The playthrough I used to write this is for an Awakened Shaper, so some information might be slightly different if you join a different faction. But overall, the game stays pretty much the same for all the factions.
Island map
Here’s the island map (for the areas covered by this guide, not for the whole game).
Areas
A1 – Crumbling Docks
Map info:
- 1 – Skill canister : Firebolt
- 2 – Special item : Ruined Docks Key
- 3 – To open the door with the shaper symbol : take the skill canister @1
- 4 – To open the door near the shade : use the lever with the Ruined Docks Key from @2
A2 – Abandoned Vale
Information gained here:
- The isle was abandoned over 100 years ago and its purpose was research.
Map info:
- 1 – Codex entry : Secrets of essence
- 2 – Codex entry : Making creations
- 2 – Skill canister : Create Fyora
- 2 – Skill canister : Heal
- 3 – Codex entry : Notes on combat
- 4 – Mind Tavit : grants passage through door @5
- 5 – To open the door : talk to Tavit @4
- 6 – Fyoras here can be tamed with 1 Leadership
A3 – Vakkiri
Information gained here:
- There are 3 main servile villages : Vakkiri (neutral towards Shapers), Pentil (love Shapers) and Kazg (hate Shapers)
- The Awakened (leader is Ellhrah, and in Vakkiri leader is Khobar) are looking for freedom and seeing shapers as equals
- The Obeyers (in Pentil, leader is Rydell) are docile servants to the Shapers
- The Takers (in Kazg, leader is Gnorrel) are hostile against Shapers
- There is an old school to the north where you might find out why the isle was deserted
- To leave the isle you should go to Pentil as they want to build a seacraft (from Khobar, but need 2 Leadership)
Map info:
- 1 – Brodus Blade. Gives quest:
- Q1 – Eliminate the bandits. Either negotaite with them (Leadership 3) or kill them. they are located in “A4 – Bandit Woods” @1 and in the northeast corner.
- 1 – Inerny (moves around). Gives quest:
- Q9 – Find stolen knife. Need to have 2 Leadership and talk to Lietz @11 to get it back.
- 2 – Leader Khobar. Gives quests:
- Q2 – Clear Watchhill. Need to go to “A6 – Watchhill” and kill the Watchhill Spawner @2
- Q3 – Meet the Obeyers
- Q4 – Meet the Takers
- Q12 – Message for Ellhrah. Available after completing Q1. Ellhrah can be found in “A7 – Ellhrah’s Keep” @2
- Q14 – Clear Crag Valley. Available after completing Q12. You need to defeat the Crag Spawner in “A8 – Crag Valley” @2. Reward: Girdle of Strength
- 3 – Codex entry : Awakened wishes (this book is also in “A7 – Ellhrah’s Keep”)
- 3 – Sencia. Gives quest:
- Q10 – Find Spy in Vakkiri. The spy is Nabb @12, he will admit being a spy.
- 4 – Codex entry : Terrestia’s leaders
- 5 – Ham. Gives quest:
- Q5 – Open Ham box
- 6 – Codex entry : Helping the inutile
- 7 – Learned Pinner. Gives quest:
- Q6 – Search Ruined School. Go to “A5 – Ruined School” and talk with the mind @6
- 8 – Dreet. Will open the left door for 200 coins, or with 4 Leadership
- 9 – Skill canister : War blessing
- 10 – Coale. Gives quests:
- Q7 – Find Pixley
- Q8 – Find Arth
- 11 – Lietz. Has stolen the knife for quest Q9 – Find stolen knife, and will give it back with 2 Leadership
- 12 – Nabb. Gives quest:
- Q11 – Kill Ellhrah. Ellhrah can be found in “A7 – Ellhrah’s Keep” @2
A4 – Bandit Woods
Map info:
- 1 – Ghurk. Can negotiate passage to NE corner with 3 Leadership. Item: Fine robe
- 2 – Back door to bandit camp, requires 2 Mechanics to open
- 3 – Item: Coated cloak
- 4 – Skill canister : Daze
A5 – Ruined School
Information gained here:
- The school was closed by a shaper woman from off the island. Because they had discovered dangerous knowledge on the island.
- A special solution created by the shapers is used to keep the minds strong. There might still be some of it on the island.
Map info:
- 1 – Rawbone. Item: Student’s belti
- 2 – Special item: School Key
- 3 – Door opens with School key from @1
- 4 – Skill canister : Searer
- 5 – Skill canister : Agility
- 6 – Shaper Records
- 6 – Mind Povralus
- 7 – Skill canister : Create Artila
A6 – Watchhill
Map info:
- 1 – Skill canister : Create Thahd
- 2 – Watchhill Spawner. Killing it will turn the region green on the map, and is needed to complete “Q2 – Clear Watchhill” from “A3 – Vakkiri”.
- 3 – Seerula. Helps fighting wiith Leadership 3
A7 – Ellhrah’s Keep
Information gained here (if Ellhrah trusts you):
- The explanation for all the rogues might be located in shaper laboratories in the NE part of the island
- To leave the island, the villages of Pentil and Kazg might have more information
- There are some humans on the island to the east of Kazg which could have answers about teh strange things happening on the island
Map info:
- 1 – Swam. Will teach you +1 in all combat skills (melee, missile, quick action and evasion) if you join the Awakened after completing Q13
- 1 – Codex entry : Awakened wishes (this book is also in “A3 – Vakkiri”)
- 2 – Ellhrah. Give him the message to complete “Q12 – Message for Ellhrah”
- 2 – Ellhrah. Gives quest:
- Q13 – Destroy Control Four. Quest is provided if you want to join the Awakened and your past actions have shown a real interest in Awakened philosophy (accept servile freedom and treat them as equals to shapers). Control Four can be found in “A9 – Spiral Burrow” @3. Reward: allowed to join the Awakened
- Q15 – Secrets of Sucia. Quest is provided after you join the Awakened
- 2 – Ellhrah. If you complete Q13 and then decide to join the Awakened, you will receive “Ellhrah Bronze Key” and “Ellhrah Gold Key” which open all the doors in the area
- 3 – Skill canister – Cure affliction
- 4 – Skill canister – Create Fyora
- 5 – Girdle of Nimbleness
- 6 – Mind Nutrients
A8 – Crag Valley
Map info:
- 1 – Skill canister : Protection
- 2 – The Crag Spawner. Defeat it to turn the area green on the map, and also to complete “Q14 – Clear Crag Valley”. Drops Vat Boots
- 3 – Power spiral can be broken with 3 Mechanics
- 4 – Skill canister : Wrack
A9 – Spiral Burrow
Map info:
- 1 – Skill canister : Searer
- 2 – Vlish. Defeat it to turn the area green on the map. Drops Vlish Steel jerkin.
- 3 – Control Four. Target of “Q13 – Destroy Control Four”
- 4 – Skill canister : Create Roamer
Summary
Here’s a summary of the skill canisters and quests listed in the previous maps.
Location | Skills | Quests |
A1 – Crumbling Docks | Firebolt | |
A2 – Abandoned Vale | Create Fyora Heal |
|
A3 – Vakkiri | War blessing | Q1 – Eliminate the bandits Q2 – Clear Watchhill Q3 – Meet the Obeyers Q4 – Meet the Takers Q5 – Open Ham box Q6 – Search Ruined School Q7 – Find Pixley Q8 – Find Arth Q9 – Find stolen knife Q10 – Find Spy in Vakkiri Q11 – Kill Ellhrah Q12 – Message for Ellhrah Q14 – Clear Crag Valley |
A4 – Bandit Woods | Daze | |
A5 – Ruined School | Searer Agility Create Artila |
|
A6 – Watchhill | Create Thahd | |
A7 – Ellhrah’s Keep | Cure Affliction Create Fyora |
Q13 – Destroy Control Four Q15 – Secrets of Sucia |
A8 – Crag Valley | Protection Wrack |
|
A9 – Spiral Burrow | Searer Create Roamer |
This is all about Geneforge 1 – Mutagen – A Shaper’s notes on the first 9 areas; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
- All Geneforge 1 Posts List
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