Welcome to this post This Farlanders – Achievements Walkthrough Guide was written to be of use to you, and it is our honest hope that you will find that to be the case.
Terraform, strategize, and construct a Martian colony in this retro-inspired turn-based city builder. Create a comfortable living for your citizens, research alien artifacts, and uncover the secrets of the Red Planet.
The majority of the achievements are self-descriptive. They’re likely to be earned through the same way as usual, so I’ll only cover the ones that aren’t trivial.
Don’t forget that you don’t need to complete the task – you can complete a mission normally and then mess with the achievement goals without any time limit.
It’s not as complicated as it seems. You’ll need to go to 30 colonists, get every loan you can, spend that money in the shop, lose them because of a lack of food or water, and then go bankrupt with a balance of -1500.
It is awarded for finding an object tile that can be studied beneath a rock, without scanning it first. It’s highly likely that you will not be able to achieve this honor after you’ve completed the mission. If this is the case, you can recall the rock’s surface that contained the item and then replay the mission using the same seed.
Forgive Me, For I’ve Felt
Restart the same map 10 times in the first turn (from the Pause menu).
Achieving 5 stars in Free Play 2 means getting this achievement and maintaining a high morale settlement generally isn’t very hard keeping the tips from the Housing section in mind.
Capital City and MEGACITY
I recommend that you do these missions in a place that has plenty of space. For instance the mission that was last in the campaign. As your city grows and electricity is an issue and solar panels eat up more and more space.
Hey, it’s kind of nice here!
I would also recommend doing this during the last campaign mission, either in a proper manner (see housing) or as a subpar group of houses you make people move into by taking off the homes on the surface for a few turns.
Flat Mars and Left Bank of Kyiv
I suggest playing them on a smaller map like Free Play 1.
Remember that you can re-play a mission with the same seed and all of the terraforms/underground layer layouts will be the same, but if there’s still trouble, here are my notes and seeds:
Free Play 1
This mission, at the very least to me seemed very mild following the campaign. It’s a small map that has a few layers below ground.
Free Play 2
This seed is crazy – to the left of the map is what seems to be 3 landing zones that have been merged three ore deposits 3 water tiles (with 6 accessible soil tiles around one of them) and a fourth spot hidden behind one mountain.
I started by expanding north, building greenhouses, later adding another factory, and then began to construct a city block. Later I expanded downwards by adding more greenhouses.
Free Play 3
I’ve completed this mission on J3HMEmWvLqRoatte seed because it has a vast empty space above the bottom area (and as it turned out, a Hydrologist was is among the very first group of specialists) however, there are certainly better seeds with regards to resource access.
Remember the following points when you complete this task:
- You can “storm protect” your greenhouses using artificial lighting (which doesn’t draw energy when it’s sunny) But ensure that you have enough power to withstand the pressure of just a few turns.
- You can find
superquarks, but you can’t stop the dust storm therefore there’s only so much you can look for underground.
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