The presence of parkour elements is one of the most important aspects of Dying Light. The character that we control is very athletic and his agility is very helpful. Moreover, depending on parkour moves may turn out to be necessary, when you cannot defeat an enemy in battle. Below, you can find a list of the most important uses of parkour. Some of the moves described here is available from the beginning of the game, others have to be unlocked by making progress in the main campaign or selecting particular skills.
Always face the edge or the platform that you want to jump on.
During the prologue, all the most important parkour actions will be introduced to you (running and avoiding obstacles, jumping onto far away platforms and climbing). It is necessary to always directly face the edge or platform that you want to jump on, or the wall that you want to climb. Only then will you have the chance to successfully perform the action.
Always check potential landing spots.
Running around the city also looks different when your are chased by the faster types of zombies. During the day, you can be attacked by running Infected and at night, by fast mutants. If you don’t plan to fight a given enemy, the only way to escape is using parkour moves. When running away, try to make it harder for the monsters to reach you by performing long jumps and staying on the rooftops. The ability to look back when running is a useful thing in the game. Connected with the markers on your minimap, it will allow you to always know how far away your enemies are and whether you are close to losing them.
Grappling hook helps you travel faster.
After you have developed your character enough, you get the opportunity to obtain the Grappling Hook from the Survivor skill tree. This gadget needs to be activated manually each time and it requires several seconds of “cooldown”. In spite of these limitations, you should take interest in the hook, because it allows you to reach ledges quickly (also the ones that are more difficult to access), or escape elite variations of the infected. The hook does not wear off, unlike standard weapons. If, for any reason, you lose it (e.g. throw it away from the inventory), you can receive a new one from any quartermaster.
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