Nickelodeon All-Star Brawl – Controller Configuration Settings Guide

Nickelodeon All-Star Brawl – Controller Configuration Settings Guide 1 - steamlists.com
Nickelodeon All-Star Brawl – Controller Configuration Settings Guide 1 - steamlists.com

A step-by-step guide to configuring the controls for Nickelodeon All-Star Brawl to be more similar to the Super Smash Bros games. This includes a breakdown of my Steam Controller configuration, as well as in-game options.
 
 
To keep things simple, I have tried to preserve default buttons whenever possible.
 
 

Where to find the Controller Configuration?

You can find my Steam Controller configuration using this url: steam://controllerconfig/1414850/2623452196

or by downloading the VDF directly from here:
https://www.dropbox.com/s/t2rgoylmczij09z/nickelodeon%20all-star%20brawl_0.vdf?dl=0 - [dropbox.com] 

 
 
 

Steam Controller Configuration Breakdown

NOTE: This Controller Configuration assumes that Nickelodeon All-Star Brawl is using it's default button layout.

 
 
Nickelodeon All-Star Brawl - Controller Configuration Settings Guide - Steam Controller Configuration Breakdown - C452469
 
 
I based the configuration from Steam’s standard “Gamepad with Camera Controls” layout in order to keep things as simple as possible.
 
 
Here are the only changes that I made that I thought worked best with the default options from Nickelodeon All-Star Brawl:
 

  • The JOYSTICK may be held, tapped quickly to short jump, or twice to double jump.

 


 

What’s in the Action Layer?

 
 
Nickelodeon All-Star Brawl - Controller Configuration Settings Guide - Steam Controller Configuration Breakdown - 08A97B2
 
 
The Action Layer is named “JOYSTICK_OUTER_RING” and it changes the JOYSTICK to function as an “8 Way Directional Pad (with Overlap)”, with the UP Direction sharing the Y BUTTON input for making your fighter jump.
 
 
The attached “Regular Press” Activator makes sure that the Y BUTTON input is only activated one(1) time each time the JOYSTICK moves to it’s far top edge.
 
 
 

In-Game Button Layout

Nickelodeon All-Star Brawl - Controller Configuration Settings Guide - In-Game Button Layout - 1C3C210
 
I recommend leaving the in-game button layout for Nickelodeon All-Star Brawl at it’s default values. If these are changed it may break how the Steam Controller Configuration works. Specifically, Nickelodeon All-Star Brawl expects the Y BUTTON input to jump by default.
 
 
The only change that I made is:
 

  • Swapping the Strong Attack and Special Attack commands so that Special Attack is now mapped to the B BUTTON input. This will mimic how Super Smash Bros.â„¢ uses the Nintendo GameCubeâ„¢ Controller‘s own B BUTTON for Special Attack commands.

 

NOTE: In order to fall through thin platforms, you will still need to simultaneously press both the JOYSTICK in the down direction and the Y BUTTON (the jump button). 

I was unable to remap this combination to on the Steam Controller Configuration without removing the ability to crouch entirely.

 
 
 

Adjusting the JOYSTICK Jumping Direction

Nickelodeon All-Star Brawl - Controller Configuration Settings Guide - Adjusting the JOYSTICK Jumping Direction - 0A96672
The above GIF is a reference for navigating the menus.

 
If you wanted to adjust the precision of the acceptable angles that the JOYSTICK may be tilt in order to make your fighter jump (or apply the Y BUTTON input), you may do so by editing the Controller Configuration and changing the “Overlap Region”.
 
 

  1. Starting from the JOYSTICK_OUTER_RING Action Layer
  2. Select JOYSTICK (it will now look like a second Directional Pad)
  3. Adjust the slider for the Overlap Region to your liking.
     
     
     
     
     

    • Moving the slider to the left means that the JOYSTICK will need to be more precisely in the UP direction to make your fighter jump.
    • Moving the slider to the right means that the JOYSTICK will be more forgiving, and allow for a greater range of UP directions to make your fighter jump.

 

NOTE: Setting the "Overlap Region" too precise may adversely affect your ability to jump diagonally.

 
 
 

Adjusting the JOYSTICK Distance for Jumping

Nickelodeon All-Star Brawl - Controller Configuration Settings Guide - Adjusting the JOYSTICK Distance for Jumping - 65F7655
The above GIF is a reference for navigating the menus.

 
If you wanted to adjust how far the JOYSTICK must be tilt in order to make your fighter jump (or apply the Y BUTTON input), you may do so by editing the Controller Configuration and changing the “Outer Ring Binding Radius”.
 
 

  1. Select JOYSTICK MOVE
  2. Then select ADDITIONAL SETTINGS
  3. Adjust the slider for the Outer Ring Binding Radius to your liking.
     
     
     
     
     

    • Moving the slider to the right means that you would need to push the JOYSTICK further to make your fighter jump.

 
 

Written by RoboticZombie1

 
 
I hope you enjoy the Guide we share about Nickelodeon All-Star Brawl – Controller Configuration Settings Guide; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 


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