Fire & Maneuver – All Faction Unit Roster Guide

Fire & Maneuver – All Faction Unit Roster Guide 1 - steamlists.com
Fire & Maneuver – All Faction Unit Roster Guide 1 - steamlists.com

A overview of every faction and the units contained within them.
 
 

Second French Empire

Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - F9235B0
 
 
The French army is well rounded and can be seen as the “base” faction. All its units are well rounded and fairly costed. This allows the faction to play in almost any way it wants. Whether that is aggressive with cavalry, strong line infantry, or anything else. Although the French do not have any glaring weakness they also do not have anything they are the best at. This means they will have to overcome enemy strengths through being well rounded to win the day.
 
 
Infantry Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - A7A8BB1
 
 
Calvary Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 40F6C45
 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 41B3502
 
Cost $100
 
Equipped with Tabatiere Rifle
 
Traits : Breakable – Retreats at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - AF459DA
 
Cost $165
 
Equpped with Chassepot Rifle
 
Traits: None

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 548C169
 
Cost $180
 
Equipped with Chassepot Rifles
 
Traits: Melee Drill – Receives -1 damage in Melee

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 0A9EA6D
 
Cost: $155
 
Equipped with Chassepot Rifles
 
Traits: Range Drill – Has +1 ranged damage
 
Skirmishing – Immune to Attrition
 
Breakable – Retreat at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - CBFB938
 
Cost: $170
 
Equipped with Chassepot Rifles
 
Traits: Skirmishing – Immune to Attrition

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 7F9896E
 
Cost: $200
 
Equipped with Chassepot Rifles
 
Traits: Range Drill – Has +1 ranged damage
 
Skirmishing – Immune to Attrition

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 4932526
 
Cost: $215
 
Equipped with Chassepot Rifles
 
Traits: Melee Drill – Receives -1 damage in Melee
 
Rugged – Ignores Terrain Penalties

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 40043CB
 
Cost: $245
 
Equipped with Chassepot Rifles
 
Traits: Range Drill – Has +1 ranged damage
 
Efficiency – Has +1 Maneuver Order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - DB5B875
 
Cost: $150
 
Equipped with Sabers
 
Traits: None

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 968BE73
 
Cost: $175
 
Equipped with Sabers
 
Traits: Shock Attack – Has +2 charge attack

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 661A899
 
Cost: $150
 
Equipped with Sabers
 
Traits: Skirmishing – Immune to Attrition

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - DC1BDE1
 
Cost: $200
 
Equipped with M1866 Fusil Carbine
 
Traits: None

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - EE5BBC7
 
Cost: $160
 
Equipped with Sabers
 
Traits: Melee Drill – Receives -1 damage in Melee

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 8DE8D31
 
Cost: $265
 
Equipped with M1866 Fusil Carbine
 
Traits: Shock Attack – Has +2 charge attack
 
Melee Drill – Receives -1 damage in Melee

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - F1DC025
 
Cost: $165
 
Traits: Cumbersome – Can only receive 1 order per turn
 
Anti Personnel – Has +2 Adjacent Range Damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 9216126
 
Cost: $205
 
Traits: Cumbersome – Can only receive 1 order per turn
 
Anti Personnel – Has +2 Adjacent Range Damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 1835831
 
Cost: $210
 
Traits: Cumbersome – Can only receive 1 order per turn
 
Anti Personnel – Has +2 Adjacent Range Damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 7A1A84F
 
Cost: $225
 
Traits: Cumbersome – Can only receive 1 order per turn
 
Indirect Fire – Can fire over obstructions

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Second French Empire - 3E63B44
 
Cost: $190
 
Traits: Anti Personnel – Has +2 Adjacent Range Damage
 
Range Drill – Has +1 ranged damage

 
 
 

North German Confederation (Prussia)

Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 0DCABD7
 
The Prussian army prides itself on highly flexible infantry and the best artillery among all nations. Used well you can run circles around enemy infantry with your own and blast any force apart with your Krupp guns. However, it’s artillery is the most expensive and losing it can completely collapse your line. On top of that cavalry is mostly average and doesn’t stand out in any real way leaving them potential vulnerable to flanks.
 
 
Prussian Infantry Weapons
 
NOTE: The Bavarian Werder Rifle is only available to Bavarian Line Infantry.

 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 929F048
 
 
Prussian Calvary Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 370B3F3
 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - D11F4D0
 
Cost: $120
 
Equipped with Needle Gun
 
Traits: Breakable – Retreats at 0 cohesion
 
Efficiency – Has +1 maneuver order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - B473D7B
 
Cost: $155
 
Equipped with Needle Gun
 
Traits: Efficiency – Has +1 maneuver order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 38A621B
 
Cost: $145
 
Equipped with Needle Gun
 
Traits: Rugged – Ignores terrain penalties

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 19F6F28
 
Cost: $160
 
Equipped with Needle Gun
 
Only unit that can equip Bavarian Werder Rifle
 
Traits: Shock – Has +2 charge attack

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 232E7C2
 
Cost: $140
 
Equipped with Needle Gun
 
Traits: Efficiency – Has +1 maneuver order
 
Skirmishing – Immune to attrition

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 9F54D12
 
Cost: $195
 
Equipped with Needle Gun
 
Traits: Efficiency – Has +1 maneuver order
 
Melee Drill – Receives -1 damage in melee

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - CB081F3
 
Cost: $215
 
Equipped with Needle Gun
 
Traits: Efficiency – Has +1 maneuver order
 
Range Drill – Has +1 range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 648310D
 
Cost: $150
 
Equipped with Saber
 
Traits: None

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - D8E9BED
 
Cost: $190
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge attack

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 447C3F2
 
Cost: $265
 
Equipped with M1862 Dreyse Carbine
 
Traits: Skirmishing – Immune to attrition

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 662BEBA
 
Cost: $220
 
Equipped with M1862 Dreyse Carbine
 
Traits: Efficiency – Has +1 maneuver order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 57891BB
 
Cost: $160
 
Equipped with Sabers
 
Traits: Melee Drill – Receives -1 damage in melee

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 8755FE0
 
Cost: $185
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge attack
 
Melee Drill – Receives -1 damage in melee

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 0874F6E
 
Cost: $220
 
Traits: Cumbersome – Can only receive 1 order per turn
 
Breech Loader – Has +1 attack order
 
Range Drill – Has +1 range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 271946D
 
Cost: $205
 
Traits: Cumbersome – Can only receive 1 order per turn
 
Anti Personal – Has +2 adjacent range attack

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 2F17C4D
 
Cost: $265
 
Traits: Cumbersome – Can only receive 1 order per turn
 
Breech Loader – Has +1 attack order
 
Range Drill – Has +1 range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - 92760DA
 
Cost: $315
 
Traits: Cumbersome – Can only receive 1 order per turn
 
Breech Loader – Has +1 attack order
 
Range Drill – Has +1 range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - North German Confederation (Prussia) - BDD975F
 
Cost: $355
 
Traits: Cumbersome – Can only receive 1 order per turn
 
Indirect Fire – Can fire over obstructions
 
Breech Loader – Has +1 attack order
 
Range Drill – Has +1 range damage

 
 
 

United Kingdom (Britain)

Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - AFD3672
 
The British army fully commits to quality over quantity. Most of it’s infantry and carbine armed cavalry posses the Range Drill trait giving them +1 range damage which makes them devastating at range. In one on one fights almost nothing can beat a British infantry unit because of this. However, this comes at the downside of infantry being overall the most expensive in the game limiting the number that the British can field. They will need to rely on their superior range firepower to keep enemies away and minimize losses or else they will lose the battle of attirition.
 
 
British Infantry Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 91E371B
 
Calvary Infantry Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 392CDFB
 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 14ACD24
 
Cost: $170
 
Equipped with Snider Enfield
 
Traits: Range Drill – Has +1 range attack

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - DB96CE8
 
Cost: $115
 
Equipped with Enfield
 
Traits: Range Drill – Has +1 range attack
 
Skirmishing – Immune to attrition
 
Breakable – Retreats at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 59E185B
 
Cost: $175
 
Equipped with Snider Enfield
 
Traits: Range Drill – Has +1 range attack
 
Skirmishing – Immune to attrition

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - D29EE4B
 
Cost: $165
 
Equipped with Snider Enfield
 
Traits: Range Drill – Has +1 range attack
 
Skirmishing – Immune to attrition
 
Rugged – Ignores terrain restrictions

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 07D5FCE
 
Cost: $210
 
Equipped with Snider Enfield
 
Traits: Range Drill – Has +1 range attack
 
Melee Drill – Receives -1 damage in melee

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 98CC517
 
Cost: $240
 
Equipped with Snider Enfield
 
Traits: Shock – Has +2 charge attack
 
Range Drill – Has +1 range attack
 
Efficiency – Has +1 maneuver order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 1CD6932
 
Cost: $150
 
Equipped with Sabers
 
Traits: None

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 3BEB178
 
Cost: $175
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge attack

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - FF26AA2
 
Cost: $265
 
Equipped with M1867 Westley-Richards
 
Traits: Range Drill – Has +1 range attack
 
Skirmishing – Immune to attrition

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 58D49FC
 
Cost: $235
 
Equipped with M1867 Westley-Richards
 
Traits: Range Drill – Has +1 range attack

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 5ABDFFD
 
Cost: $275
 
Equipped with M1867 Westley-Richards
 
Traits: Melee Drill – Receives -1 damage in melee
 
Range Drill – Has +1 range attack

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 4C0A9BE
 
Cost: $185
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge attack
 
Melee Drill – Receives -1 damage in melee

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 744F917
 
Cost: $165
 
Traits: Anti Personal – Has +2 adjacent range damage
 
Cumbersome – Can only receive one order per turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - D96760C
 
Cost: $205
 
Traits: Anti Personal – Has +2 adjacent range damage
 
Cumbersome – Can only receive one order per turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 7E0DB3B
 
Cost: $250
 
Traits: Anti Personal – Has +2 adjacent range damage
 
Cumbersome – Can only receive one order per turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 59D230F
 
Cost: $225
 
Traits: Indirect Fire – Can fire over obstructions
 
Cumbersome – Can only receive one order per turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - 25C4A24
 
Cost: $165
 
Traits: Anti Personal – Has +2 adjacent range damage
 
Breech Loader – Has +1 attack order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - United Kingdom (Britain) - F13B4AC
 
Cost: $280
 
Traits: Cumbersome – Can only receive one order per turn
 
Breech Loader – Has +1 attack order

 
 
 

Russian Empire

Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - 4486FA8
 
The Russian Empire relies on superior numbers to overwhelm the enemy to carry the day. Their units are not particularly bad but instead suffer from the disorganized trait. This causes them to only regain half of their cohesion at the start of rounds which causes their units to generally lose ranged fights that drag on. However, these cheaper units also means the Russians often outnumber their enemy. Their calvary is a highlight as it’s quite cost effective if it can flank and charge from the side or rear. Otherwise it will want to close up on the enemy where it can play on a more even field by blocking the enemy from gaining their cohesion back while being more tolerant to some losses.
 
 
Russian Infantry Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - 41251E8
 
Russian Calvary Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - B5E2E00
 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - DCF9D6A
 
Cost: $80
 
Equipped with 6 Lines Rifle 1856
 
Traits: Disorganized – Regenerates only half cohesion at start of turn
 
Breakable – Retreats at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - 9E1DE9E
 
Cost: $115
 
Equipped with 6 Lines Rifle 1856
 
Traits: Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - C8C38B8
 
Cost: $110
 
Equipped with M1867 Krnka Rifle
 
Traits: Disorganized – Regenerates only half cohesion at start of turn
 
Skirmishing – Immune to attrition

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - EF07A06
 
Cost: $180
 
Equipped with M1867 Krnka Rifle
 
Traits: Skirmishing – Immune to attrition
 
Rugged – Ignore terrain penalties
 
Range Drill – Has +1 range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - 096C887
 
Equipped with M1867 Krnka Rifle
 
Traits: Melee Drill – Receives -1 damage in melee
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - 48483E3
 
Cost: $185
 
Equipped with M1867 Krnka Rifle
 
Traits: Range Drill – Has +1 range damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - 5D1B5BB
 
Cost: $140
 
Equipped with Sabers
 
Traits: Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - 0E92AB0
 
Cost: $165
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge damage
 
Skirmishing – Immune to attrition
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - C185CD8
 
Cost: $180
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - 96BB38F
 
Cost: $190
 
Equipped with M1867 Dragoon Krnka
 
Traits: Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - FD65F4C
 
Cost: $150
 
Equipped with Sabers
 
Traits: Melee Drill – Receives -1 damage in melee
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - E673ED7
 
Cost: $175
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge damage
 
Melee Drill – Receives -1 damage in melee
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - 968EB80
 
Cost: $155
 
Traits: Cumbersome – Can only receive one order per turn
 
Anti Personal – Has +2 adjacent range damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - 2EAB0AB
 
Cost: $195
 
Traits: Cumbersome – Can only receive one order per turn
 
Anti Personal – Has +2 adjacent range damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - D0D3DAC
 
Cost: $200
 
Traits: Cumbersome – Can only receive one order per turn
 
Anti Personal – Has +2 adjacent range damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - 7AB2473
 
Cost $235
 
Traits: Cumbersome – Can only receive one order per turn
 
Indirect Fire – Can fire over obstructions
 
Anti Personal – Has +2 adjacent range damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - F7D209F
 
Cost: $155
 
Traits: Anti Personal – Has +2 adjacent range damage
 
Breech Loading – Has +1 attack order
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Russian Empire - DA9E0D9
 
Cost: $270
 
Traits: Cumbersome – Can only receive one order per turn
 
Breech Loading – Has +1 attack order
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
 

Ottoman Empire

Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - 229731C
 
The Ottoman Empire truly embraces the the quantity over quality mind set. In a matter similar to the Russian Empire it’s units are overall cheap however it’s units are even cheaper and suffer from negative traits such as disorganized and breakable. Due to those factors the Ottomans have to aim to overwhelm through sheer number of units. It is incredibly difficult to have a “fair” fight with the ottomans as they can’t trade blows long term. High aggression and accepting losses are what makes the Ottomans a fierce opponent.
 
 
Ottoman Empire Infantry Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - 37D599C
 
Ottoman Empire Calvary Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - 5D28939
 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - 00F10F3
 
Cost: $80
 
Equipped with Enfield
 
Traits: Disorganized – Regenerates only half cohesion at start of turn
 
Breakable – Retreats at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - 80EDBCA
 
Cost: $125
 
Equipped with Enfield
 
Traits: Shock – Has +2 charge damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - FCFF561
 
Cost: $105
 
Equipped with Enfield
 
Trait: Breakable – Retreats at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - 9D9408F
 
Cost: $135
 
Equipped with Enfield
 
Trait: Rugged – Ignores terrain penalties

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - A10CC87
 
Cost: $140
 
Equipped with Snider-Enfield .577
 
Traits: Melee Drill – Receives -1 damage in melee
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - 9EC656B
 
Cost: $110
 
Equipped with Snider-Enfield .577
 
Traits: Disorganized – Regenerates only half cohesion at start of turn
 
Skirmishing – Immune to attrition

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - 0863550
 
Cost: $185
 
Equipped with Snider-Enfield .577
 
Traits: Rifle Drill – Has +1 range damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - BFDDAB9
 
Cost: $210
 
Equipped with M1866 Winchester
 
Traits: Breakable – Retreats at 0 cohesion
 
Skirmishing – Immune to attrition

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - 24DBC05
 
Cost: $145
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - DD60584
 
Cost: $165
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - D8DE536
 
Cost: $165
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge damage
 
Skirmishing – Immune to attrition
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - D6EE4AA
 
Cost: $110
 
Equipped with Sabers
 
Traits: Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - 4E2248A
 
Cost: $230
 
Equipped with M1866 Winchester
 
Traits: Melee Drill – Receives -1 damage in melee

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - CF249BA
 
Cost: $135
 
Traits: Cumbersome – Can only recieve one order per turn
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - 533B8BC
 
Cost: $195
 
Traits: Cumbersome – Can only recieve one order per turn
 
Anti Personal – Has +2 adjacent range damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - F0B0EDB
 
Cost: $200
 
Traits: Cumbersome – Can only receive one order per turn
 
Anti Personal – Has +2 adjacent range damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - 7B5FBDB
 
Cost: $215
 
Traits: Cumbersome – Can only receive one order per turn
 
Indirect Fire – Can fire over obstructions
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - 0B5872E
 
Cost: $155
 
Traits: Anti Personal – Has +2 adjacent range damage
 
Breech Loading – Has +1 attack order
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Ottoman Empire - B9C60F7
 
Cost: $210
 
Traits: Cumbersome – Can only receive one order per turn
 
Breech Loading – Has +1 attack order
 
Rifle Drill – Has +1 range damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
 

Austrian Empire

Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 53E8E1F
 
The Austrian army is an interesting force. With most of it’s infantry sporting the skirmish ability allowing to it ignore attrition, the Austrian army can disengage from almost any fight regardless of how it’s going. This flexibility gives them the ability to recover from bad fights or just play a hit and run style game plan that can wear down the enemy over time. Another interesting perk is that all of it’s artillery is able to indirect fire making them quite strong and flexible. All of this mobility does mean that the Austrians can find themselves lacking the heavier side of the army and this can stunt their potential if that can’t face the more elite forces of enemies.
 
 
Infantry Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - D575743
 
Calvary Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 6F506F4
 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 159EEDB
 
Cost: $135
 
Equipped with M1854
 
Traits: None

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - DA52AC3
 
Cost: $150
 
Equipped with M1854
 
Traits: Shock – Has +2 charge damage
 
Disorganized – Regenerates only half or cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 887A7B3
 
Cost: $145
 
Equipped with M1854 Lorenz
 
Traits: Efficiency – Has +1 movement order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 0210B0F
 
Cost: $135
 
Equipped with M1854 Lorenz
 
Traits: Shock – Has +2 charge damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - BA85706
 
Cost: $185
 
Equipped with M1867 Werndl-Holub
 
Traits: Skirmish – Immune from attrition

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 4FB3099
 
Cost: $160
 
Equipped with M1867 Werndl-Holub
 
Traits: Skirmish – Immune from attrition
 
Rugged – Ignores terrain penalties

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - D6BE88A
 
Cost: $200
 
Equipped with M1867 Werndl-Holub
 
Traits: Skirmish – Immune from attrition
 
Efficiency – Has +1 movement order
 
Rugged – Ignores terrain penalties

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 5B08FB3
 
Cost: $245
 
Equipped with M1867 Werndl-Holub
 
Traits: Range Drill – Has +1 range damage
 
Efficiency – Has +1 movement order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - A021A70
 
Cost: $150
 
Equipped with Sabers
 
Traits: None

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - A3CB9C3
 
Cost: $160
 
Equipped with Sabers
 
Traits: Skirmish – Immune from attrition
 
Disorganized – Regenerates only half or cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 700DF34
 
Cost: $190
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 5495A66
 
Cost: $185
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge damage
 
Skirmish – Immune from attrition
 
Disorganized – Regenerates only half or cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 18AEC58
 
Cost: $200
 
Equipped with M1867 Werndl-Holub Carbine
 
Traits: None

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - E1AD9B4
 
Cost: $145
 
Equipped with Sabers
 
Traits: None

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 82E2680
 
Cost: $205
 
Traits: Cumbersome – Can only receive one order per turn
 
Indirect Fire – Can fire over obstructions
 
Anti Personal – Has +2 adjacent range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 660EFF9
 
Costs: $260
 
Traits: Cumbersome – Can only receive one order per turn
 
Indirect Fire – Can fire over obstructions
 
Rifle Drill – Has +1 ranged damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 44936AC
 
Costs: $250
 
Traits: Cumbersome – Can only receive one order per turn
 
Anti Personal – Has +2 adjacent range damage
 
Indirect Fire – Can fire over obstructions

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Austrian Empire - 7B75273
 
Costs: $190
 
Traits: Anti Personal – Has +2 adjacent range damage
 
Rifle Drill – Has +1 ranged damage

 
 
 

Sardinia-Piedmont (Italy)

Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - 1FA6B19
 
Italy as a faction is a faction that can be somewhat map dependent on how effective they are. They are filled with specialized infantry many of which have the rugged trait allowing them to ignore terrain penalties. These units can be highly effective by doing things other infantry simply cannot but they are often weaker in head on fights. There are also many skirmish and efficient units allowing Italy to be quite mobile in its infantry movements. By ignoring terrain the Italians can be quite aggressive in ways that other nations can’t do and they must leverage this to succeed. If they get tangled in a purely open area they will feel their infantry lacking.
 
 
Infantry Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - 37FE6C4
 
Calvary Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - 61F362F
 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - EF7C88A
 
Cost: $80
 
Equipped with M1860 Piedmontese
 
Traits: Disorganized – Regenerates only half cohesion at start of turn
 
Breakable – Retreats at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - 1CD0070
 
Cost: $130
 
Equipped with F ucile M1844
 
Traits: Efficiency – Has +1 movement order
 
Rugged – Ignores terrain penalties

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - 21C8230
 
Cost: $125
 
Equipped with F ucile M1844
 
Traits: Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - 7BEBAB8
 
Cost: $150
 
Equipped with F ucile M1844
 
Traits: Melee Drill – Recieves -1 damage in melee
 
Efficiency – Has +1 movement order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - A91A17A
 
Cost: $90
 
Equipped with F ucile M1844
 
Traits: Skirmishing – Immune to attrition
 
Disorganized – Regenerates only half cohesion at start of turn
 
Breakable – Retreats at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - 1813C8A
 
Cost: $150
 
Equipped with F ucile M1844
 
Traits: Rugged – Ignores terrain penalties
 
Skirmishing – Immune to attrition

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - 77ECCE0
 
Cost: $170
 
Equipped with F ucile M1844
 
Traits: Shock – Has +2 charge damage
 
Skirmishing – Immune to attrition
 
Rugged – Ignores terrain penalties

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - ECAC3D0
 
Cost: $185
 
Equipped with F ucile M1844
 
Traits: Range Drill – Has +1 range damage
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - EFD45A5
 
Cost: $110
 
Equipped with Sabers
 
Traits: Disorganized – Regenerates only half cohesion at start of turn
 
Rugged – Ignores terrain penalties
 
Breakable – Retreats at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - C57A6CC
 
Cost: $150
 
Equipped with Sabers
 
Traits: None

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - F71F315
 
Cost: $175
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - 1AD6162
 
Cost: $160
 
Equipped with Sabers
 
Traits: Skirmishing – Immune to attrition
 
Rugged – Ignores terrain penalties

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - B35CEC7
 
Cost: $175
 
Equipped with Assorted Carbines
 
Traits: Shock – Has +2 charge damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - 5F63E06
 
Cost: $165
 
Traits: Cumbersome – Can only receive one order per turn
 
Anti Personal – Has +2 adjacent range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - 6C5C800
 
Cost: $205
 
Traits: Cumbersome – Can only receive one order per turn
 
Anti Personal – Has +2 adjacent range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - 92E0806
 
Cost: $210
 
Traits: Cumbersome – Can only receive one order per turn
 
Anti Personal – Has +2 adjacent range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - Sardinia-Piedmont (Italy) - EA11469
 
Cost: $185
 
Traits: Cumbersome – Can only receive one order per turn
 
Indirect Fire – Can fire over obstructions

 
 
 

USA

Fire & Maneuver - All Faction Unit Roster Guide - USA - 32B886A
 
The USA is a force that can bring a cheap large army but at the cost of its units having very low cohesion. Most units do not have a negative trait meaning that they function quite normally at first. On top of that they also have many options for fast aggressive cavalry. However, once combat starts units will quickly lose cohesion that can lead to heavy casualties if not managed well. The US wants to use its larger force to control the pace of the battle where it can manage the low cohesion of its units and minimize casualties.
 
 
Infantry Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - 301ABF3
 
Calvary Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - 7A51A95
 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - 8C475D9
 
Cost: $90
 
Equipped with Springfield M1861
 
Traits: Breakable – Retreat at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - 1FDEE7C
 
Cost: $120
 
Equipped with Springfield Model 1866
 
Traits: None

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - 6BCFCF0
 
Cost: $135
 
Equipped with Springfield Model 1866
 
Traits: Melee Drill – Receives -1 damage in melee

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - B8ED080
 
Cost: $145
 
Equipped with Springfield Model 1866
 
Traits: Shock – Has +2 charge damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - 83CD8CB
 
Cost: $90
 
Equipped with Springfield Model 1866
 
Traits: Skirmishing – Immune to attrition
 
Breakable – Retreat at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - BCF795D
 
Cost: $185
 
Equipped with Sharps M1848
 
Traits: Range Drill – Has +1 range damage
 
Skirmishing – Immune to attrition

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - 52EDC70
 
Cost: $155
 
Equipped with Springfield Model 1866
 
Traits: Efficiency – Has +1 maneuver order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - 66BDBC9
 
Cost: $195
 
Equipped with Springfield Model 1866
 
Traits: Shock – Has +2 charge damage
 
Range Drill – Has +1 range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - 663BB49
 
Cost: $120
 
Equipped with Sabers
 
Traits: Skirmishing – Immune to attrition
 
Breakable – Retreat at 0 cohesion
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - C06E485
 
Cost: $140
 
Equipped with Sabers
 
Traits: Skirmishing – Immune to attrition
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - EF036FC
 
Cost: $175
 
Equipped with Sabers
 
Traits: Rugged – Ignores terrain penalties

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - 1CC373E
 
Cost: $190
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge damage
 
Skirmishing – Immune to attrition
 
Breakable – Retreat at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - 5626801
 
Cost: $165
 
Traits: Cumbersome – Can only receive one order per turn
 
Anti Personal – Has +2 adjacent range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - DE60F62
 
Cost: $220
 
Traits: Cumbersome – Can only receive one order per turn
 
Range Drill – Has +1 range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - 1FDCD21
 
Cost: $210
 
Traits: Cumbersome – Can only receive one order per turn
 
Anti Personal – Has +2 adjacent range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - 824240A
 
Cost: $185
 
Traits: Cumbersome – Can only receive one order per turn
 
Indirect Fire – Can fire over obstructions

 
 
Fire & Maneuver - All Faction Unit Roster Guide - USA - C12133F
 
Cost: $165
 
Traits: Breech Loading – Has +1 attack order
 
Anti Personal – Has +2 adjacent range damage

 
 
 

CSA

Fire & Maneuver - All Faction Unit Roster Guide - CSA - A17A0B4
 
The Confederates are a nation that relies on speed and aggression to win a fight. Its infantry mostly share the efficiency trait allowing for two movements a turn allowing for aggressive plays. The Confederate units suffer from slightly lower cohesion that most other nations but their units are also not as cheap to where they can win through sheer weight of numbers. Instead it must use smart movement and its fast cavalry to flank or punch through lines quickly. The confederate forces can be a quick moving and hard hitting force but if it finds itself in a drawn out battle where casualties can mount it can see its spearheads dulled and unable to break through.
 
 
Infantry Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - C6C04F2
 
Calvary Weapons
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - E1109FB
 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - 70A6CF3
 
Cost: $90
 
Equipped with Springfield M1855
 
Traits: Breakable – Retreats at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - F84F94C
 
Cost: $130
 
Equipped with Springfield M1855
 
Traits: Efficiency – Has +1 maneuver order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - CFE5507
 
Cost: $80
 
Equipped with Springfield M1855
 
Traits: Skirmishing – Immune to attrition
 
Breakable – Retreats at 0 cohesion

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - 88E9418
 
Cost: $205
 
Equipped with Sharps M1848
 
Traits: Rifle Drill – Has +1 range damage
 
Skirmishing – Immune to attrition
 
Efficiency – Has +1 maneuver order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - 806689D
 
Cost: $155
 
Equipped with Snider Enfield
 
Traits: Efficiency – Has +1 maneuver order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - 2EA6AAE
 
Cost: $165
 
Equipped with Snider Enfield
 
Traits: Efficiency – Has +1 maneuver order
 
Rugged – Ignores terrain penalties

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - C81CA7C
 
Cost: $180
 
Equipped with Snider Enfield
 
Traits: Shock – Has +2 charge damage
 
Efficiency – Has +1 maneuver order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - 8B85EA6
 
Cost: $190
 
Equipped with Snider Enfield
 
Traits: Rifle Drill – Has +1 range damage
 
Efficiency – Has +1 maneuver order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - C293115
 
Cost: $120
 
Equipped with Sabers
 
Traits: Skirmishing – Immune to attrition
 
Breakable – Retreats at 0 cohesion
 
Disorganized – Regenerates only half cohesion at start of turn

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - 18E7111
 
Cost: $150
 
Equipped with Sabers
 
Traits: Skirmishing – Immune to attrition
 
Disorganized – Regenerates only half cohesion at start of turn
 
Rugged – Ignores terrain penalties

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - 20387CA
 
Cost: $175
 
Equipped with Sabers
 
Traits: Rugged – Ignores terrain penalties

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - BADBC33
 
Cost: $230
 
Equipped with Sabers
 
Traits: Shock – Has +2 charge damage
 
Skirmishing – Immune to attrition
 
Efficiency – Has +1 maneuver order

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - 528679E
 
Cost: $165
 
Traits: Cumbersome – Can only receive 1 order per turn
 
Anti Personal – Has +2 adjacent range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - 7184E1B
 
Cost: $205
 
Traits: Cumbersome – Can only receive 1 order per turn
 
Anti Personal – Has +2 adjacent range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - C99E7B0
 
Cost: $210
 
Traits: Cumbersome – Can only receive 1 order per turn
 
Anti Personal – Has +2 adjacent range damage

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - BF586A7
 
Cost: $185
 
Traits: Cumbersome – Can only receive 1 order per turn
 
Indirect Fire – Can fire over obstructions

 
 
Fire & Maneuver - All Faction Unit Roster Guide - CSA - 1AA3EAC
 
Cost: $165
 
Traits: Breech Loading – Has +1 fire order
 
Anti Personal – Has +2 adjacent range damage

 
 

Written by Complex Strategy

 
 
Hope you enjoy the Guide about Fire & Maneuver – All Faction Unit Roster Guide, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 


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