Isonzo – Official Guide & Gameplay

Isonzo – Official Guide & Gameplay 1 - steamlists.com
Isonzo – Official Guide & Gameplay 1 - steamlists.com

This is the Official Isonzo Game Guide, which explains everything you need to know about the game. This guide is essential if you are new or have any questions about the game.
 
Is there something you are missing in this guide? Or have you spotted something that is wrong? Please email
[email protected] – [ww1gameseries.com]
 
 
 

Introduction

Soldier, welcome to the mountains and valleys Isonzo! You may find Isonzo features that are different from other FPS experiences. Make sure to use this guide to prepare for battle!
 
 
 

The Setting

Isonzo is located in the Italian Alps during World War (1914-1918 – The Entente Powers were fighting Central Powers. On this front, the Kingdom of Italy (Entente)) was pitted against the Austro–Hungarian Empire (Central Powers) high in the Italian Alps. This is where the Isonzo River (, now the Soca River), runs. In the beginning, Luigi Cadorna, the Italian commander, faced Franz Conrad von Hotzendorf, the Austro-Hungarian commander. This quickly led to costly battles and minimal gains.
 
 
Isonzo - Official Guide & Gameplay - The Setting - 0549911
 
 
 

Game Mode – Offensive

Isonzo introduces a new game mode to WW1 Game Series. Offensive is a new mode that focuses on the "Offensive" nature the Italian Front. In this game mode, one side would push against the other to capture objectives for days or weeks. This means that one team is focused on (and either capture points) or blow up enemy materiel. The other team is responsible for defending those points and stopping the other team moving onto the next sector. To aid with balance, a system of barbed wire lines and wire cut points funnels attackers through certain corridors. This guide's "Roles" section provides a more detailed description of the roles of the attacker and defender players.
 
One unique feature of Isonzo's maps is that they are not all one Offensive. Instead, multiple maps make up an Offensive. The Attacking side's objective is to push to the last sector. If the Defenders can hold the Attackers until they run out tickets, then the Defenders will win the Offensive. To win an Offensive, Attackers must win each map. If they have tickets left, they can also carry over some tickets from previous maps.
 
 
 

Forward Posts

Isonzo's main feature is the ability to build forward posts that allow your team closer to the front. These can be taken down by the enemy, which will limit your team’s ability to spawn near the objective.
 
 
Isonzo - Official Guide & Gameplay - Forward Posts - F8421E4
 
 
 

Objectives

Each sector has an objective (, multiple) within it. These objectives must be destroyed/captured for attackers), or protected (to protect defenders). If there is still an objective to be contested, the attacker can take it and have it retaken by defender. However, if the objective is destroyed, there is no way for the defense to repair it.
 
 
 

Classes

  • Officer – The officer issues orders and can call for support (including aeroplanes and artillery. Maximum 2 officers per team
  • Rifleman – Equipped with standard equipment Riflemen make up the bulk the fighting forces and have access to rifles with a bayonet, or rifle grenades. Rifles equipped by rifle grenades can only be used on a single team. However, the Rifleman class is unlimited.
  • Engineer – Can build static weaponry, create obstacles and is more efficient at cutting wire. Cap of 5 Engineers to Attackers and 7 Engineers to Defenders.
  • Assault – The Assault class is equipped with high-impact weaponry and is focused on pushing the enemy harder. Cap of 7 Assault roles per Attacker, 5 Assault role for Defenders, and limit to specific weapons, including small automatic guns.
  • Mountaineer – Mountaineers are suited to mountainous terrain and can traverse terrain to infiltrate enemy positions or reconnaissance. Maximum 7 Mountaineers per team
  • Marksman – Equipped with high-powered rifles, Marksman excel in long range engagements using a variety of scoped or unscoped rifles. Limit of 4 Marksman per group, maximum of 3 scoped rifles.

 
 
This YouTube video will help you learn about the basics of the classes, as well as the weapons and perks that each class offers.
 
 

 
(used with permission from Boomstick gaming – [youtube.com]
 
)

 
 
 

Perks

Each role has its own special perks that are tailored to suit the play style. You can choose which perks you want and switch them depending on the modifiers you need for a constantly changing battle. You can unlock more perks for a class by upgrading it.
 
 
 

Maps

Offensives:

 
 

  • Carso – On the edge of Carso Plateau, one of the most bloody mountains on the front.
     
     
  • Sabotino – Strategic summit north of Gorizia that saw a major breakthrough during the 6th Battle of the Isonzo.
     
     
  • Gorizia – The City of Gorizia was established on August 8, 1916, following breakthroughs at San Michele and Sabotino.

 

  • Strafexpedition:
     
     

    • Dolomiti – Courageous attack on the "Sasso Di Sesto Peak."

     


  • 6th Battle of the Isonzo

     
     

    • Cengio – Monte Cengio, Fort Corbin were the scene of a fierce mountainous struggle during the
       
       
      Strafexpedition.
    • Fior – The Melette Massif was heavily contested on the Asiago Plateau during the Strafexpedition.

     
     
    Isonzo - Official Guide & Gameplay - Maps - 0BF1E6A
     

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    Weapons

    Rifles – Rifles are the most important weapon in Isonzo. They are hard hitting and can hit at a distance of almost any distance. Some rifles come with a bayonet that allows for melee at close range without the need to switch to a melee weapon.
     
    Rifle Grenades: Some rifles can be equipped with a grenade which can be launched further than can be thrown. These grenades explode on impact and cause damage in a smaller area than regular grenades.
     
    Handguns – Small and maneuverable, handguns can be used to clear out tight spaces. However, their damage can be poor and enemies may require follow-up shots.
     
    Grenades – When grenades are thrown, they explode and cause severe damage to anyone within a radius of the fuse. If you die before the fuse goes out, but before the grenade is thrown, it will still be alive and will explode.
     
    All static weapons can be built by the Engineer role, but they can be sabotaged or destroyed by the enemy. The Rifleman role, which carries the Ammo Box, can replenish static weapons.
     
    Mortars – These weapons use high explosives to explode at high velocity and can shoot through obstacles. A flare gun user can request spotting.
     
    Mountain Guns – These weapons shoot high explosives at a low trajectory so you can aim and fire visually at your enemy.
     
    Machine Guns – The static machine gun has a high rate for fire and high damage output. However, it is limited in its arc of fire as well as a stationary position.
     
     
    Isonzo - Official Guide & Gameplay - Weapons - 1CFD07C
     
     
    Isonzo - Official Guide & Gameplay - Weapons - 93916CE
     
     
     

    Equipment

    Ammo Box – This is a portable box that allows for you to resupply your teammates and static weapons as you interact with them.
     
    Ammo Crate: With the "Ammo Carrier", perk, Riflemen can create static ammo boxes that will resupply your team. You can also spawn with additional ammo.
     
    Grenade Crate: The Grenadier perk for Assault allows you to build a grenade container, which allows you and your teammates to replenish used grenades. You can also carry an additional grenade.
     
    Spotting – Binoculars and Periscopes, Flares of Mountaineers, Flares from Officers, and Recon Planes can all be used to spot enemy forces for your team. Mountaineers can build periscopes with the "Observer” perk.
     
    Canteens – Canteens can be used to reduce the effects from bullets and explosions and temporarily remove stamina loss. This allows for faster traversing around the battlefield.
     
    Bugles – The bugle creates an aura around you that temporarily increases your bolt action fire rate, and movement speed.
     
    Whistle – Officers can use whistles for orders and temporary removal of the spawn penalty. This allows your team to spawn immediately after dying.
     
    Bandages – These bandages are available to everyone. However, you will need another teammate to help you get back to your full health.
     
     
     

    Officer Call Ins

    Officers and mountaineers can shoot flares into the sky (by using the map to aim). This map can be used to call in off-map artillery strikes and gas/smoke attack, as well as aviation assistance. The ability to use that flare point is stronger if an Officer fires more than two flares at once. Call ins have a cooldown for each branch. The cooler branches are where weaker calls become available first, and then the stronger tiers one after another. These are the branches:
     
     

    • Artillery Battalion: Call in a variety of artillery strikes. You can either condense them in one point, or use a creeping barrerage to drop artillery shells along the line.
    • Chemical Regiment – Call in smoke to cover your advance, or deadly gas to capture any slow or unexpecting enemies off-guard.
    • Aviation Corps – Call in recon for information, a fighter to attack an enemy position, or a bomber formation that will pound your enemy to the ground with bombs.

     
     
    Isonzo - Official Guide & Gameplay - Officer Call Ins - BF802D6
     
     
    Isonzo - Official Guide & Gameplay - Officer Call Ins - E192865
     
     
     

    Engineer Construction

    Engineers can construct Machine Guns, Mortars, Mountain Guns, and Wire across chokepoints at predetermined locations. Engineers can also freebuild (with) Sandbags and Wire to help your team. The enemy can sabotage equipment like machine guns, mortars, and mountain guns. They will remove them from play for a while!
     
     
    Isonzo - Official Guide & Gameplay - Engineer Construction - FA3F8B3
     
     
     

    Voice commands

    You can use voice commands by pressing the "X" button (hotkey default), and then by hovering over or selecting the number keys to speak the message (X 5 1. These voice commands can be used in proximity or squad chat.
     
     
     

    Spawning

    You are now dead, but don't worry! You will soon respawn. You will always respawn with all those who have died in Isonzo. The position of the enemy determines the location of your spawn point. You will not be allowed to spawn on enemies that are too close to your teammates or in danger. If you are not able to spawn in a friendly location, you can still spawn as close as possible if there are no enemy players nearby. You may be spawned further away if there are any enemies nearby. If you spawn on a team mate, even if you are in danger, you may be spawned in an even more dangerous place.
     
    An Officer can issue a charge to remove the respawn timer from 30 seconds.
     
     
     

    Gore

    Gore was added to reflect the brutality and violence of war. You can enable it in the game's graphics settings.
     
     
     

    Closing Tips

    Questions? Feedback? Do you want to discuss the game? Join us in the forum!
    https://steamcommunity.com/app/1556790/discussions/ – [steamcommunity.com]
     
     
    You can report bugs to:
     
    To report bugs directly, type '/reportbug Description' in-game
     
    /reportbug I have ammo but my gun won't reload, but it won't reload.
     
    Talk to us about
    http://discord.gg/ww1gameseries – [discord.gg]
     

     
     

     
     
    Hope you enjoy the Guide about Isonzo – Official Guide & Gameplay, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
     
     


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