Hi, welcome to this post, FTL: Faster Than Light – How to install and setup the Multiverse mod guide.
Instructions for downloading and installing the Multiverse mod for FTL: Faster Than Light on Steam using a dedicated installer.
What is Multiverse?
Multiverse is a big revamp, equivalent to old-school game expansion packs. Many additional elements are included, such as new sectors, equipment, and even new species and endings! A substantial portion of these additions were made feasible by the introduction of the Hyperspace modding API, which allowed the previously severely limited modding potential of FTL to be stretched to unprecedented heights.
Using the Multiverse installer
This guide will cover the use of an .exe installer built to make the installation as convenient as possible for users not familiar with FTL modding. If you are already familiar with how to use Slipstream manager, you may want to download the raw files instead and patch them as you should.
(If you already used Slipstream on your existing FTL game, DO NOT USE THE INSTALLER! This is because the installer is bundled with its own Slipstream, and two simultaneous Slipstream managers are recipe for disaster.)
You can find the Multiverse thread on Subset Games, the official forums for FTL on the link here:
From this page, you can find the necessary files to setup Multiverse, and learn more about the mod.
Once the file is downloaded and launched, the .exe will automatically find your FTL folder path. This is where the components will be extracted.
You’ll also be asked if you want to download additional content. If you eventually figure you don’t want to use these addons, you’ll be able to toggle them off later on, which will be explained in the next section.
You’ll additionally be asked if you want to create a dedicated shortcut. Personally, I do not bother with it, as launching through Steam keeps the tracking of game time and other Steam features, while still allowing you to access your newly downloaded content.
Toggling/updating existing mod content
If you’d like to update or toggle existing components, you’ll have to explore your FTL folder. The installer has left you with amods folder, which includes the mod files you can patch,
a Hyperspace.dll file which is necessary to run Multiverse, and a modman.exe file, which will launchSlipstream mod manager when prompted. Slipstream will manage the content of the mods folder.
Here’s an example: among the addons you selected to install when using the installer, you chose the Holiday Special pack. You then decide you don’t want to play with it anymore.
To disable this addon, you’ll have to run the Slipstream mod manager. You then need to tick every file that you want to be active, then hit Patch.
Once the process is done, the next time Multiverse is launched, it’ll include only the addons you selected.
Updating Multiverse itself
With the process described in the previous section, you now also have the necessary knowledge to update the core Multiverse files, these being the Data and Assets seen in mods. Whenever a newer MV version is available, make sure you download the new available raw files to place in your mods folder (Load order is important, check the MV Read-me “file” included in Slipstream if in doubt). You don’t want to re-run the installer for each new release, that would be needlessly inefficient…
Hyperspace will also occasionally be updated to cover new features or fix critical issues. You can find the latest public version on their dedicated thread.
You only need to retrieve the Hyperspace.dll file, which you then drag in your main FTL folder to overwrite the previous one. The other included files won’t be of use to us.
Currently, any installer user can immediately update their MV Data from 5.3 to 5.3.1, and replace their 1.2.2 Hyperspace.dll with 1.3.2. (Due to practical reasons, the installer is only updated in case of major releases. Minor versions and hotfixes are distributed in standalone files.)
I greatly recommend updating these files, as it fixes pesky issues including one that made rare content even more unlikely to show up, and makes using Pinpoint weapons much comfier.
Due to Multiverse being more demanding, it is sadly not uncommon to encounter specific errors on the way. Thankfully, the installer method allows us to bypass a good amount of these. The recurring offenders to my knowledge are the MinGW window prompt, and the frozen mid-way loading. Here’s a set of instructions to follow to deal with these, courtesy of Admiral Billy:
If this does not solve your problem, you can take a more thorough look in the thread in question to see if your case is described:
You can also join the Multiverse discord, and look for the #mv_install_help and #questions channels. (Discord link is included in the Subset Games forum post and on the installer)
Let us know what you think of our most recent post, FTL: Faster Than Light – How to install and setup the Multiverse mod, and if there is anything we can do to improve it or if you see an error, we will correct it as quickly as possible. Please accept our sincere appreciation, and may the rest of your day be as wonderful as it has been so far. I feel it’s important to give credit where credit is due, so I’d like to point out that this tutorial was inspired by a post that Jersee published. Don’t forget to add us to your bookmarks if you enjoyed the post; we update regularly with fresh stuff.
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