The escape simulator will allow you to paint hundreds of objects at once. This method allows you to consolidate all similar colors into one.
Method 1
This method is excellent if you don’t have more than one set of painted objects. However, if you have more colors than one set already painted, you should skip this step.
1. BACK UP YOUR SAVINGS
2. Escape and save your escape room simulator room
3. Open the directory containing the files for this area.
4. Check out the millions of textures and paint files available
5. Open your Room. room file in the VSCode
6. Find the first example painted object in this room file. It should look like this:
"paintTextures": [ { "fileName": "dudqtspcpp.png", "rendererPath": "" } ],
7. The first section should be selected right up to the name of the paint texture.
"paintTextures": [ { "fileName": "
8. Click on “Selection > Select the First Occurrence” (Note the hotkey on the right)
9. Once you have selected everything you want, press the hotkey.
10. You should be very careful not to click your mouse
11. You can interact with all the locations you have created with your cursor by using your keyboard.
12. To highlight and move your cursor towards the end of a line, press Shift + “END”.
13. Press Shift + Left Arrow until you stop highlighting “.png”.
14. Enter the name of your new file
15. All but one of the texture/paint files should be deleted
16. Change the name of the last texture file to a new name
17. Save your Room.room file, and exit VSCode
18. Enjoy the space by opening it.
Method 2
This is a variation on Method 1, but it involves parenting all the children you want to change to the same object.
1. You can parent all the objects you want to change and assign a name that you won’t forget, like… Cilantro
2. BACK UP YOUR SAVINGS
3. Escape and save your escape room simulator room
4. Open the directory containing the files for this area.
5. Check out the millions of textures and paint files available
6. Open your Room.room file in the VSCode
7. Locate your parented object from the room file and get its ID
"propID": { "value": "Cube" }, "ID": { "value": 26 }, "parentID": { "value": 0 },
8. Search for the parent ID to find the first child of this object
"parentID": { "value": 26 },
9. Highlight parentID and value
"parentID": { "value": 26 },
10. Click on “Selection > Select the First Occurrence”. (Note the hotkey on the right)
11. Once you have selected everything you want, press the hotkey.
12. Be careful not to click your mouse
13. You can interact with all the locations you have created with your cursor by using your keyboard.
14. Move your cursor using your arrow keys to get to the fileName with the painted texture.
"paintTextures": [ { "fileName": "
15. Move the cursor to this line’s first quotation mark after the colon
16. To highlight and move your cursor towards the end of a line, press Shift + “END”.
17. Press Shift + Left Arrow until you stop highlighting “.png”.
18. Enter the name of your new file
19. To remove all extra cursors, click on your screen
20. Check through the document to ensure you haven’t broken anything or changed only the lines you want.
21. Change the name of the last texture file to a new name
22. Save your Room.room file, and exit VSCode
23. All but one of the texture/paint files should be deleted
24. Enjoy the space by opening it.
This is all about Escape Simulator – How to get rid all unique paint texture in a room; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
- All Escape Simulator Posts List
Leave a Reply