It’s easy, but usefull
First step
Make prefab with entity what you want to make output, for example, door. Then go to map properties in prefab, and set name to map
Second step
make output from that entity to worldspawn(place your map name from properties here) for example “OnOpen” – worldspawn – “OnOpen”
Third step
In Entity IO go to map relays and add “OnOpen”
End
That’s all, now you can make outputs from prefabs without collapsing them!
Thanks for reading this trash, i hope now you know more about unknown Source 2 technologies
Hope you enjoy the Guide about Half-Life: Alyx – Short prefab outputs Guide [Workshop Tools], if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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