Endzone – A World Apart – Endzone AWA v3.0 Beginner Walkthrough

Endzone – A World Apart – Endzone AWA v3.0 Beginner Walkthrough 12 - steamlists.com
Endzone – A World Apart – Endzone AWA v3.0 Beginner Walkthrough 12 - steamlists.com
3rd Instalment of a beginner WalkThrough / Guide to help get you started. This WalkThrough is valid as of the ‘Collect & Explore Update’ .

 

Introduction

20/03/2021 – The maps have been changed with the New Full Release. I will redo the guide with updated screenshots once i’m sure nothing else has been impacted.

21/02/2021 – Your first Raiders appear to begin around season 30, Stick to paying tributes until your set up or just want engage with Raiders. (There is also an option to turn off Raiders prior to starting a game.)

22/03/21 – Raiders appear to have some balancing issues.. I’d recommend turning them off for the time being until they are balanced out more.

– The normal base building strategy has been modified / updated slightly after starting several new games… and may change a little more in the next few weeks… stay tuned πŸ™‚

– screenshots have not been updated until i find a map i’m happy with.

****************************************************************************

  • It’s hoped you have completed the in game tutorial first. πŸ™‚
  • Survivalist Game where speed will kill!.. Micro Managing is key!
  • Completely Normal difficulty. No Mods!
  • Map seed for those that want to play along: Not available at this time.
  • Approx time for this Walkthrough = approximately 5 hrs.
  • Pause often and/or after each step.
  • Hit the Build Next button to focus your builders.
  • Save after each Phase!! This is more for me than you πŸ™‚ but a good practice to adopt.
  • Build Infrastructure first then SLOWLY add population.
  • Set limits due to lack of space early on. This will also free your settlers once a limit is reached to do the work that unassigned settlers will do in your colony.
    • EG: Set cloth/plastic/electronics/metal to 50 then slowly increase as needed.
    • Food to 10,000.
    • Wood/scrap to 1500.
    • Neck scarfs and masks to 50 then slowly increase masks as needed.
    • Radiation suits to 20 (use those equipped with these for your expeditions).
    • Scrap tools, metal tools to 50 then increase metal tools as your ability to produce them
      increases.

Decorations: I have not included a lot of these in this Walkthrough as we need the resources to get a start. This does not mean they are not important.. they are for ‘Confidence’. Only place these if you get a side quest to do so.

Note: Don’t worry if you do not finish the walkthrough by season 40, it’s a rough guide where I use a slow and balanced approach that will show you the non researchable buildings, their mechanics and how to basically start a settlement.

Very Important settings:

Note: These settings should be checked but just make sure. πŸ™‚

  • To make it easier to see the damage of your buildings by simply mousing over and
  • To easily locate buildings of the same type (build mode only).

Go to Options > Game and check

  • Show Building Tool Tip in Gameworld
  • Highlight Buildings in Build Mode.

(If in Game already, Select the ESC key to access the Menu then follow the above.)

——————————————————————————————————

This walkthrough is current as of the ‘Collect & Explore Update’
Check back often as this is constantly being updated with new strats and or information.

Phase 1 – Breaking Ground – Seasons 1 – 5

Description
Getting off to a start, some basic needs including food, water and housing for population growth.

  1. Pause the game to take stock.
    • Note: Sadly you will need to manually pause the game whenever loading a previous game and starting a new game.
  2. Set your limits.
    • Note: This will help with freeing up workers to complete tasks or simply move things around as needed throughout the game.
  3. Place ‘Gather All Resources’ task. (And the scrap task if you want… Which is needed at the beginning of the game)
  4. Make 3 of your workforce Builders. (This will change as you build)
  5. Setting up your Mounted Bus.
    • Note: 1. Repair Buildings.. 2. Build Buildings.. 3. Building Roads.
      Change these around as needed but always return to these as your default settings.. Click and hold then drag to the desired position.

     

  6. Pause all buildings as you place them.
  7. Place 6 cabins. (To begin population growth.)
  8. Place Well. (1 worker)
    • Note: Place these near your housing so your settlers do not have to travel far.. will help to avoid thirst death spirals.
  9. Place Fishing Hut. (2 workers)
    • Note: (This is better than the hunting lodge when starting) Use the Fishing hut to measure the distance between Jetty’s. They have a Proximity debuff if placed to close together.
  10. Place Jetty.
    • Note: You only need 1 jetty for up to 4 Cisterns/Water Towers assuming you decide to keep them close… Just remember.. place your Cisterns / Water Towers close by your jetty’s to reduce travel time!
  11. Place 2 Cisterns. (2 workers)
    • Note: Ensure to turn off gathering water from everything except the lake, we want the water collectors to use the lake only.
  12. Upgrade Mounted bus.
    • Note: Only upgrade once or you will end up getting tasks to increase your population by 15+ once connected to power.. very bad early on!! Do not change the storage options within this building yet!!
  13. Place 1 Temporary Storeroom. (near your fishing hut)
    • Note: You can select what every storeroom can hold. In this case we only want to store food. Uncheck Raw Materials, Radiation Protection, Tools and Medication

     

  14. UNPAUSE THE GAME.. then Unpause 2 buildings at a time starting with your well and fishing hut.. then 2 cabins.. jetty + 1 cistern.. 2x cabins.. 2nd cistern.. 2x cabins and finally your Temp Storage.

  15. Note When buildings complete.. build roads then place all builders as settlers to gather as many resources until season 5.
  16. Save Game!
  17. Season 5

Endzone - A World Apart - Endzone AWA v3.0 Beginner Walkthrough
When you zoom out as in the above screenshot.. you should be able to see your entire settlement within the screen with all UI screens showing without scrolling.. if you have to scroll.. you have built too far apart! πŸ™‚

Phase 2 – Getting Resources – Seasons 5 – 9

Description
Getting resources set up. You cant build anything without wood and scrap. Adding some extra storage whilst also expanding water gathering whilst preparing for more population.

  1. Note: Remember to change your workers so that at least you have 1x Settler & 1x builder. More is better!! πŸ™‚
  2. Note: From this point on you can either pause the game and place your buildings then unpause them 2 buildings at a time.. be aware.. the game reserves resources when doing this.. or you can build as you place a building.. either way is fine.
  3. Place Scrapyard. (2 workers)
  4. Place Forester’s Lodge. (2 workers)
    • Note: Change work order to cut only to clear around the Town Center, then change back to cut and replant once completed and moving the work area to a location close by but out of the way.
  5. Place 1 13×7 Cultivation Farm/Orchid. (1 worker)
    • Note: I tend to start with 1 Orchid, then go with 4x farms and another orchid.. you can see the farming layout I use further down the page..
  6. Place 1 Well. (2 total}
  7. Place Charcoal Kiln. (1-2 workers)
  8. Place 2x Recylers. (2 workers – both cloth}
  9. Place 1 Temporary Storeroom. (2 total}
    • Note: Set this one to only accept wood and scrap. Now UNCHECK wood and scrap in the Mounted Bus.

     

  10. Place 3 Cabins. (9 total)

  11. Note: Keep checking your task to ensure your settlers will keep working. And start to build roads if you haven’t already, then place all builders as settlers to gather as many resources until season 9.
  12. Save Game!
  13. Season 9

Endzone - A World Apart - Endzone AWA v3.0 Beginner Walkthrough

Phase 3 – Radiation Protection – Seasons 9 – 15

Description
Setting up Cloth for Protective gear for your colony. Getting basic medical needs working whilst expanding for more food for the increasing population.

  1. Place 1 Tailor Once Cloth is available. (2 workers when able)
    • Note: Only make Scarves to 50 then masks once your charcoal Kiln is built. Try to keep 30 Neck Scarves for future tasks. Change Recyclers to 1x cloth, 1x metal.
  2. Place 1 Workshop. (1 worker)
    • Note: Metal tools only. You can make 20 scrap tools, you will need them for the Expeditions or tasks later on.
  3. Place 1 Well. (1 worker – 3 total)
  4. Place 2 Recyclers. (1 worker each – 2x Cloth, 1xPlastic, 1x Metal)
    • Note: If you need to, take one worker from fisher. Just remember to replace.
  5. Place 1 Cemetery. (1 worker)
  6. Place 1 School. (1 worker)
    • Note: Set this to either ‘Handling Tools’ or ‘Handling Clothing’ until reaching your first limits and then changing them over. (you will only have to do this until you research the ‘Advanced School’.)
  7. Place 1 Herbal Hut.(1 worker)
    • Note: Change area of work to the same as the forester. Increase limit to 1000 then as needed.
  8. Place ‘Gather Plants’ task.
    • Note: In the same area as your Forester / Herbalist Hut.. you can place this and forget it.. Gathers both Herbs and Food that are plants & is a requirement for the ‘An Unexpected Opportunity’ side mission.
    • Note 2: In this same area.. place an irrigation pump when able too.. this will keep things growing through the drought when supplied with water.

     

  9. Place 1 Gatherer’s Hut. (1 worker)
    • Note: Change area of work to the same as the forester. Increase limit to 1000 then as needed.
  10. Place 1 Shelter.
  11. Place 3 Cabins. (12 total)
  12. Place 1 Well. (1 worker – 4 total)
    • Note: This one I tend to place in the middle of my longest walkway where water is not present.. With recent changes to the AI regarding settlers no longer needing to return home to drink.. I’ve started placing more wells near my industrial areas more and more to decrease travel times.

     

  13. Save Game!
  14. Season 15
  15. Note: If you run out of protective clothing.. you will get a task to make X No. of masks. You will be able to do this after building the Charcoal Kiln.

Endzone - A World Apart - Endzone AWA v3.0 Beginner Walkthrough

Phase 4 – Community Buildings – Seasons 15 – 22

Description
Expanding food and adding some community buildings.

  1. Note: Monitor your people, ensure you have at least 1 Settler and 1 Builder.
  2. Place 2 13×7 Cultivation Farms and an Irrigation Pump. (2 workers – 1 worker each)
  3. Place 1 Decontamination Post!
    • Note: Place these to cover your storage buildings. TIP: if you get a side quest that you can not interact with called ‘Vermin’ that takes a portion of your food.. i’ve been able to narrow the reasons for this down to not having enough Decontamination Posts covering your storehouses.. So check your Decontamination posts coverage when this happens to make sure or find the storage that is not covered and ensure that storage is covered for the future.
  4. Place 2 Recyclers. (1 worker each – 6 total)
    • Note: 1x plastic, 3x cloth, 2x metal.
  5. Place 1 Temporary Storeroom. (Food only – uncheck all others.. place this near your farms.)
  6. Place 1 Food Station. (1 worker)
    • Note: Move the work area range to include your food storage buildings.
  7. Place 1 Forum.
    • Note: Check this often for side tasks. ‘Field Testings’, ‘First Settlers’, ‘Knowledge is Power’ and ‘An Unsuspecting Opportunity’ to get research points and seeds.
  8. Place 2 Cabins.(14 total)
  9. Place 1 Medical Facility.
    • Note: This will make medicine from herbs.. later these can make Iodine Tablets once you research Iodine Mines..
  10. Upgrade 1 Cistern to Water Tower and turn on charcoal filtration.
  11. Save Game!
  12. Season 22 — Appoprox 60 poplation

Endzone - A World Apart - Endzone AWA v3.0 Beginner Walkthrough

Phase 5 – Expeditions / Research – Seasons 22 – 30

Description
Setting up Expeditions / Research and Livestock

  1. Place 2 13×7 Cultivation Farms. (2 workers – 1 worker each)
  2. Place Expedition Station.(2-5 Scouts)
    • Note: Send your scouts out to scout & unlock ruins to be explored for ‘Utensils’. These are used to unlock all tiers of research once discovered. You will need to actually start exploring the ruin AFTER scouting to find the Utensils. Fully explore a ruin offering utensils to be credited with it. (Greenhouses can provide new seeds)

    &nnbsp;

    • Note2:
      – White ? icon = needs to be scouted.
      – Green ? Icon = Already scouted and needs to be explored.
      – The green icon also means it may not have been fully explored yet or you have not collected all the loot. You must fully loot (using the ‘Loot & Return’ button) a ruin for the green icon to disappear.
      – You must then select the ruin to be ‘Marked for Salvage’ to be able to salvage scrap from that ruin.
      – Some ruins are repeatably able to be explored and looted over time. eg: Hospitals

    What to look for:
    Endzone - A World Apart - Endzone AWA v3.0 Beginner Walkthrough

  3. Place 1 Pub. (1 worker)
  4. Place 1 Hunter. (1 worker)
    • Note: Set this to ‘Hunting & Capturing’.. You will only be able to capture 2 types of animals for the pastures.. this is random with each game start. You will need to trade for the rest once your Trading Post is built.. then you’ll need to make ‘Good Deals’ (green bar) for animals to be offered more often.
  5. Place 1 Pasture. (1 worker)
    • Note: I waited until season 25 to use the Pasture as it constantly uses water and we needed to establish a water supply early.
  6. Place 1 Tailor. (2 workers – 1x 50 Scarfs – 1x 100 Masks)
  7. Place 1 Workshop. (2 workers – 1x 50 Scrap Tools – 1x 100 Metal Tools)
  8. Upgrade 2nd Cistern.
    • Note: Add another water tower when both Water towers are full then add one as each fills.
  9. Place 2 Cabins.(16 total)
  10. Place 1 Well.(5 total)
    • Note: Place this one near your irrigation pump.
  11. Place 1 Temporary Storeroom. (uncheck Food & Raw Materials)
  12. Place 1 Shelter.
  13. Place 1 Research Station. (2-5 workers)
    • Note: Research Electronics – Wind Turbine – Advanced School as your first 3 research jobs (all tier 0). – place your first Wind Turbine next to your Research Station to speed up research. Explore Ruins with you scouts from the Expedition Station to find utensils to unlock higher tiers of research.
  14. Check and update Limits
    • Note: This is something you now need to do regularly. Increase food/water by 10,000 increments.. normal resources as described at the beginning of this walkthrough. Herbs, medicine and Expedition Rations all have side quests requiring you to increase the limits in order to complete them. Otherwise play it by ear as and when you need to increase the limits.. Failing to keep an eye on this WILL cause issues down the track..

     

  15. Save Game!
  16. Season 30

Endzone - A World Apart - Endzone AWA v3.0 Beginner Walkthrough

Phase 6 – Trading – Seasons 30 – 40

Description
Expanding food and adding some community buildings

  1. Note: When Raiders make contact at season 30, Pay the tribute to buy more time to discover Utensils to research Defense Measures… this should be researched after wind turbines — 3rd — (They will attack every 15 seasons up to season 75 then it appears to be random intervals)
  2. Place 1 Pasture. (1 worker)
  3. Place 1 Orchid. (1 worker)
  4. Place 1 Workstation. (2 workers)
    • Note: 1x scrap Tools, 2x Metal Tools.
  5. Place 2 Recyclers. (1 worker each – 8 total)
    • Note: 1x plastic, 4x cloth, 3x metal.
  6. Place 1 Shelter.
  7. Place 1 Forester. (2 workers)]
    • Note: Place the working range over the same area as the first Forester.
  8. Place 1 Well. (6 total)
    • Note: Place this one near your Decontamination Post or Pasture.
  9. Place 1 Water Tower. (2 workers)
  10. Place 1 Decontamination Post. (1 worker)
  11. Place 1 Market. (1-2 workers)
  12. Place 1 Trading Post. (2 workers)
  13. Save Game!
  14. Season 40 – Approx 100 population

Now your ready to move on to bigger and better things.

Remember …. When expanding use this simple rule… Food.. Water.. Protective Gear / Tools then Population.

Goodluck!! πŸ™‚

Endzone - A World Apart - Endzone AWA v3.0 Beginner Walkthrough
Note:I started to use the in game ruins as part of my settlement instead of destroying it for scrap.. That was just a choice I made to show how you can include them. Just helps make it look more realistic. If your hurting for scrap… destroy it!! πŸ™‚

Final Words

I’ve deliberately left the new buildings out (Research Equipment Update) as they are more for mid/late game

This guide is by no means the only way to start/play but will help many beginners to get going and hopefully keep em coming back.

Hopefully you will learn some of the basic mechanics as they currently are from this guide..

Then with time and practise.. you will be able to go on and create something like this:

Beeboppervile:
Endzone - A World Apart - Endzone AWA v3.0 Beginner Walkthrough
Endzone - A World Apart - Endzone AWA v3.0 Beginner Walkthrough
New Eden:
Endzone - A World Apart - Endzone AWA v3.0 Beginner Walkthrough

Check my other guides:

https://steamcommunity.com/sharedfiles/filedetails/?id=2317034581
https://steamcommunity.com/sharedfiles/filedetails/?id=2270766277

Research Tips

Research has changed slightly with the ‘Research Equipment Update’.

Research has been broken down into Levels (based on the number of Utensils located).

  • Note: I sometimes refer to them as either Levels or Tiers but officially in game they are refered to as Levels. 1 Level = 1 Utensil.

For this guide we will be only using the first tier (No Utensils needed for Level 0) and your Priorities are:

  1. Electronics (To build a wind Turbine)
  2. Wind Turbine (To power your Research Station thus speeding up Research)
  3. Defence Measure (for Defence Towers and Ammunition Buildings – 1 Utensil required)
  4. Advanced School (To reduce the wear and tear on tools/protective equipment)
  5. Improved Radio Mast (To increase the different traders that visit your settlement.)

Your next priorities after the tutorial will be scouting the ruins for Utensils to Unlock the next levels of Research (if you haven’t started already).

Your goal here is to get to the Scrap Catcher (3 Utensils needed).. continue scouting until you find your 3rd utensil to unlock this tier.

In the meantime research the following:

  1. Coal Mining (To save on wood)
  2. Warehouse (To increase the storage capacity of your storage)
  3. Sturdy House (To increase your population without expanding further early on.. SLOWLY)

Remember your goal is the scrap catcher (3 Utensils needed).. interrupt other researches once this becomes available..

Note: You want to place down 4 Scrap Catchers per Scrapyard.. myself I like 6 per Scrapyard.. then simply focus your Scrapyard’s work area over them.

config: 1x Scrapyard, 4x Scrap Collectors, 1x Wind Turbine to power the Scrapyard and 2x storage buildings set to accept scrap only.. build them as close together as possible.

Scatter this config around your colony for best results. I use 3x this config for a colony size of 4.5k+

Endzone - A World Apart - Endzone AWA v3.0 Beginner Walkthrough

Now go ahead to research your Refinery, Iodine Mine and Kitchen.. Then as you need.

 

Written by beebopper

This is all about Endzone – A World Apart – Endzone AWA v3.0 Beginner Walkthrough; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!


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