Loop Hero – Taka’s Farming Guide

Loop Hero – Taka’s Farming Guide 1 - steamlists.com
Loop Hero – Taka’s Farming Guide 1 - steamlists.com
This is a guide on how to farm all the resources!


Material Sources

Before we can figure out how to farm it, we should know what we’re farming and what gives us the material. This will also be a useful source for you to figure out specific builds to farm for specific materials. Feed a man a fish and he will not be hungry for a day, teach a man how to fish and he won’t be hungry for his enitre life. 
Note that most sources, if not all, only gives the shard, not the whole material. Also, Wood, Stone, Metal and Food are considered “Basic Material”. 

Whole Material (Material Shard)Card Source/OtherMonster SourceSource outside ExpeditionChapter Restriction
Stable Wood (Stable Branch)– Upon placement: Forest/Thicket 
– Passing through: Grove, Ruins 
– Treasury**
Treasure Chests/Mimics as Rogue, Flesh Golem, Scarecrow, Wooden WarriorAlchemy, Lumberjack with surrounding ForestsNone
Preserved Rock (Preserved Pebbles)– Upon placement: Rock/Mountain 
– Passing through: Cemetery, Ruins 
– Treasury**
Alchemy, Miner’s Pick (Supply)None
Stable Metal (Scrap Metal)– Passing through: Ruins 
– Forgetting Equipment* 
– Treasury**
Food Suppy (Ration)– Upon placement: Meadow/Blooming Meadow 
– Passing through: Wheat Fields, Ruins 
– Treasury**
Flesh Golem, Scarecrow, Field of BladesAlchemy, Farm with surrounding Gardens, Skinner’s Knife (Supply)None
Orb of ExpansionFights with more than 4 Enemies (the higher the number, the higher the chance) so it requires a full tile of enemies AND a Vampire-/Watcher-/-mage or ArchersAlchemyNone
Orb of ImmortalityNoneDefeat Chapter Bosses (Lich, Priestess, Hunter, Omega)AlchemyNone
Book of Memories (Memory Fragment)– Passing through: Cemetery while Graveyard (Camp) is built 
– Forgetting a Card*
Watcher, Watcher Mage, TomeAlchemyNone
Metamorphosis (Noticeable Change)Causing Tiles to transform (Exceptions: Reed)Alchemy, Dismantling SuppliesNone
Orb of Afterlife (Pitiful Remains)Skeleton, Skeleton Archer, Cracked Skeleton, Ghost, Ghost of a Ghost, Prime Matter, Vampire, Vampire Mage, Swarm of Bats, GhoulAlchemyNot available in Chapter 1
Astral Orb (Time Shard)Prime Matter, Vampire Mage, Watcher, Watcher Mage, Tome, Dark SlimeAlchemyNot available in Chapter 1
Orb of Crafts (Craft Fragment)Chest, Tome, Gargoyle, Living Armor, Scarecrow, Wooden WarriorAlchemyNot available in Chapter 1
Orb of Evolution (Living Fabric)Slime, Ratwolf, Spider, Mimic, Goblin, Goblin Leader, Goblin Archer, Bandit, Harpy, Flesh Golem, Mosquito, Field of Blades, Scorch Worm, Fishman, SirenAlchemyNot available in Chapter 1
Orb of Unity (Shapeless Mass)Slime, Blood Clot, Ghost of a Ghost, Swarm of Bats, Field of Blades, Jellyfish, Dark SlimeAlchemyNot available in Chapter 1

* “Forgetting” something refers to your inventory/hand being too full to accept new Equipment/Cards so the game converts the oldest Piece of Equipment/Card into their respective material. For Equipments it’s the bottom right corner of the inventory and for cards it’s the leftmost card in your hand. 
** The Treasury generates 1 random Basic Material Shard when you place something in the 8 tiles adjacent to it. Once you completely fill these 8 tiles, it will generate 26 Basic Materials randomly split across all 4 types and then transform (granting you 1 noticeable change like with most tile transforms) into an Empty Treasury. At the writing of this guide, the Treasury does not grant the 26 additional materials if you changed the game speed value in the variables.ini file. 

Monsters and where to find them

The previous section mentioned monsters as sources for certain materials. Here’s where to find certain monsters 

SlimeWasteland (5% chance per day)RatwolfGrove (1 every 2 days)SpiderSpider Cocoon (1 every day)
SkeletonCemetary (1 every 3 days)Skeleton ArcherChapter 3+: Cemetary (1 every 3 days)Cracked SkeletonChapter 2+: 50% Chance after killing a Skeleton/Skeleton Archer
ChestBattle Field (once per loop), Shipwreck (once per loop)MimicBattle Field (has a chance to replace the Chest)Blood ClotBlood Path (overlapping Battlefields) (1 every 4 days)
GhostKilling something with a soul in a Battle Field (chance)Ghost of a GhostKilling a Ghost in a Battle Field (chance)Prime MatterKilling a Ghost of a Ghost in a Battle Field (chance)
VampireBattle on a tile influenced by a Vampire MansionVampire MageBattle on a tile influenced by a Vampire Mansion and an Abandoned BookerySwarm of BatsChapter 2+: damage a Vampire or Vampire Mage below 50% hp
WatcherBattle on a tile influenced by a Temporal BeaconWatcher MageBattle on a tile influenced by a Temporal Beacon and an Abandoned BookeryTomeBattle on a tile influenced by an Abandoned Bookery
GoblinGoblin Camp (1 every day, may spawn a Goblin Leader instead)Goblin LeaderGoblin Camp (1 every day, may spawn a Goblin instead)Goblin ArcherGoblin Lookout (Goblin Camp adjacent to a Swamp)
GhoulRansacked Village (Village adjacent to Vampire Mansion) (<=4 per loop for 3 loops)BanditBandit Camp (Spawns for every 2 Village adjacent to one if there’s space) (1 every 2 days)HarpyMountain Peak (9x Rock/Mountain in a 3×3 square) (1 every 2 days)
GargoyleEmpty Treasury (place something in all 8 tiles around a Treasury) (1 every 3 days)Flesh GolemBlood Grove (1 per loop when ready)Living ArmorSmith’s Forge (1 for every 6 items exchanged)
MosquitoSwamp (1 every 3 days)ScarecrowWheat Fields or Overgrown Field (1 every 4 days)Field of BladesOvergrown Field (when there’s space in the battle left)
Scorch WormRuins (1 every 2 days)FishmanReed (River adjacent to road) (1 every 3 days)SirenShipwreck (Battlefield adjacent to River) (once per loop)
JellyfishChatper 4 only: summoned by SirenWooden WarriorA Village? (spawns for every 10 Forest/Thicket tiles placed) (1 every 2 days)Dark SlimeGoblins with no home (play Oblivion on a Goblin Camp/Lookout when Goblins have spawned)


Example Deck

Here’s one Omnifarm deck I made for the Rouge 
Loop Hero - Taka's Farming Guide 

  • Best Golden Card for Rogue, giving him the Amulet slot so he can have Magic HP


  • Basic Material on visit 
  • Scorch Worms give Living Fabric on kill 
  • Do not chain Ruins, as Scorch Worms are archer units

Vampire Mansion 

  • Vampires give Pitiful Remains on kill 
  • Vampires spawn Swarm of Bats which give Shapeless Mass on kill 
  • Vampires are present on full tiles as well, so these battles can drop Orbs of Expansion


  • Turning a Bookery into an Abandoned Bookery will add Tomes to adjacent battles 
  • Tomes give Time Shards on kill 
  • Tomes will turn Vampires into Vampire Mages 
  • Vampire Mages give Time Shards and Pitiful Remains on kill

Smith’s Forge 

  • Every 6 items you turn in lets it spawn Living Armor 
  • Armor drops Craft Fragment on kill


  • Just a filler, since you need at least 2 cards in that category 
  • Can be combo’d with Vampire Mansions to spawn Ghouls who also give Pitiful Remains, however that’s inadvisable as Rogue. You will get overwhelmed easily.

Forest/Thicket, River, Desert/Dunes 

  • River + Desert/Dunes gives Noticeable Change 
  • Forest/Thicket gives Stable Branch 
  • Forest/Thicket, Desert/Dunes generally give good stats for the Rogue. River doubles effects of an environment tile adjacent to it.


This is all about Loop Hero – Taka’s Farming Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!

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