, so it attempts to enter its primary consumption mode. 
 
In order to perform primary power consumption mode (Power Consumption: 2000), PS asks B2000 to send 2000 units of electricity in the next sec. 
 
B2000 has 2000 electricity stored, so it sends 2000 in the next sec. 
 
B2000 has a bandwidth of 500 electricity per sec (Power Limit: 2500), so 2000 units safely go out of B2000. 
 
PS has a bandwidth of 5000 (Power Limit: 5000), so 2000 electricity from B2000 safely goes into PS. 
 
PS now has 2000 electricity, enough for primary power consumption mode (Power Consumption: 2000). 
 
Night of the Dead - All Power Explanation Guide 
 
PS follows the rule of primary consumption mode, consumes 2000 units of electricity, and does a shock attack WITHOUT using any of its 5 internal charges. 
 
 

In Closing

 
There can be more complicated systems like: 
B550, connected to an unupgraded Switch (Power Limit: 500), which is connected to PS 
In this case, the unupgraded Switch, when activated, will also explode and short circuit because of 550 electricity passing through it and exceeding its safety limit. 
 
Q: What to do when a short circuit happens? 
A: Night of the Dead - All Power Explanation Guide 
Do NOT repair the power source immediately. 
 
If a Switch, Electric Power Controller, or Trap Controller is in the system, repair those first and turn them off to disconnect the system. 
 
If there is no switches, instead, use Wire Connector tool to disconnect the wire between the power source and the device that consumes electricity. 
 
After disconnection, repair and put out the fire if any. 
 
While the system is disconnected, upgrade devices to higher Power Limits if possible. 
 
Finally, when every device is within its safety limit, reconnect devices back with Wire Connector or turn the switch back on. 
 
If safety limit cannot be maintained, either wait till upgrades are available, or just live with short circuits. 
 

By Moksha ex machina

Hope you enjoy the Guide about Night of the Dead – All Power Explanation Guide, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 
 
 


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