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The game’s tutorial does not cover this, so let me describe what I’ve observed.
How skill order at the bottom is determined
This might be relatively obvious, but I might as well explain along the way
Each identity has its own speed value range that can be seen when inspecting them
Each turn the sinners get a randomly picked speed value from their speed range and are ordered accordingly, with the slower sinners being in the front and speedier ones staying in the back
Their skills are ordered as well, with the speediest sinners having their skills on the left of the chain and the slowest – on the right
How skill targets are determined
For simplification’s sake imagine that the enemy team has their skill slots connected in the same way yours are
Your left-most skill targets the left-most enemy skill slot, followed by the second skill targeting the second slot and so forth, wrapping back to the first enemy slot if you have more skills than they have slots, going through all the slots in a row again
However, if the determined order does not work out the way you would like, you can slightly offset it using defensive skills
Using these will make your next skill to the right target that same slot instead, so a sinner unprepared to clash against a powerful enemy skill can relay the job to another sinner who may have EGO prepared.
In this example, Outis is forced to clash with an attack that she has both poor chances of winning against and is vulnerable to.
However, by using a defense skill, she can avoid provoking that clash and forward it to Meursault, who has much better chances.
To be honest, I’m not yet 100 percent certain about many of the details of clashes, but I might revise this later.
For now, all I can promise you is that all of the enemy skills will only clash with a sinner on the first pa*s through them; after that, all of your subsequent strikes are certain to be one-sided. Treat your team’s quickest sinners as defenders and clash-winners, and your slowest sinners as the DPS (Mexican Sinclair especially benefits a lot from one-sided attacks)
This information may not be life-changing, as a lot of the combat aspects can still be out of your control, but I hope it helps at least a little. Good luck to you, manager!
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