Farlanders – Water and Power Functions Guide

Farlanders – Water and Power Functions Guide 6 - steamlists.com
Farlanders – Water and Power Functions Guide 6 - steamlists.com

Hi, welcome to this post, In this guide, we will tell you everything about Farlanders – Water and Power Functions Follow this guide step by step.

Water

Water pumps

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A water pump that is next to a different water pump will yield 38 water/turn instead of 32/turn, and If there are two pumps adjacent to it, that’ll be 42/turn.

So a set of 3 pumps will produce 22 additional gallons of water per turn, and a square of 4 pumps produces an extra 40 gallons per turn, which is better than having five pumps that are all alone.

If you don’t require an water terraform, then a second tile next to a pump is an investment worth it.

Condensers

This is a reasonable way to cover any slight water shortage however it requires a lot in glass as well as space.

Water tanks

Each person uses 1 gallons per turn and you can add up to 30 tanks at a time, it’s recommended to add a few tanks to ensure that you don’t run out of water within a couple of turns if you forget about water supply before approving an additional batch.

Power

Wind turbines

A wind turbine can be thought of a condenser in the power generation category – you can make electricity this way, but it sure is expensive.

If you’re short of glass, you can still make use of a few to make some extra power.

Solar panels

The solar panel is the one which is the most affordable, and also has the adjacency bonus, and it is also the one that gets the most from it.

A solar panel gets 1 power per turn for having 2 neighbors, and +3 power/turn for having more than three neighbors.

Imagine you have four solar panels. That’s 3×4 12 power/turn.

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If the panels were to be set in a square configuration, they would produce 4×416 power per turn (+33%).

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The addition of additional panels in rectangular shapes will cause the middle panel to have >=3 neighbors and produce twice as much power.

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The more panels you have, the nearer you are to doubling the output (at the rate of a 4×4, that’s +83 percent).

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Geothermal generator

Space-efficient and fairly expensive. If you have the funds it is usually best to put up 12 solar panels than to add more.

Capacitors

It’s good to have a few of these, so you don’t have to think about placing new solar panels when you construct a new building or accept a new colony.

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