Factorio – Faster and Cheaper Alternative to Express Belts

Factorio – Faster and Cheaper Alternative to Express Belts 1 - steamlists.com
Factorio – Faster and Cheaper Alternative to Express Belts 1 - steamlists.com
I believe I have found a way to move resources faster than, and with the same throughput as, express belts with a lower material cost.

I don’t know if I was the first but I figure it helps to share.

 
 

The Basic Idea

 
Here’s what you do. Place three rails, add a space and then another three. Repeat for as far as you need this to go. center a cargo wagon on each set of three rails. (If it is not centered it won’t work properly) then in the spaces between the rail sets you have four long-handed inserters going the direction you want your resources to go. You must provide power. If done right it will be eight tiles long and two wide. The resources will reach your destination faster and if you load and unload them at the ends with stack inserters it will still outperform the express belt with the same loading and offloading. 
 
Factorio - Faster and Cheaper Alternative to Express Belts 
 
 

The Test

 
The test I conducted, if you wish to duplicate it, is thus. 
 
I set up the wagon inserter system to be six segments long, replacing the long inserters at the end with a single stack inserter to a chest. 
 
Below it I set up an express belt line that went the same distance and also unloaded with a single stack inserter to a chest. The test item was a stack of copper wires. Both chests had their own lights set to turn on when 200 copper wires (a stack) was detected in their respective chests. 
 
The loading had two separate wooden chests, each with a stack of copper wires in them, with one stack loader for each. One loading onto the wagons and one onto the belt. The loaders do not have power at the beginning of the test and the test starts when I place a pole down to connect them at the same time. 
 
Factorio - Faster and Cheaper Alternative to Express Belts 
 
The wagon and inserter method took 2 seconds to reach the destination chest and 15 seconds to put a stack of wires in the destination chest. The express way took 6 seconds to reach the destination chest and 24 seconds to put a stack in the destination chest. This is with all research unlocked. 
 
 

Material Cost

 
One segment of the wagon and inserters requires one cart, three rails and four long-handed inserters. For the sake of completion, the electric poles used were medium poles centered on the nearest inserters to the wagon for their segment. Only one was needed per segment. 
 
It requires eight express belts for the same length. 
 
Factorio - Faster and Cheaper Alternative to Express Belts 
 
The material cost of one cart segment from raw is: 140 iron ore for the wagon. 16.5 iron ore and 3 stone for the rails, 28 iron ore and 6 copper ore for the long-handed inserters and 12 iron ore and 2 copper ore for the medium electric pole. 
 
Total cost for the wagon inserter segment: 196.5 iron ore, 8 copper ore and 3 stone. 
 
Total material cost for eight express belts from raw is: 252 iron ore and 160 lubricant. 
 
 

Final Comments

 
It’s faster than express, has a much larger internal capacity than express, each segment can be split in eighteen directions (including one end) without causing spaghetti, has the same throughput if not better and is significantly cheaper as well as available earlier. Possibly a good main bus for large-scale resources. 
 
I did not test how it compares to a regular locomotive for long-distance transport but the winner for that one seems obvious. 
 
If anyone else has figured this out too let me know. 
 

Written by Yoda Nobunaga

Hope you enjoy the Guide about Factorio – Faster and Cheaper Alternative to Express Belts, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 
 
 


1 Comment

  1. I found out that you can just put TWO rails down and then a gap, and then you can still use 4 normal inserters – which means also being able to use Filter Inserters, which allows more control. With only TWO rails you have to fiddle your cursor around for the sweet spot to put the Cargo Wagon down. The wagons will look like they touch each other, and the Inserters will not be able to be selected, but I have been using a decon BP to remove them, and I just drop them back with another BP (or a copy-paste from another spot)

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