
A guide to creating ideal combinations for tuning concepts. If you don’t want to explore everything on your own, here you will find the right combinations. As well as suitable topics. Added various release dates – maybe useful to someone. And also, for those who use my Realism Mod For MGT2 – [steamcommunity.com]Β – this guide will find information on the functions from the mod.
ΠΠ°ΠΉΠ΄ Π½Π° Π ΡΡΡΠΊΠΎΠΌ ΡΠ·ΡΠΊΠ΅ – [steamcommunity.com]
The guide will be constantly updated, add to favorites for convenience.
Skill Game
Release date: January 1976
βTarget group | βSubgenre | ββDesign direction | ββProject direction | βDesign priority |
---|---|---|---|---|
β Children β£β£β£β£β£β£β£β£Teeβ£nagers Adults Seniors All | Puzzle Game Action Platformer | Game length: 5 Game Depth: 2 Beginner-friendly: 8 Innovation: 5 Story: 2 Character Design: 3 Level Design: 8 Mission Design: 7 | Hardcore: 7 Cruelty: 1 Complexity: 7 | Gameplay: 40% Graphics: 10% Sound: 10% Control: 40% |
Suitable topics:
Agriculture, Animals, Archaeology, Art, Baseball, Basketball, Birds, Building Blocks, Candy, Cars, Casinos, Cats, Chemistry, Chickens, Cities, Climbing, Cooking, Cyberpunk, Cyberspace, Dancing, Digging, Diving, Dogs, Dragons, Drawing, Dreams, Education, Elements, Espionage, Everyday Life, Evolution, Expeditions, Factories, Fairies, Fantasy, Fashion, Fish, Fishing, Fitness, Food, Frogs, Fruits, Gambling, Ghosts, Goats, Hacking, Handball, Healthcare, Hospital, Insects, Jet Ski, Kids, Mathematics, Middle Ages, Mining, Movies, Mushrooms, Music, Octopus, Orcs, Parallel Worlds, Parlor Games, Physics, Pinball, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Rabbits, Renovation, Riding, Rockstars, Sailing, School, Science, Sheep, Singing, Skydiving, Soccer, Space, Sports, Steampunk, Stone Age, Stones, Swimming, Table Tennis, Tennis, Theme Parks, Thieves, Time Travel, Toys, Trains, Transportation, Treasure, Viruses, Wizards, Worms, Zoo, Pets.
Skill Game +
Game length: 5
Game Depth: 3
Beginner-friendly: 7
Innovation: 5
Story: 3
Character Design: 3
Level Design: 9
Mission Design: 5
Hardcore: 6
Cruelty: 4
Complexity: 8
Game length: 6
Game Depth: 1
Beginner-friendly: 9
Innovation: 5
Story: 2
Character Design: 4
Level Design: 9
Mission Design: 4
Hardcore: 7
Cruelty: 2
Complexity: 6
Game length: 6
Game Depth: 6
Beginner-friendly: 4
Innovation: 6
Story: 1
Character Design: 2
Level Design: 7
Mission Design: 8
Hardcore: 3
Cruelty: 4
Complexity: 7
Game length: 6
Game Depth: 3
Beginner-friendly: 9
Innovation: 6
Story: 2
Character Design: 3
Level Design: 5
Mission Design: 6
Hardcore: 7
Cruelty: 0
Complexity: 5
Game length: 8
Game Depth: 6
Beginner-friendly: 4
Innovation: 7
Story: 1
Character Design: 2
Level Design: 6
Mission Design: 6
Hardcore: 3
Cruelty: 1
Complexity: 7
Game length: 6
Game Depth: 2
Beginner-friendly: 9
Innovation: 3
Story: 3
Character Design: 6
Level Design: 7
Mission Design: 4
Hardcore: 6
Cruelty: 5
Complexity: 7
Game length: 8
Game Depth: 7
Beginner-friendly: 5
Innovation: 6
Story: 1
Character Design: 2
Level Design: 6
Mission Design: 5
Hardcore: 4
Cruelty: 2
Complexity: 6
Game length: 5
Game Depth: 2
Beginner-friendly: 8
Innovation: 4
Story: 3
Character Design: 3
Level Design: 9
Mission Design: 6
Hardcore: 5
Cruelty: 5
Complexity: 7
Game length: 6
Game Depth: 3
Beginner-friendly: 6
Innovation: 4
Story: 3
Character Design: 4
Level Design: 8
Mission Design: 6
Hardcore: 5
Cruelty: 4
Complexity: 6
Game length: 5
Game Depth: 3
Beginner-friendly: 7
Innovation: 4
Story: 6
Character Design: 6
Level Design: 5
Mission Design: 4
Hardcore: 7
Cruelty: 4
Complexity: 5
Game length: 6
Game Depth: 6
Beginner-friendly: 5
Innovation: 4
Story: 2
Character Design: 2
Level Design: 8
Mission Design: 7
Hardcore: 4
Cruelty: 3
Complexity: 7
Game length: 6
Game Depth: 3
Beginner-friendly: 7
Innovation: 3
Story: 6
Character Design: 6
Level Design: 5
Mission Design: 4
Hardcore: 7
Cruelty: 2
Complexity: 4
Game length: 5
Game Depth: 4
Beginner-friendly: 7
Innovation: 5
Story: 1
Character Design: 5
Level Design: 8
Mission Design: 5
Hardcore: 6
Cruelty: 2
Complexity: 7
ββPuzzle Game | βββRacing | ββAdventure | ββStrategy | ββββRPG |
---|---|---|---|---|
Game length: 7 Game Depth: 3 Beginner-friendly: 7 Innovation: 4 Story: 3 Character Design: 2 Level Design: 7 Mission Design: 7 Hardcore: 7 Cruelty: 0 Complexity: 7 | Game length: 7 Game Depth: 4 Beginner-friendly: 8 Innovation: 5 Story: 1 Character Design: 2 Level Design: 8 Mission Design: 5 Hardcore: 7 Cruelty: 0 Complexity: 5 | Game length: 4 Game Depth: 2 Beginner-friendly: 6 Innovation: 3 Story: 6 Character Design: 6 Level Design: 7 Mission Design: 6 Hardcore: 6 Cruelty: 3 Complexity: 7 | Game length: 7 Game Depth: 7 Beginner-friendly: 4 Innovation: 4 Story: 1 Character Design: 2 Level Design: 7 Mission Design: 8 Hardcore: 3 Cruelty: 3 Complexity: 7 | Game length: 7 Game Depth: 4 Beginner-friendly: 5 Innovation: 3 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 5 Hardcore: 4 Cruelty: 3 Complexity: 7 |
βββAction | ββPlatformer | ββSimulation | βSports Game | Economic Simulation |
ββFighting Game | βBuilding Game | ββββFPS | ββββTPS | βInteractive Movie |
Real-Time Strategy | βVisual Novel | βBattle Royale |
Puzzle Game
Release date: January 1976
Target group | βSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults Seniors | Skill Game Platformer Interactive Movie Visual Novel | Game length: 7 Game Depth: 2 Beginner-friendly: 7 Innovation: 4 Story: 4 Character Design: 2 Level Design: 6 Mission Design: 8 | Hardcore: 8 Cruelty: 0 Complexity: 8 | Gameplay: 50% Graphics: 10% Sound: 10% Control: 30% |
Suitable topics:
Agriculture, Animals, Archaeology, Art, Building Blocks, Candy, Casinos, Chemistry, Cities, Conspiracies, Cooking, Cyberpunk, Cyberspace, Dancing, Dating, Detective, Digging, Diving, Dragons, Drawing, Dreams, Education, Elements, Erotica, Espionage, Everyday Life, Evolution, Expeditions, Fairies, Fantasy, Fashion, Fish, Fitness, Food, Fruits, Gambling, Ghosts, Hacking, Horror, Hospital, Kids, Mathematics, Middle Ages, Mining, Movies, Music, Octopus, Parallel Worlds, Parlor Games, Physics, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Rockstars, Romans, School, Science, Ships, Singing, Skateboards, Space, Steampunk, Stone Age, Stones, Television, Theme Parks, Time Travel, Toys, Trains, Transportation, Treasure, Viruses, Wizards, Worms, Zoo, Pets.
Puzzle Game +
Game length: 5
Game Depth: 2
Beginner-friendly: 7
Innovation: 5
Story: 4
Character Design: 3
Level Design: 8
Mission Design: 6
Hardcore: 6
Cruelty: 3
Complexity: 8
Game length: 7
Game Depth: 2
Beginner-friendly: 8
Innovation: 4
Story: 3
Character Design: 3
Level Design: 8
Mission Design: 5
Hardcore: 8
Cruelty: 1
Complexity: 6
Game length: 7
Game Depth: 5
Beginner-friendly: 4
Innovation: 5
Story: 2
Character Design: 2
Level Design: 6
Mission Design: 9
Hardcore: 4
Cruelty: 3
Complexity: 8
Game length: 7
Game Depth: 3
Beginner-friendly: 9
Innovation: 6
Story: 3
Character Design: 2
Level Design: 4
Mission Design: 6
Hardcore: 7
Cruelty: 0
Complexity: 6
Game length: 9
Game Depth: 7
Beginner-friendly: 4
Innovation: 6
Story: 2
Character Design: 1
Level Design: 5
Mission Design: 6
Hardcore: 4
Cruelty: 1
Complexity: 7
Game length: 7
Game Depth: 2
Beginner-friendly: 8
Innovation: 3
Story: 4
Character Design: 6
Level Design: 6
Mission Design: 4
Hardcore: 7
Cruelty: 4
Complexity: 8
Game length: 9
Game Depth: 7
Beginner-friendly: 4
Innovation: 6
Story: 2
Character Design: 1
Level Design: 5
Mission Design: 6
Hardcore: 5
Cruelty: 2
Complexity: 7
Game length: 6
Game Depth: 1
Beginner-friendly: 7
Innovation: 4
Story: 4
Character Design: 3
Level Design: 8
Mission Design: 7
Hardcore: 5
Cruelty: 4
Complexity: 7
Game length: 7
Game Depth: 2
Beginner-friendly: 6
Innovation: 3
Story: 4
Character Design: 4
Level Design: 7
Mission Design: 7
Hardcore: 6
Cruelty: 3
Complexity: 6
Game length: 6
Game Depth: 2
Beginner-friendly: 7
Innovation: 3
Story: 7
Character Design: 6
Level Design: 4
Mission Design: 5
Hardcore: 7
Cruelty: 3
Complexity: 5
Game length: 7
Game Depth: 5
Beginner-friendly: 4
Innovation: 4
Story: 3
Character Design: 2
Level Design: 7
Mission Design: 8
Hardcore: 5
Cruelty: 3
Complexity: 7
Game length: 7
Game Depth: 2
Beginner-friendly: 6
Innovation: 3
Story: 7
Character Design: 6
Level Design: 4
Mission Design: 5
Hardcore: 7
Cruelty: 2
Complexity: 5
Game length: 6
Game Depth: 4
Beginner-friendly: 6
Innovation: 5
Story: 2
Character Design: 4
Level Design: 7
Mission Design: 6
Hardcore: 7
Cruelty: 2
Complexity: 8
ββSkill Game | βββRacing | ββAdventure | βββStrategy | ββββRPG |
---|---|---|---|---|
Game length: 7 Game Depth: 3 Beginner-friendly: 7 Innovation: 4 Story: 3 Character Design: 2 Level Design: 7 Mission Design: 7 Hardcore: 7 Cruelty: 0 Complexity: 7 | Game length: 8 Game Depth: 3 Beginner-friendly: 7 Innovation: 5 Story: 2 Character Design: 2 Level Design: 7 Mission Design: 6 Hardcore: 8 Cruelty: 0 Complexity: 6 | Game length: 5 Game Depth: 2 Beginner-friendly: 7 Innovation: 2 Story: 7 Character Design: 5 Level Design: 6 Mission Design: 6 Hardcore: 6 Cruelty: 2 Complexity: 7 | Game length: 8 Game Depth: 7 Beginner-friendly: 3 Innovation: 4 Story: 2 Character Design: 1 Level Design: 6 Mission Design: 9 Hardcore: 4 Cruelty: 3 Complexity: 8 | Game length: 8 Game Depth: 4 Beginner-friendly: 3 Innovation: 3 Story: 6 Character Design: 5 Level Design: 5 Mission Design: 6 Hardcore: 5 Cruelty: 3 Complexity: 7 |
βββAction | ββPlatformer | ββSimulation | βSports Game | Economic Simulation |
βFighting Game | βBuilding Game | ββββFPS | ββββTPS | βInteractive Movie |
Real-Time Strategy | ββVisual Novel | ββBattle Royale |
Racing
Release date: January 1976
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Children Teenagers Adults Seniors All | Action Simulation Sports game | Game length: 7 Game Depth: 4 Beginner-friendly: 8 Innovation: 6 Story: 1 Character Design: 2 Level Design: 8 Mission Design: 4 | Hardcore: 8 Cruelty: 0 Complexity: 4 | Gameplay: 10% Graphics: 40% Sound: 30% Control: 20% |
Suitable topics:
Airplanes, Bicycle, Cabs, Cars, Economy, Jet Ski, Motorcycles, Motorsports, Riding, Sailing, Skateboards, Skydiving, Sports, Transportation, Trucks.
Racing +
Game length: 6
Game Depth: 3
Beginner-friendly: 7
Innovation: 6
Story: 2
Character Design: 3
Level Design: 9
Mission Design: 4
Hardcore: 6
Cruelty: 3
Complexity: 6
Game length: 7
Game Depth: 3
Beginner-friendly: 9
Innovation: 5
Story: 1
Character Design: 3
Level Design: 9
Mission Design: 3
Hardcore: 8
Cruelty: 1
Complexity: 4
Game length: 7
Game Depth: 6
Beginner-friendly: 4
Innovation: 6
Story: 1
Character Design: 2
Level Design: 7
Mission Design: 7
Hardcore: 4
Cruelty: 3
Complexity: 6
Game length: 7
Game Depth: 4
Begin-friendly: 10
Innovation: 7
Story: 1
Character Design: 2
Level Design: 5
Mission Design: 4
Hardcore: 7
Cruelty: 0
Complexity: 4
Game length: 9
Game Depth: 8
Beginner-friendly: 4
Innovation: 7
Story: 1
Character Design: 1
Level Design: 6
Mission Design: 4
Hardcore: 4
Cruelty: 1
Complexity: 5
Game length: 7
Game Depth: 3
Beginner-friendly: 9
Innovation: 4
Story: 2
Character Design: 6
Level Design: 7
Mission Design: 2
Hardcore: 7
Cruelty: 4
Complexity: 6
Game length: 9
Game Depth: 8
Beginner-friendly: 4
Innovation: 7
Story: 1
Character Design: 1
Level Design: 6
Mission Design: 4
Hardcore: 5
Cruelty: 2
Complexity: 5
Game length: 6
Game Depth: 3
Beginner-friendly: 7
Innovation: 5
Story: 2
Character Design: 3
Level Design: 9
Mission Design: 5
Hardcore: 5
Cruelty: 4
Complexity: 5
Game length: 7
Game Depth: 3
Beginner-friendly: 6
Innovation: 4
Story: 3
Character Design: 4
Level Design: 8
Mission Design: 5
Hardcore: 6
Cruelty: 3
Complexity: 4
Game length: 6
Game Depth: 4
Beginner-friendly: 7
Innovation: 4
Story: 5
Character Design: 6
Level Design: 5
Mission Design: 3
Hardcore: 7
Cruelty: 3
Complexity: 3
Game length: 7
Game Depth: 6
Beginner-friendly: 4
Innovation: 5
Story: 2
Character Design: 2
Level Design: 8
Mission Design: 6
Hardcore: 5
Cruelty: 3
Complexity: 5
Game length: 7
Game Depth: 3
Beginner-friendly: 7
Innovation: 4
Story: 5
Character Design: 6
Level Design: 5
Mission Design: 3
Hardcore: 7
Cruelty: 2
Complexity: 3
Game length: 6
Game Depth: 4
Beginner-friendly: 7
Innovation: 6
Story: 1
Character Design: 4
Level Design: 8
Mission Design: 4
Hardcore: 7
Cruelty: 2
Complexity: 6
ββSkill Game | ββPuzzle Game | ββAdventure | βββStrategy | ββββRPG |
---|---|---|---|---|
Game length: 7 Game Depth: 4 Beginner-friendly: 8 Innovation: 5 Story: 1 Character Design: 2 Level Design: 8 Mission Design: 5 Hardcore: 7 Cruelty: 0 Complexity: 5 | Game length: 8 Game Depth: 3 Beginner-friendly: 7 Innovation: 5 Story: 2 Character Design: 2 Level Design: 7 Mission Design: 6 Hardcore: 8 Cruelty: 0 Complexity: 6 | Game length: 5 Game Depth: 3 Beginner-friendly: 7 Innovation: 4 Story: 5 Character Design: 5 Level Design: 7 Mission Design: 4 Hardcore: 6 Cruelty: 2 Complexity: 5 | Game length: 8 Game Depth: 7 Beginner-friendly: 4 Innovation: 5 Story: 1 Character Design: 1 Level Design: 7 Mission Design: 7 Hardcore: 4 Cruelty: 3 Complexity: 6 | Game length: 8 Game Depth: 5 Beginner-friendly: 4 Innovation: 4 Story: 4 Character Design: 5 Level Design: 6 Mission Design: 4 Hardcore: 5 Cruelty: 3 Complexity: 5 |
βββAction | ββPlatformer | ββSimulation | β Sports Game | Economic Simulation |
βFighting Game | βBuilding Game | ββββFPS | ββββTPS | βInteractive Movie |
Real-Time Strategy | ββVisual Novel | ββBattle Royale |
Adventure
Release date: January 1976
Target group | ββSubgenre | βDesign direction | Project direction | Design priority |
---|---|---|---|---|
Adults Seniors | Puzzle Game Platformer Interactive Movie Visual Novel Third-Person Shooter | Game length: 2 Game Depth: 1 Beginner-friendly: 5 Innovation: 1 Story: 10 Character Design: 9 Level Design: 7 Mission Design: 5 | Hardcore: 5 Cruelty: 5 Complexity: 7 | Gameplay: 40% Graphics: 30% Sound: 15% Control: 15% |
Suitable topics:
Agents, Androids, Angels, Anime, Apocalypse, Archaeology, Comedy, Crime, Cyberpunk, Cyborgs, Dating, Demons, Detective, Devils, Dragons, Dreams, Druids, Dungeons, Dwarfs, Elves, End Times, Erotica, Everyday Life, Expeditions, Fairies, Fantasy, Ghosts, Gods, Hell, Historical, Horror, Ice Age, Islands, Kids, Knights, Middle Ages, Monkeys, Monster, Noble Houses, Orcs, Parallel Worlds, Pirates, Planets, Police, Radioactivity, Religion, Reporters, Romans, Saboteurs, Skeletons, Space, Steampunk, Stone Age, Super Villains, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars,
Adventure +
Game length: 3
Game Depth: 2
Beginner-friendly: 7
Innovation: 3
Story: 7
Character Design: 6
Level Design: 8
Mission Design: 4
Hardcore: 5
Cruelty: 6
Complexity: 8
Game length: 4
Game Depth: 2
Beginner-friendly: 7
Innovation: 3
Story: 6
Character Design: 7
Level Design: 8
Mission Design: 3
Hardcore: 6
Cruelty: 4
Complexity: 6
Game length: 4
Game Depth: 5
Beginner-friendly: 4
Innovation: 4
Story: 5
Character Design: 5
Level Design: 6
Mission Design: 7
Hardcore: 2
Cruelty: 6
Complexity: 7
Game length: 5
Game Depth: 2
Beginner-friendly: 7
Innovation: 4
Story: 6
Character Design: 6
Level Design: 5
Mission Design: 5
Hardcore: 6
Cruelty: 2
Complexity: 5
Game length: 7
Game Depth: 6
Beginner-friendly: 2
Innovation: 5
Story: 5
Character Design: 5
Level Design: 5
Mission Design: 5
Hardcore: 2
Cruelty: 3
Complexity: 7
Game length: 4
Game Depth: 2
Beginner-friendly: 8
Innovation: 1
Story: 7
Character Design: 9
Level Design: 6
Mission Design: 3
Hardcore: 5
Cruelty: 7
Complexity: 7
Game length: 7
Game Depth: 6
Beginner-friendly: 3
Innovation: 4
Story: 5
Character Design: 5
Level Design: 6
Mission Design: 4
Hardcore: 3
Cruelty: 4
Complexity: 6
Game length: 4
Game Depth: 2
Beginner-friendly: 6
Innovation: 2
Story: 7
Character Design: 6
Level Design: 8
Mission Design: 5
Hardcore: 4
Cruelty: 7
Complexity: 7
Game length: 4
Game Depth: 2
Beginner-friendly: 6
Innovation: 2
Story: 7
Character Design: 7
Level Design: 7
Mission Design: 5
Hardcore: 4
Cruelty: 6
Complexity: 6
Game length: 3
Game Depth: 2
Beginner-friendly: 6
Innovation: 2
Story: 10
Character Design: 9
Level Design: 5
Mission Design: 3
Hardcore: 6
Cruelty: 6
Complexity: 5
Game length: 5
Game Depth: 5
Beginner-friendly: 4
Innovation: 2
Story: 6
Character Design: 5
Level Design: 7
Mission Design: 6
Hardcore: 3
Cruelty: 5
Complexity: 7
Game length: 4
Game Depth: 2
Beginner-friendly: 6
Innovation: 1
Story: 10
Character Design: 9
Level Design: 5
Mission Design: 3
Hardcore: 6
Cruelty: 4
Complexity: 4
Game length: 4
Game Depth: 3
Beginner-friendly: 6
Innovation: 3
Story: 5
Character Design: 8
Level Design: 7
Mission Design: 4
Hardcore: 5
Cruelty: 4
Complexity: 7
ββSkill Game | ββPuzzle Game | βββRacing | βββStrategy | ββββRPG |
---|---|---|---|---|
Game length: 4 Game Depth: 2 Beginner-friendly: 6 Innovation: 3 Story: 6 Character Design: 6 Level Design: 7 Mission Design: 6 Hardcore: 6 Cruelty: 3 Complexity: 7 | Game length: 5 Game Depth: 2 Beginner-friendly: 7 Innovation: 2 Story: 7 Character Design: 5 Level Design: 6 Mission Design: 6 Hardcore: 6 Cruelty: 2 Complexity: 7 | Game length: 5 Game Depth: 3 Beginner-friendly: 7 Innovation: 4 Story: 5 Character Design: 5 Level Design: 7 Mission Design: 4 Hardcore: 6 Cruelty: 2 Complexity: 5 | Game length: 6 Game Depth: 6 Beginner-friendly: 3 Innovation: 2 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 7 Hardcore: 2 Cruelty: 5 Complexity: 7 | Game length: 6 Game Depth: 4 Beginner-friendly: 2 Innovation: 1 Story: 9 Character Design: 8 Level Design: 6 Mission Design: 4 Hardcore: 3 Cruelty: 5 Complexity: 7 |
βββAction | ββPlatformer | ββSimulation | β Sports Game | Economic Simulation |
βFighting Game | βBuilding Game | ββββFPS | ββββTPS | βInteractive Movie |
Real-Time Strategy | ββVisual Novel | ββBattle Royale |
Role-Playing Game
Release date: May 1977
Target group | ββSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Adults Seniors | Puzzle Game Adventure Action Platformer Real-Time Strategy First-Person Shooter Third-Person Shooter | Game length: 8 Game Depth: 5 Beginner-friendly: 0 Innovation: 2 Story: 8 Character Design: 8 Level Design: 5 Mission Design: 4 | Hardcore: 2 Cruelty: 6 Complexity: 7 | Gameplay: 40% Graphics: 30% Sound: 15% Control: 15% |
Suitable topics:
Androids, Angels, Anime, Apocalypse, Barbarians, Castles, Cyberpunk, Cyborgs, Demons, Devils, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Fairies, Fantasy, Ghosts, Gods, Hell, Hunting, Islands, Knights, Martial Arts, Middle Ages, Monster, Noble Houses, Orcs, Pirates, Planets, Radioactivity, Romans, Samurai, Sandbox, Skeletons, Space, Space Stations, Steampunk, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Witches, Wizards.
Role-Playing Game +
Game length: 9
Game Depth: 8
Beginner-friendly: 0
Innovation: 3
Story: 4
Character Design: 4
Level Design: 5
Mission Design: 7
Hardcore: 1
Cruelty: 6
Complexity: 7
Game length: 7
Game Depth: 4
Beginner-friendly: 5
Innovation: 3
Story: 5
Character Design: 6
Level Design: 7
Mission Design: 3
Hardcore: 5
Cruelty: 4
Complexity: 6
Game length: 7
Game Depth: 7
Beginner-friendly: 1
Innovation: 4
Story: 4
Character Design: 5
Level Design: 5
Mission Design: 7
Hardcore: 1
Cruelty: 6
Complexity: 7
Game length: 8
Game Depth: 4
Beginner-friendly: 5
Innovation: 5
Story: 5
Character Design: 5
Level Design: 4
Mission Design: 4
Hardcore: 4
Cruelty: 3
Complexity: 5
Game length: 10
Game Depth: 8
Beginner-friendly: 1
Innovation: 5
Story: 4
Character Design: 4
Level Design: 4
Mission Design: 4
Hardcore: 1
Cruelty: 4
Complexity: 7
Game length: 7
Game Depth: 4
Beginner-friendly: 5
Innovation: 2
Story: 6
Character Design: 9
Level Design: 5
Mission Design: 2
Hardcore: 4
Cruelty: 7
Complexity: 7
Game length: 10
Game Depth: 8
Beginner-friendly: 0
Innovation: 5
Story: 4
Character Design: 4
Level Design: 5
Mission Design: 4
Hardcore: 2
Cruelty: 5
Complexity: 6
Game length: 7
Game Depth: 3
Beginner-friendly: 3
Innovation: 3
Story: 6
Character Design: 6
Level Design: 7
Mission Design: 5
Hardcore: 2
Cruelty: 7
Complexity: 7
Game length: 7
Game Depth: 4
Beginner-friendly: 3
Innovation: 2
Story: 6
Character Design: 7
Level Design: 6
Mission Design: 5
Hardcore: 3
Cruelty: 6
Complexity: 6
Game length: 6
Game Depth: 4
Beginner-friendly: 3
Innovation: 2
Story: 9
Character Design: 9
Level Design: 4
Mission Design: 3
Hardcore: 4
Cruelty: 6
Complexity: 5
Game length: 8
Game Depth: 7
Beginner-friendly: 0
Innovation: 3
Story: 5
Character Design: 5
Level Design: 6
Mission Design: 6
Hardcore: 2
Cruelty: 6
Complexity: 7
Game length: 7
Game Depth: 3
Beginner-friendly: 3
Innovation: 2
Story: 9
Character Design: 9
Level Design: 4
Mission Design: 3
Hardcore: 4
Cruelty: 5
Complexity: 4
Game length: 7
Game Depth: 5
Beginner-friendly: 3
Innovation: 4
Story: 4
Character Design: 7
Level Design: 6
Mission Design: 4
Hardcore: 4
Cruelty: 5
Complexity: 7
βββAction | ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure |
---|---|---|---|---|
Game length: 6 Game Depth: 4 Beginner-friendly: 3 Innovation: 4 Story: 6 Character Design: 6 Level Design: 7 Mission Design: 4 Hardcore: 3 Cruelty: 6 Complexity: 8 | Game length: 7 Game Depth: 4 Beginner-friendly: 5 Innovation: 3 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 5 Hardcore: 4 Cruelty: 3 Complexity: 7 | Game length: 8 Game Depth: 4 Beginner-friendly: 3 Innovation: 3 Story: 6 Character Design: 5 Level Design: 5 Mission Design: 6 Hardcore: 5 Cruelty: 3 Complexity: 7 | Game length: 8 Game Depth: 5 Beginner-friendly: 4 Innovation: 4 Story: 4 Character Design: 5 Level Design: 6 Mission Design: 4 Hardcore: 5 Cruelty: 3 Complexity: 5 | Game length: 6 Game Depth: 4 Beginner-friendly: 2 Innovation: 1 Story: 9 Character Design: 8 Level Design: 6 Mission Design: 4 Hardcore: 3 Cruelty: 5 Complexity: 7 |
βββStrategy | ββPlatformer | ββSimulation | β Sports Game | Economic Simulation |
βFighting Game | βBuilding Game | ββββFPS | ββββTPS | βInteractive Movie |
Real-Time Strategy | ββVisual Novel | ββBattle Royale |
Strategy
Release date: July 1978
Target group | ββSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Adults Seniors | Role-Playing Game Action Economic Simulation Building Game Real-Time Strategy | Game length: 8 Game Depth: 10 Beginner-friendly: 0 Innovation: 4 Story: 1 Character Design: 1 Level Design: 6 Mission Design: 10 | Hardcore: 0 Cruelty: 6 Complexity: 8 | Gameplay: 50% Graphics: 10% Sound: 10% Control: 30% |
Suitable topics:
Agriculture, Airplanes, Aliens, Androids, Apocalypse, Barbarians, Building Blocks, Bunker, Castles, Chemistry, Cinema, Cities, Civilizations, Colonization, Companies, Conquest, Cooking, Crime, Digging, Dragons, Dwarfs, Economy, Education, Elements, End Times, Espionage, Everyday Life, Evolution, Expeditions, Factories, Fantasy, Fire Department, Food, Gambling, Game Development, Gangsters, Healthcare, Historical, Hospital, Industrialization, Knights, Mafia, Mecha, Mercenary, Middle Ages, Military, Mining, Noble Houses, Parlor Games, Physics, Planets, Playing Cards, Police, Politics, Radioactivity, Renovation, Revolution, Robots, Romans, Saboteurs, Sailing, Science, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stones, Submarines, Tanks, Television, Theme Parks, Trains, Transportation, Trucks, UFOs, Vacation, Vikings, Wild West, Wizards, World Wars, Zoo.
Strategy +
Game length: 6
Game Depth: 7
Beginner-friendly: 3
Innovation: 5
Story: 2
Character Design: 2
Level Design: 8
Mission Design: 7
Hardcore: 2
Cruelty: 6
Complexity: 8
Game length: 7
Game Depth: 6
Beginner-friendly: 5
Innovation: 4
Story: 1
Character Design: 3
Level Design: 8
Mission Design: 6
Hardcore: 4
Cruelty: 4
Complexity: 6
Game length: 7
Game Depth: 10
Beginner-friendly: 0
Innovation: 5
Story: 1
Character Design: 1
Level Design: 6
Mission Design: 10
Hardcore: 0
Cruelty: 6
Complexity: 8
Game length: 8
Game Depth: 7
Beginner-friendly: 5
Innovation: 6
Story: 1
Character Design: 2
Level Design: 4
Mission Design: 7
Hardcore: 3
Cruelty: 3
Complexity: 6
Game length: 10
Game Depth: 10
Beginner-friendly: 0
Innovation: 6
Story: 1
Character Design: 1
Level Design: 5
Mission Design: 7
Hardcore: 0
Cruelty: 4
Complexity: 7
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure | ββββRPG |
---|---|---|---|---|
Game length: 7 Game Depth: 7 Beginner-friendly: 4 Innovation: 4 Story: 1 Character Design: 2 Level Design: 7 Mission Design: 8 Hardcore: 3 Cruelty: 3 Complexity: 7 | Game length: 8 Game Depth: 7 Beginner-friendly: 3 Innovation: 4 Story: 2 Character Design: 1 Level Design: 6 Mission Design: 9 Hardcore: 4 Cruelty: 3 Complexity: 8 | Game length: 8 Game Depth: 7 Beginner-friendly: 4 Innovation: 5 Story: 1 Character Design: 1 Level Design: 7 Mission Design: 7 Hardcore: 4 Cruelty: 3 Complexity: 6 | Game length: 6 Game Depth: 6 Beginner-friendly: 3 Innovation: 2 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 7 Hardcore: 2 Cruelty: 5 Complexity: 7 | Game length: 9 Game Depth: 8 Beginner-friendly: 0 Innovation: 3 Story: 4 Character Design: 4 Level Design: 5 Mission Design: 7 Hardcore: 1 Cruelty: 6 Complexity: 7 |
βββAction | ββPlatformer | ββSimulation | β Sports Game | Economic Simulation |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
Action
Release date: August 1979
Target group | ββSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults | Skill Game Adventure Role-Playing Game Platformer Fighting Game First-Person Shooter Third-Person Shooter | Game length: 3 Game Depth: 2 Beginner-friendly: 7 Innovation: 6 Story: 4 Character Design: 4 Level Design: 10 Mission Design: 4 | Hardcore: 5 Cruelty: 7 Complexity: 9 | Gameplay: 10% Graphics: 40% Sound: 30% Control: 20% |
Suitable topics:
Agents, Airplanes, Aliens, Androids, Angels, Animals, Anime, Apocalypse, Assassins, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Comedy, Conquest, Conspiracies, Contract Killer, Cowboys, Crime, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Demons, Detective, Devils, Digging, Dinosaurs, Diving, Dragons, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fire Department, Gangsters, Ghosts, Gods, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Insects, Karate, Knights, Mafia, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Monkeys, Monster, Ninjas, Orcs, Paintball, Parallel Worlds, Pirates, Planets, Plants, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Robots, Romans, Saboteurs, Samurai, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Squirrels, Steampunk, Stone Age, Stones, Submarines, Super Villains, Superheroes, Survival, Tanks, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Viruses, Werewolves, Wild West, Witches, Wizards, World Wars, Worms, Wrestling, Zombies, Pets.
Action +
Game length: 3
Game Depth: 2
Beginner-friendly: 7
Innovation: 3
Story: 7
Character Design: 6
Level Design: 8
Mission Design: 4
Hardcore: 5
Cruelty: 6
Complexity: 8
Game length: 6
Game Depth: 7
Beginner-friendly: 3
Innovation: 5
Story: 2
Character Design: 2
Level Design: 8
Mission Design: 7
Hardcore: 2
Cruelty: 6
Complexity: 8
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββββRPG | ββββFPS | ββSkill Game | ββPuzzle Game | βββRacing |
---|---|---|---|---|
Game length: 6 Game Depth: 4 Beginner-friendly: 3 Innovation: 4 Story: 6 Character Design: 6 Level Design: 7 Mission Design: 4 Hardcore: 3 Cruelty: 6 Complexity: 8 | Game length: 4 Game Depth: 1 Beginner-friendly: 7 Innovation: 5 Story: 4 Character Design: 4 Level Design: 10 Mission Design: 5 Hardcore: 4 Cruelty: 8 Complexity: 8 | Game length: 5 Game Depth: 3 Beginner-friendly: 7 Innovation: 5 Story: 3 Character Design: 3 Level Design: 9 Mission Design: 5 Hardcore: 6 Cruelty: 4 Complexity: 8 | Game length: 5 Game Depth: 2 Beginner-friendly: 7 Innovation: 5 Story: 4 Character Design: 3 Level Design: 8 Mission Design: 6 Hardcore: 6 Cruelty: 3 Complexity: 8 | Game length: 6 Game Depth: 3 Beginner-friendly: 7 Innovation: 6 Story: 2 Character Design: 3 Level Design: 9 Mission Design: 4 Hardcore: 6 Cruelty: 3 Complexity: 6 |
ββAdventure | βββStrategy | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
Platformer
Release date: October 1980
Target group | ββSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Children Teenagers | Skill Game Puzzle Game Role-Playing Game Adventure Action Fighting Game | Game length: 5 Game Depth: 1 Beginner-friendly: 10 Innovation: 5 Story: 2 Character Design: 5 Level Design: 10 Mission Design: 2 | Hardcore: 8 Cruelty: 3 Complexity: 5 | Gameplay: 25% Graphics: 25% Sound: 25% Control: 25% |
Suitable topics:
Agents, Androids, Angels, Animals, Anime, Assassins, Barbarians, Birds, Boxing, Building Blocks, Candy, Castles, Cats, Chickens, Climbing, Comedy, Contract Killer, Cowboys, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Dancing, Demons, Detective, Devils, Digging, Dinosaurs, Dogs, Dragons, Drawing, Dreams, Druids, Dungeons, Dwarfs, Elements, Elves, End Times, Espionage, Everyday Life, Evolution, Extreme Sports, Fairies, Fantasy, Fire Department, Fish, Fitness, Frogs, Fruits, Gangsters, Ghosts, Goats, Gods, Hell, Horror, Horses, Hunting, Ice Age, Insects, Islands, Karate, Kids, Knights, Martial Arts, Mercenary, Middle Ages, Monkeys, Monster, Mushrooms, Music, Ninjas, Octopus, Orcs, Paintball, Parallel Worlds, Pinball, Pirates, Plants, Plumber, Police, Portals, Predators, Prison, Puzzles, Rabbits, Reporters, Revolution, Riding, Robots, Romans, Saboteurs, Samurai, School, Sheep, Skateboards, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Squirrels, Steampunk, Stone Age, Stones, Super Villains, Superheroes, Survival, Thieves, Time Travel, Toys, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies, Pets.
Platformer +
Game length: 7
Game Depth: 6
Beginner-friendly: 5
Innovation: 4
Story: 1
Character Design: 3
Level Design: 8
Mission Design: 6
Hardcore: 4
Cruelty: 4
Complexity: 6
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure | ββββRPG |
---|---|---|---|---|
Game length: 6 Game Depth: 1 Beginner-friendly: 9 Innovation: 5 Story: 2 Character Design: 4 Level Design: 9 Mission Design: 4 Hardcore: 7 Cruelty: 2 Complexity: 6 | Game length: 7 Game Depth: 2 Beginner-friendly: 8 Innovation: 4 Story: 3 Character Design: 3 Level Design: 8 Mission Design: 5 Hardcore: 8 Cruelty: 1 Complexity: 6 | Game length: 7 Game Depth: 3 Beginner-friendly: 9 Innovation: 5 Story: 1 Character Design: 3 Level Design: 9 Mission Design: 3 Hardcore: 8 Cruelty: 1 Complexity: 4 | Game length: 4 Game Depth: 2 Beginner-friendly: 7 Innovation: 3 Story: 6 Character Design: 7 Level Design: 8 Mission Design: 3 Hardcore: 6 Cruelty: 4 Complexity: 6 | Game length: 7 Game Depth: 4 Beginner-friendly: 5 Innovation: 3 Story: 5 Character Design: 6 Level Design: 7 Mission Design: 3 Hardcore: 5 Cruelty: 4 Complexity: 6 |
ββStrategy | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
Simulation
Release date: December 1981
Target group | ββSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults | Strategy Action Sports Game First-Person Shooter Racing | Game length: 5 Game Depth: 8 Beginner-friendly: 1 Innovation: 7 Story: 1 Character Design: 2 Level Design: 6 Mission Design: 10 | Hardcore: 0 Cruelty: 7 Complexity: 8 | Gameplay: 10% Graphics: 40% Sound: 20% Control: 30% |
Suitable topics:
Agriculture, Airplanes, Animals, Bicycle, Cabs, Cars, Casinos, Cities, Climbing, Companies, Cooking, Doctors, Evolution, Extreme Sports, Fire Department, Fish, Fishing, Gambling, Healthcare, Helicopters, Historical, Horses, Insects, Jet Ski, Mecha, Mercenary, Military, Mining, Motorcycles, Motorsports, Paintball, Pinball, Planets, Police, Politics, Predators, Renovation, Robots, Sailing, Sandbox, Ships, Skateboards, Skydiving, Soccer, Space, Space Stations, Spaceships, Sports, Submarines, Survival, Swimming, Tanks, Theme Parks, Trains, Transportation, Trucks, UFOs, Vacation, World Wars, Wrestling, Zoo.
Simulation +
Game length: 7
Game Depth: 10
Beginner-friendly: 0
Innovation: 5
Story: 1
Character Design: 1
Level Design: 6
Mission Design: 10
Hardcore: 0
Cruelty: 6
Complexity: 8
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure | ββββRPG |
---|---|---|---|---|
Game length: 6 Game Depth: 6 Beginner-friendly: 4 Innovation: 6 Story: 1 Character Design: 2 Level Design: 7 Mission Design: 8 Hardcore: 3 Cruelty: 4 Complexity: 7 | Game length: 7 Game Depth: 5 Beginner-friendly: 4 Innovation: 5 Story: 2 Character Design: 2 Level Design: 6 Mission Design: 9 Hardcore: 4 Cruelty: 3 Complexity: 8 | Game length: 7 Game Depth: 6 Beginner-friendly: 4 Innovation: 6 Story: 1 Character Design: 2 Level Design: 7 Mission Design: 7 Hardcore: 4 Cruelty: 3 Complexity: 6 | Game length: 4 Game Depth: 5 Beginner-friendly: 4 Innovation: 4 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 7 Hardcore: 2 Cruelty: 6 Complexity: 7 | Game length: 7 Game Depth: 7 Beginner-friendly: 1 Innovation: 4 Story: 4 Character Design: 5 Level Design: 5 Mission Design: 7 Hardcore: 1 Cruelty: 6 Complexity: 7 |
ββStrategy | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
Sports Game
Release date: January 1982
Target group | ββSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Children Teenagers Adults | Strategy Action Simulation Economic Simulation Fighting Game | Game length: 6 Game Depth: 3 Beginner-friendly: 10 Innovation: 8 Story: 2 Character Design: 3 Level Design: 3 Mission Design: 5 | Hardcore: 7 Cruelty: 0 Complexity: 4 | Gameplay: 20% Graphics: 30% Sound: 10% Control: 40% |
Suitable topics:
Airplanes, American Football, Animals, Baseball, Basketball, Bicycle, Boxing, Cars, Climbing, Companies, Cricket, Cyborgs, Dancing, Diving, Economy, Extreme Sports, Fish, Fishing, Fitness, Golf, Handball, Historical, Horses, Ice Hockey, Jet Ski, Karate, Kids, Knights, Martial Arts, Motorcycles, Motorsports, Orcs, Paintball, Romans, Rugby, Sailing, Ships, Skateboards, Skydiving, Soccer, Space Stations, Sports, Swimming, Table Tennis, Tennis, Trucks, Vacation, Wrestling.
Sports Game +
Game length: 8
Game Depth: 7
Beginner-friendly: 5
Innovation: 6
Story: 1
Character Design: 2
Level Design: 4
Mission Design: 7
Hardcore: 3
Cruelty: 3
Complexity: 6
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure | ββββRPG |
---|---|---|---|---|
Game length: 6 Game Depth: 3 Beginner-friendly: 9 Innovation: 6 Story: 2 Character Design: 3 Level Design: 5 Mission Design: 6 Hardcore: 7 Cruelty: 0 Complexity: 5 | Game length: 7 Game Depth: 3 Beginner-friendly: 9 Innovation: 6 Story: 3 Character Design: 2 Level Design: 4 Mission Design: 6 Hardcore: 7 Cruelty: 0 Complexity: 6 | Game length: 7 Game Depth: 4 Beginner-friendly: 10 Innovation: 7 Story: 1 Character Design: 2 Level Design: 5 Mission Design: 4 Hardcore: 7 Cruelty: 0 Complexity: 4 | Game length: 5 Game Depth: 2 Beginner-friendly: 7 Innovation: 4 Story: 6 Character Design: 6 Level Design: 5 Mission Design: 5 Hardcore: 6 Cruelty: 2 Complexity: 5 | Game length: 8 Game Depth: 4 Beginner-friendly: 5 Innovation: 5 Story: 5 Character Design: 5 Level Design: 4 Mission Design: 4 Hardcore: 4 Cruelty: 3 Complexity: 5 |
ββStrategy | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
Economic Simulation
Release date: February 1983
Target group | ββSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Adults Seniors | Strategy Sports Game Building Game Real-Time Strategy | Game length: 10 Game Depth: 10 Beginner-friendly: 0 Innovation: 9 Story: 1 Character Design: 1 Level Design: 4 Mission Design: 5 | Hardcore: 0 Cruelty: 2 Complexity: 7 | Gameplay: 50% Graphics: 20% Sound: 10% Control: 20% |
Suitable topics:
Agriculture, American Football, Animals, Art, Baseball, Basketball, Bicycle, Boxing, Cabs, Candy, Cars, Casinos, Castles, Cinema, Cities, Civilizations, Colonization, Companies, Conquest, Cooking, Cricket, Crime, Digging, Doctors, Dungeons, Economy, Education, End Times, Erotica, Everyday Life, Factories, Fashion, Fire Department, Fish, Fitness, Food, Gambling, Game Development, Gangsters, Golf, Handball, Healthcare, Hell, Historical, Horses, Hospital, Ice Age, Ice Hockey, Industrialization, Islands, Knights, Mafia, Mathematics, Middle Ages, Mining, Motorcycles, Motorsports, Movies, Music, Noble Houses, Pirates, Planets, Police, Politics, Prison, Renovation, Riding, Rockstars, Romans, Rugby, Sandbox, School, Science, Ships, Singing, Soccer, Space, Sports, Steampunk, Super Villains, Table Tennis, Television, Tennis, Theme Parks, Thieves, Trains, Transportation, Treasure, Trucks, Vacation, Wild West, Wrestling, Zoo.
Economic Simulation +
Game length: 10
Game Depth: 10
Beginner-friendly: 0
Innovation: 6
Story: 1
Character Design: 1
Level Design: 5
Mission Design: 7
Hardcore: 0
Cruelty: 4
Complexity: 7
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure | ββββRPG |
---|---|---|---|---|
Game length: 8 Game Depth: 6 Beginner-friendly: 4 Innovation: 7 Story: 1 Character Design: 2 Level Design: 6 Mission Design: 6 Hardcore: 3 Cruelty: 1 Complexity: 7 | Game length: 9 Game Depth: 7 Beginner-friendly: 4 Innovation: 6 Story: 2 Character Design: 1 Level Design: 5 Mission Design: 6 Hardcore: 4 Cruelty: 1 Complexity: 7 | Game length: 9 Game Depth: 8 Beginner-friendly: 4 Innovation: 7 Story: 1 Character Design: 1 Level Design: 6 Mission Design: 4 Hardcore: 4 Cruelty: 1 Complexity: 5 | Game length: 7 Game Depth: 6 Beginner-friendly: 2 Innovation: 5 Story: 5 Character Design: 5 Level Design: 5 Mission Design: 5 Hardcore: 2 Cruelty: 3 Complexity: 7 | Game length: 10 Game Depth: 8 Beginner-friendly: 1 Innovation: 5 Story: 4 Character Design: 4 Level Design: 4 Mission Design: 4 Hardcore: 1 Cruelty: 4 Complexity: 7 |
ββStrategy | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
Fighting Game
Release date: April 1984
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults | Action Platformer Sports Game | Game length: 5 Game Depth: 2 Beginner-friendly: 10 Innovation: 2 Story: 4 Character Design: 10 Level Design: 6 Mission Design: 1 | Hardcore: 6 Cruelty: 9 Complexity: 8 | Gameplay: 20% Graphics: 20% Sound: 10% Control: 50% |
Suitable topics:
Androids, Animals, Assassins, Barbarians, Boxing, Contract Killer, Cyberpunk, Cyborgs, Demons, Dinosaurs, Fantasy, Fire Department, Fitness, Gods, Karate, Martial Arts, Mecha, Monster, Ninjas, Orcs, Predators, Robots, Samurai, Skeletons, Space, Sports, Superheroes, Trolls, Vikings, Werewolves, Wrestling, Pets
Fighting Game +
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure | ββββRPG |
---|---|---|---|---|
Game length: 6 Game Depth: 2 Beginner-friendly: 9 Innovation: 3 Story: 3 Character Design: 6 Level Design: 7 Mission Design: 4 Hardcore: 6 Cruelty: 5 Complexity: 7 | Game length: 7 Game Depth: 2 Beginner-friendly: 8 Innovation: 3 Story: 4 Character Design: 6 Level Design: 6 Mission Design: 4 Hardcore: 7 Cruelty: 4 Complexity: 8 | Game length: 7 Game Depth: 3 Beginner-friendly: 9 Innovation: 4 Story: 2 Character Design: 6 Level Design: 7 Mission Design: 2 Hardcore: 7 Cruelty: 4 Complexity: 6 | Game length: 4 Game Depth: 2 Beginner-friendly: 8 Innovation: 1 Story: 7 Character Design: 9 Level Design: 6 Mission Design: 3 Hardcore: 5 Cruelty: 7 Complexity: 7 | Game length: 7 Game Depth: 4 Beginner-friendly: 5 Innovation: 2 Story: 6 Character Design: 9 Level Design: 5 Mission Design: 2 Hardcore: 4 Cruelty: 7 Complexity: 7 |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
Building Game
Release date: November 1988
Target group | ββSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Adults Seniors | Strategy Economic Simulation Real-Time Strategy | Game length: 10 Game Depth: 10 Beginner-friendly: 1 Innovation: 8 Story: 1 Character Design: 1 Level Design: 5 Mission Design: 4 | Hardcore: 2 Cruelty: 4 Complexity: 6 | Gameplay: 30% Graphics: 20% Sound: 20% Control: 30% |
Suitable topics:
Agriculture, Animals, Apocalypse, Barbarians, Building Blocks, Casinos, Castles, Cinema, Cities, Civilizations, Companies, Conquest, Cooking, Cowboys, Crime, Digging, Doctors, Dungeons, Dwarfs, Economy, Education, Elves, End Times, Evolution, Expeditions, Factories, Fitness, Gods, Healthcare, Hell, Hospital, Ice Age, Industrialization, Insects, Islands, Knights, Middle Ages, Mining, Monster, Noble Houses, Orcs, Parlor Games, Pirates, Planets, Plants, Police, Prison, Radioactivity, Renovation, Romans, Sandbox, School, Ships, Space, Space Stations, Stone Age, Stones, Survival, Television, Theme Parks, Trains, Transportation, Treasure, Trucks, Vacation, Vikings, Wild West, World Wars, Zombies, Zoo.
Building Game +
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure | ββββRPG |
---|---|---|---|---|
Game length: 8 Game Depth: 7 Beginner-friendly: 5 Innovation: 6 Story: 1 Character Design: 2 Level Design: 6 Mission Design: 5 Hardcore: 4 Cruelty: 2 Complexity: 6 | Game length: 9 Game Depth: 7 Beginner-friendly: 4 Innovation: 6 Story: 2 Character Design: 1 Level Design: 5 Mission Design: 6 Hardcore: 5 Cruelty: 2 Complexity: 7 | Game length: 9 Game Depth: 8 Beginner-friendly: 4 Innovation: 7 Story: 1 Character Design: 1 Level Design: 6 Mission Design: 4 Hardcore: 5 Cruelty: 2 Complexity: 5 | Game length: 7 Game Depth: 6 Beginner-friendly: 3 Innovation: 4 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 4 Hardcore: 3 Cruelty: 4 Complexity: 6 | Game length: 10 Game Depth: 8 Beginner-friendly: 0 Innovation: 5 Story: 4 Character Design: 4 Level Design: 5 Mission Design: 4 Hardcore: 2 Cruelty: 5 Complexity: 6 |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
Interactive Movie
Release date: February 1990
Target group | βSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults Seniors | Skill Game Puzzle Game Adventure Visual Novel | Game length: 3 Game Depth: 2 Beginner-friendly: 7 Innovation: 3 Story: 10 Character Design: 10 Level Design: 3 Mission Design: 2 | Hardcore: 7 Cruelty: 7 Complexity: 3 | Gameplay: 10% Graphics: 50% Sound: 30% Control: 10% |
Suitable topics:
Agents, Aliens, Androids, Angels, Anime, Apocalypse, Bounty Hunter, Comedy, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Dancing, Dating, Demons, Detective, Dragons, End Times, Erotica, Espionage, Everyday Life, Fantasy, Gangsters, Ghosts, Hacking, Horror, Kids, Knights, Mafia, Military, Movies, Music, Ninjas, Noble Houses, Parallel Worlds, Prison, Reporters, Revolution, Robots, Saboteurs, Samurai, Skeletons, Spaceships, Super Villains, Superheroes, Time Travel, UFOs, Vampires, Werewolves, Wild West, Witches, Wizards, World Wars.
Interactive Movie +
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure | ββββRPG |
---|---|---|---|---|
Game length: 5 Game Depth: 3 Beginner-friendly: 7 Innovation: 4 Story: 6 Character Design: 6 Level Design: 5 Mission Design: 4 Hardcore: 7 Cruelty: 4 Complexity: 5 | Game length: 6 Game Depth: 2 Beginner-friendly: 7 Innovation: 3 Story: 7 Character Design: 6 Level Design: 4 Mission Design: 5 Hardcore: 7 Cruelty: 3 Complexity: 5 | Game length: 6 Game Depth: 4 Beginner-friendly: 7 Innovation: 4 Story: 5 Character Design: 6 Level Design: 5 Mission Design: 3 Hardcore: 7 Cruelty: 3 Complexity: 3 | Game length: 3 Game Depth: 2 Beginner-friendly: 6 Innovation: 2 Story: 10 Character Design: 9 Level Design: 5 Mission Design: 3 Hardcore: 6 Cruelty: 6 Complexity: 5 | Game length: 6 Game Depth: 4 Beginner-friendly: 3 Innovation: 2 Story: 9 Character Design: 9 Level Design: 4 Mission Design: 3 Hardcore: 4 Cruelty: 6 Complexity: 5 |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
Real-Time Strategy
Release date: June 1991
Target group | ββSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults | Role-Playing Game Strategy Action Economic Simulation Building Game | Game length: 6 Game Depth: 8 Beginner-friendly: 1 Innovation: 4 Story: 3 Character Design: 2 Level Design: 8 Mission Design: 8 | Hardcore: 2 Cruelty: 6 Complexity: 7 | Gameplay: 30% Graphics: 30% Sound: 10% Control: 30% |
Suitable topics:
Aliens, Androids, Animals, Apocalypse, Bunker, Castles, Cities, Civilizations, Colonization, Companies, Conquest, Cowboys, Cyborgs, Demons, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Economy, Elves, End Times, Espionage, Factories, Fantasy, Fire Department, Gods, Helicopters, Historical, Ice Age, Industrialization, Insects, Knights, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Mining, Noble Houses, Orcs, Planets, Plants, Police, Radioactivity, Robots, Romans, Saboteurs, Sailing, Samurai, Science, Ships, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Tanks, Trains, Transportation, Trolls, UFOs, Vikings, Wild West, Wizards, World Wars.
Real-Time Strategy +
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure | ββββRPG |
---|---|---|---|---|
Game length: 6 Game Depth: 6 Beginner-friendly: 5 Innovation: 4 Story: 2 Character Design: 2 Level Design: 8 Mission Design: 7 Hardcore: 4 Cruelty: 3 Complexity: 7 | Game length: 7 Game Depth: 5 Beginner-friendly: 4 Innovation: 4 Story: 3 Character Design: 2 Level Design: 7 Mission Design: 8 Hardcore: 5 Cruelty: 3 Complexity: 7 | Game length: 7 Game Depth: 6 Beginner-friendly: 4 Innovation: 5 Story: 2 Character Design: 2 Level Design: 8 Mission Design: 6 Hardcore: 5 Cruelty: 3 Complexity: 5 | Game length: 5 Game Depth: 5 Beginner-friendly: 4 Innovation: 2 Story: 6 Character Design: 5 Level Design: 7 Mission Design: 6 Hardcore: 3 Cruelty: 5 Complexity: 7 | Game length: 8 Game Depth: 7 Beginner-friendly: 0 Innovation: 3 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 6 Hardcore: 2 Cruelty: 6 Complexity: 7 |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
First-Person Shooter
Release date: July 1991
Target group | ββSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults | Skill Game Adventure Role-Playing Game Action Platformer Simulation Third-Person Shooter | Game length: 4 Game Depth: 1 Beginner-friendly: 7 Innovation: 4 Story: 4 Character Design: 4 Level Design: 10 Mission Design: 6 | Hardcore: 3 Cruelty: 9 Complexity: 7 | Gameplay: 10% Graphics: 50% Sound: 20% Control: 20% |
Suitable topics:
Agents, Aliens, Androids, Angels, Apocalypse, Assassins, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Demons, Detective, Devils, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Gangsters, Ghosts, Gods, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Insects, Karate, Knights, Mafia, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Monster, Ninjas, Orcs, Parallel Worlds, Physics, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Riding, Robots, Romans, Saboteurs, Samurai, Sandbox, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Super Villains, Superheroes, Survival, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies.
First-Person Shooter +
Game length: 4
Game Depth: 1
Beginner-friendly: 7
Innovation: 5
Story: 4
Character Design: 4
Level Design: 10
Mission Design: 5
Hardcore: 4
Cruelty: 8
Complexity: 8
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure | ββββRPG |
---|---|---|---|---|
Game length: 5 Game Depth: 2 Beginner-friendly: 8 Innovation: 4 Story: 3 Character Design: 3 Level Design: 9 Mission Design: 6 Hardcore: 5 Cruelty: 5 Complexity: 7 | Game length: 6 Game Depth: 1 Beginner-friendly: 7 Innovation: 4 Story: 4 Character Design: 3 Level Design: 8 Mission Design: 7 Hardcore: 5 Cruelty: 4 Complexity: 7 | Game length: 6 Game Depth: 3 Beginner-friendly: 7 Innovation: 5 Story: 2 Character Design: 3 Level Design: 9 Mission Design: 5 Hardcore: 5 Cruelty: 4 Complexity: 5 | Game length: 4 Game Depth: 2 Beginner-friendly: 6 Innovation: 2 Story: 7 Character Design: 6 Level Design: 8 Mission Design: 5 Hardcore: 4 Cruelty: 7 Complexity: 7 | Game length: 7 Game Depth: 3 Beginner-friendly: 3 Innovation: 3 Story: 6 Character Design: 6 Level Design: 7 Mission Design: 5 Hardcore: 2 Cruelty: 7 Complexity: 7 |
βββAction | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
Visual Novel
Release date: June 1992
Target group | ββSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Children Teenagers Adults Seniors All | Skill Game Puzzle Game Adventure Interactive Movie Role-Playing Game | Game length: 5 Game Depth: 2 Beginner-friendly: 6 Innovation: 2 Story: 10 Character Design: 10 Level Design: 3 Mission Design: 2 | Hardcore: 7 Cruelty: 4 Complexity: 2 | Gameplay: 40% Graphics: 40% Sound: 10% Control: 10% |
Suitable topics:
Androids, Angels, Anime, Art, Assassins, Birds, Cats, Chickens, Comedy, Conspiracies, Contract Killer, Cowboys, Cyberpunk, Dancing, Dating, Demons, Detective, Doctors, Dogs, Dragons, Drawing, Elves, Erotica, Everyday Life, Fairies, Fantasy, Fashion, Ghosts, Goats, Horror, Hospital, Hunting, Kids, Middle Ages, Military, Movies, Music, Ninjas, Noble Houses, Politics, Rabbits, Reporters, Samurai, School, Sheep, Singing, Steampunk, Super Villains, Superheroes, Theme Parks, Thieves, Toys, Treasure, Werewolves, Wild West, World Wars, Zombies, Zoo, Pets.
Visual Novel +
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure | ββββRPG |
---|---|---|---|---|
Game length: 6 Game Depth: 3 Beginner-friendly: 7 Innovation: 3 Story: 6 Character Design: 6 Level Design: 5 Mission Design: 4 Hardcore: 7 Cruelty: 2 Complexity: 4 | Game length: 7 Game Depth: 2 Beginner-friendly: 6 Innovation: 3 Story: 7 Character Design: 6 Level Design: 4 Mission Design: 5 Hardcore: 7 Cruelty: 2 Complexity: 5 | Game length: 7 Game Depth: 3 Beginner-friendly: 7 Innovation: 4 Story: 5 Character Design: 6 Level Design: 5 Mission Design: 3 Hardcore: 7 Cruelty: 2 Complexity: 3 | Game length: 4 Game Depth: 2 Beginner-friendly: 6 Innovation: 1 Story: 10 Character Design: 9 Level Design: 5 Mission Design: 3 Hardcore: 6 Cruelty: 4 Complexity: 4 | Game length: 7 Game Depth: 3 Beginner-friendly: 3 Innovation: 2 Story: 9 Character Design: 9 Level Design: 4 Mission Design: 3 Hardcore: 4 Cruelty: 5 Complexity: 4 |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
Third-Person Shooter
Release date: August 1996
Target group | ββSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults | Skill Game Adventure Role-Playing Game Action Platformer Simulation Sports Game Fighting Game First-Person Shooter | Game length: 5 Game Depth: 2 Beginner-friendly: 5 Innovation: 3 Story: 5 Character Design: 6 Level Design: 8 Mission Design: 6 | Hardcore: 4 Cruelty: 7 Complexity: 5 | Gameplay: 20% Graphics: 40% Sound: 20% Control: 20% |
Suitable topics:
Agents, Aliens, Androids, Angels, Apocalypse, Assassins, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conquest, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Demons, Detective, Devils, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fruits, Gangsters, Ghosts, Gods, Helicopters, Hell, Historical, Horror, Ice Age, Insects, Karate, Knights, Mafia, Martial Arts, Mecha, Mercenary, Middle Ages, Monster, Ninjas, Orcs, Parallel Worlds, Physics, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Riding, Robots, Romans, Saboteurs, Sailing, Samurai, Sandbox, Skateboards, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Super Villains, Superheroes, Survival, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies, Pets.
Third-Person Shooter +
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure | ββββRPG |
---|---|---|---|---|
Game length: 6 Game Depth: 3 Beginner-friendly: 6 Innovation: 4 Story: 3 Character Design: 4 Level Design: 8 Mission Design: 6 Hardcore: 5 Cruelty: 4 Complexity: 6 | Game length: 7 Game Depth: 2 Beginner-friendly: 6 Innovation: 3 Story: 4 Character Design: 4 Level Design: 7 Mission Design: 7 Hardcore: 6 Cruelty: 3 Complexity: 6 | Game length: 7 Game Depth: 3 Beginner-friendly: 6 Innovation: 4 Story: 3 Character Design: 4 Level Design: 8 Mission Design: 5 Hardcore: 6 Cruelty: 3 Complexity: 4 | Game length: 4 Game Depth: 2 Beginner-friendly: 6 Innovation: 2 Story: 7 Character Design: 7 Level Design: 7 Mission Design: 5 Hardcore: 4 Cruelty: 6 Complexity: 6 | Game length: 7 Game Depth: 4 Beginner-friendly: 3 Innovation: 2 Story: 6 Character Design: 7 Level Design: 6 Mission Design: 5 Hardcore: 3 Cruelty: 6 Complexity: 6 |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
Battle Royale (Mod)
Release date: Π―Π½Π²Π°ΡΡ 2015
Target group | ββSubgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults Seniors | Action Sports Game Fighting Game First-Person Shooter Third-Person Shooter Racing | Game length: 4 Game Depth: 4 Beginner-friendly: 6 Innovation: 6 Story: 1 Character Design: 7 Level Design: 8 Mission Design: 4 | Hardcore: 6 Cruelty: 4 Complexity: 8 | Gameplay: 15% Graphics: 15% Sound: 35% Control: 35% |
Suitable topics:
Anime, Apocalypse, Assassins, Bicycles, Building blocks, Cars, Castles, Conquest, Cyberpunk, Cyberspace, Elements, End of the world, Fantasy, Helicopters, Horses, Hunters for heads, Hunting, Islands, Knights, Middle Age, Military, Motorcycles, Portals, Radiation, Robots, Samurai, Skydiving, Special Forces, Sports, Survival, Transport, Trucks, Vikings, Viruses, Wizards, Zombies.
Battle Royale (Mod) +
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
ββSkill Game | ββPuzzle Game | βββRacing | ββAdventure | ββββRPG |
---|---|---|---|---|
Game length: 5 Game Depth: 4 Beginner-friendly: 7 Innovation: 5 Story: 1 Character Design: 5 Level Design: 8 Mission Design: 5 Hardcore: 6 Cruelty: 2 Complexity: 7 | Game length: 6 Game Depth: 4 Beginner-friendly: 6 Innovation: 5 Story: 2 Character Design: 4 Level Design: 7 Mission Design: 6 Hardcore: 7 Cruelty: 2 Complexity: 8 | Game length: 6 Game Depth: 4 Beginner-friendly: 7 Innovation: 6 Story: 1 Character Design: 4 Level Design: 8 Mission Design: 4 Hardcore: 7 Cruelty: 2 Complexity: 6 | Game length: 4 Game Depth: 3 Beginner-friendly: 6 Innovation: 3 Story: 5 Character Design: 8 Level Design: 7 Mission Design: 4 Hardcore: 5 Cruelty: 4 Complexity: 7 | Game length: 7 Game Depth: 5 Beginner-friendly: 3 Innovation: 4 Story: 4 Character Design: 7 Level Design: 6 Mission Design: 4 Hardcore: 4 Cruelty: 5 Complexity: 7 |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty | βββEmpty | βββEmpty |
βββEmpty | βββEmpty | βββEmpty |
____ Release Dates (Original) ____
Copy protection
_______________________________________________________
1980Π³. (August) – SafeForce v1.0
1982Π³. (August) – SafeForce v2.0
1984Π³. (August) – SafeForce v3.0
_______________________________________________________
1986Π³. (August) – ATC Protect v1.0
1988Π³. (August) – ATC Protect v2.0
1990Π³. (August) – ATC Protect v3.0
_______________________________________________________
1992Π³. (August) – SecuDisc v1.0
1994Π³. (August) – SecuDisc v2.0
1996Π³. (August) – SecuDisc v3.0
_______________________________________________________
1998Π³. (August) – HHV Protection v1.0
2000Π³. (August) – HHV Protection v2.0
2002Π³. (August) – HHV Protection v3.0
_______________________________________________________
2004Π³. (August) – DATA Shield v1.0
2006Π³. (August) – DATA Shield v2.0
2008Π³. (August) – DATA Shield v3.0
_______________________________________________________
2010Π³. (August) – AR Copy Protect v1.0
2012Π³. (August) – AR Copy Protect v2.0
2014Π³. (August) – AR Copy Protect v3.0
_______________________________________________________
2016Π³. (August) – MacroProtect v1.0
2018Π³. (August) – MacroProtect v2.0
2020Π³. (August) – MacroProtect v3.0
_______________________________________________________
2022Π³. (August) – Quantum Shield v1.0
2024Π³. (August) – Quantum Shield v2.0
2026Π³. (August) – Quantum Shield v3.0
_______________________________________________________
Anti-cheats
_______________________________________________________
1990Π³. (February) – Game Eye v1.0
1992Π³. (February) – Game Eye v2.0
1994Π³. (February) – Game Eye v3.0
_______________________________________________________
1996Π³. (February) – Renovu Anti Cheat v1.0
1998Π³. (February) – Renovu Anti Cheat v2.0
2000Π³. (February) – Renovu Anti Cheat v3.0
_______________________________________________________
2002Π³. (February) – V-A-S Silver
2004Π³. (February) – V-A-S Gold
2006Π³. (February) – V-A-S Platinium
_______________________________________________________
2008Π³. (February) – EACT Shield 1.0
2010Π³. (February) – EACT Shield 2.0
2012Π³. (February) – EACT Shield 3.0
_______________________________________________________
2014Π³. (February) – Kernel Anti Cheat I
2016Π³. (February) – Kernel Anti Cheat II
2018Π³. (February) – Kernel Anti Cheat III
_______________________________________________________
2020Π³. (February) – PunkShield v1.0
2022Π³. (February) – PunkShield v2.0
2024Π³. (February) – PunkShield v3.0
_______________________________________________________
NPC engines
_________________________________________________________
1976Π³. (January) – Without Engine
Genre: None; Platform: None
_________________________________________________________
1977Π³. (March) – Adventure Game Engine
Genre: Adventure; Platform: Byte I
_________________________________________________________
1977Π³. (November) – Adventure Game Engine II
Genre: Adventure; Platform: Byte I
_________________________________________________________
1979Π³. (January) – SYS-Creative Engine
Genre: Skill Game; Platform: Magma Olympus II
_________________________________________________________
1980Π³. (July) – SYS-Creative Engine 2.0
Genre: Skill Game; Platform: Magma Olympus II
_________________________________________________________
1981Π³. (October) – SYS-Creative Engine 3.0
Genre: Skill Game; Platform: Magma Olympus II
_________________________________________________________
1983Π³. (August) – X-Work Engine
Genre: RPG; Platform: Commohdor C63
_________________________________________________________
1984Π³. (September) – X-Work Engine 2
Genre: RPG; Platform: PES
_________________________________________________________
1985Π³. (June) – X-Work Engine 3
Genre: RPG; Platform: McIntosh
_________________________________________________________
1987Π³. (December) – Strategy Builder
Genre: Strategy; Platform: Katari 7800
_________________________________________________________
1988Π³. (October) – Action Creator 1.0
Genre: Action; Platform: Amigo 500
_________________________________________________________
1990Π³. (July) – Action Creator 2.0
Genre: Action; Platform: Mintendu Game Portable
_________________________________________________________
1991Π³. (April) – Sim-Space Engine I
Genre: Simulation; Platform: Super PES
_________________________________________________________
1992Π³. (December) – Sim-Space Engine II
Genre: Simulation; Platform: Atari 7800, Super PES
_________________________________________________________
1994Π³. (December) – 3D Build Studio 1.0
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
1996Π³. (July) – 3D Build Studio 2.0
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
1997Π³. (September) – 3D Build Studio 3.0
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
1998Π³. (December) – JnR-Engine 1.0
Genre: Platformer; Platform: Pony Gamestation
_________________________________________________________
2000Π³. (December) – JnR-Engine 2.0
Genre: Platformer; Platform: Siga Reamcast
_________________________________________________________
2001Π³. (July) – IT-Technology 1
Genre: Third-Person Shooter; Platform: Pony Gamestation 2
_________________________________________________________
2003Π³. (December) – IT-Technology 2
Genre: Third-Person Shooter; Platform: Pony Gamestation 2
_________________________________________________________
2004Π³. (October) – IT-Technology 3
Genre: Third-Person Shooter; Platform: Personal Computer
_________________________________________________________
2006Π³. (December) – Realtime Builder 3D
Genre: Real-Time Strategy; Platform: Minisoft YBox 370
_________________________________________________________
2007Π³. (August) – Realtime Builder 3D Pro
Genre: Real-Time Strategy; Platform: Minisoft YBox 370
_________________________________________________________
2008Π³. (September) – Game Code Engine I
Genre: Sports Game; Platform: Pony Gamestation 3
_________________________________________________________
2010Π³. (October) – Game Code Engine II
Genre: Sports Game; Platform: Pony Gamestation 3
_________________________________________________________
2011Π³. (November) – Landscape Tech 1.0
Genre: Building Game; Platform: Personal Computer
_________________________________________________________
2012Π³. (November) – Landscape Tech 2.0
Genre: Building Game; Platform: Personal Computer
_________________________________________________________
2014Π³. (July) – Rumble Engine 1.0
Genre: Fighting Game; Platform: Pony Gamestation 4
_________________________________________________________
2015Π³. (October) – Rumble Engine 2.0
Genre: Fighting Game; Platform: Pony Gamestation 4
_________________________________________________________
2016Π³. (November) – Interactive Tech 1.0
Genre: Interactive Movie; Platform: Minisoft YBox 720
_________________________________________________________
2018Π³. (June) – Interactive Tech 2.0
Genre: Interactive Movie; Platform: Minisoft YBox 720
_________________________________________________________
2019Π³. (July) – LightTech Engine 1.0
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
2020Π³. (December) – LightTech Engine 2.0
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
2023Π³. (February) – LightTech Engine 3.0
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
2024Π³. (June) – Polycount 3D
Genre: Third-Person Shooter; Platform: Commohdor Game System II
_________________________________________________________
2025Π³. (August) – Quest Factory
Genre: RPG; Platform: Personal Computer
_________________________________________________________
2025Π³. (August) – RealTech Pro
Genre: Simulation; Platform: Personal Computer
_________________________________________________________
2026Π³. (May) – TitanCode 3D
Genre: Real-Time Strategy; Platform: Siga MegaCast
_________________________________________________________
Engine technology
_________________________________________________________
1976Π³. (January) – ASCII Graphics
_________________________________________________________
1976Π³. (January) – Speaker Sound
_________________________________________________________
1976Π³. (January) – Primitive AI [Level 1]
_________________________________________________________
1976Π³. (January) – Primitive Physics [Level 1]
_________________________________________________________
1977Π³. (February) – 2D Line Graphics
_________________________________________________________
1977Π³. (October) – Primitive Mono Sound
_________________________________________________________
1978Π³. (December) – Primitive 2D Block Graphics
_________________________________________________________
1980Π³. (January) – Primitive AI [Level 2]
_________________________________________________________
1980Π³. (May) – Primitive Stereo Sound
_________________________________________________________
1980Π³. (June) – Primitive Physics [Level 2]
_________________________________________________________
1981Π³. (August) – Modern 2D Block Graphics
_________________________________________________________
1983Π³. (June) – 2D 8-Bit Graphics
_________________________________________________________
1983Π³. (July) – 8 Bit Sound
_________________________________________________________
1984Π³. (January) – Primitive AI [Level 3]
_________________________________________________________
1984Π³. (March) – Primitive 3D Vector Graphics
_________________________________________________________
1984Π³. (July) – Primitive Physics [Level 3]
_________________________________________________________
1985Π³. (April) – Advanced 8 Bit Sound
_________________________________________________________
1987Π³. (January) – 16 Bit Sound
_________________________________________________________
1987Π³. (October) – 2D 16-Bit Graphics
_________________________________________________________
1988Π³. (January) – Improved AI [Level 1]
_________________________________________________________
1988Π³. (August) – Improved Physics [Level 1]
_________________________________________________________
1990Π³. (February) – Modern 3D Vector Graphics
_________________________________________________________
1990Π³. (May) – Advanced 16 Bit Sound
_________________________________________________________
1991Π³. (January) – Primitive Pseudo 3D Graphics
_________________________________________________________
1992Π³. (January) – Improved AI [Level 2]
_________________________________________________________
1992Π³. (March) – 32 Bit Sound
_________________________________________________________
1992Π³. (April) – 3D Voxel Graphics
_________________________________________________________
1992Π³. (September) – Improved Physics [Level 2]
_________________________________________________________
1994Π³. (October) – Modern Pseudo 3D Graphics
_________________________________________________________
1996Π³. (January) – Improved AI [Level 3]
_________________________________________________________
1996Π³. (February) – 3D Graphics
_________________________________________________________
1996Π³. (October) – Improved Physics [Level 3]
_________________________________________________________
1997Π³. (July) – Modern 3D Voxel Graphics
_________________________________________________________
1998Π³. (November) – Advanced 32 Bit Sound
_________________________________________________________
1998Π³. (December) – Advanced 3D Graphics
_________________________________________________________
2000Π³. (January) – Advanced AI [Level 1]
_________________________________________________________
2000Π³. (November) – Advanced Physics [Level 1]
_________________________________________________________
2001Π³. (May) – Modern 3D Graphics
_________________________________________________________
2003Π³. (October) – Surround Sound Technology
_________________________________________________________
2004Π³. (January) – Advanced AI [Level 2]
_________________________________________________________
2004Π³. (December) – Advanced Physics [Level 2]
_________________________________________________________
2006Π³. (November) – OpenWorld 3D Graphics
_________________________________________________________
2007Π³. (March) – 3D Sound 3.1
_________________________________________________________
2008Π³. (March) – Advanced Physics [Level 3]
_________________________________________________________
2008Π³. (June) – Advanced AI [Level 3]
_________________________________________________________
2010Π³. (July) – 3D Sound 5.1
_________________________________________________________
2011Π³. (September) – Advanced OpenWorld 3D Graphics
_________________________________________________________
2012Π³. (January) – Highly Advanced AI [Level 1]
_________________________________________________________
2012Π³. (June) – Highly Advanced Physics [Level 1]
_________________________________________________________
2014Π³. (February) – 3D Sound 7.1
_________________________________________________________
2015Π³. (June) – Modern OpenWorld 3D Graphics
_________________________________________________________
2016Π³. (January) – Highly Advanced AI [Level 2]
_________________________________________________________
2016Π³. (May) – Highly Advanced Physics [Level 2]
_________________________________________________________
2018Π³. (February) – High-End OpenWorld 3D Graphics
_________________________________________________________
2018Π³. (December) – Real 3D Sound
_________________________________________________________
2020Π³. (January) – Highly Advanced AI [Level 3]
_________________________________________________________
2020Π³. (June) – Highly Advanced Physics [Level 3]
_________________________________________________________
2022Π³. (December) – Real 3D Graphics
_________________________________________________________
Console hardware (1976-1994)
1976Π³.
_________________________________________________________
1976Π³. (January) – 1 Mhz CPU
_________________________________________________________
1976Π³. (January) – TV Interface ADP [GPU]
_________________________________________________________
1976Π³. (January) – 128 Bytes [RAM]
_________________________________________________________
1976Π³. (January) – No storage option [Internal memory]
_________________________________________________________
1976Π³. (January) – Controller I
_________________________________________________________
1976Π³. (January) – 1.8 inch grayscale screen
_________________________________________________________
1976Π³. (January) – AMA Audio 1300 [Sound chip]
_________________________________________________________
1976Π³. (January) – Air vents
_________________________________________________________
1976Π³. (January) – 4 kilobyte cartridge [External Memory]
_________________________________________________________
1976Π³. (January) – Case for stationary console I
_________________________________________________________
1976Π³. (January) – Case for handheld I
_________________________________________________________
1978Π³.
_________________________________________________________
1978Π³. (March) – 128 bytes on cartridge [Internal memory]
_________________________________________________________
1979Π³.
_________________________________________________________
1979Π³. (June) – 1024 Bytes [RAM]
_________________________________________________________
1980Π³.
_________________________________________________________
1980Π³. (May) – AMA Audio 1800 [Sound chip]
_________________________________________________________
1980Π³. (June) – 1.5 Mhz CPU [CPU]
_________________________________________________________
1980Π³. (July) – TV Interface ADP-X [GPU]
_________________________________________________________
1981Π³.
_________________________________________________________
1981Π³. (February) – Heat Sink
_________________________________________________________
1982Π³.
_________________________________________________________
1982Π³. (February) – Case for stationary console II
_________________________________________________________
1982Π³. (February) – Case for handheld II
_________________________________________________________
1982Π³. (February) – Controller II
_________________________________________________________
1982Π³. (April) – 1 kilobyte on cartridge [Internal memory]
_________________________________________________________
1982Π³. (May) – 128KB cartridge [External Memory]
_________________________________________________________
1982Π³. (July) – 8KB [RAM]
_________________________________________________________
1982Π³. (October) – Yahami OXL 500 [Sound chip]
_________________________________________________________
1982Π³. (October) – 2 Mhz CPU [CPU]
_________________________________________________________
1982Π³. (October) – Micon-SX 100 Chip [GPU]
_________________________________________________________
1984Π³.
_________________________________________________________
1984Π³. (April) – Micon-SX 150 Chip [GPU]
_________________________________________________________
1984Π³. (September) – 4 kilobyte on cartridge [Internal memory]
_________________________________________________________
1984Π³. (November) – Yahami OXL 1000 [Sound chip]
_________________________________________________________
1984Π³. (December) – 3 Mhz CPU [CPU]
_________________________________________________________
1984Π³. (December) – 64KB [RAM]
_________________________________________________________
1985Π³.
_________________________________________________________
1985Π³. (May) – Small case fan
_________________________________________________________
1985Π³. (July) – 2.6 inch grayscale screen
_________________________________________________________
1986Π³.
_________________________________________________________
1986Π³. (January) – Viana ACI 89 [Sound chip]
_________________________________________________________
1986Π³. (February) – 128KB [RAM]
_________________________________________________________
1986Π³. (April) – 4 Mhz CPU [CPU]
_________________________________________________________
1986Π³. (May) – Video-DP 1000 [GPU]
_________________________________________________________
1986Π³. (June) – Controller III
_________________________________________________________
1986Π³. (June) – Case for stationary console III
_________________________________________________________
1986Π³. (June) – Case for handheld III
_________________________________________________________
1986Π³. (October) – 8 kilobyte on cartridge [Internal memory]
_________________________________________________________
1986Π³. (November) – 1MB cartridge [External Memory]
_________________________________________________________
1989Π³.
_________________________________________________________
1989Π³. (March) – 512KB [RAM]
_________________________________________________________
1989Π³. (June) – 3.2 inch color screen
_________________________________________________________
1989Π³. (September) – Viana ACI 91 [Sound chip]
_________________________________________________________
1990Π³.
_________________________________________________________
1990Π³. (June) – 12 Mhz CPU [CPU]
_________________________________________________________
1990Π³. (November) – Video-DP 1500 [GPU]
_________________________________________________________
1990Π³. (December) – 32 kilobyte on cartridge [Internal memory]
_________________________________________________________
1991Π³.
_________________________________________________________
1991Π³. (January) – Small fans for CPU and GPU
_________________________________________________________
1991Π³. (November) – Createch DMP I [Sound chip]
_________________________________________________________
1992Π³.
_________________________________________________________
1992Π³. (February) – 33 Mhz CPU [CPU]
_________________________________________________________
1992Π³. (February) – X-Core 32 [GPU]
_________________________________________________________
1992Π³. (August) – 512KB memory card [Internal memory]
_________________________________________________________
1992Π³. (August) – Modern controller I
_________________________________________________________
1992Π³. (August) – Case for stationary console IV
_________________________________________________________
1992Π³. (August) – Case for handheld IV
_________________________________________________________
1992Π³. (September) – 700MB CD [External Memory]
_________________________________________________________
1992Π³. (October) – 2MB [RAM]
_________________________________________________________
1994Π³.
_________________________________________________________
1994Π³. (July) – X-Core 32 Plus [GPU]
_________________________________________________________
1994Π³. (December) – Createch DMP II [Sound chip]
_________________________________________________________
Console hardware (1995-2012)
1995Π³.
_________________________________________________________
1995Π³. (February) – 4MB memory card [Internal memory]
_________________________________________________________
1995Π³. (November) – 112 Mhz CPU [CPU]
_________________________________________________________
1995Π³. (November) – 8MB [RAM]
_________________________________________________________
1996Π³.
_________________________________________________________
1996Π³. (December) – High performance fan for CPU and GPU
_________________________________________________________
1997Π³.
_________________________________________________________
1997Π³. (May) – 32MB Memory Card [Internal memory]
_________________________________________________________
1997Π³. (July) – Yahami Audio R3 [Sound chip]
_________________________________________________________
1997Π³. (July) – 4GB DVD [External Memory]
_________________________________________________________
1997Π³. (October) – 294 Mhz CPU [CPU]
_________________________________________________________
1997Π³. (October) – GFX Synth 147 [GPU]
_________________________________________________________
1997Π³. (December) – 32MB [RAM]
_________________________________________________________
1997Π³. (December) – Modern controller II
_________________________________________________________
1997Π³. (December) – Case for stationary console V
_________________________________________________________
1997Π³. (December) – Case for handheld V
_________________________________________________________
2000Π³.
_________________________________________________________
2000Π³. (May) – 550 Mhz CPU [CPU]
_________________________________________________________
2001Π³.
_________________________________________________________
2001Π³. (January) – 3.6 inch touch screen
_________________________________________________________
2001Π³. (June) – Yahami Audio R7 [Sound chip]
_________________________________________________________
2001Π³. (June) – GFX Synth 233 [GPU]
_________________________________________________________
2002Π³.
_________________________________________________________
2002Π³. (September) – 128MB [RAM]
_________________________________________________________
2002Π³. (September) – 64MB Memory Card [Internal memory]
_________________________________________________________
2003Π³.
_________________________________________________________
2003Π³. (June) – Tuned 3-fan system
_________________________________________________________
2003Π³. (June) – 512MB cartridge [External Memory]
_________________________________________________________
2004Π³.
_________________________________________________________
2004Π³. (February) – 512MB [RAM]
_________________________________________________________
2004Π³. (April) – 2-Core CPU [CPU]
_________________________________________________________
2004Π³. (April) – Nvaria RSX [GPU]
_________________________________________________________
2004Π³. (May) – Modern controller III
_________________________________________________________
2004Π³. (May) – Createch STA-Surround [Sound chip]
_________________________________________________________
2004Π³. (May) – Case for stationary console VI
_________________________________________________________
2004Π³. (May) – Case for handheld VI
_________________________________________________________
2004Π³. (July) – HDD 20 GB [Internal memory]
_________________________________________________________
2004Π³. (August) – 25GB Blue-DVD [External Memory]
_________________________________________________________
2004Π³. (December) – Screen 4.8 inch
_________________________________________________________
2007Π³.
_________________________________________________________
2007Π³. (January) – 2GB cartridge [External Memory]
_________________________________________________________
2007Π³. (May) – 2GB Memory Card [Internal memory]
_________________________________________________________
2008Π³.
_________________________________________________________
2008Π³. (February) – HDD 80 GB [Internal memory]
_________________________________________________________
2008Π³. (April) – Createch STA-Surround Pro [Sound chip]
_________________________________________________________
2008Π³. (May) – 2GB [RAM]
_________________________________________________________
2008Π³. (September) – Screen 4.9 inch
_________________________________________________________
2008Π³. (November) – Nvaria RSX Pro [GPU]
_________________________________________________________
2009Π³.
_________________________________________________________
2009Π³. (February) – 4-Core CPU [CPU]
_________________________________________________________
2011Π³.
_________________________________________________________
2011Π³. (July) – Modern 4-fan system
_________________________________________________________
2012Π³.
_________________________________________________________
2012Π³. (January) – 8GB [RAM]
_________________________________________________________
2012Π³. (January) – HDD 500GB [Internal memory]
_________________________________________________________
2012Π³. (April) – Modern controller IV
_________________________________________________________
2012Π³. (April) – Case for stationary console VII
_________________________________________________________
2012Π³. (April) – Case for handheld VII
_________________________________________________________
2012Π³. (July) – 2×4-Core CPU [CPU]
_________________________________________________________
2012Π³. (September) – Viana X-HD 3000 [Sound chip]
_________________________________________________________
2012Π³. (December) – 50GB Dual-DVD [External Memory]
_________________________________________________________
2012Π³. (December) – AMP Radian [GPU]
_________________________________________________________
Console hardware (2015-2033)
2015Π³.
_________________________________________________________
2015Π³. (January) – AMP Radian-NX [GPU]
_________________________________________________________
2015Π³. (August) – 8-Core CPU [CPU]
_________________________________________________________
2015Π³. (September) – 8GB Memory Card [Internal memory]
_________________________________________________________
2015Π³. (October) – 12GB [RAM]
_________________________________________________________
2015Π³. (October) – HDD 800GB [Internal memory]
_________________________________________________________
2015Π³. (October) – Viana X-HD 5000 [Sound chip]
_________________________________________________________
2017Π³.
_________________________________________________________
2017Π³. (August) – Water-cooling system
_________________________________________________________
2017Π³. (August) – Case for stationary console VIII
_________________________________________________________
2019Π³.
_________________________________________________________
2019Π³. (April) – AMP RDNI 1000 [GPU]
_________________________________________________________
2019Π³. (April) – 32GB Memory Card [Internal memory]
_________________________________________________________
2019Π³. (May) – 120GB HD-DVD [External Memory]
_________________________________________________________
2019Π³. (May) – HDD 1TB [Internal memory]
_________________________________________________________
2019Π³. (June) – 16GB [RAM]
_________________________________________________________
2019Π³. (July) – Yahami Surround X19 [Sound chip]
_________________________________________________________
2019Π³. (August) – Case for handheld VIII
_________________________________________________________
2019Π³. (August) – Modern controller V
_________________________________________________________
2019Π³. (September) – 8-Core Extreme CPU [CPU]
_________________________________________________________
2020Π³.
_________________________________________________________
2020Π³. (April) – Screen 5.1 inch
_________________________________________________________
2020Π³. (September) – 16GB cartridge [External Memory]
_________________________________________________________
2023Π³.
_________________________________________________________
2023Π³. (May) – 12-Core CPU [CPU]
_________________________________________________________
2023Π³. (June) – AMP RDNI 1800 [GPU]
_________________________________________________________
2023Π³. (June) – Yahami Surround X23 [Sound chip]
_________________________________________________________
2024Π³.
_________________________________________________________
2024Π³. (April) – 32GB [RAM]
_________________________________________________________
2025Π³.
_________________________________________________________
2025Π³. (December) – HDD 4TB [Internal memory]
_________________________________________________________
2026Π³.
_________________________________________________________
2026Π³. (November) – 512GB Memory Card [Internal memory]
_________________________________________________________
2027Π³.
_________________________________________________________
2027Π³. (March) – 16-Core CPU [CPU]
_________________________________________________________
2027Π³. (April) – 64GB cartridge [External Memory]
_________________________________________________________
2027Π³. (May) – Blade RT-Audio 1.0 [Sound chip]
_________________________________________________________
2027Π³. (May) – Nvaria Ray-X [GPU]
_________________________________________________________
2027Π³. (November) – 64GB [RAM]
_________________________________________________________
2027Π³. (December) – Screen 5.2 inch
_________________________________________________________
2028Π³.
_________________________________________________________
2028Π³. (January) – 250GB Ultra-DVD [External Memory]
_________________________________________________________
2031Π³.
_________________________________________________________
2031Π³. (October) – Nvaria Ray-X II [GPU]
_________________________________________________________
2031Π³. (December) – Blade RT-Audio 2.0 [Sound chip]
_________________________________________________________
2032Π³.
_________________________________________________________
2032Π³. (May) – HDD 16TB [Internal memory]
_________________________________________________________
2032Π³. (July) – 128GB [RAM]
_________________________________________________________
2033Π³.
_________________________________________________________
2033Π³. (February) – 24-Core CPU [CPU]
_________________________________________________________
Features of consoles
_________________________________________________________
1977Π³. (February) – Keyboard support
_________________________________________________________
1977Π³. (May) – Reset button
_________________________________________________________
1978Π³. (November) – Turbo mode
_________________________________________________________
1981Π³. (February) – Backward compatible
_________________________________________________________
1984Π³. (June) – Lightgun support
_________________________________________________________
1985Π³. (February) – Mouse support
_________________________________________________________
1987Π³. (July) – Link-Multiplayer
_________________________________________________________
1991Π³. (March) – Wheel support
_________________________________________________________
1991Π³. (December) – Internet ready
_________________________________________________________
1992Π³. (November) – User profiles
_________________________________________________________
1993Π³. (November) – Media Player
_________________________________________________________
1994Π³. (October) – Friends list
_________________________________________________________
1995Π³. (June) – Crossplay
_________________________________________________________
1995Π³. (October) – Headset Support
_________________________________________________________
1998Π³. (June) – Dance pad support
_________________________________________________________
1999Π³. (June) – Energy-saving mode
_________________________________________________________
2000Π³. (May) – Support for external HDDs
_________________________________________________________
2001Π³. (April) – Remote control support
_________________________________________________________
2001Π³. (November) – Support of ordinary memory cards
_________________________________________________________
2002Π³. (February) – Achievements System
_________________________________________________________
2003Π³. (August) – Greentooth Support
_________________________________________________________
2004Π³. (March) – Family share
_________________________________________________________
2005Π³. (October) – Streaming
_________________________________________________________
2009Π³. (May) – Motion camera support
_________________________________________________________
Gameplay Technologies (1976-1990)
_________________________________________________________
1976Π³. (January) – Pause Function
π’ – Action, Fighting Game.
π΄ – Adventure, Strategy.
_________________________________________________________
1976Π³. (January) – Keyboard Support
π‘ – All genres.
β – Arcade machines, Mobile phones.
_________________________________________________________
1976Π³. (January) – Controller Support
π’ – Skill Game, Action, Platformer, Sports Game, Fighting Game.
π΄ – Economic Simulation, Building Game.
β – Arcade machines.
_________________________________________________________
1976Π³. (January) – Arcade Joystick Support
π’ – Skill Game, Action, Platformer, Sports Game, Fighting Game.
π΄ – Economic Simulation, Building Game.
β – Mobile phones.
_________________________________________________________
1976Π³. (February) – Local High Scores
π’ – Skill Game, Action, Platformer, Sports Game, Fighting Game.
π΄ – Adventure.
_________________________________________________________
1977Π³. (March) – Secrets
π’ – Puzzle Game, Action, Platformer, First-Person Shooter, Third-Person Shooter.
π΄ – Strategy, Simulation, Sports Game, Economic Simulation, Building Game,
Real-Time Strategy, Racing.
_________________________________________________________
1977Π³. (April) – Check Points
π’ – Skill Game, Action, Platformer.
π΄ – Simulation, Sports Game, Economic Simulation, Building Game.
_________________________________________________________
1978Π³. (May) – Cheat Codes
π’ – Action, Platformer.
π΄ – Adventure, Interactive Movie, Visual Novel.
β – Arcade machines.
_________________________________________________________
1978Π³. (June) – Password Saves
π‘ – All genres.
β – Arcade machines.
_________________________________________________________
1979Π³. (July) – Sidequests
π’ – RPG, First-Person Shooter, Third-Person Shooter.
π΄ – Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1979Π³. (August) – Character Progression
π’ – RPG, Platformer, Sports Game, Fighting Game, First-Person Shooter,
Third-Person Shooter.
π΄ – Skill Game, Puzzle Game, Adventure, Economic Simulation, Building Game,
Interactive Movie, Visual Novel.
_________________________________________________________
1980Π³. (September) – Save Games
π‘ – All genres.
β – Arcade machines.
_________________________________________________________
1980Π³. (October) – Splitscreen Multiplayer
π’ – Skill Game, Strategy, Platformer, Simulation, Sports Game, First-Person Shooter,
Third-Person Shooter, Racing.
π΄ – Adventure, Interactive Movie, Visual Novel.
β – Mobile phones.
_________________________________________________________
1981Π³. (November) – Easter Eggs
π’ – Skill Game, Platformer.
π΄ – Economic Simulation, Building Game.
_________________________________________________________
1981Π³. (December) – Random Story Events
π’ – RPG, Real-Time Strategy, First-Person Shooter, Third-Person Shooter.
π΄ – Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1982Π³. (January) – Repeatable Quests
π’ – RPG, Third-Person Shooter.
π΄ – Puzzle Game, Adventure, Sports Game, Economic Simulation, Building Game,
Interactive Movie, Visual Novel.
_________________________________________________________
1982Π³. (February) – Character Customization
π’ – RPG, Sports Game, Fighting Game, Third-Person Shooter.
π΄ – Puzzle Game, Adventure, Simulation.
_________________________________________________________
1983Π³. (March) – Skill Trees
π’ – RPG, Sports Game, Fighting Game, First-Person Shooter, Third-Person Shooter.
π΄ – Puzzle Game, Adventure, Economic Simulation, Building Game,Interactive Movie,
Visual Novel.
_________________________________________________________
1983Π³. (March) – Day-Night Cycle
π’ – RPG, Simulation, First-Person Shooter, Third-Person Shooter, Racing.
π΄ – Fighting Game.
_________________________________________________________
1983Π³. (April) – Tutorial
π’ – Strategy, Economic Simulation, Building Game, Real-Time Strategy.
π΄ – Puzzle Game, Adventure.
_________________________________________________________
1983Π³. (April) – Lightgun Support
π’ – Action, Interactive Movie.
π΄ – Puzzle Game, Adventure, RPG, Strategy, Platformer, Economic Simulation,
Fighting Game, Building Game, Real-Time Strategy, Visual Novel, Racing.
β – Mobile phones.
_________________________________________________________
1984Π³. (May) – Achievements
π’ – Skill Game, Action, Sports Game.
π΄ – Interactive Movie, Visual Novel.
_________________________________________________________
1984Π³. (May) – Mouse Support
π’ – Economic Simulation, Building Game, Real-Time Strategy.
π΄ – Sports Game, Fighting Game.
β – Arcade machines, Mobile phones.
_________________________________________________________
1985Π³. (June) – Mini Games
π’ – Puzzle Game, Interactive Movie.
π΄ – Simulation, Economic Simulation, Building Game, Real-Time Strategy, Racing.
_________________________________________________________
1985Π³. (June) – Voice Output
π’ – Adventure, RPG, Interactive Movie, Visual Novel.
_________________________________________________________
1986Π³. (July) – New Game Plus
π’ – Action, Platformer, Fighting Game, First-Person Shooter, Third-Person Shooter.
π΄ – Adventure, Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1987Π³. (May) – Cut scenes
π’ – Adventure, RPG, Interactive Movie, Visual Novel.
π΄ – Economic Simulation.
_________________________________________________________
1987Π³. (August) – Multiple Ends
π’ – Adventure, RPG, Fighting Game, Interactive Movie, Visual Novel.
π΄ – Economic Simulation, Building Game, Racing.
_________________________________________________________
1988Π³. (July) – Dynamic Music
π’ – Skill Game, RPG, Strategy, Action, Platformer, Simulation, Real-Time Strategy,
First-Person Shooter, Third-Person Shooter.
π΄ – Puzzle Game, Adventure.
_________________________________________________________
1988Π³. (September) – Dynamic Level of Difficulty
π’ – Strategy, Fighting Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter, Racing.
π΄ – Adventure, Visual Novel.
_________________________________________________________
1989Π³. (June) – Adjustable Controls
π’ – Simulation, Sports Game, First-Person Shooter.
π΄ – Puzzle Game, Adventure.
_________________________________________________________
1989Π³. (October) – LAN Multiplayer
π’ – Strategy, Simulation, Sports Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter, Racing.
π΄ – Adventure, Interactive Movie, Visual Novel.
β – Mobile phones.
_________________________________________________________
1990Π³. (July) – Wheel Support
π’ – Simulation, Racing.
π΄ – Skill Game, Puzzle Game, Adventure, RPG, Strategy, Action, Platformer,
Economic Simulation, Fighting Game, Building Game, Interactive Movie,
Real-Time Strategy, First-Person Shooter, Visual Novel, Third-Person Shooter,
Battle Royale.
β – Mobile phones.
_________________________________________________________
1990Π³. (November) – Level Editor
π’ – Puzzle Game, Strategy, Building Game, Real-Time Strategy, First-Person Shooter,
Racing.
π΄ – Adventure, Economic Simulation, Fighting Game, Interactive Movie, Visual Novel.
β – Arcade machines.
_________________________________________________________
Gameplay Technologies (1991-2015)
_________________________________________________________
1991Π³. (December) – Online Multiplayer
π’ – Strategy, Simulation, Sports Game, Fighting Game, Real-Time Strategy,
First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
π΄ – Adventure, Interactive Movie, Visual Novel.
_________________________________________________________
1992Π³. (January) – Adjustable HUD
π’ – Simulation, Racing.
π΄ – Adventure, Visual Novel.
_________________________________________________________
1992Π³. (August) – Orchestral Soundtrack
π’ – Strategy, Real-Time Strategy.
π΄ – Sports Game, Fighting Game, Racing.
_________________________________________________________
1992Π³. (August) – Force Feedback
π’ – Action, Simulation, First-Person Shooter, Third-Person Shooter, Racing.
π΄ – Puzzle Game, Adventure.
_________________________________________________________
1992Π³. (August) – Modern Controller Support
π’ – Skill Game, Action, Platformer, Sports Game, Fighting Game.
π΄ – Economic Simulation, Building Game.
β – Arcade machines.
_________________________________________________________
1993Π³. (February) – Adjustable Censoring
π’ – Action, Fighting Game, First-Person Shooter, Third-Person Shooter.
π΄ – Economic Simulation, Building Game.
_________________________________________________________
1993Π³. (September) – Flight Stick Support
π’ – Simulation.
π΄ – Economic Simulation, Building Game.
β – Mobile phones.
_________________________________________________________
1994Π³. (March) – Morale Mechanics
π’ – Adventure, RPG, Interactive Movie, Visual Novel.
π΄ – Skill Game, Puzzle Game, Strategy, Simulation, Sports Game, Economic Simulation,
Building Game, Real-Time Strategy, Racing.
_________________________________________________________
1994Π³. (April) – Weather Effects
π’ – Simulation, Sports Game, First-Person Shooter, Third-Person Shooter, Racing,
Battle Royale.
π΄ – Interactive Movie.
_________________________________________________________
1994Π³. (October) – VR Helmet Support
π’ – Simulation, Sports Game, First-Person Shooter, Racing.
π΄ – Economic Simulation, Building Game.
β – Mobile phones.
_________________________________________________________
1995Π³. (April) – Voice Over
π’ – Sports Game, First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
π΄ – Adventure, Interactive Movie, Visual Novel.
_________________________________________________________
1995Π³. (May) – See Replay Function
π’ – Skill Game, Sports Game, Fighting Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter, Racing.
π΄ – Puzzle Game, Adventure, RPG, Economic Simulation, Building Game, Interactive Movie, Visual Novel.
_________________________________________________________
1996Π³. (June) – Dynamic & Destructible World
π’ – Strategy, Simulation, Building Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter.
π΄ – Adventure, Sports Game, Interactive Movie, Visual Novel.
_________________________________________________________
1997Π³. (July) – Mod Support
π’ – RPG, Simulation, Real-Time Strategy, First-Person Shooter.
π΄ – Adventure, Interactive Movie.
β – Arcade machines.
_________________________________________________________
1997Π³. (August) – Online Leaderboards
π’ – Skill Game, Action, Fighting Game, First-Person Shooter, Third-Person Shooter,
Racing, Battle Royale.
π΄ – Adventure, Interactive Movie, Visual Novel.
_________________________________________________________
1998Π³. (April) – Dance pad support
π’ – Skill Game.
π΄ – Adventure, RPG, Strategy, Action, Platformer, Simulation, Economic Simulation,
Building Game, Interactive Movie, Real-Time Strategy, First-Person Shooter, Visual Novel,
Third-Person Shooter, Racing, Battle Royale.
β – Mobile phones.
_________________________________________________________
1998Π³. (September) – Interactive Story
π’ – Interactive Movie, Visual Novel.
π΄ – Puzzle Game, Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1999Π³. (February) – In-App Purchases
π‘ – All genres.
β – Arcade machines.
_________________________________________________________
1999Π³. (October) – Level Streaming
π’ – Adventure, Simulation, First-Person Shooter, Third-Person Shooter.
π΄ – Fighting Game, Interactive Movie, Visual Novel.
_________________________________________________________
2001Π³. (January) – Touch Screen Support
π’ – Strategy, Economic Simulation, Building Game.
π΄ – Fighting Game.
_________________________________________________________
2005Π³. (December) – Social Media Integration
π’ – Puzzle Game.
π΄ – Adventure, Visual Novel.
_________________________________________________________
2006Π³. (February) – Motion Controller Support
π’ – Simulation, Sports Game, Fighting Game, Interactive Movie.
π΄ – Economic Simulation, Building Game.
β – Mobile phones.
_________________________________________________________
2007Π³. (December) – Instrument Support
π’ – Skill Game.
π΄ – Puzzle Game, Adventure, RPG, Strategy, Action, Platformer, Sports Game,
Economic Simulation, Fighting Game, Building Game, Interactive Movie,Real-Time Strategy,
First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
β – Mobile phones.
_________________________________________________________
2009Π³. (January) – Motion Camera Support
π’ – Simulation, Sports Game, Fighting Game, Interactive Movie.
π΄ – Adventure, Strategy, Economic Simulation, Building Game, Real-Time Strategy.
_________________________________________________________
2012Π³. (January) – Cloud Service
π’ – Racing.
_________________________________________________________
2015Π³. (February) – Augmented-Reality-Support
π’ – Puzzle Game, Interactive Movie, Visual Novel.
π΄ – Economic Simulation, Building Game.
_________________________________________________________
Platforms (1976-1998)
βYear | ββββPlatform | βSales start | βEnd of sales | Tech levelβ‘ | ββPriceπ² |
---|---|---|---|---|---|
1976 | Byte I Fairtech-CF Arcade System 500 | 1976Π³. (January) 1976Π³. (January) 1976Π³. (February) | 1977Π³. (October) 1983Π³. (March) 1981Π³. (February) | ββ‘ 1 β‘ 1 β‘ 2 | βββββββββββββββα α α α α α α β10.000π² 10.000π² 35.000π² |
1977 | Astro Arcade Commohdor PETE Byte II RRS-80 Katari 2600 | 1977Π³. (January) 1977Π³. (January) 1977Π³. (June) 1977Π³. (August) 1977Π³. (September) | 1985Π³. (July) 1982Π³. (December) 1993Π³. (November) 1981Π³. (January) 1992Π³. (January) | ββ‘ 1 β‘ 1 β‘ 2 β‘ 1 β‘ 1 | βββββββββββββββα α α α α α α β11.900π² 11.000π² 11.000π² 11.000π² 30.800π² |
1978 | Rodovin APVS Magma Olympus II | 1978Π³. (February) 1978Π³. (December) | 1983Π³. (October) 1984Π³. (March) | ββ‘ 1 β‘ 1 | βββββββββββββββα α α α α α α β12.680π² 12.000π² |
1979 | Minivision Katari 850 Intelvisual | 1979Π³. (November) 1979Π³. (November) 1979Π³. (December) | 1981Π³. (December) 1992Π³. (January) 1990Π³. (January) | ββ‘ 1 β‘ 1 β‘ 1 | βββββββββββββββα α α α α α α β14.100π² 13.000π² 13.000π² |
1980 | ZY80 Commohdor VEC-20 | 1980Π³. (January) 1980Π³. (July) | 1981Π³. (December) 1985Π³. (January) | ββ‘ 1 β‘ 1 | βββββββββββββββα α α α α α α β15.000π² 15.100π² |
1981 | Arcade System 800 CassetteView Personal Computer | 1981Π³. (February) 1981Π³. (July) 1981Π³. (August) | 1986Π³. (February) 1985Π³. (November) Endlessly | ]ββ‘ 3 β‘ 1 β‘ 8 | βββββββββββββββα α α α α α α β56.000π² 17.000π² 17.000π² |
1982 | Intex AD-Vision W-Tech Vision ZY Spectre Arcade-2640 Commohdor C63 Coleckovision Katari 5200 Vector-x | 1982Π³. (January) 1982Π³. (February) 1982Π³. (April) 1982Π³. (May) 1982Π³. (August) 1982Π³. (August) 1982Π³. (September) 1982Π³. (November) | 1983Π³. (October) 1986Π³. (January) 1992Π³. (January) 1984Π³. (November) 1994Π³. (April) 1985Π³. (October) 1984Π³. (September) 1984Π³. (December) | ββ‘ 1 β‘ 1 β‘ 2 β‘ 1 β‘ 2 β‘ 1 β‘ 1 β‘ 1 | βββββββββββββββα α α α α α α β19.500π² 19.350π² 19.000π² 19.500π² 19.200π² 19.000π² 19.000π² 19.900π² |
1983 | Mintendu System SIG-2000 PVX-1000 W-Tech Laser 2000 | 1983Π³. (July) 1983Π³. (July) 1983Π³. (October) 1983Π³. (November) | 1995Π³. (September) 1985Π³. (October) 1984Π³. (March) 1985Π³. (July) | ββ‘ 2 β‘ 2 β‘ 1 β‘ 2 | βββββββββββββββα α α α α α α β21.000π² 20.500π² 20.000π² 20.800π² |
1984 | McIntosh Amstar CCP Super CassetteView | 1984Π³. (January) 1984Π³. (June) 1984Π³. (July) | ββEndlessly 1990Π³. (April) 1987Π³. (November) | ββ‘ 8 β‘ 1 β‘ 2 | βββββββββββββββα α α α α α α β22.000π² 22.000π² 23.100π² |
1985 | Commohdor C127 Katari STT Amigo 1000 Siga Master Deck | 1985Π³. (January) 1985Π³. (June) 1985Π³. (July) 1985Π³. (October) | 1989Π³. (January) 1993Π³. (April) 1987Π³. (July) 1996Π³. (October) | ββ‘ 2 β‘ 3 β‘ 3 β‘ 2 | βββββββββββββββα α α α α α α β25.600π² 25.100π² 25.700π² 25.900π² |
1986 | Arcade System 1000 Katari 7800 | 1986Π³. (February) 1986Π³. (May) | 1991Π³. (February) 1992Π³. (January) | ββ‘ 4 β‘ 2 | βββββββββββββββα α α α α α α β127.000π² 27.100π² |
1987 | Amigo 500 Acoon Archimed Core Engine | 1987Π³. (April) 1987Π³. (June) 1987Π³. (October) | 1991Π³. (April) 1995Π³. (July) 1994Π³. (December) | ββ‘ 3 β‘ 3 β‘ 3 | βββββββββββββββα α α α α α α β30.600π² 30.000π² 30.800π² |
1988 | Siga Mega Deck | 1988Π³. (October) | 1997Π³. (October) | ββ‘ 3 | βββββββββββββββα α α α α α α β32.900π² |
1989 | Mintendu Game Portable Katari Lunx | 1989Π³. (April) 1989Π³. (October) | 2003Π³. (March) 1995Π³. (December) | ββ‘ 2 β‘ 2 | βββββββββββββββα α α α α α α β35.000π² 35.000π² |
1990 | Geo Reo Amstar GX3000 Siga Play Gear Game Mate Philops CD-X Super Mintendu System Core Engine GT Commohdor Game System | 1990Π³. (April) 1990Π³. (September) 1990Π³. (October) 1990Π³. (October) 1990Π³. (October) 1990Π³. (November) 1990Π³. (December) 1990Π³. (December) | 2004Π³. (April) 1991Π³. (December) 1997Π³. (March) 1994Π³. (March) 1998Π³. (September) 1999Π³. (September) 1994Π³. (December) 1992Π³. (December) | ββ‘ 3 β‘ 3 β‘ 2 β‘ 2 β‘ 3 β‘ 3 β‘ 3 β‘ 2 | βββββββββββββββα α α α α α α β54.000π² 50.600π² 51.500π² 50.000π² 53.000π² 52.500π² 53.400π² 50.800π² |
1991 | Arcade System 1500 Amigo CTV Core Engine Duo | 1991Π³. (February) 1991Π³. (March) 1991Π³. (September) | 1995Π³. (February) 1993Π³. (October) 1995Π³. (December) | ββ‘ 5 β‘ 3 β‘ 3 | βββββ150.000π² 49.700π² βββββββββββα α α α α α α β58.700π² |
1992 | Wasari Megavision | 1992Π³. (November) | 1994Π³. (December) | ββ‘ 2 | βββββββββββββββα α α α α α α β63.400π² |
1993 | PhaserActive Amigo CDX-32 4D-OH Katari Puma | 1993Π³. (April) 1993Π³. (September) 1993Π³. (October) 1993Π³. (November) | 1996Π³. (November) 1994Π³. (April) 1996Π³. (January) 1996Π³. (July) | ββ‘ 4 β‘ 3 β‘ 4 β‘ 4 | βββββββββββββββα α α α α α α β64.500π² 66.500π² 65.800π² 65.000π² |
1994 | Play-X Siga Uranus Pony Gamestation Core-FX | 1994Π³. (September) 1994Π³. (November) 1994Π³. (December) 1994Π³. (December) | 1997Π³. (October) 2000Π³. (November) 2006Π³. (August) 1998Π³. (December) | ββ‘ 3 β‘ 4 β‘ 4 β‘ 3 | βββββββββββββββα α α α α α α β70.000π² 74.500π² 73.000π² 76.000π² |
1995 | Arcade System 1800 Mintendu Virtual Portable Mega-A-Can Siga Noman | 1995Π³. (February) 1995Π³. (July) 1995Π³. (October) 1995Π³. (October) | 2000Π³. (February) 1996Π³. (March) 1997Π³. (October) 1999Π³. (February) | ββ‘ 6 β‘ 2 β‘ 3 β‘ 3 | βββββββββββββββα α α α α α α βββββββββββα α α α α α α β280.000π² 83.400π² 80.000π² 82.600π² |
1996 | Pippal Mintendu 63 | 1996Π³. (April) 1996Π³. (June) | 1997Π³. (December) 2002Π³. (April) | ββ‘ 4 β‘ 4 | βββββββββββββββα α α α α α α β87.000π² 85.700π² |
1998 | Geo Reo Pocket Mintendu Game Port. Col. Siga Reamcast | 1998Π³. (October) 1998Π³. (October) 1998Π³. (November) | 1999Π³. (December) 2003Π³. (March) 2001Π³. (December) | ββ‘ 3 β‘ 2 β‘ 5 | βββββββββββββββα α α α α α α β102.500π² 102.000π² 102.000π² |
Platforms (1999-2030)
βYear | βββPlatform | βSales start | βEnd of sales | Tech levelβ‘ | ββPriceπ² |
---|---|---|---|---|---|
1999 | Wonderbird | 1999Π³. (March) | 2003Π³. (September) | ββ‘ 3 | βββββββββββββββα α α α α α α β110.000π² |
2000 | Arcade System 2000 Pony Gamestation 2 | 2000Π³. (February) 2000Π³. (March) | 2005Π³. (February) 2013Π³. (January) | ββ‘ 7 β‘ 5 | βββββββββββββββα α α α α α α β470.000π² 126.000π² |
2001 | Game Portable Advance Mintendu Playcube Minisoft YBox | 2001Π³. (March) 2001Π³. (September) 2001Π³. (November) | 2008Π³. (November) 2007Π³. (March) 2009Π³. (March) | ββ‘ 3 β‘ 5 β‘ 5 | βββββββββββββββα α α α α α α β130.000π² 132.000π² 134.000π² |
2003 | M-Cage | 2003Π³. (October) | 2005Π³. (November) | ββ‘ 4 | βββββββββββββββα α α α α α α β160.000π² |
2004 | Mintendu D-S Pony GSP | 2004Π³. (November) 2004Π³. (December) | 2013Π³. (August) 2014Π³. (December) | ββ‘ 4 β‘ 4 | βββββββββββββββα α α α α α α β183.000π² 180.000π² |
2005 | Arcade System 2500 Gizmos Minisoft YBox 370 | 2005Π³. (February) 2005Π³. (March) 2005Π³. (November) | ββEndlessly 2006Π³. (February) 2016Π³. (April) | ββ‘ 8 β‘ 4 β‘ 6 | βββββββββββββββα α α α α α α β720.000π² 200.000π² 207.000π² |
2006 | Pony Gamestation 3 Mintendu Fii | 2006Π³. (November) 2006Π³. (November) | 2017Π³. (May) 2013Π³. (October) | ββ‘ 6 β‘ 5 | βββββββββββββββα α α α α α α β231.000π² 227.000π² |
2007 | iByte | 2007Π³. (November) | 2012Π³. (November) | ββ‘ 3 | βββββββββββββββα α α α α α α ββ3.500π² |
2008 | Redberry Z5 | 2008Π³. (February) | 2013Π³. (February) | ββ‘ 3 | βββββββββββββββα α α α α α α ββ3.300π² |
2009 | Sybios 500 Cyboo Droidan I | 2009Π³. (February) 2009Π³. (May) 2009Π³. (June) | 2014Π³. (February) 2011Π³. (September) 2014Π³. (June) | ββ‘ 3 β‘ 4 β‘ 3 | βββββββββββββββα α α α α α α ββ2.700π² 283.000π² 3.100π² |
2011 | Mintendu 3SD iByte 2 Pony GSViva | 2011Π³. (February) 2011Π³. (November) 2011Π³. (December) | 2023Π³. (November) 2016Π³. (November) 2019Π³. (March) | ββ‘ 4 β‘ 4 β‘ 6 | βββββββββββββββα α α α α α α β324.000π² 4.000π² 320.000π² |
2012 | Redberry Z10 Minisoft Phone I Mintendu FiiU Neo X | 2012Π³. (February) 2012Π³. (September) 2012Π³. (December) 2012Π³. (December) | 2017Π³. (February) 2017Π³. (September) 2017Π³. (January) 2020Π³. (January) | ββ‘ 4 β‘ 4 β‘ 6 β‘ 3 | βββββββββββββββα α α α α α α ββ3.600π² 3.500π² 345.000π² 348.500π² |
2013 | Sybios 800 Oya Droidan II Nvideo Pro Pony Gamestation 4 Minisoft YBox 720 | 2013Π³. (February) 2013Π³. (June) 2013Π³. (June) 2013Π³. (July) 2013Π³. (November) 2013Π³. (November) | 2018Π³. (February) 2015Π³. (July) 2018Π³. (June) 2022Π³. (October) 2022Π³. (June) 2023Π³. (May) | ββ‘ 4 β‘ 6 β‘ 4 β‘ 6 β‘ 7 β‘ 7 | βββββββββββββββα α α α α α α ββ3.300π² 360.000π² 3.800π² 360.000π² 365.000π² 360.000π² |
2015 | Beam Machine iByte 3 | 2015Π³. (November) 2015Π³. (November) | 2021Π³. (February) 2020Π³. (November) | ββ‘ 8 β‘ 5 | βββββββββββββββα α α α α α α β400.000π² 4.600π² |
2016 | Redberry Z20 Fusion F1000 Minisoft Phone II | 2016Π³. (February) 2016Π³. (June) 2016Π³. (September) | 2021Π³. (February) 2018Π³. (July) 2021Π³. (September) | ββ‘ 5 β‘ 6 β‘ 5 | βββββββββββββββα α α α α α α ββ4.000π² 420.000π² 4.000π² |
2017 | Mintendu Zwitch Droidan III | 2017Π³. (March) 2017Π³. (June) | 2025Π³. (December) 2022Π³. (June) | ββ‘ 7 β‘ 5 | βββββββββββββββα α α α α α α β450.000π² 4.100π² |
2019 | iByte 4 | 2019Π³. (November) | 2024Π³. (November) | ββ‘ 6 | βββββββββββββββα α α α α α α ββ5.100π² |
2020 | Pony Gamestation 5 Minisoft YBox SX Katari VCC | 2020Π³. (November) 2020Π³. (November) 2020Π³. (November) | 2030Π³. (June) 2030Π³. (May) 2025Π³. (November) | ββ‘ 8 β‘ 8 β‘ 6 | ββββββββββββββα α α α α α α β506.000π² 500.000π² 285.400π² |
2021 | Droidan IV Intelvisual Amikos Beam Deck | 2021Π³. (June) 2021Π³. (October) 2021Π³. (December) | 2026Π³. (June) 2026Π³. (February) 2028Π³. (November) | ββ‘ 6 β‘ 6 β‘ 8 | βββββββββββββββα α α α α α α ββ5.000π² 325.000π² 440.000π² |
2023 | iByte 5 Commohdor G. System II | 2023Π³. (November) 2023Π³. (December) | ββEndlessly Endlessly | ββ‘ 7 β‘ 8 | βββββββββββββββα α α α α α α ββ5.500π² 560.000π² |
2024 | Asia Box Mintendu Zwitch Pro | 2024Π³. (February) 2024Π³. (December) | ββEndlessly 2031Π³. (January) | ββ‘ 8 β‘ 8 | βββββββββββββββα α α α α α α β579.000π² 526.000π² |
2025 | Siga MegaCast Droidan V | 2025Π³. (April) 2025Π³. (June) | ββEndlessly Endlessly | ββ‘ 8 β‘ 7 | βββββββββββββββα α α α α α α β610.000π² 5.300π² |
2026 | Katari Puma 2 | 2026Π³. (July) | ββEndlessly | ββ‘ 8 | βββββββββββββββα α α α α α α β625.000π² |
2028 | Minisoft YBox SX-II Pony Gamestation 6 | 2028Π³. (November) 2028Π³. (December) | ββEndlessly Endlessly | ββ‘ 8 β‘ 8 | βββββββββββββββα α α α α α α β680.000π² 682.000π² |
2030 | Mintendu MX | 2030Π³. (January) | ββEndlessly | ββ‘ 8 | βββββββββββββββα α α α α α α β660.000π² |
______Release Dates (Mod)______
Copy protection
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
_______________________________________________________
1980Π³. (August) – StarForce v1.0
1982Π³. (August) – StarForce v2.0
1984Π³. (August) – StarForce v3.0
_______________________________________________________
1986Π³. (August) – ActControl v1.0
1988Π³. (August) – ActControl v2.0
1990Π³. (August) – ActControl v3.0
_______________________________________________________
1992Π³. (August) – SecuROM v1.0
1994Π³. (August) – SecuROM v2.0
1996Π³. (August) – SecuROM v3.0
_______________________________________________________
1998Π³. (August) – Reality Pump v1.0
2000Π³. (August) – Reality Pump v2.0
2002Π³. (August) – Reality Pump v3.0
_______________________________________________________
2004Π³. (August) – Steamworks v1.0
2006Π³. (August) – Steamworks v2.0
2008Π³. (August) – Steamworks v3.0
_______________________________________________________
2010Π³. (August) – Steam Bind v1.0
2012Π³. (August) – Steam Bind v2.0
2014Π³. (August) – Steam Bind v3.0
_______________________________________________________
2016Π³. (August) – RockStar DRM v1.0
2018Π³. (August) – RockStar DRM v2.0
2020Π³. (August) – RockStar DRM v3.0
_______________________________________________________
2022Π³. (August) – DENUVO v1.0
2024Π³. (August) – DENUVO v2.0
2026Π³. (August) – DENUVO v3.0
_______________________________________________________
2028Π³. (August) – PirateKiller Prime
2030Π³. (August) – PirateKiller Pro
2032Π³. (August) – PirateKiller Extreme
_______________________________________________________
Anti-cheats
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
_______________________________________________________
1990Π³. (February) – BattlEye v1.0
1992Π³. (February) – BattlEye v2.0
1994Π³. (February) – BattlEye v3.0
_______________________________________________________
1996Π³. (February) – Denuvo Anti-Cheat v1.0
1998Π³. (February) – Denuvo Anti-Cheat v2.0
2000Π³. (February) – Denuvo Anti-Cheat v3.0
_______________________________________________________
2002Π³. (February) – VAC v1.0
2004Π³. (February) – VAC v2.0
2006Π³. (February) – VAC Pro
_______________________________________________________
2008Π³. (February) – Easy Anti-Cheat 1.0
2010Π³. (February) – Easy Anti-Cheat 2.0
2012Π³. (February) – Easy Anti-Cheat 3.0
_______________________________________________________
2014Π³. (February) – Kernel-Level I
2016Π³. (February) – Kernel-Level II
2018Π³. (February) – Kernel-Level III
_______________________________________________________
2020Π³. (February) – PunkBuster v1.0
2022Π³. (February) – PunkBuster v2.0
2024Π³. (February) – PunkBuster v3.0
_______________________________________________________
2026Π³. (February) – GodsEye Protection 1.0
2028Π³. (February) – GodsEye Protection 2.0
2030Π³. (February) – GodsEye Protection Neo
_______________________________________________________
NPC engines
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
_________________________________________________________
1976Π³. (January) – Z-machine
Genre: None; Platform: None
_________________________________________________________
1977Π³. (March) – Sierraβs Creative Interpreter
Genre: Adventure; Platform: Apple I
_________________________________________________________
1977Π³. (November) – SCUMM
Genre: Adventure; Platform: Apple I
_________________________________________________________
1979Π³. (January) – Freescape
Genre: Skill Game; Platform: Magnavox Odyssey 2
_________________________________________________________
1980Π³. (July) – Gold Box
Genre: Skill Game; Platform: Magnavox Odyssey 2
_________________________________________________________
1981Π³. (October) – PRISM-16
Genre: Skill Game; Platform: Magnavox Odyssey 2
_________________________________________________________
1983Π³. (August) – XnGine
Genre: RPG; Platform: Commodore 64
_________________________________________________________
1984Π³. (September) – Glacier engine
Genre: RPG; Platform: NES
_________________________________________________________
1985Π³. (June) – BRender
Genre: RPG; Platform: Apple Mac
_________________________________________________________
1987Π³. (December) – RenderWare
Genre: Strategy; Platform: Atari 7800
_________________________________________________________
1988Π³. (October) – Sith
Genre: Action; Platform: Amiga 500
_________________________________________________________
1990Π³. (July) – Infinity Engine
Genre: Action; Platform: Nintendo Game Boy
_________________________________________________________
1991Π³. (April) – GoldSrc
Genre: Simulation; Platform: Super NES
_________________________________________________________
1992Π³. (December) – LithTech
Genre: Simulation; Platform: Atari 7800, Super NES
_________________________________________________________
1994Π³. (December) – GrimE
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
1996Π³. (July) – AtmosFear
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
1997Π³. (September) – Serious Engine
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
1998Π³. (December) – Unreal Engine
Genre: Platformer; Platform: Sony PlayStation
_________________________________________________________
2000Π³. (December) – Unreal Engine 1.5
Genre: Platformer; Platform: Sega Dreamcast
_________________________________________________________
2001Π³. (July) – Source
Genre: Third-Person Shooter; Platform: Sony PlayStation 2
_________________________________________________________
2003Π³. (December) – Unreal Engine 2
Genre: Third-Person Shooter; Platform: Sony PlayStation 2
_________________________________________________________
2004Π³. (October) – CryEngine
Genre: Third-Person Shooter; Platform: Personal Computer
_________________________________________________________
2006Π³. (December) – Unity Free
Genre: Real-Time Strategy; Platform: Microsoft Xbox 360
_________________________________________________________
2007Π³. (August) – RAGE
Genre: Real-Time Strategy; Platform: Microsoft Xbox 360
_________________________________________________________
2008Π³. (September) – Unreal Engine 3
Genre: Sports Game; Platform: Sony PlayStation 3
_________________________________________________________
2010Π³. (October) – CryEngine 2
Genre: Sports Game; Platform: Sony PlayStation 3
_________________________________________________________
2011Π³. (November) – Frostbite
Genre: Building Game; Platform: Personal Computer
_________________________________________________________
2012Π³. (November) – Unreal Engine 4
Genre: Building Game; Platform: Personal Computer
_________________________________________________________
2014Π³. (July) – CryEngine 3
Genre: Fighting Game; Platform: Sony PlayStation 4
_________________________________________________________
2015Π³. (October) – Unreal Engine 4 Free
Genre: Fighting Game; Platform: Sony PlayStation 4
_________________________________________________________
2016Π³. (November) – Source 2
Genre: Interactive Movie; Platform: Microsoft Xbox One
_________________________________________________________
2018Π³. (June) – Core
Genre: Interactive Movie; Platform: Microsoft Xbox One
_________________________________________________________
2019Π³. (July) – Unity 3D Free
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
2020Π³. (December) – Unreal Engine 5 Free
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
2023Π³. (February) – Serious Engine 4
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
2024Π³. (June) – Id Tech
Genre: Third-Person Shooter; Platform: Commodore 64GS II
_________________________________________________________
2025Π³. (August) – Id Tech Plus
Genre: RPG; Platform: Personal Computer
_________________________________________________________
2025Π³. (August) – Id Tech Pro
Genre: Simulation; Platform: Personal Computer
_________________________________________________________
2026Π³. (May) – Id Tech Excellence
Genre: Real-Time Strategy; Platform: Sega Mega Cast
_________________________________________________________
Engine technology
_________________________________________________________
1976Π³. (January) – ASCII Graphics
_________________________________________________________
1976Π³. (January) – Speaker Sound
_________________________________________________________
1976Π³. (January) – Primitive AI [Level 1]
_________________________________________________________
1976Π³. (January) – Primitive Physics [Level 1]
_________________________________________________________
1977Π³. (February) – 2D Line Graphics
_________________________________________________________
1977Π³. (October) – Primitive Mono Sound
_________________________________________________________
1978Π³. (December) – Primitive 2D Block Graphics
_________________________________________________________
1980Π³. (January) – Primitive AI [Level 2]
_________________________________________________________
1980Π³. (May) – Primitive Stereo Sound
_________________________________________________________
1980Π³. (June) – Primitive Physics [Level 2]
_________________________________________________________
1981Π³. (August) – Modern 2D Block Graphics
_________________________________________________________
1983Π³. (June) – 2D 8-Bit Graphics
_________________________________________________________
1983Π³. (July) – 8 Bit Sound
_________________________________________________________
1984Π³. (January) – Primitive AI [Level 3]
_________________________________________________________
1984Π³. (March) – Primitive 3D Vector Graphics
_________________________________________________________
1984Π³. (July) – Primitive Physics [Level 3]
_________________________________________________________
1985Π³. (April) – Advanced 8 Bit Sound
_________________________________________________________
1987Π³. (January) – 16 Bit Sound
_________________________________________________________
1987Π³. (October) – 2D 16-Bit Graphics
_________________________________________________________
1988Π³. (January) – Improved AI [Level 1]
_________________________________________________________
1988Π³. (August) – Improved Physics [Level 1]
_________________________________________________________
1990Π³. (February) – Modern 3D Vector Graphics
_________________________________________________________
1990Π³. (May) – Advanced 16 Bit Sound
_________________________________________________________
1991Π³. (January) – Primitive Pseudo 3D Graphics
_________________________________________________________
1992Π³. (January) – Improved AI [Level 2]
_________________________________________________________
1992Π³. (March) – 32 Bit Sound
_________________________________________________________
1992Π³. (April) – 3D Voxel Graphics
_________________________________________________________
1992Π³. (September) – Improved Physics [Level 2]
_________________________________________________________
1994Π³. (October) – Modern Pseudo 3D Graphics
_________________________________________________________
1996Π³. (January) – Improved AI [Level 3]
_________________________________________________________
1996Π³. (February) – 3D Graphics
_________________________________________________________
1996Π³. (October) – Improved Physics [Level 3]
_________________________________________________________
1997Π³. (July) – Modern 3D Voxel Graphics
_________________________________________________________
1998Π³. (November) – Advanced 32 Bit Sound
_________________________________________________________
1998Π³. (December) – Advanced 3D Graphics
_________________________________________________________
2000Π³. (January) – Advanced AI [Level 1]
_________________________________________________________
2000Π³. (November) – Advanced Physics [Level 1]
_________________________________________________________
2001Π³. (May) – Modern 3D Graphics
_________________________________________________________
2003Π³. (October) – Surround Sound Technology
_________________________________________________________
2004Π³. (January) – Advanced AI [Level 2]
_________________________________________________________
2004Π³. (December) – Advanced Physics [Level 2]
_________________________________________________________
2006Π³. (November) – OpenWorld 3D Graphics
_________________________________________________________
2007Π³. (March) – 3D Sound 3.1
_________________________________________________________
2008Π³. (March) – Advanced Physics [Level 3]
_________________________________________________________
2008Π³. (June) – Advanced AI [Level 3]
_________________________________________________________
2010Π³. (July) – 3D Sound 5.1
_________________________________________________________
2011Π³. (September) – Advanced OpenWorld 3D Graphics
_________________________________________________________
2012Π³. (January) – Highly Advanced AI [Level 1]
_________________________________________________________
2012Π³. (June) – Highly Advanced Physics [Level 1]
_________________________________________________________
2014Π³. (February) – 3D Sound 7.1
_________________________________________________________
2015Π³. (June) – Modern OpenWorld 3D Graphics
_________________________________________________________
2016Π³. (January) – Highly Advanced AI [Level 2]
_________________________________________________________
2016Π³. (May) – Highly Advanced Physics [Level 2]
_________________________________________________________
2018Π³. (February) – High-End OpenWorld 3D Graphics
_________________________________________________________
2018Π³. (December) – Real 3D Sound
_________________________________________________________
2020Π³. (January) – Highly Advanced AI [Level 3]
_________________________________________________________
2020Π³. (June) – Highly Advanced Physics [Level 3]
_________________________________________________________
2022Π³. (May) – Crystal 4D sound [Level 1]
_________________________________________________________
2022Π³. (December) – Real 3D Graphics
_________________________________________________________
2024Π³. (February) – Global Physics [Level 1]
_________________________________________________________
2024Π³. (July) – Super-intelligent AI [Level 1]
_________________________________________________________
2026Π³. (February) – Crystal 4D sound [Level 2]
_________________________________________________________
2026Π³. (August) – Epic 3D graphics [Level 1]
_________________________________________________________
2028Π³. (May) – Global Physics [Level 2]
_________________________________________________________
2028Π³. (June) – Super-intelligent AI [Level 2]
_________________________________________________________
2030Π³. (May) – Crystal 4D sound [Level 3]
_________________________________________________________
2030Π³. (November) – Epic 3D graphics [Level 2]
_________________________________________________________
2032Π³. (August) – Super-intelligent AI [Level 3]
_________________________________________________________
2032Π³. (October) – Global Physics [Level 3]
_________________________________________________________
2034Π³. (May) – Epic 3D graphics [Level 3]
_________________________________________________________
Console hardware (1976-1994)
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
1976Π³.
_________________________________________________________
1976Π³. (January) – Intel 8085 [CPU]
_________________________________________________________
1976Π³. (January) – TI Adaptor [GPU]
_________________________________________________________
1976Π³. (January) – DRAM 128 Bytes [RAM]
_________________________________________________________
1976Π³. (January) – No storage option [Internal memory]
_________________________________________________________
1976Π³. (January) – Controller I
_________________________________________________________
1976Π³. (January) – 1.8 inch grayscale screen
_________________________________________________________
1976Π³. (January) – AMY Audio 1300 [Sound chip]
_________________________________________________________
1976Π³. (January) – Air vents
_________________________________________________________
1976Π³. (January) – 4KB cartridge [External Memory]
_________________________________________________________
1976Π³. (January) – Case for stationary console I
_________________________________________________________
1976Π³. (January) – Case for handheld I
_________________________________________________________
1978Π³.
_________________________________________________________
1978Π³. (March) – 128 bytes on cartridge [Internal memory]
_________________________________________________________
1979Π³.
_________________________________________________________
1979Π³. (June) – DRAM 1KB [RAM]
_________________________________________________________
1980Π³.
_________________________________________________________
1980Π³. (May) – AMY Audio 1800 [Sound chip]
_________________________________________________________
1980Π³. (June) – Intel 8087 [CPU]
_________________________________________________________
1980Π³. (July) – GTI Adaptor [GPU]
_________________________________________________________
1981Π³.
_________________________________________________________
1981Π³. (February) – Heat Sink
_________________________________________________________
1982Π³.
_________________________________________________________
1982Π³. (February) – Case for stationary console II
_________________________________________________________
1982Π³. (February) – Case for handheld II
_________________________________________________________
1982Π³. (February) – Controller II
_________________________________________________________
1982Π³. (April) – 1 kilobyte on cartridge [Internal memory]
_________________________________________________________
1982Π³. (May) – 128KB cartridge [External Memory]
_________________________________________________________
1982Π³. (July) – DRAM 8KB [RAM]
_________________________________________________________
1982Π³. (October) – Yamaha OXL 500 [Sound chip]
_________________________________________________________
1982Π³. (October) – Intel 80286 [CPU]
_________________________________________________________
1982Π³. (October) – Extended Graphics Adapter [GPU]
_________________________________________________________
1984Π³.
_________________________________________________________
1984Π³. (April) – OEM Color Emulation Card [GPU]
_________________________________________________________
1984Π³. (September) – 4 kilobyte on cartridge [Internal memory]
_________________________________________________________
1984Π³. (November) – Yamaha OXL 1000 [Sound chip]
_________________________________________________________
1984Π³. (December) – AMD Am29000 [CPU]
_________________________________________________________
1984Π³. (December) – DRAM 64KB [RAM]
_________________________________________________________
1985Π³.
_________________________________________________________
1985Π³. (May) – Small case fan
_________________________________________________________
1985Π³. (July) – 2.6 inch grayscale screen
_________________________________________________________
1986Π³.
_________________________________________________________
1986Π³. (January) – VIA ACI 89 [Sound chip]
_________________________________________________________
1986Π³. (February) – DRAM 128KB [RAM]
_________________________________________________________
1986Π³. (April) – Intel 80376 [CPU]
_________________________________________________________
1986Π³. (May) – Graphics Solution Plus [GPU]
_________________________________________________________
1986Π³. (June) – Controller III
_________________________________________________________
1986Π³. (June) – Case for stationary console III
_________________________________________________________
1986Π³. (June) – Case for handheld III
_________________________________________________________
1986Π³. (October) – 8 kilobyte on cartridge [Internal memory]
_________________________________________________________
1986Π³. (November) – 1MB cartridge [External Memory]
_________________________________________________________
1989Π³.
_________________________________________________________
1989Π³. (March) – SDRAM 512KB [RAM]
_________________________________________________________
1989Π³. (June) – 3.2 inch color screen
_________________________________________________________
1989Π³. (September) – VIA ACI 91 [Sound chip]
_________________________________________________________
1990Π³.
_________________________________________________________
1990Π³. (June) – Intel 80487 [CPU]
_________________________________________________________
1990Π³. (November) – VGA Wonder [GPU]
_________________________________________________________
1990Π³. (December) – 32 kilobyte on cartridge [Internal memory]
_________________________________________________________
1991Π³.
_________________________________________________________
1991Π³. (January) – Small fans for CPU and GPU
_________________________________________________________
1991Π³. (November) – Creative DMP I [Sound chip]
_________________________________________________________
1992Π³.
_________________________________________________________
1992Π³. (February) – Intel Pentium [CPU]
_________________________________________________________
1992Π³. (February) – ATI Graphics Ultra ISA [GPU]
_________________________________________________________
1992Π³. (August) – MMC 512KB memory card [Internal memory]
_________________________________________________________
1992Π³. (August) – Modern controller I
_________________________________________________________
1992Π³. (August) – Case for stationary console IV
_________________________________________________________
1992Π³. (August) – Case for handheld IV
_________________________________________________________
1992Π³. (September) – 700MB CD [External Memory]
_________________________________________________________
1992Π³. (October) – SDRAM 2MB [RAM]
_________________________________________________________
1994Π³.
_________________________________________________________
1994Π³. (July) – RIVA 128 [GPU]
_________________________________________________________
1994Π³. (December) – Creative DMP II [Sound chip]
_________________________________________________________
Console hardware (1995-2012)
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
1995Π³.
_________________________________________________________
1995Π³. (February) – Smartmedia 4MB memory card [Internal memory]
_________________________________________________________
1995Π³. (November) – AMD Am486DX [CPU]
_________________________________________________________
1995Π³. (November) – SDRAM 8MB [RAM]
_________________________________________________________
1996Π³.
_________________________________________________________
1996Π³. (December) – High performance fan for CPU and GPU
_________________________________________________________
1997Π³.
_________________________________________________________
1997Π³. (May) – 32MB SD Memory Card [Internal memory]
_________________________________________________________
1997Π³. (July) – Yamaha Audio R3 [Sound chip]
_________________________________________________________
1997Π³. (July) – 4GB DVD [External Memory]
_________________________________________________________
1997Π³. (October) – Intel Pentium III [CPU]
_________________________________________________________
1997Π³. (October) – RIVA TNT [GPU]
_________________________________________________________
1997Π³. (December) – SDRAM 32MB [RAM]
_________________________________________________________
1997Π³. (December) – Modern controller II
_________________________________________________________
1997Π³. (December) – Case for stationary console V
_________________________________________________________
1997Π³. (December) – Case for handheld V
_________________________________________________________
2000Π³.
_________________________________________________________
2000Π³. (May) – AMD Athlon [CPU]
_________________________________________________________
2001Π³.
_________________________________________________________
2001Π³. (January) – 3.6 inch touch screen
_________________________________________________________
2001Π³. (June) – Yamaha Audio R7 [Sound chip]
_________________________________________________________
2001Π³. (June) – GeForce4 MX 4000 [GPU]
_________________________________________________________
2002Π³.
_________________________________________________________
2002Π³. (September) – DDR 128MB [Samsung] [RAM]
_________________________________________________________
2002Π³. (September) – 64MB SD Memory Card [Internal memory]
_________________________________________________________
2003Π³.
_________________________________________________________
2003Π³. (June) – Tuned 3-fan system
_________________________________________________________
2003Π³. (June) – 512MB cartridge [External Memory]
_________________________________________________________
2004Π³.
_________________________________________________________
2004Π³. (February) – DDR 512MB [Hynix] [RAM]
_________________________________________________________
2004Π³. (April) – Intel Xeon [CPU]
_________________________________________________________
2004Π³. (April) – GeForce 6100 [GPU]
_________________________________________________________
2004Π³. (May) – Modern controller III
_________________________________________________________
2004Π³. (May) – Creative Sound Blaster [Sound chip]
_________________________________________________________
2004Π³. (May) – Case for stationary console VI
_________________________________________________________
2004Π³. (May) – Case for handheld VI
_________________________________________________________
2004Π³. (July) – HDD 20 GB [Hitachi] [Internal memory]
_________________________________________________________
2004Π³. (August) – 25GB Blue-DVD [External Memory]
_________________________________________________________
2004Π³. (December) – IPS screen 4.8 inch
_________________________________________________________
2007Π³.
_________________________________________________________
2007Π³. (January) – 2GB cartridge [External Memory]
_________________________________________________________
2007Π³. (May) – 2GB microSD Memory Card [Internal memory]
_________________________________________________________
2008Π³.
_________________________________________________________
2008Π³. (February) – HDD 80 GB [Seagate] [Internal memory]
_________________________________________________________
2008Π³. (April) – Creative Sound Blaster Pro [Sound chip]
_________________________________________________________
2008Π³. (May) – DDR2 2GB [Kingston] [RAM]
_________________________________________________________
2008Π³. (September) – AMOLED screen 4.9 inch
_________________________________________________________
2008Π³. (November) – GeForce 8300 [GPU]
_________________________________________________________
2009Π³.
_________________________________________________________
2009Π³. (February) – Intel Core i5 [CPU]
_________________________________________________________
2011Π³.
_________________________________________________________
2011Π³. (July) – Modern 4-fan system
_________________________________________________________
2012Π³.
_________________________________________________________
2012Π³. (January) – DDR2 8GB [Corsair] [RAM]
_________________________________________________________
2012Π³. (January) – HDD 500GB [Toshiba] [Internal memory]
_________________________________________________________
2012Π³. (April) – Modern controller IV
_________________________________________________________
2012Π³. (April) – Case for stationary console VII
_________________________________________________________
2012Π³. (April) – Case for handheld VII
_________________________________________________________
2012Π³. (July) – AMD Ryzen 5 [CPU]
_________________________________________________________
2012Π³. (September) – Realtek HD [Sound chip]
_________________________________________________________
2012Π³. (December) – 50GB Dual-DVD [External Memory]
_________________________________________________________
2012Π³. (December) – Radeon HD 7450 [GPU]
_________________________________________________________
Console hardware (2015-2033)
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
2015Π³.
_________________________________________________________
2015Π³. (January) – Radeon R9 Nano [GPU]
_________________________________________________________
2015Π³. (August) – Intel Core i7 [CPU]
_________________________________________________________
2015Π³. (September) – 8GB microSD Memory Card [Internal memory]
_________________________________________________________
2015Π³. (October) – DDR3 12GB [G.Skill] [RAM]
_________________________________________________________
2015Π³. (October) – SSD 800GB [Plextor] [Internal memory]
_________________________________________________________
2015Π³. (October) – Realtek Pro [Sound chip]
_________________________________________________________
2017Π³.
_________________________________________________________
2017Π³. (August) – Water-cooling system
_________________________________________________________
2017Π³. (August) – Case for stationary console VIII
_________________________________________________________
2019Π³.
_________________________________________________________
2019Π³. (April) – Radeon RX 6600XT [GPU]
_________________________________________________________
2019Π³. (April) – 32GB microSD Memory Card [Internal memory]
_________________________________________________________
2019Π³. (May) – 120GB HD-DVD [External Memory]
_________________________________________________________
2019Π³. (May) – SSD 1TB [Samsung] [Internal memory]
_________________________________________________________
2019Π³. (June) – DDR3 16GB [A-Data] [RAM]
_________________________________________________________
2019Π³. (July) – Yamaha Surround X19 [Sound chip]
_________________________________________________________
2019Π³. (August) – Case for handheld VIII
_________________________________________________________
2019Π³. (August) – Modern controller V
_________________________________________________________
2019Π³. (September) – AMD Ryzen 7 [CPU]
_________________________________________________________
2020Π³.
_________________________________________________________
2020Π³. (April) – Super AMOLED screen 5.1 inch
_________________________________________________________
2020Π³. (September) – 16GB cartridge [External Memory]
_________________________________________________________
2023Π³.
_________________________________________________________
2023Π³. (May) – Intel Core i9 [CPU]
_________________________________________________________
2023Π³. (June) – GeForce RTX 3080 Ti [GPU]
_________________________________________________________
2023Π³. (June) – Yamaha Surround X23 [Sound chip]
_________________________________________________________
2024Π³.
_________________________________________________________
2024Π³. (April) – DDR4 32GB [Crucial] [RAM]
_________________________________________________________
2025Π³.
_________________________________________________________
2025Π³. (December) – SSD 4TB [Kingston] [Internal memory]
_________________________________________________________
2026Π³.
_________________________________________________________
2026Π³. (November) – 512GB microSDXC Memory Card [Internal memory]
_________________________________________________________
2027Π³.
_________________________________________________________
2027Π³. (March) – AMD Ryzen 9 [CPU]
_________________________________________________________
2027Π³. (April) – 64GB cartridge [External Memory]
_________________________________________________________
2027Π³. (May) – Blade RT-Audio 1.0 [Sound chip]
_________________________________________________________
2027Π³. (May) – GeForce RTX 3090 Ti [GPU]
_________________________________________________________
2027Π³. (November) – DDR4 64GB [HyperX] [RAM]
_________________________________________________________
2027Π³. (December) – Super AMOLED screen 5.2 inch
_________________________________________________________
2028Π³.
_________________________________________________________
2028Π³. (January) – 250GB Ultra-DVD [External Memory]
_________________________________________________________
2031Π³.
_________________________________________________________
2031Π³. (October) – GeForce RTX 4090 Pro [GPU]
_________________________________________________________
2031Π³. (December) – Blade RT-Audio 2.0 [Sound chip]
_________________________________________________________
2032Π³.
_________________________________________________________
2032Π³. (May) – M.2 SSD 16TB [Intel] [Internal memory]
_________________________________________________________
2032Π³. (July) – DDR5 128GB [Corsair] [RAM]
_________________________________________________________
2033Π³.
_________________________________________________________
2033Π³. (February) – Intel Core Extreme [CPU]
_________________________________________________________
Features of consoles
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
_________________________________________________________
1977Π³. (February) – Keyboard support
_________________________________________________________
1977Π³. (May) – Reset button
_________________________________________________________
1978Π³. (November) – Turbo mode
_________________________________________________________
1981Π³. (February) – Backward compatible
_________________________________________________________
1984Π³. (June) – Lightgun support
_________________________________________________________
1985Π³. (February) – Mouse support
_________________________________________________________
1987Π³. (July) – Link-Multiplayer
_________________________________________________________
1991Π³. (March) – Wheel support
_________________________________________________________
1991Π³. (December) – Internet ready
_________________________________________________________
1992Π³. (November) – User profiles
_________________________________________________________
1993Π³. (November) – Media Player
_________________________________________________________
1994Π³. (October) – Friends list
_________________________________________________________
1995Π³. (June) – Crossplay
_________________________________________________________
1995Π³. (October) – Headset Support
_________________________________________________________
1998Π³. (June) – Dance pad support
_________________________________________________________
1998Π³. (November) – Wireless Internet [Wi-Fi]
_________________________________________________________
1999Π³. (June) – Energy-saving mode
_________________________________________________________
2000Π³. (May) – Support for external HDDs
_________________________________________________________
2001Π³. (April) – Remote control support
_________________________________________________________
2001Π³. (November) – Support of ordinary memory cards
_________________________________________________________
2002Π³. (February) – Achievements System
_________________________________________________________
2003Π³. (August) – Greentooth Support
_________________________________________________________
2004Π³. (March) – Family share
_________________________________________________________
2005Π³. (October) – Streaming
_________________________________________________________
2009Π³. (May) – Motion camera support
_________________________________________________________
2014Π³. (September) – RGB case illumination
_________________________________________________________
2021Π³. (October) – Support 4Π [60FPS]
_________________________________________________________
Gameplay Technologies (1976-1989)
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
_________________________________________________________
1976Π³. (January) – Pause Function
π’ – Action, Fighting Game.
π΄ – Adventure, Strategy, Battle Royale.
_________________________________________________________
1976Π³. (January) – Keyboard Support
π‘ – All genres.
β – Arcade machines, Mobile phones.
_________________________________________________________
1976Π³. (January) – Controller Support
π’ – Skill Game, Action, Platformer, Sports Game, Fighting Game.
π΄ – Economic Simulation, Building Game.
β – Arcade machines.
_________________________________________________________
1976Π³. (January) – Arcade Joystick Support
π’ – Skill Game, Action, Platformer, Sports Game, Fighting Game.
π΄ – Economic Simulation, Building Game.
β – Mobile phones.
_________________________________________________________
1976Π³. (February) – Local High Scores
π’ – Skill Game, Action, Platformer, Sports Game, Fighting Game.
π΄ – Adventure.
_________________________________________________________
1977Π³. (March) – Secrets
π’ – Puzzle Game, Action, Platformer, First-Person Shooter, Third-Person Shooter.
π΄ – Strategy, Simulation, Sports Game, Economic Simulation, Building Game,
Real-Time Strategy, Racing.
_________________________________________________________
1977Π³. (April) – Check Points
π’ – Skill Game, Action, Platformer.
π΄ – Simulation, Sports Game, Economic Simulation, Building Game, Battle Royale.
_________________________________________________________
1978Π³. (May) – Cheat Codes
π’ – Action, Platformer.
π΄ – Adventure, Interactive Movie, Visual Novel, Battle Royale.
β – Arcade machines.
_________________________________________________________
1978Π³. (June) – Password Saves
π‘ – All genres.
β – Arcade machines.
_________________________________________________________
1979Π³. (July) – Sidequests
π’ – RPG, First-Person Shooter, Third-Person Shooter.
π΄ – Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1979Π³. (August) – Character Progression
π’ – RPG, Platformer, Sports Game, Fighting Game, First-Person Shooter,
Third-Person Shooter, Battle Royale.
π΄ – Skill Game, Puzzle Game, Adventure, Economic Simulation, Building Game,
Interactive Movie, Visual Novel.
_________________________________________________________
1980Π³. (September) – Save Games
π‘ – All genres.
β – Arcade machines.
_________________________________________________________
1980Π³. (October) – Splitscreen Multiplayer
π’ – Skill Game, Strategy, Platformer, Simulation, Sports Game, First-Person Shooter,
Third-Person Shooter, Racing.
π΄ – Adventure, Interactive Movie, Visual Novel, Battle Royale.
β – Mobile phones.
_________________________________________________________
1981Π³. (November) – Easter Eggs
π’ – Skill Game, Platformer.
π΄ – Economic Simulation, Building Game.
_________________________________________________________
1981Π³. (December) – Random Story Events
π’ – RPG, Real-Time Strategy, First-Person Shooter, Third-Person Shooter.
π΄ – Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1982Π³. (January) – Repeatable Quests
π’ – RPG, Third-Person Shooter, Battle Royale.
π΄ – Puzzle Game, Adventure, Sports Game, Economic Simulation, Building Game,
Interactive Movie, Visual Novel.
_________________________________________________________
1982Π³. (February) – Character Customization
π’ – RPG, Sports Game, Fighting Game, Third-Person Shooter, Battle Royale.
π΄ – Puzzle Game, Adventure, Simulation.
_________________________________________________________
1983Π³. (March) – Skill Trees
π’ – RPG, Sports Game, Fighting Game, First-Person Shooter, Third-Person Shooter.
π΄ – Puzzle Game, Adventure, Economic Simulation, Building Game,Interactive Movie,
Visual Novel.
_________________________________________________________
1983Π³. (March) – Day-Night Cycle
π’ – RPG, Simulation, First-Person Shooter, Third-Person Shooter, Racing.
π΄ – Fighting Game.
_________________________________________________________
1983Π³. (April) – Tutorial
π’ – Strategy, Economic Simulation, Building Game, Real-Time Strategy.
π΄ – Puzzle Game, Adventure.
_________________________________________________________
1983Π³. (April) – Lightgun Support
π’ – Action, Interactive Movie.
π΄ – Puzzle Game, Adventure, RPG, Strategy, Platformer, Economic Simulation,
Fighting Game, Building Game, Real-Time Strategy, Visual Novel, Racing.
β – Mobile phones.
_________________________________________________________
1984Π³. (May) – Achievements
π’ – Skill Game, Action, Sports Game.
π΄ – Interactive Movie, Visual Novel.
_________________________________________________________
1984Π³. (May) – Mouse Support
π’ – Economic Simulation, Building Game, Real-Time Strategy.
π΄ – Sports Game, Fighting Game.
β – Arcade machines, Mobile phones.
_________________________________________________________
1985Π³. (June) – Mini Games
π’ – Puzzle Game, Interactive Movie.
π΄ – Simulation, Economic Simulation, Building Game, Real-Time Strategy, Racing.
_________________________________________________________
1985Π³. (June) – Voice Output
π’ – Adventure, RPG, Interactive Movie, Visual Novel.
_________________________________________________________
1986Π³. (July) – New Game Plus
π’ – Action, Platformer, Fighting Game, First-Person Shooter, Third-Person Shooter.
π΄ – Adventure, Sports Game, Economic Simulation, Building Game, Racing, Battle Royale.
_________________________________________________________
1987Π³. (May) – Cut scenes
π’ – Adventure, RPG, Interactive Movie, Visual Novel.
π΄ – Economic Simulation.
_________________________________________________________
1987Π³. (August) – Multiple Ends
π’ – Adventure, RPG, Fighting Game, Interactive Movie, Visual Novel.
π΄ – Economic Simulation, Building Game, Racing, Battle Royale.
_________________________________________________________
1988Π³. (July) – Dynamic Music
π’ – Skill Game, RPG, Strategy, Action, Platformer, Simulation, Real-Time Strategy,
First-Person Shooter, Third-Person Shooter.
π΄ – Puzzle Game, Adventure.
_________________________________________________________
1988Π³. (September) – Dynamic Level of Difficulty
π’ – Strategy, Fighting Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter, Racing.
π΄ – Adventure, Visual Novel.
_________________________________________________________
1989Π³. (June) – Adjustable Controls
π’ – Simulation, Sports Game, First-Person Shooter.
π΄ – Puzzle Game, Adventure.
_________________________________________________________
1989Π³. (October) – LAN Multiplayer
π’ – Strategy, Simulation, Sports Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter, Racing, Battle Royale.
π΄ – Adventure, Interactive Movie, Visual Novel.
β – Mobile phones.
_________________________________________________________
Gameplay Technologies (1990-2009)
_________________________________________________________
1990Π³. (July) – Wheel Support
π’ – Simulation, Racing.
π΄ – Skill Game, Puzzle Game, Adventure, RPG, Strategy, Action, Platformer,
Economic Simulation, Fighting Game, Building Game, Interactive Movie,
Real-Time Strategy, First-Person Shooter, Visual Novel, Third-Person Shooter,
Battle Royale.
β – Mobile phones.
_________________________________________________________
1990Π³. (November) – Level Editor
π’ – Puzzle Game, Strategy, Building Game, Real-Time Strategy, First-Person Shooter,
Racing.
π΄ – Adventure, Economic Simulation, Fighting Game, Interactive Movie, Visual Novel.
β – Arcade machines.
_________________________________________________________
1991Π³. (December) – Online Multiplayer
π’ – Strategy, Simulation, Sports Game, Fighting Game, Real-Time Strategy,
First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
π΄ – Adventure, Interactive Movie, Visual Novel.
_________________________________________________________
1992Π³. (January) – Adjustable HUD
π’ – Simulation, Racing.
π΄ – Adventure, Visual Novel.
_________________________________________________________
1992Π³. (August) – Orchestral Soundtrack
π’ – Strategy, Real-Time Strategy.
π΄ – Sports Game, Fighting Game, Racing.
_________________________________________________________
1992Π³. (August) – Force Feedback
π’ – Action, Simulation, First-Person Shooter, Third-Person Shooter, Racing.
π΄ – Puzzle Game, Adventure.
_________________________________________________________
1992Π³. (August) – Modern Controller Support
π’ – Skill Game, Action, Platformer, Sports Game, Fighting Game.
π΄ – Economic Simulation, Building Game.
β – Arcade machines.
_________________________________________________________
1993Π³. (February) – Adjustable Censoring
π’ – Action, Fighting Game, First-Person Shooter, Third-Person Shooter.
π΄ – Economic Simulation, Building Game.
_________________________________________________________
1993Π³. (September) – Flight Stick Support
π’ – Simulation.
π΄ – Economic Simulation, Building Game.
β – Mobile phones.
_________________________________________________________
1994Π³. (March) – Morale Mechanics
π’ – Adventure, RPG, Interactive Movie, Visual Novel.
π΄ – Skill Game, Puzzle Game, Strategy, Simulation, Sports Game, Economic Simulation,
Building Game, Real-Time Strategy, Racing.
_________________________________________________________
1994Π³. (April) – Weather Effects
π’ – Simulation, Sports Game, First-Person Shooter, Third-Person Shooter, Racing,
Battle Royale.
π΄ – Interactive Movie.
_________________________________________________________
1994Π³. (October) – VR Helmet Support
π’ – Simulation, Sports Game, First-Person Shooter, Racing.
π΄ – Economic Simulation, Building Game.
β – Mobile phones.
_________________________________________________________
1995Π³. (April) – Voice Over
π’ – Sports Game, First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
π΄ – Adventure, Interactive Movie, Visual Novel.
_________________________________________________________
1995Π³. (May) – See Replay Function
π’ – Skill Game, Sports Game, Fighting Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter, Racing.
π΄ – Puzzle Game, Adventure, RPG, Economic Simulation, Building Game, Interactive Movie, Visual Novel.
_________________________________________________________
1996Π³. (June) – Dynamic & Destructible World
π’ – Strategy, Simulation, Building Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter.
π΄ – Adventure, Sports Game, Interactive Movie, Visual Novel.
_________________________________________________________
1997Π³. (July) – Mod Support
π’ – RPG, Simulation, Real-Time Strategy, First-Person Shooter.
π΄ – Adventure, Interactive Movie.
β – Arcade machines.
_________________________________________________________
1997Π³. (August) – Online Leaderboards
π’ – Skill Game, Action, Fighting Game, First-Person Shooter, Third-Person Shooter,
Racing, Battle Royale.
π΄ – Adventure, Interactive Movie, Visual Novel.
_________________________________________________________
1998Π³. (April) – Dance pad support
π’ – Skill Game.
π΄ – Adventure, RPG, Strategy, Action, Platformer, Simulation, Economic Simulation,
Building Game, Interactive Movie, Real-Time Strategy, First-Person Shooter, Visual Novel,
Third-Person Shooter, Racing, Battle Royale.
β – Mobile phones.
_________________________________________________________
1998Π³. (September) – Interactive Story
π’ – Interactive Movie, Visual Novel.
π΄ – Puzzle Game, Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1999Π³. (February) – In-App Purchases
π‘ – All genres.
β – Arcade machines.
_________________________________________________________
1999Π³. (October) – Level Streaming
π’ – Adventure, Simulation, First-Person Shooter, Third-Person Shooter.
π΄ – Fighting Game, Interactive Movie, Visual Novel.
_________________________________________________________
2001Π³. (January) – Touch Screen Support
π’ – Strategy, Economic Simulation, Building Game.
π΄ – Fighting Game.
_________________________________________________________
2001Π³. (January) – Support NVIDIA SLI
π΄ – Interactive Movie, Visual Novel.
β- Mobile phones, Arcade machines.
_________________________________________________________
2001Π³. (March) – Crafting system
π’ – Adventure, RPG, Action, Platformer.
π΄ – Sports Game, Fighting Game, Building Game, Interactive Movie, Visual Novel, Racing.
_________________________________________________________
2005Π³. (March) – Support AMD CrossFireX
π΄ – Interactive Movie, Visual Novel.
β- Mobile phones, Arcade machines.
_________________________________________________________
2005Π³. (December) – Social Media Integration
π’ – Puzzle Game.
π΄ – Adventure, Visual Novel.
_________________________________________________________
2006Π³. (February) – Motion Controller Support
π’ – Simulation, Sports Game, Fighting Game, Interactive Movie.
π΄ – Economic Simulation, Building Game.
β – Mobile phones.
_________________________________________________________
2007Π³. (December) – Instrument Support
π’ – Skill Game.
π΄ – Puzzle Game, Adventure, RPG, Strategy, Action, Platformer, Sports Game,
Economic Simulation, Fighting Game, Building Game, Interactive Movie,Real-Time Strategy,
First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
β – Mobile phones.
_________________________________________________________
2008Π³. (April) – 3D-Scan
π’ – Adventure, RPG, Action, Simulation, Interactive Movie, First-Person Shooter,
Third-Person Shooter.
π΄ – Puzzle Game, Platformer, Building Game, Visual Novel, Racing.
_________________________________________________________
2009Π³. (January) – Motion Camera Support
π’ – Simulation, Sports Game, Fighting Game, Interactive Movie.
π΄ – Adventure, Strategy, Economic Simulation, Building Game, Real-Time Strategy.
_________________________________________________________
Gameplay Technologies (2012-2023)
_________________________________________________________
2012Π³. (January) – Cloud Service
π’ – Racing.
_________________________________________________________
2012Π³. (June) – Surround Dolby Atmos
π’ – Adventure, Action, Simulation, Interactive Movie, Racing.
π΄ – Puzzle Game, Platformer, Visual Novel.
β – Arcade machines.
_________________________________________________________
2014Π³. (December) – Support Tobii Eye Tracker
π’ – Simulation, First-Person Shooter, Third-Person Shooter, Battle Royale.
π΄ – Puzzle Game, Strategy, Fighting Game, Building Game, Real-Time Strategy,
Visual Novel.
β- Mobile phones, Arcade machines.
_________________________________________________________
2015Π³. (February) – Augmented-Reality-Support
π’ – Puzzle Game, Interactive Movie, Visual Novel.
π΄ – Economic Simulation, Building Game.
_________________________________________________________
2018Π³. (September) – Raytracing
π’ – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.
π΄ – Skill Game, Puzzle Game, Strategy, Platformer, Interactive Movie,
Real-Time Strategy, Visual Novel.
β- Mobile phones, Arcade machines.
_________________________________________________________
2019Π³. (February) – DLSS 1.0
π’ – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.
π΄ – Skill Game, Puzzle Game, Strategy, Platformer, Interactive Movie,
Real-Time Strategy, Visual Novel.
β- Mobile phones, Arcade machines.
_________________________________________________________
2020Π³. (April) – DLSS 2.0
π’ – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.
π΄ – Skill Game, Puzzle Game, Interactive Movie, Visual Novel.
β- Mobile phones, Arcade machines.
_________________________________________________________
2021Π³. (July) – Support AMD FidelityFX
π’ – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.
π΄ – Skill Game, Puzzle Game, Interactive Movie, Visual Novel.
β- Mobile phones, Arcade machines.
_________________________________________________________
2023Π³. (February) – Teslasuit Support
π’ – Adventure, RPG, Action, Simulation, Π‘ΠΏΠΎΡΡ, Fighting Game,
Interactive Movie, First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
π΄ – Strategy, Economic Simulation, Building Game, Real-Time Strategy, Visual Novel.
β- Mobile phones, Arcade machines.
_________________________________________________________
Platforms (1976-1998)
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
βYear | βββPlatform | βSales start | βEnd of sales | Tech levelβ‘ | ββPriceπ² |
---|---|---|---|---|---|
1976 | Apple I Fairchild Channel F Arcade System 500 | 1976Π³. (January) 1976Π³. (January) 1976Π³. (February) | 1977Π³. (October) 1983Π³. (March) 1981Π³. (February) | ββ‘ 1 β‘ 1 β‘ 2 | βββββββββββββββα α α α α α α β10.000π² 10.000π² 35.000π² |
1977 | Bally Astrocade Commodore PET Apple II TRS-80 Atari 2600 | 1977Π³. (January) 1977Π³. (January) 1977Π³. (June) 1977Π³. (August) 1977Π³. (September) | 1985Π³. (July) 1982Π³. (December) 1993Π³. (November) 1981Π³. (January) 1992Π³. (January) | ββ‘ 1 β‘ 1 β‘ 2 β‘ 1 β‘ 1 | βββββββββββββββα α α α α α α β11.900π² 11.000π² 11.000π² 11.000π² 30.800π² |
1978 | Radofin 1292 APVS Magnavox Odyssey 2 | 1978Π³. (February) 1978Π³. (December) | 1983Π³. (October) 1984Π³. (March) | ββ‘ 1 β‘ 1 | βββββββββββββββα α α α α α α β12.680π² 12.000π² |
1979 | Microvision Atari 800 Intellivision | 1979Π³. (November) 1979Π³. (November) 1979Π³. (December) | 1981Π³. (December) 1992Π³. (January) 1990Π³. (January) | ββ‘ 1 β‘ 1 β‘ 1 | βββββββββββββββα α α α α α α β14.100π² 13.000π² 13.000π² |
1980 | Sinclair ZX80 Commodore VIC-20 | 1980Π³. (January) 1980Π³. (July) | 1981Π³. (December) 1985Π³. (January) | ββ‘ 1 β‘ 1 | βββββββββββββββα α α α α α α β15.000π² 15.100π² |
1981 | Arcade System 800 Cassette Vision Personal Computer | 1981Π³. (February) 1981Π³. (July) 1981Π³. (August) | 1986Π³. (February) 1985Π³. (November) Endlessly | ]ββ‘ 3 β‘ 1 β‘ 8 | βββββββββββββββα α α α α α α β56.000π² 17.000π² 17.000π² |
1982 | Entex Adventure Vision VTech CreatiVision ZX Spectrum Arcadia 2001 Commodore 64 ColecoVision Atari 5200 Vectrex | 1982Π³. (January) 1982Π³. (February) 1982Π³. (April) 1982Π³. (May) 1982Π³. (August) 1982Π³. (August) 1982Π³. (September) 1982Π³. (November) | 1983Π³. (October) 1986Π³. (January) 1992Π³. (January) 1984Π³. (November) 1994Π³. (April) 1985Π³. (October) 1984Π³. (September) 1984Π³. (December) | ββ‘ 1 β‘ 1 β‘ 2 β‘ 1 β‘ 2 β‘ 1 β‘ 1 β‘ 1 | βββββββββββββββα α α α α α α β19.500π² 19.350π² 19.000π² 19.500π² 19.200π² 19.000π² 19.000π² 19.900π² |
1983 | NES SEGA SG-1000 Casio PV-1000 VTech Laser 200 | 1983Π³. (July) 1983Π³. (July) 1983Π³. (October) 1983Π³. (November) | 1995Π³. (September) 1985Π³. (October) 1984Π³. (March) 1985Π³. (July) | ββ‘ 2 β‘ 2 β‘ 1 β‘ 2 | βββββββββββββββα α α α α α α β21.000π² 20.500π² 20.000π² 20.800π² |
1984 | Apple Mac Amstrad CPC Super Cassette Vision | 1984Π³. (January) 1984Π³. (June) 1984Π³. (July) | ββEndlessly 1990Π³. (April) 1987Π³. (November) | ββ‘ 8 β‘ 1 β‘ 2 | βββββββββββββββα α α α α α α β22.000π² 22.000π² 23.100π² |
1985 | Commodore 128 Atari ST Amiga 1000 Sega Master System | 1985Π³. (January) 1985Π³. (June) 1985Π³. (July) 1985Π³. (October) | 1989Π³. (January) 1993Π³. (April) 1987Π³. (July) 1996Π³. (October) | ββ‘ 2 β‘ 3 β‘ 3 β‘ 2 | βββββββββββββββα α α α α α α β25.600π² 25.100π² 25.700π² 25.900π² |
1986 | Arcade System 1000 Atari 7800 | 1986Π³. (February) 1986Π³. (May) | 1991Π³. (February) 1992Π³. (January) | ββ‘ 4 β‘ 2 | βββββββββββββββα α α α α α α β127.000π² 27.100π² |
1987 | Amiga 500 Acorn Archimedes PC Engine GT | 1987Π³. (April) 1987Π³. (June) 1987Π³. (October) | 1991Π³. (April) 1995Π³. (July) 1994Π³. (December) | ββ‘ 3 β‘ 3 β‘ 3 | βββββββββββββββα α α α α α α β30.600π² 30.000π² 30.800π² |
1988 | Sega Mega Drive | 1988Π³. (October) | 1997Π³. (October) | ββ‘ 3 | βββββββββββββββα α α α α α α β32.900π² |
1989 | Nintendo Game Boy Atari Lynx | 1989Π³. (April) 1989Π³. (October) | 2003Π³. (March) 1995Π³. (December) | ββ‘ 2 β‘ 2 | βββββββββββββββα α α α α α α β35.000π² 35.000π² |
1990 | Neo Geo Amstrad GX4000 Sega Game Gear Gamate Philips CD-i Super NES PC Engine GT Commodore 64GS | 1990Π³. (April) 1990Π³. (September) 1990Π³. (October) 1990Π³. (October) 1990Π³. (October) 1990Π³. (November) 1990Π³. (December) 1990Π³. (December) | 2004Π³. (April) 1991Π³. (December) 1997Π³. (March) 1994Π³. (March) 1998Π³. (September) 1999Π³. (September) 1994Π³. (December) 1992Π³. (December) | ββ‘ 3 β‘ 3 β‘ 2 β‘ 2 β‘ 3 β‘ 3 β‘ 3 β‘ 2 | βββββββββββββββα α α α α α α β54.000π² 50.600π² 51.500π² 50.000π² 53.000π² 52.500π² 53.400π² 50.800π² |
1991 | Arcade System 1500 Amiga CDTV TurboDuo | 1991Π³. (February) 1991Π³. (March) 1991Π³. (September) | 1995Π³. (February) 1993Π³. (October) 1995Π³. (December) | ββ‘ 5 β‘ 3 β‘ 3 | βββββ150.000π² 49.700π² βββββββββββα α α α α α α β58.700π² |
1992 | Watara Supervision | 1992Π³. (November) | 1994Π³. (December) | ββ‘ 2 | βββββββββββββββα α α α α α α β63.400π² |
1993 | LaserActive Amiga CD32 3DO Atari Jaguar | 1993Π³. (April) 1993Π³. (September) 1993Π³. (October) 1993Π³. (November) | 1996Π³. (November) 1994Π³. (April) 1996Π³. (January) 1996Π³. (July) | ββ‘ 4 β‘ 3 β‘ 4 β‘ 4 | βββββββββββββββα α α α α α α β64.500π² 66.500π² 65.800π² 65.000π² |
1994 | Playdia Sega Saturn Sony PlayStation PC-FX | 1994Π³. (September) 1994Π³. (November) 1994Π³. (December) 1994Π³. (December) | 1997Π³. (October) 2000Π³. (November) 2006Π³. (August) 1998Π³. (December) | ββ‘ 3 β‘ 4 β‘ 4 β‘ 3 | βββββββββββββββα α α α α α α β70.000π² 74.500π² 73.000π² 76.000π² |
1995 | Arcade System 1800 Nintendo Virtual Boy Super A’Can Genesis Nomad | 1995Π³. (February) 1995Π³. (July) 1995Π³. (October) 1995Π³. (October) | 2000Π³. (February) 1996Π³. (March) 1997Π³. (October) 1999Π³. (February) | ββ‘ 6 β‘ 2 β‘ 3 β‘ 3 | βββββββββββββββα α α α α α α βββββββββββα α α α α α α β280.000π² 83.400π² 80.000π² 82.600π² |
1996 | Apple Pippin Nintendo 64 | 1996Π³. (April) 1996Π³. (June) | 1997Π³. (December) 2002Π³. (April) | ββ‘ 4 β‘ 4 | βββββββββββββββα α α α α α α β87.000π² 85.700π² |
1998 | Neo Geo Pocket Nintendo Game Boy Color Sega Dreamcast | 1998Π³. (October) 1998Π³. (October) 1998Π³. (November) | 1999Π³. (December) 2003Π³. (March) 2001Π³. (December) | ββ‘ 3 β‘ 2 β‘ 5 | βββββββββββββββα α α α α α α β102.500π² 102.000π² 102.000π² |
Platforms (1999-2030)
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
βYear | βββPlatform | βSales start | βEnd of sales | Tech levelβ‘ | ββPriceπ² |
---|---|---|---|---|---|
1999 | WonderSwan | 1999Π³. (March) | 2003Π³. (September) | ββ‘ 3 | βββββββββββββββα α α α α α α β110.000π² |
2000 | Arcade System 2000 Sony PlayStation 2 | 2000Π³. (February) 2000Π³. (March) | 2005Π³. (February) 2013Π³. (January) | ββ‘ 7 β‘ 5 | βββββββββββββββα α α α α α α β470.000π² 126.000π² |
2001 | Game Boy Advance Nintendo GameCube Microsoft Xbox | 2001Π³. (March) 2001Π³. (September) 2001Π³. (November) | 2008Π³. (November) 2007Π³. (March) 2009Π³. (March) | ββ‘ 3 β‘ 5 β‘ 5 | βββββββββββββββα α α α α α α β130.000π² 132.000π² 134.000π² |
2003 | N-Gage | 2003Π³. (October) | 2005Π³. (November) | ββ‘ 4 | βββββββββββββββα α α α α α α β160.000π² |
2004 | Nintendo DualScreen Sony PSP | 2004Π³. (November) 2004Π³. (December) | 2013Π³. (August) 2014Π³. (December) | ββ‘ 4 β‘ 4 | βββββββββββββββα α α α α α α β183.000π² 180.000π² |
2005 | Arcade System 2500 Gizmondo Microsoft Xbox 360 | 2005Π³. (February) 2005Π³. (March) 2005Π³. (November) | ββEndlessly 2006Π³. (February) 2016Π³. (April) | ββ‘ 8 β‘ 4 β‘ 6 | βββββββββββββββα α α α α α α β720.000π² 200.000π² 207.000π² |
2006 | Sony PlayStation 3 Nintendo Wii | 2006Π³. (November) 2006Π³. (November) | 2017Π³. (May) 2013Π³. (October) | ββ‘ 6 β‘ 5 | βββββββββββββββα α α α α α α β231.000π² 227.000π² |
2007 | iPhone 2G | 2007Π³. (November) | 2012Π³. (November) | ββ‘ 3 | βββββββββββββββα α α α α α α ββ3.500π² |
2008 | BlackBerry Storm 9500 | 2008Π³. (February) | 2013Π³. (February) | ββ‘ 3 | βββββββββββββββα α α α α α α ββ3.300π² |
2009 | Nokia X6 Zeebo System Galaxy S | 2009Π³. (February) 2009Π³. (May) 2009Π³. (June) | 2014Π³. (February) 2011Π³. (September) 2014Π³. (June) | ββ‘ 3 β‘ 4 β‘ 3 | βββββββββββββββα α α α α α α ββ2.700π² 283.000π² 3.100π² |
2011 | Nintendo 3DS iPhone 4S Sony PSVita | 2011Π³. (February) 2011Π³. (November) 2011Π³. (December) | 2023Π³. (November) 2016Π³. (November) 2019Π³. (March) | ββ‘ 4 β‘ 4 β‘ 6 | βββββββββββββββα α α α α α α β324.000π² 4.000π² 320.000π² |
2012 | BlackBerry Curve 9320 Microsoft Lumia 650 Nintendo Wii U Neo Geo X | 2012Π³. (February) 2012Π³. (September) 2012Π³. (December) 2012Π³. (December) | 2017Π³. (February) 2017Π³. (September) 2017Π³. (January) 2020Π³. (January) | ββ‘ 4 β‘ 4 β‘ 6 β‘ 3 | βββββββββββββββα α α α α α α ββ3.600π² 3.500π² 345.000π² 348.500π² |
2013 | Nokia C5-05 Ouya Galaxy Note 3 Nvidia Shield Sony PlayStation 4 Microsoft Xbox One | 2013Π³. (February) 2013Π³. (June) 2013Π³. (June) 2013Π³. (July) 2013Π³. (November) 2013Π³. (November) | 2018Π³. (February) 2015Π³. (July) 2018Π³. (June) 2022Π³. (October) 2022Π³. (June) 2023Π³. (May) | ββ‘ 4 β‘ 6 β‘ 4 β‘ 6 β‘ 7 β‘ 7 | βββββββββββββββα α α α α α α ββ3.300π² 360.000π² 3.800π² 360.000π² 365.000π² 360.000π² |
2015 | Steam Machine iPhone 6S | 2015Π³. (November) 2015Π³. (November) | 2021Π³. (February) 2020Π³. (November) | ββ‘ 8 β‘ 5 | βββββββββββββββα α α α α α α β400.000π² 4.600π² |
2016 | BlackBerry DTEK60 Fuze Tomahawk F1 Microsoft Lumia 650 | 2016Π³. (February) 2016Π³. (June) 2016Π³. (September) | 2021Π³. (February) 2018Π³. (July) 2021Π³. (September) | ββ‘ 5 β‘ 6 β‘ 5 | βββββββββββββββα α α α α α α ββ4.000π² 420.000π² 4.000π² |
2017 | Nintendo Switch Galaxy S8 Plus | 2017Π³. (March) 2017Π³. (June) | 2025Π³. (December) 2022Π³. (June) | ββ‘ 7 β‘ 5 | βββββββββββββββα α α α α α α β450.000π² 4.100π² |
2019 | iPhone 11 PRO | 2019Π³. (November) | 2024Π³. (November) | ββ‘ 6 | βββββββββββββββα α α α α α α ββ5.100π² |
2020 | Huawei P40 Pro Sony PlayStation 5 Microsoft Xbox X Atari VCS | 2020Π³. (April) 2020Π³. (November) 2020Π³. (November) 2020Π³. (November) | 2024Π³. (February) 2030Π³. (June) 2030Π³. (May) 2025Π³. (November) | ββ‘ 6 β‘ 8 β‘ 8 β‘ 6 | ββββββ3.000π²ββββββββββββα α α α α α α 506.000π² 500.000π² 285.400π² |
2021 | Xiaomi Mi 11 Galaxy S21 Ultra Intellivision Amico Steam Deck | 2021Π³. (January) 2021Π³. (June) 2021Π³. (October) 2021Π³. (December) | 2025Π³. (June) 2026Π³. (June) 2026Π³. (February) 2028Π³. (November) | ββ‘ 6 β‘ 6 β‘ 6 β‘ 8 | ββββββ3.500π² βββββββββββα α α α α α α ββ5.000π² 325.000π² 440.000π² |
2023 | iPhone 13 Pro Max Commodore 64GS II | 2023Π³. (November) 2023Π³. (December) | ββEndlessly Endlessly | ββ‘ 7 β‘ 8 | βββββββββββββββα α α α α α α ββ5.500π² 560.000π² |
2024 | OBox Nintendo Switch Pro | 2024Π³. (February) 2024Π³. (December) | ββEndlessly 2031Π³. (January) | ββ‘ 8 β‘ 8 | βββββββββββββββα α α α α α α β579.000π² 526.000π² |
2025 | Sega Mega Cast Galaxy S24 Pro | 2025Π³. (April) 2025Π³. (June) | ββEndlessly Endlessly | ββ‘ 8 β‘ 7 | βββββββββββββββα α α α α α α β610.000π² 5.300π² |
2026 | Atari Jaguar II | 2026Π³. (July) | ββEndlessly | ββ‘ 8 | βββββββββββββββα α α α α α α β625.000π² |
2028 | Microsoft Xbox XS-2 Sony PlayStation 6 | 2028Π³. (November) 2028Π³. (December) | ββEndlessly Endlessly | ββ‘ 8 β‘ 8 | βββββββββββββββα α α α α α α β680.000π² 682.000π² |
2030 | Nintendo NX | 2030Π³. (January) | ββEndlessly | ββ‘ 8 | βββββββββββββββα α α α α α α β660.000π² |
_________Information_________
If I find any errors during the game, I will correct them and you write if you find them.
Tested on version: v2021.09.09A
This is all about Mad Games Tycoon 2 – Overview Manual Guide + Tuning Concepts + Skill Game in Chart + Released Date List; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
- All Mad Games Tycoon 2 Posts List
Leave a Reply