Currently all flooring is associated with the same thermal modifier for “wood_floor” theoretically you could copy the id and make multiple identifiers for each floor type and simply point to them from editing the “Buildings.json” file if you want diverse effects from each type of floor.
Instructions
First go to:
Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\Constructables
Right click on ThermalModels.json and choose Edit with Notepad++ “or any preferred text editor”
Find Line 22 “wood_floor:” and edit line 24 “targetTemp” changing the value to 0
Save and finished.
Final Thoughts
So there you have it! Build underground stockpiles with flooring and the temperature will not fluctuate based on the flooring but rather the room size and wall types. “Yes walls radiate heat too -_-, just make sure your stockrooms are dirt walls or change the thermal values for walls however this could effect homes and bedrooms.
Hope this guide helps until the devs make changes to this system.
This is all about Going Medieval – How to Adjust Thermal Models and fix cooling problems with Stockpiles; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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