It’s easy, but usefull
Make prefab with entity what you want to make output, for example, door. Then go to map properties in prefab, and set name to map
make output from that entity to worldspawn(place your map name from properties here) for example “OnOpen” – worldspawn – “OnOpen”
In Entity IO go to map relays and add “OnOpen”
That’s all, now you can make outputs from prefabs without collapsing them!
Thanks for reading this trash, i hope now you know more about unknown Source 2 technologies
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