Hi, welcome to this post, We will discuss the Half-Life – Ray Tracing Installation Tutorial in this post, and we sincerely hope you will find it helpful.
A fantastic mod that incorporates Patch Tracing in a wonderfull game such as Half Life, more info about patch tracer here:
What is Patch Tracing?
Minimum Specifications
Steam copy Half Life 1998. Source does not work with this mod
– GPU RTX 2060 or above.
-Installation
-Install Half-Life (1998 on Steam.
A clean installation is recommended
Last mod version of Downlaod here
from the mod Github from the mod Github [github.comfrom the mod Github – [github.com
.
-Open your game folder on stam library.
Unzip the hl1-rt-combined.zip contenr into the game folder.
If you have a older version, you should first delete the rt and rt_bin folders, and then replace the rest, if necessary.
Execute from rt_bin/xash3d.exe
Optional DLSS:
-Download:
RayTracedGL1-Bundle-DLSSzip – [github.com]
.
-Download: nvngx_dlss.dll -ver 2.5.1
nvngx_dlssdll – [techpowerup.com]
.
2.5.1 The latest versions add ghosting to the image, at least for now.
Replace the file rt_bin/RayTracedGL1.dll for the new model on bin/RayTracedGL1.dll, which is a variation of 22A130726
-Put nvngx_dlss.dll into the rt_bin directory.
-FAQ
?Can i use HD models?
-Yes you can, just put them in: Half-Life\rt\valve
Take in mind this could reeplace some character reflective textures , like helmets for guards.
Can I use an og crowbar in place of the HD?
-Yes delete the file v_crowbar.mdl on Half-Life\rt\valve\models
Does it work with AMD?
Yes, if it is in line with the minimum specifications.
?Can i use custom maps?
Yes, but you need to modify the illumination first, and then go through the discussion on github.
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