Hogwarts Legacy – Best video settings + Full screen fix + Low-med input lag

Hogwarts Legacy – Best video settings + Full screen fix + Low-med input lag 1 - steamlists.com
Hogwarts Legacy – Best video settings + Full screen fix + Low-med input lag 1 - steamlists.com

Thank you for visiting, and welcome to the Hogwarts Legacy – Best video settings + Full-screen fix + Low-med input lag Guide!

Here’s the complete list of optimizations I found:

1. DISABLE FULLSCREEN OPTIMIZATIONS

Go to SteamLibrary\steamapps\common\Hogwarts Legacy, right-click .exe, properties, compatibility, disable full-screen optimizations, and save.

2. FORCE FULLSCREEN MODE

Paste %LOCALAPPDATA%\Hogwarts Legacy\Saved\Config\WindowsNoEditor\ in windows explorer and open GameUserSettings.ini, then replace this

FullscreenMode=1

LastConfirmedFullscreenMode=1

This is what you get

FullscreenMode=0

LastConfirmedFullscreenMode=0

PreferredFullscreenMode=0

Save.

3. BEST DISPLAY & VIDEO STATIONS

Window mode: Fullscreen

Select the primary monitor

Resolution: 1920×1080

Rendering Resolution: 100%

Upscale Type: None

Anti Aliasing Mode: DLAA

Nvidia Low Latency Reflex

Vsync – Off

Framerate: Uncapped

HDR Discount

As per preference

Motion Blur – Off

Depth of Field

Chromatic Aberration

Film Grain – On

Graphics Options

Global Quality Preset. Custom

Quality of Effects

Material Quality

Fog Quality: Ultra

Sky Quality: Ultra

Foliage Quality: Medium

Post-Process Quality

Shadow Quality Medium

Texture Quality

View Distance Quality

Medium-High Quality Population

Ray Tracing Refractions Off

Ray Tracing Shadows: Off

Ray Tracing Ambient Occlusion: Off

You can replace DLAA with DLSS depending upon your rig. I’m currently playing on a 6gig 2060m. The interface is still very appealing visually and the input delay comfort range is at its limit.

If you do step 2, you will be able to see that the game is in full-screen mode and takes precedence on the primary screen.

Full-screen will not be displayed because the game doesn’t support it currently, likely due DX12 compatibility.

It’s a great idea!

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