GROUND BRANCH – Terrorist Hunt Campaign/Story mode for GB early access

GROUND BRANCH – Terrorist Hunt Campaign/Story mode for GB early access 1 - steamlists.com
GROUND BRANCH – Terrorist Hunt Campaign/Story mode for GB early access 1 - steamlists.com
Alright let’s get this off the bat: It’s late and I can’t sleep. I’m making this because I know there are people who don’t like just: “here you go, now play” in there games. So you don’t want just: set map, amount bad guys, then start blast’n. But rather some miny narrative like: “terrorists have captured town hall, kill them.”
or maybe you and your buddies want to role play it a little and you don’t want to put much effort into figuring out a starting narrative.

Alright here’s how this thing works: I will give you the map, then the amount of terrorist to have set to, a different time limit (Assume all maps to be the max amount of time which is an hour, unless told otherwise), and finally the actual narrative. I will leave these *note * as author’s notes if you want to listen to them, but you don’t have too.
image from: https://www.steamgriddb.com/grid/71927 only because I was lazy
final note: yes I know the maps are listed in alphabetical order and I just went down the list only realizing I don’t care.
alright you ready? Of course you are, you’re reading this!

5/20/21 note: Uh… so lonewolf mode has changed… I could update this… But I’m not going too, unless I blindly write again like how this stupid thing was formed. Also, I’m still waiting for someone to make a better version of this.

6/15/21 note: Someone did it, here’s the link: https://steamcommunity.com/sharedfiles/filedetails/?id=2517779154

 
 

747

 

 

Hostiles: 5

 
We received noticed that armed men have stormed and captured a commercial airliner. No civilian casualties, lucky for us, but we presume that whatever these men want with the plane: it’s not good. We have seen them fueling up the plane and adding some extra cargo, possibly extra ammunition. 
your job: clear the plane of all hostiles. We would like you to not leave deadly injuries to possibly question one of them later; however, you are free to engage at will as we don’t want them to rush with taking off. 
 
 

City

 

 

Hostiles: 14

 
(yeah I know) 
We have an emergency on our hands, a couple hours ago a large group of armed men attempted to storm the French embassy in New York City. When they realized that whatever they were looking for was not in the embassy: they scattered. First responders and SWAT attempted to handle the situation; unfortunately, all they were able to do was shorten their numbers and evacuate civilians. 
Be aware some of the men have resided in the subway. We stopped the trains and blocked off the tunnels for you, but you’re going have to kill them yourself. 
You have absolute freedom, no worries about capturing at this point. Just eliminate all hostiles and secure the area. 
 
 

Creek

 

 

Hostiles: 6

 
Well, good news is we believe that that the operation on the 747 and the attack on New York could have a very traceable connection. Bad news is: there is a connection. 
We have discovered a hide out of theirs and you have to clear it for us. There are crates that could help us find a good lead on these guys. We have three main areas to be careful of each could have it’s own set of hostiles: so be aware. 
If you like, you can make your own objective and find all possible storage devices 
 
 

Depot

 

 

Hostiles: 9

 
We tracked what you found to depot with multiple trains the seem to be functional. We believe they might be using these trains for their operations. We need you to go in, clear all hostiles so we can secure evidence so we can push further into this rabbit hole. Be aware that there could be patrols roaming around, you don’t want any surprises. 
 
 

Depot (compound)

 

 

Hostiles: 8

 
These terrorist have resecured the compound you cleared out earlier. This must be more important than we thought. We can’t have them get it working again. Clear them out and secure the area, again. 
 
 

Power Station

 

 

Hostiles: 7

 
The terrorist group has captured a power station, we might think this could be part of some kind of attack. They attempted to stay covert about it as possible, so there could be more to this then what we can assume. Either way, the mission is still the same: Eliminate all of the hostiles. 
You can set the time limit shorter if you like, I’d say 30mins for the lowest/hardest time 
 
 

Small Town

 

 

Hostiles: 10

 
Does this area look familiar? That’s right: this is Ground Branch training grounds.We don’t know how they found it or why they think this was a good idea. But there is a chance we could have a leak in the CIA and gave them a hideout, or the terrorist plan on attacking recruits. but you get clean up and have to go kill them. This should feel familiar to you. 
 
 

Storage Facility

 

 

Hostiles: 17

 
(and you thought city had a lot) 
Great news: we found the terrorist’s base of operations, an abaddoned storage facility. You know what you have to do: end it! Even if we have some left over somewhere else in the world: the nest is gone. Be prepared as these guys will be ready to defend their base at all costs. And we have no idea what to expect inside, just nothing good. 
 
 

Tanker

 

 

Time limit: 30min 
Hostiles: 12

 
Well, we’re wrong. It looks like the terrorist are going to take down as many people as they can if this the end for them. They have a nuclear warhead on board a hijacked tanker, we have only a short amount of time before they reach shore and detonate. But at least we know these are the last of them. No mercy, end this, but for real this time. Just don’t let them detonate that warhead! 
 

Written by Panthercat64

I hope you enjoy the Guide we share about GROUND BRANCH – Terrorist Hunt Campaign/Story mode for GB early access; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 
 
 


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