Else Heart.Break() – A Fairly Comprehensive List of Stuff

Else Heart.Break() – A Fairly Comprehensive List of Stuff 1 - steamlists.com
Else Heart.Break() – A Fairly Comprehensive List of Stuff 1 - steamlists.com
Contained herein: Lists of moddable objects, modding functions and what they do, characters and how to access their schedules and inventories, and more!

Warning: There is a lot of HUGE spoilery type information in this guide,
so I’d mostly just recommend using it if you’ve already beaten the main story and are at a point where you’re messing around exploring stuff and just want to see what else you can do.

I’m still working on this guide, so I’ll be adding things to it in in drips and drabs.

I got most of the information just from my own gameplay and discoveries, but I also found quite a lot of interesting stuff in the game files. 🙂

 
 

Mod Functions (A-L)

 
Here is a list of available functions in context of examples. 
 

# Typing this at the beginning of a line makes it so that it’s not a part of the code; it’s a note/comment instead.
Append
AppendCode(“#This was refilled at a sink!”) If this is put on a sink, when you use an object (like a cup) on the sink, the sink will add code to the object. In this example, it will add a comment saying “This was refilled at a sink!”
Blip
BootFromFloppy
Break
Broadcast
CanMove
Charisma(50) The object will make you more charismatic by a factor of 50.
CharToInt
ClearData
ClearMemories
ClearText() Clears all text from the screen.
Color
Connect
CopyToClipboard
Corruption
Cos
array Example = [10, 5, 7, 123] 
Count(Example)
This will count how many items are in the specified array. In this case, it will be 4.
CreateDrink(“Coke”,100) The object (i.e. vending machine) will create a Coke at 100% fullness.
Delete() The object will delete objects put into it (namely trash cans).
DisconnectAll
DisplayGraphics
Drink
Drunkeness(-50) The object will make you less drunk by a factor of 50.
EraseMemory
FastForward The object will make time go into fast-forward.
FindPath
GetAction
GetAllRooms
GetCharisma
GetConnections
GetFloor
GetHour() Identifies the hour portion of the current time.
GetIndexes
GetLabel
GetMemories
GetMinute() Identifies the minutes portion of the current time.
GetMoveNr
GetName() Will identify/define the name of the object in use.
GetNumericData()
GetPeople
GetPosition(“Sebastian”) Will identify the room and the coordinates within where Sebastian is.
GetRain
GetRoom
GetSleepiness
GetSpeed
GetThingsInRoom
GetThingsOfType
GetType() Identifies the type of object being interacted with.
GetTypeOfThing
GetUser() Will identify/define the user of the object.
GoToFloor
HasFloppy
if HasFunction(“Print”) 
Say(“Yes”) 
end
If the object has the Print function in its code, it will say “Yes.”
HasIndex
HasMemory
HD(“TestComputer2_HardDrive”) 
var p = GetMemories() 
Print(p)
This will display the data stored on this hard drive.
Height
HSVtoRGB
IncreaseMysteryLevel
Info
Input
Int
InteractWith
IntToChar
IsKeyPressed
IsPlaying
IsType
IsUser
Line
Lines
Listen
LoadData
LoadMemory
Lock(“Plaza_DoorToBarYvonne”) Locks the specified door (in this case, the front door to Bar Yvonne).
Log

 
 
 

Mod Functions (M-Z)

 
Here is a list of available functions in context of examples. 

 
 

Mod
Modulus
Move
MovePerson
MoveToRoom(“RadioStation”) The object (i.e. a trash can) will move an item that’s put into it to the specified room (in this case, the RadioStation).
Name
OnHack
OnIntruder
Pitch
Play
PlayLoop
PlaySound(“Bird”) The object will play a sound file called “Bird.” (This works with songs too.)
Position
Print(“Hello!”) Displays “Hello!” as text on a monitor.
PrintS
Quit
Random() This will generate a random number between 0 and 1.
RandomLine(5) Make 5 random lines on a monitor screen.
Range
Rect
RemoteFunctionCall
Remove
RemoveAll
RemoveFunctionCall
Repeat
Reset
RestoreCode
RGBtoHSV
Round
SaveData
SaveMemory
Say(“Hello!”) The object will now have a speech bubble saying “Hello!” when you interact with it.
SetChannel(“Anime”) This will set the (TV) channel to “Anime”. Other options include “Test Screen,” “Bergman,” “Talkshow,” “News,” and “Terminator.”
SetColor(1,0.1,0.9) This will change the applicable object’s color to a purplish hue. Each number must be between 0 and 1. The first one is the amount of red, the next green, and the last blue.
SetCutoff
SetLabel
SetLiquidAmount(50) This will make your beverage 50% full.
SetNumericData(“Sebastian”,”corruption”,20) This will make you corrupt by a factor of 20. (I’m fairly certain this function can only be performed at the Heart.)
SetPitch
SetPosition(“SodaStorage_WellspringSoda_4″,”Sebastian”) This will move this can of soda over to where I am. The first item you define is the thing you’re moving, and the second is the thing you’re moving it to. (I’m pretty sure this can only be done at the MainFrame computer.)
SetRain(100) This will make it very stormy outside. (0 is sunny, 25 is a drizzle, and rainy is 100.)
SetResonance
SetWorldPosition
Sin
Sleep(3) Creates a 3 second pause.
Sleepiness(-50) The object will make you less sleepy by a factor of 50.
SlowPrint(“Hello!”) Slowly displays “Hello!” as text on a monitor.
Slurp() Allows you to physically travel to devices/objects that are connected to the current device.
Smelliness(50) The object will make you more smelly by a factor of 50.
Speed
Stop
StringContains
Switch(“Hotel_Lobby_Light”) This will turn the lobby lights on and off.
Teleport
Text
Time
TogglePause
TurnLeft
TurnOff
TurnOn
TurnRight
Type
Unlock(“Plaza_DoorToBarYvonne”) Unlocks the specified door (in this case, the front door to Bar Yvonne).
Weight
Width
ZapPerson
ZapPersonGently

 
 
 

Computer Types

 
This is a list of all the Master Program Names that the computer devices use. (Note that they are not the names of specific computers, just a listing of all the different types according to what they do.) 

  • Antenna 
  • ArmedBandit 
  • BlankSlate 
  • BowArrow 
  • Breakout 
  • BrokenInternetComputer 
  • Calculator 
  • CashRegister 
  • CasinoCashRegister 
  • CasinoLogger 
  • ComputerTerminalBoard 
  • ConnectionServer 
  • ConnectionServer2 
  • CrimeStory 
  • CrayComputer 
  • Crypto 
  • DataSaver 
  • Dude 
  • Elsa1 
  • Elsa2 
  • ElsaComputerOS 
  • EmailClient 
  • FactoryAccessComputer 
  • FactoryDir1 
  • FactoryHappiness 
  • FactoryLobbyTrap 
  • FactoryMachineComputer1 
  • FactoryMachineComputer2 
  • FactoryServerDoor 
  • FactoryWarning 
  • Farseer 
  • Fartgupp 
  • FelixHomeComputer 
  • FenceLogger 
  • Fibonacci 
  • FinanceComputer 
  • FireWallCade 
  • FloppyDataReader 
  • GameSoundList 
  • GoodsDatabase 
  • Hacker 
  • HalfBaked 
  • HalfBakedFactoryProgram 
  • Hammercat 
  • HanksSteeringComputer 
  • HeartAnalyzer 
  • HelloWorld 
  • HotelLobbyComputer 
  • Helicopter 
  • Hugin 
  • InternetFarseer 
  • Internet_Internet_MediumComputer_1 
  • Internet_Internet_MediumComputer_2 
  • Internet_Internet_MediumComputer_3 
  • Internet_Internet_MediumComputer_4 
  • Internet_Internet_MediumComputer_5 
  • Internet_Internet_MediumComputer_6 
  • Internet_Internet_MediumComputer_7 
  • Internet_Internet_MediumComputer_8 
  • Internet_Internet_PoleComputer_1 
  • Internet_Internet_PoleComputer_2 
  • Internet_Internet_PoleComputer_3 
  • Internet_Medium_Computer_9 
  • LapTopOS 
  • LodgeCorridorLogger 
  • LodgeEntryLogger 
  • LodgeRecorder 
  • Lodge_Room1_Computer1 
  • Lodge_Room1_Computer2 
  • Lodge_Room1_Computer3 
  • Lodge_Room1_Computer5 
  • Lodge_Room1_Computer6 
  • Lodge_Room1_Computer7 
  • Lodge1_Room1_Computer8 
  • Lodge1_Room1_Computer9 
  • LodgeWorkstation 
  • LongsonOfficeProgram1 
  • LongsonOfficeProgram2 
  • LongsonPlaystation 
  • MachineB1Computer 
  • MachineB2Computer 
  • MainFrame 
  • MediumSewerComputer 
  • MeteorologyServer 
  • Mindreader 
  • MineCart 
  • MinistryElevator1 
  • MinistryElevator2 
  • MinistryElevator3 
  • MinistryElevator4 
  • MinistryFacadeComputer 
  • MinistryInformationBoard 
  • MinistryLargeRecorder 
  • MinistryOS 
  • MinistryWooper 
  • MissingPersonFinder 
  • MonadHomeComputer 
  • MonadsPole 
  • Moonlander 
  • OrchidController 
  • OrchidController2 
  • OrganComputer 
  • PandaElevatorController 
  • PedestrianOS 
  • Photoshop 
  • Pong 
  • PoorDesolateBuilding1Elevator 
  • PowerTap 
  • RadioElevatorController 
  • RadioStationComputer 
  • RadioStationNoScreens 
  • RegisterGoods 
  • RegisterIssue 
  • Screensaver 
  • SodaStorageDoor 
  • Shmup 
  • SpaceTriangles 
  • Starbord 
  • SteeringComputer 
  • Submarine 
  • TestComputer1 
  • TestComputer2 
  • TestElevator 
  • TheHeart 
  • TheTower 
  • TowerSlurper 
  • TramNr1 
  • TramNr1b 
  • TramNr1c 
  • TramNr1d 
  • TriPodOS 
  • Wayfinder 
  • Wellspringer 
  • WorldGardenBoxComputer 
  • WorldNewComputerScreen 
  • WorldRecorderComputer 
  • WorldSteeringComputer 
  • YulianLogger

 
 
 

Other Moddable Object Types

 
Master Program Names that relate to non-computer type moddable objects in the world: 
 

  • TrashCans 
  • Drinks 
    • AlcoholicDrink 
    • CafeCoffee 
    • Coffee 
    • FolkBeer 
    • JorgensGrog 
    • Water 
    • WellspringSoda
  • Pawns 
    • Pogo
  • Teleporters 
  • MusicBoxes 
  • Mystical Cubes 
    • BeautifulObject

 
 
 

Object Models

 
Here is a list of the different named object varieties, by category: 
 
Drinks: 

  • Coke 
  • WellspringSoda 
  • GlassOfWater_GlassOfWater 
  • GlassOfWater_BlackPorcelainGlass 
  • GlassOfWater_GlassOfBooze 
  • CupOfCoffee 
  • CoffeeCup 
  • BigCoffeeCup_Turquise 
  • BigCoffeeCup_Purple 
  • BigCoffeeCup_Blue 
  • BloodyMary 
  • Beer 
  • Margherita 
  • LongIslandIceTea 
  • DryMartini

 
Edibles: 

  • Snusdosa 
  • Snusdosa2 
  • Snusdosa3 
  • CheezeHamBaguette 
  • CinnamonBun 
  • Cigarette 
  • Cigarr 
  • DrugSlip 
  • DrugSlip2 
  • DrugSlip3 
  • Bun

 
Trash Cans: 

  • TrashBasket 
  • InDoorTrashBin 
  • GarbageBin_Poor_CarbageBin 
  • ParkTrashCan

 
Seats: 

  • SofaSeat 
  • ParkBenchSeat 
  • Chair 
  • DesignedChair 
  • Chair_SimpleCarver 
  • HanksChair <– unique 
  • ArmChair 
  • DevotchkaArmChair 
  • BarChair

 
Computers: 
See section about computers. 
 
Music players: 

  • Jukebox / JukeBox 
  • Radio 
  • LoopBox 
  • HotelLoopBox 
  • TurnTableMixer

 
Keys: 

  • KeyRoom1 (1111) 
  • KeyRoom2 (2358) 
  • KeyRoom3 (34711) 
  • KeyRoom4 (45914) 
  • KeyRoom5 (5611) 
  • KeyHotelBasement (1337) 
  • KeyLodge_Roby (9788) 
  • KeyLodgeAraki (9788) 
  • KeyLodgeFrank (9788) 
  • KeyLodgeYulian (9788) 
  • KeyLodgeFelix (9788) 
  • ExtraKeyLodge (9788) 
  • KeyPixiesApartment (9788) 
  • NinisKey (9788) 
  • FibsKey (112358) 
  • GunnarsKey (-1) 
  • KeyMonadsApartment (38984312) 
  • DavesKeyToMonads (38984312) 
  • OfficeExtraKey (38984312) 
  • MinistryKey (5611) 
  • ReceptionistKey (5611) 
  • CasinoKey (666) 
  • RentingApartmentsKey (4991) 
  • FancyHouse1_Key (7471) 
  • FancyHouse2_Key (7472) 
  • KeySuite1 (54321) 
  • KeySuite2 (424242) 
  • PoorStorageKey (344) 
  • TinyBarn_Key (7141) 
  • Testing2Key (1234) 
  • Old_Key 
  • BlankSlate

 
Modifiers: 

  • Hotel_Modifier 
  • FranksModifier 
  • FibsHackdev 
  • FibsExtraModifier 
  • PixiesModifier 
  • RustyModder 
  • OldHackdev 
  • SmallHackdev 
  • SecretArcade_SmallHackdev_1 
  • Ministry_Exterior_SmallHackdev_1 
  • Typer1Modifier 
  • NickeRoom_SmallHackdev_1 
  • HanksHackdev 
  • Test_Hackdev 
  • Testing_HackerDevice_1 
  • Testing2_HackerDevice 
  • HiddenHackdev

 
Floppys: 
Every single floppy and its contents can be found in 
Steam\steamapps\common\ElseHeartbreak\ElseHeartbreak_Data\InitData\Sprak\Floppys 
 
Other: 

  • Bed 
  • FerryCabinSofaBed 
  • Poor_WaterTap 
  • Poor_ModuledStove 
  • Poor_Toilet 
  • VendingMachine 
  • TelevisionS 
  • FlatScreen 
  • Fountain 
  • StreetLight 
  • Fence 
  • MysticalCube 
  • BeautifulObject 
  • FunnyButton 
  • HardDrive 
  • Diskette 
  • Miman <– unique 
  • Map 
  • Screwdriver_ScrewDriver 
  • Screwdriver_ScrewDriver2 
  • SuitCase 
  • RedCase 
  • BoxedHandBag 
  • Creditcard_CreditCard 
  • Telephone 
  • HomeTelephone <– unique 
  • FryingPan 
  • Pogo <– unique? 
  • Logo <– unique?

 
 
 

Music

 
Here is a list of the song names in the game. 
You can use these for the PlaySound() function on things like Jukeboxes. 
 

  • Vagabond 
  • Hunger 
  • Rust 
  • Fumes 
  • Shelter 
  • HoneyBee 
  • Clarity 
  • Surge 
  • Wolf 
  • Knobb 
  • AllAboutYouToo 
  • Confounded <–(This one doesn’t seem to play anything for me.) 
  • Blaknuten <–(I think this one will only play on victrolas.)

 
 
 

Sounds

 
Here is a list of sounds that will work with the Playsound() function: 
 

  • FiveBlips 
  • Boop 
  • Bird 
  • ThereminSound 
  • Error 
  • Warning 
  • Win 
  • Lose 
  • Arcade music 
  • Sine 
  • Square 
  • Coin 1 
  • Coin 2 
  • Coin 3 
  • Coin 4 
  • Explosion 1 
  • Explosion 2 
  • Laser 1 
  • Laser 2 
  • Powerup 1 
  • Powerup 2 
  • Powerup 3 
  • Powerup 4 
  • Powerup 5 
  • Blip 1 
  • Blip 2 
  • Blip 3 
  • Hit 1 
  • Hit 2 
  • Hit 3 
  • Jump 1 
  • Jump 2 
  • Jump 3 
  • Shoot 1 
  • Shoot 2 
  • Shoot 3

 
 
 

Townspeople

 

 

Just some random information about the townspeople and who they are in the story… 
WARNING: Story spoilers ahead.

 

 
 

***Bonus***All characters’schedulescan be found in

 
Steam\steamapps\common\ElseHeartbreak\ElseHeartbreak_Data\InitData\Timetables,

and theitems they’re carryingcan be found in

 
ElseHeartbreak_Data\InitData\Grimm\Setup\SetupCharacters.dia 

  • Pixie

     
    She is the object of your affection (even though she is dating Ivan) and works at the Lodge. She spends her evenings dancing at Club Yvonne. Pixie is just her nickname, but it’s what she goes by. 
     

  • Ivan

     
    He is Pixie’s boyfriend. He, surprisingly, becomes of great importance late in the story. 
     

  • Yulian

     
    He works at the Lodge. Once you start working there, he is effectively your boss. 
     

  • Araki

     
    She works at the Lodge in the room in the back that’s closest to the secret Park/Garden entrance. 
     

  • Felix

     
    Works at the Lodge, guarding the entryway between the Shoe Store and the Lodge itself. He lives on the 2nd floor of the building that’s directly behind Town Hall/ City Hall and across from the Cafe. 
     

  • Gunnar

     
    This is a friend of Felix who does programming. He lives in the magenta house with the gold roof by the Radio Station. He will give you a modder if you need one. He doesn’t like it when you hack into anything inside his house. 
    Elsa says that Gunnar was once part of the Ministry program involved with inventing modifiers. 
     

  • Elsa

     

     

  • Kafka

     
    Lives in an apartment outside of the Hospital, next to Fib. 
     

  • Hank

     
    Works at the hotel and has coding/modding abilities. He will teach you some modding basics if you express interest. He lives in the shack by the water just outside the front of the hotel. Inside his shack is also all the sections of the SPRAK manual. 
     

  • Fib

     
    He is the gardener. He has an office in the garden but lives in an apartment near the Hospital. 
    He knows how to code/modify and will offer you advice once you have a modder. He also has an extra modder laying on the floor of his office. 
     

  • Frank

     
    Works at the Lodge and also can be found DJing at Club Dot. 
     

  • Nini

     
    Works at the Shoe Store. 
     

  • Urban

     
    He is the homeless guy that is always found on the bench right outside the front of the hotel. 
     

  • Glenn

     
    He is a construction worker that lives in the building across from Felix’s building, next to the Cafe. 
     

  • TouristOfficeGal

     
    She also lives in the building across from Felix’s building, next to the Cafe. She gets out of work at midnight and goes directly home. 
     

  • Bernd

     
    He’s the tourist guy staying at the hotel in Room 2. He spends his mornings in the Hotel Diner. 
     

  • Siri

     
    She stays at the hotel in Room 3 and is seemingly nocturnal. She sleeps all day in her room, and then at about 21:00, she gets up to go hang out in the Hotel Diner until daytime, and then she goes back up to her room to sleep again. 
     

  • Amanda

     
    She lives in suite #1 in the building across from the hotel. 
     

  • CasinoBartender

     
    Bartends at the Casino. 
    Lives in Apartment #1 outside the Hospital. 
     

  • Petra

     
    She is the girl that DJs at Club Yvonne every night. She lives on the top floor of Burrows 2, which is the red building next to the bridge directly across from the Shoe Store. 
     

  • Chuck

     
    His home is called “TinyBarn,” which is located in the zone behind the hotel. 
     

  • Roby

     
    He works at the Radio Station. When you first talk to him when he’s outdoors, he mentions he wants a red bag from the Radio Station, but if you go, at that time, the station is guarded by Ministry typers that will kick you out. Later in the game, you will be able to walk freely into the station and will find Roby inside, working. 
     

  • Monad

     
    She is the main person in charge at the Ministry. 
    She lives in the apartment directly next-door to Club Yvonne. Her office is located within the main Ministry building. Dave lives with her. 
    She goes home into her apartment at 18:00. She leaves her apartment at 21:00 to go to the rooftop club that’s at the building in front of the Hospital. 
    Monad considers Ivan to be her child, even though she acknowledges that he isn’t, really. (Who are Ivan’s real parents, then?) 
    Monad created a device/machine called “The Drill” and decided to use Ivan as her guinea pig. She had Bower use The Drill on Ivan, and it teleported Ivan into the Internet. 
     

  • Bower

     
    He works for the Ministry and sleeps at the hotel. 
     

  • Dave

     
    He is the boss at the Factory. He lives in Monad’s apartment. He leaves the apartment at 8:00 to go to work at the Factory. Dave leaves the Factory drunk at 16:30 and goes to the rooftop club that’s at the building in front of the Hospital at night. 
     

  • George

     
    He is the mayor and lives in the suite that’s upstairs on the left inside the Town Hall/ City Hall building. 
    At 18:00, he leaves home to go sit on the bench outside of the Hospital. At 20:00, he goes to the rooftop club at the building nearby. At 23:00, he goes back to the bench. At 0:00, he goes home. At 9:10, he leaves his apartment and walks downstairs to another room inside Town Hall. 
     

  • Albert & Zarah

     
    Albert is a guy that left his home in the Burrows to flee to the Outpost. A diskette says he went there to meet up with a girl. This girl’s name is Zarah. They can both be found in the Internet. They are both fully corrupted. 
    (Although you can slurp to “Outpost” to get to them, they are actually closer to a computer named Internet_Internet_MediumComputer_7.) 
    Zarah created “The Heart”, and she thinks that Monad stole it from her. 
     

  • Typer 1, 2, 3, 4, & 5

     
    One of these typers (not 4) lives in the suite that is upstairs to the right inside Town Hall. At 08:15, he leaves to go to work at the Ministry and then comes home at 22:00. 
    Another of these guys (also not 4) lives in Burrows 3. 
     

  • Babcia

     

  • Bob

     

  • Bouncer

     

  • CasinoGuard1 & CasinoGuard2

     

  • CityHallGuard

     

  • Dorian

     

  • Driver

     

  • Drunkard

     

  • Emma

     

  • Father

     

  • Harry

     

  • Jorgen

     

  • Lars

     

  • MarieClaire

     

  • Mats

     

  • Michail

     

  • Panda3, Panda4, & Panda5

     
    They like to party at Club Yvonne, and they all live together in the tower in front of the Hospital. 

  • Police

     

  • Receptionist

     

  • Skurk

     

  • Svante

     

  • Trumph

     

  • Wallenstam

     

  • WellspringRepresentant

     

  • Will

     

 
 

Written by Peach Jelly

I hope you enjoy the Guide we share about Else Heart.Break() – A Fairly Comprehensive List of Stuff; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 
 
 


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