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Resources and generation
General theory
Many resources drop depends on the type of enemies you are facing:
Resource | How to get | |
Astral Orb | Defeating “Cosmic” enemies Defeating “Mage” enemies |
|
Craft fragments & Orb of craft | Defeating “Artificial” enemies Defeating “Object” enemies |
|
Living fabrics & Orb of Evolution | Defeating “Living” enemies Defeating “Plant” enemies |
|
Memory fragments & Book of memories | Cards overflow Defeating Watchers Crossing cemeteries (with the cemetery building inside your town) |
|
Noticeable change & Metamorphosis | Transforming a tile (100% drop) | |
Orb of Expansion | Fighting more than 4 enemies at once (rate scale with enemy count) | |
Orb of Immortality | Defeating chapter Bosses | |
Pitiful Remains & Orb of Afterlife | Defeating “Undead” enemies Defeating “Vampire” enemies |
|
Preserved Pebbles & Preserved Rock | Placing Rocks or Mountains, Crossing cemetery |
|
Rations & Food supply | Placing Meadows Defeating enemies inside Wheat fields Defeating Scarecrow |
|
Scrap Metal & Stable Metal | Item overflow | |
Shapeless masses & Orb of Unity | Defeating “Liquid” enemies Defeating “Swarm” enemies |
|
Stable Branches & Stable Wood | Crossing groves Placing Forests and Thickets Defeating Ratewolf and Scarecrow |
Detailed origins and rate
Resource | Origin | Rate |
Craft fragment | Slime | 0-1 |
Craft fragment | Chest | 2 |
Living fabric | Bandit | 0-1 |
Living fabric | Ratwolf | 0-1 |
Living fabric | Spider | 0-1 |
Memory fragment | Card overflow | 1 |
Memory fragment | Cemetery (Crossing when upgraded) | 1 |
Noticeable change | Blooming meadow (Transforming) | 1-2 |
Noticeable change | Ransacked Village (Transforming) | 1-2 |
Pitifull remains | Skeleton | 1 |
Pitifull remains | Vampire | 0-1 |
Preserved Pebbles | Cemetery (Crossing) | 1-2 |
Preserved Pebbles | Mountain (Placing) | 1-2 |
Preserved Pebbles | Rock (placing) | 1-2 |
Preserved Pebbles | Treasury (Placing next to it) | 2 |
Ration | Meadow (Placing) | 1-2 |
Ration | Treasury (Placing next to it) | 2 |
Ration | Wheat fields (If enemy inside) | 0-1 |
Ration | Scarecrow | 0-1 |
Ration | Ratwolf | 0-2 |
Scrap metal | Treasury (Placing next to it) | 1 |
Scrap metal | Item overflow | 1 |
Shapeless masses | Slime | 0-1 |
Stable branches | Grove (Crossing) | 1-2 |
Stable branches | Treasury (Placing next to it) | 1-2 |
Stable branches | Ratwolf | 0-2 |
Stable branches | Scarerow | 0-1 |
Stable branches | Chest | 4 |
Drop per Monster
Monster | Quantity | Ressource |
Bandit | 0-1 | Living fabric |
Bat | 0 | |
Ghoul | 0 | |
Goblin | 0 | |
Mosquito | 0 | |
Ratwolf | 0-1 | Living fabric |
Ratwolf | 0-2 | Stable branches |
Scarerow | 0-1 | Ration |
Scarerow | 0-1 | Stable branches |
Skeleton | 1 | Pitifull remains |
Slime | 0-1 | Shapeless masses |
Slime | 0-1 | craft fragment |
Vampire | 0-1 | Pitifull remains |
I’ll need way more testing to estimate the drop rate. Some are really consistent (like scarecrow dropping branches) some are really rare (like living fabric)
Drop per Tiles
Tile | Action | Rate | Ressource |
Blood path | Transforming | 1 | Noticeable change |
Blooming meadow | Transforming | 1 | Noticeable change |
Cemetery | Crossing | 1-2 | Preserved Pebbles |
Cemetery (with upgrade) | Crossing | 1 | Memory fragment |
Grove | Crossing | 1-2 | Stable branches |
Meadow | Placing | 1-2 | Ration |
Meadow | Transforming back | 1 | Noticeable change |
Mountain | Placing | 1-2 | Preserved Pebbles |
Mountain peak | Transforming | 9-12 | Noticeable change |
Ransacked Village | Transforming | 1 | Noticeable change |
Rock | Placing | 1-2 | Preserved Pebbles |
Wheat fields | If enemy inside | 0-1 | Ration |
Even if I have found the drop to be way more consistent than with monsters, I ll try to find the precise drop rate for each resources.
Treasury
Everytime you place a Tile next to the treasury, it generates either of the following :
- 1-2 Stable branches
- 2 Ration
- 1-2 Scrap metal
- 2 Preserved Pebbles
Completing the treasury will generate a bundle of 15 to 19 resources containing :
- 1 Noticeable change (always)
- 1 Scrap metal
- 4-6 Ration
- 3-9 Stable branches
- 2-6 Preserved Pebbles
Hope you enjoy the Guide about Loop Hero – Resources and how to get them, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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