Fallout: New Vegas – Fallout:NV Ulti Guide #1 All Guns

Fallout: New Vegas – Fallout:NV Ulti Guide #1 All Guns 66 - steamlists.com
Fallout: New Vegas – Fallout:NV Ulti Guide #1 All Guns 66 - steamlists.com

Legend

Damage per shot – Damage: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that is a single bullet, but for shotguns, it is a single shell (containing several small pellets), and for the Gatling laser it is a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where one can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.

Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads.
Rate of fire – Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading.

Weapon Spread – Spread: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from the center by that many degrees regardless of stance, skill, or condition.

Critical chance multiplier: The multiplier applied to your character’s critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm round bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you’re using has a CRIT % MULT of x2, then each shot has a 5% x 2 =10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.’s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that single V.A.T.S. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done.

Critical hit Damage: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.

Action Point cost: The number of Action Points used per shot in V.A.T.S.

Area of effect: The blast radius of the explosion in units of measurement displayed in the G.E.C.K.

Weapon durability in shots until broken – Durability: This is the maximum number of times a weapon can attack/fire from full health before completely breaking.

Ammunition used: The type of ammunition the weapon uses.

Magazine capacity: The maximum ammunition capacity of the weapon.

Shots per reload: The maximum number of shots possible from a full magazine.

Weapon weight: Weight value of the weapon that applies to encumbrance.

Weapon value in caps: Base value of the weapon in caps. Resale value is affected by Barter skill.

Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight.

Skill required: The weapon skill and skill level required to use the weapon without penalty.

Strength required: The Strength required to use the weapon without penalty.

Pistols #1

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns - Pistols #1
.357 Magnum revolver<
Damage per shot: 26
Damage per second: 45.5
Rate of fire: 1.75
Critical change multiplier: x1
Critical hit damage: 26
Action point cost: 26
Damage per action point: 1.0
Weapon Spread: 0.5
Ammunation used: .357 Magnum round
Magazine capacity: 6
Weapon durability in shot until broken: 995
Weapon weight: 2
Weapon value in caps: 110
Value to weight ratio: 55
Skill required: 0
Strenght required: 3
Base ID: 0008F216

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Lucky<
Damage per shot: 30
Damage per second: 82.5
Rate of fire: 2.75
Critical change multiplier: x2.5
Critical hit damage: 30
Action point cost: 17
Damage per action point: 1.76
Weapon Spread: 0.3
Ammunation used: .357 Magnum round
Magazine capacity: 6
Weapon durability in shot until broken: 1120
Weapon weight: 2.5
Weapon value in caps: 1500
Value to weight ratio: 600
Skill required: 0
Strenght required: 3
Base ID: 000E2C86

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
.44 Magnum revolver<
Damage per shot: 36
Damage per second: 67.5
Rate of fire: 1.875
Critical change multiplier: x1
Critical hit damage: 36
Action point cost: 25
Damage per action point: 1.44
Weapon Spread: 0.7
Ammunation used: .44 Magnum round
Magazine capacity: 6
Weapon durability in shot until broken: 1245
Weapon weight: 3.5
Weapon value in caps: 2500
Value to weight ratio: 714.3
Skill required: 50
Strenght required: 5
Base ID: 0008F215

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Mysterious Magnum<
Damage per shot: 42
Damage per second: 102.4
Rate of fire: 2.44
Critical change multiplier: x1
Critical hit damage: 42
Action point cost: 22
Damage per action point: 1.91
Weapon Spread: 0.5
Ammunation used: .44 Magnum round
Magazine capacity: 6
Weapon durability in shot until broken: 745
Weapon weight: 4
Weapon value in caps: 3200
Value to weight ratio: 800
Skill required: 50
Strenght required: 6
Base ID: 00127C6C

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
.45 Auto pistol (Honest Hearts DLC)<
Damage per shot: 29
Damage per second: 79.8
Rate of fire: 2.75
Critical change multiplier: x1
Critical hit damage: 29
Action point cost: 17
Damage per action point: 1.7
Weapon Spread: 0.8
Ammunation used: .45 Auto
Magazine capacity: 7
Weapon durability in shot until broken: 745
Weapon weight: 1.5
Weapon value in caps: 1750
Value to weight ratio: 1166.7
Skill required: 25
Strenght required: 3
Base ID: xx008e1a

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
A Light Shining in Darkness (Honest Hearts DLC)<
Damage per shot: 33
Damage per second: 144.4
Rate of fire: 4.38
Critical change multiplier: x2
Critical hit damage: 33
Action point cost: 15
Damage per action point: 2.2
Weapon Spread: 0.55
Ammunation used: .45 Auto
Magazine capacity: 6
Weapon durability in shot until broken: 1245
Weapon weight: 1.2
Weapon value in caps: 4500
Value to weight ratio: 3750
Skill required: 75
Strenght required: 3
Base ID: xx009dbe

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
5.56mm pistol (Gun Runner’s Arsenal DLC)<
Damage per shot: 28
Damage per second: 77
Rate of fire: 2.75
Critical change multiplier: x2
Critical hit damage: 28
Action point cost: 21
Damage per action point: 1.33
Weapon Spread: 0.6
Ammunation used: 5.56mm round
Magazine capacity: 5
Weapon durability in shot until broken: 870
Weapon weight: 5
Weapon value in caps: 1200
Value to weight ratio: 240
Skill required: 50
Strenght required: 6
Base ID: xx000813

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
That Gun<
Damage per shot: 30
Damage per second: 90
Rate of fire: 3.0
Critical change multiplier: x2.5
Critical hit damage: 30
Action point cost: 19
Damage per action point: 1.58
Weapon Spread: 0.5
Ammunation used: 5.56mm round
Magazine capacity: 5
Weapon durability in shot until broken: 1120
Weapon weight: 5
Weapon value in caps: 1750
Value to weight ratio: 350
Skill required: 50
Strenght required: 6
Base ID: 00133058

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns

9mm pistol<
Damage per shot: 16
Damage per second: 50
Rate of fire: 3.13
Critical change multiplier: x1
Critical hit damage: 16
Action point cost: 17
Damage per action point: 0.94
Weapon Spread: 0.7
Ammunation used: 9mm round
Magazine capacity: 13
Weapon durability in shot until broken: 745
Weapon weight: 1.5
Weapon value in caps: 100
Value to weight ratio: 66.7
Skill required: 0
Strenght required: 2
Base ID: 000E3778

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Maria<
Damage per shot: 20
Damage per second: 75
Rate of fire: 3.75
Critical change multiplier: x2
Critical hit damage: 20
Action point cost: 15
Damage per action point: 1.3
Weapon Spread: 0.2
Ammunation used: 9mm round
Magazine capacity: 13
Weapon durability in shot until broken: 995
Weapon weight: 1.5
Weapon value in caps: 1000
Value to weight ratio: 666.7
Skill required: 0
Strenght required: 2
Base ID: 000E7655

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
10mm pistol<
Damage per shot: 22
Damage per second: 60.5
Rate of fire: 2.75
Critical change multiplier: x1
Critical hit damage: 22
Action point cost: 17
Damage per action point: 1.29
Weapon Spread: 0.8
Ammunation used: 10mm round
Magazine capacity: 12
Weapon durability in shot until broken: 395
Weapon weight: 3
Weapon value in caps: 750
Value to weight ratio: 250
Skill required: 25
Strenght required: 4
Base ID: 0000434F

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Weathered 10mm pistol (Courier’s Stash DLC)<
Damage per shot: 24
Damage per second: 66
Rate of fire: 2.75
Critical change multiplier: x1
Critical hit damage: 24
Action point cost: 17
Damage per action point: 1.41
Weapon Spread: 0.8
Ammunation used: 10mm round
Magazine capacity: 12
Weapon durability in shot until broken: 545
Weapon weight: 3
Weapon value in caps: 1200
Value to weight ratio: 400
Skill required: 0
Strenght required: 4
Base ID: 001735D4

Pistols #2

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns - Pistols #2
12.7mm pistol<
Damage per shot: 40
Damage per second: 110
Rate of fire: 2.75
Critical change multiplier: x1
Critical hit damage: 40
Action point cost: 17
Damage per action point: 2.35
Weapon Spread: 1.1
Ammunation used: 12.7mm round
Magazine capacity: 7
Weapon durability in shot until broken: 395
Weapon weight: 3.5
Weapon value in caps: 4000
Value to weight ratio: 1142.9
Skill required: 75
Strenght required: 7
Base ID: 0008F213

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Li’l Devil (Gun Runner’s Arsenal DLC)<
Damage per shot: 45
Damage per second: 146.3
Rate of fire: 3.25
Critical change multiplier: x2
Critical hit damage: 45
Action point cost: 15
Damage per action point: 3.0
Weapon Spread: 0.9
Ammunation used: 12.7mm round
Magazine capacity: 7
Weapon durability in shot until broken: 595
Weapon weight: 3.2
Weapon value in caps: 16000
Value to weight ratio: 5000
Skill required: 75
Strenght required: 8
Base ID: xx000805

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Hunting revolver/(GRA) (Gun Runner’s Arsenal DLC or Normal Game)<
Damage per shot: 58
Damage per second: 87
Rate of fire: 1.5
Critical change multiplier: x1
Critical hit damage: 58
Action point cost: 31
Damage per action point: 1.87
Weapon Spread: 0.35
Ammunation used: .45-70 Gov’t
Magazine capacity: 5
Weapon durability in shot until broken: 545
Weapon weight: 4
Weapon value in caps: 3500
Value to weight ratio: 875
Skill required: 75
Strenght required: 6
Base ID: without DLC 0008F214 / with DLC xx000852

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Ranger Sequoia<
Damage per shot: 62
Damage per second: 104.6
Rate of fire: 1.69
Critical change multiplier: x1.5
Critical hit damage: 62
Action point cost: 30
Damage per action point: 2.07
Weapon Spread: 0.1
Ammunation used: .45-70 Gov’t
Magazine capacity: 5
Weapon durability in shot until broken: 745
Weapon weight: 4
Weapon value in caps: 1200
Value to weight ratio: 300
Skill required: 75
Strenght required: 6
Base ID: 00129A44

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Police pistol (Dead Money DLC)<
Damage per shot: 30
Damage per second: 60
Rate of fire: 2.0
Critical change multiplier: x1
Critical hit damage: 45
Action point cost: 19
Damage per action point: 1.58
Weapon Spread: 0.5
Ammunation used: .357 Magnum round
Magazine capacity: 6
Weapon durability in shot until broken: 1120
Weapon weight: 3
Weapon value in caps: 1000
Value to weight ratio: 333.3
Skill required: 0
Strenght required: 4
Base ID: xx00bbc2

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Silenced .22 pistol<
Damage per shot: 9
Damage per second: 31.5
Rate of fire: 3.5
Critical change multiplier: x3
Critical hit damage: 18
Action point cost: 17
Damage per action point: 0.53
Weapon Spread: 0.5
Ammunation used: .22LR round
Magazine capacity: 16
Weapon durability in shot until broken: 495
Weapon weight: 3
Weapon value in caps: 80
Value to weight ratio: 26.6
Skill required: 0
Strenght required: 1
Base ID: 000E377A

Rifles #1

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns - Rifles #1
Anti-materiel rifle/(GRA) (Gun Runner’s Arsenal or Normal Game)<
Damage per shot: 110
Damage per second: 49.3
Rate of fire: .45
Critical change multiplier: x1
Critical hit damage: 110
Action point cost: 55/65
Damage per action point: 2/1.69
Weapon Spread: .015
Ammunation used: .50 MG
Magazine capacity: 8
Weapon durability in shot until broken: 470
Weapon weight: 20
Weapon value in caps: 5600
Value to weight ratio: 280
Skill required: 100
Strenght required: 8
Base ID: without DLC 0008F21C / with DLC xx00084f

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Assault carbine/(GRA) (Gun Runner’s Arsenal or Normal Game)<
Damage per shot: 13
Damage per second: 156
Rate of fire: 12
Critical change multiplier: x0.06
Critical hit damage: 13
Action point cost: 20
Damage per action point: 3.25
Weapon Spread: 1.2
Ammunation used: 5mm round
Magazine capacity: 24
Weapon durability in shot until broken: 3745
Weapon weight: 6
Weapon value in caps: 3950
Value to weight ratio: 658
Skill required: 75
Strenght required: 3
Base ID: without DLC 0008F21E / with DLC xx000850

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Automatic rifle (Dead Money DLC)<
Damage per shot: 40
Damage per second: 240
Rate of fire: 6
Critical change multiplier: x0.18
Critical hit damage: 40
Action point cost: 35
Damage per action point: 2.28
Weapon Spread: 2.5
Ammunation used: .308 round
Magazine capacity: 20
Weapon durability in shot until broken: 995
Weapon weight: 16
Weapon value in caps: 4500
Value to weight ratio: 281
Skill required: 100
Strenght required: 8
Base ID: xx00a7a9

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Battle rifle(GRA) (Gun Runner’s Arsenal DLC)<
Damage per shot: 48
Damage per second: 92.6
Rate of fire: 1.93
Critical change multiplier: x1
Critical hit damage: 48
Action point cost: 25
Damage per action point: 1.92
Weapon Spread: .55
Ammunation used: .308 round
Magazine capacity: 8
Weapon durability in shot until broken: 1495
Weapon weight: 9.5
Weapon value in caps: 1500
Value to weight ratio: 158
Skill required: 75
Strenght required: 6
Base ID: xx000812

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
This Machine<
Damage per shot: 55
Damage per second: 117.9
Rate of fire: 2.14
Critical change multiplier: x1
Critical hit damage: 55
Action point cost: 22
Damage per action point: 2.5
Weapon Spread: .5
Ammunation used: .308 round
Magazine capacity: 8
Weapon durability in shot until broken: 2995
Weapon weight: 9.5
Weapon value in caps: 2800
Value to weight ratio: 295
Skill required: 75
Strenght required: 6
Base ID: 000F062B

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
BB gun<
Damage per shot: 4
Damage per second: 6.2
Rate of fire: 1.54
Critical change multiplier: x1
Critical hit damage: 4
Action point cost: 28
Damage per action point: .14
Weapon Spread: .5
Ammunation used: BB
Magazine capacity: 100
Weapon durability in shot until broken: 245
Weapon weight: 2
Weapon value in caps: 36
Value to weight ratio: 18
Skill required: 0
Strenght required: 1
Base ID: 00004323

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Abilene Kid LE BB gun<
Damage per shot: 4
Damage per second: 6.2
Rate of fire: 1.54
Critical change multiplier: x1.5
Critical hit damage: 70
Action point cost: 28
Damage per action point: .14
Weapon Spread: .5
Ammunation used: BB
Magazine capacity: 100
Weapon durability in shot until broken: 495
Weapon weight: 2
Weapon value in caps: 500
Value to weight ratio: 250
Skill required: 0
Strenght required: 1
Base ID: 0015FF5D

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Brush gun<
Damage per shot: 75
Damage per second: 92.3
Rate of fire: 1.23
Critical change multiplier: x1
Critical hit damage: 75
Action point cost: 33
Damage per action point: 2.27
Weapon Spread: .06
Ammunation used: .45-70 Gov’t
Magazine capacity: 6
Weapon durability in shot until broken: 745
Weapon weight: 5
Weapon value in caps: 4900
Value to weight ratio: 980
Skill required: 100
Strenght required: 6
Base ID: 00121148

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Medicine Stick (Gun Runner’s Arsenal DLC)<
Damage per shot: 78
Damage per second: 108
Rate of fire: 1.38
Critical change multiplier: x1
Critical hit damage: 78
Action point cost: 31
Damage per action point: 2.52
Weapon Spread: .06
Ammunation used: .45-70 Gov’t
Magazine capacity: 8
Weapon durability in shot until broken: 995
Weapon weight: 5.5
Weapon value in caps: 20000
Value to weight ratio: 3636
Skill required: 100
Strenght required: 6
Base ID: xx00080e

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Cowboy repeater<
Damage per shot: 32
Damage per second: 54.2
Rate of fire: 1.69
Critical change multiplier: x1.25
Critical hit damage: 32
Action point cost: 27
Damage per action point: 1.19
Weapon Spread: .06
Ammunation used: .357 Magnum round
Magazine capacity: 7
Weapon durability in shot until broken: 595
Weapon weight: 5
Weapon value in caps: 800
Value to weight ratio: 160
Skill required: 25
Strenght required: 4
Base ID: 0008F21A

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
La Longue Carabine<
Damage per shot: 35
Damage per second: 75.4
Rate of fire: 2.15
Critical change multiplier: x1.5
Critical hit damage: 35
Action point cost: 24
Damage per action point: 1.46
Weapon Spread: .05
Ammunation used: .357 Magnum round
Magazine capacity: 11
Weapon durability in shot until broken: 745
Weapon weight: 5
Weapon value in caps: 1500
Value to weight ratio: 300
Skill required: 25
Strenght required: 5
Base ID: 000F56F5

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Hunting rifle<
Damage per shot: 52
Damage per second: 49.3
Rate of fire: .95
Critical change multiplier: x2
Critical hit damage: 52
Action point cost: 40
Damage per action point: 1.3
Weapon Spread: .01
Ammunation used: .308 round
Magazine capacity: 5
Weapon durability in shot until broken: 1495
Weapon weight: 6
Weapon value in caps: 2200
Value to weight ratio: 366
Skill required: 50
Strenght required: 6
Base ID: 00004333

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Paciencia (Gun Runner’s Arsenal DLC)<
Damage per shot: 55
Damage per second: 65.1
Rate of fire: 1.18
Critical change multiplier: x2
Critical hit damage: 110
Action point cost: 35
Damage per action point: 1.57
Weapon Spread: .01
Ammunation used: .308 round
Magazine capacity: 3
Weapon durability in shot until broken: 1745
Weapon weight: 6.2
Weapon value in caps: 12000
Value to weight ratio: 1936
Skill required: 50
Strenght required: 6
Base ID: xx00080c

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Light machine gun<
Damage per shot: 21
Damage per second: 252
Rate of fire: 12
Critical change multiplier: x0.06
Critical hit damage: 21
Action point cost: 18
Damage per action point: 5.83
Weapon Spread: 1.5
Ammunation used: 5.56mm round
Magazine capacity: 90
Weapon durability in shot until broken: 3995
Weapon weight: 15
Weapon value in caps: 5200
Value to weight ratio: 347
Skill required: 100
Strenght required: 8
Base ID: 000906DF

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Bozar (Gun Runner’s Arsenal DLC)<
Damage per shot: 19
Damage per second: 285
Rate of fire: 15.01
Critical change multiplier: x0.05
Critical hit damage: 19
Action point cost: 18
Damage per action point: 4.22
Weapon Spread: .75
Ammunation used: 5.56mm round
Magazine capacity: 30
Weapon durability in shot until broken: 3995
Weapon weight: 15
Weapon value in caps: 20000
Value to weight ratio: 1333
Skill required: 100
Strenght required: 8
Base ID: xx000806

Rifles #2

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns - Rifles #2
Marksman carbine<
Damage per shot: 24
Damage per second: 136.8
Rate of fire: 5.7
Critical change multiplier: x1
Critical hit damage: 24
Action point cost: 14
Damage per action point: 1.71
Weapon Spread: .04
Ammunation used: 5.56mm round
Magazine capacity: 20
Weapon durability in shot until broken: 1995
Weapon weight: 6
Weapon value in caps: 5200
Value to weight ratio: 867
Skill required: 100
Strenght required: 4
Base ID: 00106FEA

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
All-American<
Damage per shot: 26
Damage per second: 156
Rate of fire: 6
Critical change multiplier: x1
Critical hit damage: 26
Action point cost: 13
Damage per action point: 2.0
Weapon Spread: .035
Ammunation used: 5.56mm round
Magazine capacity: 24
Weapon durability in shot until broken: 1995
Weapon weight: 6
Weapon value in caps: 5900
Value to weight ratio: 983
Skill required: 100
Strenght required: 4
Base ID: 00106FEB

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Service rifle<
Damage per shot: 18
Damage per second: 75.6
Rate of fire: 4.2
Critical change multiplier: x1
Critical hit damage: 18
Action point cost: 15
Damage per action point: 1.2
Weapon Spread: .55
Ammunation used: 5.56mm round
Magazine capacity: 20
Weapon durability in shot until broken: 1995
Weapon weight: 8.5
Weapon value in caps: 540
Value to weight ratio: 64
Skill required: 25
Strenght required: 2
Base ID: 000E9C3B

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Survivalist’s rifle (Honest Hearts DLC)<
Damage per shot: 48
Damage per second: 187.2
Rate of fire: 3.9
Critical change multiplier: x1
Critical hit damage: 48
Action point cost: 20
Damage per action point: 2.4
Weapon Spread: .08
Ammunation used: 12.7mm round
Magazine capacity: 10
Weapon durability in shot until broken: 2495
Weapon weight: 8.5
Weapon value in caps: 5400
Value to weight ratio: 635
Skill required: 75
Strenght required: 4
Base ID: xx00dd79

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Sniper rifle<
Damage per shot: 45
Damage per second: 86.8
Rate of fire: 1.93
Critical change multiplier: x2
Critical hit damage: 45
Action point cost: 27
Damage per action point: 1.66
Weapon Spread: .02
Ammunation used: .308 round
Magazine capacity: 5
Weapon durability in shot until broken: 395
Weapon weight: 8
Weapon value in caps: 4100
Value to weight ratio: 513
Skill required: 75
Strenght required: 6
Base ID: 00004353

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Christine’s CoS silencer rifle (Old World Blues DLC)<
Damage per shot: 62
Damage per second: 99.6
Rate of fire: 1.61
Critical change multiplier: x2.5
Critical hit damage: 62
Action point cost: 38
Damage per action point: 1.63
Weapon Spread: .02
Ammunation used: .308 round
Magazine capacity: 5
Weapon durability in shot until broken: 420
Weapon weight: 5.5
Weapon value in caps: 6100
Value to weight ratio: 1109
Skill required: 75
Strenght required: 6
Base ID: xx0112ba

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Gobi Campaign scout rifle<
Damage per shot: 48
Damage per second: 102.9
Rate of fire: 2.14
Critical change multiplier: x2
Critical hit damage: 80
Action point cost: 24
Damage per action point: 2.0
Weapon Spread: .018
Ammunation used: .308 round
Magazine capacity: 6
Weapon durability in shot until broken: 795
Weapon weight: 4.5
Weapon value in caps: 6200
Value to weight ratio: 1378
Skill required: 75
Strenght required: 6
Base ID: 001429E1

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Trail carbine<
Damage per shot: 48
Damage per second: 73.8
Rate of fire: 1.5
Critical change multiplier: x1
Critical hit damage: 48
Action point cost: 29
Damage per action point: 1.65
Weapon Spread: .06
Ammunation used: .44 Magnum round
Magazine capacity: 8
Weapon durability in shot until broken: 2495
Weapon weight: 5.5
Weapon value in caps: 3900
Value to weight ratio: 709
Skill required: 75
Strenght required: 5
Base ID: 000CD539

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Varmint rifle<
Damage per shot: 18
Damage per second: 21.9
Rate of fire: 1.22
Critical change multiplier: x1
Critical hit damage: 18
Action point cost: 35
Damage per action point: .51
Weapon Spread: .024
Ammunation used: 5.56mm round
Magazine capacity: 5
Weapon durability in shot until broken: 595
Weapon weight: 5.5
Weapon value in caps: 75
Value to weight ratio: 14
Skill required: 0
Strenght required: 3
Base ID: 0007EA24

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Ratslayer<
Damage per shot: 23
Damage per second: 30
Rate of fire: 1.3
Critical change multiplier: x5
Critical hit damage: 23
Action point cost: 33
Damage per action point: .7
Weapon Spread: .0225
Ammunation used: 5.56mm round
Magazine capacity: 8
Weapon durability in shot until broken: 995
Weapon weight: 4.5
Weapon value in caps: 2000
Value to weight ratio: 444
Skill required: 0
Strenght required: 3
Base ID: 000E5B17

SMG’s

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns - SMG's
.45 Auto SMG (Honest Hearts DLC)<
Damage per shot: 26
Damage per second: 286
Rate of fire: 11
Critical change multiplier: x0.06
Critical hit damage: 26
Action point cost: 19
Damage per action point: 5.47
Weapon Spread: 2.3
Ammunation used: .45 Auto
Magazine capacity: 30
Weapon durability in shot until broken: 2995
Weapon weight: 11
Weapon value in caps: 3750
Value to weight ratio: 341
Skill required: 75
Strenght required: 6
Base ID: xx00996c

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
9mm SMG<
Damage per shot: 14
Damage per second: 154
Rate of fire: 11
Critical change multiplier: x0.06
Critical hit damage: 14
Action point cost: 20
Damage per action point: 2.8
Weapon Spread: 1.5
Ammunation used: 9mm round
Magazine capacity: 30
Weapon durability in shot until broken: 2745
Weapon weight: 4
Weapon value in caps: 850
Value to weight ratio: 213
Skill required: 25
Strenght required: 3
Base ID: 0008F217

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Vance’s 9mm SMG<
Damage per shot: 17
Damage per second: 221
Rate of fire: 13
Critical change multiplier: x0.05
Critical hit damage: 17
Action point cost: 20
Damage per action point: 4.25
Weapon Spread: 1.5
Ammunation used: 9mm round
Magazine capacity: 60
Weapon durability in shot until broken: 3745
Weapon weight: 4
Weapon value in caps: 1500
Value to weight ratio: 375
Skill required: 25
Strenght required: 3
Base ID: 000E32F4

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
10mm SMG<
Damage per shot: 19
Damage per second: 171
Rate of fire: 9
Critical change multiplier: x0.08
Critical hit damage: 19
Action point cost: 22
Damage per action point: 2.59
Weapon Spread: 2.2
Ammunation used: 10mm round
Magazine capacity: 30
Weapon durability in shot until broken: 2495
Weapon weight: 5
Weapon value in caps: 2370
Value to weight ratio: 474
Skill required: 50
Strenght required: 5
Base ID: 00004321

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Sleepytyme (Gun Runner’s Arsenal DLC)<
Damage per shot: 22
Damage per second: 220
Rate of fire: 10
Critical change multiplier: x0.1
Critical hit damage: 22
Action point cost: 22
Damage per action point: 4.0
Weapon Spread: 1.7
Ammunation used: 10mm round
Magazine capacity: 40
Weapon durability in shot until broken: 2495
Weapon weight: 5
Weapon value in caps: 8250
Value to weight ratio: 1650
Skill required: 50
Strenght required: 5
Base ID: xx00080d

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
12.7mm SMG / (GRA) (Gun Runner’s Arsenal or Normal Game)<
Damage per shot: 36
Damage per second: 324
Rate of fire: 9
Critical change multiplier: x0.08
Critical hit damage: 36
Action point cost: 24
Damage per action point: 4.5
Weapon Spread: 2.0
Ammunation used: 12.7mm round
Magazine capacity: 21
Weapon durability in shot until broken: 2495
Weapon weight: 5
Weapon value in caps: 5100
Value to weight ratio: 1020
Skill required: 100
Strenght required: 6
Base ID: without DLC 001429D1 / with DLC xx00084e

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
H&H Tools nail gun (Lonesome Road DLC)<
Damage per shot: 9
Damage per second: 126
Rate of fire: 14
Critical change multiplier: x0.12
Critical hit damage: 9
Action point cost: 20
Damage per action point: 2.7
Weapon Spread: 1.4
Ammunation used: Nails
Magazine capacity: 90
Weapon durability in shot until broken: 2745
Weapon weight: 4
Weapon value in caps: 5000
Value to weight ratio: 1250
Skill required: 75
Strenght required: 2
Base ID: xx00925e

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Silenced .22 SMG<
Damage per shot: 10
Damage per second: 110
Rate of fire: 11
Critical change multiplier: x0.23
Critical hit damage: 20
Action point cost: 19
Damage per action point: 2.1
Weapon Spread: 2.0
Ammunation used: .22LR round
Magazine capacity: 180
Weapon durability in shot until broken: 4995
Weapon weight: 8
Weapon value in caps: 1850
Value to weight ratio: 231
Skill required: 50
Strenght required: 2
Base ID: 0008F218

Shotguns

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns - Shotguns
Caravan shotgun<
Damage per shot: 45 (6.4×7)
Damage per second: 144.6
Rate of fire: 3.21
Critical change multiplier: x1
Critical hit damage: 6
Action point cost: 20
Damage per action point: 2.25
Weapon Spread: 2.2
Ammunation used: 20 gauge shotgun shell
Magazine capacity: 2
Weapon durability in shot until broken: 695
Weapon weight: 3
Weapon value in caps: 675
Value to weight ratio: 225
Skill required: 25
Strenght required: 3
Base ID: 000CD53A

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Sturdy caravan shotgun (Courier’s Stash)<
Damage per shot: 50 (7.1×7)
Damage per second: 160.7
Rate of fire: 3.21
Critical change multiplier: x1
Critical hit damage: 7
Action point cost: 27
Damage per action point: 1.85
Weapon Spread: 4
Ammunation used: 20 gauge shotgun shell
Magazine capacity: 2
Weapon durability in shot until broken: 1495
Weapon weight: 3
Weapon value in caps: 875
Value to weight ratio: 292
Skill required: 0
Strenght required: 3
Base ID: 001735E3

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Hunting shotgun<
Damage per shot: 70 (10×7)
Damage per second: 116.7
Rate of fire: 1.67
Critical change multiplier: x1
Critical hit damage: 10
Action point cost: 28
Damage per action point: 2.5
Weapon Spread: 1.5
Ammunation used: 12 gauge
Magazine capacity: 5
Weapon durability in shot until broken: 995
Weapon weight: 7.5
Weapon value in caps: 3800
Value to weight ratio: 507
Skill required: 75
Strenght required: 5
Base ID: 0008ED0B

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Dinner Bell<
Damage per shot: 75 (10.7×7)
Damage per second: 125
Rate of fire: 1.67
Critical change multiplier: x1
Critical hit damage: 11
Action point cost: 28
Damage per action point: 2.67
Weapon Spread: 1.2
Ammunation used: 12 gauge
Magazine capacity: 5
Weapon durability in shot until broken: 745
Weapon weight: 7.5
Weapon value in caps: 4800
Value to weight ratio: 640
Skill required: 75
Strenght required: 5
Base ID: 000F0B12

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Lever-action shotgun<
Damage per shot: 48 (6.9×7)
Damage per second: 84.9
Rate of fire: 1.8
Critical change multiplier: x1
Critical hit damage: 7
Action point cost: 25
Damage per action point: 1.92
Weapon Spread: 1.9
Ammunation used: 20 gauge shotgun shell
Magazine capacity: 5
Weapon durability in shot until broken: 495
Weapon weight: 3
Weapon value in caps: 2000
Value to weight ratio: 667
Skill required: 50
Strenght required: 4
Base ID: 0008ED0C

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Riot shotgun<
Damage per shot: 67 (9.5×7)
Damage per second: 268
Rate of fire: 4.0
Critical change multiplier: x1
Critical hit damage: 10
Action point cost: 17
Damage per action point: 3.94
Weapon Spread: 2.5
Ammunation used: 12 gauge
Magazine capacity: 12
Weapon durability in shot until broken: 870
Weapon weight: 5
Weapon value in caps: 5500
Value to weight ratio: 1100
Skill required: 100
Strenght required: 7
Base ID: 0008ED0A

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Sawed-off shotgun<
Damage per shot: 100 (7.1×14)
Damage per second: 28.2
Rate of fire: 2.34
Critical change multiplier: x1
Critical hit damage: 7
Action point cost: 37
Damage per action point: 2.7
Weapon Spread: 4.0
Ammunation used: 12 gauge
Magazine capacity: 2(1)
Weapon durability in shot until broken: 395
Weapon weight: 4
Weapon value in caps: 1950
Value to weight ratio: 488
Skill required: 50
Strenght required: 4
Base ID: 0000434C

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Big Boomer
Damage per shot: 120 (8.6×14)
Damage per second: 34.2
Rate of fire: 2.58
Critical change multiplier: x1
Critical hit damage: 9
Action point cost: 35
Damage per action point: 3.43
Weapon Spread: 3.5
Ammunation used: 12 gauge
Magazine capacity: 2(1)
Weapon durability in shot until broken: 395
Weapon weight: 4
Weapon value in caps: 2500
Value to weight ratio: 625
Skill required: 50
Strenght required: 4
Base ID: 001673CD

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Single shotgun<
Damage per shot: 50 (7.1×7)
Damage per second: 20.9
Rate of fire: 2.6
Critical change multiplier: x1
Critical hit damage: 7
Action point cost: 50
Damage per action point: 1.0
Weapon Spread: 1.4
Ammunation used: 20 gauge shotgun shell
Magazine capacity: 1
Weapon durability in shot until broken: 995
Weapon weight: 7
Weapon value in caps: 175
Value to weight ratio: 25
Skill required: 0
Strenght required: 5
Base ID: 000E393B

Heavy weapons

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns - Heavy weapons
K9000 cyberdog gun (Old World Blues DLC)<
Damage per shot: 26
Damage per second: 182
Rate of fire: 7
Critical change multiplier: x0.5
Critical hit damage: 13
Action point cost: 27
Damage per action point: 2.9
Weapon Spread: 1.35
Ammunation used: .357 Magnum round
Magazine capacity: 50
Weapon durability in shot until broken: 2495
Weapon weight: 27
Weapon value in caps: 7500
Value to weight ratio: 278
Skill required: 75
Strenght required: 8
Base ID: xx00e39e

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
FIDO (Old World Blues DLC)<
Damage per shot: 36
Damage per second: 252
Rate of fire: 7
Critical change multiplier: x0.5
Critical hit damage: 18
Action point cost: 28
Damage per action point: 3.9
Weapon Spread: 1.5
Ammunation used: .44 Magnum round
Magazine capacity: 50
Weapon durability in shot until broken: 2495
Weapon weight: 27
Weapon value in caps: 9500
Value to weight ratio: 352
Skill required: 85
Strenght required: 9
Base ID: xx00fd3c

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Minigun<
Damage per shot: 12
Damage per second: 240
Rate of fire: 20
Critical change multiplier: x0.5
Critical hit damage: 12
Action point cost: 30
Damage per action point: 3.2
Weapon Spread: 1.0
Ammunation used: 5mm round
Magazine capacity: 240
Weapon durability in shot until broken: 5995
Weapon weight: 25
Weapon value in caps: 5500
Value to weight ratio: 220
Skill required: 100
Strenght required: 10
Base ID: 0000433F

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
CZ57 Avenger<
Damage per shot: 13
Damage per second: 390
Rate of fire: 30
Critical change multiplier: x0.5
Critical hit damage: 13
Action point cost: 25
Damage per action point: 6.24
Weapon Spread: 0.55
Ammunation used: 5mm round
Magazine capacity: 120
Weapon durability in shot until broken: 7995
Weapon weight: 18
Weapon value in caps: 8500
Value to weight ratio: 340
Skill required: 100
Strenght required: 10
Base ID: 001629B6

Fallout: New Vegas - Fallout:NV Ulti Guide #1 All Guns
Shoulder mounted machine gun (Lonesome Road DLC)<
Damage per shot: 30
Damage per second: 210
Rate of fire: 7
Critical change multiplier: x0
Critical hit damage: 20
Action point cost: 30
Damage per action point: 3.0
Weapon Spread: 0.9
Ammunation used: 10mm round
Magazine capacity: 60
Weapon durability in shot until broken: 3995
Weapon weight: 17
Weapon value in caps: 7500
Value to weight ratio: 442
Skill required: 75
Strenght required: 7
Base ID: xx008858

READ ME

this guide is not yet complete. actually if I work for hours, I will complete it but 2 hours a day is enough 🙂 so I’ll post it for now and update it every day. Thank For Reading

Written by Uzaki-Chan

This is all about Fallout: New Vegas – Fallout:NV Ulti Guide #1 All Guns; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!


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