Tempering Introduction
There are 8 essences which all have an opposing element similar to a more complicated game of rock-paper-scissors. Wisp and Shade must be in balance at all times, or else opposing essences will be consumed in an attempt to boost the essence currently on the item.
Wisp <> Shade
Dryad <> Aura
Salamander > Gnome
Gnome > Jinn
Jinn > Undine
Undine > Salamander
Normally, recipes begin with getting the wanted essence Card on the coin then tempering-in Energy.
Different items have different energy values, but Glow Crystals are the most commonly used at 96 energy.
So an example recipe might go:
1 Wisp Silver
3 Glow Crystal
Further glow crystals will push the essence card off of the item and thus it is impossible to increase the essence level without an essence card on the item (except in the case of woods which already have the “wood” essence tainted within them: Dryad).
I hope this is helpful to anyone who reads it. Try out the online calculator, and it should make more sense.
http://cadymath.com/projects/lom
Online Link
http://cadymath.com/projects/lom
Hope you enjoy the Guide about Legend of Mana – Blacksmithing & Tempering Online Calculator, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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Nice work!