Fae Tactics – All 54 summon + Stats & Skills

Fae Tactics – All 54 summon + Stats & Skills 1 - steamlists.com
Fae Tactics – All 54 summon + Stats & Skills 1 - steamlists.com

This guide provides a reference for all 54 summons that can be acquired in the game as of build 1.10. All their stats plus a brief descriptor of the skills they possess are listed.
 
 
This is to help players decide if they want to spend time hunting for the more elusive summons in game.
 
 

Disclaimer

IMPORTANT
 
All stats listed in the table are for Level 60 Fae. This is the maximum level possible on normal difficulty for your first play through.
 
 
Peony had the birth sign of the Otter in the save file the stats where taken from. If the are any discrepancies for Water & Earth fae Mb values versus what you experience, that is why. Each birth sign comes with an inherent bonus to 2 or 3 elements that can be either defensive, offensive or mobility related.
 
 
The stats below INCLUDE the bonuses provided by level 5 gear (+40 Def/Res) for all elemental alignments. No lucky day buffs are included. All summons are listed in game order, not alphabetically. Some summons will show no-to-little variance in their 2 forms beyond the change in element, where as a handful are significantly different.
 
 
 

Stats & Skills (part 1) #1 – #17

 

 

 

 

 

 

 

 

 

Name Element Cost HP Mb Atk Def Acc Evd Res Move Jump Range Vert Skills
Gremlin Thief Wind 1 122 0 51 74 50 50 40 3 1 1 1 Roll, Melee, Steal, Agility
Gremlin Bandit Ice 1 122 0 51 74 50 50 40 3 2 1 1 Roll, Melee, Steal, Harden
Gremlin Shaman Earth 2 43 196 58 40 45 50 40 3 1 2 1.5 Roll, Steal, Quick, Root (50%), Bonding
Gremlin Hunter Ice 2 43 196 58 40 45 50 40 3 1 2 1.5 Roll, Steal, Quick, Freeze (50%), Reinforce Mb
Gremlin Witch Water 2 165 112 58 40 40 50 40 2 4 3 1.5 Aerial, Ranged, Spirit Link, Push, Bonding
Gremlin Sorceress Arcane 2 43 155 41 40 35 50 40 2 4 3 6 Aerial, Arc, Splash, Drain Mb, Chain
Gremlin Warlord Fire 6 359 0 86 74 50 50 40 4 1.5 1 1 Roll, Melee, Splash, Burn (50%), Blade Aura, Gremlin Boost, Exploit
Unilana Earth 1 122 112 51 40 35 45 40 3 1 2 6 Arc, Blind (50%), Reinforce Mb
Onilana Fire 1 122 0 51 40 35 45 40 3 1 2 6 Arc, Burn (50%), Wrath
Grumble Bunny Water 1 122 112 51 40 35 45 40 2 2.5 2 6 Arc, Teamwork, Rage, Bonding
Blackfoot Arcane 1 122 0 51 40 40 45 40 2 2.5 2 6 Ranged, Chain, Rage, Meditate
Barn Reaper Wind 2 165 0 58 74 100 50 40 4 4 1 1 Aerial, Melee, Pierce, True Sight, Wrath
Glade Reaper Fire 2 165 0 58 74 100 50 40 4 4 1 1 Aerial, Melee, Pierce, True Sight, Wrath
Arch Pangolin Earth 6 227 204 86 55 40 0 20 3 1.5 1 1 Aerial, Melee, Pierce, True Sight, Wrath
Revenant Arcane 6 227 163 103 60 45 50 100 4 4 3 1.5 Aerial, Quick, Haunt (50%), Possess, Enchant, Reinforce Mb
Salamander Fire 1 122 0 51 40 35 45 40 3 2.5 3 6 Arc, Spirit Link, Sureshot
Salamandra Wind 1 122 0 51 40 35 45 40 3 2.5 3 6 Arc, Spirit Link, Sureshot

 
 
 

Stats & Skills (part 2) #18 – #35

 

 

 

 

 

 

 

 

 

Name Element Cost HP Mb Atk Def Acc Evd Res Move Jump Range Vert Skills
Dhampir Arcane 4 306 0 69 40 35 45 60 3 3 2 6 Leap, Arc, All in range, Vamp, Chain
Aos Si Wind 4 306 0 69 40 35 55 60 3 2 2 6 Blink, Arc, All in range, Dance Enchant, Chain
Beelzebufo Water 4 150 196 77 74 50 45 40 3 3 1 1 Aquatic, Leap, Melee, Splash, Teamwork, Silence (25%), Blessed
Goliath Earth 4 150 196 77 74 50 45 40 3 3 1 1 Aquatic, Leap, Melee, Teamwork, Push, Poison (75%), Bonding
Dragonling Fire 2 165 0 58 74 50 50 40 3 4 1 1 Aerial, Melee, All in range, Burn (25%), Mend Wounds
Dragon Welp Earth 2 43 196 58 74 50 50 40 3 4 1 1 Aerial, Melee, All in range, Poison(25%), Mend Wounds
Dragon Matriarch Earth 4 273 112 77 40 45 50 40 3 4 3 1.5 Aerial, Quick, Splash, +5 Atk from other dragons, Exploit
Dragon Mother Fire 4 273 0 77 40 45 50 40 3 4 3 1.5 Aerial, Quick, +5 Atk from other dragons, -10 Def on hit, Exploit
Phantom Dragon Wind 6 227 163 86 60 40 60 20 3 2 3 1.5 Aerial, Blink, Ranged, Pierce, Immune to back attacks, Whirlwind, Witch aura, Possess Enchant, Agility
Faery Wind 3 219 0 69 40 35 60 40 3 4 2 6 Aerial, Arc, Spirit link, Whirlwind, Agility
Snow Faery Ice 3 219 0 69 40 35 50 40 3 4 2 6 Aerial, Arc, Spirit link, Shield Aura, Harden
Faery Cavalry Earth 3 97 196 69 74 50 50 90 4 4 1 1 Aerial, Melee. Spirit link, Teamwork, Song Enchant, Reinforce Mb
Dark Faery Arcane 3 89 145 69 74 50 50 40 4 4 1 1 Aerial, Melee. Spirit link, Teamwork, Cloak Enchant, Shadow step
Beetletar Fire 4 273 0 77 40 35 0 40 2 1.5 5 6 Burrow, Arc, Teamwork, Carapace, Sureshot
Avalanche Ice 4 150 81 77 40 35 0 40 2 1.5 5 6 Burrow, Arc, Teamwork, Carapace, Sureshot
Aquatoise Water 3 219 112 69 40 35 0 40 2 2.5 2 6 Aquatic, Arc, Healing Aura, Carapace, Protector
Lavatoise Fire 3 97 155 69 40 35 0 40 3 2.5 2 6 Arc, Blade Aura, Carapace, Protector
Anemone Water 6 359 112 41 74 50 45 40 4 3 1 1 Aquatic, Leap, Melee, Spirit link, +10 max HP/kill, Cascade(6), Push, Regenerate Enchant, Mend Wounds

 
 
 

Stats & Skills (part 3) #36 – #52

 

 

 

 

 

 

 

 

Name Element Cost HP Mb Atk Def Acc Evd Res Move Jump Range Vert Skills
White Widow Ice 3 245 0 69 40 40 45 40 3 1.5 2 1.5 Burrow, Spread, Hex hunter, Harden
Camla Wind 3 245 0 69 40 40 45 40 3 3 3 1.5 Leap, Ranged, Blind(50%), Hexhunter, Vamp, Agility
Phoenix Fire 3 97 155 69 40 45 50 90 3 4 3 1.5 Aerial, Quick, Splash, Egg, Burn (35%) Song Enchant, Mend Wounds
Roc Electric 3 81 145 58 40 45 50 90 3 4 3 1.5 Aerial, Quick, Chain, Petrify (25%) Song Enchant, Mend Wounds
Bone Servant Arcane 3 183 0 69 74 50 45 40 3 2.5 1 1 Melee, All in range, Attack after protecting, Iron Wall, Regenerate Enchant, Protector
Dwarven Bones Earth 3 97 196 69 40 40 45 40 3 2.5 2 1.5 Spread, Attack after protecting, Iron Wall, Regenerate Enchant, Protector
Frost Tale Ice 1 61 0 34 40 40 45 40 2 3 4 1.5 Leap, Ranged, Teamwork, Shield Aura, Harden
Waver Water 1 61 112 34 40 40 45 40 2 3 4 1.5 Leap, Ranged, Healing Aura+, Teamwork, Bonding
Cryootori Ice 6 2 0 51 40 100 0 100 0 0 10 10 Starfall, Splash, Spell Talisman Immune, Freeze (50), True Sight, Enchant, Harden
Tapuki Ice 4 150 155 77 74 50 50 40 3 2 1 1 Roll, Melee, Devouring, Barrier Aura, Cascade(2), Protector
Taspuki Arcane 4 273 0 77 74 50 50 40 3 2 1 1 Roll, Melee, Devouring, Spirit link, Barrier Aura, Cascade(2), Petrify(50%), Mend Wounds
Carrion Crow Arcane 1 142 0 51 74 50 50 40 3 4 1 1 Aerial, Melee, Devouring, Mana Burn Enchant, Wrath, Mb Regeneration
Plague Feather Earth 1 142 112 51 74 50 50 40 3 4 1 1 Aerial, Melee, Living Bomb, Poison (35%), Double Edge Enchant, Wrath, Mb Regeneration
Mimic Doll Arcane 2 165 0 58 40 40 55 40 2 2.5 2 1.5 Blink, Ranged, Mimic, Exploit
Changeling Water 2 81 196 58 40 40 55 40 3 2.5 2 1.5 Blink, Ranged, Chain, Spirit link, Exploit
Powder Jack Ice 2 165 0 58 74 50 45 40 3 3 1 1 Leap. Melee, Steal, Shadow step
Wind Jack Wind 2 43 155 58 74 50 65 40 3 2 1 1 Blink, Melee, Splash, Steal, Whirlwind, Agility

 
 
 

Skills & Stats (part 4) #53-#54

Name Element Cost HP Mb Atk Def Acc Evd Res Move Jump Range Vert Skills
Dust Lute Wind 4 150 155 68 40 35 0 90 3 1.5 2 6 Burrow, Arc, Mb Max raised during protection, Carapace, Song Enchant, Protector
Squirtoise Water 4 150 155 68 40 35 0 90 3 1 2 6 Aquatic, Arc, Mb Max raised during protection, Carapace, Song Enchant, Protector

 
Useful information
 
The maximum summons value with tier 5 gear is 8, with tier 3 it is 6. The equipment limit is raised once you find your mama.
 
 
All status effects such as Burn, show the odds of inflicting that status in brackets.
 
 
The mimic doll will mimic the first friendly unit it assists or the first enemy unit it kills (not a leader though). It will gain all the stats of the mimicked unit but will possess 80% of the maximum HP, Mb.
 
However it retains it’s inherent requirement for the guts skill provided by Peony’s equipment. I.e. it will revive provided the relevant equipment is at least tier 2 even if it is mimicking a 6 point summons. The changeling can not mimic.
 
 
The Phoenix returns to an egg form if ‘killed’; to truly destroy it the egg form must be destroyed.
 
 
Any unit that does not begin with at least 1 point in Mb is unable to gain the benefits of any Mb related skill/item – gain or regeneration.
 
 
The Waver’s healing aura also increases the maximum HP for the duration of the battle for all units within range, by around 8HP per turn.
 
 
The HP for the Cryootori is not a typo – it does indeed have 2 HP at level 60. However it does benefit from having a Waver placed near to it. The bigger difficulty with using the Cryootri is the inability to choose where it is placed on the battlefield, due to it’s zero move as a range 10 attacks can’t cover the entire map.
 
 
 

Acquisition

It is possible to acquire all 54 summons with a level 5 bike and no access to Man Tree Woods. I accidentally killed 2 of the gorgon sisters and left the earth gem as the last memory to collect, thereby preventing any chance of triggering a supposed campside encounter that allows access to Man Tree Woods.
 
 
The important unwritten rule to consider is the second form of a summons can only be collected once you have the primary form. i.e. no Roc without acquiring the Phoenix form first. All primary forms have a descriptive text at the bottom of their profile. This text doesn’t change for the alternative form.
 
 
The 6 unique summons with a cost of 6 can only be acquired from ??? free battles. These battles can also be the source of some of the rarer fae such as the Dust Lute & Squirtoise.
 
 
Other hard to acquire summons are sometimes limited to possible enemy boss summons such as the Taspuki (Ice Harpy) & Changeling (Conjuror). You need to examine their spells before starting the battle and have to keep that boss alive until they play that card. Some of these have a 8-9 turn cool down and the enemy only tends to summon 1 creature per turn even when 2 or more bosses are still alive.
 
 
The third way a rare summon can appear is as a swap for the default form. E.g. a Wind Jack appears in lieu of a Powder Jack in the Alma foothills or a Roc can substitute for a Phoenix in the Ash Wastelands (with bridge). The have to be killed on navigable terrain i.e. falling into a crevasse prevents loot from dropping. It can be frustrating having to cycle through the days of the week to spawn certain maps; however certain maps are locked off by story progression which does allow you to farm maps that become rarer at the end of the game e.g. Alma foothills.
 
 
The general guide for Fae Tactics does explain how luck & critical kills can influence the drop rate.
 
 

Written by sjmayhew

 
 
I hope you enjoy the Guide we share about Fae Tactics – All 54 summon + Stats & Skills; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 


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