Step-by-step guide for 100% success
Chapter 0
It's something I have never tried.
Play prologue to the end and unlock the only achievement in the chapter
Chapter 1
Cell Division
Four soldiers are required to reach the extraction point.
Add soldier(or) to your squad. They must be present at all times
An antlion worker killing a soldier is scripted, so it doesn't count towards achievement.
You can ask your squad to wait in a safe area so that antlions don't harm/kill them
This task begins when you meet the first soldier (, screenshot), and ends when your reach the shotgunner guy ((right screenshot)).
New body. New Boots
After destroying the antlion holes, unlock the container and get into the last area.
Chapter 2
Interdependency
Receive health care from a surrendered doctor.
You must first disarm the weapon that they are using to harm you. Then, while fleeing or about for picking up a weapon, press E. You must keep your HP below 100 to make them heal you.
As they are susceptible to being killed by a rebel gunfire or grenade, make sure that medics are in a safe area.
Kicking is also a great way to avoid accidentally killing someone.
(screenshot) You can identify medics by their backpacks and armbands
Can be done in Chapter 2 or later
Please Knock
Kick open 60 doors.
To open doors, press V. You can open over 60 doors in the game so it's possible to do it in one playthrough
If an enemy has opened the door, you may close it and kick it. This will count.
This achievement can be obtained by saving, kicking and loading. Continue this process until you unlock it.
Science Team
Five soldiers and you will reach the secret laboratory within Arbeit 1.
Similar to "Cell Division", but you will need to find a hidden fifth soldier. See below
This task begins when three soldiers jump from the bridge (, screenshot), and ends after they survive a rebel ambush (rightscreen)
Radio Recon (1/19)
A table in the control area
Party Trick
Long-jump rebels can be killed while they are still in mid-air.
Simply kill a long jump rebel while they are still in mid-air. Any high-damage weapon, such as a pulse rifle, will do.
A glowing light on their body can help you identify a long-jump rebel
Radio Recon (2/19)
After passing the sniper on the ground floor, proceed to the room with the red light.
Radio Recon (3/19)
You will find the first floor in the room with many barrels and SLAMs. Throw your grenade in a vent to open doors that lead to a room. Radio is located there
Radio Recon (4/19)
Go to the second floor and go through the doors with 3 planks
Use your SLAM to mark a wall near radio 4. There you will find the 5th soldier in "Science Team".
Radio Recon (5/19)
After surviving a rebel ambush, you will find yourself on the ground floor in a corridor
The Combine followed.
Unmissable. Unlocks immediately after the Overwatch soldier opens the next gate for your.
My Evil Twin
Unmissable. After speaking with the Bad Cop Clone, unlocks just before dropping down to Chapter 3.
Chapter 3
Friends in low places
Meet Wilson.
There are two doors open on your right. Wilson can be found through the left door.
To unlock his closets and earn a collectible achievement, you'll need to carry him.
He will disappear on occasion, so always hold him.
Wilson can be attached to the APC or the train cart in Xentarium.
Radio Recon (6/19)
After using some objects on a lift to open the gate, you can use them to open it.
Radio Recon (7/19)
After radio 6 –, turn left, then right to locate another radio in darkness
Radio Recon (8/19)
Instead of jumping over a cyangoo pit at the beginning of the Gonome chase jump through a wall visible from the outside
Radio Recon (9/19)
In the next darkroom. From the radio, you should be able to spot a flash-green.
Radio Recon (10/19)
A cyan-painted turret is located in the test chamber. To find a radio, you must go through the vent.
Radio Recon (11/19)
After you have navigated your way through a maze of zombie-filled streets, a radio box is located near the bottom of the stairs.
Radio Recon (12/19)
Wilson should be placed in front of the scanner to ensure that the first door remains unlocked
Radio Recon (13/19)
It is hard to miss a place at a table.
Radio Recon (14-15/19)
After talking to the turret, there are 2 radios in this room. One radio is on a ledge. To find (left screenshot,) another radio is on a table (right screenshot)
Radio Recon (16/19)
Just before you remove the padlock from the door, place it in a box
Use a GUN to kill it
After killing the Gonome, unlocks
Radio Recon (17/19)
After you have killed the Gonome, and Wilson is placed in front of the scanner's scanner, turn left and follow the door.
Worth the Weight
Consume 10,000 kg of Xen grenades.
Your Xen grenades can be used to consume enemies and objects to spawn energy and health items. It can also spawn enemies, especially Antlion Guard if you use it on heavy objects.
Also, it counts if you use another grenade to create things.
After you have collected your first grenades, you can farm this. You will find 3 zombies in the next room. Save your progress before throwing all grenades. Reload, and continue until the door unlocks.
Radio Recon (18/19)
This is a must-see on your way to the close of the chapter
Detour
After riding the elevator up, unlock your doors
Chapter 4
Dirty Harry
Use the 357 to kill 18 rebels
To kill any rebel, use the revolver you have from the previous chapter.
There's no need to farm, as there are plenty of rebels to follow. However, if you want ammo to fight hard battles, then go ahead
Radio Recon (19/19)
You can unlock the achievement in the room with rebels if this guide (was followed. If you missed), you can replay chapters.
Closet Clearer (1/11)
After driving your APC, you will find the first building.
Drift King
Take a left and climb uphill before you go through the second building. You can easily move the edge and flip your APC.
This is a place I found easier than others.
Closet Clearer (2/11)
In the second building
Closet Clearer (3/11)
Wilson can be taken from your APC to the test room with one of the three power sources required to make progress. To activate anti-gravity, activate the power source and destroy a piece of glass. This will allow you to open the closet.
Ghost Hunt
After activating all 3 power sources, unlock the ship and see the ghost Borealis.
Far Distant Eyes
The secret temporal overlay is visible in the monitoring station.
After you return to your APC, the protagonist will declare that he won't be returning there again. Once that happens, go back to your APC and enjoy the secret temporal overlay
Chapter 4a
Rebar Huntsman
Crossbow kills 25 alien creatures
To kill 25 alien creatures, such as headcrab and others, use the crossbow found at the beginning of the chapter.
This weapon can be farm upon pick up. There are approximately 3-4 headcrabs you can save and load.
Temporal Troubles (1/4)
This one is a must-have, as you will need to kill it anyway to disable the anomaly walls.
Closet Clearer (4/11)
The closet is located on the way to your APC. Wilson must be there
Closet Clearer (5/11)
During the fight against rebels around the house a headcrab shell crashes through an entrance to the basement with the closet inside
Closet Clearer (6/11)
It is easy to overlook, but you must first restore power before you can open the closet.
There are now two!
Both gonomes must be killed in the Xentarium.
Two Gonomes will be killed after you switch power back on in Xentarium. You can instantly kill both Gonomes by saving energy balls from your pulse gun.
On a Road
As you progress through the game, it is a must-see!
Chapter 5
Temporal Troubles (2/4)
A supply crate containing a bunch of rocks.
Closet Clearer (7/11)
Keep fighting until you find it.
You will find the scanner as you progress through the game. Inside it is a payload transportation. You can send Wilson here, so you don’t have to carry him around the battlefield.
Closet Clearer (8/11)
It is easy to overlook these things on your journey
Closet Clearer (9/11)
A pile of things was set on fire by the rebels.
Temporal Troubles (3/4)
In a supply container on the middle path with yellow light
Temporal Troubles (4/4)
Outside the building you left, there is a supply container.
Closet Clearer (10/11)
If you go upstairs, you will see the closet opposite the exit door.
There is no escape plan
Neutralize Dr. Mossman’s helicopter from the Arbeit 3 Helipad.
Throw a Xen grenade towards the helicopter (screenshot), and you will receive an achievement (. Antlion guards) will also be spawned.
Closet Clearer (11/11)
Move on to the next step. Wilson took a while to open the closet after clearing out a warehouse full of enemies and escaping with Judith.
Custody Assistant
After escaping with Judith, the Bad Cop clone, unlocks
Chapter 6
Scar Zero
Reunited with Scar Zero at Entropic Control
After Scar Zero has been defeated, he will be at the building if you have rescued and escorted him to the secret laboratory in Chapter 2.
Deliverance
Wilson should be brought to the upload station at end of game.
This guide will help you carry Wilson to the game. Once you have found the upload station, you can place him there to earn an achievement.
The Project
As you progress to the end of the game, unlock new features
For the next 5 achievements, make a manual save prior to meeting the dying clone
Supposed Brothers
Talk with the dying clone and don't kill him. Instead, walk away. He will be killed by the Advisor anyway
There will be darkness
Accept the reward of the Advisor and do no harm to it. It will erase the protagonist's memories, leading to the "bad" ending. Just before credits roll, the achievement will unlock.
Problem Soul
Reload the manual save, and finish him off during a discussion
Overwatch says "Stop kicking it"
Kick the Advisor to trigger the boss fight
There will be pain
Side-strafing can be used to avoid the first phase, while the second phase is best avoided.
The orange holes in the floor can be used to cover any flying objects it throws.
After the credits, the achievement will be unlocked
Still Alive
If Wilson was uploaded to the upload station, it should unlock following the credits and "There will be Pain" achievement
Beat Cop
Complete the game on Normal difficulty level or higher.
It is obvious that playing any chapter other than Chapter 0 will not unlock the game.
Endings don't matter
Bad Cop
Complete the game on Hard difficulty.
Quicksave is your friend. Use any powerful weapon, such as the revolver, to fight tough battles.
You can reload if you do too much damage.
As you can't fight the Advisor, it's better to accept the "bad" ending.
Challenges
Visitor Pass/Bootstrap Program/Mirage Clearance
All challenge maps can earn you bronze, silver or gold medals
There are 8 maps that have 5 types of challenges. You must complete all 40 challenges.
Challenge description:
-
The least damage
This is one of the most difficult challenges. You must not do any damage. You can still get quick relief from your pain
It doesn't count if your teammates are hurt, so feel free use them as meatshields -
Least Bullets
You must spend no more than the amount of bullets necessary to reach the goal. Just hurry to the end and hope that rebels don't try to harm you.
Kicking is a great way to disarm weapons and to beat up rebels to the death.
Your teammates can do the same, but their bullets won't count
Bullets are not counted for explosives and projectiles like crossbow bolts. -
The shortest time
You must race to the finish while eliminating any enemy in your way
Do not forget to get any items that will heal your HP or conserve ammo -
Least Kills
This is one of the most difficult challenges, as there are many enemies on a map.
Let your teammates do the same as you, their kills don’t count -
Most Mass
It's simple, you can use Xen grenades for much more things. Use them wisely, ammo is scarce
You won't get a gold medal with objects and items if you don't have enemies at certain levels.
Check how many items are within a grenade radius
You can also cheat by entering "sv_cheats1; god;sv_cheats0" into your console without quotes. However, this will ruin your experience.
After the last gold medal has been won, you will be awarded the "Mirage Clearance", which is a reward for your hard work (. If you cheat), it is a little effort.
Entropy : Zero Achievements Guide
Check out my guide if you want to complete the prequel game's 100% achievements
https://steamcommunity.com/sharedfiles/filedetails/?id=1265425411 – [steamcommunity.com]
Hope you enjoy the Guide about Entropy : Zero 2 – Achievements complete guide, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
- All Entropy : Zero 2 Posts List
How do you turn on the power for second Closet Clearer?