Mad Games Tycoon 2 – Overview Manual Guide + Tuning Concepts + Skill Game in Chart + Released Date List

Mad Games Tycoon 2 – Overview Manual Guide + Tuning Concepts + Skill Game in Chart + Released Date List 1 - steamlists.com
Mad Games Tycoon 2 – Overview Manual Guide + Tuning Concepts + Skill Game in Chart + Released Date List 1 - steamlists.com

A guide to creating ideal combinations for tuning concepts. If you don’t want to explore everything on your own, here you will find the right combinations. As well as suitable topics. Added various release dates – maybe useful to someone. And also, for those who use my Realism Mod For MGT2 – [steamcommunity.com]Β  – this guide will find information on the functions from the mod.

Π“Π°ΠΉΠ΄ Π½Π° Русском языкС – [steamcommunity.com]

The guide will be constantly updated, add to favorites for convenience.

Skill Game

Release date: January 1976

 Target group Subgenre  Design direction  Project direction Design priority
  Children

⁣⁣⁣⁣⁣⁣⁣⁣Tee⁣nagers

Adults

Seniors

All

Puzzle Game

Action

Platformer

Game length: 5

Game Depth: 2

Beginner-friendly: 8

Innovation: 5

Story: 2

Character Design: 3

Level Design: 8

Mission Design: 7

Hardcore: 7

Cruelty: 1

Complexity: 7

Gameplay: 40%

Graphics: 10%

Sound: 10%

Control: 40%

Suitable topics:

Agriculture, Animals, Archaeology, Art, Baseball, Basketball, Birds, Building Blocks, Candy, Cars, Casinos, Cats, Chemistry, Chickens, Cities, Climbing, Cooking, Cyberpunk, Cyberspace, Dancing, Digging, Diving, Dogs, Dragons, Drawing, Dreams, Education, Elements, Espionage, Everyday Life, Evolution, Expeditions, Factories, Fairies, Fantasy, Fashion, Fish, Fishing, Fitness, Food, Frogs, Fruits, Gambling, Ghosts, Goats, Hacking, Handball, Healthcare, Hospital, Insects, Jet Ski, Kids, Mathematics, Middle Ages, Mining, Movies, Mushrooms, Music, Octopus, Orcs, Parallel Worlds, Parlor Games, Physics, Pinball, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Rabbits, Renovation, Riding, Rockstars, Sailing, School, Science, Sheep, Singing, Skydiving, Soccer, Space, Sports, Steampunk, Stone Age, Stones, Swimming, Table Tennis, Tennis, Theme Parks, Thieves, Time Travel, Toys, Trains, Transportation, Treasure, Viruses, Wizards, Worms, Zoo, Pets.

Skill Game +

Game length: 5

Game Depth: 3

Beginner-friendly: 7

Innovation: 5

Story: 3

Character Design: 3

Level Design: 9

Mission Design: 5

Hardcore: 6

Cruelty: 4

Complexity: 8

Game length: 6

Game Depth: 1

Beginner-friendly: 9

Innovation: 5

Story: 2

Character Design: 4

Level Design: 9

Mission Design: 4

Hardcore: 7

Cruelty: 2

Complexity: 6

Game length: 6

Game Depth: 6

Beginner-friendly: 4

Innovation: 6

Story: 1

Character Design: 2

Level Design: 7

Mission Design: 8

Hardcore: 3

Cruelty: 4

Complexity: 7

Game length: 6

Game Depth: 3

Beginner-friendly: 9

Innovation: 6

Story: 2

Character Design: 3

Level Design: 5

Mission Design: 6

Hardcore: 7

Cruelty: 0

Complexity: 5

Game length: 8

Game Depth: 6

Beginner-friendly: 4

Innovation: 7

Story: 1

Character Design: 2

Level Design: 6

Mission Design: 6

Hardcore: 3

Cruelty: 1

Complexity: 7

Game length: 6

Game Depth: 2

Beginner-friendly: 9

Innovation: 3

Story: 3

Character Design: 6

Level Design: 7

Mission Design: 4

Hardcore: 6

Cruelty: 5

Complexity: 7

Game length: 8

Game Depth: 7

Beginner-friendly: 5

Innovation: 6

Story: 1

Character Design: 2

Level Design: 6

Mission Design: 5

Hardcore: 4

Cruelty: 2

Complexity: 6

Game length: 5

Game Depth: 2

Beginner-friendly: 8

Innovation: 4

Story: 3

Character Design: 3

Level Design: 9

Mission Design: 6

Hardcore: 5

Cruelty: 5

Complexity: 7

Game length: 6

Game Depth: 3

Beginner-friendly: 6

Innovation: 4

Story: 3

Character Design: 4

Level Design: 8

Mission Design: 6

Hardcore: 5

Cruelty: 4

Complexity: 6

Game length: 5

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 6

Character Design: 6

Level Design: 5

Mission Design: 4

Hardcore: 7

Cruelty: 4

Complexity: 5

Game length: 6

Game Depth: 6

Beginner-friendly: 5

Innovation: 4

Story: 2

Character Design: 2

Level Design: 8

Mission Design: 7

Hardcore: 4

Cruelty: 3

Complexity: 7

Game length: 6

Game Depth: 3

Beginner-friendly: 7

Innovation: 3

Story: 6

Character Design: 6

Level Design: 5

Mission Design: 4

Hardcore: 7

Cruelty: 2

Complexity: 4

Game length: 5

Game Depth: 4

Beginner-friendly: 7

Innovation: 5

Story: 1

Character Design: 5

Level Design: 8

Mission Design: 5

Hardcore: 6

Cruelty: 2

Complexity: 7

  Puzzle Game   Racing  Adventure  Strategy    RPG
Game length: 7

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 3

Character Design: 2

Level Design: 7

Mission Design: 7

Hardcore: 7

Cruelty: 0

Complexity: 7

Game length: 7

Game Depth: 4

Beginner-friendly: 8

Innovation: 5

Story: 1

Character Design: 2

Level Design: 8

Mission Design: 5

Hardcore: 7

Cruelty: 0

Complexity: 5

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 3

Story: 6

Character Design: 6

Level Design: 7

Mission Design: 6

Hardcore: 6

Cruelty: 3

Complexity: 7

Game length: 7

Game Depth: 7

Beginner-friendly: 4

Innovation: 4

Story: 1

Character Design: 2

Level Design: 7

Mission Design: 8

Hardcore: 3

Cruelty: 3

Complexity: 7

Game length: 7

Game Depth: 4

Beginner-friendly: 5

Innovation: 3

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 5

Hardcore: 4

Cruelty: 3

Complexity: 7

   Action  Platformer  Simulation Sports GameEconomic Simulation
  Fighting Game Building Game    FPS    TPS Interactive Movie
Real-Time Strategy Visual Novel Battle Royale

 

Puzzle Game

Release date: January 1976

Target group SubgenreDesign directionProject directionDesign priority
Teenagers

Adults

Seniors

Skill Game

Platformer

Interactive Movie

Visual Novel

Game length: 7

Game Depth: 2

Beginner-friendly: 7

Innovation: 4

Story: 4

Character Design: 2

Level Design: 6

Mission Design: 8

Hardcore: 8

Cruelty: 0

Complexity: 8

Gameplay: 50%

Graphics: 10%

Sound: 10%

Control: 30%

Suitable topics:

Agriculture, Animals, Archaeology, Art, Building Blocks, Candy, Casinos, Chemistry, Cities, Conspiracies, Cooking, Cyberpunk, Cyberspace, Dancing, Dating, Detective, Digging, Diving, Dragons, Drawing, Dreams, Education, Elements, Erotica, Espionage, Everyday Life, Evolution, Expeditions, Fairies, Fantasy, Fashion, Fish, Fitness, Food, Fruits, Gambling, Ghosts, Hacking, Horror, Hospital, Kids, Mathematics, Middle Ages, Mining, Movies, Music, Octopus, Parallel Worlds, Parlor Games, Physics, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Rockstars, Romans, School, Science, Ships, Singing, Skateboards, Space, Steampunk, Stone Age, Stones, Television, Theme Parks, Time Travel, Toys, Trains, Transportation, Treasure, Viruses, Wizards, Worms, Zoo, Pets.

Puzzle Game +

Game length: 5

Game Depth: 2

Beginner-friendly: 7

Innovation: 5

Story: 4

Character Design: 3

Level Design: 8

Mission Design: 6

Hardcore: 6

Cruelty: 3

Complexity: 8

Game length: 7

Game Depth: 2

Beginner-friendly: 8

Innovation: 4

Story: 3

Character Design: 3

Level Design: 8

Mission Design: 5

Hardcore: 8

Cruelty: 1

Complexity: 6

Game length: 7

Game Depth: 5

Beginner-friendly: 4

Innovation: 5

Story: 2

Character Design: 2

Level Design: 6

Mission Design: 9

Hardcore: 4

Cruelty: 3

Complexity: 8

Game length: 7

Game Depth: 3

Beginner-friendly: 9

Innovation: 6

Story: 3

Character Design: 2

Level Design: 4

Mission Design: 6

Hardcore: 7

Cruelty: 0

Complexity: 6

Game length: 9

Game Depth: 7

Beginner-friendly: 4

Innovation: 6

Story: 2

Character Design: 1

Level Design: 5

Mission Design: 6

Hardcore: 4

Cruelty: 1

Complexity: 7

Game length: 7

Game Depth: 2

Beginner-friendly: 8

Innovation: 3

Story: 4

Character Design: 6

Level Design: 6

Mission Design: 4

Hardcore: 7

Cruelty: 4

Complexity: 8

Game length: 9

Game Depth: 7

Beginner-friendly: 4

Innovation: 6

Story: 2

Character Design: 1

Level Design: 5

Mission Design: 6

Hardcore: 5

Cruelty: 2

Complexity: 7

Game length: 6

Game Depth: 1

Beginner-friendly: 7

Innovation: 4

Story: 4

Character Design: 3

Level Design: 8

Mission Design: 7

Hardcore: 5

Cruelty: 4

Complexity: 7

Game length: 7

Game Depth: 2

Beginner-friendly: 6

Innovation: 3

Story: 4

Character Design: 4

Level Design: 7

Mission Design: 7

Hardcore: 6

Cruelty: 3

Complexity: 6

Game length: 6

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 7

Character Design: 6

Level Design: 4

Mission Design: 5

Hardcore: 7

Cruelty: 3

Complexity: 5

Game length: 7

Game Depth: 5

Beginner-friendly: 4

Innovation: 4

Story: 3

Character Design: 2

Level Design: 7

Mission Design: 8

Hardcore: 5

Cruelty: 3

Complexity: 7

Game length: 7

Game Depth: 2

Beginner-friendly: 6

Innovation: 3

Story: 7

Character Design: 6

Level Design: 4

Mission Design: 5

Hardcore: 7

Cruelty: 2

Complexity: 5

Game length: 6

Game Depth: 4

Beginner-friendly: 6

Innovation: 5

Story: 2

Character Design: 4

Level Design: 7

Mission Design: 6

Hardcore: 7

Cruelty: 2

Complexity: 8

  Skill Game   Racing  Adventure   Strategy    RPG
Game length: 7

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 3

Character Design: 2

Level Design: 7

Mission Design: 7

Hardcore: 7

Cruelty: 0

Complexity: 7

Game length: 8

Game Depth: 3

Beginner-friendly: 7

Innovation: 5

Story: 2

Character Design: 2

Level Design: 7

Mission Design: 6

Hardcore: 8

Cruelty: 0

Complexity: 6

Game length: 5

Game Depth: 2

Beginner-friendly: 7

Innovation: 2

Story: 7

Character Design: 5

Level Design: 6

Mission Design: 6

Hardcore: 6

Cruelty: 2

Complexity: 7

Game length: 8

Game Depth: 7

Beginner-friendly: 3

Innovation: 4

Story: 2

Character Design: 1

Level Design: 6

Mission Design: 9

Hardcore: 4

Cruelty: 3

Complexity: 8

Game length: 8

Game Depth: 4

Beginner-friendly: 3

Innovation: 3

Story: 6

Character Design: 5

Level Design: 5

Mission Design: 6

Hardcore: 5

Cruelty: 3

Complexity: 7

   Action  Platformer  Simulation Sports GameEconomic Simulation
 Fighting Game Building Game    FPS    TPS Interactive Movie
Real-Time Strategy  Visual Novel  Battle Royale

 

Racing

Release date: January 1976

Target groupSubgenreDesign directionProject directionDesign priority
Children

Teenagers

Adults

Seniors

All

Action

Simulation

Sports game

Game length: 7

Game Depth: 4

Beginner-friendly: 8

Innovation: 6

Story: 1

Character Design: 2

Level Design: 8

Mission Design: 4

Hardcore: 8

Cruelty: 0

Complexity: 4

Gameplay: 10%

Graphics: 40%

Sound: 30%

Control: 20%

Suitable topics:

Airplanes, Bicycle, Cabs, Cars, Economy, Jet Ski, Motorcycles, Motorsports, Riding, Sailing, Skateboards, Skydiving, Sports, Transportation, Trucks.

Racing +

Game length: 6

Game Depth: 3

Beginner-friendly: 7

Innovation: 6

Story: 2

Character Design: 3

Level Design: 9

Mission Design: 4

Hardcore: 6

Cruelty: 3

Complexity: 6

Game length: 7

Game Depth: 3

Beginner-friendly: 9

Innovation: 5

Story: 1

Character Design: 3

Level Design: 9

Mission Design: 3

Hardcore: 8

Cruelty: 1

Complexity: 4

Game length: 7

Game Depth: 6

Beginner-friendly: 4

Innovation: 6

Story: 1

Character Design: 2

Level Design: 7

Mission Design: 7

Hardcore: 4

Cruelty: 3

Complexity: 6

Game length: 7

Game Depth: 4

Begin-friendly: 10

Innovation: 7

Story: 1

Character Design: 2

Level Design: 5

Mission Design: 4

Hardcore: 7

Cruelty: 0

Complexity: 4

Game length: 9

Game Depth: 8

Beginner-friendly: 4

Innovation: 7

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 4

Hardcore: 4

Cruelty: 1

Complexity: 5

Game length: 7

Game Depth: 3

Beginner-friendly: 9

Innovation: 4

Story: 2

Character Design: 6

Level Design: 7

Mission Design: 2

Hardcore: 7

Cruelty: 4

Complexity: 6

Game length: 9

Game Depth: 8

Beginner-friendly: 4

Innovation: 7

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 4

Hardcore: 5

Cruelty: 2

Complexity: 5

Game length: 6

Game Depth: 3

Beginner-friendly: 7

Innovation: 5

Story: 2

Character Design: 3

Level Design: 9

Mission Design: 5

Hardcore: 5

Cruelty: 4

Complexity: 5

Game length: 7

Game Depth: 3

Beginner-friendly: 6

Innovation: 4

Story: 3

Character Design: 4

Level Design: 8

Mission Design: 5

Hardcore: 6

Cruelty: 3

Complexity: 4

Game length: 6

Game Depth: 4

Beginner-friendly: 7

Innovation: 4

Story: 5

Character Design: 6

Level Design: 5

Mission Design: 3

Hardcore: 7

Cruelty: 3

Complexity: 3

Game length: 7

Game Depth: 6

Beginner-friendly: 4

Innovation: 5

Story: 2

Character Design: 2

Level Design: 8

Mission Design: 6

Hardcore: 5

Cruelty: 3

Complexity: 5

Game length: 7

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 5

Character Design: 6

Level Design: 5

Mission Design: 3

Hardcore: 7

Cruelty: 2

Complexity: 3

Game length: 6

Game Depth: 4

Beginner-friendly: 7

Innovation: 6

Story: 1

Character Design: 4

Level Design: 8

Mission Design: 4

Hardcore: 7

Cruelty: 2

Complexity: 6

  Skill Game  Puzzle Game  Adventure   Strategy    RPG
Game length: 7

Game Depth: 4

Beginner-friendly: 8

Innovation: 5

Story: 1

Character Design: 2

Level Design: 8

Mission Design: 5

Hardcore: 7

Cruelty: 0

Complexity: 5

Game length: 8

Game Depth: 3

Beginner-friendly: 7

Innovation: 5

Story: 2

Character Design: 2

Level Design: 7

Mission Design: 6

Hardcore: 8

Cruelty: 0

Complexity: 6

Game length: 5

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 5

Character Design: 5

Level Design: 7

Mission Design: 4

Hardcore: 6

Cruelty: 2

Complexity: 5

Game length: 8

Game Depth: 7

Beginner-friendly: 4

Innovation: 5

Story: 1

Character Design: 1

Level Design: 7

Mission Design: 7

Hardcore: 4

Cruelty: 3

Complexity: 6

Game length: 8

Game Depth: 5

Beginner-friendly: 4

Innovation: 4

Story: 4

Character Design: 5

Level Design: 6

Mission Design: 4

Hardcore: 5

Cruelty: 3

Complexity: 5

   Action  Platformer  Simulation  Sports GameEconomic Simulation
 Fighting Game Building Game    FPS    TPS Interactive Movie
Real-Time Strategy  Visual Novel  Battle Royale

 

Adventure

Release date: January 1976

Target group  Subgenre Design directionProject directionDesign priority
Adults

Seniors

Puzzle Game

Platformer

Interactive Movie

Visual Novel

Third-Person Shooter

Game length: 2

Game Depth: 1

Beginner-friendly: 5

Innovation: 1

Story: 10

Character Design: 9

Level Design: 7

Mission Design: 5

Hardcore: 5

Cruelty: 5

Complexity: 7

Gameplay: 40%

Graphics: 30%

Sound: 15%

Control: 15%

Suitable topics:

Agents, Androids, Angels, Anime, Apocalypse, Archaeology, Comedy, Crime, Cyberpunk, Cyborgs, Dating, Demons, Detective, Devils, Dragons, Dreams, Druids, Dungeons, Dwarfs, Elves, End Times, Erotica, Everyday Life, Expeditions, Fairies, Fantasy, Ghosts, Gods, Hell, Historical, Horror, Ice Age, Islands, Kids, Knights, Middle Ages, Monkeys, Monster, Noble Houses, Orcs, Parallel Worlds, Pirates, Planets, Police, Radioactivity, Religion, Reporters, Romans, Saboteurs, Skeletons, Space, Steampunk, Stone Age, Super Villains, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars,

Adventure +

Game length: 3

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 7

Character Design: 6

Level Design: 8

Mission Design: 4

Hardcore: 5

Cruelty: 6

Complexity: 8

Game length: 4

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 6

Character Design: 7

Level Design: 8

Mission Design: 3

Hardcore: 6

Cruelty: 4

Complexity: 6

Game length: 4

Game Depth: 5

Beginner-friendly: 4

Innovation: 4

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 7

Hardcore: 2

Cruelty: 6

Complexity: 7

Game length: 5

Game Depth: 2

Beginner-friendly: 7

Innovation: 4

Story: 6

Character Design: 6

Level Design: 5

Mission Design: 5

Hardcore: 6

Cruelty: 2

Complexity: 5

Game length: 7

Game Depth: 6

Beginner-friendly: 2

Innovation: 5

Story: 5

Character Design: 5

Level Design: 5

Mission Design: 5

Hardcore: 2

Cruelty: 3

Complexity: 7

Game length: 4

Game Depth: 2

Beginner-friendly: 8

Innovation: 1

Story: 7

Character Design: 9

Level Design: 6

Mission Design: 3

Hardcore: 5

Cruelty: 7

Complexity: 7

Game length: 7

Game Depth: 6

Beginner-friendly: 3

Innovation: 4

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 4

Hardcore: 3

Cruelty: 4

Complexity: 6

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 7

Character Design: 6

Level Design: 8

Mission Design: 5

Hardcore: 4

Cruelty: 7

Complexity: 7

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 7

Character Design: 7

Level Design: 7

Mission Design: 5

Hardcore: 4

Cruelty: 6

Complexity: 6

Game length: 3

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 10

Character Design: 9

Level Design: 5

Mission Design: 3

Hardcore: 6

Cruelty: 6

Complexity: 5

Game length: 5

Game Depth: 5

Beginner-friendly: 4

Innovation: 2

Story: 6

Character Design: 5

Level Design: 7

Mission Design: 6

Hardcore: 3

Cruelty: 5

Complexity: 7

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 1

Story: 10

Character Design: 9

Level Design: 5

Mission Design: 3

Hardcore: 6

Cruelty: 4

Complexity: 4

Game length: 4

Game Depth: 3

Beginner-friendly: 6

Innovation: 3

Story: 5

Character Design: 8

Level Design: 7

Mission Design: 4

Hardcore: 5

Cruelty: 4

Complexity: 7

  Skill Game  Puzzle Game   Racing   Strategy    RPG
Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 3

Story: 6

Character Design: 6

Level Design: 7

Mission Design: 6

Hardcore: 6

Cruelty: 3

Complexity: 7

Game length: 5

Game Depth: 2

Beginner-friendly: 7

Innovation: 2

Story: 7

Character Design: 5

Level Design: 6

Mission Design: 6

Hardcore: 6

Cruelty: 2

Complexity: 7

Game length: 5

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 5

Character Design: 5

Level Design: 7

Mission Design: 4

Hardcore: 6

Cruelty: 2

Complexity: 5

Game length: 6

Game Depth: 6

Beginner-friendly: 3

Innovation: 2

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 7

Hardcore: 2

Cruelty: 5

Complexity: 7

Game length: 6

Game Depth: 4

Beginner-friendly: 2

Innovation: 1

Story: 9

Character Design: 8

Level Design: 6

Mission Design: 4

Hardcore: 3

Cruelty: 5

Complexity: 7

   Action  Platformer  Simulation  Sports GameEconomic Simulation
 Fighting Game Building Game    FPS    TPS Interactive Movie
Real-Time Strategy  Visual Novel  Battle Royale

 

Role-Playing Game

Release date: May 1977

Target group  SubgenreDesign directionProject directionDesign priority
Adults

Seniors

Puzzle Game

Adventure

Action

Platformer

Real-Time Strategy

First-Person Shooter

Third-Person Shooter

Game length: 8

Game Depth: 5

Beginner-friendly: 0

Innovation: 2

Story: 8

Character Design: 8

Level Design: 5

Mission Design: 4

Hardcore: 2

Cruelty: 6

Complexity: 7

Gameplay: 40%

Graphics: 30%

Sound: 15%

Control: 15%

Suitable topics:

Androids, Angels, Anime, Apocalypse, Barbarians, Castles, Cyberpunk, Cyborgs, Demons, Devils, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Fairies, Fantasy, Ghosts, Gods, Hell, Hunting, Islands, Knights, Martial Arts, Middle Ages, Monster, Noble Houses, Orcs, Pirates, Planets, Radioactivity, Romans, Samurai, Sandbox, Skeletons, Space, Space Stations, Steampunk, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Witches, Wizards.

Role-Playing Game +

Game length: 9

Game Depth: 8

Beginner-friendly: 0

Innovation: 3

Story: 4

Character Design: 4

Level Design: 5

Mission Design: 7

Hardcore: 1

Cruelty: 6

Complexity: 7

Game length: 7

Game Depth: 4

Beginner-friendly: 5

Innovation: 3

Story: 5

Character Design: 6

Level Design: 7

Mission Design: 3

Hardcore: 5

Cruelty: 4

Complexity: 6

Game length: 7

Game Depth: 7

Beginner-friendly: 1

Innovation: 4

Story: 4

Character Design: 5

Level Design: 5

Mission Design: 7

Hardcore: 1

Cruelty: 6

Complexity: 7

Game length: 8

Game Depth: 4

Beginner-friendly: 5

Innovation: 5

Story: 5

Character Design: 5

Level Design: 4

Mission Design: 4

Hardcore: 4

Cruelty: 3

Complexity: 5

Game length: 10

Game Depth: 8

Beginner-friendly: 1

Innovation: 5

Story: 4

Character Design: 4

Level Design: 4

Mission Design: 4

Hardcore: 1

Cruelty: 4

Complexity: 7

Game length: 7

Game Depth: 4

Beginner-friendly: 5

Innovation: 2

Story: 6

Character Design: 9

Level Design: 5

Mission Design: 2

Hardcore: 4

Cruelty: 7

Complexity: 7

Game length: 10

Game Depth: 8

Beginner-friendly: 0

Innovation: 5

Story: 4

Character Design: 4

Level Design: 5

Mission Design: 4

Hardcore: 2

Cruelty: 5

Complexity: 6

Game length: 7

Game Depth: 3

Beginner-friendly: 3

Innovation: 3

Story: 6

Character Design: 6

Level Design: 7

Mission Design: 5

Hardcore: 2

Cruelty: 7

Complexity: 7

Game length: 7

Game Depth: 4

Beginner-friendly: 3

Innovation: 2

Story: 6

Character Design: 7

Level Design: 6

Mission Design: 5

Hardcore: 3

Cruelty: 6

Complexity: 6

Game length: 6

Game Depth: 4

Beginner-friendly: 3

Innovation: 2

Story: 9

Character Design: 9

Level Design: 4

Mission Design: 3

Hardcore: 4

Cruelty: 6

Complexity: 5

Game length: 8

Game Depth: 7

Beginner-friendly: 0

Innovation: 3

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 6

Hardcore: 2

Cruelty: 6

Complexity: 7

Game length: 7

Game Depth: 3

Beginner-friendly: 3

Innovation: 2

Story: 9

Character Design: 9

Level Design: 4

Mission Design: 3

Hardcore: 4

Cruelty: 5

Complexity: 4

Game length: 7

Game Depth: 5

Beginner-friendly: 3

Innovation: 4

Story: 4

Character Design: 7

Level Design: 6

Mission Design: 4

Hardcore: 4

Cruelty: 5

Complexity: 7

   Action  Skill Game  Puzzle Game   Racing  Adventure
Game length: 6

Game Depth: 4

Beginner-friendly: 3

Innovation: 4

Story: 6

Character Design: 6

Level Design: 7

Mission Design: 4

Hardcore: 3

Cruelty: 6

Complexity: 8

Game length: 7

Game Depth: 4

Beginner-friendly: 5

Innovation: 3

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 5

Hardcore: 4

Cruelty: 3

Complexity: 7

Game length: 8

Game Depth: 4

Beginner-friendly: 3

Innovation: 3

Story: 6

Character Design: 5

Level Design: 5

Mission Design: 6

Hardcore: 5

Cruelty: 3

Complexity: 7

Game length: 8

Game Depth: 5

Beginner-friendly: 4

Innovation: 4

Story: 4

Character Design: 5

Level Design: 6

Mission Design: 4

Hardcore: 5

Cruelty: 3

Complexity: 5

Game length: 6

Game Depth: 4

Beginner-friendly: 2

Innovation: 1

Story: 9

Character Design: 8

Level Design: 6

Mission Design: 4

Hardcore: 3

Cruelty: 5

Complexity: 7

   Strategy  Platformer  Simulation  Sports GameEconomic Simulation
 Fighting Game Building Game    FPS    TPS Interactive Movie
Real-Time Strategy  Visual Novel  Battle Royale

 

Strategy

Release date: July 1978

Target group  SubgenreDesign directionProject directionDesign priority
Adults

Seniors

Role-Playing Game

Action

Economic Simulation

Building Game

Real-Time Strategy

Game length: 8

Game Depth: 10

Beginner-friendly: 0

Innovation: 4

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 10

Hardcore: 0

Cruelty: 6

Complexity: 8

Gameplay: 50%

Graphics: 10%

Sound: 10%

Control: 30%

Suitable topics:

Agriculture, Airplanes, Aliens, Androids, Apocalypse, Barbarians, Building Blocks, Bunker, Castles, Chemistry, Cinema, Cities, Civilizations, Colonization, Companies, Conquest, Cooking, Crime, Digging, Dragons, Dwarfs, Economy, Education, Elements, End Times, Espionage, Everyday Life, Evolution, Expeditions, Factories, Fantasy, Fire Department, Food, Gambling, Game Development, Gangsters, Healthcare, Historical, Hospital, Industrialization, Knights, Mafia, Mecha, Mercenary, Middle Ages, Military, Mining, Noble Houses, Parlor Games, Physics, Planets, Playing Cards, Police, Politics, Radioactivity, Renovation, Revolution, Robots, Romans, Saboteurs, Sailing, Science, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stones, Submarines, Tanks, Television, Theme Parks, Trains, Transportation, Trucks, UFOs, Vacation, Vikings, Wild West, Wizards, World Wars, Zoo.

Strategy +

Game length: 6

Game Depth: 7

Beginner-friendly: 3

Innovation: 5

Story: 2

Character Design: 2

Level Design: 8

Mission Design: 7

Hardcore: 2

Cruelty: 6

Complexity: 8

Game length: 7

Game Depth: 6

Beginner-friendly: 5

Innovation: 4

Story: 1

Character Design: 3

Level Design: 8

Mission Design: 6

Hardcore: 4

Cruelty: 4

Complexity: 6

Game length: 7

Game Depth: 10

Beginner-friendly: 0

Innovation: 5

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 10

Hardcore: 0

Cruelty: 6

Complexity: 8

Game length: 8

Game Depth: 7

Beginner-friendly: 5

Innovation: 6

Story: 1

Character Design: 2

Level Design: 4

Mission Design: 7

Hardcore: 3

Cruelty: 3

Complexity: 6

Game length: 10

Game Depth: 10

Beginner-friendly: 0

Innovation: 6

Story: 1

Character Design: 1

Level Design: 5

Mission Design: 7

Hardcore: 0

Cruelty: 4

Complexity: 7

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game  Puzzle Game   Racing  Adventure    RPG
Game length: 7

Game Depth: 7

Beginner-friendly: 4

Innovation: 4

Story: 1

Character Design: 2

Level Design: 7

Mission Design: 8

Hardcore: 3

Cruelty: 3

Complexity: 7

Game length: 8

Game Depth: 7

Beginner-friendly: 3

Innovation: 4

Story: 2

Character Design: 1

Level Design: 6

Mission Design: 9

Hardcore: 4

Cruelty: 3

Complexity: 8

Game length: 8

Game Depth: 7

Beginner-friendly: 4

Innovation: 5

Story: 1

Character Design: 1

Level Design: 7

Mission Design: 7

Hardcore: 4

Cruelty: 3

Complexity: 6

Game length: 6

Game Depth: 6

Beginner-friendly: 3

Innovation: 2

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 7

Hardcore: 2

Cruelty: 5

Complexity: 7

Game length: 9

Game Depth: 8

Beginner-friendly: 0

Innovation: 3

Story: 4

Character Design: 4

Level Design: 5

Mission Design: 7

Hardcore: 1

Cruelty: 6

Complexity: 7

   Action  Platformer  Simulation  Sports GameEconomic Simulation
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

Action

Release date: August 1979

Target group  SubgenreDesign directionProject directionDesign priority
Teenagers

Adults

Skill Game

Adventure

Role-Playing Game

Platformer

Fighting Game

First-Person Shooter

Third-Person Shooter

Game length: 3

Game Depth: 2

Beginner-friendly: 7

Innovation: 6

Story: 4

Character Design: 4

Level Design: 10

Mission Design: 4

Hardcore: 5

Cruelty: 7

Complexity: 9

Gameplay: 10%

Graphics: 40%

Sound: 30%

Control: 20%

Suitable topics:

Agents, Airplanes, Aliens, Androids, Angels, Animals, Anime, Apocalypse, Assassins, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Comedy, Conquest, Conspiracies, Contract Killer, Cowboys, Crime, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Demons, Detective, Devils, Digging, Dinosaurs, Diving, Dragons, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fire Department, Gangsters, Ghosts, Gods, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Insects, Karate, Knights, Mafia, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Monkeys, Monster, Ninjas, Orcs, Paintball, Parallel Worlds, Pirates, Planets, Plants, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Robots, Romans, Saboteurs, Samurai, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Squirrels, Steampunk, Stone Age, Stones, Submarines, Super Villains, Superheroes, Survival, Tanks, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Viruses, Werewolves, Wild West, Witches, Wizards, World Wars, Worms, Wrestling, Zombies, Pets.

Action +

Game length: 3

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 7

Character Design: 6

Level Design: 8

Mission Design: 4

Hardcore: 5

Cruelty: 6

Complexity: 8

Game length: 6

Game Depth: 7

Beginner-friendly: 3

Innovation: 5

Story: 2

Character Design: 2

Level Design: 8

Mission Design: 7

Hardcore: 2

Cruelty: 6

Complexity: 8

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

    RPG    FPS  Skill Game  Puzzle Game   Racing
Game length: 6

Game Depth: 4

Beginner-friendly: 3

Innovation: 4

Story: 6

Character Design: 6

Level Design: 7

Mission Design: 4

Hardcore: 3

Cruelty: 6

Complexity: 8

Game length: 4

Game Depth: 1

Beginner-friendly: 7

Innovation: 5

Story: 4

Character Design: 4

Level Design: 10

Mission Design: 5

Hardcore: 4

Cruelty: 8

Complexity: 8

Game length: 5

Game Depth: 3

Beginner-friendly: 7

Innovation: 5

Story: 3

Character Design: 3

Level Design: 9

Mission Design: 5

Hardcore: 6

Cruelty: 4

Complexity: 8

Game length: 5

Game Depth: 2

Beginner-friendly: 7

Innovation: 5

Story: 4

Character Design: 3

Level Design: 8

Mission Design: 6

Hardcore: 6

Cruelty: 3

Complexity: 8

Game length: 6

Game Depth: 3

Beginner-friendly: 7

Innovation: 6

Story: 2

Character Design: 3

Level Design: 9

Mission Design: 4

Hardcore: 6

Cruelty: 3

Complexity: 6

  Adventure   Strategy   Empty   Empty   Empty
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

Platformer

Release date: October 1980

Target group  SubgenreDesign directionProject directionDesign priority
Children

Teenagers

Skill Game

Puzzle Game

Role-Playing Game

Adventure

Action

Fighting Game

Game length: 5

Game Depth: 1

Beginner-friendly: 10

Innovation: 5

Story: 2

Character Design: 5

Level Design: 10

Mission Design: 2

Hardcore: 8

Cruelty: 3

Complexity: 5

Gameplay: 25%

Graphics: 25%

Sound: 25%

Control: 25%

Suitable topics:

Agents, Androids, Angels, Animals, Anime, Assassins, Barbarians, Birds, Boxing, Building Blocks, Candy, Castles, Cats, Chickens, Climbing, Comedy, Contract Killer, Cowboys, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Dancing, Demons, Detective, Devils, Digging, Dinosaurs, Dogs, Dragons, Drawing, Dreams, Druids, Dungeons, Dwarfs, Elements, Elves, End Times, Espionage, Everyday Life, Evolution, Extreme Sports, Fairies, Fantasy, Fire Department, Fish, Fitness, Frogs, Fruits, Gangsters, Ghosts, Goats, Gods, Hell, Horror, Horses, Hunting, Ice Age, Insects, Islands, Karate, Kids, Knights, Martial Arts, Mercenary, Middle Ages, Monkeys, Monster, Mushrooms, Music, Ninjas, Octopus, Orcs, Paintball, Parallel Worlds, Pinball, Pirates, Plants, Plumber, Police, Portals, Predators, Prison, Puzzles, Rabbits, Reporters, Revolution, Riding, Robots, Romans, Saboteurs, Samurai, School, Sheep, Skateboards, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Squirrels, Steampunk, Stone Age, Stones, Super Villains, Superheroes, Survival, Thieves, Time Travel, Toys, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies, Pets.

Platformer +

Game length: 7

Game Depth: 6

Beginner-friendly: 5

Innovation: 4

Story: 1

Character Design: 3

Level Design: 8

Mission Design: 6

Hardcore: 4

Cruelty: 4

Complexity: 6

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game  Puzzle Game   Racing  Adventure    RPG
Game length: 6

Game Depth: 1

Beginner-friendly: 9

Innovation: 5

Story: 2

Character Design: 4

Level Design: 9

Mission Design: 4

Hardcore: 7

Cruelty: 2

Complexity: 6

Game length: 7

Game Depth: 2

Beginner-friendly: 8

Innovation: 4

Story: 3

Character Design: 3

Level Design: 8

Mission Design: 5

Hardcore: 8

Cruelty: 1

Complexity: 6

Game length: 7

Game Depth: 3

Beginner-friendly: 9

Innovation: 5

Story: 1

Character Design: 3

Level Design: 9

Mission Design: 3

Hardcore: 8

Cruelty: 1

Complexity: 4

Game length: 4

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 6

Character Design: 7

Level Design: 8

Mission Design: 3

Hardcore: 6

Cruelty: 4

Complexity: 6

Game length: 7

Game Depth: 4

Beginner-friendly: 5

Innovation: 3

Story: 5

Character Design: 6

Level Design: 7

Mission Design: 3

Hardcore: 5

Cruelty: 4

Complexity: 6

  Strategy   Empty   Empty   Empty   Empty
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

Simulation

Release date: December 1981

Target group  SubgenreDesign directionProject directionDesign priority
Teenagers

Adults

Strategy

Action

Sports Game

First-Person Shooter

Racing

Game length: 5

Game Depth: 8

Beginner-friendly: 1

Innovation: 7

Story: 1

Character Design: 2

Level Design: 6

Mission Design: 10

Hardcore: 0

Cruelty: 7

Complexity: 8

Gameplay: 10%

Graphics: 40%

Sound: 20%

Control: 30%

Suitable topics:

Agriculture, Airplanes, Animals, Bicycle, Cabs, Cars, Casinos, Cities, Climbing, Companies, Cooking, Doctors, Evolution, Extreme Sports, Fire Department, Fish, Fishing, Gambling, Healthcare, Helicopters, Historical, Horses, Insects, Jet Ski, Mecha, Mercenary, Military, Mining, Motorcycles, Motorsports, Paintball, Pinball, Planets, Police, Politics, Predators, Renovation, Robots, Sailing, Sandbox, Ships, Skateboards, Skydiving, Soccer, Space, Space Stations, Spaceships, Sports, Submarines, Survival, Swimming, Tanks, Theme Parks, Trains, Transportation, Trucks, UFOs, Vacation, World Wars, Wrestling, Zoo.

Simulation +

Game length: 7

Game Depth: 10

Beginner-friendly: 0

Innovation: 5

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 10

Hardcore: 0

Cruelty: 6

Complexity: 8

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game  Puzzle Game   Racing  Adventure    RPG
Game length: 6

Game Depth: 6

Beginner-friendly: 4

Innovation: 6

Story: 1

Character Design: 2

Level Design: 7

Mission Design: 8

Hardcore: 3

Cruelty: 4

Complexity: 7

Game length: 7

Game Depth: 5

Beginner-friendly: 4

Innovation: 5

Story: 2

Character Design: 2

Level Design: 6

Mission Design: 9

Hardcore: 4

Cruelty: 3

Complexity: 8

Game length: 7

Game Depth: 6

Beginner-friendly: 4

Innovation: 6

Story: 1

Character Design: 2

Level Design: 7

Mission Design: 7

Hardcore: 4

Cruelty: 3

Complexity: 6

Game length: 4

Game Depth: 5

Beginner-friendly: 4

Innovation: 4

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 7

Hardcore: 2

Cruelty: 6

Complexity: 7

Game length: 7

Game Depth: 7

Beginner-friendly: 1

Innovation: 4

Story: 4

Character Design: 5

Level Design: 5

Mission Design: 7

Hardcore: 1

Cruelty: 6

Complexity: 7

  Strategy   Empty   Empty   Empty   Empty
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

Sports Game

Release date: January 1982

Target group  SubgenreDesign directionProject directionDesign priority
Children

Teenagers

Adults

Strategy

Action

Simulation

Economic Simulation

Fighting Game

Game length: 6

Game Depth: 3

Beginner-friendly: 10

Innovation: 8

Story: 2

Character Design: 3

Level Design: 3

Mission Design: 5

Hardcore: 7

Cruelty: 0

Complexity: 4

Gameplay: 20%

Graphics: 30%

Sound: 10%

Control: 40%

Suitable topics:

Airplanes, American Football, Animals, Baseball, Basketball, Bicycle, Boxing, Cars, Climbing, Companies, Cricket, Cyborgs, Dancing, Diving, Economy, Extreme Sports, Fish, Fishing, Fitness, Golf, Handball, Historical, Horses, Ice Hockey, Jet Ski, Karate, Kids, Knights, Martial Arts, Motorcycles, Motorsports, Orcs, Paintball, Romans, Rugby, Sailing, Ships, Skateboards, Skydiving, Soccer, Space Stations, Sports, Swimming, Table Tennis, Tennis, Trucks, Vacation, Wrestling.

Sports Game +

Game length: 8

Game Depth: 7

Beginner-friendly: 5

Innovation: 6

Story: 1

Character Design: 2

Level Design: 4

Mission Design: 7

Hardcore: 3

Cruelty: 3

Complexity: 6

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

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Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

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Mission Design:

Hardcore:

Cruelty:

Complexity:

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Beginner-friendly:

Innovation:

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Beginner-friendly:

Innovation:

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Hardcore:

Cruelty:

Complexity:

  Skill Game  Puzzle Game   Racing  Adventure    RPG
Game length: 6

Game Depth: 3

Beginner-friendly: 9

Innovation: 6

Story: 2

Character Design: 3

Level Design: 5

Mission Design: 6

Hardcore: 7

Cruelty: 0

Complexity: 5

Game length: 7

Game Depth: 3

Beginner-friendly: 9

Innovation: 6

Story: 3

Character Design: 2

Level Design: 4

Mission Design: 6

Hardcore: 7

Cruelty: 0

Complexity: 6

Game length: 7

Game Depth: 4

Beginner-friendly: 10

Innovation: 7

Story: 1

Character Design: 2

Level Design: 5

Mission Design: 4

Hardcore: 7

Cruelty: 0

Complexity: 4

Game length: 5

Game Depth: 2

Beginner-friendly: 7

Innovation: 4

Story: 6

Character Design: 6

Level Design: 5

Mission Design: 5

Hardcore: 6

Cruelty: 2

Complexity: 5

Game length: 8

Game Depth: 4

Beginner-friendly: 5

Innovation: 5

Story: 5

Character Design: 5

Level Design: 4

Mission Design: 4

Hardcore: 4

Cruelty: 3

Complexity: 5

  Strategy   Empty   Empty   Empty   Empty
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

Economic Simulation

Release date: February 1983

Target group  SubgenreDesign directionProject directionDesign priority
Adults

Seniors

Strategy

Sports Game

Building Game

Real-Time Strategy

Game length: 10

Game Depth: 10

Beginner-friendly: 0

Innovation: 9

Story: 1

Character Design: 1

Level Design: 4

Mission Design: 5

Hardcore: 0

Cruelty: 2

Complexity: 7

Gameplay: 50%

Graphics: 20%

Sound: 10%

Control: 20%

Suitable topics:

Agriculture, American Football, Animals, Art, Baseball, Basketball, Bicycle, Boxing, Cabs, Candy, Cars, Casinos, Castles, Cinema, Cities, Civilizations, Colonization, Companies, Conquest, Cooking, Cricket, Crime, Digging, Doctors, Dungeons, Economy, Education, End Times, Erotica, Everyday Life, Factories, Fashion, Fire Department, Fish, Fitness, Food, Gambling, Game Development, Gangsters, Golf, Handball, Healthcare, Hell, Historical, Horses, Hospital, Ice Age, Ice Hockey, Industrialization, Islands, Knights, Mafia, Mathematics, Middle Ages, Mining, Motorcycles, Motorsports, Movies, Music, Noble Houses, Pirates, Planets, Police, Politics, Prison, Renovation, Riding, Rockstars, Romans, Rugby, Sandbox, School, Science, Ships, Singing, Soccer, Space, Sports, Steampunk, Super Villains, Table Tennis, Television, Tennis, Theme Parks, Thieves, Trains, Transportation, Treasure, Trucks, Vacation, Wild West, Wrestling, Zoo.

Economic Simulation +

Game length: 10

Game Depth: 10

Beginner-friendly: 0

Innovation: 6

Story: 1

Character Design: 1

Level Design: 5

Mission Design: 7

Hardcore: 0

Cruelty: 4

Complexity: 7

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

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Cruelty:

Complexity:

  Skill Game  Puzzle Game   Racing  Adventure    RPG
Game length: 8

Game Depth: 6

Beginner-friendly: 4

Innovation: 7

Story: 1

Character Design: 2

Level Design: 6

Mission Design: 6

Hardcore: 3

Cruelty: 1

Complexity: 7

Game length: 9

Game Depth: 7

Beginner-friendly: 4

Innovation: 6

Story: 2

Character Design: 1

Level Design: 5

Mission Design: 6

Hardcore: 4

Cruelty: 1

Complexity: 7

Game length: 9

Game Depth: 8

Beginner-friendly: 4

Innovation: 7

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 4

Hardcore: 4

Cruelty: 1

Complexity: 5

Game length: 7

Game Depth: 6

Beginner-friendly: 2

Innovation: 5

Story: 5

Character Design: 5

Level Design: 5

Mission Design: 5

Hardcore: 2

Cruelty: 3

Complexity: 7

Game length: 10

Game Depth: 8

Beginner-friendly: 1

Innovation: 5

Story: 4

Character Design: 4

Level Design: 4

Mission Design: 4

Hardcore: 1

Cruelty: 4

Complexity: 7

  Strategy   Empty   Empty   Empty   Empty
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

Fighting Game

Release date: April 1984

Target groupSubgenreDesign directionProject directionDesign priority
Teenagers

Adults

Action

Platformer

Sports Game

Game length: 5

Game Depth: 2

Beginner-friendly: 10

Innovation: 2

Story: 4

Character Design: 10

Level Design: 6

Mission Design: 1

Hardcore: 6

Cruelty: 9

Complexity: 8

Gameplay: 20%

Graphics: 20%

Sound: 10%

Control: 50%

Suitable topics:

Androids, Animals, Assassins, Barbarians, Boxing, Contract Killer, Cyberpunk, Cyborgs, Demons, Dinosaurs, Fantasy, Fire Department, Fitness, Gods, Karate, Martial Arts, Mecha, Monster, Ninjas, Orcs, Predators, Robots, Samurai, Skeletons, Space, Sports, Superheroes, Trolls, Vikings, Werewolves, Wrestling, Pets

Fighting Game +

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game  Puzzle Game   Racing  Adventure    RPG
Game length: 6

Game Depth: 2

Beginner-friendly: 9

Innovation: 3

Story: 3

Character Design: 6

Level Design: 7

Mission Design: 4

Hardcore: 6

Cruelty: 5

Complexity: 7

Game length: 7

Game Depth: 2

Beginner-friendly: 8

Innovation: 3

Story: 4

Character Design: 6

Level Design: 6

Mission Design: 4

Hardcore: 7

Cruelty: 4

Complexity: 8

Game length: 7

Game Depth: 3

Beginner-friendly: 9

Innovation: 4

Story: 2

Character Design: 6

Level Design: 7

Mission Design: 2

Hardcore: 7

Cruelty: 4

Complexity: 6

Game length: 4

Game Depth: 2

Beginner-friendly: 8

Innovation: 1

Story: 7

Character Design: 9

Level Design: 6

Mission Design: 3

Hardcore: 5

Cruelty: 7

Complexity: 7

Game length: 7

Game Depth: 4

Beginner-friendly: 5

Innovation: 2

Story: 6

Character Design: 9

Level Design: 5

Mission Design: 2

Hardcore: 4

Cruelty: 7

Complexity: 7

   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

Building Game

Release date: November 1988

Target group  SubgenreDesign directionProject directionDesign priority
Adults

Seniors

Strategy

Economic Simulation

Real-Time Strategy

Game length: 10

Game Depth: 10

Beginner-friendly: 1

Innovation: 8

Story: 1

Character Design: 1

Level Design: 5

Mission Design: 4

Hardcore: 2

Cruelty: 4

Complexity: 6

Gameplay: 30%

Graphics: 20%

Sound: 20%

Control: 30%

Suitable topics:

Agriculture, Animals, Apocalypse, Barbarians, Building Blocks, Casinos, Castles, Cinema, Cities, Civilizations, Companies, Conquest, Cooking, Cowboys, Crime, Digging, Doctors, Dungeons, Dwarfs, Economy, Education, Elves, End Times, Evolution, Expeditions, Factories, Fitness, Gods, Healthcare, Hell, Hospital, Ice Age, Industrialization, Insects, Islands, Knights, Middle Ages, Mining, Monster, Noble Houses, Orcs, Parlor Games, Pirates, Planets, Plants, Police, Prison, Radioactivity, Renovation, Romans, Sandbox, School, Ships, Space, Space Stations, Stone Age, Stones, Survival, Television, Theme Parks, Trains, Transportation, Treasure, Trucks, Vacation, Vikings, Wild West, World Wars, Zombies, Zoo.

Building Game +

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game  Puzzle Game   Racing  Adventure    RPG
Game length: 8

Game Depth: 7

Beginner-friendly: 5

Innovation: 6

Story: 1

Character Design: 2

Level Design: 6

Mission Design: 5

Hardcore: 4

Cruelty: 2

Complexity: 6

Game length: 9

Game Depth: 7

Beginner-friendly: 4

Innovation: 6

Story: 2

Character Design: 1

Level Design: 5

Mission Design: 6

Hardcore: 5

Cruelty: 2

Complexity: 7

Game length: 9

Game Depth: 8

Beginner-friendly: 4

Innovation: 7

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 4

Hardcore: 5

Cruelty: 2

Complexity: 5

Game length: 7

Game Depth: 6

Beginner-friendly: 3

Innovation: 4

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 4

Hardcore: 3

Cruelty: 4

Complexity: 6

Game length: 10

Game Depth: 8

Beginner-friendly: 0

Innovation: 5

Story: 4

Character Design: 4

Level Design: 5

Mission Design: 4

Hardcore: 2

Cruelty: 5

Complexity: 6

   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

Interactive Movie

Release date: February 1990

Target group SubgenreDesign directionProject directionDesign priority
Teenagers

Adults

Seniors

Skill Game

Puzzle Game

Adventure

Visual Novel

Game length: 3

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 10

Character Design: 10

Level Design: 3

Mission Design: 2

Hardcore: 7

Cruelty: 7

Complexity: 3

Gameplay: 10%

Graphics: 50%

Sound: 30%

Control: 10%

Suitable topics:

Agents, Aliens, Androids, Angels, Anime, Apocalypse, Bounty Hunter, Comedy, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Dancing, Dating, Demons, Detective, Dragons, End Times, Erotica, Espionage, Everyday Life, Fantasy, Gangsters, Ghosts, Hacking, Horror, Kids, Knights, Mafia, Military, Movies, Music, Ninjas, Noble Houses, Parallel Worlds, Prison, Reporters, Revolution, Robots, Saboteurs, Samurai, Skeletons, Spaceships, Super Villains, Superheroes, Time Travel, UFOs, Vampires, Werewolves, Wild West, Witches, Wizards, World Wars.

Interactive Movie +

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game  Puzzle Game   Racing  Adventure    RPG
Game length: 5

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 6

Character Design: 6

Level Design: 5

Mission Design: 4

Hardcore: 7

Cruelty: 4

Complexity: 5

Game length: 6

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 7

Character Design: 6

Level Design: 4

Mission Design: 5

Hardcore: 7

Cruelty: 3

Complexity: 5

Game length: 6

Game Depth: 4

Beginner-friendly: 7

Innovation: 4

Story: 5

Character Design: 6

Level Design: 5

Mission Design: 3

Hardcore: 7

Cruelty: 3

Complexity: 3

Game length: 3

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 10

Character Design: 9

Level Design: 5

Mission Design: 3

Hardcore: 6

Cruelty: 6

Complexity: 5

Game length: 6

Game Depth: 4

Beginner-friendly: 3

Innovation: 2

Story: 9

Character Design: 9

Level Design: 4

Mission Design: 3

Hardcore: 4

Cruelty: 6

Complexity: 5

   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

Real-Time Strategy

Release date: June 1991

Target group  SubgenreDesign directionProject directionDesign priority
Teenagers

Adults

Role-Playing Game

Strategy

Action

Economic Simulation

Building Game

Game length: 6

Game Depth: 8

Beginner-friendly: 1

Innovation: 4

Story: 3

Character Design: 2

Level Design: 8

Mission Design: 8

Hardcore: 2

Cruelty: 6

Complexity: 7

Gameplay: 30%

Graphics: 30%

Sound: 10%

Control: 30%

Suitable topics:

Aliens, Androids, Animals, Apocalypse, Bunker, Castles, Cities, Civilizations, Colonization, Companies, Conquest, Cowboys, Cyborgs, Demons, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Economy, Elves, End Times, Espionage, Factories, Fantasy, Fire Department, Gods, Helicopters, Historical, Ice Age, Industrialization, Insects, Knights, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Mining, Noble Houses, Orcs, Planets, Plants, Police, Radioactivity, Robots, Romans, Saboteurs, Sailing, Samurai, Science, Ships, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Tanks, Trains, Transportation, Trolls, UFOs, Vikings, Wild West, Wizards, World Wars.

Real-Time Strategy +

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game  Puzzle Game   Racing  Adventure    RPG
Game length: 6

Game Depth: 6

Beginner-friendly: 5

Innovation: 4

Story: 2

Character Design: 2

Level Design: 8

Mission Design: 7

Hardcore: 4

Cruelty: 3

Complexity: 7

Game length: 7

Game Depth: 5

Beginner-friendly: 4

Innovation: 4

Story: 3

Character Design: 2

Level Design: 7

Mission Design: 8

Hardcore: 5

Cruelty: 3

Complexity: 7

Game length: 7

Game Depth: 6

Beginner-friendly: 4

Innovation: 5

Story: 2

Character Design: 2

Level Design: 8

Mission Design: 6

Hardcore: 5

Cruelty: 3

Complexity: 5

Game length: 5

Game Depth: 5

Beginner-friendly: 4

Innovation: 2

Story: 6

Character Design: 5

Level Design: 7

Mission Design: 6

Hardcore: 3

Cruelty: 5

Complexity: 7

Game length: 8

Game Depth: 7

Beginner-friendly: 0

Innovation: 3

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 6

Hardcore: 2

Cruelty: 6

Complexity: 7

   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

First-Person Shooter

Release date: July 1991

Target group  SubgenreDesign directionProject directionDesign priority
Teenagers

Adults

Skill Game

Adventure

Role-Playing Game

Action

Platformer

Simulation

Third-Person Shooter

Game length: 4

Game Depth: 1

Beginner-friendly: 7

Innovation: 4

Story: 4

Character Design: 4

Level Design: 10

Mission Design: 6

Hardcore: 3

Cruelty: 9

Complexity: 7

Gameplay: 10%

Graphics: 50%

Sound: 20%

Control: 20%

Suitable topics:

Agents, Aliens, Androids, Angels, Apocalypse, Assassins, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Demons, Detective, Devils, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Gangsters, Ghosts, Gods, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Insects, Karate, Knights, Mafia, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Monster, Ninjas, Orcs, Parallel Worlds, Physics, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Riding, Robots, Romans, Saboteurs, Samurai, Sandbox, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Super Villains, Superheroes, Survival, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies.

First-Person Shooter +

Game length: 4

Game Depth: 1

Beginner-friendly: 7

Innovation: 5

Story: 4

Character Design: 4

Level Design: 10

Mission Design: 5

Hardcore: 4

Cruelty: 8

Complexity: 8

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game  Puzzle Game   Racing  Adventure    RPG
Game length: 5

Game Depth: 2

Beginner-friendly: 8

Innovation: 4

Story: 3

Character Design: 3

Level Design: 9

Mission Design: 6

Hardcore: 5

Cruelty: 5

Complexity: 7

Game length: 6

Game Depth: 1

Beginner-friendly: 7

Innovation: 4

Story: 4

Character Design: 3

Level Design: 8

Mission Design: 7

Hardcore: 5

Cruelty: 4

Complexity: 7

Game length: 6

Game Depth: 3

Beginner-friendly: 7

Innovation: 5

Story: 2

Character Design: 3

Level Design: 9

Mission Design: 5

Hardcore: 5

Cruelty: 4

Complexity: 5

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 7

Character Design: 6

Level Design: 8

Mission Design: 5

Hardcore: 4

Cruelty: 7

Complexity: 7

Game length: 7

Game Depth: 3

Beginner-friendly: 3

Innovation: 3

Story: 6

Character Design: 6

Level Design: 7

Mission Design: 5

Hardcore: 2

Cruelty: 7

Complexity: 7

   Action   Empty   Empty   Empty   Empty
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

Visual Novel

Release date: June 1992

Target group  SubgenreDesign directionProject directionDesign priority
Children

Teenagers

Adults

Seniors

All

Skill Game

Puzzle Game

Adventure

Interactive Movie

Role-Playing Game

Game length: 5

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 10

Character Design: 10

Level Design: 3

Mission Design: 2

Hardcore: 7

Cruelty: 4

Complexity: 2

Gameplay: 40%

Graphics: 40%

Sound: 10%

Control: 10%

Suitable topics:

Androids, Angels, Anime, Art, Assassins, Birds, Cats, Chickens, Comedy, Conspiracies, Contract Killer, Cowboys, Cyberpunk, Dancing, Dating, Demons, Detective, Doctors, Dogs, Dragons, Drawing, Elves, Erotica, Everyday Life, Fairies, Fantasy, Fashion, Ghosts, Goats, Horror, Hospital, Hunting, Kids, Middle Ages, Military, Movies, Music, Ninjas, Noble Houses, Politics, Rabbits, Reporters, Samurai, School, Sheep, Singing, Steampunk, Super Villains, Superheroes, Theme Parks, Thieves, Toys, Treasure, Werewolves, Wild West, World Wars, Zombies, Zoo, Pets.

Visual Novel +

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game  Puzzle Game   Racing  Adventure    RPG
Game length: 6

Game Depth: 3

Beginner-friendly: 7

Innovation: 3

Story: 6

Character Design: 6

Level Design: 5

Mission Design: 4

Hardcore: 7

Cruelty: 2

Complexity: 4

Game length: 7

Game Depth: 2

Beginner-friendly: 6

Innovation: 3

Story: 7

Character Design: 6

Level Design: 4

Mission Design: 5

Hardcore: 7

Cruelty: 2

Complexity: 5

Game length: 7

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 5

Character Design: 6

Level Design: 5

Mission Design: 3

Hardcore: 7

Cruelty: 2

Complexity: 3

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 1

Story: 10

Character Design: 9

Level Design: 5

Mission Design: 3

Hardcore: 6

Cruelty: 4

Complexity: 4

Game length: 7

Game Depth: 3

Beginner-friendly: 3

Innovation: 2

Story: 9

Character Design: 9

Level Design: 4

Mission Design: 3

Hardcore: 4

Cruelty: 5

Complexity: 4

   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

Third-Person Shooter

Release date: August 1996

Target group  SubgenreDesign directionProject directionDesign priority
Teenagers

Adults

Skill Game

Adventure

Role-Playing Game

Action

Platformer

Simulation

Sports Game

Fighting Game

First-Person Shooter

Game length: 5

Game Depth: 2

Beginner-friendly: 5

Innovation: 3

Story: 5

Character Design: 6

Level Design: 8

Mission Design: 6

Hardcore: 4

Cruelty: 7

Complexity: 5

Gameplay: 20%

Graphics: 40%

Sound: 20%

Control: 20%

Suitable topics:

Agents, Aliens, Androids, Angels, Apocalypse, Assassins, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conquest, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Demons, Detective, Devils, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fruits, Gangsters, Ghosts, Gods, Helicopters, Hell, Historical, Horror, Ice Age, Insects, Karate, Knights, Mafia, Martial Arts, Mecha, Mercenary, Middle Ages, Monster, Ninjas, Orcs, Parallel Worlds, Physics, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Riding, Robots, Romans, Saboteurs, Sailing, Samurai, Sandbox, Skateboards, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Super Villains, Superheroes, Survival, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies, Pets.

Third-Person Shooter +

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game  Puzzle Game   Racing  Adventure    RPG
Game length: 6

Game Depth: 3

Beginner-friendly: 6

Innovation: 4

Story: 3

Character Design: 4

Level Design: 8

Mission Design: 6

Hardcore: 5

Cruelty: 4

Complexity: 6

Game length: 7

Game Depth: 2

Beginner-friendly: 6

Innovation: 3

Story: 4

Character Design: 4

Level Design: 7

Mission Design: 7

Hardcore: 6

Cruelty: 3

Complexity: 6

Game length: 7

Game Depth: 3

Beginner-friendly: 6

Innovation: 4

Story: 3

Character Design: 4

Level Design: 8

Mission Design: 5

Hardcore: 6

Cruelty: 3

Complexity: 4

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 7

Character Design: 7

Level Design: 7

Mission Design: 5

Hardcore: 4

Cruelty: 6

Complexity: 6

Game length: 7

Game Depth: 4

Beginner-friendly: 3

Innovation: 2

Story: 6

Character Design: 7

Level Design: 6

Mission Design: 5

Hardcore: 3

Cruelty: 6

Complexity: 6

   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

Battle Royale (Mod)

Release date: Π―Π½Π²Π°Ρ€ΡŒ 2015

Target group  SubgenreDesign directionProject directionDesign priority
Teenagers

Adults

Seniors

Action

Sports Game

Fighting Game

First-Person Shooter

Third-Person Shooter

Racing

Game length: 4

Game Depth: 4

Beginner-friendly: 6

Innovation: 6

Story: 1

Character Design: 7

Level Design: 8

Mission Design: 4

Hardcore: 6

Cruelty: 4

Complexity: 8

Gameplay: 15%

Graphics: 15%

Sound: 35%

Control: 35%

Suitable topics:

Anime, Apocalypse, Assassins, Bicycles, Building blocks, Cars, Castles, Conquest, Cyberpunk, Cyberspace, Elements, End of the world, Fantasy, Helicopters, Horses, Hunters for heads, Hunting, Islands, Knights, Middle Age, Military, Motorcycles, Portals, Radiation, Robots, Samurai, Skydiving, Special Forces, Sports, Survival, Transport, Trucks, Vikings, Viruses, Wizards, Zombies.

Battle Royale (Mod) +

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game  Puzzle Game   Racing  Adventure    RPG
Game length: 5

Game Depth: 4

Beginner-friendly: 7

Innovation: 5

Story: 1

Character Design: 5

Level Design: 8

Mission Design: 5

Hardcore: 6

Cruelty: 2

Complexity: 7

Game length: 6

Game Depth: 4

Beginner-friendly: 6

Innovation: 5

Story: 2

Character Design: 4

Level Design: 7

Mission Design: 6

Hardcore: 7

Cruelty: 2

Complexity: 8

Game length: 6

Game Depth: 4

Beginner-friendly: 7

Innovation: 6

Story: 1

Character Design: 4

Level Design: 8

Mission Design: 4

Hardcore: 7

Cruelty: 2

Complexity: 6

Game length: 4

Game Depth: 3

Beginner-friendly: 6

Innovation: 3

Story: 5

Character Design: 8

Level Design: 7

Mission Design: 4

Hardcore: 5

Cruelty: 4

Complexity: 7

Game length: 7

Game Depth: 5

Beginner-friendly: 3

Innovation: 4

Story: 4

Character Design: 7

Level Design: 6

Mission Design: 4

Hardcore: 4

Cruelty: 5

Complexity: 7

   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty   Empty   Empty
   Empty   Empty   Empty

 

____ Release Dates (Original) ____

 

Copy protection

_______________________________________________________

1980Π³. (August) – SafeForce v1.0

1982Π³. (August) – SafeForce v2.0

1984Π³. (August) – SafeForce v3.0

_______________________________________________________

1986Π³. (August) – ATC Protect v1.0

1988Π³. (August) – ATC Protect v2.0

1990Π³. (August) – ATC Protect v3.0

_______________________________________________________

1992Π³. (August) – SecuDisc v1.0

1994Π³. (August) – SecuDisc v2.0

1996Π³. (August) – SecuDisc v3.0

_______________________________________________________

1998Π³. (August) – HHV Protection v1.0

2000Π³. (August) – HHV Protection v2.0

2002Π³. (August) – HHV Protection v3.0

_______________________________________________________

2004Π³. (August) – DATA Shield v1.0

2006Π³. (August) – DATA Shield v2.0

2008Π³. (August) – DATA Shield v3.0

_______________________________________________________

2010Π³. (August) – AR Copy Protect v1.0

2012Π³. (August) – AR Copy Protect v2.0

2014Π³. (August) – AR Copy Protect v3.0

_______________________________________________________

2016Π³. (August) – MacroProtect v1.0

2018Π³. (August) – MacroProtect v2.0

2020Π³. (August) – MacroProtect v3.0

_______________________________________________________

2022Π³. (August) – Quantum Shield v1.0

2024Π³. (August) – Quantum Shield v2.0

2026Π³. (August) – Quantum Shield v3.0

_______________________________________________________

Anti-cheats

_______________________________________________________

1990Π³. (February) – Game Eye v1.0

1992Π³. (February) – Game Eye v2.0

1994Π³. (February) – Game Eye v3.0

_______________________________________________________

1996Π³. (February) – Renovu Anti Cheat v1.0

1998Π³. (February) – Renovu Anti Cheat v2.0

2000Π³. (February) – Renovu Anti Cheat v3.0

_______________________________________________________

2002Π³. (February) – V-A-S Silver

2004Π³. (February) – V-A-S Gold

2006Π³. (February) – V-A-S Platinium

_______________________________________________________

2008Π³. (February) – EACT Shield 1.0

2010Π³. (February) – EACT Shield 2.0

2012Π³. (February) – EACT Shield 3.0

_______________________________________________________

2014Π³. (February) – Kernel Anti Cheat I

2016Π³. (February) – Kernel Anti Cheat II

2018Π³. (February) – Kernel Anti Cheat III

_______________________________________________________

2020Π³. (February) – PunkShield v1.0

2022Π³. (February) – PunkShield v2.0

2024Π³. (February) – PunkShield v3.0

_______________________________________________________

NPC engines

_________________________________________________________

1976Π³. (January) – Without Engine

Genre: None; Platform: None

_________________________________________________________

1977Π³. (March) – Adventure Game Engine

Genre: Adventure; Platform: Byte I

_________________________________________________________

1977Π³. (November) – Adventure Game Engine II

Genre: Adventure; Platform: Byte I

_________________________________________________________

1979Π³. (January) – SYS-Creative Engine

Genre: Skill Game; Platform: Magma Olympus II

_________________________________________________________

1980Π³. (July) – SYS-Creative Engine 2.0

Genre: Skill Game; Platform: Magma Olympus II

_________________________________________________________

1981Π³. (October) – SYS-Creative Engine 3.0

Genre: Skill Game; Platform: Magma Olympus II

_________________________________________________________

1983Π³. (August) – X-Work Engine

Genre: RPG; Platform: Commohdor C63

_________________________________________________________

1984Π³. (September) – X-Work Engine 2

Genre: RPG; Platform: PES

_________________________________________________________

1985Π³. (June) – X-Work Engine 3

Genre: RPG; Platform: McIntosh

_________________________________________________________

1987Π³. (December) – Strategy Builder

Genre: Strategy; Platform: Katari 7800

_________________________________________________________

1988Π³. (October) – Action Creator 1.0

Genre: Action; Platform: Amigo 500

_________________________________________________________

1990Π³. (July) – Action Creator 2.0

Genre: Action; Platform: Mintendu Game Portable

_________________________________________________________

1991Π³. (April) – Sim-Space Engine I

Genre: Simulation; Platform: Super PES

_________________________________________________________

1992Π³. (December) – Sim-Space Engine II

Genre: Simulation; Platform: Atari 7800, Super PES

_________________________________________________________

1994Π³. (December) – 3D Build Studio 1.0

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

1996Π³. (July) – 3D Build Studio 2.0

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

1997Π³. (September) – 3D Build Studio 3.0

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

1998Π³. (December) – JnR-Engine 1.0

Genre: Platformer; Platform: Pony Gamestation

_________________________________________________________

2000Π³. (December) – JnR-Engine 2.0

Genre: Platformer; Platform: Siga Reamcast

_________________________________________________________

2001Π³. (July) – IT-Technology 1

Genre: Third-Person Shooter; Platform: Pony Gamestation 2

_________________________________________________________

2003Π³. (December) – IT-Technology 2

Genre: Third-Person Shooter; Platform: Pony Gamestation 2

_________________________________________________________

2004Π³. (October) – IT-Technology 3

Genre: Third-Person Shooter; Platform: Personal Computer

_________________________________________________________

2006Π³. (December) – Realtime Builder 3D

Genre: Real-Time Strategy; Platform: Minisoft YBox 370

_________________________________________________________

2007Π³. (August) – Realtime Builder 3D Pro

Genre: Real-Time Strategy; Platform: Minisoft YBox 370

_________________________________________________________

2008Π³. (September) – Game Code Engine I

Genre: Sports Game; Platform: Pony Gamestation 3

_________________________________________________________

2010Π³. (October) – Game Code Engine II

Genre: Sports Game; Platform: Pony Gamestation 3

_________________________________________________________

2011Π³. (November) – Landscape Tech 1.0

Genre: Building Game; Platform: Personal Computer

_________________________________________________________

2012Π³. (November) – Landscape Tech 2.0

Genre: Building Game; Platform: Personal Computer

_________________________________________________________

2014Π³. (July) – Rumble Engine 1.0

Genre: Fighting Game; Platform: Pony Gamestation 4

_________________________________________________________

2015Π³. (October) – Rumble Engine 2.0

Genre: Fighting Game; Platform: Pony Gamestation 4

_________________________________________________________

2016Π³. (November) – Interactive Tech 1.0

Genre: Interactive Movie; Platform: Minisoft YBox 720

_________________________________________________________

2018Π³. (June) – Interactive Tech 2.0

Genre: Interactive Movie; Platform: Minisoft YBox 720

_________________________________________________________

2019Π³. (July) – LightTech Engine 1.0

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

2020Π³. (December) – LightTech Engine 2.0

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

2023Π³. (February) – LightTech Engine 3.0

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

2024Π³. (June) – Polycount 3D

Genre: Third-Person Shooter; Platform: Commohdor Game System II

_________________________________________________________

2025Π³. (August) – Quest Factory

Genre: RPG; Platform: Personal Computer

_________________________________________________________

2025Π³. (August) – RealTech Pro

Genre: Simulation; Platform: Personal Computer

_________________________________________________________

2026Π³. (May) – TitanCode 3D

Genre: Real-Time Strategy; Platform: Siga MegaCast

_________________________________________________________

Engine technology

_________________________________________________________

1976Π³. (January) – ASCII Graphics

_________________________________________________________

1976Π³. (January) – Speaker Sound

_________________________________________________________

1976Π³. (January) – Primitive AI [Level 1]

_________________________________________________________

1976Π³. (January) – Primitive Physics [Level 1]

_________________________________________________________

1977Π³. (February) – 2D Line Graphics

_________________________________________________________

1977Π³. (October) – Primitive Mono Sound

_________________________________________________________

1978Π³. (December) – Primitive 2D Block Graphics

_________________________________________________________

1980Π³. (January) – Primitive AI [Level 2]

_________________________________________________________

1980Π³. (May) – Primitive Stereo Sound

_________________________________________________________

1980Π³. (June) – Primitive Physics [Level 2]

_________________________________________________________

1981Π³. (August) – Modern 2D Block Graphics

_________________________________________________________

1983Π³. (June) – 2D 8-Bit Graphics

_________________________________________________________

1983Π³. (July) – 8 Bit Sound

_________________________________________________________

1984Π³. (January) – Primitive AI [Level 3]

_________________________________________________________

1984Π³. (March) – Primitive 3D Vector Graphics

_________________________________________________________

1984Π³. (July) – Primitive Physics [Level 3]

_________________________________________________________

1985Π³. (April) – Advanced 8 Bit Sound

_________________________________________________________

1987Π³. (January) – 16 Bit Sound

_________________________________________________________

1987Π³. (October) – 2D 16-Bit Graphics

_________________________________________________________

1988Π³. (January) – Improved AI [Level 1]

_________________________________________________________

1988Π³. (August) – Improved Physics [Level 1]

_________________________________________________________

1990Π³. (February) – Modern 3D Vector Graphics

_________________________________________________________

1990Π³. (May) – Advanced 16 Bit Sound

_________________________________________________________

1991Π³. (January) – Primitive Pseudo 3D Graphics

_________________________________________________________

1992Π³. (January) – Improved AI [Level 2]

_________________________________________________________

1992Π³. (March) – 32 Bit Sound

_________________________________________________________

1992Π³. (April) – 3D Voxel Graphics

_________________________________________________________

1992Π³. (September) – Improved Physics [Level 2]

_________________________________________________________

1994Π³. (October) – Modern Pseudo 3D Graphics

_________________________________________________________

1996Π³. (January) – Improved AI [Level 3]

_________________________________________________________

1996Π³. (February) – 3D Graphics

_________________________________________________________

1996Π³. (October) – Improved Physics [Level 3]

_________________________________________________________

1997Π³. (July) – Modern 3D Voxel Graphics

_________________________________________________________

1998Π³. (November) – Advanced 32 Bit Sound

_________________________________________________________

1998Π³. (December) – Advanced 3D Graphics

_________________________________________________________

2000Π³. (January) – Advanced AI [Level 1]

_________________________________________________________

2000Π³. (November) – Advanced Physics [Level 1]

_________________________________________________________

2001Π³. (May) – Modern 3D Graphics

_________________________________________________________

2003Π³. (October) – Surround Sound Technology

_________________________________________________________

2004Π³. (January) – Advanced AI [Level 2]

_________________________________________________________

2004Π³. (December) – Advanced Physics [Level 2]

_________________________________________________________

2006Π³. (November) – OpenWorld 3D Graphics

_________________________________________________________

2007Π³. (March) – 3D Sound 3.1

_________________________________________________________

2008Π³. (March) – Advanced Physics [Level 3]

_________________________________________________________

2008Π³. (June) – Advanced AI [Level 3]

_________________________________________________________

2010Π³. (July) – 3D Sound 5.1

_________________________________________________________

2011Π³. (September) – Advanced OpenWorld 3D Graphics

_________________________________________________________

2012Π³. (January) – Highly Advanced AI [Level 1]

_________________________________________________________

2012Π³. (June) – Highly Advanced Physics [Level 1]

_________________________________________________________

2014Π³. (February) – 3D Sound 7.1

_________________________________________________________

2015Π³. (June) – Modern OpenWorld 3D Graphics

_________________________________________________________

2016Π³. (January) – Highly Advanced AI [Level 2]

_________________________________________________________

2016Π³. (May) – Highly Advanced Physics [Level 2]

_________________________________________________________

2018Π³. (February) – High-End OpenWorld 3D Graphics

_________________________________________________________

2018Π³. (December) – Real 3D Sound

_________________________________________________________

2020Π³. (January) – Highly Advanced AI [Level 3]

_________________________________________________________

2020Π³. (June) – Highly Advanced Physics [Level 3]

_________________________________________________________

2022Π³. (December) – Real 3D Graphics

_________________________________________________________

Console hardware (1976-1994)

1976Π³.

_________________________________________________________

1976Π³. (January) – 1 Mhz CPU

_________________________________________________________

1976Π³. (January) – TV Interface ADP [GPU]

_________________________________________________________

1976Π³. (January) – 128 Bytes [RAM]

_________________________________________________________

1976Π³. (January) – No storage option [Internal memory]

_________________________________________________________

1976Π³. (January) – Controller I

_________________________________________________________

1976Π³. (January) – 1.8 inch grayscale screen

_________________________________________________________

1976Π³. (January) – AMA Audio 1300 [Sound chip]

_________________________________________________________

1976Π³. (January) – Air vents

_________________________________________________________

1976Π³. (January) – 4 kilobyte cartridge [External Memory]

_________________________________________________________

1976Π³. (January) – Case for stationary console I

_________________________________________________________

1976Π³. (January) – Case for handheld I

_________________________________________________________

1978Π³.

_________________________________________________________

1978Π³. (March) – 128 bytes on cartridge [Internal memory]

_________________________________________________________

1979Π³.

_________________________________________________________

1979Π³. (June) – 1024 Bytes [RAM]

_________________________________________________________

1980Π³.

_________________________________________________________

1980Π³. (May) – AMA Audio 1800 [Sound chip]

_________________________________________________________

1980Π³. (June) – 1.5 Mhz CPU [CPU]

_________________________________________________________

1980Π³. (July) – TV Interface ADP-X [GPU]

_________________________________________________________

1981Π³.

_________________________________________________________

1981Π³. (February) – Heat Sink

_________________________________________________________

1982Π³.

_________________________________________________________

1982Π³. (February) – Case for stationary console II

_________________________________________________________

1982Π³. (February) – Case for handheld II

_________________________________________________________

1982Π³. (February) – Controller II

_________________________________________________________

1982Π³. (April) – 1 kilobyte on cartridge [Internal memory]

_________________________________________________________

1982Π³. (May) – 128KB cartridge [External Memory]

_________________________________________________________

1982Π³. (July) – 8KB [RAM]

_________________________________________________________

1982Π³. (October) – Yahami OXL 500 [Sound chip]

_________________________________________________________

1982Π³. (October) – 2 Mhz CPU [CPU]

_________________________________________________________

1982Π³. (October) – Micon-SX 100 Chip [GPU]

_________________________________________________________

1984Π³.

_________________________________________________________

1984Π³. (April) – Micon-SX 150 Chip [GPU]

_________________________________________________________

1984Π³. (September) – 4 kilobyte on cartridge [Internal memory]

_________________________________________________________

1984Π³. (November) – Yahami OXL 1000 [Sound chip]

_________________________________________________________

1984Π³. (December) – 3 Mhz CPU [CPU]

_________________________________________________________

1984Π³. (December) – 64KB [RAM]

_________________________________________________________

1985Π³.

_________________________________________________________

1985Π³. (May) – Small case fan

_________________________________________________________

1985Π³. (July) – 2.6 inch grayscale screen

_________________________________________________________

1986Π³.

_________________________________________________________

1986Π³. (January) – Viana ACI 89 [Sound chip]

_________________________________________________________

1986Π³. (February) – 128KB [RAM]

_________________________________________________________

1986Π³. (April) – 4 Mhz CPU [CPU]

_________________________________________________________

1986Π³. (May) – Video-DP 1000 [GPU]

_________________________________________________________

1986Π³. (June) – Controller III

_________________________________________________________

1986Π³. (June) – Case for stationary console III

_________________________________________________________

1986Π³. (June) – Case for handheld III

_________________________________________________________

1986Π³. (October) – 8 kilobyte on cartridge [Internal memory]

_________________________________________________________

1986Π³. (November) – 1MB cartridge [External Memory]

_________________________________________________________

1989Π³.

_________________________________________________________

1989Π³. (March) – 512KB [RAM]

_________________________________________________________

1989Π³. (June) – 3.2 inch color screen

_________________________________________________________

1989Π³. (September) – Viana ACI 91 [Sound chip]

_________________________________________________________

1990Π³.

_________________________________________________________

1990Π³. (June) – 12 Mhz CPU [CPU]

_________________________________________________________

1990Π³. (November) – Video-DP 1500 [GPU]

_________________________________________________________

1990Π³. (December) – 32 kilobyte on cartridge [Internal memory]

_________________________________________________________

1991Π³.

_________________________________________________________

1991Π³. (January) – Small fans for CPU and GPU

_________________________________________________________

1991Π³. (November) – Createch DMP I [Sound chip]

_________________________________________________________

1992Π³.

_________________________________________________________

1992Π³. (February) – 33 Mhz CPU [CPU]

_________________________________________________________

1992Π³. (February) – X-Core 32 [GPU]

_________________________________________________________

1992Π³. (August) – 512KB memory card [Internal memory]

_________________________________________________________

1992Π³. (August) – Modern controller I

_________________________________________________________

1992Π³. (August) – Case for stationary console IV

_________________________________________________________

1992Π³. (August) – Case for handheld IV

_________________________________________________________

1992Π³. (September) – 700MB CD [External Memory]

_________________________________________________________

1992Π³. (October) – 2MB [RAM]

_________________________________________________________

1994Π³.

_________________________________________________________

1994Π³. (July) – X-Core 32 Plus [GPU]

_________________________________________________________

1994Π³. (December) – Createch DMP II [Sound chip]

_________________________________________________________

Console hardware (1995-2012)

1995Π³.

_________________________________________________________

1995Π³. (February) – 4MB memory card [Internal memory]

_________________________________________________________

1995Π³. (November) – 112 Mhz CPU [CPU]

_________________________________________________________

1995Π³. (November) – 8MB [RAM]

_________________________________________________________

1996Π³.

_________________________________________________________

1996Π³. (December) – High performance fan for CPU and GPU

_________________________________________________________

1997Π³.

_________________________________________________________

1997Π³. (May) – 32MB Memory Card [Internal memory]

_________________________________________________________

1997Π³. (July) – Yahami Audio R3 [Sound chip]

_________________________________________________________

1997Π³. (July) – 4GB DVD [External Memory]

_________________________________________________________

1997Π³. (October) – 294 Mhz CPU [CPU]

_________________________________________________________

1997Π³. (October) – GFX Synth 147 [GPU]

_________________________________________________________

1997Π³. (December) – 32MB [RAM]

_________________________________________________________

1997Π³. (December) – Modern controller II

_________________________________________________________

1997Π³. (December) – Case for stationary console V

_________________________________________________________

1997Π³. (December) – Case for handheld V

_________________________________________________________

2000Π³.

_________________________________________________________

2000Π³. (May) – 550 Mhz CPU [CPU]

_________________________________________________________

2001Π³.

_________________________________________________________

2001Π³. (January) – 3.6 inch touch screen

_________________________________________________________

2001Π³. (June) – Yahami Audio R7 [Sound chip]

_________________________________________________________

2001Π³. (June) – GFX Synth 233 [GPU]

_________________________________________________________

2002Π³.

_________________________________________________________

2002Π³. (September) – 128MB [RAM]

_________________________________________________________

2002Π³. (September) – 64MB Memory Card [Internal memory]

_________________________________________________________

2003Π³.

_________________________________________________________

2003Π³. (June) – Tuned 3-fan system

_________________________________________________________

2003Π³. (June) – 512MB cartridge [External Memory]

_________________________________________________________

2004Π³.

_________________________________________________________

2004Π³. (February) – 512MB [RAM]

_________________________________________________________

2004Π³. (April) – 2-Core CPU [CPU]

_________________________________________________________

2004Π³. (April) – Nvaria RSX [GPU]

_________________________________________________________

2004Π³. (May) – Modern controller III

_________________________________________________________

2004Π³. (May) – Createch STA-Surround [Sound chip]

_________________________________________________________

2004Π³. (May) – Case for stationary console VI

_________________________________________________________

2004Π³. (May) – Case for handheld VI

_________________________________________________________

2004Π³. (July) – HDD 20 GB [Internal memory]

_________________________________________________________

2004Π³. (August) – 25GB Blue-DVD [External Memory]

_________________________________________________________

2004Π³. (December) – Screen 4.8 inch

_________________________________________________________

2007Π³.

_________________________________________________________

2007Π³. (January) – 2GB cartridge [External Memory]

_________________________________________________________

2007Π³. (May) – 2GB Memory Card [Internal memory]

_________________________________________________________

2008Π³.

_________________________________________________________

2008Π³. (February) – HDD 80 GB [Internal memory]

_________________________________________________________

2008Π³. (April) – Createch STA-Surround Pro [Sound chip]

_________________________________________________________

2008Π³. (May) – 2GB [RAM]

_________________________________________________________

2008Π³. (September) – Screen 4.9 inch

_________________________________________________________

2008Π³. (November) – Nvaria RSX Pro [GPU]

_________________________________________________________

2009Π³.

_________________________________________________________

2009Π³. (February) – 4-Core CPU [CPU]

_________________________________________________________

2011Π³.

_________________________________________________________

2011Π³. (July) – Modern 4-fan system

_________________________________________________________

2012Π³.

_________________________________________________________

2012Π³. (January) – 8GB [RAM]

_________________________________________________________

2012Π³. (January) – HDD 500GB [Internal memory]

_________________________________________________________

2012Π³. (April) – Modern controller IV

_________________________________________________________

2012Π³. (April) – Case for stationary console VII

_________________________________________________________

2012Π³. (April) – Case for handheld VII

_________________________________________________________

2012Π³. (July) – 2×4-Core CPU [CPU]

_________________________________________________________

2012Π³. (September) – Viana X-HD 3000 [Sound chip]

_________________________________________________________

2012Π³. (December) – 50GB Dual-DVD [External Memory]

_________________________________________________________

2012Π³. (December) – AMP Radian [GPU]

_________________________________________________________

Console hardware (2015-2033)

2015Π³.

_________________________________________________________

2015Π³. (January) – AMP Radian-NX [GPU]

_________________________________________________________

2015Π³. (August) – 8-Core CPU [CPU]

_________________________________________________________

2015Π³. (September) – 8GB Memory Card [Internal memory]

_________________________________________________________

2015Π³. (October) – 12GB [RAM]

_________________________________________________________

2015Π³. (October) – HDD 800GB [Internal memory]

_________________________________________________________

2015Π³. (October) – Viana X-HD 5000 [Sound chip]

_________________________________________________________

2017Π³.

_________________________________________________________

2017Π³. (August) – Water-cooling system

_________________________________________________________

2017Π³. (August) – Case for stationary console VIII

_________________________________________________________

2019Π³.

_________________________________________________________

2019Π³. (April) – AMP RDNI 1000 [GPU]

_________________________________________________________

2019Π³. (April) – 32GB Memory Card [Internal memory]

_________________________________________________________

2019Π³. (May) – 120GB HD-DVD [External Memory]

_________________________________________________________

2019Π³. (May) – HDD 1TB [Internal memory]

_________________________________________________________

2019Π³. (June) – 16GB [RAM]

_________________________________________________________

2019Π³. (July) – Yahami Surround X19 [Sound chip]

_________________________________________________________

2019Π³. (August) – Case for handheld VIII

_________________________________________________________

2019Π³. (August) – Modern controller V

_________________________________________________________

2019Π³. (September) – 8-Core Extreme CPU [CPU]

_________________________________________________________

2020Π³.

_________________________________________________________

2020Π³. (April) – Screen 5.1 inch

_________________________________________________________

2020Π³. (September) – 16GB cartridge [External Memory]

_________________________________________________________

2023Π³.

_________________________________________________________

2023Π³. (May) – 12-Core CPU [CPU]

_________________________________________________________

2023Π³. (June) – AMP RDNI 1800 [GPU]

_________________________________________________________

2023Π³. (June) – Yahami Surround X23 [Sound chip]

_________________________________________________________

2024Π³.

_________________________________________________________

2024Π³. (April) – 32GB [RAM]

_________________________________________________________

2025Π³.

_________________________________________________________

2025Π³. (December) – HDD 4TB [Internal memory]

_________________________________________________________

2026Π³.

_________________________________________________________

2026Π³. (November) – 512GB Memory Card [Internal memory]

_________________________________________________________

2027Π³.

_________________________________________________________

2027Π³. (March) – 16-Core CPU [CPU]

_________________________________________________________

2027Π³. (April) – 64GB cartridge [External Memory]

_________________________________________________________

2027Π³. (May) – Blade RT-Audio 1.0 [Sound chip]

_________________________________________________________

2027Π³. (May) – Nvaria Ray-X [GPU]

_________________________________________________________

2027Π³. (November) – 64GB [RAM]

_________________________________________________________

2027Π³. (December) – Screen 5.2 inch

_________________________________________________________

2028Π³.

_________________________________________________________

2028Π³. (January) – 250GB Ultra-DVD [External Memory]

_________________________________________________________

2031Π³.

_________________________________________________________

2031Π³. (October) – Nvaria Ray-X II [GPU]

_________________________________________________________

2031Π³. (December) – Blade RT-Audio 2.0 [Sound chip]

_________________________________________________________

2032Π³.

_________________________________________________________

2032Π³. (May) – HDD 16TB [Internal memory]

_________________________________________________________

2032Π³. (July) – 128GB [RAM]

_________________________________________________________

2033Π³.

_________________________________________________________

2033Π³. (February) – 24-Core CPU [CPU]

_________________________________________________________

Features of consoles

_________________________________________________________

1977Π³. (February) – Keyboard support

_________________________________________________________

1977Π³. (May) – Reset button

_________________________________________________________

1978Π³. (November) – Turbo mode

_________________________________________________________

1981Π³. (February) – Backward compatible

_________________________________________________________

1984Π³. (June) – Lightgun support

_________________________________________________________

1985Π³. (February) – Mouse support

_________________________________________________________

1987Π³. (July) – Link-Multiplayer

_________________________________________________________

1991Π³. (March) – Wheel support

_________________________________________________________

1991Π³. (December) – Internet ready

_________________________________________________________

1992Π³. (November) – User profiles

_________________________________________________________

1993Π³. (November) – Media Player

_________________________________________________________

1994Π³. (October) – Friends list

_________________________________________________________

1995Π³. (June) – Crossplay

_________________________________________________________

1995Π³. (October) – Headset Support

_________________________________________________________

1998Π³. (June) – Dance pad support

_________________________________________________________

1999Π³. (June) – Energy-saving mode

_________________________________________________________

2000Π³. (May) – Support for external HDDs

_________________________________________________________

2001Π³. (April) – Remote control support

_________________________________________________________

2001Π³. (November) – Support of ordinary memory cards

_________________________________________________________

2002Π³. (February) – Achievements System

_________________________________________________________

2003Π³. (August) – Greentooth Support

_________________________________________________________

2004Π³. (March) – Family share

_________________________________________________________

2005Π³. (October) – Streaming

_________________________________________________________

2009Π³. (May) – Motion camera support

_________________________________________________________

Gameplay Technologies (1976-1990)

_________________________________________________________

1976Π³. (January) – Pause Function

🟒 – Action, Fighting Game.

πŸ”΄ – Adventure, Strategy.

_________________________________________________________

1976Π³. (January) – Keyboard Support

🟑 – All genres.

❌ – Arcade machines, Mobile phones.

_________________________________________________________

1976Π³. (January) – Controller Support

🟒 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

πŸ”΄ – Economic Simulation, Building Game.

❌ – Arcade machines.

_________________________________________________________

1976Π³. (January) – Arcade Joystick Support

🟒 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

πŸ”΄ – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

1976Π³. (February) – Local High Scores

🟒 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

πŸ”΄ – Adventure.

_________________________________________________________

1977Π³. (March) – Secrets

🟒 – Puzzle Game, Action, Platformer, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Strategy, Simulation, Sports Game, Economic Simulation, Building Game,

Real-Time Strategy, Racing.

_________________________________________________________

1977Π³. (April) – Check Points

🟒 – Skill Game, Action, Platformer.

πŸ”΄ – Simulation, Sports Game, Economic Simulation, Building Game.

_________________________________________________________

1978Π³. (May) – Cheat Codes

🟒 – Action, Platformer.

πŸ”΄ – Adventure, Interactive Movie, Visual Novel.

❌ – Arcade machines.

_________________________________________________________

1978Π³. (June) – Password Saves

🟑 – All genres.

❌ – Arcade machines.

_________________________________________________________

1979Π³. (July) – Sidequests

🟒 – RPG, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1979Π³. (August) – Character Progression

🟒 – RPG, Platformer, Sports Game, Fighting Game, First-Person Shooter,

Third-Person Shooter.

πŸ”΄ – Skill Game, Puzzle Game, Adventure, Economic Simulation, Building Game,

Interactive Movie, Visual Novel.

_________________________________________________________

1980Π³. (September) – Save Games

🟑 – All genres.

❌ – Arcade machines.

_________________________________________________________

1980Π³. (October) – Splitscreen Multiplayer

🟒 – Skill Game, Strategy, Platformer, Simulation, Sports Game, First-Person Shooter,

Third-Person Shooter, Racing.

πŸ”΄ – Adventure, Interactive Movie, Visual Novel.

❌ – Mobile phones.

_________________________________________________________

1981Π³. (November) – Easter Eggs

🟒 – Skill Game, Platformer.

πŸ”΄ – Economic Simulation, Building Game.

_________________________________________________________

1981Π³. (December) – Random Story Events

🟒 – RPG, Real-Time Strategy, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1982Π³. (January) – Repeatable Quests

🟒 – RPG, Third-Person Shooter.

πŸ”΄ – Puzzle Game, Adventure, Sports Game, Economic Simulation, Building Game,

Interactive Movie, Visual Novel.

_________________________________________________________

1982Π³. (February) – Character Customization

🟒 – RPG, Sports Game, Fighting Game, Third-Person Shooter.

πŸ”΄ – Puzzle Game, Adventure, Simulation.

_________________________________________________________

1983Π³. (March) – Skill Trees

🟒 – RPG, Sports Game, Fighting Game, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Puzzle Game, Adventure, Economic Simulation, Building Game,Interactive Movie,

Visual Novel.

_________________________________________________________

1983Π³. (March) – Day-Night Cycle

🟒 – RPG, Simulation, First-Person Shooter, Third-Person Shooter, Racing.

πŸ”΄ – Fighting Game.

_________________________________________________________

1983Π³. (April) – Tutorial

🟒 – Strategy, Economic Simulation, Building Game, Real-Time Strategy.

πŸ”΄ – Puzzle Game, Adventure.

_________________________________________________________

1983Π³. (April) – Lightgun Support

🟒 – Action, Interactive Movie.

πŸ”΄ – Puzzle Game, Adventure, RPG, Strategy, Platformer, Economic Simulation,

Fighting Game, Building Game, Real-Time Strategy, Visual Novel, Racing.

❌ – Mobile phones.

_________________________________________________________

1984Π³. (May) – Achievements

🟒 – Skill Game, Action, Sports Game.

πŸ”΄ – Interactive Movie, Visual Novel.

_________________________________________________________

1984Π³. (May) – Mouse Support

🟒 – Economic Simulation, Building Game, Real-Time Strategy.

πŸ”΄ – Sports Game, Fighting Game.

❌ – Arcade machines, Mobile phones.

_________________________________________________________

1985Π³. (June) – Mini Games

🟒 – Puzzle Game, Interactive Movie.

πŸ”΄ – Simulation, Economic Simulation, Building Game, Real-Time Strategy, Racing.

_________________________________________________________

1985Π³. (June) – Voice Output

🟒 – Adventure, RPG, Interactive Movie, Visual Novel.

_________________________________________________________

1986Π³. (July) – New Game Plus

🟒 – Action, Platformer, Fighting Game, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Adventure, Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1987Π³. (May) – Cut scenes

🟒 – Adventure, RPG, Interactive Movie, Visual Novel.

πŸ”΄ – Economic Simulation.

_________________________________________________________

1987Π³. (August) – Multiple Ends

🟒 – Adventure, RPG, Fighting Game, Interactive Movie, Visual Novel.

πŸ”΄ – Economic Simulation, Building Game, Racing.

_________________________________________________________

1988Π³. (July) – Dynamic Music

🟒 – Skill Game, RPG, Strategy, Action, Platformer, Simulation, Real-Time Strategy,

First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Puzzle Game, Adventure.

_________________________________________________________

1988Π³. (September) – Dynamic Level of Difficulty

🟒 – Strategy, Fighting Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter, Racing.

πŸ”΄ – Adventure, Visual Novel.

_________________________________________________________

1989Π³. (June) – Adjustable Controls

🟒 – Simulation, Sports Game, First-Person Shooter.

πŸ”΄ – Puzzle Game, Adventure.

_________________________________________________________

1989Π³. (October) – LAN Multiplayer

🟒 – Strategy, Simulation, Sports Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter, Racing.

πŸ”΄ – Adventure, Interactive Movie, Visual Novel.

❌ – Mobile phones.

_________________________________________________________

1990Π³. (July) – Wheel Support

🟒 – Simulation, Racing.

πŸ”΄ – Skill Game, Puzzle Game, Adventure, RPG, Strategy, Action, Platformer,

Economic Simulation, Fighting Game, Building Game, Interactive Movie,

Real-Time Strategy, First-Person Shooter, Visual Novel, Third-Person Shooter,

Battle Royale.

❌ – Mobile phones.

_________________________________________________________

1990Π³. (November) – Level Editor

🟒 – Puzzle Game, Strategy, Building Game, Real-Time Strategy, First-Person Shooter,

Racing.

πŸ”΄ – Adventure, Economic Simulation, Fighting Game, Interactive Movie, Visual Novel.

❌ – Arcade machines.

_________________________________________________________

Gameplay Technologies (1991-2015)

_________________________________________________________

1991Π³. (December) – Online Multiplayer

🟒 – Strategy, Simulation, Sports Game, Fighting Game, Real-Time Strategy,

First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

πŸ”΄ – Adventure, Interactive Movie, Visual Novel.

_________________________________________________________

1992Π³. (January) – Adjustable HUD

🟒 – Simulation, Racing.

πŸ”΄ – Adventure, Visual Novel.

_________________________________________________________

1992Π³. (August) – Orchestral Soundtrack

🟒 – Strategy, Real-Time Strategy.

πŸ”΄ – Sports Game, Fighting Game, Racing.

_________________________________________________________

1992Π³. (August) – Force Feedback

🟒 – Action, Simulation, First-Person Shooter, Third-Person Shooter, Racing.

πŸ”΄ – Puzzle Game, Adventure.

_________________________________________________________

1992Π³. (August) – Modern Controller Support

🟒 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

πŸ”΄ – Economic Simulation, Building Game.

❌ – Arcade machines.

_________________________________________________________

1993Π³. (February) – Adjustable Censoring

🟒 – Action, Fighting Game, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Economic Simulation, Building Game.

_________________________________________________________

1993Π³. (September) – Flight Stick Support

🟒 – Simulation.

πŸ”΄ – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

1994Π³. (March) – Morale Mechanics

🟒 – Adventure, RPG, Interactive Movie, Visual Novel.

πŸ”΄ – Skill Game, Puzzle Game, Strategy, Simulation, Sports Game, Economic Simulation,

Building Game, Real-Time Strategy, Racing.

_________________________________________________________

1994Π³. (April) – Weather Effects

🟒 – Simulation, Sports Game, First-Person Shooter, Third-Person Shooter, Racing,

Battle Royale.

πŸ”΄ – Interactive Movie.

_________________________________________________________

1994Π³. (October) – VR Helmet Support

🟒 – Simulation, Sports Game, First-Person Shooter, Racing.

πŸ”΄ – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

1995Π³. (April) – Voice Over

🟒 – Sports Game, First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

πŸ”΄ – Adventure, Interactive Movie, Visual Novel.

_________________________________________________________

1995Π³. (May) – See Replay Function

🟒 – Skill Game, Sports Game, Fighting Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter, Racing.

πŸ”΄ – Puzzle Game, Adventure, RPG, Economic Simulation, Building Game, Interactive Movie, Visual Novel.

_________________________________________________________

1996Π³. (June) – Dynamic & Destructible World

🟒 – Strategy, Simulation, Building Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter.

πŸ”΄ – Adventure, Sports Game, Interactive Movie, Visual Novel.

_________________________________________________________

1997Π³. (July) – Mod Support

🟒 – RPG, Simulation, Real-Time Strategy, First-Person Shooter.

πŸ”΄ – Adventure, Interactive Movie.

❌ – Arcade machines.

_________________________________________________________

1997Π³. (August) – Online Leaderboards

🟒 – Skill Game, Action, Fighting Game, First-Person Shooter, Third-Person Shooter,

Racing, Battle Royale.

πŸ”΄ – Adventure, Interactive Movie, Visual Novel.

_________________________________________________________

1998Π³. (April) – Dance pad support

🟒 – Skill Game.

πŸ”΄ – Adventure, RPG, Strategy, Action, Platformer, Simulation, Economic Simulation,

Building Game, Interactive Movie, Real-Time Strategy, First-Person Shooter, Visual Novel,

Third-Person Shooter, Racing, Battle Royale.

❌ – Mobile phones.

_________________________________________________________

1998Π³. (September) – Interactive Story

🟒 – Interactive Movie, Visual Novel.

πŸ”΄ – Puzzle Game, Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1999Π³. (February) – In-App Purchases

🟑 – All genres.

❌ – Arcade machines.

_________________________________________________________

1999Π³. (October) – Level Streaming

🟒 – Adventure, Simulation, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Fighting Game, Interactive Movie, Visual Novel.

_________________________________________________________

2001Π³. (January) – Touch Screen Support

🟒 – Strategy, Economic Simulation, Building Game.

πŸ”΄ – Fighting Game.

_________________________________________________________

2005Π³. (December) – Social Media Integration

🟒 – Puzzle Game.

πŸ”΄ – Adventure, Visual Novel.

_________________________________________________________

2006Π³. (February) – Motion Controller Support

🟒 – Simulation, Sports Game, Fighting Game, Interactive Movie.

πŸ”΄ – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

2007Π³. (December) – Instrument Support

🟒 – Skill Game.

πŸ”΄ – Puzzle Game, Adventure, RPG, Strategy, Action, Platformer, Sports Game,

Economic Simulation, Fighting Game, Building Game, Interactive Movie,Real-Time Strategy,

First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

❌ – Mobile phones.

_________________________________________________________

2009Π³. (January) – Motion Camera Support

🟒 – Simulation, Sports Game, Fighting Game, Interactive Movie.

πŸ”΄ – Adventure, Strategy, Economic Simulation, Building Game, Real-Time Strategy.

_________________________________________________________

2012Π³. (January) – Cloud Service

🟒 – Racing.

_________________________________________________________

2015Π³. (February) – Augmented-Reality-Support

🟒 – Puzzle Game, Interactive Movie, Visual Novel.

πŸ”΄ – Economic Simulation, Building Game.

_________________________________________________________

Platforms (1976-1998)

 Year    Platform Sales start End of salesTech levelβš‘β€ƒβ€ƒPriceπŸ’²

1976

Byte I

Fairtech-CF

Arcade System 500

1976Π³. (January)

1976Π³. (January)

1976Π³. (February)

1977Π³. (October)

1983Π³. (March)

1981Π³. (February)

β€ƒβš‘ 1

⚑ 1

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ10.000πŸ’²

10.000πŸ’²

35.000πŸ’²

1977

Astro Arcade

Commohdor PETE

Byte II

RRS-80

Katari 2600

1977Π³. (January)

1977Π³. (January)

1977Π³. (June)

1977Π³. (August)

1977Π³. (September)

1985Π³. (July)

1982Π³. (December)

1993Π³. (November)

1981Π³. (January)

1992Π³. (January)

β€ƒβš‘ 1

⚑ 1

⚑ 2

⚑ 1

⚑ 1

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ11.900πŸ’²

11.000πŸ’²

11.000πŸ’²

11.000πŸ’²

30.800πŸ’²

1978

Rodovin APVS

Magma Olympus II

1978Π³. (February)

1978Π³. (December)

1983Π³. (October)

1984Π³. (March)

β€ƒβš‘ 1

⚑ 1

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ12.680πŸ’²

12.000πŸ’²

1979

Minivision

Katari 850

Intelvisual

1979Π³. (November)

1979Π³. (November)

1979Π³. (December)

1981Π³. (December)

1992Π³. (January)

1990Π³. (January)

β€ƒβš‘ 1

⚑ 1

⚑ 1

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ14.100πŸ’²

13.000πŸ’²

13.000πŸ’²

1980

ZY80

Commohdor VEC-20

1980Π³. (January)

1980Π³. (July)

1981Π³. (December)

1985Π³. (January)

β€ƒβš‘ 1

⚑ 1

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ15.000πŸ’²

15.100πŸ’²

1981

Arcade System 800

CassetteView

Personal Computer

1981Π³. (February)

1981Π³. (July)

1981Π³. (August)

1986Π³. (February)

1985Π³. (November)

Endlessly

]β€ƒβš‘ 3

⚑ 1

⚑ 8

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ56.000πŸ’²

17.000πŸ’²

17.000πŸ’²

1982

Intex AD-Vision

W-Tech Vision

ZY Spectre

Arcade-2640

Commohdor C63

Coleckovision

Katari 5200

Vector-x

1982Π³. (January)

1982Π³. (February)

1982Π³. (April)

1982Π³. (May)

1982Π³. (August)

1982Π³. (August)

1982Π³. (September)

1982Π³. (November)

1983Π³. (October)

1986Π³. (January)

1992Π³. (January)

1984Π³. (November)

1994Π³. (April)

1985Π³. (October)

1984Π³. (September)

1984Π³. (December)

β€ƒβš‘ 1

⚑ 1

⚑ 2

⚑ 1

⚑ 2

⚑ 1

⚑ 1

⚑ 1

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ19.500πŸ’²

19.350πŸ’²

19.000πŸ’²

19.500πŸ’²

19.200πŸ’²

19.000πŸ’²

19.000πŸ’²

19.900πŸ’²

1983

Mintendu System

SIG-2000

PVX-1000

W-Tech Laser 2000

1983Π³. (July)

1983Π³. (July)

1983Π³. (October)

1983Π³. (November)

1995Π³. (September)

1985Π³. (October)

1984Π³. (March)

1985Π³. (July)

β€ƒβš‘ 2

⚑ 2

⚑ 1

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ21.000πŸ’²

20.500πŸ’²

20.000πŸ’²

20.800πŸ’²

1984

McIntosh

Amstar CCP

Super CassetteView

1984Π³. (January)

1984Π³. (June)

1984Π³. (July)

  Endlessly

1990Π³. (April)

1987Π³. (November)

β€ƒβš‘ 8

⚑ 1

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ22.000πŸ’²

22.000πŸ’²

23.100πŸ’²

1985

Commohdor C127

Katari STT

Amigo 1000

Siga Master Deck

1985Π³. (January)

1985Π³. (June)

1985Π³. (July)

1985Π³. (October)

1989Π³. (January)

1993Π³. (April)

1987Π³. (July)

1996Π³. (October)

β€ƒβš‘ 2

⚑ 3

⚑ 3

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ25.600πŸ’²

25.100πŸ’²

25.700πŸ’²

25.900πŸ’²

1986

Arcade System 1000

Katari 7800

1986Π³. (February)

1986Π³. (May)

1991Π³. (February)

1992Π³. (January)

β€ƒβš‘ 4

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ127.000πŸ’²

27.100πŸ’²

1987

Amigo 500

Acoon Archimed

Core Engine

1987Π³. (April)

1987Π³. (June)

1987Π³. (October)

1991Π³. (April)

1995Π³. (July)

1994Π³. (December)

β€ƒβš‘ 3

⚑ 3

⚑ 3

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ30.600πŸ’²

30.000πŸ’²

30.800πŸ’²

1988

Siga Mega Deck1988Π³. (October)1997Π³. (October)β€ƒβš‘ 3β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ32.900πŸ’²

1989

Mintendu Game Portable

Katari Lunx

1989Π³. (April)

1989Π³. (October)

2003Π³. (March)

1995Π³. (December)

β€ƒβš‘ 2

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ35.000πŸ’²

35.000πŸ’²

1990

Geo Reo

Amstar GX3000

Siga Play Gear

Game Mate

Philops CD-X

Super Mintendu System

Core Engine GT

Commohdor Game System

1990Π³. (April)

1990Π³. (September)

1990Π³. (October)

1990Π³. (October)

1990Π³. (October)

1990Π³. (November)

1990Π³. (December)

1990Π³. (December)

2004Π³. (April)

1991Π³. (December)

1997Π³. (March)

1994Π³. (March)

1998Π³. (September)

1999Π³. (September)

1994Π³. (December)

1992Π³. (December)

β€ƒβš‘ 3

⚑ 3

⚑ 2

⚑ 2

⚑ 3

⚑ 3

⚑ 3

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ54.000πŸ’²

50.600πŸ’²

51.500πŸ’²

50.000πŸ’²

53.000πŸ’²

52.500πŸ’²

53.400πŸ’²

50.800πŸ’²

1991

Arcade System 1500

Amigo CTV

Core Engine Duo

1991Π³. (February)

1991Π³. (March)

1991Π³. (September)

1995Π³. (February)

1993Π³. (October)

1995Π³. (December)

β€ƒβš‘ 5

⚑ 3

⚑ 3

β€Œβ€Œβ€β€β€ƒ150.000πŸ’²

49.700πŸ’²

β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ58.700πŸ’²

1992

Wasari Megavision1992Π³. (November)1994Π³. (December)β€ƒβš‘ 2β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ63.400πŸ’²

1993

PhaserActive

Amigo CDX-32

4D-OH

Katari Puma

1993Π³. (April)

1993Π³. (September)

1993Π³. (October)

1993Π³. (November)

1996Π³. (November)

1994Π³. (April)

1996Π³. (January)

1996Π³. (July)

β€ƒβš‘ 4

⚑ 3

⚑ 4

⚑ 4

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ64.500πŸ’²

66.500πŸ’²

65.800πŸ’²

65.000πŸ’²

1994

Play-X

Siga Uranus

Pony Gamestation

Core-FX

1994Π³. (September)

1994Π³. (November)

1994Π³. (December)

1994Π³. (December)

1997Π³. (October)

2000Π³. (November)

2006Π³. (August)

1998Π³. (December)

β€ƒβš‘ 3

⚑ 4

⚑ 4

⚑ 3

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ70.000πŸ’²

74.500πŸ’²

73.000πŸ’²

76.000πŸ’²

1995

Arcade System 1800

Mintendu Virtual Portable

Mega-A-Can

Siga Noman

1995Π³. (February)

1995Π³. (July)

1995Π³. (October)

1995Π³. (October)

2000Π³. (February)

1996Π³. (March)

1997Π³. (October)

1999Π³. (February)

β€ƒβš‘ 6

⚑ 2

⚑ 3

⚑ 3

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ280.000πŸ’²

83.400πŸ’²

80.000πŸ’²

82.600πŸ’²

1996

Pippal

Mintendu 63

1996Π³. (April)

1996Π³. (June)

1997Π³. (December)

2002Π³. (April)

β€ƒβš‘ 4

⚑ 4

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ87.000πŸ’²

85.700πŸ’²

1998

Geo Reo Pocket

Mintendu Game Port. Col.

Siga Reamcast

1998Π³. (October)

1998Π³. (October)

1998Π³. (November)

1999Π³. (December)

2003Π³. (March)

2001Π³. (December)

β€ƒβš‘ 3

⚑ 2

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ102.500πŸ’²

102.000πŸ’²

102.000πŸ’²

 

Platforms (1999-2030)

 Year   Platform Sales start End of salesTech levelβš‘β€ƒβ€ƒPriceπŸ’²

1999

Wonderbird1999Π³. (March)2003Π³. (September)β€ƒβš‘ 3β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ110.000πŸ’²

2000

Arcade System 2000

Pony Gamestation 2

2000Π³. (February)

2000Π³. (March)

2005Π³. (February)

2013Π³. (January)

β€ƒβš‘ 7

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ470.000πŸ’²

126.000πŸ’²

2001

Game Portable Advance

Mintendu Playcube

Minisoft YBox

2001Π³. (March)

2001Π³. (September)

2001Π³. (November)

2008Π³. (November)

2007Π³. (March)

2009Π³. (March)

β€ƒβš‘ 3

⚑ 5

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ130.000πŸ’²

132.000πŸ’²

134.000πŸ’²

2003

M-Cage2003Π³. (October)2005Π³. (November)β€ƒβš‘ 4β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ160.000πŸ’²

2004

Mintendu D-S

Pony GSP

2004Π³. (November)

2004Π³. (December)

2013Π³. (August)

2014Π³. (December)

β€ƒβš‘ 4

⚑ 4

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ183.000πŸ’²

180.000πŸ’²

2005

Arcade System 2500

Gizmos

Minisoft YBox 370

2005Π³. (February)

2005Π³. (March)

2005Π³. (November)

  Endlessly

2006Π³. (February)

2016Π³. (April)

β€ƒβš‘ 8

⚑ 4

⚑ 6

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ720.000πŸ’²

200.000πŸ’²

207.000πŸ’²

2006

Pony Gamestation 3

Mintendu Fii

2006Π³. (November)

2006Π³. (November)

2017Π³. (May)

2013Π³. (October)

β€ƒβš‘ 6

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ231.000πŸ’²

227.000πŸ’²

2007

iByte2007Π³. (November)2012Π³. (November)β€ƒβš‘ 3β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ3.500πŸ’²

2008

Redberry Z52008Π³. (February)2013Π³. (February)β€ƒβš‘ 3β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ3.300πŸ’²

2009

Sybios 500

Cyboo

Droidan I

2009Π³. (February)

2009Π³. (May)

2009Π³. (June)

2014Π³. (February)

2011Π³. (September)

2014Π³. (June)

β€ƒβš‘ 3

⚑ 4

⚑ 3

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ2.700πŸ’²

283.000πŸ’²

3.100πŸ’²

2011

Mintendu 3SD

iByte 2

Pony GSViva

2011Π³. (February)

2011Π³. (November)

2011Π³. (December)

2023Π³. (November)

2016Π³. (November)

2019Π³. (March)

β€ƒβš‘ 4

⚑ 4

⚑ 6

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ324.000πŸ’²

4.000πŸ’²

320.000πŸ’²

2012

Redberry Z10

Minisoft Phone I

Mintendu FiiU

Neo X

2012Π³. (February)

2012Π³. (September)

2012Π³. (December)

2012Π³. (December)

2017Π³. (February)

2017Π³. (September)

2017Π³. (January)

2020Π³. (January)

β€ƒβš‘ 4

⚑ 4

⚑ 6

⚑ 3

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ3.600πŸ’²

3.500πŸ’²

345.000πŸ’²

348.500πŸ’²

2013

Sybios 800

Oya

Droidan II

Nvideo Pro

Pony Gamestation 4

Minisoft YBox 720

2013Π³. (February)

2013Π³. (June)

2013Π³. (June)

2013Π³. (July)

2013Π³. (November)

2013Π³. (November)

2018Π³. (February)

2015Π³. (July)

2018Π³. (June)

2022Π³. (October)

2022Π³. (June)

2023Π³. (May)

β€ƒβš‘ 4

⚑ 6

⚑ 4

⚑ 6

⚑ 7

⚑ 7

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ3.300πŸ’²

360.000πŸ’²

3.800πŸ’²

360.000πŸ’²

365.000πŸ’²

360.000πŸ’²

2015

Beam Machine

iByte 3

2015Π³. (November)

2015Π³. (November)

2021Π³. (February)

2020Π³. (November)

β€ƒβš‘ 8

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ400.000πŸ’²

4.600πŸ’²

2016

Redberry Z20

Fusion F1000

Minisoft Phone II

2016Π³. (February)

2016Π³. (June)

2016Π³. (September)

2021Π³. (February)

2018Π³. (July)

2021Π³. (September)

β€ƒβš‘ 5

⚑ 6

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ4.000πŸ’²

420.000πŸ’²

4.000πŸ’²

2017

Mintendu Zwitch

Droidan III

2017Π³. (March)

2017Π³. (June)

2025Π³. (December)

2022Π³. (June)

β€ƒβš‘ 7

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ450.000πŸ’²

4.100πŸ’²

2019

iByte 42019Π³. (November)2024Π³. (November)β€ƒβš‘ 6β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ5.100πŸ’²

2020

Pony Gamestation 5

Minisoft YBox SX

Katari VCC

2020Π³. (November)

2020Π³. (November)

2020Π³. (November)

2030Π³. (June)

2030Π³. (May)

2025Π³. (November)

β€ƒβš‘ 8

⚑ 8

⚑ 6

β€Œβ€Œβ€β€β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ506.000πŸ’²

500.000πŸ’²

285.400πŸ’²

2021

Droidan IV

Intelvisual Amikos

Beam Deck

2021Π³. (June)

2021Π³. (October)

2021Π³. (December)

2026Π³. (June)

2026Π³. (February)

2028Π³. (November)

β€ƒβš‘ 6

⚑ 6

⚑ 8

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ5.000πŸ’²

325.000πŸ’²

440.000πŸ’²

2023

iByte 5

Commohdor G. System II

2023Π³. (November)

2023Π³. (December)

  Endlessly

Endlessly

β€ƒβš‘ 7

⚑ 8

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ5.500πŸ’²

560.000πŸ’²

2024

Asia Box

Mintendu Zwitch Pro

2024Π³. (February)

2024Π³. (December)

  Endlessly

2031Π³. (January)

β€ƒβš‘ 8

⚑ 8

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ579.000πŸ’²

526.000πŸ’²

2025

Siga MegaCast

Droidan V

2025Π³. (April)

2025Π³. (June)

  Endlessly

Endlessly

β€ƒβš‘ 8

⚑ 7

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ610.000πŸ’²

5.300πŸ’²

2026

Katari Puma 22026Π³. (July)  Endlesslyβ€ƒβš‘ 8β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ625.000πŸ’²

2028

Minisoft YBox SX-II

Pony Gamestation 6

2028Π³. (November)

2028Π³. (December)

  Endlessly

Endlessly

β€ƒβš‘ 8

⚑ 8

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ680.000πŸ’²

682.000πŸ’²

2030

Mintendu MX2030Π³. (January)  Endlesslyβ€ƒβš‘ 8β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ660.000πŸ’²

 

______Release Dates (Mod)______

 

Copy protection

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

_______________________________________________________

1980Π³. (August) – StarForce v1.0

1982Π³. (August) – StarForce v2.0

1984Π³. (August) – StarForce v3.0

_______________________________________________________

1986Π³. (August) – ActControl v1.0

1988Π³. (August) – ActControl v2.0

1990Π³. (August) – ActControl v3.0

_______________________________________________________

1992Π³. (August) – SecuROM v1.0

1994Π³. (August) – SecuROM v2.0

1996Π³. (August) – SecuROM v3.0

_______________________________________________________

1998Π³. (August) – Reality Pump v1.0

2000Π³. (August) – Reality Pump v2.0

2002Π³. (August) – Reality Pump v3.0

_______________________________________________________

2004Π³. (August) – Steamworks v1.0

2006Π³. (August) – Steamworks v2.0

2008Π³. (August) – Steamworks v3.0

_______________________________________________________

2010Π³. (August) – Steam Bind v1.0

2012Π³. (August) – Steam Bind v2.0

2014Π³. (August) – Steam Bind v3.0

_______________________________________________________

2016Π³. (August) – RockStar DRM v1.0

2018Π³. (August) – RockStar DRM v2.0

2020Π³. (August) – RockStar DRM v3.0

_______________________________________________________

2022Π³. (August) – DENUVO v1.0

2024Π³. (August) – DENUVO v2.0

2026Π³. (August) – DENUVO v3.0

_______________________________________________________

2028Π³. (August) – PirateKiller Prime

2030Π³. (August) – PirateKiller Pro

2032Π³. (August) – PirateKiller Extreme

_______________________________________________________

Anti-cheats

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

_______________________________________________________

1990Π³. (February) – BattlEye v1.0

1992Π³. (February) – BattlEye v2.0

1994Π³. (February) – BattlEye v3.0

_______________________________________________________

1996Π³. (February) – Denuvo Anti-Cheat v1.0

1998Π³. (February) – Denuvo Anti-Cheat v2.0

2000Π³. (February) – Denuvo Anti-Cheat v3.0

_______________________________________________________

2002Π³. (February) – VAC v1.0

2004Π³. (February) – VAC v2.0

2006Π³. (February) – VAC Pro

_______________________________________________________

2008Π³. (February) – Easy Anti-Cheat 1.0

2010Π³. (February) – Easy Anti-Cheat 2.0

2012Π³. (February) – Easy Anti-Cheat 3.0

_______________________________________________________

2014Π³. (February) – Kernel-Level I

2016Π³. (February) – Kernel-Level II

2018Π³. (February) – Kernel-Level III

_______________________________________________________

2020Π³. (February) – PunkBuster v1.0

2022Π³. (February) – PunkBuster v2.0

2024Π³. (February) – PunkBuster v3.0

_______________________________________________________

2026Π³. (February) – GodsEye Protection 1.0

2028Π³. (February) – GodsEye Protection 2.0

2030Π³. (February) – GodsEye Protection Neo

_______________________________________________________

NPC engines

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

_________________________________________________________

1976Π³. (January) – Z-machine

Genre: None; Platform: None

_________________________________________________________

1977Π³. (March) – Sierra’s Creative Interpreter

Genre: Adventure; Platform: Apple I

_________________________________________________________

1977Π³. (November) – SCUMM

Genre: Adventure; Platform: Apple I

_________________________________________________________

1979Π³. (January) – Freescape

Genre: Skill Game; Platform: Magnavox Odyssey 2

_________________________________________________________

1980Π³. (July) – Gold Box

Genre: Skill Game; Platform: Magnavox Odyssey 2

_________________________________________________________

1981Π³. (October) – PRISM-16

Genre: Skill Game; Platform: Magnavox Odyssey 2

_________________________________________________________

1983Π³. (August) – XnGine

Genre: RPG; Platform: Commodore 64

_________________________________________________________

1984Π³. (September) – Glacier engine

Genre: RPG; Platform: NES

_________________________________________________________

1985Π³. (June) – BRender

Genre: RPG; Platform: Apple Mac

_________________________________________________________

1987Π³. (December) – RenderWare

Genre: Strategy; Platform: Atari 7800

_________________________________________________________

1988Π³. (October) – Sith

Genre: Action; Platform: Amiga 500

_________________________________________________________

1990Π³. (July) – Infinity Engine

Genre: Action; Platform: Nintendo Game Boy

_________________________________________________________

1991Π³. (April) – GoldSrc

Genre: Simulation; Platform: Super NES

_________________________________________________________

1992Π³. (December) – LithTech

Genre: Simulation; Platform: Atari 7800, Super NES

_________________________________________________________

1994Π³. (December) – GrimE

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

1996Π³. (July) – AtmosFear

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

1997Π³. (September) – Serious Engine

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

1998Π³. (December) – Unreal Engine

Genre: Platformer; Platform: Sony PlayStation

_________________________________________________________

2000Π³. (December) – Unreal Engine 1.5

Genre: Platformer; Platform: Sega Dreamcast

_________________________________________________________

2001Π³. (July) – Source

Genre: Third-Person Shooter; Platform: Sony PlayStation 2

_________________________________________________________

2003Π³. (December) – Unreal Engine 2

Genre: Third-Person Shooter; Platform: Sony PlayStation 2

_________________________________________________________

2004Π³. (October) – CryEngine

Genre: Third-Person Shooter; Platform: Personal Computer

_________________________________________________________

2006Π³. (December) – Unity Free

Genre: Real-Time Strategy; Platform: Microsoft Xbox 360

_________________________________________________________

2007Π³. (August) – RAGE

Genre: Real-Time Strategy; Platform: Microsoft Xbox 360

_________________________________________________________

2008Π³. (September) – Unreal Engine 3

Genre: Sports Game; Platform: Sony PlayStation 3

_________________________________________________________

2010Π³. (October) – CryEngine 2

Genre: Sports Game; Platform: Sony PlayStation 3

_________________________________________________________

2011Π³. (November) – Frostbite

Genre: Building Game; Platform: Personal Computer

_________________________________________________________

2012Π³. (November) – Unreal Engine 4

Genre: Building Game; Platform: Personal Computer

_________________________________________________________

2014Π³. (July) – CryEngine 3

Genre: Fighting Game; Platform: Sony PlayStation 4

_________________________________________________________

2015Π³. (October) – Unreal Engine 4 Free

Genre: Fighting Game; Platform: Sony PlayStation 4

_________________________________________________________

2016Π³. (November) – Source 2

Genre: Interactive Movie; Platform: Microsoft Xbox One

_________________________________________________________

2018Π³. (June) – Core

Genre: Interactive Movie; Platform: Microsoft Xbox One

_________________________________________________________

2019Π³. (July) – Unity 3D Free

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

2020Π³. (December) – Unreal Engine 5 Free

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

2023Π³. (February) – Serious Engine 4

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

2024Π³. (June) – Id Tech

Genre: Third-Person Shooter; Platform: Commodore 64GS II

_________________________________________________________

2025Π³. (August) – Id Tech Plus

Genre: RPG; Platform: Personal Computer

_________________________________________________________

2025Π³. (August) – Id Tech Pro

Genre: Simulation; Platform: Personal Computer

_________________________________________________________

2026Π³. (May) – Id Tech Excellence

Genre: Real-Time Strategy; Platform: Sega Mega Cast

_________________________________________________________

Engine technology

_________________________________________________________

1976Π³. (January) – ASCII Graphics

_________________________________________________________

1976Π³. (January) – Speaker Sound

_________________________________________________________

1976Π³. (January) – Primitive AI [Level 1]

_________________________________________________________

1976Π³. (January) – Primitive Physics [Level 1]

_________________________________________________________

1977Π³. (February) – 2D Line Graphics

_________________________________________________________

1977Π³. (October) – Primitive Mono Sound

_________________________________________________________

1978Π³. (December) – Primitive 2D Block Graphics

_________________________________________________________

1980Π³. (January) – Primitive AI [Level 2]

_________________________________________________________

1980Π³. (May) – Primitive Stereo Sound

_________________________________________________________

1980Π³. (June) – Primitive Physics [Level 2]

_________________________________________________________

1981Π³. (August) – Modern 2D Block Graphics

_________________________________________________________

1983Π³. (June) – 2D 8-Bit Graphics

_________________________________________________________

1983Π³. (July) – 8 Bit Sound

_________________________________________________________

1984Π³. (January) – Primitive AI [Level 3]

_________________________________________________________

1984Π³. (March) – Primitive 3D Vector Graphics

_________________________________________________________

1984Π³. (July) – Primitive Physics [Level 3]

_________________________________________________________

1985Π³. (April) – Advanced 8 Bit Sound

_________________________________________________________

1987Π³. (January) – 16 Bit Sound

_________________________________________________________

1987Π³. (October) – 2D 16-Bit Graphics

_________________________________________________________

1988Π³. (January) – Improved AI [Level 1]

_________________________________________________________

1988Π³. (August) – Improved Physics [Level 1]

_________________________________________________________

1990Π³. (February) – Modern 3D Vector Graphics

_________________________________________________________

1990Π³. (May) – Advanced 16 Bit Sound

_________________________________________________________

1991Π³. (January) – Primitive Pseudo 3D Graphics

_________________________________________________________

1992Π³. (January) – Improved AI [Level 2]

_________________________________________________________

1992Π³. (March) – 32 Bit Sound

_________________________________________________________

1992Π³. (April) – 3D Voxel Graphics

_________________________________________________________

1992Π³. (September) – Improved Physics [Level 2]

_________________________________________________________

1994Π³. (October) – Modern Pseudo 3D Graphics

_________________________________________________________

1996Π³. (January) – Improved AI [Level 3]

_________________________________________________________

1996Π³. (February) – 3D Graphics

_________________________________________________________

1996Π³. (October) – Improved Physics [Level 3]

_________________________________________________________

1997Π³. (July) – Modern 3D Voxel Graphics

_________________________________________________________

1998Π³. (November) – Advanced 32 Bit Sound

_________________________________________________________

1998Π³. (December) – Advanced 3D Graphics

_________________________________________________________

2000Π³. (January) – Advanced AI [Level 1]

_________________________________________________________

2000Π³. (November) – Advanced Physics [Level 1]

_________________________________________________________

2001Π³. (May) – Modern 3D Graphics

_________________________________________________________

2003Π³. (October) – Surround Sound Technology

_________________________________________________________

2004Π³. (January) – Advanced AI [Level 2]

_________________________________________________________

2004Π³. (December) – Advanced Physics [Level 2]

_________________________________________________________

2006Π³. (November) – OpenWorld 3D Graphics

_________________________________________________________

2007Π³. (March) – 3D Sound 3.1

_________________________________________________________

2008Π³. (March) – Advanced Physics [Level 3]

_________________________________________________________

2008Π³. (June) – Advanced AI [Level 3]

_________________________________________________________

2010Π³. (July) – 3D Sound 5.1

_________________________________________________________

2011Π³. (September) – Advanced OpenWorld 3D Graphics

_________________________________________________________

2012Π³. (January) – Highly Advanced AI [Level 1]

_________________________________________________________

2012Π³. (June) – Highly Advanced Physics [Level 1]

_________________________________________________________

2014Π³. (February) – 3D Sound 7.1

_________________________________________________________

2015Π³. (June) – Modern OpenWorld 3D Graphics

_________________________________________________________

2016Π³. (January) – Highly Advanced AI [Level 2]

_________________________________________________________

2016Π³. (May) – Highly Advanced Physics [Level 2]

_________________________________________________________

2018Π³. (February) – High-End OpenWorld 3D Graphics

_________________________________________________________

2018Π³. (December) – Real 3D Sound

_________________________________________________________

2020Π³. (January) – Highly Advanced AI [Level 3]

_________________________________________________________

2020Π³. (June) – Highly Advanced Physics [Level 3]

_________________________________________________________

2022Π³. (May) – Crystal 4D sound [Level 1]

_________________________________________________________

2022Π³. (December) – Real 3D Graphics

_________________________________________________________

2024Π³. (February) – Global Physics [Level 1]

_________________________________________________________

2024Π³. (July) – Super-intelligent AI [Level 1]

_________________________________________________________

2026Π³. (February) – Crystal 4D sound [Level 2]

_________________________________________________________

2026Π³. (August) – Epic 3D graphics [Level 1]

_________________________________________________________

2028Π³. (May) – Global Physics [Level 2]

_________________________________________________________

2028Π³. (June) – Super-intelligent AI [Level 2]

_________________________________________________________

2030Π³. (May) – Crystal 4D sound [Level 3]

_________________________________________________________

2030Π³. (November) – Epic 3D graphics [Level 2]

_________________________________________________________

2032Π³. (August) – Super-intelligent AI [Level 3]

_________________________________________________________

2032Π³. (October) – Global Physics [Level 3]

_________________________________________________________

2034Π³. (May) – Epic 3D graphics [Level 3]

_________________________________________________________

Console hardware (1976-1994)

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

1976Π³.

_________________________________________________________

1976Π³. (January) – Intel 8085 [CPU]

_________________________________________________________

1976Π³. (January) – TI Adaptor [GPU]

_________________________________________________________

1976Π³. (January) – DRAM 128 Bytes [RAM]

_________________________________________________________

1976Π³. (January) – No storage option [Internal memory]

_________________________________________________________

1976Π³. (January) – Controller I

_________________________________________________________

1976Π³. (January) – 1.8 inch grayscale screen

_________________________________________________________

1976Π³. (January) – AMY Audio 1300 [Sound chip]

_________________________________________________________

1976Π³. (January) – Air vents

_________________________________________________________

1976Π³. (January) – 4KB cartridge [External Memory]

_________________________________________________________

1976Π³. (January) – Case for stationary console I

_________________________________________________________

1976Π³. (January) – Case for handheld I

_________________________________________________________

1978Π³.

_________________________________________________________

1978Π³. (March) – 128 bytes on cartridge [Internal memory]

_________________________________________________________

1979Π³.

_________________________________________________________

1979Π³. (June) – DRAM 1KB [RAM]

_________________________________________________________

1980Π³.

_________________________________________________________

1980Π³. (May) – AMY Audio 1800 [Sound chip]

_________________________________________________________

1980Π³. (June) – Intel 8087 [CPU]

_________________________________________________________

1980Π³. (July) – GTI Adaptor [GPU]

_________________________________________________________

1981Π³.

_________________________________________________________

1981Π³. (February) – Heat Sink

_________________________________________________________

1982Π³.

_________________________________________________________

1982Π³. (February) – Case for stationary console II

_________________________________________________________

1982Π³. (February) – Case for handheld II

_________________________________________________________

1982Π³. (February) – Controller II

_________________________________________________________

1982Π³. (April) – 1 kilobyte on cartridge [Internal memory]

_________________________________________________________

1982Π³. (May) – 128KB cartridge [External Memory]

_________________________________________________________

1982Π³. (July) – DRAM 8KB [RAM]

_________________________________________________________

1982Π³. (October) – Yamaha OXL 500 [Sound chip]

_________________________________________________________

1982Π³. (October) – Intel 80286 [CPU]

_________________________________________________________

1982Π³. (October) – Extended Graphics Adapter [GPU]

_________________________________________________________

1984Π³.

_________________________________________________________

1984Π³. (April) – OEM Color Emulation Card [GPU]

_________________________________________________________

1984Π³. (September) – 4 kilobyte on cartridge [Internal memory]

_________________________________________________________

1984Π³. (November) – Yamaha OXL 1000 [Sound chip]

_________________________________________________________

1984Π³. (December) – AMD Am29000 [CPU]

_________________________________________________________

1984Π³. (December) – DRAM 64KB [RAM]

_________________________________________________________

1985Π³.

_________________________________________________________

1985Π³. (May) – Small case fan

_________________________________________________________

1985Π³. (July) – 2.6 inch grayscale screen

_________________________________________________________

1986Π³.

_________________________________________________________

1986Π³. (January) – VIA ACI 89 [Sound chip]

_________________________________________________________

1986Π³. (February) – DRAM 128KB [RAM]

_________________________________________________________

1986Π³. (April) – Intel 80376 [CPU]

_________________________________________________________

1986Π³. (May) – Graphics Solution Plus [GPU]

_________________________________________________________

1986Π³. (June) – Controller III

_________________________________________________________

1986Π³. (June) – Case for stationary console III

_________________________________________________________

1986Π³. (June) – Case for handheld III

_________________________________________________________

1986Π³. (October) – 8 kilobyte on cartridge [Internal memory]

_________________________________________________________

1986Π³. (November) – 1MB cartridge [External Memory]

_________________________________________________________

1989Π³.

_________________________________________________________

1989Π³. (March) – SDRAM 512KB [RAM]

_________________________________________________________

1989Π³. (June) – 3.2 inch color screen

_________________________________________________________

1989Π³. (September) – VIA ACI 91 [Sound chip]

_________________________________________________________

1990Π³.

_________________________________________________________

1990Π³. (June) – Intel 80487 [CPU]

_________________________________________________________

1990Π³. (November) – VGA Wonder [GPU]

_________________________________________________________

1990Π³. (December) – 32 kilobyte on cartridge [Internal memory]

_________________________________________________________

1991Π³.

_________________________________________________________

1991Π³. (January) – Small fans for CPU and GPU

_________________________________________________________

1991Π³. (November) – Creative DMP I [Sound chip]

_________________________________________________________

1992Π³.

_________________________________________________________

1992Π³. (February) – Intel Pentium [CPU]

_________________________________________________________

1992Π³. (February) – ATI Graphics Ultra ISA [GPU]

_________________________________________________________

1992Π³. (August) – MMC 512KB memory card [Internal memory]

_________________________________________________________

1992Π³. (August) – Modern controller I

_________________________________________________________

1992Π³. (August) – Case for stationary console IV

_________________________________________________________

1992Π³. (August) – Case for handheld IV

_________________________________________________________

1992Π³. (September) – 700MB CD [External Memory]

_________________________________________________________

1992Π³. (October) – SDRAM 2MB [RAM]

_________________________________________________________

1994Π³.

_________________________________________________________

1994Π³. (July) – RIVA 128 [GPU]

_________________________________________________________

1994Π³. (December) – Creative DMP II [Sound chip]

_________________________________________________________

Console hardware (1995-2012)

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

1995Π³.

_________________________________________________________

1995Π³. (February) – Smartmedia 4MB memory card [Internal memory]

_________________________________________________________

1995Π³. (November) – AMD Am486DX [CPU]

_________________________________________________________

1995Π³. (November) – SDRAM 8MB [RAM]

_________________________________________________________

1996Π³.

_________________________________________________________

1996Π³. (December) – High performance fan for CPU and GPU

_________________________________________________________

1997Π³.

_________________________________________________________

1997Π³. (May) – 32MB SD Memory Card [Internal memory]

_________________________________________________________

1997Π³. (July) – Yamaha Audio R3 [Sound chip]

_________________________________________________________

1997Π³. (July) – 4GB DVD [External Memory]

_________________________________________________________

1997Π³. (October) – Intel Pentium III [CPU]

_________________________________________________________

1997Π³. (October) – RIVA TNT [GPU]

_________________________________________________________

1997Π³. (December) – SDRAM 32MB [RAM]

_________________________________________________________

1997Π³. (December) – Modern controller II

_________________________________________________________

1997Π³. (December) – Case for stationary console V

_________________________________________________________

1997Π³. (December) – Case for handheld V

_________________________________________________________

2000Π³.

_________________________________________________________

2000Π³. (May) – AMD Athlon [CPU]

_________________________________________________________

2001Π³.

_________________________________________________________

2001Π³. (January) – 3.6 inch touch screen

_________________________________________________________

2001Π³. (June) – Yamaha Audio R7 [Sound chip]

_________________________________________________________

2001Π³. (June) – GeForce4 MX 4000 [GPU]

_________________________________________________________

2002Π³.

_________________________________________________________

2002Π³. (September) – DDR 128MB [Samsung] [RAM]

_________________________________________________________

2002Π³. (September) – 64MB SD Memory Card [Internal memory]

_________________________________________________________

2003Π³.

_________________________________________________________

2003Π³. (June) – Tuned 3-fan system

_________________________________________________________

2003Π³. (June) – 512MB cartridge [External Memory]

_________________________________________________________

2004Π³.

_________________________________________________________

2004Π³. (February) – DDR 512MB [Hynix] [RAM]

_________________________________________________________

2004Π³. (April) – Intel Xeon [CPU]

_________________________________________________________

2004Π³. (April) – GeForce 6100 [GPU]

_________________________________________________________

2004Π³. (May) – Modern controller III

_________________________________________________________

2004Π³. (May) – Creative Sound Blaster [Sound chip]

_________________________________________________________

2004Π³. (May) – Case for stationary console VI

_________________________________________________________

2004Π³. (May) – Case for handheld VI

_________________________________________________________

2004Π³. (July) – HDD 20 GB [Hitachi] [Internal memory]

_________________________________________________________

2004Π³. (August) – 25GB Blue-DVD [External Memory]

_________________________________________________________

2004Π³. (December) – IPS screen 4.8 inch

_________________________________________________________

2007Π³.

_________________________________________________________

2007Π³. (January) – 2GB cartridge [External Memory]

_________________________________________________________

2007Π³. (May) – 2GB microSD Memory Card [Internal memory]

_________________________________________________________

2008Π³.

_________________________________________________________

2008Π³. (February) – HDD 80 GB [Seagate] [Internal memory]

_________________________________________________________

2008Π³. (April) – Creative Sound Blaster Pro [Sound chip]

_________________________________________________________

2008Π³. (May) – DDR2 2GB [Kingston] [RAM]

_________________________________________________________

2008Π³. (September) – AMOLED screen 4.9 inch

_________________________________________________________

2008Π³. (November) – GeForce 8300 [GPU]

_________________________________________________________

2009Π³.

_________________________________________________________

2009Π³. (February) – Intel Core i5 [CPU]

_________________________________________________________

2011Π³.

_________________________________________________________

2011Π³. (July) – Modern 4-fan system

_________________________________________________________

2012Π³.

_________________________________________________________

2012Π³. (January) – DDR2 8GB [Corsair] [RAM]

_________________________________________________________

2012Π³. (January) – HDD 500GB [Toshiba] [Internal memory]

_________________________________________________________

2012Π³. (April) – Modern controller IV

_________________________________________________________

2012Π³. (April) – Case for stationary console VII

_________________________________________________________

2012Π³. (April) – Case for handheld VII

_________________________________________________________

2012Π³. (July) – AMD Ryzen 5 [CPU]

_________________________________________________________

2012Π³. (September) – Realtek HD [Sound chip]

_________________________________________________________

2012Π³. (December) – 50GB Dual-DVD [External Memory]

_________________________________________________________

2012Π³. (December) – Radeon HD 7450 [GPU]

_________________________________________________________

Console hardware (2015-2033)

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

2015Π³.

_________________________________________________________

2015Π³. (January) – Radeon R9 Nano [GPU]

_________________________________________________________

2015Π³. (August) – Intel Core i7 [CPU]

_________________________________________________________

2015Π³. (September) – 8GB microSD Memory Card [Internal memory]

_________________________________________________________

2015Π³. (October) – DDR3 12GB [G.Skill] [RAM]

_________________________________________________________

2015Π³. (October) – SSD 800GB [Plextor] [Internal memory]

_________________________________________________________

2015Π³. (October) – Realtek Pro [Sound chip]

_________________________________________________________

2017Π³.

_________________________________________________________

2017Π³. (August) – Water-cooling system

_________________________________________________________

2017Π³. (August) – Case for stationary console VIII

_________________________________________________________

2019Π³.

_________________________________________________________

2019Π³. (April) – Radeon RX 6600XT [GPU]

_________________________________________________________

2019Π³. (April) – 32GB microSD Memory Card [Internal memory]

_________________________________________________________

2019Π³. (May) – 120GB HD-DVD [External Memory]

_________________________________________________________

2019Π³. (May) – SSD 1TB [Samsung] [Internal memory]

_________________________________________________________

2019Π³. (June) – DDR3 16GB [A-Data] [RAM]

_________________________________________________________

2019Π³. (July) – Yamaha Surround X19 [Sound chip]

_________________________________________________________

2019Π³. (August) – Case for handheld VIII

_________________________________________________________

2019Π³. (August) – Modern controller V

_________________________________________________________

2019Π³. (September) – AMD Ryzen 7 [CPU]

_________________________________________________________

2020Π³.

_________________________________________________________

2020Π³. (April) – Super AMOLED screen 5.1 inch

_________________________________________________________

2020Π³. (September) – 16GB cartridge [External Memory]

_________________________________________________________

2023Π³.

_________________________________________________________

2023Π³. (May) – Intel Core i9 [CPU]

_________________________________________________________

2023Π³. (June) – GeForce RTX 3080 Ti [GPU]

_________________________________________________________

2023Π³. (June) – Yamaha Surround X23 [Sound chip]

_________________________________________________________

2024Π³.

_________________________________________________________

2024Π³. (April) – DDR4 32GB [Crucial] [RAM]

_________________________________________________________

2025Π³.

_________________________________________________________

2025Π³. (December) – SSD 4TB [Kingston] [Internal memory]

_________________________________________________________

2026Π³.

_________________________________________________________

2026Π³. (November) – 512GB microSDXC Memory Card [Internal memory]

_________________________________________________________

2027Π³.

_________________________________________________________

2027Π³. (March) – AMD Ryzen 9 [CPU]

_________________________________________________________

2027Π³. (April) – 64GB cartridge [External Memory]

_________________________________________________________

2027Π³. (May) – Blade RT-Audio 1.0 [Sound chip]

_________________________________________________________

2027Π³. (May) – GeForce RTX 3090 Ti [GPU]

_________________________________________________________

2027Π³. (November) – DDR4 64GB [HyperX] [RAM]

_________________________________________________________

2027Π³. (December) – Super AMOLED screen 5.2 inch

_________________________________________________________

2028Π³.

_________________________________________________________

2028Π³. (January) – 250GB Ultra-DVD [External Memory]

_________________________________________________________

2031Π³.

_________________________________________________________

2031Π³. (October) – GeForce RTX 4090 Pro [GPU]

_________________________________________________________

2031Π³. (December) – Blade RT-Audio 2.0 [Sound chip]

_________________________________________________________

2032Π³.

_________________________________________________________

2032Π³. (May) – M.2 SSD 16TB [Intel] [Internal memory]

_________________________________________________________

2032Π³. (July) – DDR5 128GB [Corsair] [RAM]

_________________________________________________________

2033Π³.

_________________________________________________________

2033Π³. (February) – Intel Core Extreme [CPU]

_________________________________________________________

Features of consoles

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

_________________________________________________________

1977Π³. (February) – Keyboard support

_________________________________________________________

1977Π³. (May) – Reset button

_________________________________________________________

1978Π³. (November) – Turbo mode

_________________________________________________________

1981Π³. (February) – Backward compatible

_________________________________________________________

1984Π³. (June) – Lightgun support

_________________________________________________________

1985Π³. (February) – Mouse support

_________________________________________________________

1987Π³. (July) – Link-Multiplayer

_________________________________________________________

1991Π³. (March) – Wheel support

_________________________________________________________

1991Π³. (December) – Internet ready

_________________________________________________________

1992Π³. (November) – User profiles

_________________________________________________________

1993Π³. (November) – Media Player

_________________________________________________________

1994Π³. (October) – Friends list

_________________________________________________________

1995Π³. (June) – Crossplay

_________________________________________________________

1995Π³. (October) – Headset Support

_________________________________________________________

1998Π³. (June) – Dance pad support

_________________________________________________________

1998Π³. (November) – Wireless Internet [Wi-Fi]

_________________________________________________________

1999Π³. (June) – Energy-saving mode

_________________________________________________________

2000Π³. (May) – Support for external HDDs

_________________________________________________________

2001Π³. (April) – Remote control support

_________________________________________________________

2001Π³. (November) – Support of ordinary memory cards

_________________________________________________________

2002Π³. (February) – Achievements System

_________________________________________________________

2003Π³. (August) – Greentooth Support

_________________________________________________________

2004Π³. (March) – Family share

_________________________________________________________

2005Π³. (October) – Streaming

_________________________________________________________

2009Π³. (May) – Motion camera support

_________________________________________________________

2014Π³. (September) – RGB case illumination

_________________________________________________________

2021Π³. (October) – Support 4К [60FPS]

_________________________________________________________

Gameplay Technologies (1976-1989)

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

_________________________________________________________

1976Π³. (January) – Pause Function

🟒 – Action, Fighting Game.

πŸ”΄ – Adventure, Strategy, Battle Royale.

_________________________________________________________

1976Π³. (January) – Keyboard Support

🟑 – All genres.

❌ – Arcade machines, Mobile phones.

_________________________________________________________

1976Π³. (January) – Controller Support

🟒 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

πŸ”΄ – Economic Simulation, Building Game.

❌ – Arcade machines.

_________________________________________________________

1976Π³. (January) – Arcade Joystick Support

🟒 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

πŸ”΄ – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

1976Π³. (February) – Local High Scores

🟒 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

πŸ”΄ – Adventure.

_________________________________________________________

1977Π³. (March) – Secrets

🟒 – Puzzle Game, Action, Platformer, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Strategy, Simulation, Sports Game, Economic Simulation, Building Game,

Real-Time Strategy, Racing.

_________________________________________________________

1977Π³. (April) – Check Points

🟒 – Skill Game, Action, Platformer.

πŸ”΄ – Simulation, Sports Game, Economic Simulation, Building Game, Battle Royale.

_________________________________________________________

1978Π³. (May) – Cheat Codes

🟒 – Action, Platformer.

πŸ”΄ – Adventure, Interactive Movie, Visual Novel, Battle Royale.

❌ – Arcade machines.

_________________________________________________________

1978Π³. (June) – Password Saves

🟑 – All genres.

❌ – Arcade machines.

_________________________________________________________

1979Π³. (July) – Sidequests

🟒 – RPG, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1979Π³. (August) – Character Progression

🟒 – RPG, Platformer, Sports Game, Fighting Game, First-Person Shooter,

Third-Person Shooter, Battle Royale.

πŸ”΄ – Skill Game, Puzzle Game, Adventure, Economic Simulation, Building Game,

Interactive Movie, Visual Novel.

_________________________________________________________

1980Π³. (September) – Save Games

🟑 – All genres.

❌ – Arcade machines.

_________________________________________________________

1980Π³. (October) – Splitscreen Multiplayer

🟒 – Skill Game, Strategy, Platformer, Simulation, Sports Game, First-Person Shooter,

Third-Person Shooter, Racing.

πŸ”΄ – Adventure, Interactive Movie, Visual Novel, Battle Royale.

❌ – Mobile phones.

_________________________________________________________

1981Π³. (November) – Easter Eggs

🟒 – Skill Game, Platformer.

πŸ”΄ – Economic Simulation, Building Game.

_________________________________________________________

1981Π³. (December) – Random Story Events

🟒 – RPG, Real-Time Strategy, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1982Π³. (January) – Repeatable Quests

🟒 – RPG, Third-Person Shooter, Battle Royale.

πŸ”΄ – Puzzle Game, Adventure, Sports Game, Economic Simulation, Building Game,

Interactive Movie, Visual Novel.

_________________________________________________________

1982Π³. (February) – Character Customization

🟒 – RPG, Sports Game, Fighting Game, Third-Person Shooter, Battle Royale.

πŸ”΄ – Puzzle Game, Adventure, Simulation.

_________________________________________________________

1983Π³. (March) – Skill Trees

🟒 – RPG, Sports Game, Fighting Game, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Puzzle Game, Adventure, Economic Simulation, Building Game,Interactive Movie,

Visual Novel.

_________________________________________________________

1983Π³. (March) – Day-Night Cycle

🟒 – RPG, Simulation, First-Person Shooter, Third-Person Shooter, Racing.

πŸ”΄ – Fighting Game.

_________________________________________________________

1983Π³. (April) – Tutorial

🟒 – Strategy, Economic Simulation, Building Game, Real-Time Strategy.

πŸ”΄ – Puzzle Game, Adventure.

_________________________________________________________

1983Π³. (April) – Lightgun Support

🟒 – Action, Interactive Movie.

πŸ”΄ – Puzzle Game, Adventure, RPG, Strategy, Platformer, Economic Simulation,

Fighting Game, Building Game, Real-Time Strategy, Visual Novel, Racing.

❌ – Mobile phones.

_________________________________________________________

1984Π³. (May) – Achievements

🟒 – Skill Game, Action, Sports Game.

πŸ”΄ – Interactive Movie, Visual Novel.

_________________________________________________________

1984Π³. (May) – Mouse Support

🟒 – Economic Simulation, Building Game, Real-Time Strategy.

πŸ”΄ – Sports Game, Fighting Game.

❌ – Arcade machines, Mobile phones.

_________________________________________________________

1985Π³. (June) – Mini Games

🟒 – Puzzle Game, Interactive Movie.

πŸ”΄ – Simulation, Economic Simulation, Building Game, Real-Time Strategy, Racing.

_________________________________________________________

1985Π³. (June) – Voice Output

🟒 – Adventure, RPG, Interactive Movie, Visual Novel.

_________________________________________________________

1986Π³. (July) – New Game Plus

🟒 – Action, Platformer, Fighting Game, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Adventure, Sports Game, Economic Simulation, Building Game, Racing, Battle Royale.

_________________________________________________________

1987Π³. (May) – Cut scenes

🟒 – Adventure, RPG, Interactive Movie, Visual Novel.

πŸ”΄ – Economic Simulation.

_________________________________________________________

1987Π³. (August) – Multiple Ends

🟒 – Adventure, RPG, Fighting Game, Interactive Movie, Visual Novel.

πŸ”΄ – Economic Simulation, Building Game, Racing, Battle Royale.

_________________________________________________________

1988Π³. (July) – Dynamic Music

🟒 – Skill Game, RPG, Strategy, Action, Platformer, Simulation, Real-Time Strategy,

First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Puzzle Game, Adventure.

_________________________________________________________

1988Π³. (September) – Dynamic Level of Difficulty

🟒 – Strategy, Fighting Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter, Racing.

πŸ”΄ – Adventure, Visual Novel.

_________________________________________________________

1989Π³. (June) – Adjustable Controls

🟒 – Simulation, Sports Game, First-Person Shooter.

πŸ”΄ – Puzzle Game, Adventure.

_________________________________________________________

1989Π³. (October) – LAN Multiplayer

🟒 – Strategy, Simulation, Sports Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter, Racing, Battle Royale.

πŸ”΄ – Adventure, Interactive Movie, Visual Novel.

❌ – Mobile phones.

_________________________________________________________

Gameplay Technologies (1990-2009)

_________________________________________________________

1990Π³. (July) – Wheel Support

🟒 – Simulation, Racing.

πŸ”΄ – Skill Game, Puzzle Game, Adventure, RPG, Strategy, Action, Platformer,

Economic Simulation, Fighting Game, Building Game, Interactive Movie,

Real-Time Strategy, First-Person Shooter, Visual Novel, Third-Person Shooter,

Battle Royale.

❌ – Mobile phones.

_________________________________________________________

1990Π³. (November) – Level Editor

🟒 – Puzzle Game, Strategy, Building Game, Real-Time Strategy, First-Person Shooter,

Racing.

πŸ”΄ – Adventure, Economic Simulation, Fighting Game, Interactive Movie, Visual Novel.

❌ – Arcade machines.

_________________________________________________________

1991Π³. (December) – Online Multiplayer

🟒 – Strategy, Simulation, Sports Game, Fighting Game, Real-Time Strategy,

First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

πŸ”΄ – Adventure, Interactive Movie, Visual Novel.

_________________________________________________________

1992Π³. (January) – Adjustable HUD

🟒 – Simulation, Racing.

πŸ”΄ – Adventure, Visual Novel.

_________________________________________________________

1992Π³. (August) – Orchestral Soundtrack

🟒 – Strategy, Real-Time Strategy.

πŸ”΄ – Sports Game, Fighting Game, Racing.

_________________________________________________________

1992Π³. (August) – Force Feedback

🟒 – Action, Simulation, First-Person Shooter, Third-Person Shooter, Racing.

πŸ”΄ – Puzzle Game, Adventure.

_________________________________________________________

1992Π³. (August) – Modern Controller Support

🟒 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

πŸ”΄ – Economic Simulation, Building Game.

❌ – Arcade machines.

_________________________________________________________

1993Π³. (February) – Adjustable Censoring

🟒 – Action, Fighting Game, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Economic Simulation, Building Game.

_________________________________________________________

1993Π³. (September) – Flight Stick Support

🟒 – Simulation.

πŸ”΄ – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

1994Π³. (March) – Morale Mechanics

🟒 – Adventure, RPG, Interactive Movie, Visual Novel.

πŸ”΄ – Skill Game, Puzzle Game, Strategy, Simulation, Sports Game, Economic Simulation,

Building Game, Real-Time Strategy, Racing.

_________________________________________________________

1994Π³. (April) – Weather Effects

🟒 – Simulation, Sports Game, First-Person Shooter, Third-Person Shooter, Racing,

Battle Royale.

πŸ”΄ – Interactive Movie.

_________________________________________________________

1994Π³. (October) – VR Helmet Support

🟒 – Simulation, Sports Game, First-Person Shooter, Racing.

πŸ”΄ – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

1995Π³. (April) – Voice Over

🟒 – Sports Game, First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

πŸ”΄ – Adventure, Interactive Movie, Visual Novel.

_________________________________________________________

1995Π³. (May) – See Replay Function

🟒 – Skill Game, Sports Game, Fighting Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter, Racing.

πŸ”΄ – Puzzle Game, Adventure, RPG, Economic Simulation, Building Game, Interactive Movie, Visual Novel.

_________________________________________________________

1996Π³. (June) – Dynamic & Destructible World

🟒 – Strategy, Simulation, Building Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter.

πŸ”΄ – Adventure, Sports Game, Interactive Movie, Visual Novel.

_________________________________________________________

1997Π³. (July) – Mod Support

🟒 – RPG, Simulation, Real-Time Strategy, First-Person Shooter.

πŸ”΄ – Adventure, Interactive Movie.

❌ – Arcade machines.

_________________________________________________________

1997Π³. (August) – Online Leaderboards

🟒 – Skill Game, Action, Fighting Game, First-Person Shooter, Third-Person Shooter,

Racing, Battle Royale.

πŸ”΄ – Adventure, Interactive Movie, Visual Novel.

_________________________________________________________

1998Π³. (April) – Dance pad support

🟒 – Skill Game.

πŸ”΄ – Adventure, RPG, Strategy, Action, Platformer, Simulation, Economic Simulation,

Building Game, Interactive Movie, Real-Time Strategy, First-Person Shooter, Visual Novel,

Third-Person Shooter, Racing, Battle Royale.

❌ – Mobile phones.

_________________________________________________________

1998Π³. (September) – Interactive Story

🟒 – Interactive Movie, Visual Novel.

πŸ”΄ – Puzzle Game, Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1999Π³. (February) – In-App Purchases

🟑 – All genres.

❌ – Arcade machines.

_________________________________________________________

1999Π³. (October) – Level Streaming

🟒 – Adventure, Simulation, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Fighting Game, Interactive Movie, Visual Novel.

_________________________________________________________

2001Π³. (January) – Touch Screen Support

🟒 – Strategy, Economic Simulation, Building Game.

πŸ”΄ – Fighting Game.

_________________________________________________________

2001Π³. (January) – Support NVIDIA SLI

πŸ”΄ – Interactive Movie, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2001Π³. (March) – Crafting system

🟒 – Adventure, RPG, Action, Platformer.

πŸ”΄ – Sports Game, Fighting Game, Building Game, Interactive Movie, Visual Novel, Racing.

_________________________________________________________

2005Π³. (March) – Support AMD CrossFireX

πŸ”΄ – Interactive Movie, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2005Π³. (December) – Social Media Integration

🟒 – Puzzle Game.

πŸ”΄ – Adventure, Visual Novel.

_________________________________________________________

2006Π³. (February) – Motion Controller Support

🟒 – Simulation, Sports Game, Fighting Game, Interactive Movie.

πŸ”΄ – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

2007Π³. (December) – Instrument Support

🟒 – Skill Game.

πŸ”΄ – Puzzle Game, Adventure, RPG, Strategy, Action, Platformer, Sports Game,

Economic Simulation, Fighting Game, Building Game, Interactive Movie,Real-Time Strategy,

First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

❌ – Mobile phones.

_________________________________________________________

2008Π³. (April) – 3D-Scan

🟒 – Adventure, RPG, Action, Simulation, Interactive Movie, First-Person Shooter,

Third-Person Shooter.

πŸ”΄ – Puzzle Game, Platformer, Building Game, Visual Novel, Racing.

_________________________________________________________

2009Π³. (January) – Motion Camera Support

🟒 – Simulation, Sports Game, Fighting Game, Interactive Movie.

πŸ”΄ – Adventure, Strategy, Economic Simulation, Building Game, Real-Time Strategy.

_________________________________________________________

Gameplay Technologies (2012-2023)

_________________________________________________________

2012Π³. (January) – Cloud Service

🟒 – Racing.

_________________________________________________________

2012Π³. (June) – Surround Dolby Atmos

🟒 – Adventure, Action, Simulation, Interactive Movie, Racing.

πŸ”΄ – Puzzle Game, Platformer, Visual Novel.

❌ – Arcade machines.

_________________________________________________________

2014Π³. (December) – Support Tobii Eye Tracker

🟒 – Simulation, First-Person Shooter, Third-Person Shooter, Battle Royale.

πŸ”΄ – Puzzle Game, Strategy, Fighting Game, Building Game, Real-Time Strategy,

Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2015Π³. (February) – Augmented-Reality-Support

🟒 – Puzzle Game, Interactive Movie, Visual Novel.

πŸ”΄ – Economic Simulation, Building Game.

_________________________________________________________

2018Π³. (September) – Raytracing

🟒 – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Skill Game, Puzzle Game, Strategy, Platformer, Interactive Movie,

Real-Time Strategy, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2019Π³. (February) – DLSS 1.0

🟒 – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Skill Game, Puzzle Game, Strategy, Platformer, Interactive Movie,

Real-Time Strategy, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2020Π³. (April) – DLSS 2.0

🟒 – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Skill Game, Puzzle Game, Interactive Movie, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2021Π³. (July) – Support AMD FidelityFX

🟒 – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.

πŸ”΄ – Skill Game, Puzzle Game, Interactive Movie, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2023Π³. (February) – Teslasuit Support

🟒 – Adventure, RPG, Action, Simulation, Π‘ΠΏΠΎΡ€Ρ‚, Fighting Game,

Interactive Movie, First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

πŸ”΄ – Strategy, Economic Simulation, Building Game, Real-Time Strategy, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

Platforms (1976-1998)

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

 Year   Platform Sales start End of salesTech levelβš‘β€ƒβ€ƒPriceπŸ’²

1976

Apple I

Fairchild Channel F

Arcade System 500

1976Π³. (January)

1976Π³. (January)

1976Π³. (February)

1977Π³. (October)

1983Π³. (March)

1981Π³. (February)

β€ƒβš‘ 1

⚑ 1

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ10.000πŸ’²

10.000πŸ’²

35.000πŸ’²

1977

Bally Astrocade

Commodore PET

Apple II

TRS-80

Atari 2600

1977Π³. (January)

1977Π³. (January)

1977Π³. (June)

1977Π³. (August)

1977Π³. (September)

1985Π³. (July)

1982Π³. (December)

1993Π³. (November)

1981Π³. (January)

1992Π³. (January)

β€ƒβš‘ 1

⚑ 1

⚑ 2

⚑ 1

⚑ 1

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ11.900πŸ’²

11.000πŸ’²

11.000πŸ’²

11.000πŸ’²

30.800πŸ’²

1978

Radofin 1292 APVS

Magnavox Odyssey 2

1978Π³. (February)

1978Π³. (December)

1983Π³. (October)

1984Π³. (March)

β€ƒβš‘ 1

⚑ 1

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ12.680πŸ’²

12.000πŸ’²

1979

Microvision

Atari 800

Intellivision

1979Π³. (November)

1979Π³. (November)

1979Π³. (December)

1981Π³. (December)

1992Π³. (January)

1990Π³. (January)

β€ƒβš‘ 1

⚑ 1

⚑ 1

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ14.100πŸ’²

13.000πŸ’²

13.000πŸ’²

1980

Sinclair ZX80

Commodore VIC-20

1980Π³. (January)

1980Π³. (July)

1981Π³. (December)

1985Π³. (January)

β€ƒβš‘ 1

⚑ 1

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ15.000πŸ’²

15.100πŸ’²

1981

Arcade System 800

Cassette Vision

Personal Computer

1981Π³. (February)

1981Π³. (July)

1981Π³. (August)

1986Π³. (February)

1985Π³. (November)

Endlessly

]β€ƒβš‘ 3

⚑ 1

⚑ 8

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ56.000πŸ’²

17.000πŸ’²

17.000πŸ’²

1982

Entex Adventure Vision

VTech CreatiVision

ZX Spectrum

Arcadia 2001

Commodore 64

ColecoVision

Atari 5200

Vectrex

1982Π³. (January)

1982Π³. (February)

1982Π³. (April)

1982Π³. (May)

1982Π³. (August)

1982Π³. (August)

1982Π³. (September)

1982Π³. (November)

1983Π³. (October)

1986Π³. (January)

1992Π³. (January)

1984Π³. (November)

1994Π³. (April)

1985Π³. (October)

1984Π³. (September)

1984Π³. (December)

β€ƒβš‘ 1

⚑ 1

⚑ 2

⚑ 1

⚑ 2

⚑ 1

⚑ 1

⚑ 1

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ19.500πŸ’²

19.350πŸ’²

19.000πŸ’²

19.500πŸ’²

19.200πŸ’²

19.000πŸ’²

19.000πŸ’²

19.900πŸ’²

1983

NES

SEGA SG-1000

Casio PV-1000

VTech Laser 200

1983Π³. (July)

1983Π³. (July)

1983Π³. (October)

1983Π³. (November)

1995Π³. (September)

1985Π³. (October)

1984Π³. (March)

1985Π³. (July)

β€ƒβš‘ 2

⚑ 2

⚑ 1

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ21.000πŸ’²

20.500πŸ’²

20.000πŸ’²

20.800πŸ’²

1984

Apple Mac

Amstrad CPC

Super Cassette Vision

1984Π³. (January)

1984Π³. (June)

1984Π³. (July)

  Endlessly

1990Π³. (April)

1987Π³. (November)

β€ƒβš‘ 8

⚑ 1

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ22.000πŸ’²

22.000πŸ’²

23.100πŸ’²

1985

Commodore 128

Atari ST

Amiga 1000

Sega Master System

1985Π³. (January)

1985Π³. (June)

1985Π³. (July)

1985Π³. (October)

1989Π³. (January)

1993Π³. (April)

1987Π³. (July)

1996Π³. (October)

β€ƒβš‘ 2

⚑ 3

⚑ 3

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ25.600πŸ’²

25.100πŸ’²

25.700πŸ’²

25.900πŸ’²

1986

Arcade System 1000

Atari 7800

1986Π³. (February)

1986Π³. (May)

1991Π³. (February)

1992Π³. (January)

β€ƒβš‘ 4

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ127.000πŸ’²

27.100πŸ’²

1987

Amiga 500

Acorn Archimedes

PC Engine GT

1987Π³. (April)

1987Π³. (June)

1987Π³. (October)

1991Π³. (April)

1995Π³. (July)

1994Π³. (December)

β€ƒβš‘ 3

⚑ 3

⚑ 3

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ30.600πŸ’²

30.000πŸ’²

30.800πŸ’²

1988

Sega Mega Drive1988Π³. (October)1997Π³. (October)β€ƒβš‘ 3β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ32.900πŸ’²

1989

Nintendo Game Boy

Atari Lynx

1989Π³. (April)

1989Π³. (October)

2003Π³. (March)

1995Π³. (December)

β€ƒβš‘ 2

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ35.000πŸ’²

35.000πŸ’²

1990

Neo Geo

Amstrad GX4000

Sega Game Gear

Gamate

Philips CD-i

Super NES

PC Engine GT

Commodore 64GS

1990Π³. (April)

1990Π³. (September)

1990Π³. (October)

1990Π³. (October)

1990Π³. (October)

1990Π³. (November)

1990Π³. (December)

1990Π³. (December)

2004Π³. (April)

1991Π³. (December)

1997Π³. (March)

1994Π³. (March)

1998Π³. (September)

1999Π³. (September)

1994Π³. (December)

1992Π³. (December)

β€ƒβš‘ 3

⚑ 3

⚑ 2

⚑ 2

⚑ 3

⚑ 3

⚑ 3

⚑ 2

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ54.000πŸ’²

50.600πŸ’²

51.500πŸ’²

50.000πŸ’²

53.000πŸ’²

52.500πŸ’²

53.400πŸ’²

50.800πŸ’²

1991

Arcade System 1500

Amiga CDTV

TurboDuo

1991Π³. (February)

1991Π³. (March)

1991Π³. (September)

1995Π³. (February)

1993Π³. (October)

1995Π³. (December)

β€ƒβš‘ 5

⚑ 3

⚑ 3

β€Œβ€Œβ€β€β€ƒ150.000πŸ’²

49.700πŸ’²

β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ58.700πŸ’²

1992

Watara Supervision1992Π³. (November)1994Π³. (December)β€ƒβš‘ 2β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ63.400πŸ’²

1993

LaserActive

Amiga CD32

3DO

Atari Jaguar

1993Π³. (April)

1993Π³. (September)

1993Π³. (October)

1993Π³. (November)

1996Π³. (November)

1994Π³. (April)

1996Π³. (January)

1996Π³. (July)

β€ƒβš‘ 4

⚑ 3

⚑ 4

⚑ 4

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ64.500πŸ’²

66.500πŸ’²

65.800πŸ’²

65.000πŸ’²

1994

Playdia

Sega Saturn

Sony PlayStation

PC-FX

1994Π³. (September)

1994Π³. (November)

1994Π³. (December)

1994Π³. (December)

1997Π³. (October)

2000Π³. (November)

2006Π³. (August)

1998Π³. (December)

β€ƒβš‘ 3

⚑ 4

⚑ 4

⚑ 3

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ70.000πŸ’²

74.500πŸ’²

73.000πŸ’²

76.000πŸ’²

1995

Arcade System 1800

Nintendo Virtual Boy

Super A’Can

Genesis Nomad

1995Π³. (February)

1995Π³. (July)

1995Π³. (October)

1995Π³. (October)

2000Π³. (February)

1996Π³. (March)

1997Π³. (October)

1999Π³. (February)

β€ƒβš‘ 6

⚑ 2

⚑ 3

⚑ 3

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ280.000πŸ’²

83.400πŸ’²

80.000πŸ’²

82.600πŸ’²

1996

Apple Pippin

Nintendo 64

1996Π³. (April)

1996Π³. (June)

1997Π³. (December)

2002Π³. (April)

β€ƒβš‘ 4

⚑ 4

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ87.000πŸ’²

85.700πŸ’²

1998

Neo Geo Pocket

Nintendo Game Boy Color

Sega Dreamcast

1998Π³. (October)

1998Π³. (October)

1998Π³. (November)

1999Π³. (December)

2003Π³. (March)

2001Π³. (December)

β€ƒβš‘ 3

⚑ 2

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ102.500πŸ’²

102.000πŸ’²

102.000πŸ’²

 

Platforms (1999-2030)

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

 Year   Platform Sales start End of salesTech levelβš‘β€ƒβ€ƒPriceπŸ’²

1999

WonderSwan1999Π³. (March)2003Π³. (September)β€ƒβš‘ 3β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ110.000πŸ’²

2000

Arcade System 2000

Sony PlayStation 2

2000Π³. (February)

2000Π³. (March)

2005Π³. (February)

2013Π³. (January)

β€ƒβš‘ 7

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ470.000πŸ’²

126.000πŸ’²

2001

Game Boy Advance

Nintendo GameCube

Microsoft Xbox

2001Π³. (March)

2001Π³. (September)

2001Π³. (November)

2008Π³. (November)

2007Π³. (March)

2009Π³. (March)

β€ƒβš‘ 3

⚑ 5

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ130.000πŸ’²

132.000πŸ’²

134.000πŸ’²

2003

N-Gage2003Π³. (October)2005Π³. (November)β€ƒβš‘ 4β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ160.000πŸ’²

2004

Nintendo DualScreen

Sony PSP

2004Π³. (November)

2004Π³. (December)

2013Π³. (August)

2014Π³. (December)

β€ƒβš‘ 4

⚑ 4

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ183.000πŸ’²

180.000πŸ’²

2005

Arcade System 2500

Gizmondo

Microsoft Xbox 360

2005Π³. (February)

2005Π³. (March)

2005Π³. (November)

  Endlessly

2006Π³. (February)

2016Π³. (April)

β€ƒβš‘ 8

⚑ 4

⚑ 6

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ720.000πŸ’²

200.000πŸ’²

207.000πŸ’²

2006

Sony PlayStation 3

Nintendo Wii

2006Π³. (November)

2006Π³. (November)

2017Π³. (May)

2013Π³. (October)

β€ƒβš‘ 6

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ231.000πŸ’²

227.000πŸ’²

2007

iPhone 2G2007Π³. (November)2012Π³. (November)β€ƒβš‘ 3β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ3.500πŸ’²

2008

BlackBerry Storm 95002008Π³. (February)2013Π³. (February)β€ƒβš‘ 3β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ3.300πŸ’²

2009

Nokia X6

Zeebo System

Galaxy S

2009Π³. (February)

2009Π³. (May)

2009Π³. (June)

2014Π³. (February)

2011Π³. (September)

2014Π³. (June)

β€ƒβš‘ 3

⚑ 4

⚑ 3

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ2.700πŸ’²

283.000πŸ’²

3.100πŸ’²

2011

Nintendo 3DS

iPhone 4S

Sony PSVita

2011Π³. (February)

2011Π³. (November)

2011Π³. (December)

2023Π³. (November)

2016Π³. (November)

2019Π³. (March)

β€ƒβš‘ 4

⚑ 4

⚑ 6

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ324.000πŸ’²

4.000πŸ’²

320.000πŸ’²

2012

BlackBerry Curve 9320

Microsoft Lumia 650

Nintendo Wii U

Neo Geo X

2012Π³. (February)

2012Π³. (September)

2012Π³. (December)

2012Π³. (December)

2017Π³. (February)

2017Π³. (September)

2017Π³. (January)

2020Π³. (January)

β€ƒβš‘ 4

⚑ 4

⚑ 6

⚑ 3

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ3.600πŸ’²

3.500πŸ’²

345.000πŸ’²

348.500πŸ’²

2013

Nokia C5-05

Ouya

Galaxy Note 3

Nvidia Shield

Sony PlayStation 4

Microsoft Xbox One

2013Π³. (February)

2013Π³. (June)

2013Π³. (June)

2013Π³. (July)

2013Π³. (November)

2013Π³. (November)

2018Π³. (February)

2015Π³. (July)

2018Π³. (June)

2022Π³. (October)

2022Π³. (June)

2023Π³. (May)

β€ƒβš‘ 4

⚑ 6

⚑ 4

⚑ 6

⚑ 7

⚑ 7

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ3.300πŸ’²

360.000πŸ’²

3.800πŸ’²

360.000πŸ’²

365.000πŸ’²

360.000πŸ’²

2015

Steam Machine

iPhone 6S

2015Π³. (November)

2015Π³. (November)

2021Π³. (February)

2020Π³. (November)

β€ƒβš‘ 8

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ400.000πŸ’²

4.600πŸ’²

2016

BlackBerry DTEK60

Fuze Tomahawk F1

Microsoft Lumia 650

2016Π³. (February)

2016Π³. (June)

2016Π³. (September)

2021Π³. (February)

2018Π³. (July)

2021Π³. (September)

β€ƒβš‘ 5

⚑ 6

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ4.000πŸ’²

420.000πŸ’²

4.000πŸ’²

2017

Nintendo Switch

Galaxy S8 Plus

2017Π³. (March)

2017Π³. (June)

2025Π³. (December)

2022Π³. (June)

β€ƒβš‘ 7

⚑ 5

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ450.000πŸ’²

4.100πŸ’²

2019

iPhone 11 PRO2019Π³. (November)2024Π³. (November)β€ƒβš‘ 6β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ5.100πŸ’²

2020

Huawei P40 Pro

Sony PlayStation 5

Microsoft Xbox X

Atari VCS

2020Π³. (April)

2020Π³. (November)

2020Π³. (November)

2020Π³. (November)

2024Π³. (February)

2030Π³. (June)

2030Π³. (May)

2025Π³. (November)

β€ƒβš‘ 6

⚑ 8

⚑ 8

⚑ 6

β€Œβ€Œβ€β€β€ƒβ€ƒ3.000πŸ’²β€Žβ€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹

506.000πŸ’²

500.000πŸ’²

285.400πŸ’²

2021

Xiaomi Mi 11

Galaxy S21 Ultra

Intellivision Amico

Steam Deck

2021Π³. (January)

2021Π³. (June)

2021Π³. (October)

2021Π³. (December)

2025Π³. (June)

2026Π³. (June)

2026Π³. (February)

2028Π³. (November)

β€ƒβš‘ 6

⚑ 6

⚑ 6

⚑ 8

β€Œβ€Œβ€β€β€ƒβ€ƒ3.500πŸ’²

β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ5.000πŸ’²

325.000πŸ’²

440.000πŸ’²

2023

iPhone 13 Pro Max

Commodore 64GS II

2023Π³. (November)

2023Π³. (December)

  Endlessly

Endlessly

β€ƒβš‘ 7

⚑ 8

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒβ€ƒ5.500πŸ’²

560.000πŸ’²

2024

OBox

Nintendo Switch Pro

2024Π³. (February)

2024Π³. (December)

  Endlessly

2031Π³. (January)

β€ƒβš‘ 8

⚑ 8

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ579.000πŸ’²

526.000πŸ’²

2025

Sega Mega Cast

Galaxy S24 Pro

2025Π³. (April)

2025Π³. (June)

  Endlessly

Endlessly

β€ƒβš‘ 8

⚑ 7

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ610.000πŸ’²

5.300πŸ’²

2026

Atari Jaguar II2026Π³. (July)  Endlesslyβ€ƒβš‘ 8β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ625.000πŸ’²

2028

Microsoft Xbox XS-2

Sony PlayStation 6

2028Π³. (November)

2028Π³. (December)

  Endlessly

Endlessly

β€ƒβš‘ 8

⚑ 8

β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ680.000πŸ’²

682.000πŸ’²

2030

Nintendo NX2030Π³. (January)  Endlesslyβ€ƒβš‘ 8β€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žβ€Œβ€Œβ€β€β€Žα ‹α ‹α ‹α ‹α ‹α ‹α ‹β€ƒ660.000πŸ’²

 

_________Information_________

If I find any errors during the game, I will correct them and you write if you find them.

Tested on version: v2021.09.09A

Written by FenomeN✈

This is all about Mad Games Tycoon 2 – Overview Manual Guide + Tuning Concepts + Skill Game in Chart + Released Date List; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!


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