Mega Man Battle Network Legacy Collection Vol. 1 – Automated script for hospital vending mini game

Mega Man Battle Network Legacy Collection Vol. 1 – Automated script for hospital vending mini game 1 - steamlists.com
Mega Man Battle Network Legacy Collection Vol. 1 – Automated script for hospital vending mini game 1 - steamlists.com

Welcome to this post In this guide, we will tell you all about Mega Man Battle Network Legacy Collection Vol. 1 – Automated script for hospital vending mini game Following this guide each steps.

Are you unable to manipulate the RNG in order to win the hospital vending machine minigame? But as a developer, I use one of the numerous resources I have at my disposal to fix the issue, and you can use it too!

What is this, and how does it work?

I have created a script that can be used in two ways:

  1. Complete a 3-round win with the gambling Navi in the Hospital Vending Machine (64k Zeny, repeatable).
  2. Complete a 4-round win with the gambling Navi in the Hospital Vending Machine (256k Zeny, and he will never let you near his money again, but you get a GutsStrgt chip).

AutoHotKey runs this script as a text file with an “ahk” extension, and Notepad can be used to view what it does or see it here in this guide. I have added notes within it to help anyone who may wish to understand or modify the file in any way.

The script assumes you are using the default keyboard controls; it primarily utilizes the Escape key (to access system menu), W for up, A for left, and J (talk/accept). If your configuration differs significantly from this standard set up, either switch back to default controls for this script, or replace key presses in its implementation with yours.

In the end, the script types the following (for the 4-round run), but with the specific timing necessary for winning:

wwjaj

jjjjjjjjjjjjjjjjjjjjjjjjwjjjjjjjjjjjjjwjjjjjjjjjjjjjjjjjjjjjjj

I want to credit Kilios’ video on manipulating the RNG based on the music. His video is linked in the section below.

With this script, you too can bankrupt the gambling Navi with ease!

Mega Man Battle Network Legacy Collection Vol. 1 - Automated script for hospital vending mini game - What is this, and how does it work? - F168345

Disclaimer

The instructions are below, but there is one caveat:

The script does not always successful. There appears to be some variation in timing dependent on loading and processing times. I usually have success with the script after 1-3 trials. If you are not having any luck, you may need to alter the timings within the script for your computer. The points in the script where the timings might be altered are noted as follows:

; Select Yes at ~8 seconds

; Select Yes at ~19 seconds for second gamble

; Select Yes at ~36 seconds for the third gamble

; Select Yes at ~54.5 seconds for fourth gamble

After each of those comments, the next “sleep” line indicates how long it is going to wait before selecting the “Yes”. I tuned the script to match Kilios’ video found here: https://www.youtube.com/watch?v=lBQKJH8Ok8o&ab_channel=Kilios

Listen to the music in the video, and compare it to when “Yes” is being pressed when you run my script. If the selection is off, adjust those “sleep” statements to move when the “Yes” is pressed to match the music in the video more closely.

Cool, how do I use it?

  1. Install AutoHotKey (https://www.autohotkey.com/) – [] .
  2. Download my script file ( https://mega.nz/file/Qm5nFBgZ#nFvvTrlfp_qvk8am8fRfsfMjGEosNU4PeszIXIQ0jNA – [mega.nz]  ) or create your own ahk file and paste the contents from the next section into it.
  3. Begin running the script. It will appear in the system icons part of your taskbar with a green icon to indicate that it is ready.
  4. Start MMBNLC1 and load into MMBN3. Get to the Hospital’s vending machine in the lobby, jack in, and run to the right to find the gambling Navi.
  5. Position MegaMan so that he just needs to press interact to talk to the gambling Navi, then save your game.
  6. Press F9 to start the 3-round sequence, or F10 to start the 4-round sequence.
  7. If Mega Man fails the game at any point, press F11 and wait a few seconds to be certain that the script has aborted. Press F9/F10 again to restart the script. If it doesn’t restart right away, press F11 and wait again, then restart the script again. This can happen if you abort during a long “sleep” statement and the last run hasn’t fully quit.

 

The Script In Its Entirety

#SingleInstance force

; Originally developed by BetaSprite for personal use, and distributed on Steam

; Instructions for use:
; Install AutoHotKey and begin running the script. It will appear in the system icons part of your taskbar with a green icon
; to indicate that it is ready.
; Start MMBNLC and load into MMBN3. Get to the Hospital's vending machine, and run to the right to find the gambling Navi.
; Position MegaMan so that he just needs to press A/interact to talk to the gambling Navi, then save your game.
; Press F9 to start the 3-round sequence, or F10 to start the 4-round sequence. If Mega Man fails the game at any point, press F11 and wait a few seconds to be certain
; that the script has aborted. Press F9/F10 again to restart the script.

F9::
if !flag_moneytime
{
 Global flag_moneytime := 1
 Global flag_onlythree := 1
 goto, PressMoneyButtons
}

F10::
if !flag_moneytime
{
 Global flag_moneytime := 1
 Global flag_onlythree := ""
 goto, PressMoneyButtons
}

F11::
flag_moneytime := ""
return

PressMoneyButtons:
 ; Open menu
 if !flag_moneytime
 {
 return
 }
 sleep, 500
 send {escape down}
 sleep, 50
 send {escape up}
 sleep, 800
 ; To Quit
 if !flag_moneytime
 {
 return
 }
 send {w down}
 sleep, 50
 send {w up}
 sleep, 200
 ; To Title Screen
 if !flag_moneytime
 {
 return
 }
 send {w down}
 sleep, 50
 send {w up}
 sleep, 200
 ; Hit To Title Screen
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 50
 send {j up}
 sleep, 1000
 ; Move left to Yes
 if !flag_moneytime
 {
 return
 }
 send {a down}
 sleep, 50
 send {a up}
 sleep, 300
 ; Select Yes
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 50
 send {j up}
 sleep, 2200
 ; After screen fade in, hit start
 if !flag_moneytime
 {
 return
 }
 send {return down}
 sleep, 50
 send {return up}
 ; 1 second later for RNG, Continue
 if !flag_moneytime
 {
 return
 }
 sleep, 700
 send {j down}
 sleep, 50
 send {j up}
 sleep, 900
 ; Fade in at 2 seconds, then talk
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 50
 send {j up}
 sleep, 50
 ; Get through first speech window
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 ; Skip into and select OK
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 50
 send {j up}
 sleep, 200
 ; Get through second speech window
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 3900
 ; Select Yes at ~8 seconds
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 50
 send {j up}
 ; Wait for movement at ~11 seconds, then mash through acceptance
 if !flag_moneytime
 {
 return
 }
 sleep, 3500
 ; ~11 seconds
 ; Select space
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 ; ~12.9 seconds
 ; Wait for reward at 16.5 seconds
 if !flag_moneytime
 {
 return
 }
 sleep, 3600
 ; ~16.5
 if !flag_moneytime
 {
 return
 }
 ; Mash to next Yes prompt
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 ; ~16.9
 ; Select Yes at ~19 seconds for second gamble
 if !flag_moneytime
 {
 return
 }
 sleep, 1900
 ; ~19 seconds
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 ; Wait for movement at ~22.5 seconds
 if !flag_moneytime
 {
 return
 }
 sleep, 3500
 ; ~22.5 seconds
 ; Select space
 if !flag_moneytime
 {
 return
 }
 ; Move up
 send {w down}
 sleep, 100
 send {w up}
 sleep, 100
 ; Mash through selection
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 ; ~24.6 seconds
 ; Wait for reward at 28.2 seconds
 if !flag_moneytime
 {
 return
 }
 sleep, 3600
 ; ~28.2
 if !flag_moneytime
 {
 return
 }
 ; Mash to next Yes prompt
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 ; ~28.6
 ; Select Yes at ~36 seconds for third gamble
 if !flag_moneytime
 {
 return
 }
 sleep, 7400
 ; ~36 seconds
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 if !flag_moneytime
 {
 return
 }
 ; Wait for movement at ~39.5 seconds
 if !flag_moneytime
 {
 return
 }
 sleep, 3500
 ; ~39.5 seconds
 ; Select space
 if !flag_moneytime
 {
 return
 }
 ; Move up
 send {w down}
 sleep, 100
 send {w up}
 sleep, 100
 ; Mash through selection
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 ; ~41.6 seconds
 if flag_onlythree
 {
 flag_moneytime := ""
 return
 }
 ; Wait for reward at ~45.2 seconds
 if !flag_moneytime
 {
 return
 }
 sleep, 3600
 ; ~45.2
 if !flag_moneytime
 {
 return
 }
 ; Mash to next Yes prompt
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 ; ~45.6
 ; Select Yes at ~54.5 seconds for fourth gamble
 if !flag_moneytime
 {
 return
 }
 sleep, 8900
 ; ~54.5 seconds
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 if !flag_moneytime
 {
 return
 }
 ; Wait for movement at ~57 seconds
 if !flag_moneytime
 {
 return
 }
 sleep, 3500
 ; ~57 seconds
 ; Select space
 if !flag_moneytime
 {
 return
 }
 ; Mash through selection
 if !flag_moneytime
 {
 return
 }
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 sleep, 100
 send {j down}
 sleep, 100
 send {j up}
 
 flag_moneytime := ""
return

Mega Man Battle Network Legacy Collection Vol. 1 – Automated script for hospital vending mini game is described in this guide. If you notice anything that needs to be fixed or updated, please let us know in the comments, and we’ll get to it as quickly as possible. May this be a good day for you. The author and creator betasprite inspired this post. Don’t forget to add us to your bookmarks if you like the post; we update the site frequently with fresh articles.


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