Get To The Orange Door – Weapon ID’s & Commands List

Get To The Orange Door – Weapon ID’s & Commands List 1 -
Get To The Orange Door – Weapon ID’s & Commands List 1 -

Welcome to this post In this guide, we will tell you everything about Get To The Orange Door – Weapon ID’s & Commands List Follow this guide each steps.

IDs for all orders, weapons, equipment, curses, and blessings


To access the console Press the key that is next to the number 1 on your left side. For me, that key is “” but it could be different. The key isn’t bound to any particular character, but rather it is bound to the physical key so it shouldn’t be a problem to locate it.

All commands must be written in one of these ways:

  • command
  • Command

Most commands follow this structure.

<command><parameter> <parameter2>...

commands can have more than 1 parameter, i.e.

white 1,5,2

This command should provide you with 3 weapons. This structure can be expanded for more than 3 parameters.

The command must be able to distinguish the parameters from one another to perform its function. This could be anything, from symbols to letters but they must be able to distinguish them from one another, provided they are not numbers.


It should work perfectly.

This can be used with any command; commands that add to an amount will add the parameters at the same time i.e.


This should result in 90 shards

If you haven’t played the game enough to be able to see the four weapons, I would suggest you play it. The sight of them by using a console command could make it difficult to figure the weapon of your choice but that’s just my opinion.


  • toggle– Hides or Shows the HUD
  • threat[int Value] – Sets threat level to a certain value
  • white[int id] gives a weapon of Generic level with the given ID
  • blue[intID] – Provides a Generic level weapon that can be upgraded with the ID given.
  • purple[int id] gives a weapon of Special level with the ID given.
  • gold[int id] gives a Special level weapon upgraded by the ID given.
  • equip[int ID] – Gives equipment for the given ID
  • bless[int ID] – allows the blessing of the ID that is given.
  • curse[int id] – enables a curse of the given ID
  • grant[int amount] – gives the number of shards
  • key[int amount] – gives the amount of keys
  • pack[int numberpack[int number] – This is the number of card packs.
  • scroll[int amount] – indicates the number of scrolls
  • vines[int amount]- gives the amount of vines


Identification of the weapon

Weapons in Blue and White



  1. Compact Shotgun
  2. Auto Pistol
  3. Silenced SMG
  4. Revolver
  5. Double Barrel
  6. Bolt Action
  7. Magnum
  8. SMG
  9. PDW
  10. Shotgun
  11. Carbine
  12. Burst Carbine
  13. Assault Rifle
  14. Lever Action
  15. Battle Rifle
  16. Granade Launcher
  17. LMG
  18. Assault Shotgun
  19. Rocket Launcher
  20. BHG MK-2
  21. LOKI


Gold and Purple Weapons



  1. Spitfire
  2. Hailstorm
  3. Suzin
  4. Big Iron
  5. Inheritor
  6. Treachery
  7. Penalties
  8. Typhoon
  9. Prudence
  10. Evoke
  11. Firesoul
  12. Windsong
  13. Vanguard
  14. Ghotwalker
  15. Warden
  16. Verdict
  17. Thunderlust
  18. RIOT
  19. Thunderclap
  20. BHG MK-II
  21. LOKI


Equipment ID

    Frag Granade [Lethal]

  1. Stim [Tactical]
  2. Kunai [Lethal]
  3. Grapple Hook [Tactical]
  4. Thermite Granade [LethalThermite Granade [Lethal
  5. Ammo Pack [Tactical]
  6. Translocator [Tactical]
  7. Concussion Granade [TacticalConcussion Granade [Tactical
  8. C4 [Lethal]
  9. Laser Canon [Lethal]
  10. Bubble Shield [Tactical]
  11. Grenade [LethalGrenade [Lethal
  12. Bandage [Tactical]


Blessings ID

    The Hanged Man

  1. The Fool
  2. The Magician
  3. The World
  4. The Sun
  5. The Star
  6. Strength
  7. The Empress
  8. The Chariot
  9. The Emperor
  10. The High Priestess


Curses ID

    The Hierophant

  1. The Lovers
  2. The Hermit
  3. The Wheel of Fortune
  4. Justice
  5. Death
  6. Temperance
  7. The Devil
  8. The Tower
  9. The Moon
  10. Judgment



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