Factorio – 1.1 Trains and Station Limits

Factorio – 1.1 Trains and Station Limits 20 - steamlists.com
Factorio – 1.1 Trains and Station Limits 20 - steamlists.com
Basic example of a train network setup

 
 

Introduction

This Guide will just be showcasing a simple setup of a train network using the new train limit feature and some circuit conditions which u can easily adapt to your 1.1 base. 
Factorio - 1.1 Trains and Station Limits 
 
I’m in creative mode using editor extensions mod, just to demonstrate the principle, so you won’t see any miner or something like that in these screenshots, also sorry for german ingame language, but i will translate everything. 
 
 
 

Setup

This System will just use 3 different types of stations: 

  • Depots, where trains will wait until their next target is free and also get fueled there, 
    Factorio - 1.1 Trains and Station Limits 
  • Provider Stations (load), all of one type will be named with a provider chest icon and the provided item, in this case iron ore 
    Factorio - 1.1 Trains and Station Limits 
  • Requester Stations (unload), same naming principle as provider, just requester chest icon instead 
    Factorio - 1.1 Trains and Station Limits 

 
 
Train schedules can be kept very simple like this: 
Factorio - 1.1 Trains and Station Limits 
 
Factorio - 1.1 Trains and Station Limits 
 
Depending on the actual location/ your needs/ preferences, you can adjust when u want to travel to a depot. 
 
Everytime trains will go: 
To provider -> until full cargo 
To requester -> until empty cargo 
and as mentioned they will also need to have a depot in their shedule with -> inactivity for 1s or something like that, so they will be refueled. 
 
 
 

Depots

Since Depots are the most simple to setup we will start with these: 
 
Basically you can use any design for those, just make sure to set their limit to 1 and that a full train will have space in it without blocking any other lane. 
 
Here is a very basic example how 3 of these could look like for 1-4 trains: 
 
Factorio - 1.1 Trains and Station Limits 
 
Here are requester chests used to get trains fueled by robots, but you can of course also use belts etc. 
 
 
 

Provider Stations (Load)

Same story as before, very simple train setup, but here is also some circuit logic used this time which i’ll explain. 
 
Factorio - 1.1 Trains and Station Limits 
 
Don’t worry about those purple undergrounds, they are just for testing purposes, usually you would connect your miners there. 
 
To get this system running, you have to keep some things in mind: 
 
How many trains can be in this station, without blocking other paths? 
How many cargo can a full train carry? So you also need the number of items per stack provided at this station. 
 
Playing it through with the example provided: 
These stations we’re layed out to have one train (always 1-4 in these examples) loading, another directly behind it, and also 3 additional stackers, so there could be 5 trains theoretically without blocking any other path. 
This will be the max limit we will set the stations to. (Note: This many might not be necessary) 
 
How many cargo you ask? 
Each cargo wagon can carry 40 stacks, we are providing iron ore, so 50 per stack, makes 2000 per cargo wagon and 8k for a full train. 
 
So now we can go into wiring and using the combinators: 
 
First connect all the chest together, i like also to connect it to a powerpole next to it, to have the amount of items also displayed there. Color of wire doesnt matter in this case. 
 
Factorio - 1.1 Trains and Station Limits 
 
As you have this signal, connect it to the input of an arithmetic combinator. 
Set the combinator to divide each signal by the full train cargo amount (8000), so we have the number of trains we can fill fully and therefor request them to come. 
 
Factorio - 1.1 Trains and Station Limits 
 
Output signal is cargo wagon in this case, but you can use basically whichever you want, but be constant. 
 
Speaking of constants, we will also need a constant combinator, which is there to keep the maximum train limit this station can handle 
 
Factorio - 1.1 Trains and Station Limits 
 
Ok so next step is to make sure the number of requested trains doesnt exceed the maximum train limit that this station can handle (which might happen if u have less space, bigger buffers etc) 
 
To achieve this, we setup two decider combinators comparing the signals we have just provided 
 
If the calculated number of trains we would request (first arithmetic combinator) is lower or equal then the max number from constant combinator, then use this the cargo signal: 
 
Factorio - 1.1 Trains and Station Limits 
 
If it’s greater, just use the max number: 
Factorio - 1.1 Trains and Station Limits 
 
The last thing u really need to make this work, is another arithmetic combinator, which gets input from previous deciders and output connected to train station. It just takes whatever signal it gets, and set that to the actual limit of the station: 
 
Factorio - 1.1 Trains and Station Limits 
 
Factorio - 1.1 Trains and Station Limits 
 
Remember to set Mode at the station to Trainlimit. 
 
Maybe wires are better visible like this, another not as compact, more explanation friendly setup will follow 
 
Factorio - 1.1 Trains and Station Limits 
 
With this setup the station will be capable to run and request trains dynamicaly depending on items buffered. 
 
The last arithmetic combinator on these pictures (bottom right one) is just used to provide information to global network, so it’s absolutly not necessary. It just converts the number of full trains into readable information, so you can have a quick overview how many is requested/ provided atm (not taking traveling trains and depots into account) 
 
Factorio - 1.1 Trains and Station Limits 
 
Factorio - 1.1 Trains and Station Limits 
 
 
 

Requester Stations (Unload)

Factorio - 1.1 Trains and Station Limits 
 
As you see, those stations look pretty much the same as providers, except there is one additional arithmetic calculator: 
 
Factorio - 1.1 Trains and Station Limits 
 
This is simply to use a threshold, determining how many items you want at this station. 
 

Written by malph

This is all about Factorio – 1.1 Trains and Station Limits; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 
 
 


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