Idol Showdown – Coco Gameplay

Idol Showdown – Coco Gameplay 1 - steamlists.com
Idol Showdown – Coco Gameplay 1 - steamlists.com

Welcome to this post In this guide, we will tell you all about Idol Showdown – Coco Gameplay Following this guide each steps.

This is a Day 1 attempt to summarize the deadly damage of this dragon.

Foreword

Hello!

You may remember me from my ROBO OH guide. This is the same thing. I write a guide about a character, without looking at what anyone else says. I’ll be covering the grappler in this game today, as that’s a character type that I seem to cover a lot. Please note that I still haven’t learned the frame data so it won’t be displayed.

Changelog:

5/5/23 Initial Release

Coco

Kiryu Coco, as I have already said, is the grappler in this game. She’s also big, slow and has many command grabs. She also lacks many things that I think grapplers should possess. While she is easy to learn, her skill ceiling seems low.

Coco’s Moves

I won’t be covering some of Coco’s moves, because they are pretty standard. The universal overhead has a pretty poor range.

The 2M is the neutral tool of choice because it is a powerful low sweep. At certain ranges you cannot get a combo from it.

The 5M approach has a hitbox. It’s best to use it following a midrange 2-M.

After 5M, you’ll use 2H. Its range is very short, so you can’t use it in a combo outside of the corner after 5H.

j.M. is a nice air-toair, but you don’t get much out of it.

214x is the fire breath that you can use only after 2H if you Superchat Cancel into 22x. The H version instead is a super-quick command grab that Coco would love if she didn’t need to spend meter.

22x is a command grab against the air that you can use after 2H or 214x, with a Superchat Cancel. It’s probably one of Coco’s most powerful moves.

236x is an extremely slow command grab which can only be used for a hard read. This is not Nitro Hook. I used to believe you could use 5H to setup a tit-I mean tick-throw with this move. But that was a myth. The armor on the M version makes it difficult for the AI to recognize it, so you can use it to defeat the more stupid opponents.

This is a j.S that will get you in, but leave you vulnerable. This one should be used with caution.

236S, your command grab super is pretty good if I say so myself. I give it 4 HPBs.

Coco’s Combos

2M->5M (->5H in corner)->2H (->214L for Superchat Cancel if you want to)->22x

This is the only combo that you will need.

 

The Idol Showdown – Coco Gameplay section of this guide has concluded. Please let us know if you have any inquiries or suggestions about how we may enhance this topic. Thank you so much, and I hope you have a fantastic day! Creator and writer Chumpet was the inspiration for this article. Also, if you like the post, don’t forget to add this website to your bookmarks; we publish new posts every day with additional material, so be sure to check back with this website on a regular basis for more posts.


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