Penguin Adventure 夢大陸アドベンチャー (1986)
a action-adventure game released by Konami in 1986, and a sequel to 1983’s Antarctic Adventure.
This title significantly expanded upon the gameplay of Antarctic Adventure by most notably adding a greater variety of stages and RPG elements and several mini-games.
Level design and variety have increased from Antarctic Adventure; there are forest levels, ice levels, water-based levels, caves, and even some outer-space bonus levels. The game also featured multiple endings, with the hidden good ending available when the player pauses the game a certain number of times. In the bad ending, the princess dies, while in the good ending, she lives, an idea that Kojima would later use again in Metal Gear Solid.
Metal Gear and Snatcher (1987-1990)
Kojima was asked to take over a project from a senior associate. Metal Gear was intended to be an action game that featured modern military combat. However, the MSX2’s hardware limited the number of on-screen bullets and enemies, which Kojima felt impeded the combat aspect.Inspired by The Great Escape, he reversed the focus of the gameplay from shooting down the enemy to avoiding capture.The game was titled Intruder during the early planning stages.
Development began between Kojima and character designer Tomiharu Kinoshita, who both treated the project like making a film or anime rather than a game.They expanded to form a small team at Konami, about half the size needed for a typical Famicom game, which allowed them to work closely and quickly.The game is filled with science fiction culture references
Metal Gear 2 and Policenauts (1990-1994)
Metal Gear 2 Solid Snake
Metal Gear 2 builds upon the stealth-based gameplay system of its predecessor. As in the original Metal Gear, the player’s objective is to infiltrate the enemy’s stronghold, while avoiding detection from soldiers, cameras, infrared sensors and other surveillance devices. The biggest change in the game was done to the enemy’s abilities. Instead of remaining stationed in one screen like in the first game, enemy soldiers can now patrol different screens across a single map. Moreover, guards now have an expanded field of vision of 45 degrees, along with the ability to turn their heads left or right to see diagonally. The enemy can also detect sounds, with the enemy able to hear any noise made by the player, such as a punch to the wall and gunshots made without a suppressor, and will investigate the source of the sound once it is made. They can also detect sounds made from the player walking on certain surfaces, which means players need to be careful about what surfaces they walk on.
Policenauts was developed by Konami and directed by Hideo Kojima. Kojima began to explore concepts for Policenauts during the development of Snatcher (1988) when memory limitation issues prompted them to take a break. He wanted the game to remain in the adventure genre, feeling it was the best method to express what he wanted with video games.He was also growing frustrated with game development and wanted more creative control. After the release of Metal Gear 2: Solid Snake (1990), he developed a scripting engine so he could maintain control over when animations and music played instead of the programmers. Development on Policenauts began in earnest in 1990 and lasted four years.
Metal gear solid 1998
The year is 2005, six years after the downfall of Zanzibarland. A renegade genetically-enhanced special forces unit, FOXHOUND, has seized a remote island in Alaska’s Fox Archipelago codenamed “Shadow Moses”, the site of a nuclear weapons disposal facility. FOXHOUND threatens to use the nuclear-capable mecha, Metal Gear REX, against the US government if they do not receive the remains of Big Boss and the ransom of one billion within 24 hours. Solid Snake is forced out of retirement by Colonel Roy Campbell to infiltrate the island and neutralize the threat.
Kojima originally planned the third Metal Gear game in 1994 for the 3DO Interactive Multiplayer.Kojima was initially planning Metal Gear Solid while Policenauts (1994) was still in development.Conceptual artwork by Yoji Shinkawa of the characters Solid Snake, Meryl Silverburgh, who was also a character in Policenauts
Metal Gear Solid 2: Sons of Liberty (2001)
The story revolves around the Big Shell, a massive offshore clean-up facility seized by a group of terrorists who call themselves the Sons of Liberty. They demand an enormous ransom in exchange for the life of the President of the United States and threaten to destroy the facility and create a cataclysmic environmental disaster if their demands are not met. The motives and identities of many of the antagonists and allies change throughout the course of the game, as the protagonists discover a world-shaking conspiracy constructed by a powerful organization known as the Patriots.
The game had sold more than seven million copies worldwide, and received acclaim for its gameplay, graphics, and attention to detail. However, critics were initially divided on the protagonist and the philosophical nature and execution of the game’s storyline, which explores themes such as the Information Age, memetics, social engineering, political conspiracies, censorship, artificial intelligence, existentialism, postmodernism, virtual reality.
The game’s main theme was chosen by the London Philharmonic Orchestra for their Greatest Video Game Music compilation, and the theme is a key regular in the Video Games Live concert when the Metal Gear Solid segment is introduced. A segment of the song’s main chorus is included in the closing sequence of Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater (2004)
Kojima asked Yoji Shinkawa to make Nak*d Snake similar to Solid Snake. However, unlike Solid Snake, Nak*d Snake was a rookie and thus acted more naive. Shinkawa stated he had no difficulties in designing Nak*d Snake as essentially a revised version of Solid Snake. As a result, Nak*d Snake is virtually identical to Solid Snake from the previous Metal Gear Solid games in terms of appearance. The love scene between Nak*d Snake and EVA was inspired by the first Pink Panther. Kojima and Shinkawa watched the movie but the former stated it might have come out differently from the original version.
Metal Gear Solid 4: Guns of the Patriots and Metal Gear Online (2008)
Set five years after the events of Metal Gear Solid 2: Sons of Liberty,the story centers around a prematurely aged Solid Snake, now known as Old Snake, as he goes on one last mission to assassinate his nemesis Liquid Snake, who now inhabits the body of his former henchman Revolver Ocelot under the guise of Liquid Ocelot, before he takes control of the Sons of the Patriots, an A.I. system that controls the activities of PMCs worldwide.It was released worldwide on June 12, 2008.
Guns of the Patriots received universal acclaim, garnering perfect reviews and Game of the Year awards from several major gaming publications, including GameSpot, which claimed that the game was “technically flawless”. It is considered as one of the seventh generation’s console gaming’s most significant titles and among the greatest video games ever made. Its release caused a boost in sales of the PlayStation 3, where it sold over six million copies worldwide. According to Konami, the game shipped over 3 million units worldwide on the day of its release.
Metal Gear Solid: Peace Walker (2010)
The idea of Peace Walker originated during the development of Metal Gear Solid: Portable Ops. Although Kojima planned to leave the project in the hands of other members from Kojima Productions, in order to make the plot’s message clearer for the young demographic, he took the role of director at the same time as he was developing Metal Gear Solid 4: Guns of the Patriots. The game was made for the PlayStation Portable due to content that could only work on it, such as the cooperative multiplayer feature. While being a stealth-based game like the previous titles, new gameplay features such as the customization and levelling up were added to increase the replay value. The use of a cooperative mode is intended to have players help each other and grow a sense of friendship. The development team that worked on Peace Walker was as large as the team that worked on Metal Gear Solid 4: Guns of the Patriots.
Metal Gear Solid V Ground Zero and Phantom Pain (2014-2015)
Metal Gear Solid V: Ground Zeroes
Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake a.k.a. “Big Boss” as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo “Chico” Valenciano Libre. The game offers players new sneaking and traversal methods as well as the choice in what order the story events take place by selecting missions in any order they chose.
Ground Zeroes was originally developed as a mission for The Phantom Pain but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V. Critical reception to Ground Zeroes was generally positive, with praise for its mechanics, voice acting, story, and graphics, while the majority of the criticism concerned its short length.
Metal Gear Solid V:Phantom Pain was critically acclaimed upon release, with praise for its varied and interconnected gameplay mechanics, level of player freedom, and the narrative’s emotional power. However, its writing, pacing, and representation of the character Quiet received criticism, while the final twist polarized critics. The game’s derivative second half and ending that left several plot points unresolved, attributed with conclusive evidence of removed content, led some to label the game as unfinished. The Phantom Pain received perfect review scores from a number of publications and was described as one of the greatest stealth games of all time.
in July 2015, series composer Rika Muranaka told Fragged Nation in an interview that over 30 commissioned songs for the series were never used, with Muranaka believing that Kojima has a lack of business sense that played a part in his split from Konami.
In March 2015, Konami announced plans for a corporate restructuring that saw them part ways with Hideo Kojima and his development studio Kojima Productions. As part of the separation, Kojima’s name was removed from the game cover, all of its associated paraphernalia and future releases of Metal Gear Solid V: Ground Zeroes and Metal Gear Solid: The Legacy Collection. A Konami spokesperson stated that Kojima would still be involved with Konami and the Metal Gear franchise and despite the dispute, the company expressed confidence that the game would be declared Game of the Year.
Dead Stranding (2019)
After a lengthy corporate conflict with Konami as a restricted subsidiary, Kojima Productions closed in July 2015 and reformed as an independent video game developer and studio in December. The same month, Hideo Kojima announced his partnership with Sony Interactive Entertainment, at the time led by Andrew House, to make a new PlayStation game.
Kojima revealed the game at Sony’s conference during E3 2016 with the trailer. It featured Norman Reedus, who served as the basis for the protagonist.
The game entered full development in 2017. A few days before E3 2017, Kojima announced that the game would not appear during the usual Sony conference. The official soundtrack of the game, Death Stranding: Timefall, was released through RCA Records and Sony Interactive Entertainment on November 7, 2019, and features artists such as Chvrches, The Neighbourhood, Major Lazer, and Bring Me the Horizon.
Produced by kojima
Tokimeki Memorial Drama Series Vol. 1 and Vol. 2 (1997-1998)
Beatmania IIDX console ports (2000-2002)
Metal Gear: Ghost Babel (2000)
Zone of the Enders (2001)
Boktai: The Sun is in Your Hand and Zone of the Enders: The 2nd Runner (2003)
Metal Gear Solid: The Twin Snakes and Boktai 2: Solar Boy Django (2004)
Metal Gear Acid (2004)
Shin Bokura no Taiyō: Gyakushū no Sabata and Metal Gear Acid 2 (2005)
Lunar Knights and Metal Gear Solid: Portable Ops (2006)
Kabushiki Baibai Trainer: Kabutore! Next (2007)
Metal Gear Solid Mobile and twelve Tender Killers (2008)
Gaitame Baibai Trainer: Kabutore! FX and Metal Gear Solid Touch (2009)
Castlevania: Lords of Shadow (2010)
Metal Gear Rising: Revengeance (2013)
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