I’ve built a tool that calculates all of your stats based on your armor and prosthetics.
docs.google.com – https://docs.google.com/spreadsheets/d/1Oj4HTZt8OXNUfl2Yg-6ZuzCujDFwypaF0QRlzwigOpg/. You can also test your armor against each weapon. By design it also has a complete list of all weapons and armors.
If you want to do more than just look at the lists of weapons and armors, you’ll have to make a copy of the spreadsheet. This can be done by going to File —> Make a Copy.
Also I’d like to thank Shidan for explaining how on earth damage is calculated. Would never have figured it out myself.
The first tab is the settings tab. Here you can choose the weapon quality and armor quality for those tabs. These do not affect the Calculator tab. You can also toggle Cut Resistance Efficiency on or off along with a few other options.
Weapons and Armor
These are rather self explanatory. Weapons are separated by skill. Armor you can sort and filter on your own. I’ve put in presets for filtering by class and slot (headgear vs shirts). You can access these by going to Data —> Filter Views. This is also where you create your own filter view. Within a filter view, you can click on the three lines in the column headers to sort and filter.
This is intended to be easy to use. You can select your race, armor, armor quality, limbs, and attributes.
For attributes, only use the left column. The right column will show bonuses and maluses from armor and limbs.
For limbs, you can start typing in each box and all of the available limbs should pop up. You can also click on the triangle. If you are not using a prosthetic, make sure to return it to “Right Arm”, “Right Leg”, etc.
You can also test your armor with a chosen weapon.
- Don’t touch Race Multiplier, Armor Penetration, Cut, Blunt, or Total Damage. These are handled automatically.
- Do touch Quality, Weapon, Weapon Skill, Strength, and Dexterity.
Note that while Martial Arts is listed, its damage calculation is not implemented yet.
To Look at how each armor piece mitigates damage, select the desired body part. Damage is represented as: Cut ( Stun ) + Blunt . Average case, worst case, and best case are shown. Worst assumes armor pieces without 100% coverage aren’t hit, and best assumes the opposite. Remember Toughness reduces damage, so change that too if desired. Toughness below 50 increases damage taken and Toughness above 50 reduces damage taken. These max at ± 65%.
The bottom table shows the total resistance for each body part. Mixed uses the ratio of cut to blunt for whichever weapon you’ve selected. Average hit count and worst hit count also use the indicated damage value. These are how many hits you can take before hitting zero hp. Effective health is Mixed Health with Hit Chance accounted for.
Now that I’m writing this, I realize that the Worst Hit Count column isn’t correct… I’ll look into this.
There are also tabs for prosthetic limbs and races. These are referenced by the calculator tab. You can ignore the Ranges and Ref tabs. Ranges holds a few lists and Ref contains several lookup tables.
If you wanted to, it’s possible to add modded weapons, armor, limbs, and races. In theory, all you would have to do is add a few rows, put in the data, and potentially update a named range or two. I can help with this if needed.
Please let me know if something’s off or if you have any questions. I’m sure I’ve made a mistake or two.
I hope you enjoy the Guide we share about Kenshi – Build Calculator and Complete List of Weapons and Armor; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
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