Foundation – Basics

Foundation – Basics 1 - steamlists.com
Foundation – Basics 1 - steamlists.com
Just the Basics.

How to get started, the things you might not know or realise.

 
 

GETTING STARTED

Build your Manor with the doorway facing you, so you’ll see the envoy. 
TRADE PANEL. Set everything except food to sell over 80 units from the start. Will keep you afloat early on. 
Two or more stone cutters or gatherers can use the same resource. 
Houses are built on zoned land only. Zone around churches, placing wells and decorative trees to improve the ground for better buildings. 
Try to build a residential core with businesses on the outer edges. 
Villagers love water. 
Click a villager and see their wants. Follow one who has a red stat and see how far they need to go to fix it. 
Build Granaries and Warehouses near the locations of resources and then buildings that process them nearby (woodcutters > warehouse > carpenter) 
 
 
 

FAITH

Size of Church equals how many people can enter 
Settlers will travel to church, the radius lines when you build aren’t hard and fast areas of capture. 
Start with rustic churches but once you get Churches build 2 of them so they cover the same area and then demolish the rustic one. 
Extensions are expensive, simply building multiple new churches 
Churches are great for adding glass windows for splendor but get expensive to maintain if you have more than two churches 
When you get the Legacy and Roman church replace your rustic churches with them as the maintenance costs are much lower 
 
 
 

DESIRABILITY

Churches and wells add quality to the land and fulfil desires 
Use decorative trees to improve land desirability for housing 
Later fountains and statues do a better job than trees 
 
 
 

TRADE

Have a warehouse or granary stock an item (e.g. wood) and make sure it it set to the green tick for that item 
Open the Trade panel 
Unlock at least one trade route but making that resource in your town 
Open the Trading Resources tab 
put a number against a product (e.g. 80 wood) 
click the green up arrow to buy from traders (when they pass) wood until you have 80 wood in a storehouse either from them or your own gathering 
click the red down arrow to sell anything above 80 wood to traders 
 
Early on you might want to see warehouses to stock and buy 25 tools, fish, swords and later glass 
 
 
 

SPLENDOUR

Add decorations (esp things like barrels that have no monthly cost) to add Labour Splendour 
Add Manor banners and topiary for Labour Splendour 
Build churches for Clergy Splendour 
Add 2 glass windows to churches for big boost, but they need glass 
Build a fort and add 12 banners to it and the area around for Kingdom Splendour 
To get the most kingdom splendour you’ll prolly need a sword rack and some ground standing flags 
 
 
 

FOOD

Start by concentrating on berries, then fish (if you are coastal), then bread, then cheese. 
Fishermen will fish stocks that are in uncontrolled territories if they are near by 
Dont forget to add markets and new stalls for new foods 
If you dont promote settlers they will only desire berries and fish 
Once you stock a food type they will want more of it so get supply chains working before stocking a market 
Use trade to sell excess high level food (cheese+) 
 
Monasteries are modular so you have to build the core and do 1 extension 
Make the extension a dormitory 
Edit parts to add the food buildings 
Vineyards need grow areas painted but you need to click the monastary to get the paint option 
Only male settlers can be converted to monks 
 
 
 

COMBAT

Build a fort 
add decorations and (10) training dummies 
add 15 settlers and import swords if you aren’t already making them 
give each a sword in the Army panel 
let them all train until they are maxed out 
click on an Easy mission 
add all settlers to the expedition 
send them off 
there will be 2 popups later asking if you want to let them carry on fighting 
as long as the odds are average or above say yes 
They will bring back goods and be wounded 
Let them return to full strength and backfill casualties 
Only attempt higher difficulties once you’ve done 3 or 4 easy missions and always send all 15 people 
look for improved weapons won in difficult missions and swap out your swords for them 
Take on an Extreme mission only when you have knights and a team at full strength 
you’ll likely bring back a blueprint to study in your manor with a study extension 
There are 3 blueprints collectable right now. 
 
 
 

ON-GOING PLAY

Always have the RESOURCE PANEL open so you can stockpile (and turn it off once done) and to spot food shortages happening 
In most games I find the tipping point is 100 settlers. At this point things get twitchy and recessions, weather and cockups hit hard and fast 
 
Open the VILLAGER and WORKPLACE LIST’s often to look for over immigration and use to ensure critical jobs are assigned first 
Turn off immigration in the VILLAGE INFORMATION WINDOW to help avoid recessions 
 
Watch the ESTATE MANAGER panel to see what you need to level up and get bonuses for 
 
Settlers need MARKETS to get fed, as you add food types (and luxuries) you’ll need to add a stall to sell it 
 
Place a forester in one area off to the side of your village and have 2 woodcutters, 2 charcoal, and a Warehouse for a good supply that you can build on. 
 
You can forest over any resource and not interfere with gathering of berries or stones 
 
Don’t over promote settlers. They dont really care if they are higher status but will demand more if they are. Only promote people in batches of 4, to get to the bonus levels in the ESTATE MANAGER 
 
 
 

MONEY AND RECESSIONS

When you build or buy territory always note the upkeep cost.. those gold taxes can hit you hard. 
 
Wheat farms tend to fail (only partly planting the zoned area) once you have 3 and nothing seems to fix them apart from time. They will eventually come back. 
 
Wheat farm under production might be related to promoted farmers spending more time filling needs than sowing… not sure about this. 
 
When people leave due to unhappiness mouse over Global Happiness icon and rectify needs one at a time. Add churches, up food production, add decorative trees to increase housing density. 
Back fill important jobs. If the leaver is a Forager/Fisherman/Farmer/Market Tender backfill with luxury jobs or those you have plenty of stock in (stone/logs). 
If you play methodically: build and expand an industry every in game month or so you’ll avoid big spikes in unhappiness and recovery is easier. 
 
You can recover from almost any cockup. The fancy people will leave so just focus on your core industries (food, wood, stone) and get them working again. Losing promoted people just makes your industries more manageable and even more productive. 
 

Written by MRNasher

This is all about Foundation – Basics; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 
 
 


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