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Physical Spriggan Active Skills
Summon Thorns Ttem
We start with 2/5 Totemic Wiseness. We move towards Grove Mind by taking 2/4 Forested Expanse. This increases our maximum Totems. Continue on to 3/4 Eternal Forest for more health and totem duration. Finally, you will reach 1/1 Grove Mind. This allows you to summon the maximum number possible of Totems at once and to position them around the enemy.
One or two points in Memories of Eterra can help you solve the problem of mana. We need 3/3 in Memories of Eterra to push Forested Expanse towards 3/4 in all cases. After that, we will move through the left-hand side of the tree and make our way toward Armour Shred. Start with 1/4 Ancient power, and then 2/3 Impale. These are filler nudes. Then, move on to 5/5 SHRED ARMORN, which guarantees that every hit with Thorns Totems will remove 100 armor from your enemy for four seconds.
First, we need to rush to the Cyclone stop, which will convert Maelstrom injury to physical damage. We take 2/3 Whirlpool (Sleet-Footed), and 1/1 Cyclone. We aim to get Frenzy and Haste buffs after that, so we take north. 1/5 Turbulence; 2/4 Calm; 1/1 in Windswept; 1/1 Windfury.
Now, increase the duration for Maelstrom by maxing Whirlpool 4/4. Then max Turmoil 5/5 to get more AOE. Turbulence is now set to 4/5. This brings us to a total 20 points. Turbulence can be increased to 5/5 by adding affixes onto gear. It’s a good Node because we make so much Attunement already and it gives a massive damage bonus in Maelstrom.
We’ll visit 1/3 Rose Meadow. 1/3 Ancestral Call. And 1/3 Spirit Vortex. We then turn the other direction, and put 4/4 Totem Warden, then 1/1 Spiked Totem.
Next, we can rush through 3/3 Spiritwhisperer & 1/3 Valetide in order to get Entangling roots as soon possible. We can delay Valetide so that we can improve our Spirit Thorns as well as Maelstrom. We can get 1/4 Branch Storm. Then, we can finish Ancestral Call at 3/3, before moving on to Spiritwhisperer, and Valetide.
No matter what priority you place, two extra points will be added to Spirit Vortex to complete third. This will allow us to build Maelstrom stacks faster and more reliably. Finally, we have three points to place in the tree. It can be used to do additional damage to Spirit Thorns, help with Entangling Roots faster, or to obtain more AOE.
We start with 1/5 Arboreal Vigor and 1/1 Creeping Roots. These allow Spriggan the ability to cast Ensnaring Roots. Take 1/1 in Protective Roots to allow Spriggan the ability to cast the roots toward you. Finish with 4/4 Garden of Nourishment. This allows the Spriggan, and your Totems 800 health for each cast of Ensnaring Roots.
We put 3/5 into Auraof Life as a buff. This is a prerequisite of 2/3 Auraof Kinship (and 4/4 Auraof Repealment). These two nodes give all allies in this area a flat spell-damage bonus and an 8% chance to succeed in critical. The base crucial is the most important source for crit buffs in the build, and a major source to our damage.
The fourth point can be spent however you wish, such as 1/4 Aura of Loyalty and 1/2 Aura of Evasion. This will give your minion some extra survivability. Next, push 2/5 Arboreal Vitality or 1/5 Warding Tree.
Start with 2/5 of the Shredding Vines and move on to 1/3 Nourshiment Surge. 1/2 Wild Weapons is also available. 1/5 Blooming Magic is also available. This gives you a small buff and then you can get the nodes which turn Entangling Roots to circle mode and allow it to cast From Totems. This makes it much easier to play and ensures you can hit all enemies from afar. Go through 1/4 Entrapped. 1/3 Reclamation. 3/5 NoxiousGrasp is a filler. Next, get 1/1 In Overgrown Garden and 1/1 Rooted system. Complete the tree by filling out all left nodes with 5/5 Sredding Vines (or 2/2 Wild Weapons), and 5/5 Flowering Magic.
Another alternative is to not use the flat spell or deal physical damage to your minions. Instead, you should give your Spriggan friend more defense and speed-casting Frenzying Torns. We have 5/5 Shredding Vines, 2/4 Endtrapped and 1/1 Inescapable Thicket. 5/5 Frenzying Thorns is the final option.
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