Nickelodeon All-Star Brawl – SpongeBob Basic Gameplay Guide

Nickelodeon All-Star Brawl – SpongeBob Basic Gameplay Guide 1 -
Nickelodeon All-Star Brawl – SpongeBob Basic Gameplay Guide 1 -

So you picked up Nickelodeon All Star Brawl and picked up SpongeBob. Whether or not you picked him up because you’re a fan of the show, or heard he was beginner friendly, or that he is super strong, you will want to learn the basics and some special tips to learn our favorite sponge under the sea. So get yourself ready for this guide!


SpongeBob is a beginner friendly character
SpongeBob can be compared to Mario from Smash Bros, or Ryu from Street Fighter. Any beginner can pick him up and understand him easy. SpongeBob has tools to rush in for combos, or to just keep control over neutral. Go over each section to understand which moves you should be doing. While this guide will have frame data, note that the game’s balance will be altered since it is being updated constantly, so keep note of that

Grounded Attacks

Neutral Light
SpongeBob’s neutral light is a quick move, coming out at frame 6. It is a solid move for his neutral and can even combo into itself. It is also able to jab lock
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Up Light
This is one of SpongeBob’s best tools for starting and continuing combos. Coming out at frame 6, this upward kick can easily put SpongeBob at the advantage. Wanna start combos? Wanna anti-air? Wanna continue your combo? SpongeBob’s Up Light can do all that!
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Down Light
Also coming out at frame 6 (noticing a pattern with SpongeBob’s lights?), this move can also start combos, and even true combo into SpongeBob’s up light at lower %s, but it is a little riskier. The move doesn’t have a lot of range on it, meaning that trying to do it at longer ranges that up light will hit will just make you open for a punish. Still, if you manage to hit this, you can start to get some massive damage, and is one of SpongeBob’s FIVE spikes!
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Light Dash Attack
This move also comes out frame 6. Dash attacks universally cancel into anything, so use the launch angle to try and get the best followup. Up light, up strong, and neutral strong are the best followups depending on your situation, whether you want combos or a KO
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Neutral Strong
Coming out at frame 16, SpongeBob using his iconic jellyfishing net leads to him having some good range on it, and he still leads to some good knockback. This means that SpongeBob has a reliable kill option, so be sure to use this when you’re at a larger range
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Up Strong
SpongeBob’s kah-rah-tay skills leads to his up strong being slightly faster, 13 frames. To compensate, this anti-air focused attack does less damage and knockback. It does make up by having that anti-air hitbox, which is great for ending combos and leaving you at a massive advantage. However, while it can still get a KO, you can get a more guaranteed KO by doing a neutral strong, but do not underestimate this move, it can still catch someone off guard
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Down Strong
Coming out at frame 18, you’ll need a lot of imagination to try and make this move good. Unfortunately, this is one of SpongeBob’s worse moves, despite the amazing reference. While you can make it work, and it does have a spike hitbox, you’re better off using anything else for ending combos, a spike, or a KO. The best strategy to make this work is when someone short hops after dropping off ledge, but that is too situational, and any other case that might pop up is too situational.
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Strong Dash Attack
This trip comes out in 15 frames. While not as fast as up strong, is faster than neutral strong. This is more useful when your opponent is at a higher %, since the knockback will make it easier to connect a neutral strong afterwards. Remember, dash attacks can be cancelled into anything
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Air Attacks

Light N-Air
EASILY SpongeBob’s best move. This move only comes out at frame 6. This move comes out at both sides so you can retreat with this move without strafing, use it to start combos, use this to break your opponent’s untrue strings, continue combos, and get KOs with airdash. Speaking of airdash, when you use airdash to fastfall with this move, you basically got a stock, it combos into itself that good! Heck, you don’t even need to do the fast fall, it has that much hitstun! Just get creative with your combos!
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Light U-Air
Like the grounded counterpart, this 6 framer can start and continue combos, making it a great side to LN-Air. While you can’t as easily start combos with this using airdash, what you can do is use this to combo into SpongeBob’s air strongs, which we will get to soon. Check your opponent’s DI after you finish your up air strings to determine whether to end with an air up strong, or an air neutral strong
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Light D-Air
Originally, this move was just straight up OP. Starting at 5 frames, you could combo this move into itself to basically guarantee a KO no matter what. However, all air spikes were universally nerfed recently to have more endlag. This mainly affected light spikes however, so SpongeBob’s other spikes are fine. But for this, while it is still a great quick spike, you have to be more careful using it, as if you try the ridiculous combo again, you’ll SD
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Strong N-Air
Basically copy and paste what I said about the grounded version, besides one thing. If you use the air version of this with a fastfall, you can make a scary hitbox that can pressure the opponent well. Use that range and a fastfall and you have a ranged move that can be insanely plus on block!
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Strong U-Air
Basically like the grounded version. same strategies apply, but since you’ll be in the air, you will actually have a better chance of getting a KO with this using this as a combo ender, meaning you can get a KO earlier than if you used neutral strong!
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Strong D-Air
This frame 18 move is not like the ground version. This is SpongeBob’s nastiest spike due to the massive knockback of the move. While that still seems slow, it still flows amazingly with SpongeBob’s light down air. Analyze how your opponent recovers, and if your opponent is playing a character without a hitbox on their recovery, use this after light down air for a devastating strong to guarantee a KO! But this is not a true combo, so be on the lookout for opponents anticipating this so you don’t put yourself at a bad disadvantage
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Special Attacks

Neutral Special
SpongeBob’s bubble comes out at frame 14, but is super versatile. If you just throw it out, it will do some good knockback to start combos, but the real fun comes when you use different ways to move it around. It’s slow enough that it can easily space out an area and have SpongeBob catch up by just running. Use grabs and strongs to increase the strength of the bubble and change the trajectory to mix up your opponent
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Up Special
SpongeBob’s Hydrodynamic Spatula isn’t just for feeding anchovies, it also makes for a great recovery! Only coming out at frame 11, it has a multihit hitbox above to keep it as a mostly safe recovery. However, it won’t stop moves that have hitboxes beyond what it has, so keep an eye on your opponent. It can also nullify projectiles in case anyone tries to edgeguard that way. However, it can struggle catching the edge, so be careful
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Down Special
SpongeBob biting his opponent is a weird move. It has a dynamic startup based on how long you charge, which it can. If you just throw it out, it’s not too impressive. However, if you charge it up, it gets the damage and knockback of a strong and goes insanely far! The air version of this special also spikes no matter the strength. This can make it an obscure follow up after a dash attack if you want to risk that. Be sure to use the range when you can when your % becomes higher
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Due to SpongeBob having fast air lights, he can get quite a few attacks off screen, and still recover thanks to his good up special. His down light can also catch people at ledge when they aren’t invincible, making SpongeBob more at an advantage. Another option is to use a charged down special, some people underestimate how good this can edgeguard, since the hotbox does reach the ledge, and is safe thanks to the distance
SpongeBob might go high, but his horizontal recovery isn’t as smooth, As such, you will want to recover high to try and make up that distance, as well as making sure you’re moving a lot during freefall so you aren’t predictable as to where you land. Keep an eye on your opponent. Another tip is that if you don’t have airdash, neutral special can cancel your momentum if you B-Reversal it (When you do a special move and then hit the opposite direction as soon as it comes out). Note that you will want to kind of do the sequence in reverse. For example, when you are getting launched to the left blast zone, you actually want to do neutral special to the left, and then hit right for the B Reversal. You might wanna train with this
Opponent Respawn
When you get a KO, make sure you blow a bubble and catch it. This highly opens up SpongeBob to some options. You are open to throw the bubble in many different directions to get a cheeky hit in when the opponent tries to get a hit in. Make sure you aren’t in the middle of the stage when you grab the bubble, or else you’ll leave yourself open to attack. The bubble will keep you at advantage when thrown, as the opponent will have to either reflect, grab, or try and dodge it. Make sure to always mix up how you throw the bubble based on your opponent’s movement
When mixing up your opponent, while you can go for the universal things of using grabs and taking advantage of jablocks, SpongeBob still has his own mixup potential. I already mentioned that SpongeBob can mix up his opponents with how he throws his bubble, but he can also mix up his landing by using down special in the air. Since the move completely halts his momentum, it can be used when you’re in the air as another way to mix up how you land if you’re not in freefall. Some opponents might even run into the bite hitbox when trying to counter this, so always keep this option in mind when using SpongeBob

Best and Worst Matchups

Losing Matchups
When it comes to matchups, SpongeBob will really only struggle with Lucy Loud, Leonardo, and April. Lucy and April have smaller hitboxes, which SpongeBob struggles to deal with, while Leonardo (And a lesser extent, Lucy) have the potential to zone SpongeBob out. SpongeBob’s only real way to counter zoning is a fastfall strong neutral air, or counterzone with bubble (Bubble can be destroyed with lights). You really have to try hard to win against these guys
Even Matchups
When playing as SpongeBob, you’ll be on even grounds against other SpongeBobs, Aang, and Sandy. Aang is one of the lightest characters in the game, so he will feel your strong neutral, and he does struggle against SpongeBob’s offstage pressure and edgeguarding, same with Sandy, but they have their own tools to even it out, like Aang’s equally insane combos, and Sandy having extra mixup options and strong attacks (Deespite not comboing well)
Winning Matchups
Everyone else SpongeBob wins against. While some characters like Garfield, Shredder, and Nigel might have extra tools other characters don’t to deal with SpongeBob, everyone else struggles HARD to fight SpongeBob due to his oppressive combo game and amazing tools. Basically, many other characters will have to fear you! Your best matchups are against Helga, Ren and Stimpy, Korra, Toph, and Oblina


So that is nearly everything you need to play SpongeBob. If you keep these strategies in mind, you will have the chance to bring your opponents around town! I know you won’t be soiling it, but with a game like NASB, there are potentially endless strategies for each character, so experiment, and maybe even get help from others! If you want, you can even join the SpongeBob Discord, where you can discuss everything here – [] 
So what are you waiting for? Go out there and get that sweet victory!

Written by KirbyFan45

I hope you enjoy the Guide we share about Nickelodeon All-Star Brawl – SpongeBob Basic Gameplay Guide; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!

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