An FAQ to help new players coming into Legion TD 2 for the first time.
Hopefully this can answer many a question and will be updated over time.
If you have a question that is not answered here, please do not hesitate to ask.
Questions and Answers
Best option for Lock-In Fighter?
Legion TD 2 is quite well balanced in terms of units across the board. For new players, it’s recommended to stick with Lock-In and keep locking in the same unit to use as an opening (Yozora is a great choice). If you’re ready to move on from Lock In, would recommend Greed. It’s sort of the “staple” choice in competitive play, and it’s simple.
Highly recommended to check out the Openings and Mastermind Lock-Ins for Beginners – [steamcommunity.com] by Jules.
How many workers should I aim to have?
This is very well covered in the Official Gameplay Guide – [steamcommunity.com] with the relevant part of it posted below from the guide.
Why does the recommended value change and what does it mean?
Your recommended value is based on the player who sends to you, so if your recommended value is higher that means that the player who sends to you got more workers.
Like this you can make an educated guess on how hard your opponent pushed.
How do I view my opponent’s lane?
During either the build phase, or wave you can press TAB and Space together to view your opponent’s lane. You will only see what they build from the previous wave due to the fog of war.
Alternatively, during a wave, you can press 3 and see your opponent’s lane battling.
How do I build in the same lane (cross) as my team mate?
This is known as cross building and only possible in classic (4v4).
To do so:
- Both party members need to be side by side (two adjacent lanes).
- Players must then take Mastermind, Hybrid or Chaos builder.
- Both players can then start building in the joining section of their two individual lanes (the bottom of the first “V”).
What are cards used for?
You can use cards as avatar, set them as a monument on your profile (to display a statute ingame on your lane) or donate the cards to your guild for guild XP, or just treat them as collectable.
Why do guilds cost a high amount of essence amount to make?
- Discourage frequent guild hopping.
- Prevent abuse (since there are rewards for joining a guild that could be abused if it were free or too cheap).
- Have fewer, larger guilds to give players a social group to make friends.
- Small guilds are a noob trap (your ability to reap rewards scales linearly with the number of active players in your guild). Rather than telling players that (which can be hard to communicate), we guide their decision/force their hand by making guilds expensive to create, but relatively cheap to join.
Worth noting as well that you don’t have to worry about your essence, if the guild declines your application.
What benefits do I get from being in a guild?
You will gain bonus essence for playing whilst being in part of a guild and every guild level after 10, gain free premium essence.
Microtransactions – Premium vs Free Currency
So there’s two currency types (as you kinda expect these days).
With this you have to pay for it, but you can also earn it by being in a guild and reaching level 10. Then every level you earn some premium currency.
Earned by playing essentially. Whether it’s classic, ranked, campaign, tutorials, weekly challenge or against bots.
The only thing in the game you can’t use the essence (free) for in game is cosmetics, which change the skin of a unit, or there is also a background you can buy.
Otherwise, you can use both currencies to do things such as buy cards at the trade shop (can be used to change your avatar / put in your lane as a monument), change your name, and some Mastermind options. Nothing P2W and you’ll get enough currency to get all the Mastermind options very quickly by doing the weekly challenge/tutorial/campaign.
Why is there no 1v1 queue right now?
We cannot add another queue right now, since it would split the player base and harm matchmaking too much.
Why didn’t we consider 1v1?
The game started as 4v4 as a mod in Warcraft 3, and it’s now 4v4 and 2v2. Even going to 2v2 was considered a big deal for many players at the time. I think the game could be very fun as 1v1, but it was hard to jump to 1v1, especially with the history of the mod being 4v4.
Will there be a 1v1 queue?
As a permanent queue? Maybe – if the player base allows for it.
As a featured game mode? Very likely. We plan to do a 1v1 featured game mode in the future and see how players like it.
Displays command info
Votes to forfeit the match
Displays lifetime of fighters
Displays DPS of your fighters over the duration of the battle
Displays how many kills your fighters got over the duration of the battle
Displays your fighter value
Displays information about the next wave where ‘X’ is the wave number (1-21)
- -info X
Displays information about wave X
Shows waves with Pierce damage
Shows waves with Impact damage
Shows waves with Magic damage
Shows waves with Pure damage
Shows waves with Swift armour
Shows waves with Natural armour
Shows waves with Arcane armour
Shows waves with Fortified armour
Shows waves with Immaterial armour
Shows ranged waves
- -air / -flying
Showings flying waves (4/17)
Shows waves with bosses (10/20)
Shows waves with minibosses (5/15)
You can only use these when -debug mode is enabled, which is automatic in the Sandbox mode.
- 0 Element
- 1 Forsaken
- 2 Grove
- 3 Mech
- 4 Mastermind
- 5 Atlantean
- 6 Nomad
- 7 Shrine
- 8 Divine
Hope you enjoy the Guide about Legion TD 2 – Legion TD 2 FAQ, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
- All Legion TD 2 Posts List