Hey there, welcome to this post, In this guide, we will tell you everything about Mega Man Battle Network Legacy Collection Vol. 1 – Location of all Mega Man level-up items Follow this guide each steps.
Mega Mans Level Ups: All the items are located in one place.
It is a good idea to contact us for more information.
-=+=- Memory HP -=+=-
Each one will add 20 HP.
You start the game at 100 HP. By the end, you could have 1000 HP.
There are 45 items, of which over half you will have to pay for with your hard earned zenny.
MegaMan’s Status Level will also rise by 1 point per HP Memory.
1. Jack-in Mayl’s Servbot dolly in her room.
2. Mystery Data is hidden in the third area on the school’s Network.
3. Inside the school’s storage area cabinet, you must rescue Mari.
4. Jack in the yellow vehicle parked near a school statue.
5. Email from dad. He left a voicemail with his caretaker application.
6. Check the lockers in main control room at Water Works.
7. After ProtoMan has been encountered, mystery data can be found in the second section of the Water Works Network.
8. Lan and MegaMan are able to stop the bus by jacking in at the fourth traffic lights.
9. After defeating Masa, and SharkMan.
10. Recycled Pets at the Restaurant.
11. Internet Area 4 using WWW – pin
12. Internet Area 5 Using the WWW-pin
13. Internet Area 10 using the WWW – pin
14. In WWW Lab Network Area 4 there is a ColorMan Lair.
15. Net Merchant Internet Area 1, purchase for 500z.
16. Net Merchant Internet Area 1 Buy for 1000z.
17. Net Merchant Internet Area 1 Buy for 2000z
18. Net Merchant Internet Area 1 Buy for only 3000z.
19. Net Merchant Internet Area 1 Buy for only 5000z.
20. Net Merchant Internet Area 3 Buy for 4000z
21. Net Merchant Internet Area 3 buy for 6000z.
22. Net Merchant Internet Area 3 Buy for $9000z
23. Net Merchant Internet Area 3 Buy for 12000z
24. Net Merchant Internet Area 3 Buy for only 15000z
25. Net Merchant Internet Area 4 Buy for 6000z.
26. Net Merchant Internet Area 4 Buy for only 8000z.
27. Net Merchant Internet Area 4 Buy for 10000z
28. Net Merchant Internet Area 4 Buy for 12000z
29. Net Merchant Internet Area 4 Buy for only 15000z
30. Net Merchant Internet Area 5 Buy for only 8000z.
31. Net Merchant Internet Area 5 Buy for 10,000z.
32. Net Merchant Internet Area 5 Buy for 12000z
33. Net Merchant Internet Area 5 Buy for only 15000z
34. Net Merchant Internet Area 10 – Buy for 12000z
35. Net Merchant Internet Area 10 – Buy for 15000z
36. Net Merchant Internet Area 10 – Buy for 20000z
37. Net Merchant Internet Area 10, Buy at 25000z.
38. Net Merchant Internet Area 12 Buy for 12000z.
39. Net Merchant Internet Area 12 Buy for only 15000z
40. Net Merchant Internet Area 12 Buy for only 20000z.
41. Net Merchant Internet Area 12 Buy for 25000z
42. Net Merchant Internet Area 15 – Buy for only 15000z
43. Net Merchant Internet Area 15 – Buy for 20000z
44. Net Merchant Internet Area 15 Buy for 25000z.
45. Net Merchant Internet Area 15 – Buy for 40000z
-=+=- -=+=-
Power UPs allow MegaMan to increase the output of his buster in one of three categories.
Power increases how much damage a normal hit does against the enemy. Level 1 Power does 1 HP damage,
Level 2 deals 2 damage to the HP, Levels 3 3 and 4, and 5 for 5. Pretty simple.
Rapid increases the speed of the shot and, therefore, the number of shots.
The exact amount is spent on each shot. The more time you have to shoot, the quicker you can.
Charge allows you two more levels of attack power for your buster. The first charge is
The second color is deep pink/purple, which multiplies your buster’s power 8 times. The second color, a deep pink/purple, multiplies your buster’s power by 8.
You can multiply your power by 16.
Power Level 1, for example, would be 8-16-16, 16-32-16, 24-24-48, 48-48, etc.
If 5 and 32 are equal, then 40 and 80 would be the result.
The higher your Buster’s Charge level, the quicker your Buster will charge. It will be a long wait on
Charge level two, but it only takes seconds to reach full power at level 5.
Note: You cannot charge your buster when your Charge level is 1. Only Charge level 2 or higher.
3 points per PowerUP increase MegaMan’s status level.
1. From Dad’s email after leaving him a message on the caretaker software.
2. Inside the Water Works Main Network. In the area you must fall through to reach the paths beneath.
3. Dentown Summer School: Jack-in the blackboard.
4. Internet Area 2 using WWW-pin
5. Internet Area 14 – Using the WWW Pin
6. Net Merchant Internet Area 1 Buy for 2000z
7. Net Merchant Internet Area 1 Buy for only 5000z.
8. Net Merchant Internet Area 5 – Buy for 20000z
9. Buy Net Merchant Internet Area 10 for only 25000z.
10. Net Merchant Internet Area 12 Buy for 25000z
11. Net Merchant Internet Area 12 Buy for 50000z.
12. Net Merchant Internet Area 12 Buy for 10000z.
-=+=- Armors -=+=-
MegaMan comes with a normal armor set, but you can purchase additional armor from Net Merchants. There are only
There are 3 special armors. Each armor doubles MegaMan’s defense, but is weaker against something else.
Wood Armor can be damaged by fire, Heat Armor can be damaged by water, and Aqua Armor cannot be damaged by air.
Electric attacks Switch accordingly.
Each armor purchased will add six status points to MegaMan.
Wood Armor is available from Net Merchants in Internet Area 3 for only 15000z.
Heat Armor is available from Net Merchants on Internet Area 4. Buy it for 20000z.
Aqua Armor Net Merchant, Internet Area 10, Buy at 30000z.
-=+=- Epilogue -=+=-
Once you’ve achieved all of the above MegaMan should now be at level 100 with 1000HP
Level 5 for all 3 buster characteristics.
Checking the Math, That’s
1 (starting position) +45 (from 45 HP memory) +36 (12 Power UPs of 3 each) plus 18 (3 armors x six points) =100.
Congratulations! Congratulations!
Understanding basic mathematics
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