Evil Genius 2 – Early Game Schemes Guide

Evil Genius 2 – Early Game Schemes Guide 1 - steamlists.com
Evil Genius 2 – Early Game Schemes Guide 1 - steamlists.com
just sharing my opinion and advice after binging 12 hours of gametime yesterday.

 
 

Just a tip.

 
Whilst you only have the 1st level of Criminal network and the most basic schemes, your two money making options are, typically: 
 
Send 3 Workers, for 3 minutes and get $10,000/15 heat. 
 
or 
 
Send 3 Workers, for 30 minutes and get $20,000/30 heat. 
 
It is worthless to use the 30 minute option, as over those 3 minutes you’re gonna earn 3 guards anyway, so one you have 3/4 criminal networks setup you can launch the 3 for 3 = $10,000 dollars option on network A and B, then launch it on networks C and D when A and B finish, then when heat gets too high, you just pay the $10,000 to clear all the heat on 10 seconds, which you should be doing on the Criminal Networks that are having downtime anyway, so you have a constant trickle of cash to fund your early game building. 
 

Written by Tony Kebell

This is all about Evil Genius 2 – Early Game Schemes Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 
 
 


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