Going Medieval – Advanced Character Creation and Perk Guide

Going Medieval – Advanced Character Creation and Perk Guide 1 - steamlists.com
Going Medieval – Advanced Character Creation and Perk Guide 1 - steamlists.com

 
 

Introduction

 
NOTE: THIS GUIDE IS BEING UPDATED AND MORE GRAPHICS ALSO BEING ADDED. 
 
NEXT UPDATE: MORE PERK DESCRIPTIONS, PERK DISCUSSIONS, GRAPHICS 
 
I have made this advanced character creation and perk guide to aid explaining and showing all the possibilities currently available in the game. So far this would be the first guide with the information actually available on steam. 
 
Some features are currently not available as Going Medieval is currently in Early Access, this guide aims to explain everything related to characters and also list all the data available on characters. 
 
This guide will be updated as the game receives updates. 
 
Feel free to give this guide a rating to help more people see this. 
If you have any questions, notice something wrong, or have any improvements please leave a comment and I will answer asap. 
 
 

Character Basics

 
Going Medieval - Advanced Character Creation and Perk Guide - Character Basics 
 
Name: Character name used in lore and for identification which is randomly generated, this can be edited by the player. 
 
Background: Character background giving related bonuses to skills. 
 
Pseudonym: Personal nickname related to events involving a character for lore which can provide a skill bonus. 
 
Religious Alignment: How devout a character is and if they are a Restitutionist (Christian) or Oak brethren (Pagan). A Character is either practicing, devout, or a zealot. 
 
It is worth noting that some backstories are only available to a specific religion and a Restitutionist zealot will not consume alcohol. 
 
Age: How old a character is. This does not currently have any effects. 
 
Weight: How heavy a character is. This does not currently have any effects. 
 
Height: How tall a character is. This does not currently have any effects. 
 
NOTE: It is currently not possible to randomise the look of a character, pressing the randomise button will cause a new character entirely to be randomly generated. 
 
 

Character Skills

 
It is worth noting that because this game is in early access there are some skills that are not currently working. Skills that are not implemented will be marked with N/A. 
 
Passion Learning Bonus to Skill: 
0. 1x 
 
Going Medieval - Advanced Character Creation and Perk Guide 
: x2.5 XP 
 
Going Medieval - Advanced Character Creation and Perk Guide 
: x4 XP 
 
Going Medieval - Advanced Character Creation and Perk Guide 
Animal Handling: N/A 
 
Going Medieval - Advanced Character Creation and Perk Guide 
Botany: Higher speed picking crops and lower chance of ruining collection. 
 
Going Medieval - Advanced Character Creation and Perk Guide 
Carpentry: Higher chance of producing better quality wooden weapons and increased production speed. 
 
Going Medieval - Advanced Character Creation and Perk Guide 
Construction: Higher speed building and lower chance of failing construction. 
 
Going Medieval - Advanced Character Creation and Perk Guide 
Culinary: Higher speed for producing food. 
 
Going Medieval - Advanced Character Creation and Perk Guide 
Intellectual: Higher speed for producing research at a research bench. 
 
Going Medieval - Advanced Character Creation and Perk Guide 
Marksman: Higher chance of hitting target. 
 
Going Medieval - Advanced Character Creation and Perk Guide 
Medicine: Increased tending to wound speed and quality of medical treatment. 
 
Going Medieval - Advanced Character Creation and Perk Guide 
Melee: Higher melee damage and hit chance. 
 
Going Medieval - Advanced Character Creation and Perk Guide 
Mining: Higher speed mining and lower chance of ruining resources. 
 
Going Medieval - Advanced Character Creation and Perk Guide 
Smithing: Higher chance of producing better quality weapons and increased production speed of smelting and smithing armor. 
 
Going Medieval - Advanced Character Creation and Perk Guide 
Speechcraft: N/A 
 
Going Medieval - Advanced Character Creation and Perk Guide 
Tailoring: Higher chance of producing better quality clothing and increased production speed. 
 
 

List of Every Pseudonym

 
A character may have a pseudonym associated to them that provides a small bit of lore and a boost to one skill. 
 
Bonesetter (+3 Medicine) 
Bridegroom (+3 Tailoring) 
Butcher (+3 Animal Handling) 
Ghost (+3 Mining) 
Le Chou (+3 Botany) 
Philosopher (+3 Smithing) 
The Apostle (+3 Carpentry) 
The Bard (+3 Marksman) 
The Bold (+3 Melee) 
The Bride (+3 Tailoring) 
The Broken (+3 Marksman) 
The Crow (+3 Medicine) 
The Cuckold (+3 Carpentry) 
The Deceiver (+3 Marksman) 
The Doctor (+3 Intelligence) 
The Fool (+3 Intelligence) 
The Forlorn (+3 Culinary) 
The Hanged (+3 Mining) 
The Heretic (+3 Construction) 
The Kitten (+3 Speechcraft) 
The Lamb (+3 Tailoring) 
The Lucky (+3 Smithing) 
The Pagan (+3 Botany) 
The Pirate (+3 Mining) 
The Prodigal (+3 Speechcraft) 
The Pudding (+3 Culinary) 
The Rebel (+3 Carpentry) 
The Riddler (+3 Speechcraft) 
The Saint (+3 Animal Handling) 
The Spy (+3 Intelligence) 
The Tart (+3 Culinary) 
The Thief (+3 Tailoring) 
The Wakeful (+3 Melee) 
Zealot (+3 Construction) 
 
 

List of Every Modifier

 
Accurate (+5 Marksman) 
Ambitious (+5 Intellectual) 
Apostate (+3 Animal Handling) 
Artful (+5 Speechcraft) 
Avant Garde (+3 Culinary, +3 Medicine) 
Bloodthirsty (+5 medical) 
Bookish (+3 medicine, +3 carpentry) 
Brutal (+3 Smithing) 
Caring (+5 Animal Handling) 
Charitable (+5 Culinary) 
Cheerful (+3 Construction, +3 Medicine) 
Chivalrous (+5 melee) 
Clever (+5 Intellectual) 
Confident (+3 Marksman) 
Crafty (+5 Tailoring) 
Cunning (+5 Botany) 
Deadly (+3 Marksman, +3 Melee) 
Desolate (+5 Mining) 
Despicable (+3 Intellectual, +3 Melee, +3 Marksman) 
Faithless (+5 construction) 
Hopeful (+3 Medicine) 
Inconspicuous (+5 Intellectual) 
Loyal (+3 Melee) 
Patient (3 Marksman) 
Penitent (+3 Carpentry) 
Reckless (+5 Mining) 
Rustic (+3 Botany, +3 Culinary) 
Ruthless (+5 Melee) 
Savage (-3 Speechcraft, -5 Intellectual) 
Shrewd (+3 Carpentry, +3 Smithing) 
Solitary (+5 Melee) 
Soothsaying (+3 Botany) 
Spinning (+3 Botany, +3 Tailor) 
Swindling (+3 Tailoring, +3 Animal Handling) 
Tempered (+5 Smithing) 
Thoughtless (+5 Tailoring) 
Thrifty (+3 Smithing) 
Tireless (+5 Carpentry) 
Toxic (+5 Culinary) 
Uprooted (+3 Animal Handling) 
Weary (+5 Melee) 
Wicked (+5 Smithing) 
Willful (+3 Speechcraft) 
Winsome (+5 Speechcraft) 
Yorkist (+3 Melee, +3 Construction) 
 
 

List of Every Backstory

 
Alchemist (+10 Speechcraft, +10 Intellectual, +3 Botany, +3 Medicine) 
Archer (+12 Marksman, +5 Melee) 
Architect (+12 Intellectual, +10 Construction) 
Armorer (+12 Smithing, +5 Carpentry, +5 Melee) 
Armorer (+12 Tailoring, +5 Carpentry, +5 Marksman) 
Army Cook (+12 Melee, +10 Culinary, +3 Animal Handling) 
Arrowsmith (+12 Smithing, +3 Carpentry) 
Barber (+12 Speechcraft, +10 Medicine) 
Berner (+15 Animal Handling, +5 Melee, +3 Speechcraft) 
Blacksmith (+12 Smithing, +5 Melee, +3 Mining) 
Bowyer (+10 Carpentry, +10 Marksman, +3 Construction) 
Bowyer (+10 Carpentry, +10 Marksman, +3 Construction) 
Brewster (+12 Culinary, +10 Botany) 
Brick Maker (+12 Construction, +10 Mining, +3 Botany) 
Builder (+12 Construction, +5 Carpentry, +3 Speechcraft) 
Butcher (+12 Culinary, +10 Animal Handling) 
Carpenter (+12 Carpentry, +3 Speechcraft) 
Carter (+10 Mining, +5 Melee) 
Chef (+15 Culinary, +5 Botany, +5 Animal Handling) 
Cobbler (+15 Tailoring) 
Cordwainer (+10 Tailoring, + 5 Construction, +5 Botany) 
Cottar (+12 Botany, +3 Animal Handling) 
Courtesan (+12 Speechcraft, +15 Intellectual, -5 Melee, -5 Marksman) 
Engineer (+12 Intellectual, +5 Melee, +3 Marksman) 
Farmer (+12 Animal Handling, +5 Botany, +3 Intellectual) 
Farrier (+12 Smithing, +3 Animal Handling) 
Field Doctor (+12 Medicine, +10 Melee) 
Franklin (+12 Mining, +5 Botany) 
Grave Digger (+12 Mining, +5 Melee, -3 Speechcraft) 
Healer (+12 Medicine, +3 Intellectual) 
Herbalist (+12 Botany, +5 Intellectual, -3 Smithing) 
Hunter (+12 Marksman, +10 Animal Handling) 
Innkeep (+12 Culinary, +3 Speechcraft, +3 Melee) 
Knight (+12 Melee, +3 Speechcraft, +3 Botany, +3 Medicine) 
Lorimer (+15 Smithing) 
Marshal (+12 Animal Handling, +5 Medicine) 
Master Builder (+12 Intellectual, +5 Carpentry, +5 Construction) 
Mercenary (+12 Melee, +10 Mining) 
Miner (+12 Mining, +3 Construction) 
Monk (+12 Intellectual, +5 Botany, +5 Medicine) 
Recruit (+12 Marksman, +5 Tailoring, +5 Smithing) 
Reeve (+12 Botany, +5 Smithing) 
Scribe (+12 Intellectual, +3 Speechcraft) 
Shipwright (+12 Construction, +5 Melee) 
Swineherd (+12 Animal Handling, +5 Botany) 
Tanner (+12 Tailoring, +3 Botany) 
Wheelwright (+12 Carpentry) 
Wheelwright (+12 Carpentry) 
 
 

List of Every Perk

 
NOTE: Currently this only lists perks with a percentage or integer modifier, this will be updated soon along with perk icons. 
 
Ascetic 
Austere 
Benevolent 
Bloodlust 
Brawler (+3 Melee, +10% Unarmed Damage) 
Brawny (+3 Mining, +15% Movement Speed, +10% Global Work Speed, +5% Melee Weapon Damage Multiplier, +5% Unarmed Damage) 
Callous 
Cannibal 
Chilly 
Churl (-10% Mood Target, +10% Mood Change Speed) 
Cold Hardy 
Congenial (+10% Mood Target, -5% Mood Change Speed) 
Contemplative (-20% Mood Target, +5% Mood Change Speed) 
Dainty 
Disfigured 
Dullard (-5 Intellectual, -15% XP gain, +10% Clumsiness) 
Early Bird (-5% Sleep Recovery Speed, +5% Sleep Depletion Speed) 
Elf Shot (-5% Motor Function) 
Erudite (+5 Intellectual, +15% XP gain) 
Fair 
Fleet Footed (+10% Movement Speed, +5% Motor Function) 
Forty Winks (+5% Sleep Recovery Speed, -10% Sleep Depletion Speed) 
Gluttonous (+10% Appetite, -10% Consumption Duration) 
Gobbler (-50% Consumption Duration) 
Gourmet (+3 Culinary, +5% Appetite, -15% Consumption Duration) 
Green Thumb (+3 Botany, +25% Harvest Amount, -50% Chance Harvest Fails) 
Heat Resistant 
Hedonist 
Hefty (-5% Movement Speed, +10% Melee Weapon Damage Multiplier, +10% Unarmed Damage, +10% Mining Speed) 
Hot-Blooded 
Ill-Favored 
Industrious (+10 Global Work Speed) 
Infirm (-10% Hitpoints Recovery, -5% Motor Function, -5% Wound Regeneration) 
Iron Stomach (-40% Consumption Duration) 
Laggardly (-10% Movement Speed, -15% Global Work Speed) 
Lightweight 
Listless 
Lord of Misrule 
Moribund (-15% Hitpoints Recovery, -5% Motor Function, -25% Wound Regeneration) 
Night Owl (+10% Sleep Recovery Speed, -5% Sleep Depletion Speed) 
Outgoing (+5% Mood Target, -5% Mood Change Speed) 
Precious 
Punch Drunk 
Ravishing 
Robust (+15% Hitpoints Recovery, +10% Motor Function, +15% Wound Regeneration) 
Ruthless 
Sluggardly (-5% Movement Speed, -10% Global Work Speed) 
Snow White 
Somnolent (+10% Sleep Recovery Speed, +15% Sleep Depletion Speed) 
Stout (+10% Appetite, -5% Consumption Duration, -5% Movement Speed) 
Sun Seeker 
Swigger 
Vigorous (+20% Hitpoints Recovery, +5% Wound Regeneration) 
Vulnerable (-10% Wound Regeneration) 
Washout 
Whirlwind (+ 5% Movement Speed, +10% Motor Function) 
Wicche (+3 Animal Handling) 
Winsome 
Wise (+3 Intellectual, +10% XP gain) 
 

Written by XenoSimilus

Hope you enjoy the Guide about Going Medieval – Advanced Character Creation and Perk Guide, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 
 
 


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