
Table of Contents
You encounter various treasures during the game. Some of them are randomly generated. The guide includes a list of random treasures. Spoilers!
Intro
While playing IWD:EE you acquire various items. Some of them are randomly generated. In this guide, I have listed all the places with random items along with their combinations.
What is it for? Curiosity, getting to know the game, testing stragies, for fun or… for creating the biggest badass character for soloing Heart of Winter 🙂 Honestly, these random items don’t make a huge impact on the gameplay, but they do include my favorites and can make it easier on higher difficulty levels.
All this guide is a huge SPOILER. I also reccomend it for your second game run, otherwise it might spoil the fun. Constant loading and rerolling might also kill the fun. It’s a serious munchkin’s dilemma 🙂 There is a tool to save you the trouble of reloading: EE Keeper – [beamdog.com] is a saved game editor for Enhanced versions of Baldur’s Gate and Icewind Dale. You can swap the unwanted item in your inventory using item’s ID (provided in second table row). It’s up to you.
The mechanics
The rolling for items is done when you first enter the area. In order to reroll you have to load the last “autosave” file. If you reenter the area, it’s ruined. Make a lot of savepoints to avoid it. Some places (like Severed Hand) are a little bit more complicated – you cannot acess all the places after entering the area, but the rolling is already done. You would have to load a manual save and repeat some part of the game.
The chances of drawing an item are the same and depend on the possible combinations. 2 combinations means 50%, 3 combinations means 33,3% etc.
On many ocasions multiple rolls will occure in the same area. For example in Tiers of the Dead there will be 4 sarcophagus containing random items. In this case the chances of getting all the items you want are dramatically lowered.
How to use this guide
The following list is made in order of time the rolling occurs. For example you visit Kuldahar very early in game, but you obtain the random item after a certain point of the story – the rolling for the item is made upon returning the quest item.
Each area has an ID (AR….). You can check this number by pressing “X” while playing. It will also show up the cursor co-ordinates (x=…., y=….). The information will display in your dialogue window. I provided the coordinates in text description and screenshots.
How to read the tables:
First random item | Second random item | … |
---|---|---|
Item ID | Item ID | … |
item 1 picture | item 2 picture | … |
item 1 type | item 2 type | … |
item 1 statistics | item 2 statistics | … |
item 1 requirements/comments | item 1 requirements/comments | … |
I’m sorry for the ugly table formating. Equalizing table cells is not working on steam. There is a thread on steam forums about it here – [steamcommunity.com] . All we can do is contact steam support and ask them to fix it.
Inspiration for creating this quide was a thread on Beamdog forums – [beamdog.com] and Icewind Dale Wiki – [fandom.com] .
Easthaven – The Hills
Roll 1 | The Hills – Cave (AR1201) (x=460, y=654)
Girdle of Beatification | Quiet Boots | Ring of Lesser Resistance | Ring of Protection +1 | Fire Dagger +1 |
---|---|---|---|---|
beltbea.itm | bootqui.itm | ring1b.itm | ing06.itm | udagg1a.itm |
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Belt | Boots | Ring | Ring | Dagger |
Equipped abilities: Bless on wearer | Equipped abilities: Move Silently: +7% | Equipped abilities: Save vs. Spell: +2 | Equipped abilities: Armor Class: +1 Saving Throws: +1 | Combat abilities: 15% chance of dealing +1d4 fire damage THAC0: +2 Damage: 1d4 (piercing) Speed Factor: 2 |
For thieves and rangers | Requires: 3 Strength |
Kuldahar Pass
Roll 2 | Ruined Mill (AR2004) Uligar (x=207, y=200)
Glimglam’s Cloak +1 | Applebane +1 | Stoutward +1 | The Merry Shorthorn | Wand of Trap Detection |
---|---|---|---|---|
glimglm.itm | applebn.itm | stout.itm | mhorn.itm | wandtrp.itm |
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Cloak | Dagger | Shield | Miscellaneous | Wand |
Equipped abilities: Armor Class: +1 Saving Throws: +1 | THAC0: +1 Damage: 1d4+1 (piercing) Speed Factor: 2 | Equipped abilities: Armor Class: +2 No protection against missile attacks | Charge abilities: Bless once per day | Charge abilities: Find Traps |
Requires: 3 Strength | Requires: 4 Strength | For bards only | Requires: 9 Intelligence For mages and bards |
The Vale of Shadows
Roll 3 | The Vale of Shadows (AR3000) Yeti Chieftain (x=2027, x=1414)
Short Sword +1 | Long Sword +1 | War Hammer +1 | Morning Star +1 | Shortbow +1 |
---|---|---|---|---|
sw1h08.itm | sw1h05.itm | hamm02.itm | blun07.itm | bow06.itm |
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Short Sword | Long sword | Hammer | Morning Star | Shortbow |
THAC0: +1 Damage: 1d6+1 (piercing) Speed Factor: 2 | THAC0: +1 Damage: 1d8+1 (slashing) Speed Factor: 4 | THAC0: +1 Damage: 1d4+2 (crushing) Speed Factor: 3 | THAC0: +1 Damage: 2d4+1 (crushing) Speed Factor: 6 | THAC0: +1 Damage: +1 Speed Factor: 5 |
Requires: 5 Strength | Requires: 6 Strength | Requires: 9 Strength | Requires: 11 Strength | Requires: 6 Strength |
Roll 4 | The Vale of Shadows – Crypt (AR3101) (x=766, y=147)
Finest Long Sword | Flawless Two-Handed Sword | Halberd of Sparks +1 | Huge Longbow |
---|---|---|---|
ulswd1a.itm | utswd1a.itm | uhalb1a.itm | ulbow1a.itm |
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Long Sword | Two-handed Sword | Halberd | Longbow |
THAC0: +2 Damage: 1d8 (slashing) Speed Factor: 5 | THAC0: +2 Damage: 1d10 (slashing) Speed Factor: 9 | Combat abilities: 15% chance of dealing +1d10 electrical damage THAC0: +1 Damage: 1d10+1 (piercing) Speed Factor: 8 | Equipped abilities: Armor Class: -1 Damage: +3 (missile) Speed Factor: 7 |
Requires: 6 Strength | Requires: 13 Strength | Requires: 13 Strength | Requires: 18 Strength |
Roll 5 | The Vale of Shadows – Crypt (AR3301) Therik (x=697, y=714)
Ring of the Warrior | Phase Dagger | Flawless Two-Handed Axe | Finest Halberd | Potion of Action Transference |
---|---|---|---|---|
uring1a.itm | udagg1b.itm | u2hax1a.itm | uhalb2b.itm | uspot1a.itm |
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Ring | Dagger | Two-handed Axe | Halberd | Potion |
Equipped abilities: THAC0: +1 | Combat abilities: 15% chance target is phased for 10s Damage: 1d4 (piercing) Speed Factor: 2 | THAC0: +2 Damage: 1d10 (slashing) Speed Factor: 9 | Equipped abilities: Slashing Resistance: +10% THAC0: +2 Damage: 1d10 (piercing) Speed Factor: 8 | Charisma: +1 Dexterity: -1 Permanent |
Requires: 3 Strength | Requires: 10 Strength | Requires: 13 Strength |
The Vale of Shadows – Kresselack’s Tomb
Roll 6 | The Vale of Shadows – Kresselack’s Tomb level 1 (AR3501) (x=1908, y=990)
Diseased Halberd +1 | Giant Halberd | Finest Heavy Crossbow | Finest Light Crossbow |
---|---|---|---|
uhalb2a.itm | uhalb2c.itm | uhxbw2a.itm | ulxbw2a.itm |
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Halberd | Halberd | Crossbow | Crossbow |
Combat abilities: 10% target is infected with disease THAC0: +1 Damage: 1d10+1 (piercing) Speed Factor: 8 | Equipped abilities: Armor Class: -2 THAC0: -1 Damage: 2d8 (piercing) Speed Factor: 8 | THAC0: +4 Damage: +2 (missile) Speed Factor: 10 | THAC0: +4 Speed Factor: 5 |
Requires: 13 Strength Not usable by good characters | Requires: 18 Strength | Requires: 12 Strength | Requires: 8 Strength |
Roll 7 | The Vale of Shadows – Kresselack’s Tomb level 2 (AR3502) (x=656, y=832)
Mage Dagger +1 | Static Dagger +1 | Dazer | Massive War Hammer | Crooked Flail +1 | Reinforced Large Shield +1 |
---|---|---|---|---|---|
udagg2b.itm | udagg2a.itm | dazer.itm | u2ham2a.itm | uflal2a.itm | ushld2a.itm |
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Dagger | Dagger | Club | Hammer | Flail | Shield |
Equipped abilities: Can cast one extra 1st-level wizard spell THAC0: +1 Damage: 1d4+1 (piercing) Speed Factor: 2 | Combat abilities: 50% chance of dealing +1d3 electrical damage THAC0: +1 Damage: 1d4+1 (piercing) Speed Factor: 2 | Combat abilities: 5% chance target is stunned for 2 rounds THAC0: +1 Damage: 1d6+1 (crushing) Speed Factor: 4 | THAC0: -2 Damage: 1d4+3 (crushing) Speed Factor: 4 | Combat abilities: 50% chance of dealing +1d4 piercing damage THAC0: +1 Damage: 1d6+2 (crushing) Speed Factor: 7 | Equipped abilities: Armor Class: +2, an extra +1 vs. missile attacks Slashing Resistance: +10% |
Requires: 3 Strength For mages only | Requires: 3 Strength | Requires: 5 Strength | Requires: 18 Strength | Requires: 11 Strength | Requires: 14 Strength |
Roll 8 | The Vale of Shadows – Kresselack’s Tomb level 3 (AR3503) (x=347, 507)
Flaming Short Sword +1 | Fine Long Sword +1 | Turodahel +2 | Phasing Bastard Sword +1 | Cradle of Mielikki +1 | Giant Two-Handed Sword |
---|---|---|---|---|---|
usswd2a.itm | ulswd2a.itm | turodah.itm | ubswd2a.itm | mielikk.itm | utswd2a.itm |
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Short Sword | Long Sword | Long Sword | Bastard Sword | Scimitar | Two-handed Sword |
Combat abilities: 50% chance of dealing +1d3 fire damage THAC0: +1 Damage: 1d6+1 (piercing) Speed Factor: 2 | THAC0: +2 Damage: 1d8+1 (slashing) Speed Factor: 4 | Equipped abilities: Intelligence: +1 THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 3 | Combat abilities: 15% chance target is phased THAC0: +1 Damage: 2d4+1 (slashing) Speed Factor: 8 | THAC0: +1 Damage: 1d8+1 (slashing) | Equipped abilities: Armor Class: -1 THAC0: -1 Damage: 1d10+4 (slashing) Speed Factor: 9 |
Requires: 5 Strength | Requires: 6 Strength | Requires: 6 Strength | Requires: 11 Strength | Requires: 8 Strength | Requires: 18 Strength |
Temple of the Forgotten God
Roll 9 | Temple of the Forgotten God – level 1 (AR3601)
9a (x=488, y=1712)
Longbow +1: Protector | Longbow +2: Defender | Shortbow +1 | Light Crossbow +1 | Medium Shield +1 | 1 of 4 Mage Scrolls | Protection from Fire |
---|---|---|---|---|---|---|
ulbow2a.itm | ulbow2b.itm | bow06.itm | xbow05.itm | shld04.itm | scrl1f.itm, scrl1t.itm, scrl1i.itm, scrl99.itm | scrl06.itm |
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Longbow | Longbow | Shortbow | Crossbow | Shield | Scroll | Scroll |
Equipped abilities: Armor Class: +1 THAC0: +2 Damage: +1 (missile) Speed Factor: 6 | Equipped abilities: Armor Class: +2 Save vs. Spell: +2 THAC0: +3 Damage: +2 (missile) Speed Factor: 6 | THAC0: +1 Damage: +1 Speed Factor: 5 | THAC0: +3 Damage: +1 (missile) Speed Factor: 4 | Equipped abilities: Armor Class: +2 | Flame Arrow or Ghost Armor or Hold Person or Web | Fire Resistance: +50% Area: 1 creature Duration: 12 hours |
Requires: 12 Strength | Requires: 12 Strength | Requires: 6 Strength | Requires: 8 Strength | Requires:12 Strength | Hold Person scroll is unique in game |
9b (x=533, y=1397)
Boots of Moander | Boots of the Many Paths | Amulet of Protection +1 | Badge of the Brave | Studded Necklace with Zios Gems | Ring of Missile Deflection | Black Knight |
---|---|---|---|---|---|---|
bootmoa.itm | bootman.itm | amul14.itm | amulbra.itm | amul04.itm | uring2b.itm | bknight.itm |
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Boots | Boots | Amulet | Amulet | Amulet | Ring | Miscellaneous |
Equipped abilities: Immunity to entanglement | Charge abilities: Blur once per day | Equipped abilities: Armor Class: +1 Saving Throws: +1 | Charge abilities: Emotion, Courage once per day | – | Equipped abilities: Missile Resistance: +10% | Charge abilities: Summon Black Knight Duration: 200 seconds |
nonmagical |
Roll 10 | Temple of the Forgotten God – level 2 (AR3602)
10a (x=1491, y=1710)
Plate Mail +1 | Chain Mail +1 | Helmet of Charm Protection | Large Shield +1 of Missile Deflection |
---|---|---|---|
plat02.itm | chan02.itm | helm06.itm | ushld2b.itm |
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Armor | Armor | Helmet | Shield |
Armor Class: 2 (-1 vs. slashing) | Armor Class: 4 (2 vs. slashing, 6 vs. crushing) | Equipped abilities: Immunity to charm Protects against critical hits | Equipped abilities: Armor Class: +2, +4 vs. missile attacks Missile Resistance: +10% |
Requires: 11 Strength | Requires: 8 Strength |
10b (x=1902, y=1588)
Bastard Sword +1 | Flaming Bastard Sword +1 | The Snow Maiden’s Reaver +2 | Peasant’s Reward +2 |
---|---|---|---|
sw1h02.itm | ubswd2b.itm | reaver.itm | peasrew.itm |
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Bastard Sword | Bastard Sword | Bastard Sword | Halberd |
THAC0: +1 Damage: 2d4+1 (slashing) Speed Factor: 7 | Combat abilities: 25% chance of dealing +2d3 fire damage THAC0: +1 Damage: 2d4+1 (slashing) Speed Factor: 8 | Combat abilities: 2% chance target is turned to solid ice THAC0: +2 Damage: 2d4+2 (cold) Speed Factor: 6 | THAC0: +2 Damage: 1d10+2 (piercing) Speed Factor: 7 |
Requires: 11 Strength | Requires: 11 Strength | Requires: 11 Strength | Requires: 13 Strength |
10c (x=1396, y=710)
Reinforced Leather +1 | Shadowed Studded Leather +1 | Studded Leather Armor +1 | Short Sword of Lesser Phasing +1 |
---|---|---|---|
usltr2a.itm | usltr01.itm | leat05.itm | usswd2b.itm |
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Armor | Armor | Armor | Short Sword |
Equipped abilities: Crushing Resistance: +35% Armor Class: 6 (5 vs. piercing and missile, 4 vs. slashing) | Equipped abilities: Move Silently: +15% Hide In Shadows: +15% Magic Resistance: +5% Armor Class: 6 (5 vs. piercing and missile, 4 vs. slashing) | Armor Class: 6 (4 vs. slashing, 5 vs. piercing and missile) | Combat abilities: 10% chance target is phased THAC0: +1 Damage: 1d6+1, +1d2 cold Damage Type: Piercing Speed Factor: 2 |
Requires: 6 Strength | Requires: 6 Strength | Requires: 6 Strength | Requires: 5 Strength |
Dragon’s Eye – levels 1 & 3
Roll 11 | Dragon’s Eye – level 1 (AR4001)
11a (x=580, y=848)
Sanctified War Hammer +1 | War Hammer +1 | Mace +1 | Lesser Static Star +1 | Morning Star of Confusion +1 |
---|---|---|---|---|
u1ham2a.itm | hamm02.itm | blun05.itm | umstr2b.itm | umstr2a.itm |
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Hammer | Hammer | Mace | Morning Star | Morning Star |
Equipped abilities: Can cast one extra 1st-level priest spell THAC0: +1 Damage: 1d4+2 (crushing) Speed Factor: 3 | THAC0: +1 Damage: 1d4+2 (crushing) Speed Factor: 3 | THAC0: +1 Damage: 1d6+2 (crushing) Speed Factor: 6 | Combat abilities: 50% chance of dealing +1d3 electrical damage 10% chance target is stunned for 3 seconds THAC0: +1 Damage: 2d4+1 (crushing) Speed Factor: 6 | Combat abilities: 10% chance target becomes confused for 1 round THAC0: +1 Damage: 2d4+1 (crushing) Speed Factor: 6 |
Requires: 9 Strength For clerics only | Requires: 9 Strength | Requires: 10 Strength | Requires: 11 Strength | Requires: 11 Strength |
11b SnakeIdol (x=3064, y=472)
Robe of Enfusing | Boots of the Fox | Ring of Intelligence | Ring of Resistance | Shield Ring | Potion of Magical Resistance |
---|---|---|---|---|---|
urobe1a.itm | bootfox.itm | uring3c.itm | uring3a.itm | shldrng.itm | uspot3a.itm |
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Armor | Boots | Ring | Ring | Ring | Potion |
Equipped abilities: Armor Class: +2 Magic Resistance: +5% Lore: +5 Can cast one extra 1st-level wizard spell | Equipped abilities: Armor Class: +1 Increases the wearer’s movement rate by 40% | Equipped abilities: Constitution: -1 Intelligence: +1 | Equipped abilities: Missile Resistance: +10% Fire Resistance: +10% | Equipped abilities: Shield: Armor Class set to 4 (2 vs. missile weapons) immunity to magical missiles | Magic Resistance: +5% Permanent |
only for single class mage |
Roll 12 | Dragon’s Eye – level 3 (AR4003) (x=3184, y=1946)
Longbow +2: Protector | Heavy Crossbow of Defense +2 | Heavy Crossbow of Speed +2 | Bren Muller’s Crossbow | Giant Killer +1, +4 vs. giants | Tranquil Bolt +1 | Translocation Arrow +1 |
---|---|---|---|---|---|---|
ulbow3a.itm | uhxbw3a.itm | uhxbw3b.itm | lxbowbm.itm | zzh8gk.itm | trnbolt.itm | arowtrn.itm |
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Longbow | Crossbow | Crossbow | Crossbow | Sling | Bolt | Arrow |
Equipped abilities: Missile Resistance: +15% Magic Resistance: +5% THAC0: +3 Damage: +2 (missile) Speed Factor: 6 | Equipped abilities: Armor Class: +1 Missile Resistance: +10% THAC0: +4 Damage: +4 (missile) Speed Factor: 9 | Combat abilities: 2 attacks per round THAC0: +4 Damage: +4 (missile) Speed Factor: 9 | THAC0: +5 Damage: +2 Speed Factor: 4 | THAC0: +1, +4 vs. giants Damage: +1, +4 vs. giants Speed Factor: 5 | Combat abilities: Hit target is silenced (Save vs. Spell negates) THAC0: +1 Damage: 1d8+1 (missile) | Combat abilities: On a successful hit, the user is transported next to the target THAC0: -3 Damage: 1d3 (missile) |
Requires: 12 Strength | Requires: 11 Strength | Requires: 11 Strength | Requires: 8 Strength | Requires: 3 Strength |
Dragon’s Eye – level 4
Roll 13 | Dragon’s Eye – level 4 (AR4004) (x=2634, y=796)
13a Item 1
Fire Dagger +2 | Life Dagger +2 | Mage Dagger +2 | Ol’ Withery +2 |
---|---|---|---|
udagg3a.itm | udagg3c.itm | udagg3b.itm | withery.itm |
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Dagger | Dagger | Dagger | Dagger |
Equipped abilities: Armor Class: +1 Combat abilities: 50% chance of dealing +1d4 fire damage THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 2 | Equipped abilities: Maximum Hit Points: +5 Combat abilities: – 15% chance to heal 1d6 Hit Points to self THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 2 | Equipped abilities: Armor Class: +1 Can cast one extra 1st- and 2nd-level wizard spell THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 2 | Combat abilities: 2% chance per hit of casting Finger of Death on target (Save vs. Spell to suffer 2d8 damage instead of dying) THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 1 |
Requires: 3 Strength | Requires: 3 Strength | Requires: 3 Strength For mages only | Requires: 4 Strength |
13b Item 2
Peacekeeper +3 | Corrosive Hammer +2 | Selûne’s Promise +1 | The Mace of Weal and Woe +1 | Fast Flail +2 |
---|---|---|---|---|
peaceke.itm | u1ham3a.itm | zzj6sp.itm | zz05we.itm | uflal3a.itm |
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Club | Hammer | Mace | Mace | Flail |
THAC0: +3 Damage: 1d6+3 (crushing) Speed Factor: 2 | Combat abilities: 30% chance of dealing +1d4 acid damage THAC0: +2 Damage: 1d4+3 (crushing) Speed Factor: 3 | Combat abilities: 2% of all hits cause the wielder to panic for 1 turn THAC0: +1, +3 vs. spectral undead Damage: 1d6+2, +4 vs. spectral undead Damage Type: Crushing Speed Factor: 6 | Equipped abilities: Saving Throws: +1 Combat abilities: 13% chance hit target is cursed for 6 rounds THAC0: +1, +2 vs. lawful creatures Damage: 1d6+2, +3 vs. lawful creatures Damage Type: Crushing Speed Factor: 6 | Combat abilities: 1 extra attack per round THAC0: +2 Damage: 1d6+3 (crushing) Speed Factor: 7 |
Requires: 5 Strength | Requires: 9 Strength | Requires: 10 Strength | Requires: 10 Strength Not usable by Lawful characters | Requires: 11 Strength |
Dragon’s Eye – level 5
Roll 14 | Dragon’s Eye – level 5 (AR 4005)
14a (x=425, y=205)
Spell Diver +2 | The Sword of Days +3 | Flaming Long Sword +2 | Intercession +1 | Bastard Sword +2: Life Giver | Bastard Sword of Action +1 | Bonecleaver +1 |
---|---|---|---|---|---|---|
diver.itm | days.itm | ulswd3a.itm | intrces.itm | ubswd3a.itm | ubswd3b.itm | zzz6bc.itm |
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Short Sword | Short Sword | Long Sword | Long Sword | Bastard Sword | Bastard Sword | Two-handed Sword |
Equipped abilities: Save vs. Spell: +1 Magic Resistance: +5% Combat abilities: 50% of all hits nullify the target’s ability to cast spells for 2 rounds THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 1 | Equipped abilities: Immunity to Haste and Slow Combat abilities: 25% chance hit target is slowed for 8 rounds THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 1 | Equipped abilities: Fire Resistance: +10% THAC0: +2 Damage: 1d8+2, +1d3 fire Damage Type: Slashing Speed Factor: 4 | Equipped abilities: Armor Class: +2, except vs. missile attacks THAC0: +1 Damage: 1d8+1 (slashing) Speed Factor: 4 | Combat abilities: 5% chance per hit of healing 1d10 Hit Points to self THAC0: +2 Damage: 2d4+2 (slashing) Speed Factor: 8 | Combat abilities: 1 extra attack per round THAC0: +1 Damage: 2d4+1 (slashing) Speed Factor: 8 | THAC0: +1, +3 vs. skeletal undead Damage: 1d10+1, +3 vs. skeletal undead Damage Type: Slashing Speed Factor: 9 |
Requires: 5 Strength | Requires: 5 Strength | Requires: 6 Strength | Requires: 6 Strength | Requires: 11 Strength | Requires: 11 Strength | Requires: 14 Strength |
14b (x=1346, y=372)
The B*tch Queen’s Envoy +2 | The Red Knight’s Shield +3 |
---|---|
shldbch.itm | shldred.itm |
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Shield | Shield |
Equipped abilities: Armor Class: +3 Water elementals ignore the bearer in combat | Equipped abilities: Armor Class: +4 |
Requires: 12 Strength Not usable by lawful characters | Requires: 12 Strength Not usable by chaotic characters |
14c Yuan-ti Champion (x=3336, y=2523)
Infected Two-Handed Axe +2 | Two-Handed Fire Axe +1 | Darig’s Rest +2 | Halberd +1: Defender |
---|---|---|---|
u2hax3a.itm | u2hax2a.itm | uhalb3b.itm | uhalb3a.itm |
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Two-handed Axe | Two-handed Axe | Halberd | Halberd |
Combat abilities: 15% target is infected with disease THAC0: +2 Damage: 1d10+2 (slashing) Speed Factor: 9 | Combat abilities: 50% chance of dealing +1d3 fire damage THAC0: +1 Damage: 1d10+1 (slashing) Speed Factor: 9 | Combat abilities: 10% chance target will sleep for 15 seconds THAC0: +2 Damage: 1d10+2 (piercing) Speed Factor: 8 | Equipped abilities: Armor Class: +1 Piercing Resistance: +10% Slashing Resistance: +10% THAC0: +1 Damage: 1d10+1 (piercing) Speed Factor: 8 |
Requires: 10 Strength | Requires: 10 Strength | Requires: 13 Strength | Requires: 13 Strength |
Severed Hand – levels 1 & 2
Roll 15 | Severed Hand – level 1 (AR5001)
15a (x=454, y=1550)
Battle Axe +2 | Two-Handed Sword +2: Defender | Two-Handed Sword +2: Hammering |
---|---|---|
ax1h03.itm | utswd3b.itm | utswd3a.itm |
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Axe | Two-handed Sword | Two-handed Sword |
THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 5 | Equipped abilities: Armor Class: +1 Slashing Resistance: +10% THAC0: +2 Damage: 1d10+2 (slashing) Speed Factor: 9 | Combat abilities: 20% chance target is stunned for 1 round THAC0: +2 Damage: 1d10+2 (slashing) Speed Factor: 9 |
Requires: 10 Strength | Requires: 13 Strength | Requires: 18 Strength |
15b (x=2637, y=1149)
Heavy Crossbow of Accuracy | Light Crossbow of Defense +2 | Light Crossbow of Speed +2 |
---|---|---|
xbow03.itm | ulxbw3a.itm | ulxbw3b.itm |
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Crossbow | Crossbow | Crossbow |
THAC0: +7 Damage: +2 (missile) Speed Factor: 7 | Equipped abilities: Armor Class: +1 Missile Resistance: +10% THAC0: +4 Damage: +2 (missile) Speed Factor: 5 | Combat abilities: 2 attacks per round THAC0: +4 Damage: +2 (missile) Speed Factor: 5 |
Requires: 11 Strength | Requires: 8 Strength | Requires: 8 Strength |
15c Severed Soul (x=2409, y=1791)
Shadowed Plate +3 | Shadowed Robe | Shadowed Cloak | Shadowed Boots |
---|---|---|---|
shplate.itm | shrobe.itm | shcloak.itm | shboots.itm |
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Armor | Armor | Cloak | Boots |
Armor Class: 0 (-3 vs. slashing and missile) | Equipped abilities: Armor Class: 4 Magic Resistance: +15% | Equipped abilities: Hide In Shadows: +15% | Equipped abilities: Armor Class: +1 Move Silently: +15% Hide In Shadows: +15% |
Requires: 12 Strength | For thieves only | For thieves only |
Roll 16 | Severed Hand – level 2 (AR5002)
16a (x=1526, y=397)
Morning Star of Lesser Phasing +2 | Sanctified Morning Star +3 |
---|---|
umstr3c.itm | umstr3b.itm |
![]() | ![]() |
Morning Star | Morning Star |
Combat abilities: 25% chance of dealing +1d3 cold damage 15% chance target is phased THAC0: +2 Damage: 2d4+2 (crushing) Speed Factor: 6 | Equipped abilities: Can cast two extra 1st-level priest spells THAC0: +3 Damage: 2d4+3 (crushing) Speed Factor: 6 |
Requires: 11 Strength | Requires: 11 Strength For clerics only |
16b (x=2637, y=1852)
Short Sword of Action +2 | Some God’s Lesser Promise +2 |
---|---|
usswd3c.itm | usswd3b.itm |
![]() | ![]() |
Short Sword | Short Sword |
Equipped abilities: Dexterity: +1 THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 2 | Combat abilities: 5% chance to heal 1d6 Hit Points to self THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 2 |
Requires: 5 Strength | Requires: 5 Strength |
Severed Hand – level 3
Roll 17 | Severed Hand – level 3 (AR5003)
17a (x=624, y=1254)
Great Shield +3 | Shield of the Hand | Small Shield +1 |
---|---|---|
ushld3b.itm | shshld.itm | shld02.itm |
![]() | ![]() | ![]() |
Shield | Shield | Shield |
Equipped abilities: Armor Class: +4, an extra +1 vs. missile attacks THAC0: -2 Slashing Resistance: +15% Crushing Resistance: +15% Piercing Resistance: +15% Fire Resistance: +15% | Armor Class: +3, an extra +1 vs. missile attacks | Equipped abilities: Armor Class: +2 No protection against missile attacks |
Requires: 18 Strength | Requires: 15 Strength | Requires: 4 Strength |
17b Serrated Skeleton (x=2281, y=756)
Bone Marrow Belt | Bone Talisman | Bone Kris of Black Ichor +3 | Serrated Bone Blade +3 |
---|---|---|---|
berserk.itm | boneam.itm | kris.itm | serrate.itm |
![]() | ![]() | ![]() | ![]() |
Belt | Amulet | Dagger | Two-handed Sword |
Equipped abilities: Armor Class: +1 Charisma: -2 Slashing Resistance: +50% Crushing Resistance: -15% | Charge abilities: Vampiric Touch once per day | Combat abilities: 20% chance target suffers 1 poison damage per second for 3 rounds (Save vs. Poison negates) THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 2 | Combat abilities: 20% chance of dealing +1d10 cold damage THAC0: +3 Damage: 1d10+3 (slashing) Speed Factor: 10 |
Not usable by good characters | Not usable by good characters | Requires: 3 Strength | Requires: 14 Strength |
17c Orc Chieftain (x=1584, y=680)
Ring of Dwarven Bone | Guktok’s Chopper +2 | Puny’s Poker +3 |
---|---|---|
dbone.itm | zzn6gc.itm | poker.itm |
![]() | ![]() | ![]() |
Ring | Axe | Spear |
Equipped abilities: Strength: +1 | THAC0: +2, +4 vs. dwarves Damage: 1d8+2, +4 vs. dwarves Damage Type: Slashing Speed Factor: 8 | THAC0: +3 Damage: 1d8+3 (piercing) Speed Factor: 8 |
Not usable by good characters | Requires: 10 Strength Not usable by good characters | Requires: 5 Strength |
Severed Hand – towers
Roll 18 | Tower of Solonor level 2 (AR5202) (x=796, y=530)
War Hammer +2 | War Hammer of Sparks +2 | Sanctified War Hammer +2 |
---|---|---|
hamm03.itm | u1ham3b.itm | u2ham3a.itm |
![]() | ![]() | ![]() |
Hammer | Hammer | Hammer |
THAC0: +2 Damage: 1d4+3, +1 electrical damage Damage Type: Crushing Speed Factor: 2 | Combat abilities: 50% chance of dealing +1d3 electric damage 10% chance target is stunned for 3 seconds THAC0: +2 Damage: 1d4+3 (crushing) Speed Factor: 3 | Equipped abilities: Memorize 2 additional 1st-level priest spells Memorize 1 additional 2nd-level priest spell THAC0: +2 Damage: 1d4+3 (crushing) Speed Factor: 3 |
Requires: 8 Strength | Requires: 9 Strength | Requires: 9 Strength For clerics only |
Roll 19 | Tower of Solonor level 3 (AR5203)
19a Shadowed Elven Priest (x=628, y=393)
Symbol of Corellon Larethian | Symbol of Labelas Enoreth | Symbol of Shevarash | Symbol of Solonor Thelandira |
---|---|---|---|
corello.itm | labelas.itm | shevara.itm | solonor.itm |
![]() | ![]() | ![]() | ![]() |
Amulet | Amulet | Amulet | Amulet |
Equipped abilities: THAC0: +2 | Equipped abilities: Intelligence: +1 | Equipped abilities: Infravision | Equipped abilities: Missile THAC0: +2 |
For mages only | Not usable by single class mages and clerics |
19b (x=675, y=419)
Elven Chain Mail of the Hand +3 | Ring of Strength | Potion of Strength Transference |
---|---|---|
elfchan.itm | uring3b.itm | uspot3c.itm |
![]() | ![]() | ![]() |
Armor | Ring | Potion |
Equipped abilities: Cold Resistance: +20% Open Locks: -5% Find Traps: -5% Pick Pockets: -20% Move Silently: -10% Hide In Shadows: -10% Spellcasting is not disabled Armor Class: 2 (0 vs. slashing, 4 vs. crushing) | Equipped abilities: Strength: +1 Dexterity: -1 | Dexterity: +1 Strength: -1 Permanent |
Requires: 8 Strength Unlike other chainmails, this one can be used by thieves |
Roll 20 | Tower of Corellon level 1 (AR5301) (x=933, y=338)
Composite Longbow of the Hand | Longbow of Action +2 | Longbow of Marksmanship |
---|---|---|
clbhand.itm | ulbow3c.itm | bow07.itm |
![]() | ![]() | ![]() |
Longbow | Longbow | Longbow |
THAC0: +2 Damage: +2 (missile) Speed Factor: 7 | Equipped abilities: Dexterity: +1 THAC0: +3 Damage: +2 (missile) Speed Factor: 6 | THAC0: +3 Damage: +2 Speed Factor: 5 |
Requires: 15 Strength | Requires: 12 Strength | Requires: 12 Strength |
Roll 21 | Tower of Corellon level 3 (AR5303) (x=844, y=501)
Life’s Gift +2 | Long Sword of Action +2 | Long Sword of the Hand +3 |
---|---|---|
ulswd3c.itm | ulswd3d.itm | lshand.itm |
![]() | ![]() | ![]() |
Long Sword | Long Sword | Long Sword |
Combat abilities: 15% chance of healing 1d3 Hit Points to self THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 4 | Equipped abilities: Dexterity: +1 THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 4 | THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 5 |
Requires: 6 Strength | Requires: 6 Strength | Requires: 6 Strength |
Roll 22 | Tower of Sheverash level 1 (AR5401) Kaylessa (x=522, y=538)
Kaylessa’s Armor +3 | Kaylessa’s Gloves | Kaylessa’s Ring | Kaylessa’s Bow +3 |
---|---|---|---|
kaychai.itm | kayglov.itm | kayring.itm | kaybow.itm |
![]() | ![]() | ![]() | ![]() |
Armor | Gauntlets | Ring | Longbow |
Equipped abilities: Dexterity: +1 Cold Resistance: +20% Open Locks: -5% Find Traps: -5% Pick Pockets: -20% Move Silently: -10% Hide In Shadows: -10% Spellcasting is not disabled Armor Class: 2 (0 vs. slashing, 4 vs. crushing) | Equipped abilities: Armor Class: +1 Dexterity: +1 | Equipped abilities: Hide In Shadows: +15% | Equipped abilities: Dexterity: +1 THAC0: +3 Damage: +3 Speed Factor: 7 |
Unlike other chainmails, this one can be used by thieves | Not usable by mage, mage/thief and single class cleric | Only for rangers | Requires: 15 Strength |
Roll 23 | Tower of Labelas (AR5104) (x=330, y=320)
Robe of the Hand | Dagger +2 | Staff of the Hand +3 |
---|---|---|
elrobe.itm | dagg03.itm | shstaff.itm |
![]() | ![]() | ![]() |
Armor | Dagger | Quarterstaff |
Equipped abilities: Armor Class: 9 Dexterity: -2 Fire Resistance: +40% Cold Resistance: +40% Electrical Resistance: +40% | THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 0 | THAC0: +3 Damage: 1d6+3 (crushing) Speed Factor: 4 |
Requires: 3 Strength | Requires: 5 Strength |
Kuldahar
Roll 24 | Tower of Orrick the Grey level 2 (AR2102) – quest reward (The Mythal book) (x=339, y=168)
Mithran’s Cloak | Girdle of Labelas | The Elfbone Ring of Kiran-Hai |
---|---|---|
cloakmi.itm | labelt.itm | ringelf.itm |
![]() | ![]() | ![]() |
Cloak | Belt | Ring |
Equipped abilities: Armor Class: +3 Saving Throws: +2 | Equipped abilities: Free action Charge abilities: Haste once per day | Equipped abilities: Save vs. Death: +2 Immunity to Finger of Death and Death Spell |
Not usable by evil characters |
Upper Dorn’s Deep
Roll 25 | Labyrinth (AR6003) (x=698, y=1941)
Battle Axe +3: Fatigue | Charged Battle Axe +2 | Poisonous Battle Axe +2 | Life Halberd +2 |
---|---|---|---|
u1hax4a.itm | u1hax2a.itm | u1hax3a.itm | uhalb3c.itm |
![]() | ![]() | ![]() | ![]() |
Axe | Axe | Axe | Halberd |
Combat abilities: 20% chance target is slowed for 2 rounds THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 7 | Combat abilities: 50% chance of dealing +1d3 electrical damage 15% chance target is stunned for 4 seconds THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 7 | Combat abilities: 25% chance target is poisoned (1 damage every 4 seconds) for 100 seconds THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 7 | Combat abilities: 10% chance per hit of healing 1d6 Hit Points to self THAC0: +2 Damage: 1d10+2 (piercing) Speed Factor: 8 |
Requires: 10 Strength | Requires: 10 Strength | Requires: 10 Strength Not usable by good characters | Requires: 13 Strength |
Roll 26 | Tiers of the Dead (AR6005)
26a (x=932, y=1481)
Chaos Dagger +3 | Mage Dagger +3 |
---|---|
udagg4a.itm | udagg4b.itm |
![]() | ![]() |
Dagger | Dagger |
Combat abilities: 20% chance target is infected by disease (Save vs. Death negates) THAC0: +3 Damage: 1d4+3 (piercing) Speed Factor: 2 | Equipped abilities: Fire Resistance: +20% Can cast one extra 1st-, 2nd-, and 3rd-level wizard spell THAC0: +3 Damage: 1d4+3 (piercing) Speed Factor: 2 |
Requires: 3 Strength Not usable by lawful characters | Requires: 3 Strength For mages only |
26b (x=1249, y=1488)
War Hammer +3: Life Giver | Large Shield of Strength +1 | Reinforced Large Shield +2 |
---|---|---|
u1ham4a.itm | ushld4a.itm | ushld3a.itm |
![]() | ![]() | ![]() |
Hammer | Shield | Shield |
Combat abilities: 20% chance to heal 1d4 to self THAC0: +3 Damage: 1d4+4 (crushing) Speed Factor: 3 | Equipped abilities: Armor Class: +2, an extra +1 vs. missile attacks Strength: +1 Slashing Resistance: +10% Piercing Resistance: +10% | Equipped abilities: Armor Class: +3, an extra +1 vs. missile attacks Crushing Resistance: +15% Fire Resistance: +15% |
Requires: 9 Strength | Requires: 14 Strength | Requires: 14 Strength |
26c (x=675, y=600)
Short Sword of Shadows +3 | Hold Fast +3 | Bastard Sword +2: Conflagration |
---|---|---|
usswd4a.itm | ulswd4a.itm | ubswd4c.itm |
![]() | ![]() | ![]() |
Short Sword | Long Sword | Bastard Sword |
Equipped abilities: Armor Class: +2 Move Silently: +15% Hide In Shadows: +15% THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 2 | Equipped abilities: Armor Class: +1 Slashing Resistance: +15% Combat abilities: 15% chance target is held for 1 turn (Save vs. Spell negates) THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 4 | Equipped abilities: Fire Resistance: +50% Combat abilities: 10% chance a 5-HD fireball is released THAC0: +2 Damage: 2d4+2 (slashing) Speed Factor: 8 |
Requires: 5 Strength For thieves only | Requires: 6 Strength | Requires: 11 Strength |
26d (x=1226, y=850)
Scarab of Defense | Ring of the Protector +2 | White Bishop |
---|---|---|
amuldef.itm | uring4b.itm | bishop.itm |
![]() | ![]() | ![]() |
Amulet | Ring | Miscellaneous |
Equipped abilities: Save vs. Petrification/Polymorph: +2 | Equipped abilities: Armor Class: +2 Magic Resistance: +10% | Charge abilities: Summon Bishop |
Wyrm’s Tooth Glacier
Roll 27 | Museum (AR7001) – Kerish (x=3389, y=999)
Long Cleaver +4 | Spendelard’s Protector +1 | Potion of Life Transference |
---|---|---|
longclev.itm | spenstaf.itm | uspot4b.itm |
![]() | ![]() | ![]() |
Halberd | Quarterstaff | Potion |
THAC0: +4 Damage: 1d10+4 (piercing) Speed Factor: 5 | Equipped abilities: Armor Class: +1 Save vs. Spell: +1 THAC0: +1 Damage: 1d6+1 (crushing) Speed Factor: 3 | Strength: +1 Constitution: -1 Permanent |
Requires: 13 Strength | Requires: 5 Strength |
Roll 28 |Cave (AR7004)
28a Joril (x=1215, y=2029)
Giant’s Sleep +3 | Redemption +4 | Fire Flail +3 |
---|---|---|
gsleep.itm | redemt.itm | uflal4a.itm |
![]() | ![]() | ![]() |
Hammer | Hammer | Flail |
THAC0: +3 Damage: 1d4+4 (crushing) Speed Factor: 1 | Equipped abilities: Dispels charm and dire charm effects on hit THAC0: +4 Damage: 1d4+5 (crushing) Speed Factor: 1 | Combat abilities: 50% chance of dealing +2d6 fire damage THAC0: +3 Damage: 1d6+4 (crushing) Speed Factor: 7 |
Requires: 9 Strength | Requires: 9 Strength | Requires: 11 Strength |
28b Kontik (x=2648, y=1607)
Patriot Helm | Static Short Sword +3 | Long Sword +3: Enforcer | Bastard Sword of Greater Phasing +3 | Two-Handed Sword +3: Bane |
---|---|---|---|---|
helmpat.itm | usswd4b.itm | ulswd4b.itm | ubswd4b.itm | utswd4b.itm |
![]() | ![]() | ![]() | ![]() | ![]() |
Helmet | Short Sword | Long Sword | Bastard Sword | Two-handed Sword |
Equipped abilities: Armor Class: +2 | Equipped abilities: Armor Class: +1 THAC0: +3 Damage: 1d6+3, +1d4 electrical Damage Type: Piercing Speed Factor: 2 | Equipped abilities: Magic Resistance: +5% Can cast one extra 1st- and 2nd-level wizard spell THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 4 | Combat abilities: 15% chance hit target is phased THAC0: +3 Damage: 2d4+3 (slashing) Speed Factor: 8 | Equipped abilities: Magic Resistance: +10% Combat abilities: 25% chance target is infected with disease THAC0: +3 Damage: 1d10+3 (slashing) Speed Factor: 9 |
Requires: 5 Strength | Requires: 6 Strength Usable by fighter/mage and barbarian | Requires: 11 Strength | Requires: 13 Strength Not usable by good characters |
Lower Dorn’s Deep
Roll 29 | Watchtower (AR8002) Kelly (x=195, y=240)
Longbow +3: Defender | Longbow +3: Repeater |
---|---|
ulbow4b.itm | ulbow4a.itm |
![]() | ![]() |
Longbow | Longbow |
Equipped abilities: Armor Class: +1 Missile Resistance: +15% Save vs. Spell: +3 THAC0: +4 Damage: +3 (missile) Speed Factor: 6 | Combat abilities: 3 attacks per round THAC0: +4 Damage: +3 (missile) Speed Factor: 6 |
Requires: 12 Strength | Requires: 12 Strength |
Roll 30 | Marketh’s Palace – second level (AR8006) (x=313, y=820)
Sanctified War Hammer +3 | Star-Forged War Hammer +4 | Morning Star +4: Defender | Morning Star of the Gods +3 | Static Star +3 |
---|---|---|---|---|
u1ham4b.itm | u2ham4a.itm | umstr5b.itm | umstr4a.itm | umstr4b.itm |
![]() | ![]() | ![]() | ![]() | ![]() |
Hammer | Hammer | Morning Star | Morning Star | Morning Star |
Equipped abilities: Can cast two extra 1st-level, one extra 2nd-level, and one extra 3rd-level priest spells THAC0: +3 Damage: 1d4+4 (crushing) Speed Factor: 3 | Equipped abilities: Magic Resistance: +10% Save vs. Spell: +2 THAC0: +4 Damage: 1d4+5 (crushing) Speed Factor: 3 | Equipped abilities: Armor Class: +2 Slashing Resistance: +20% Piercing Resistance: +20% Magic Resistance: +15% THAC0: +4 Damage: 2d4+4 (crushing) Speed Factor: 6 | Equipped abilities: Armor Class: +1 Wisdom: +1 Memorize two additional 1st-level and one additional 2nd-level priest spells THAC0: +3 Damage: 2d4+3 (crushing) Speed Factor: 6 | Combat abilities: 25% chance of dealing +2d3 cold damage 15% chance target is slowed for 2 rounds THAC0: +3 Damage: 2d4+3 (crushing) Speed Factor: 6 |
Requires: 9 Strength For clerics only | Requires: 9 Strength | Requires: 11 Strength | Requires: 11 Strength For clerics only | Requires: 11 Strength |
Roll 31 | Marketh’s Palace – third level (AR8007) (x=1262, y=181)
Studded Leather of Resistance +3 | Mage Dagger +4 | Short Sword of Health +4 |
---|---|---|
usltr4a.itm | udagg5a.itm | usswd5a.itm |
![]() | ![]() | ![]() |
Armor | Dagger | Short Sword |
Equipped abilities: Piercing Resistance: +15% Slashing Resistance: +15% Fire Resistance: +15% Electrical Resistance: +15% Save vs. Spell: +2 Armor Class: 4 (3 vs. piercing and missile, 2 vs. slashing) | Equipped abilities: Armor Class: +2 Save vs. Spell: +3 Magic Resistance: +15% Can cast one extra 1st-, 2nd- and 3rd-level wizard spell THAC0: +4 Damage: 1d4+4 (piercing) Speed Factor: 2 | Combat abilities: 15% chance to heal 1d6 Hit Points to self THAC0: +4 Damage: 1d6+4 (piercing) Speed Factor: 2 |
Requires: 6 Strength | Requires: 3 Strength For mages only | Requires: 5 Strength |
Roll 32 | Malavon’s Dome (AR8010) (x=1974, y=328)
Ring of Reckless Action | Ring of Aura Transfusion | Potion of Holy Transference |
---|---|---|
uring4a.itm | uring4c.itm | uspot5b.itm |
![]() | ![]() | ![]() |
Ring | Ring | Potion |
Equipped abilities: Armor Class: -2 Combat abilities: 1 extra attack per round | Equipped abilities: Increased regeneration (1 HP every 3 seconds) Magic Resistance: -5% Save vs. Spell: -2 | Wisdom: +2 Dexterity: -1 Permanent |
For mages only |
Lower Dorn’s Deep – The Greater Forge
Roll 33 | The Greater Forge (AR8011)
33a (x=1808. Y=210)
Bastard Sword +3: Defender | Cancerous Bastard Sword +4 | Two-Handed Sword +4: Backbiter | Two-Handed Axe of Greater Phasing +2 | Doom Halberd +3 | Great Halberd +4 | Star-Forged Halberd +3 |
---|---|---|---|---|---|---|
ubswd4a.itm | ubswd5a.itm | utswd4a.itm | u2hax4a.itm | uhalb4a.itm | uhalb5a.itm | uhalb4b.itm |
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Bastard Sword | Bastard Sword | Two-handed Sword | Two-handed Axe | Halberd | Halberd | Halberd |
Equipped abilities: Armor Class: +2 Saving Throws: +1 Physical Damage Resistance: +10% THAC0: +3 Damage: 2d4+3 (slashing) Speed Factor: 8 | Combat abilities: 15% chance target is infected by disease THAC0: +4 Damage: 2d4+4 (slashing) Speed Factor: 8 | Combat abilities: 25% chance user takes 1d4 piercing damage THAC0: +4 Damage: 1d10+4, +1d6 piercing Damage Type: Slashing Speed Factor: 9 | Combat abilities: 25% chance of dealing +1d4 cold damage 15% chance target is phased These effects are mutually exclusive THAC0: +2 Damage: 1d10+2 (slashing) Speed Factor: 9 | Combat abilities: 50% chance of dealing +2d3 fire damage 15% chance target is stunned for 3 seconds THAC0: +3 Damage: 1d10+3 (piercing) Speed Factor: 8 | Equipped abilities: Magic Resistance: +10% Combat abilities: 50% chance of dealing +2d3 acid damage THAC0: +4 Damage: 1d10+4 (piercing) Speed Factor: 8 | Equipped abilities: Dexterity: +1 Slashing Resistance: +5% Piercing Resistance: +5% Combat abilities: 15% chance target is stunned for 3 seconds |
Requires: 11 Strength | Requires: 11 Strength Not usable by good characters | Requires: 13 Strength | Requires: 10 Strength | Requires: 13 Strength | Requires: 13 Strength |
33b (x=1871, y=2087)
Reinforced Heavy Crossbow +4 | Repeating Heavy Crossbow +3 | Repeating Light Crossbow +3 |
---|---|---|
uhxbw4a.itm | uhxbw5a.itm | ulxbw5a.itm |
![]() | ![]() | ![]() |
Crossbow | Crossbow | Crossbow |
THAC0: +4 Damage: +7 (missile) Speed Factor: 9 | Combat abilities: 3 attacks per round THAC0: +5 Damage: +5 (missile) Speed Factor: 9 | Combat abilities: 3 attacks per round THAC0: +5 Damage: +3 (missile) Speed Factor: 5 |
Requires: 18 Strength | Requires: 11 Strength | Requires: 8 Strength |
Heart of Winter
Roll 34 | Barbarian Camp (AR9200) (x=3283, y=1288)
Helm of Shouting | Belt of Bones | Stomper’s Boots |
---|---|---|
helmsh.itm | beltbon.itm | stomper.itm |
![]() | ![]() | ![]() |
Helmet | Belt | Boots |
Equipped abilities: – Armor Class: +1 Charge abilities: Shout once per day | Charge abilities: Circle of Bones once per day Animate Dead once per day | Charge abilities: Earthquake once per day |
Roll 35 | Lonelywood (AR9100) Alpheus (x=2505, y=1461)
Quost’s Staff of the Elements +4 | Staff of Besieging +2 |
---|---|
quost.itm | stafbes.itm |
![]() | ![]() |
Quarterstaff | Quarterstaff |
Charge abilities: Conjure Fire Elemental once per day Conjure Water Elemental once per day THAC0: +4 Damage: 1d6+4 (crushing) Speed Factor: 1 | Charge abilities: Dispel Magic once per day Lower Resistance once per day Magic Resistance: -39% THAC0: +2 Damage: 1d6+2 (crushing) Speed Factor: 3 |
Requires: 5 Strength For mages only | Requires: 5 Strength For mages only |
Roll 36 | Sea of Moving Ice (AR9600) (x=1834, y=1736)
Namji’s Robe | Robe of Armory |
---|---|
namji.itm | robearm.itm |
![]() | ![]() |
Armor | Armor |
Equipped abilities: Armor Class: 5 Regenerate 1 Hit Point per round | Equipped abilities: Armor Class: 3 Physical Damage Resistance: +10% |
Usable by single class mages and barbarians | Usable by mages |
Roll 37 | Sea of Moving Ice – Icasaracht’s Lair (AR9601) (x=1371, y=904)
Ogien’s Scale +4 | Cloak of Invisibility |
---|---|
ogien.itm | cloakin.itm |
![]() | ![]() |
Armor | Cloak |
Charge abilities: Armor Class: 2 (1 vs. slashing, 4 vs. crushing) | Charge abilities: Invisibility three times per day |
Requires: 8 Strength |
Roll 38 | Sea of Moving Ice – Boneyard (AR9602) (x=1005, y=2214)
Mourner’s Armor +4 | Ring of the Will-o-Wisp |
---|---|
mourner.itm | wisp.itm |
![]() | ![]() |
Armor | Ring |
Equipped abilities: Wearer is unaware of his/her current Hit Points Missile Resistance: 75% Maximum Hit Points: +25 Open Locks: -25% Find Traps: -25% Pick Pockets: -25% Move Silently: -25% Hide In Shadows: -25% Immunity to pain May only be removed with a Remove Curse spell Armor Class: 4 (6 vs. piercing and missile) | Charge abilities: Shoot out a spray of motes once per day |
Requires: 4 Strength |
Hope you enjoy the Guide about Icewind Dale: Enhanced Edition – Guide includes a list of random treasures, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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